#the way this show rewrote my genetic code
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She opens her mouth and in a voice Ann’s heard every night for the past four months even though that’s impossible — this impossible girl asks, “Sorry, but I know you?”
“No,” says Ann. “Would you like to?”
or: ann and kuina meet (again)
#alice in borderland#kuinann#kuina hikari#an rizuna#acequidfics#acequidwrites#the way this show rewrote my genetic code#alice in borderland fic#kuina x ann
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Say it With Pizza
Summary: The best way to give a man news is with food, so you decide to tell Bucky your news with his favorite pizza.
Warnings: fluff, pregnancy, meat-lovers pizza dipped in ranch
"Mrs. Barnes?" Your doctor asked again for the n-th time. "Mrs. Barnes are you alright?"
"A-are you sure?" You asked as the doctor's office faded into focus.
She smiled at you softly, "Yes ma'am. You made us run the test again remember?" You nodded numbly. You didn't know how Bucky would feel, you'd only been married a few weeks and this wasn't on your radar yet.
"It's not supposed to be possible, my husband..." You didn't know how to explain it so you trailed off. Of course she was the doctor for all the Avengers and knew Bucky well.
"The human body has a remarkable way of healing itself once removed from trauma," was her simple answer.
You smirked ruefully, "They rewrote his genetic code doc."
"Either way," she shrugged. "You've both got a new lease on life, make the most of it. I'll see you in two weeks."
-------------------------------------------------------
You'd racked your brain on how to tell Bucky, and you'd been lucky enough to have a day or so to process since he and the team had been called away. You moved into acceptance pretty quickly, and as your excitement grew so did your anxiety. You and Bucky had been told Hydra's experiments probably meant you'd never have this opportunity, and while you'd considered adoption as a potential option you had both decided that decision was in the distance.
You waffled between different options and ways to tell him, but as your time was winding down you settled on going with a favorite treat. Take out wasn't really a common theme during Bucky's life, and now that he was a free man he adored getting pizza and a pop to enjoy with a movie on the couch. He'd never liked your favorite combo of meat lovers pizza dipped in ranch, but he did enjoy the pizza on its own. You placed your order and placed a special request, before texting Bucky asking him to stop on his way home and pick up the food.
He was instantly excited and agreed easily. The two of you went back and forth over movies to watch, his list of things he wanted to see grew almost as rapidly as he finished one. Finally you decided to show him the first Hobbit movie, he was excited and you had been disappointed to miss seeing it in theaters. Win-win.
You were nervous he'd open the box beforehand and ruin your surprise, but when he came home you smiled as you saw he'd gotten you extra ranch. He set the food down before wrapping you in his arms and kissing you deeply. You smiled as he pulled away, though he immediately peppered you'd face with playful kisses as well.
"I missed you," he mumbled and you ran your fingers through his damp hair. He must've showered on the flight home.
"I've got the movie all set up and a blanket to cuddle under," you said with a smile. "All we need is dinner."
Bucky clapped his hands together and went to open the box while you grabbed plates. You saw his eyes widen as he opened the box, before his eyes widened and he looked at you in complete shock. He seemed lost for words as he gaped at you.
"Surprise," you said weakly, unsure if he was happy or not.
"Tell me you're not kidding," he whispered.
"I saw Dr. Williams a couple days ago. I wanted to tell you in person," you explained, still unsure. "You're not mad are you?"
"Oh Doll," he breathed as he rushed over and wrapped you back in his arms tightly. "You have no idea how not mad I am." You felt tears on your cheek and it took a moment before you recognized that they weren't your own.
"You're going to be a dad Buck," you whispered ducking your head into his neck and pressing a soft kiss on his jugular.
He spun you around with joy before pulling away, "Now you need to eat!" He piled food and your ranch on a plate and shooed you to the couch before following you.
Once you'd eaten and settled Bucky cleared your plates away and lay between your legs. The movie had been forgotten at some point as you fell asleep to Bucky explaining life in Brooklyn to your baby.
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Our Bond is Stronger than Death: Chapter 7
Chapter 7
Gabriel stared at his hands as Moira excitedly took note of what had happened. He had agreed to her additional experiments, believing her when she said that it would be helpful for him on future Blackwatch missions whenever the inquiry was finished. Now, now he was realizing how stupid that agreement had been.
Moira was ambitious. She wanted to unlock the human potential down to the genetic level. He thought it was a little barbaric, but he could see the potential. Being able to rewrite genetic code to eliminate a host of genetic diseases, stop cancers from spiraling out of control, and even reverse birth defects would be a massive step forward for humanity. But this?
“What have you done?” he whispered.
His skin was drifting off of his body, rising in thin plumes of smoke. He knew the same thing was happening to the rest of him and growing worse as his heart continued racing. Moira rested a hand on his shoulder as she looked over his vitals.
“Your genetic material was rewritten,” she said. “No other Blackwatch agent can do what you do, Commander. Your cells regenerate faster, you can collapse into individual cells whenever you desire; you will be unstoppable, Commander. Imagine the possibilities.”
Gabriel took a deep breath to calm his nerves. He could feel Jack’s panic rising next to his own, his husband’s worry skyrocketing as he realized that something had startled him. He did his best to calm down, closing his eyes to focus on his heartrate. He slowly pulled it down to a reasonable level before he opened his eyes again.
“Moira, you did not tell me you intended to rewire my genetics to this degree,” he said. “We will discuss this later. Right now, I need to report to Jack and show that I’m ready to be reinstated.”
