#the way i make sims now (and build/decorate also) is different than i did 2 years ago and its kinda cool to see that
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hey so small fun facts about lyric and the process of making her, her right eye, the brown one, is a face detail slot to allow for heterochromia, which is where modder's will usually put it. however, this can cause texture conflicts with certain clothes and accessories, especially custom ones, so u'll see an eyeball texture in random places it shouldn't be. in lyric's case it was the head scarf she wears in her formal and cold weather outfits. u can even spot the white sclera part in the closeup picture of her cold weather outfit.
she also can't wear most jewelry, especially necklaces, for multiple reasons.
1. the necklaces that hang low look distorted due to her custom body preset, mainly in the collarbone area. if u use custom body presets u have to get used to this happening a lot but it's still sad because a lot of the cool witchy-wizard jewelry i had looked fucked up lol. :(
2. the texture of the jewelry would be recolored in some way. if u zoom in closely on the necklace she wears in her hot weather outfit, the crystal has small gray markings that aren't supposed to be there. i'm not sure why it's gray but it might be the shaded part of the sclera.
or 3. they replaces her eye texture completely. sometimes this can be fun! most of the time it is not.
tl;dr: why is there heterochromia options for cats and dogs (not horses for some reason btw) but not for humanoid sims? i'm going to kick ea's ass.
hey idk if u remember this post
but heres the pathetic clumsy wizard girl. if u even care 👉👈
her names lyric! she has a hard time seeing out of her left eye from a spell gone wrong and shes a wet pathetic mess <3
HAIII!! Ye, ye, ye, I like your pathetic little meow meow wizard woman!! Take this!
also aaa tumblr made it blurry ;--; looks nicer when u click on it.
#tw scopophobia#tw eye horror#<- maybe? just in case#also uhhh u mightve noticed lyric looks a bit different! i recently got the motivation to redesign my old sims which has been a lot of fun!#the way i make sims now (and build/decorate also) is different than i did 2 years ago and its kinda cool to see that#but i still love lyric's first design and the art ofc!!!!! 💕💕💕💕#i wish i could actually give her that dagger strapped to her thigh bc thats such a cool detail augh#btw im not trying to convince players to not download and use heterochromia cc‚ this is just smth u gotta deal with for ALL cc lol#a shirt texture can override a ring texture‚ a ring can override a hat‚ skirts can override a pair of shoes‚ etc. etc..#usually its a small part of the cosmetic that will be effected like u see in the head scarf and not overridden completely#its just smth u gotta learn to deal with if u wanna play with cas cc ¯\_(ツ)_/¯ its annoying‚ yeah‚ but so is the sims 4#unless u can somehow figure out how to fix it urself. idk how. <3#tbh i could go on for hours on the weird shit that cc can do to ur sims#i have a pair of really nice headphones installed that look totally normal in cas but gives my sim 4 arms in live mode#its pretty cool but was startling as hell when i first saw it. maybe it was conflicting with the body preset? idk#theres some cc that looks normal in cas so theyre nice if u plan on doing cas photoshoots but super annoying or weird in live mode lmao#isnt the way sims 4 custom content work amazing? /lh#btw typing this made me realize ive been spelling and pronouncing sclera incorrectly. what do u mean its not spelled scalera. what.#ive also recently been spelling jewelry wrong. i forgor how its properly spelled and have been spelling it as jewlery instead. smh.#anywayyy ummmmmm sorry for the rambling and the 100 tags em 👉👈
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Hello, I adore your creations, your sims are literally the cutest, full of personality and I just, ugh. And I am always in awe of your build/buy skills. Speaking of: Do you have any tips on building/decorating in the sims 3? I wish I could customize my game as well you have, but I always feel overwhelmed when I try to build anything, even when I am just making over a lot. Where do you get inspiration?
Ty. 🥺💕
I don’t rlly build, but I did graduate from The Sims 2 School of Overly Cluttered Kitchen Counters. Depending on which game you’re playing however, you should probably be choosey about what and how much CC you use. 😆
Mostly I get inspired by things I see irl, my mom’s home and the homes of her friends, and ppl I knew down in Texas for example, inspired Isa’s grandma’s house quite a bit. I’ll also look to movies a lot for ideas, especially kitchens and dining areas, bc they’re always so full of life, sights and smells, and I’m definitely the type of person who feels it’s the center of a home where friends and loved ones gather most.
Now as for using that inspiration and applying it to buy/build, I think knowing the sim(s) you’re decorating for first helps a lot. Considering it is their space, their likes and dislikes, living habits ( whether they’re cleanly or can tolerate a little mess ), favorite colors and styles, and their income even can help you paint a better picture of what you want out of the spaces they’ll inhabit.
