#the way this game tackles monstrosity and what truly constitutes a monster is very interesting.
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the end of wyll's quest is....interesting. it was VERY cool. I thought having the archetypal fairy tale prince go "slay the dragon" was a fitting ending, I just feel like it was....a little underwhelming in some ways.
more under cut
first and foremost- I wish that it was not possible for your tav/durge to converse with ansur. I wish that it automatically selected wyll, because I simply do not think that this entire scene has as much impact if it is not wyll at the forefront of everything. which is why I also have to complain about the emperor here.
the reveal that he is balduran is.... well. I knew about this already, through accidental spoilers. Initially, I thought it was a stupid reveal. but reframing the reveal in the context of a fairy tale...well it makes perfect sense. it just FEELS a bit underwhelming and strange, because your player character is not wyll. this entire area feels like it was written with an avatar wyll in mind. and I wish that there were changes made to the companion wyll version of the game that made up for this. wyll is a character who is hugely tied to the main plot by virtue of being the duke's son. he spends the game searching for his father, while trying to deal with both mizora and the absolute. mizora is the one he sold his soul to to save the city before, the reason he was cast out. the absolute wants to destroy and steal his city. and ansur, a legendary dragon, might be his way of saving the city and getting his father's approval back. ansur had wanted to kill balduran because balduran had been infected with a mindflayer parasite, but had embraced his illithid nature rather than rejected it. I feel like there's some parallel that can be made to wyll there. in that he was othered, like balduran was, because he accepted mizora's help. ansur condemned balduran because ansur is a bronze dragon and therefore lawful good. wyll's father exiles wyll because wyll was "at best a fool, at worst a traitor," in his father's eyes and his father tolerated neither. wyll & balduran are both victims of the inflexible nature those of lawful good alignments have. they are both seen as monsters for what happened to their bodies. I wish that was emphasised a little more. like autoselecting wyll for the ansur dialogue & giving him dialogue with the emperor would have made this ending feel a little more complete, in my opinion. and it would have better demonstrated the point of having the emperor even be balduran. because that's such a fairy tale thing, the stuff of real legend! for the hero's mysterious guide to actually be some great old hero thought to be long dead. and I do think it works. it just doesn't feel as impactful if wyll is not your avatar.
I also wish this area was overall bigger & more developed. I know they redid wyll's character from EA. I know they had less time. I just. I wish that this area was as detailed as the sharran temple in act 2. it feels like SUCH a big deal, it feels like it should be bigger. especially since at lvl 12, you're just. unkillable.
but the dialogue afterwards, where he says he's in the mood for celebration and wants to make a celebratory dinner? SO CUTE!!! that man's joy is contagious!!! I could practically feel him holding back how much he just wanted to jump around with joy. and the sweet little "let's hope gale won't be too upset that I'm cooking for once and not him." I love you. you are too fucking sweet wyll. this fucking city does not deserve you. this playerbase does not deserve you. you are a true gem and I wish people saw you are just as beautiful and interesting as astarion and gale.
a cool possible scene they could add, to given wyll's questline more material IS that dinner he talks about. or preparation for it! something where he asks tav/durge to taste the food beforehand? or where your avatar can ask him about where he learned to cook, prompting him to talk about his time as the blade of frontiers? out in the sword coast on his own? this scene could easily be platonic or romantic, but be given extra options for a romantic relationship. but something like this could truly be added at an earlier point in the game too, it doesn't have to be tied to this particular moment.
but overall really cool area of the game. very cool bossfight. and a rather clever ending to wyll's quest, contrary to what his haters say. I love the commitment to the fairy tale theme. it just needs a bit more. maybe it feels more satisfying if you've romanced him. although I've heard his act 3 romance scene is currently bugged? his unromanced questline is slightly bugged (doesn't rob you of any material, though, it just replayed some dialogue for me). either way, I hope that gets fixed asap. I so badly need to experience this romanced version in my other campaign.
#bg3#bg3 spoilers#thoughts about media#tldr opinion: it's conceptually an ingenious way of utilising the fairy tale prince trope but its execution is a bit clumsy.#beautiful character though. wow. people seriously do not give this man enough love and appreciation.#also I was expecting the emperor to be worse. people were shitting on him HARD for the reveal. and like.#man he was actually pretty justified in ultimately killing ansur.#ansur was going to kill him because he has that lawful good brain rot that says illithids cannot be anything but monsters.#which is the same argument made against wyll for being part devil. and against astarion for being undead.#the way this game tackles monstrosity and what truly constitutes a monster is very interesting.#and I think it's really cool the way they took ansur's “heroic lawful good” alignment and turned it into a form of evil.#and had wyll- a victim of that same kind of cruel inflexible sense of “justice” be ansur's second slayer.#oh and shart? jaheira said it better.
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