“Of course,” Moira nodded as she started removing the pads and nodes monitoring his vitals. “It will be helpful, Commander, I promise.”
Gabriel didn’t bother saying anything as he slowly got up from the bed. His limbs were weak, but not completely atrophied. He took a deep breath before he started moving slowly towards the door. He paused and pulled on the clothing Jack had dropped off earlier, smoothing out the front of his favourite hoodie and flipping the hood up over his head. He didn’t want anyone to see his hair now that it had time to grow in.
He walked slowly down the hall towards Jack’s office. A few people saluted as he passed, but the halls were relatively empty. That worried him greatly; headquarters was never this quiet. It was unnatural for a base full of hundreds of people to be silent. He picked up his pace a little, limping forward with grit teeth as his body refused to move to his desired speed.
“Jack,” he called as he pushed the door open. “Jack?”
“You noticed it too?” Jack asked as he turned away from the window. “It’s too quiet. You okay?”
“No,” Gabriel dropped the hood of his shirt and walked over. “Moira did something to me,” he said. “Rewrote my DNA. I don’t know the full extent of it but…I’m turning into smoke.”
“What?” Jack blinked at him in confusion. “Turning into smoke?”
Gabriel nodded and lifted his hand. He focused for a moment and skin turned black and drifted off of his fingertips. Jack’s eyes went huge and he threw himself away. His breathing was shallow and Gabriel couldn’t help but smile as Jack let his emotions run their course.
Jack’s emotions had always been more obvious than his own. His face was made to express emotions and anyone that knew basic human body language could figure him out in seconds. Some people would have called him foolish, but there was a benefit to it that Jack had figured out quickly. No one could say that Jack wasn’t being transparent about his feelings on a subject. It took a lot for him to lie about his emotional state and usually he had to reach for Gabriel to make it believable.
Jack took a deep breath before stepping closer, fitting his hand into Gabriel’s and squeezing. Gabriel managed a small smile before they rested their foreheads against each other.
“Why would she do that?” Jack asked after a few moments of silence.
“She said it would be useful on missions,” Gabriel replied. “I have yet to see how.”
“Well see once you get reinstated,” Jack shook his head. “Although, to be fair, I don’t know when that will be. The UN is dragging their damn feet and….”
The base rocked under their feet and they both threw an arm out to steady themselves. Gabriel looked out the window and watched a plume of smoke rise up out of the Blackwatch portion of the headquarters. His eyes widened and his mouth ran dry as he and Jack looked at each other.
“Evacuate the building,” Jack whispered as he pulled away. “Now!”
Gabriel bolted from the room as Jack started typing away on his keyboard. That tension they had felt building for years had finally erupted. He hoped they weren’t too late to save the innocent parties.
“Evacuate the headquarters immediately. I repeat, evacuate the headquarters immediately,” Jack ordered. “All bed-ridden patients in medical are priorities; get them out first. Help those that cannot get out. Get out if you are able to and do not come back into the building.” He turned the loud speakers off while his orders continued chiming through the base. “Nox, contact the local fire brigade, hospital, and law enforcement. We need as many people on site ready to receive injured people as possible.”
“Understood, Strike Commander,” Nox replied. “All emergency doors are activated and will be available for use immediately.”
“Transfer to your offshore databanks and remain there until I summon you,” Jack ordered. “Take as much information with you as you can.”
“Understood, Strike Commander,” Nox said. “See you on the other side.”
The lights flickered overhead before all the screens with Nox’s stylized ‘N’ went dark. Jack took a deep breath before he headed for the medical bay to help where he could. He knew there were agents and civilians in there that would need to be helped out of the building. He had to focus on the helpless first and then go from there.
He met the trickle of people heading for the medical bay and easily folded himself into the numbers. Angela was directing people to get patients out of their beds and onto gurneys or wheelchairs. Jack helped an agent into a wheelchair and pushed them towards the group of people evacuating them out the back entrance.
“Thank you, Strike Commander,” the agent murmured.
“Just worry about yourself,” Jack soothed. “You’re in good hands, don’t worry.”
The agent nodded as their wheelchair was lifted out of the entrance and down to the pavement. People were sprinting across the grounds, shouting at each other to hurry up, while helping get those with mobility issues out of harm’s way.
Jack nodded before he went back into the hospital. “That everyone?” he asked as one more person on a gurney was lowered out of the medical bay loading area and sprinted towards the gates.
“All the patients are out,” Angela agreed. “Thank you.”
“Get yourself to the rallying point, okay?” Jack instructed. “I’m going to make sure that Blackwatch is evacuating and not trying to hunt down the source of the explosion themselves.”
“Sir, I don’t think,” Angela started to say before Jack silenced her with a smile.
“Go, Angie,” he soothed. “They need someone to keep them on the straight and narrow.”
Angela bit her lip before she nodded and hurried after the last of her medical team. Jack turned once the doors were clear and rushed towards the Blackwatch section of the headquarters. Gabriel’s heartrate was normal and he was showing no signs of stress. That was a good sign, at least.
“Strike Commander!” Moira gasped as they both turned a corner and almost knocked each other to the ground. “Why aren’t you…?”
“Of course you went back for that fucking rabbit,” Jack teased as he pulled the slim doctor back to her feet. “Get out of the building, Moira. All of your research will be with Nox in the off-site banks. He’ll return it as soon as he can.”