When it comes to things like colors, and lighting, play with both. Cooler colors for a more sterile feel, and warmer colors for something more cozy. Floor, table and wall lights tend to set a better mood than ceiling lights, but cieling lights can have their purpose in places like kitchens and garages to isolate the center of them. Light coming through the windows is a great way to add a bit of realism, and invite the outside in, esp when it’s sun shining or raining. Turn down the lights in your sim’s home, or turn some off completely to draw attention to a few specific spots in a room. Play with textures, and if you’re playing The Sims 3, don’t stick to the Misc pattern section, try out different fabrics or throw in some marble, metal and leathers. Rugs and curtains are just as useful as plants when trying to get a room to feel “full”. So are little purely decorative details like light switches, and heating/cooling units. Lastly, wonderful as clutter is, an empty space can tell as much of a story as one full of objects. Main thing is to treat every space like a character, that deserves as much love and attention as your sims.
For more tips, you can check out a similar ask I answered here:
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i've finally hit the dreaded object limit for the first time in ages i fear 😭 and the first time with this laptop / since i had to rebuild my CC folder in 2022 when this same laptop's (which i bought BRAND new) hard-drive crashed and i was stupid enough to cut + paste my files from my backup drive instead of just copying them.
I was getting crashes in the buy catalogue in random places that make no sense (once when clicking on the decorative icon, once when clicking on sofas). from my experience with the object limit, there is no rhyme or reason: the game will just randomly decide to crash when you're in buy / build mode. this is usually my clue that "you have too much damn cc!"
in previous cases i've dealt with this, the crashes would always happen when moving through the pages of the catalogue, but the crashes would be random (ie. it might crash on page 2 of decorative / sculptures; next time it'll be page 3. i've never had crashes when just initially clicking on a category, which is weird!
either way, it's fixed now- i was doing a lovestruck bonanza and using the category folders to see / get rid of things i didn't want. I don't typically throw in 4t2 stuff like that, since I like to use the conversion catalogue to look at all the objects before I even put them in. But they don't have a page for Lovestruck yet, and I wanted all the cute stuff now! Funnily enough, i wouldn't get any crashes when using the eye dropper to make a copy of an object- and i could scroll through the category it was in just fine without issue. but click on it myself? Sims 2 says nope! Crash.
I'll also say that given we still don't know much about the object limit, I still wonder what causes it. Like if there's a hard limit, something related to computer specs, or something else entirely. This laptop is a gaming laptop and has 32GB of Ram; my last one had about 16GB. I feel like I have way more CC currently than I did then, but that may just be me. Plus, it wouldn't make much sense, since Sims 2 is such an old game and can only utilize 2GB of Ram anyways (4GB with the patch, of course).
Either way, I'm probably overdue to go through my in-game catalogue and taking a good hard look at everything I've hoarded and determining if it's really necessary. Like... do I really need three different uni-type showers, where you just put them on the wall? I say yes, of course I do!! Obviously! But when it comes to keeping this twenty year old game stable and not crashing? Then, probably not.
I will say, this game has been more stable and more playable for me since I settled on a Maxis-Match aesthetic (with a rather liberal interpretation of what's Maxis-Match- I consider 3t2 and 4t2 Maxis-Match 😅). I'll just spend some time cleaning out the catalogue and go from there.
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Story Process Tag by @herpixels
I was tagged by @dynastiasimss - Thank you so much for tagging me!! 😊💖💗 This will most definitely get a bit wordy because I’m terrible at explaining things concisely! 😂 Also, I’ll mostly be talking about my process for 2.B.A Grandmaster but I’ll touch on my process for Erin in San Myshuno too!
I’m also going to get tags out of the way up here so that no one has to scroll all the way through this ... absolute novel that is under the cut LMAO so I tag: @cyansimblr @x-simss @matchacake and any other simblrs who wanna do this!! and feel free to skip if you want!
1. Your writing process My writing process is very, very chaotic, and changes with the wind... Erin in San Myshuno doesn’t really have a process, I just play the game and then put in some dialogue based on the events. None of it is guided by my hand at all though! 2.B.A Grandmaster on the other hand is written in part based on what happens in game and in part by my own creative vision. Most of the time, I let stuff happen, and then fill in the blanks in between events. I go in game, play Sims as I normally would (skill build, take care of needs, go out to venues, etc.) and then watch what weird and interesting things happen. For example, Augusta’s meeting with Xavier in the beginning was completely the game’s doing! He was the only one to show up for the Welcome Wagon event, so I rolled with that. Scenes like Kaitlin’s meeting with Maverick and those sort of things are planned by me, as they’re necessary to create a more full narrative! It’s like collaborative storytelling, but my “partner” is a game that is weird and random and crazy. 😂 After stuff happens in game and I get screenshots, I then actually write for it. I chose to write novel style for the series because - as some of my long-term followers may remember - I had another story that was just screenshots with dialogue on them? And it was very hard, LOL, it didn’t suit my workflow very well and I ended up dropping it after a month or so. I wanted 2.B.A Grandmaster to be something I could post consistently, and so I opted for a style that I was more familiar and experienced with!