“I’m not worried about the research; I have it saved elsewhere as well,” she huffed as she leaned forward to kiss over her genetically altered rabbit’s silky head. “I’m worried about Gabriel. I ran into him on my way here. He looked ready to kill.”
“I’ll deal with him. Get going,” Jack ordered before he gave her a gentle push. “Go.”
Moira nodded before she turned and fled, tucking her rabbit’s head against her chest. Jack almost shook his head again, but he kept moving instead. He had to find Gabriel.
His husband was waiting for him with a small group of agents trying to get a set of doors open. Gabriel glanced back at him and rested a shotgun on his shoulder.
“Talon,” he growled. “Managed to get the doors locked.”
“Wonderful,” Jack grimaced. “You certain that they’re…?”
His question was cut off by the doors suddenly exploding outwards. Screams filled the air as massive chunks of shrapnel slammed into the agents. Something embedded itself into his gut and Jack staggered backwards. He touched the wound, gauging how big it was and grimaced. That was going to tear up the intestinal tract real good; clear, mesh tubing, here he came.
“Jack?” Gabriel growled.
“Still here,” Jack reassured him as he rested a hand on his stomach and pulled his handgun out with the other. “Don’t think too many of your agents are though.”
“I see that,” Gabriel shook his head. “Come on; doors are open now.”
Jack grit his teeth and followed Gabriel through. Every step sent pain up through his torso, but Gabriel leant his strength to help him remain upright. They left the other agents behind, dropping a beacon to get the medical teams to find them whenever they arrived.
‘Fuck,’ Jack hissed as he leaned against the wall.
‘You need a moment?’ Gabriel asked.
‘I’ll rest when those bastards are dead,’ Jack shook his head as he pushed off the wall and forced himself to follow Gabriel.
Gabriel didn’t look convinced, but they kept moving. The ground shook under their feet and Jack could feel the heat growing beneath his boots. He glanced at Gabriel before his husband grabbed him under the arm and hauled him down the hallway. They had barely gotten around the corner before the floor buckled. They watched it cave into a blazing inferno beneath them and Jack shivered.
“Gabe,” he whispered, reaching for him. “We need to get out.”
“Yah,” Gabriel agreed. “This is way out of hand. I…I’m sorry.”
Jack shook his head before he limped towards the stairs. Gabriel followed, watching their back. Just as Jack reached for the door, he spotted a shadow on the other side of the small window. He hissed and backed up, but the door swung open before he could get away. Bullets blasted past him, missing him by centimeters, but leaving him covered in stinging, burning grooves. He dropped to the ground, crying out in pain as he drove the shrapnel deeper into his belly.
Pain danced along his stomach as Gabriel fell down beside him. He shifted towards his husband, not needing to look at him to know how bad the damage was. The bullets aimed at him had missed their marks, but one had found its mark in Gabriel’s chest. It had blown through his lung and his life was draining away rapidly.
Jack shifted and dragged himself up and over Gabriel. He protected his husband’s head, glaring up at the Talon agents that were advancing on him. High-powered rifles were trained on them, but Jack didn’t care. He bared his teeth at the traitors before he lowered his head to press a kiss to Gabriel’s forehead.
‘I’m here,’ he whispered as he heard a roar somewhere below them. ‘I’m here.’
‘I love you,’ Gabriel whispered. ‘I love you so much.’
‘I love you too,’ Jack promised as he tightened his grasp on Gabriel’s shoulders. ‘See you on the other side.’
Heat rushed over his flesh, searing it down to the bone, and Jack squeezed his eyes closed. He heard the Talon agents shouting before the world was filled with a blinding white light and the burning stench of ozone. Jack felt heat rush down his lungs and steal his breath away. His head lolled to the side and he exhaled loudly until he sank into darkness.
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6/10 Role-Playing Game, JRPG Similar to – Star Ocean: ‘Til the End of Time or the earlier version(s) of The Last Hope $21 (PC and PS4), Varies (Xbox 360 and PS3)
The Star Ocean series was, for a long time, in a small handful of titles that were uniquely my own. In my (relative) youth I did not differentiate between Western and Eastern RPGs. Looking back now I can see that JRPGs were my go-to genre. Legend of Legaia, Super Mario RPG, Breath of Fire, Final Fantasy, and Star Ocean laid the base for much of what I find comforting in gameplay. The PlayStation era gave me a lot of good memories. It was the first system I had at home and was able to play at length, to the chagrin of my mother. Enix was a breed apart in game making. E.V.O.: Search for Eden, Illusion of Gaia, and Soul Blazer are standout in my memories. My issues of Nintendo Power containing walkthroughs of these games were read like bedtime story books. Star Ocean on the Super Famicom, never had an official release outside of Japan. From what I have been able to gather the mechanics were markedly different than the sequel. Star Ocean: The Second Story (SO2), made many improvements and is one of my favorite games of all time. I played it a LOT in my youth and was my first Enix title to play directly. The variety of characters, wholly real-time battles mixed with RPG elements, and Private Actions of the Star Ocean series were a welcome change of pace to all the turn-based titles I enjoyed. It is the first game that I played in which I fought in three dimensions (or perhaps 2.5 dimensions). I could watch for tells, manually evade some spells, and use tactics like pincer formations. Second Evolution, the PSP re-release, didn’t change much over the original. In fact, The Second Story was good enough to be the base template for both re-releases of the original and sequel. When I first heard of the merger of Square and Enix I was excited. Admittedly my present views on the company’s products are mixed. Some games I loved. Kingdom Hearts has been charming. The new Tomb Raiders are well made. Heck, even some of the Final Fantasy titles have their charm. When it comes to Star Ocean however the Square-Enix offerings left me pining for my old favorite even more.
My aim in buying this title is to help show there is a demand for the series on PC. Aside from that, there is much anguish in my future, even after having completed the game to review it.
For those unfamiliar, I will be using these abbreviations rather than retyping the full titles each time.
Star Ocean/:First Departure (SO1/PSP re-release) Star Ocean: The Second Story/:Second Evolution (SO2/PSP re-release) Star Ocean: ‘Til the End of Time (SO3) Star Ocean: The Last Hope (SO4) Star Ocean: Integrity and Faithfulness (SO5)
There was a handheld title called Star Ocean: Blue Sphere, and a mobile title called Star Ocean: Anamnesis. But as I have not played these titles I will not be referencing them. The abbreviations I am using are widely held both to series die-hards and gamers-in-passing alike.
Story
Humans have nearly annihilated themselves in World War III. The peoples of the nigh-uninhabitable Earth set their sights on the stars. During the maiden voyage of the Space Reconnaissance Force, the fleet is knocked out of warp by gravity eddies from a stray meteor. The resulting crash-landing still landed the expedition arrives on the target planet. Setting out from the Calnus, you are to meet up with the other crews and try to keep to your mission.
Stakes are important to a story. Prequels don’t really have them because the story has to flow into a pre-established narrative. Retconning is a Sword of Damocles because if it is done once, it may happen again. I read a series of The Flash comics years ago. Much like the Flashpoint season on the CW series, there was an event that rewrote the world. And if it happens once, what is to stop it from some Deus Ex Machina being used again? To use another phrase from modern media, once something has jumped the shark and become too grandiose I lose interest.
As such, you can imagine easily that I strongly dislike prequels. I am wary of reboots for similar reasons. I abhor the narrative of my fictions being invalidated. Star Ocean: ‘Til the End of Time (SO3) was a disappointing and infuriating insult. The fighting system was good. The music was, at times, the best in the series.
Star Ocean: ‘Til the End of Time (SO3) Spoiler Alert
I know I play fiction. I know spending days or weeks with a single game is, to a degree, a waste. It doesn’t produce anything real in the world. It means a lot to me, or I wouldn’t spend so long with the medium. SO3 did exactly this. The big twist is that, Surprise! Our story takes place in a game played by Fourth Dimensional Beings. “The Ten Wise Men Incident”, the story behind SO2, is spoken about like it’s an MMO expansion. Some loved it. Some hated it. People ask “Where were you when the Lacuer Hope was fired?” Many people in the present age may appreciate the meta-commentary. I did not. In one fell swoop, it jarred me out of my suspension of disbelief and permanently lowered the stakes of the whole series. If an MMO gets deleted, will it ever be exactly the same? No. But can it be rebuilt? Indeed it can.
As such the game goes from “Save the Universe” to “Stop the CEO from deleting your game/world.” If I make a game and my characters come out of the game with their powers intact, I think it would be insane to not delete the world. At the very least, I would opt for a Legacy Server of sorts and let it run itself. But the whole story spiraled out of control because the world was destroyed in the end. As such… no more Star Ocean. This has led The Last Hope and Integrity and Faithfulness to both be set before End of Time. But it is hard to be invested in The Last Hope. Why?
Because I know I am playing a game.
I knew, coming into Star Ocean: The Last Hope (SO4), I’d be dealing with a prequel by the nature of the previous game. If the practice of prequels existed pre-Star Wars it was not widespread. Since then nearly every franchise has found prequels acceptable, normally to incongruent result. As of yet, Star Ocean has not been backed into so much of a corner to require a full reboot. For that I am thankful. I have not had the fortune of being able to play Star Ocean: Integrity and Faithfulness (SO5). I know that SO4 is not the literal last hope of the franchise. Hopefully, some improvements have been made.
Characters
Ordinarily, I do not touch on characters unless something stands out about them. Unfortunately, much like the story, the characters do not stand up well. There is only one I remember clearly, and he’s a bad guy.
You meet Tamiel on Roak. Look at him. I do not think telling you he is a bad guy is much of a spoiler. He has passion, expression, and is almost instinctually motivated. He has a task he is to accomplish but gets caught up in the joys of life. He’s a jerk, and a tough fight without a doubt. He is, by far, the most driven character in the game.
This title continues the tradition of what I would call “stellar misfits” being grouped together. However, the ties that bind this group lack vitality. The characters had flimsy motivations for setting off together. I am just going to go down the list of main characters and give you what pulls them along. Oddly, they are developed more via their battle personas. Oft times, the characters I like the most to play are the dreariest to deal with outside of combat.
Edge Maverick
No, this is not a code name. He is not some elite soldier with a hidden past. He doesn’t have amnesia. He isn’t hiding from the government. He’s not some revolutionary. He’s just a kid who has trained to be a starship pilot. His father is Arnold Maverick, making Maverick a surname. Edge is named as such because his parents chose this (if we are thinking in-world).
“That’s a little heavy-handed,” you may say. Well, it’s better than Fayt Leingod (pronounced Fate Line-God in canon voice acting). Yep. That is the actual name of SO3’s forerunning character. They’re even designed similarly.
Fayt Leingod – SO3
Edge Maverick – SO4
Messy hair, strange bulky greaves, sword slung on the hip to be pulled out from the right side. Now, spoiler alert, protagonist Fayt is special. It makes sense to some degree to have such an ostentatious name. But Edge, however? With no indication that he would even survive his genetic manipulation? Who names their child Edge?