2. Scene building For the most part, I just work with what sims gives me, but as I mentioned above, some scenes I actually go to the trouble of setting up. For those, I still use the sims animations mostly (I’ve used poses about 3 times in 2.B.A Grandmaster so far) but I do usher my sims around the "set” as I see fit. I build a lot of my own lots and locations for 2.B.A GM because I tend to get a vision in my mind of what I want and refuse to settle for less. 😂 One such case is the scene where Maverick meets up with Octavia--
I made the alleyway we see here - it’s two entirely empty buildings sandwiched side by side on an otherwise empty lot in Oasis Springs. The only part I bothered to decorate was the alley itself because I knew I wasn’t going to use the rest of the area, but maybe we’ll revisit it sometime and I’ll finish the two buildings! I actually loved making this set and like how it turned out, LOL~
Then I just have whatever sims are involved in a scene interact with each other for ages until I feel like I have enough screenshots to make a scene. I usually have a vague idea of what’s going to be said in any given scene - especially the ones I actually planned out beforehand - but I get some excess screenshots to be safe. I try lots of different interactions and pause like every few frames to get interesting expressions and stuff, LOL. Lots of “Complain about Cold Weather” and “Give fake bad news” ...
3. CC/Pose making I don’t actually make my own CC for 2.B.A GM specifically (I’ve made a couple eyeshadows but I don’t use them super frequently) but there is a scene coming up in the future that I plan to make poses for. I have a very clear image in my mind that includes a lot of subtle expressions and very specific things that I doubt I could find poses for, so I’m gonna have to brave the terrifying landscape of blender in order to make it a reality. 😧
4. Getting in the zone I don’t have any sort of “ok, show time” ritual like some people do but I wish I did, because my motivation waxes and wanes so unpredictably. Some days I just don’t feel like doing anything, and other days I edit and write for 5 posts in a row! I am always listening to something though, usually music, every once in a blue moon a video with lots of talking. 5. Screenshot folder
UGH...
6. Captions I don’t do captions on 2.B.A GM posts, but for my city living gameplay I do! I keep them simple, because I don’t want to make it too much work for myself. Erin in San Myshuno’s style of editing is 100% based around ease, because I wanted something to post often that didn’t put too much of a strain on me. Verdana in white, typically 35-40 px, with a gradient border. Each sim we encounter has a different gradient color, usually based on their outfit or just the ~vibe~ I get from them. Erin’s gradient is Hot pink to ... gee, what would you call it. Sonic the Hedgehog Blue LMAO-- I chose that gradient because that’s the color of the overlay, which I’ll talk more about in the next section!
7. Editing My two ‘series’ - and I use that term loosely LMAO - have different editing processes, so I’ll try to summarize them both. Basically, for 2.B.A Grandmaster, I touch up the saturation and brightness depending on the scene. If it’s evening in the shots, I usually won’t touch brightness, and if it’s night, I might even lower it a bit for more accurate lighting! Once that’s done, I blur everything but relevant elements of a scene, usually the character we’re following or who is speaking. I have to select the character from the background manually which takes a bit, but other than that it’s very minimal.
My shots aren’t super glamorous, but I prefer simple screenshots and actually being able to keep up with a story schedule as opposed to what happened with my last story. 😬 As for Erin in San Myshuno, barring captions which I only do when I feel it’s necessary, it’s literally just an overlay on otherwise untouched screenshots. 😭 I would do more, but again, it’s supposed to be an easy downtime sort of series for me so~
This goes over top all screenshots on the “Add” setting at 20% opacity. It brightens things up and softens them, as well as making the colors slightly more harmonious! If anyone wants me to go more in depth on editing, or maybe captions, please let me know! I’m happy to talk about it if it’ll help anyone, and I know that a lot of tutorials cover how to do stuff in Photoshop, whereas I use FireAlpaca (which is 100% free btw! It’s more of an art program, but not bad for editing) 8. Throwback!
Oh boy, so this is one of my first posts on simblr. For starters, I didn’t know about camera mode at the time, so that’s the first thing I would change obviously LOL. 😬 The framing I did at the time was ... cute, but it makes the pictures feel kind of cramped and small in my opinion, so I did away with that for all of my later stories. Also, Amy and Gemma aren’t very well centered in this picture! Other than that, this isn’t actually terrible I don’t think, so aside from maybe blurring the background as I do on 2.B.A GM now, I wouldn’t change too much! Thankfully, I had observed other people’s stories before making my own on here for a little bit, so I wasn’t starting with absolutely no idea what to do, but I still think I’ve improved since I made these. 😊
This was a ton of fun!! If anyone has questions or wants more info on anything I covered in here, absolutely feel free to ask, and thank you so much if you actually read through all of this - I know I rambled for quite a while!! 🙏
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Story Process Challenge
Tagged by @nocturnalazure in the text, but I hope this counts :)
1. Your writing process - show us a part of your script or explain how you write your scenes. Do you write in screenplay format or novel format? Etc, etc.