Anime parents, that’s who. Apparently.
Anyhow, this is your main character, and that is why he is a part of your party for the whole game. He’s not at all offensive. I suppose that keeps him being relatable. He is fairly well balanced on the combat front the whole way through, learning some basic magic. Emergency mending will help keep you Healer(s) in good condition from afar without dipping into your item stores.
Reimi Saionji
Childhood friend and adopted sister of Edge. Followed along when Edge joined the Space Reconnaissance Force (SRF). When Edge is sent out to explore Aeos, Reimi goes along of her own volition.
Mechanically, she is my go-to fighter. With her move set, she can hit any enemy at any location in the field in a variety of ways. As a character, however, she is painful to watch. She is the love interest and eye candy. For instance, here is her first on-screen moment in the game.
Edge and Reimi have the advantage of dressing like main characters. They get to be unique and pop. Everyone else in the SRF wears neck-to-toe white body armor. Edge’s attire looks pieced together from the armor. And, as a member of an exploratory force, it is sensible. Reimi, for whatever reason, is a Futuristic Schoolgirl In SPAAAAAAAAaaaaace Heels. She is a long range combatant. She is an archer. Why, when running on unknown planets, would you opt for heels? Because of fan service.
Obviously.
Faize Sheifa Beleth
As the story picks up, you are met by an extraterrestrial. Even before the shock wears off you are thrust into your first boss battle. Faize has a fanboy level of admiration for Edge. While ordered by his superiors, he likely would have needed to be told to not follow Edge.
I never use Faize. Edge is a better fighter, and better casters come along. I let the computer handle him.
Character-wise, he’s exceedingly passive. I don’t know why. The other members of his race seem to have some personality. He is on the extreme side of the spectrum, a character that I dislike that is also useless more or less. He willingly plays second fiddle to Edge.
Lymle Lemuri Phi
After you earn the revamped Calnus, you set off to the planet Lemuris. In the first village, you are mistaken for gods, your ship having landed from the skies a small jaunt away. Here, you are entreated to help cure a sickness turning people into stone. As you speak to a village elder his granddaughter bursts in, greets her grandfather, draws a rune, then heads out to find a Symbol to cure the sickness. Edge goes along with her. Later, when Edge and the crew leave the planet, Lymle comes with.
I would call Lymle a combat mage. All of her battle skills are fire oriented and most use her familiar, Cerberus. That’s the creature in the above picture as she shows off how well behaved he is. Aside from this, she has some healing spells and a great many attack spells. She is wonderfully versatile.
As a character, however, she is a little bland. This is explained in her backstory at one point. Lymle, by far, is the most endearing to me. As emotion is not fully expressed the graphics do well for this, her character coming through in the quality of the writing and voice acting. I have cared for children before, and some of their expressions remind me of Lymle. But, she may not sit so well with everyone.
Blandness is a persistent condition with the characters that you haven’t seen the last of.
Bacchus D-79
After being captured and later jailed, Bacchus comes to the rescue. Through a wall. With an arm cannon.
Bacchus gets points for style.
He continues with the party after a jailbreak as they seem aligned with defeating the Grigori. His aim is to deliver Edge and his friends to En II.
Bacchus has a large number of unique moves. His hit points are high, allowing him to tank through a number of instances if he has adequate healing. I have found more use for him in the post game.
Again, we have a character that is a bit on the cold side emotionally. His dry and direct speech, at the very least, give the youngsters of the group something to chase down. He moves the story along, and I am thankful for that. In his current body, only his spine, brain, and bits of his face are what remains of his fleshy form. Still, I find him to be more emotive and earnest than Faize. That, and useful in a fight.
Meracle Chamlotte
Crashing on an unknown world, you are charged with rescuing another alien. With no one having any idea who she is or where she comes from, she sticks with you.
Meracle is a callback in and of herself to Pericci from the original Star Ocean. Both are Lesser Fellpool, able to turn into cats, and have a penchant for proficiency for ocarina piping. Both are fairly high energy and gregarious. She is by far the most expressive character in the cast. Whereas Tamiel is sadistic, Meracle is cheerful and playful. She is also the easiest to “read”. Having animal traits not only excuses some oddities but her tail and ears all for more visual cues to her emotions. Even though she is prone to a chipper perma-smirk, more information comes across when she is sad or dejected.As far as combat goes, I hear she is a powerful character. However, I have not used her much as of yet.
Myuria Tionysus
Myuria bumps into the party a few times throughout the story. She is in pursuit of a man named Crowe. When she ascertains that Crowe, Reimi, and Edge all belong to the SRF (and are in fact childhood friends), she “joins” your party with the expressed purpose of killing Crowe.
As a character, there is little I can say without actually spoiling her part of the story. She seems to be a callback to Celine Jules from Star Ocean 2. The overall archetype seems to be “Sexy Symbologist”.
Celine Jules – SO2
Myuria Tionysus – SO4
Heels, symbological tattoos on the legs, floating ring decorations, and even the color schemes of the attire are similar. It wouldn’t be something I had much of a problem with if the cultures they hail from weren’t so different. I’m not even going to go into the fanservice light that shines onto Myuria. It’s just way to easy. Let it be said that too many serious screenshots I chose not to use due to digital side boob and upskirt shots.