Sims-stories I write in digital format almost exclusively and usually in dialogue form. Here’s the first page of “Wild Hunt”. It all started out with Lavinia’s character description and stayed there a very long time. Then it also has a stock of Gothic names, which is copied from another document, hence the German headline. Being me, I sometimes leave some silliness, like the extra-characters. (The thing about the blacksmith was that when these ‘barbarians’ caught an artisan, they sometimes crippled them so they couldn’t run away, but had to work for them. Unfortunately I couldn’t fit such a character into the story. He’s still there from brainstorming days)
This is the market scene from Chevalry, along with a lot of cut scenes. I always quote this as an example why some of the best scenes aren’t even there in my writing. The text is green because I used this to mark it as the story-in-the-story. (The expression ‘shock-blanket’ is a reference to an episode of Sherlock. Some expressions (”slain” “daughter to”) are also borrowed from Shakespeare-plays)
2. Scene building - show us you in the middle of scene building through pictures, gifs, or a video. Explain what is the best thing about scene building and what is the worst!
I rarely take pictures of half-built sets. Wherever possible, I prefer using places built by experienced builders. I have zero sense of architecture. A square small place is the most I can be trusted to do myself. Generally I prefer to work with decor and plants. This travelling cart was a different kind of challenge. I built it on a 10x10 lot and it had to be placed first, before I constructed a new set around it. On the second picture you also see the cleverly camouflaged mailbox :)
3. CC/Pose Making - do you make your own cc/poses for your scene? If so, what is your process like to create? Do you just go off the top of your head? Do you use reference photos?
I think it’s safe to say that I’m a pose-maker. Although I make a lot less poses than I used to. Partly because of time, partly because I don’t like the washed-out Blender under Windows 10 :/ In the heyday of Chevalry, I would quit the game and pose the scene myself, if I wasn’t 100% satisfied. Though the only scene I ever posed start-to finish was the haircutting-kiss. Nowadays, I rather try to work with existing poses. Back when I took requests, I sometimes worked with reference pictures, and they do give the scene some extra depth. The scene modelled after a still from “Anastasia” really taught me how much detail the artists had put into their characters’ expressions, and this translated back to the resulting poses.
4. Getting in the zone - What do you do to get in the zone to work on a scene? Examples include: show us your playlist you use when working on a scene, what’s your go-to scene snack/drink, etc.
I kinda miss living on my own, when I could dedicate a whole day to shooting a battle-scene for Chevalry. But in fact I decided to tell this story then and there because I knew it was the perfect time of my life for doing so. I’m super shy with music, and I have a limited music-library (by modern standards), which I listen to over and over again. Many of these songs have influenced characters, but can’t even bring myself to hunt them up on the internet.
5. Screenshot folder - give us a look into your screenshot folder to show us just how much goes into ONE scene for your story. (Scrapped pictures encouraged!!!)
Here is Of Chevalry, end of Chapter 6. The green ones are reference shots for depth of field blur (I don’t use Reshade). The ones with Sarmanna in a bath-suit are for editing her hands back into the picture, when they clipped through the dress.
MCarric Scenes, most recent: You’ll notice there’s a lot less greenscreen blur nowadays. I usually draw it with the blur-tool now. I still need to find a good occasion for this lovely rainbow I captured...
6. Captions - are you a caption on the picture kind of storyteller or captions in text box type of storyteller? Why? Do you do both?
Although I am more of a visual storyteller, I very much prefer the text in the post. I’m very given to typos and spelling errors and I’d hate having them baked into my pictures. Also I find the text easier to read in the post.
7. Editing!!!!! - explain and show us your process editing a scene through a video, gif, or picture. A Before and after will suffice if you aren’t in the middle of editing a scene as you answer this.
I like editing my pictures in a way that makes them look like they had been like this in game all along. Here’s Sarmanna in a bath-suit again. In cases like this one, you can even bring out the feeling a bit more. I could have dug her left arm out of the skirt. But as she’s feeling very shy and vulnerable in the scene, I made it look like her arm was close to her body. I also have a photoshop action which gives this slightly desaturated old-painting look to the images.
8. Throwback- show us an ANCIENT story scene you did in the past and explain how you would do the scene differently today!
In 2014 I tried to tell the backstory of Anja Tilney, a Maplethorpe Island inhabitant. It was the first time I tried messing around with poses, and I remember I included this shot because Simmagmeg had just released these poses which meant much to her. This scene I still think turned out cute, but on the whole I wasn’t feeling the story any more, after a while. It was rather simply constructed, but still I felt I couldn’t do it justice with my skills back then.
I just reread it for the first time since (here...), and it isn’t quite as bad as I remembered, but back then I scrapped the project and decided to stay well away from Sims storytelling in the future...
tagging @arielovessims, @thethingshesaidthesims3, @windermeresimblr, @unsimspirational
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Tutorial - Hiding objects from the Build/Buy catalog - A slightly faster method for CCMagic users.
AKA Declutter your Misc Decor section!
So, I found tutorials on how to hide things from the catalog that requires manually opening and editing each package using s3pe, but I’ve found a somewhat faster way to do this, whilst keeping the original file unchanged, that I haven’t seen anyone else mention, so thought I’d share (I mean, someone else has almost certainly worked this out before me but I couldn’t find it anywhere). This requires CCMagic, and an understanding of how to make collections using CCMagic (very straightforward), and s3pe. Doing this will mean you can find all the items in collections, but they won’t be clogging up your catalog, eg Misc Decor (I had to do this as my Misc Decor had become so full, it often crashed my game when loading haha).
(This is also possible if you manually merge your CC, but you will have to add them to collections however you do that without CCMagic, I assume in game.)
Now, this is still a rather tedious process, and goddamn if someone could just create a program to do this for us I would die of gratefulness lol. But anyway, it’s still faster than the other method. And hey, maybe this will help someone 😊:
Step 1:
For this method, you need the CC you want to hide to be in their own CCMagic folders. If there are any files you don’t want to hide in that folder, I suggest temporarily moving them to another folder until you’ve extracted the files needed. For this example I’ll be using my ‘Misc Ornaments’ folder. You will need to have the objects in a collection, otherwise you won’t be able to access them in game lol. That’s kinda the point of this 😂
Make sure to hit rebuild if necessary!
Step 2:
Open up your Mods folder and then find the folder for the set you want to hide. So for me, that was F:\My Documents\Electronic Arts\The Sims 3\Mods\Cache\Sets\Misc_Ornaments. Inside that folder, there will be a package named something like ‘ModBUILD0′. Open that with s3pe.
Step 3:
In s3pe, sort all the files by ‘Tag’ and find all the ‘OBJD’ files. Select them all and Export them as a package. Name the package something useful (like mine lol; Misc_Ornaments_Hidden.) (I then later renamed the packages to be ‘Hidden_’ first to make things more organised lol)
Step 4:
Open that new package in s3pe. Now this is where things start to get super tedious, and the same as other tutorials for hiding CC. Select each item, and open ‘Grid’.
Under ‘CommonBlock’, find ‘BuildBuyProductStatusFlags’. Now, you can either manually change ‘ShowInCatalog’ from ‘True’ to ‘False’, or change ‘0x61′ to ‘0x60′ (if the code is different, which as far as I can tell it shouldn’t be, then just change the flag manually to ‘False’).
Then find ‘MovementFlags’ and either manually change ‘HandToolCanDuplicateWhenHiddenInCatelog’ to ‘True’, or just change 0x00000000 to 0x00000020. (I have seen some with 0x00000002, just change those to 0x00000022, or manually change the flag to ‘True’.)
Hit Commit. Now do this for ALL THE OBJD files. Like I said, this is the tedious bit, but it’s still faster than doing this for each and every package separately. For example, it took me about 10-15 minutes to do a packge with ~100 files in it, vs however the fuck long it would have taken me to find and edit each package.
Step 5:
Save the package, and move it into your Overrides in your Mods folder. Now, in theory, if this worked (it did for me anyway lol), this override should hide the items, but the original package files are untouched! And if you ever want them to show up in the catalog again, you can just move this file out of your overrides, rather than have to edit the files again!
Step 6:
Repeat this for all the folders of CC you want to hide! Ta-dah! All these objects can now be found in whatever collections you put them in, but hidden from the catelog! Yay, no more clogged up Misc Desc! Woohoo!!!
Now, for some bizarre reason, your game *may* tell you that some items were missing and have been replaced, but even if it does, they were literally replaced by themselves, so it’s fiiiiiiine.
Hope this is helpful 😁
If you aren’t using CCMagic and you manually merge your packages instead, you can export the OBJD files from your merged packages and do the rest of the steps the same, but you will have to manually add all the CC into collections beforehand, I assume in game as I don’t know of any program that just makes collections for you?
#ts3cc#ts3 tips#ts3 tutorial#ts3cc tutorial#also already did all the pics before realising I could have just put text boxes#rather than my shitty writing 😅#ah well#it's pretty straight forward lol#I'm also making this tutorial for myself#for when I've inevitably forgotten how 😂#also realised you can sort of see some of my Mermaidia desktop backgrounds lol#and plz ignore my terrible CC Magic folder names and organisation lmfao#god I hope this makes fucking sense 😂#I can finally get to my old af CC in Misc Decor without the game crashing LOL
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The Problem with the Sims 4 Packs
As once more EA proceeds to let us all down, I decided to pitch in my thoughts having now for about two years having played the sims and seen no point in buying all the packs, and feeling cheated with the packs I do have.