As said, Myuria is another Symbologist. I would say she is more specialized in the aggressive aspects. One of her strongest techniques rains lightning down over the entire field. Reminiscent of a particular Celestial I am not looking forward to dealing with again.
Sarah Jerand
After touching down on a nearby planet for repairs, a shout from an alley causes the party to investigate. After liberating Sarah from her captors, she does Edge and the gang a favorable turn. However, she is captured once more, and again rescued. Afterwards, she accompanies the party due to little more than idle curiosity.
Sarah is absentminded and never expresses herself in any way except with a wistful sing-song. Her aforementioned call for help actually confuses the party because it lacks all panic and urgency. Her absent-mindedness leads her to emote critical disasters with the same worry as one would have if they didn’t pack extra socks in a travel bag. At one point Lymle and Meracle have to pull her aside and explain to her the gravity of a universe ending situation. For fans of the series, you will recognize that she is a Featherfolk and in fact the ancestor of two party members in the original title. Even so, she is not very compelling.
That said, she is the poster child for useful characters. I find her to be unrivaled as a healer. Her AI keeps her away from enemies, she supports only when HP is near full, and attacks from afar only when everything else is taken care of. Her evasion is insanely effective, and can often keep foes from harming her until a more frontline member can make it to her.
Arumat P. Thanatos
At one point, the Calnus is recalled to Aeos. Communication has been lost with the expedition base. You are charged to investigate. After exploring the newly opened territory, an ambush is thwarted with the help of Arumat. Knowing the location of the disturbances’ source, he joins your party.
Arumat is a powerhouse, coming to the party with stats normally well above anything you possess at the time. He is the only character I have used as a replacement to Edge casually, though I normally have the both of them on the front line. He keeps to the trend of being hard to relate within the story. Why? Because, to borrow an internet colloquialism, Arumat is a bit of an edge lord.
As you can see he is tall, pale, scantily clad for a man, and wields a laser scythe as his weapon of choice second only to his bad attitude. He is covered in scars. And he refers to himself in the third person as “Death Himself”. Thanatos, his supposedly alien surname, is Greek for “death”. In scattered research for this review, I read that Arumat is an anagram for “trauma” in English of all languages.
He simply reeks of effort. Additionally, he comes along so late in the game that his character development feels shoehorned in. As such, a character that should be brooding is oddly open and warms up to the crew fast.
Oddly, with that exceedingly strained name, I’ve brought myself full circle. These are your playable characters. My problems with the characters are how wooden and sluggish they feel. They reside in a weird spot in the Uncanny Valley. They are obviously stylized but are still fairly realistic in tone, proportion, presentation. The aim was to evoke humanity and this just makes what they missed off-putting, even though I can’t put my finger on what it is.
Citing Square-Enix history again, many protagonists have had a “setting”. Take Final Fantasy XIII. Lightning is stoic, Snow is optimistic, and Sazh tends to be tired though he has an easy smile. They rarely fall out of these modes. The Kingdom Hearts series tends to work better with variation because the human characters have to work with Disney characters, so they are more cartoon-like. This causes the brain to excuse oddities as they need to fit stylistically with Mickey and the Gang which are obviously not human to begin with. There is not a kind way to say this. I watched a show called Thunderbolt Fantasy. This is a show done with puppets. I find the puppets to be more emotive and less wooden than the CGI of both SO3 and SO4. The characters in both games are, for the most part, two dimensional.
I could go on. Really. I could. The short of it is, I do not come to this game for the engrossing characters.
Dare I say it, the afore-threatened Crowe would have been a much more empowered protagonist, I think. Edge is more or less following in Crowe’s wake much of the game. And then he shows up like this.
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If your hero is saved by a guy taking sniper shots with a laser rifle, dual wielding laser swords, and backed up by the guy wielding a custom laser scythe, you may not be following the right character around.
Theming
I have gone on and on about the elements of the recent titles that have irked me. I think I can boil down my qualms into two distinct salty grains.
Directly with this title, the pre-established elements of the Star Ocean franchise were not upheld.
Indirectly to this title, Star Ocean: ‘Til the End of Time did not leave much of a franchise to build off of.
As much as I am knocking and spoiling it, Star Ocean: ‘Til the End of Time had a compelling story with some interesting points. However, some of the twists made me step back from the game in frustration. The story got too big and backed the franchise into a corner. Some might applaud the meta-commentary of the Fourth Dimension. I do not. I do find it strange that even though the universe was “freed”, we haven’t gotten any stories set after SO3. The stakes are reduced for me because I know that no matter how grand, the world is on strings.
I digress. The only thing holding The Last Hope up story wise is the fact that it is a Star Ocean title. However, the tent poles it snatches from the other games in the numerous callbacks seem to me to only serve to bring down the rest of the series as a whole. At the end of the game, nothing is particularly added to the series. The characters saved Earth, yes. However, as with any prequel, they had to. Much of what goes on smacks the rest of the series in the face.
To some degree, I can see some elements for what they are: Mirroring. Hearkening back to Star Wars, the movies follow beats culminating in an overarching “rhyme scheme”. Luke, Anakin, and Rey are all easily able to apply the use of the Force. A revered mentor has died in all the first movies as well. The problem with SO4 is that the mirroring was of future events, and proved problematic to the Star Ocean story overall.
The first callback is more or less benign. The last three major titles in the series have all had an occurrence of a male, Earthborn protagonist finding themselves stranded on a less advanced world. At this point, it has become a bit of an in-series trope. I will be surprised if SO5 does not include it somehow.