1. There is a noticeable difference between older and newer packs
Some of the older packs feel less filled when compared to say some of the newer packs. Which I suppose is to be expected when a game evolves. But did it really evolve much?
2. Despite it’s ‘evolution’ there are still newer packs that REALLY could have been executed or at the lest presented better.
Realm of Magic for one. LUXURY PARTY. With weird builds, an absence of items, or smaller amount of things.
3. Repeated failure to listen to the community
The fact that is too so bloody long for them to address the need for better skin tones is infuriating and should not be happening in a time where the need for P.O.C representation has been highlighted
Babies, cars, more elements of toddlers/elders. Literally it’s been time and time again CC (custom content players who have come to the floor)
4. There are packs which should have been put together, it very clear from theme and purpose.
Cats and Dogs - My First Pet Stuff (so a DLC for a DLC), Parenthood - Toddler - Kids room (even if Toddler and kids were combined it would feel a little less of a money grab especially with how neglected toddler/kids outfits are with EA), Perfect Porch - Backyard - Romantic Garden (three stuff packs for the outside some might say I am stretching this but why was three stuff packs for the exterior needed?), Bowling Night - Movie Hangout (the theme of friends hanging out and having fun inspired by retro looks). One could even Seasons with Backyard.
5. THE Money Grab. Whenever EA has made a ‘deal’ with another company to ‘collaborate’ it has resulted in something subpar. Mac. Moschino (which feels like it’s an extension of Get Famous). And lastly the most infamous one STAR WARS Journey to Batuu. Cause it wouldn’t be Disney if they weren’t putting their foot into everything.
A person who likes to play star wars games would not play it on the Sims4 - and a person who likes Sims4 potentially would not play something involving Star Wars.
The way I put it when I saw it coming out “Star Wars is action, fights (in space and on planet), rebellion and space travel. A fan who wants to play Star Wars would buy something like Fallen Order, it covers all these aspects and has both a wider range of skills and a story line which is a lot better than whatever story they go for this. A sims4 game story mode isn't as diverse or in-depth as a game entirely made for a story. missions become a chore list, and a struggle to find things”.
And surprise surprise the game-play was far from impressive.All in all the pack only served as an advertisement for Disney’s Galaxy Edge, and contributed nothing to the wider Sims4 game or it’s community. Also of note is that the lightsaber skill potentially is just the sword fighting skill of Get Famous rehashed
6. The brewing potential cash grab in the works. Kits.
Not only is it weird to be getting a new type of pack after so long, but we’re getting THREE at the same time. Is this foreshadowing to the frequency? The argument is the role of the kit will be to allow people to ENHANCE how an individual wants their gameplay to be - but when these seem to come in small forms comparable to those ‘celebration gifts’ we get for special days or even like with updates - it makes you wonder why we have to pay an unclear amount for these. Especially when you consider:
Kit 1: Sims4 Throwback Fit kit - this kit is about retro-inspired athleisure looks.
Aesthetic? Looks like Snowy Escape but also has the retro vibe/aim of Bowling Night and Movie Hangout.
Gameplay contribution? Seemingly Fitness Stuff but expanded.
Kit 2: Sims4 Bust the Dust kit - cleaning your house (something you’d think you wouldn’t have to pay for, for a LIFE SIMULATOR.)
Aesthetic? Yet to be determined
Gameplay contributions: it can be noted there seems to be dust bunnies that give a vibe of Paranomal’s Spectrals, Then there’s the obvious Laundry Day. Mixed with Eco-Lifestyle where some of the vacuums designed look to be VERY similar to the device you make in Eco-Lifestyle to clean the atmosphere.
Kit 3: Sims4 Country Kitchen Set - vintage style appliances and decorative pieces for the kitchen.
Aesthetic? Besides farming pack people have asked for without the farming. it feels to be 1. the missing kitchen part of Paranormal, 2. the missing kitchen part of Cats and Dogs.
Gameplay Contribution? Yet to be determined. Potentially served the same purpose as cool kitchen.
Overall it’s hard to be confident that these were not items rejected for previous packs making the cycle back. Or that these will be like prevalent micro-transactions. The argument could be made that many of these are older pack they are similar to but EA could have ensure consistent quality but adding to the older packs.
And even more so regardless of the cost EA has been be REAL careful cause some stuff packs may end up looking like kit pack and more expensive, and any person with common sense would not be happy with that.
7. The COST, with 10 Expansion Packs, 9 Game Packs, 18 stuff packs the price is HEAVY. In AUD
Expansion Packs - 49.99. On sale 50% off = 24.99. There are 10 of these
Game packs - 29.99. On sale 25% off = 22.49. There are 9 of these.
Stuff packs - 14.99. On sale between 15%-20% off. = 11.24 - 12.74. There are 18 of these.
Bundles come out as 59.99. On sale at 10% off = 53.99 There’s a maximum of nine as of February, 2021)
This means the complete the full pack you pay one of these ways:
Everything pull price:
(49.99*10)+(29.99*9)+(14.99*18) = $1039.68
Bundles and Full prices:
(59.99*9)+(49.99)+(14.99+9) = $724.81
Pure Sales:
(24.99*10)+(22.49*9)+(12.74*18) = $681.63
Cheapest occasional Sales of Stuff Packs:
(24.99*10)+(22.49*9)+(11.24*18) = $654.63
Sales Bundles and Prices:
(53.99*9)+(24.99)+(12.74*9) = $625.56
Sales Bundles and Prices with the cheapest sale for stuff packs:
(53.99*9)+(24.99)+(11.24*9) = $612.06
Is the Sims4 worth $612.06 to 1039.68? I’d dare say the answer would be an easy NO.
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On to the main part of this pack, the build and buy mode along with the new lot type. I admit, I really dislike building small. I find it tedious and full of compromise so when I say I really enjoyed this challenge (and that is what it is, a challenge for the builders), I mean I really did enjoy it. I think the fact that the new lot type adds a challenge, much like my fixer upper series or any sort of legacy challenge, is a jumping off point for creativity. Sometimes boundaries in a sandbox game can make it more freeing, as opposed to restrictive.
New Lot Type: Tiny Home Residential
This is the main item added to this pack. It is much more than just adding a new community lot type which we have gotten in the past. Being a residential type with 3 tiers, this adds a challenge (yes i am going to overuse this word) to building. With each tier you get increasing rewards with include longer lasting buffs, cheaper bills, more comfy items and so forth. The smaller the house, the more buffs you get. The tiers for tiny homes and number of buffs are:
3. 65 - 100 tiles MAX - Small home (2 buffs)
2. 33 - 64 tiles - Tiny Home (4 buffs)
1. 0 - 32 tiles - Micro Home (6 buffs)
You cannot go over 100 tiles for a tiny home lot. If you are over it will be much like an uncompleted community lot. It is a very comfortable number though, and dare I say easy. Not a builder? Best to start at this level. When counting tiles, we are talking foundation tiles here, so when you go up a level you can apply a ceiling to that room. This does mean there is wiggle room to skirt those rules like just using floor tiles outside or on a lean-to, but strictly speaking the count is just foundation tiles. There is 2 counters; one on a blue bar at the top of the screen, and the other on the left in the same location as community lot requirements would be located. So there is no messing up. You can’t lock in the size you want to build though, so you will just need to be aware of the counters if you want to make a specific-sized house.
Buildmode:
Not really a buildmode pack to be honest. A single door was added in an MCM style. Would work with other items from base game or other packs, so not useless. Would have been nice to have some matching items, or swap it out for more build mode items. Feels a bit lost in the pack to be honest.
Buymode:
There are 33 unique items added to this SP (35 in the catalogue not including the single door above) which is a decent number and all in a unified style. They range from comfort items to lighting and lots in between. The main theme of this pack is multi-use and smaller living space so we have combo items and smaller items of previously large scale objects.
Now this is where it gets interesting. Murphy beds are back. I really do not get the argument that murphy beds should have been in Discover Uni. Have you actually seen a murphy bed in a real dorm? Have you ever seen a murphy bed outside of a guest room come study? I don’t associate them with Uni but they make sense here as a space saver. Much like the booths from Dine Out which are packaged items together but also available separately, we have a standard murphy bed, one with an inbuilt sofa, and a matching cabinet. This cabinet can be snapped to either side of the murphy bed which adds storage and just carries over the design of the main item. It also acts as a bookshelf as well.
This, like all the other items in the pack, fall into a contemporary take on MCM style. The items look very polished and not oversized compared to a lot of previously released Maxis content. This style is so versatile is really is a welcome addition. Personal favourite is the small 1 tile coffee table that i never thought I needed. This is going to compliment the Bowling Night SP and the MCM items from Get Famous nicely. Don’t have those packs? There is still enough items to work on their own and mixed with other packs for more eclectic style. MCM is just so versatile.
When it comes to other combo objects we have TVs which are combined with stereos and bookcases so that saves a lot of room. There are 2 versions; a small wall-mounted TV, and one is a 2 tile cabinet that feels very 90′s but not cringey like you might think. Having 3 objects in one really is a blessing when building small.