The next is a fairly major balk and echoes the whole of the Star Ocean series up until this point. This is the making of enhanced organisms. In the first game, the ambient villain and surprise endgame boss were both genetically enhanced superhumans. The Muah, your typical long-lost and highly intelligent proto-race, created Asmodeus and Jie Revorse as templates to survive on the inhospitable world called Fargett. In the sequel, The Ten Wise Men are living weapons and your primary antagonists. And for the third game Symbological Genetics ware a big taboo. Symbology is the term used for magic in the Star Ocean universe. By imprinting magical sigils in the correct ways onto and into DNA a trio of the protagonists gained multi- and trans-dimensional abilities. The troubles in much of the first half of the game were due to an advanced alien culture pursuing these characters and just about taking Earth hostage to do it. It culminated in, and I say this with no exaggeration, the targeted destruction of many advanced societies and the eventual deletion of all creation as it was known when prior methods failed.
Mark of the Muah
As such, for the fourth game to have a trio of protagonists being infused with Muah (callbacks to Star Ocean and SO2’s spin-off Blue Sphere) genetic influence to survive an unlivable World War III ravaged Earth was incongruent. Genetic manipulation has been the core action that led to global, interplanetary, galactic, and universal genocide in every major title to this series up through the games I played. I will give a pass on not knowing if you’ll ever make a prequel when you write a story. The change of tone is still confusing.
If you place the stories chronologically, it makes a little sense. Maybe Earthlings were okay with genetic manipulation, but it became taboo after the events of Star Oceans 1 and 2. That would be sensible. But that has not been the overarching tone in the series. And once Edge finds out he isn’t shocked, taken aback, or offended. He has no response. But in SO3, it was hashed out. This is why I think the story aspects of this game coast on being a Star Ocean game, and don’t rely on giving us any new information.
Roak from space
Moving on, Roak is the planet that the majority of the original Star Ocean title took part on. My memory of playing First Departure is not too good having only played it once. However, player character Ashlay Bernbeldt makes a “return” as the colosseum champion in SO4. Lias Warren, the father to another player character Cyrus Warren, is seen in this game as a leader of knights. Again, I will give a pass to not knowing about writing a prequel some fifteen years later. Even so, I am thinking that a second group of strangely armed, armored, and trained individuals would raise some suspicion especially amongst those who fought against and with the first group even if it happened decades apart. The timing of SO4 also places events of this game and the original dangerously close together.
I have likened Star Ocean to Star Trek. Frame it as a long form “What If” story of an Away Mission that goes awry and I think you’ll understand what I mean. Star Ocean has The Pangalactic Federation touting The Underdeveloped Planet Preservation Pact (UP3). This is comparable to The Federation in Star Trek with their Prime Directive. Granted, in this story, there is no Pangalactic Federation and no UP3. Still, Edge has the Calnus land in plain sight of the village of Triom when you touch down on Lemuris. There is no sanctioning body to come down on him, and I might be influenced by a lifetime of science fiction, but that just seems foolish. He did learn and touched down further away the next time.
Each world is dutifully crafted. Each area ties into the last creating the variation you’d expect from singular planets. Each individual section has its own vibrancy. The settings from planets, temples, and spaceships are all wonderful to look at. Square-Enix still makes wonderful digital vistas. However, much of the Magical Industry I came to enjoy regarding Star Ocean is absent because it is a prequel. Uses of Rune- and Symbol -ogies barely even exist yet. It leaves it in much more of a sci-fi with magic setting with little of the “own-ness” Star Ocean cultivated.
Mechanics
Does this game have any redeeming qualities? Did I find anything enjoyable? I am happy to say “yes”. Otherwise, it would not have been worth purchasing a second time and replaying.
I know. I’m just as surprised as you are at this point. Honestly, I didn’t know I had this much bile churning regarding this series. I guess I only like the earlier games.
Combat
The combat is more fast-paced than it has ever been. The real-time battles are just as accessible with simple attacks as they were in SO2. Chain Combos are present, and introduced early, allowing you to link together your most powerful techniques in a number of strategic ways. Adding another layer of strategy, all characters have the ability to Blindside enemies. Doing so will give you an opportunity to get behind enemies and strike their weak points if any are available atop normal critical hits that open up. This is of massive import in boss battles.
Additionally, a system known as BEAT (Battle Enhancement Attribute Type) has three variants providing different bonuses: Pure Stats (N – Neutral), Blindsides (S – Strike), and Rush Combos (B – Burst). Bonuses grow as each branch is leveled up, which happens as players are in the active party. Neutral only raises stats, and these are tied to the characters’ Strike and Burst levels.
Beat: N
Strike focuses on improving the already formidable Blindsides. These are most useful for frontline fighters and perhaps any character you control.
Beat: S
Burst tends to benefit your backline and AI controlled characters. Rush Mode allows characters to wade through many attacks unhindered, and Beat: B helps this mode last longer. Sometimes victory comes down to a healer out of Rush Mode or casting a critical curing spell while it is active.
Beat: B
These aspects are all well designed. Depending upon your play style and the necessity of a particular battle, these elements can enhance your effectiveness. Many of these settings, including move load outs can be changed mid-battle to heighten effectiveness. There is yet another use of the Rush Gauge and Chain Combos.
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Rush Combos combine these two innovations are a wholly different animal. They let your team unleash Chain Combo setups free of other resources. While you may lose any area of effect from your attacks, you can pump out major damage to even the mightiest of foes.
While special moves and spells no longer gain power through repeated usage, they can be improved with SP. This is built up per person as they level up and for the whole party from opening chests, gathering materials, and completing quests. Do you keep skills primed for combat or do you focus on making enemy drops easier and more lucrative? That choice is yours.
I am happy that the combat opened back up to allow four combatants again. Many challenges from the previous title came from using three rather than four people. Returning to this game in earnest after a four-year hiatus from the 360 version let me get right back into it, and it was satisfying.
Item Creation
Square-Enix made an unpopular decision after the original release of The Last Hope. A crafting oversight known as “The Overflow Trick” was a well-documented exploit. This allowed weapons, armor, and accessories to be imbued with factors that made the post-game bosses much easier. A simple reversal of how Factors were set up rendered this Trick moot. I think this was solely done with Gabriel Celeste and the Ethereal Queen in mind. Still, they are no slouches. They both come with two amped up forms each. In spite of what even I thought this change doesn’t increase grinding as much as one would think. The techniques the player base cultivated still work, and all the boosts are good boosts. To their credit, the crafting system this go-round is much further in the realm of sanity than in SO3.
(I’ve harped on that game enough. I will not do so anymore. Today at least.)
All crafted items come from recipes. Sometimes these are in chests, come as quest rewards, or are simply handed to you. The lions’ share of recipes need to be made by your party members. The in-game tutorial will tell you all you need to get started. If you max characters crafting to 10 before you start, all the possible recipes will be available per every character combination used. These two elements are about all you need to keep track of. Once discovered, the recipes are saved and can be used at any time. Crafting always succeeds, so don’t worry about losing materials from failures.
The game is so kind that sometimes you get free goods.
The battles and preparation for them are where this title shine. It’s all about the fights. It’s a shame the context is so lackluster.
Replay Value
One of my biggest complaints with RPGs is that time is not respected or simply flat-out wasted. Chrono Trigger was one of the first games I remember having some form of New Game Plus functionality. It was satisfying to play the game once, set it down, and come back to relive the story with all the gear you collected. You could try fighting Lavos at each ending juncture fresh or wait until your party was more seasoned in additional playthroughs. Even with as popular as Chrono Trigger was, New Game Plus did not become a staple in Square’s games. Chrono Cross, Final Fantasy X-2, and Lightning Returns: Final Fantasy XIII are the only Square and Square Enix titles I can think of with this design in mind. While not the most robust, there are a few ways in which your efforts can be permanently rewarded in Star Ocean: The Last Hope.
The two biggest “rewards” from completing enough battle trophies are raising the level cap and granting extra CP. As many of the greatest equipment augments work via percentages, having another 55 levels added to you can mean an awful lot regarding base survivability. The extra CP, points which let you set skills for battle, may not be a large boon end game but will certainly make the going easier for new games. Three more points would have let you set the ultimate moves for “free”, so I am again a bit vexed at this design choice.
Even these rewards are offset by the nature of the Trophies. For instance, two characters need to kill 30,000 enemies each. These kills must happen in a single playthrough. While you do keep Battle Trophies independently, kill counts are unique. Earning the 15,000 enemies killed trophy will not credit you that number on even a new game with persistent data. You will have to start that over again. Some battle trophies are just luck, such as ‘Leave an enemy with X HP’. And, since Synthesis was turned down the ‘Inflict 99,999 Damage’ trophies are that much more tricky to potentially obtain.
Achievements/Trophies are ubiquitous with gaming these days. I would not say that this game has the hardest to earn, but they are certainly some of the most time-consuming. You’ll likely clock in hundreds of active hours if you aim to earn everything. Star Ocean: The Last Hope relies heavily on external save data for these processes. Whenever you use a save point (a key fact to remember) several Collections will update and will not have to be earned again. If you are achievement hunting you’ll want to be mindful of this, as some parts are missable. I have found this list comprehensive to single play through completion, outside of Private Actions/Endings. Guides abound on such an old title so you can find all the help you need. Aside from the achievements specifically requiring you to beat the game on higher difficulties, all the battle trophies and other collections can be gained even on the easiest level, much unlike the previous game. Still, you should play on the default difficulty level first to unlock the next one up. Earth difficulty is likely more for a final mop up of Battle Trophies and achievements.
To end on a positive, also included in the external data is a section dedicated to Monsters. Attached to most every foe is a percentage bar. Reaching 100% will allow you to fill a “Monster Jewel” with the data. These can grant a shortcut to some very powerful bonuses, both to use and to migrate into other items. This progress is retained file to file and can be used anywhere once completed. For instance, killing the requisite number of Metal Scumbags post-game will let you make a Fol (currency) 25%+ even on new games.
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Closing
If you are a fan of the combat in the Star Ocean series and have no other systems, you can’t go wrong with Star Ocean: The Last Hope. However, if you are looking for a good story or are highly attached to the ongoing narrative established in other games in the series, this title can be skipped. It pains me to say that. This game is kinder to players, in some ways than ‘Til the End of Time was. The sound quality holds up, and the visual quality is markedly better than the 360 version. On these points, Square-Enix did an excellent job. Even I, who genuinely cares little about graphical fidelity, am appreciating the difference in graphic presentation. It is with integrity and faithfulness that my last hope is met by Square-Enix and the rest of the Star Ocean franchise is brought to the PC.
A long-form review of the re-release of Star Ocean: The Last Hope. 6/10 Role-Playing Game, JRPG Similar to - Star Ocean: 'Til the End of Time or the earlier version(s) of The Last Hope…
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