I really love the new vanity and toilet that were added as well. Simple designs which are nice and neutral so easier to combine in designs. The addition of another 1 tile desk design is also very welcome, especially after the release of University. Sometimes you just can’t fit a 2 tile desk in a room. That brings me to the book decor and the patch. The fact this was considered, implemented, and patched in for pre-existing items is just wonderful. Now you don’t need a huge ass bookshelf (despite all the combo items) to read a book. The decor sized items are perfect for clutter, and I love functional clutter.
So overall, I do feel this is one of the best Stuff Packs for the way I play. And that is because it is more focused on the building aspect of a pack. How often can we say that about other packs we have gotten? Sure, there are plenty of build and buy items, but this is actually gameplay for builders. I really have enjoyed these unexpected packs like this and Strangerville that aren’t the usual stuff simmers expect. Sometimes it’s good to step out of the box that is made of all those preconceived ideas on what should be in a Sims game, and just make something that is good. Will everyone like this? No. But But the same can be said got Moschino, Vintage Glamour, or even Dine Out. But this definitely offers something to a different demographic of players then is the norm for most releases. It may also inspire the players to try out building for themselves. If there is one thing I know about the community, it’s that they love a challenge (and how to bend the rules).
If you want an item preview of the objects and colour choices that come in this pack, I highly recommend checking here.
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Story Process Challenge
I was tagged by @danjaley and @treason-and-plot (in alphabetical order, not tagging order). Thank you both so much!
Summary: My process makes sense to myself alone and it’s very much a work in progress! Also, I’m very boring and don’t do gifs or videos, so you’ll just have to look at my screenshots. Sorry!
This is behind the jump for length.
1. Your writing process - show us a part of your script or explain how you write your scenes. Do you write in screenplay format or novel format? Etc, etc.
I write in novel format if it’s a wholly-posed story, mostly because that’s easier for me than a script. I feel like it really helps build the ~aesthetic~ of a scene that way. For my attempts at partially-posed/gameplay stories, I’ve gone for screenplay format, but it’s very new to me and I feel much more comfortable with the novel format. I usually write in Google Docs, since that can go with me everywhere and I can write on my lunch hour/waiting for my mom to get out of the pharmacy/etc, but sometimes I will write in Notepad.
(Yes, this IS a flashback to Alasdair and Ma. Yolanda meeting; they were perfect teenage hellions causing chaos at a society party, don’t worry.)
2. Scene building - show us you in the middle of scene building through pictures, gifs, or a video. Explain what is the best thing about scene building and what is the worst!
I’m still learning how to make a very good scene build; this is where being a historical player kind of hurts. It’s hard to get a good sense of what a 1810s Spanish drawing room or a 1600s merchant’s house in Amsterdam really looked like without abusing my library privileges! (Images from Wikipedia and historical sites only go so far.) The best thing about scene-building is when the vision of the room in my head matches the room that’s in-game, which is pretty difficult. The worst thing about scene building is that I’m very perfectionistic and a control freak, which does not help, and frequently I do get lost in the details and can’t see the forest for the trees.
(This isn’t a scene, it’s that Iron Age Roundhouse, but it’s a good example of how I do things--all the lights on, everything bright white paint or the $0 floor until I am happy with the shape and placement, and then I decorate.)
3. CC/Pose Making - do you make your own cc/poses for your scene? If so, what is your process like to create? Do you just go off the top of your head? Do you use reference photos?
I’d love to be able to make my own CC and poses specifically for scenes! I’m still very new at CC-making--see my hats collection--and again, I’m very much a control freak. I use a lot of reference photos, especially historical costuming sites and books, because it gives me a lot of pride to have the clothing and accessories look just right.
The creation process is usually: gosh, I need a crispinette/gable hood/palla/whatever for this character, let me see if there’s a mesh from TS2 or TS4 that I can wrangle into submission if I can’t repurpose an existing mesh, and then a prolonged period of fighting with Milkshape and TSRW and other programs until it looks serviceable and works. I’m not very technically skilled yet.
I don’t make my own poses--I’d love to, I have a hand-spinning poseset idea living rent-free in my mind at all times, complete with a drop spindle accessory, but I’m not very confident with Blender or hand accessories, etc. When I pose my Sims, I do use reference photos if I haven’t already planned out how they’re moving around in the scene. (Well, reference paintings, usually, although sometimes I’m lucky enough to find reenactment photos!)
4. Getting in the zone - What do you do to get in the zone to work on a scene? Examples include: show us your playlist you use when working on a scene, what’s your go-to scene snack/drink, etc.
I don’t know if I get into a zone as much as I just carve out time to work on things as I can. I don’t have playlists for my characters. (Not a Deaf thing; I just haven’t really...had the urge to do that. I’m worried I’m a neglectful Simmer now, ha ha.) I don’t have a go-to writing snack or drink. I just...try to relax a bit, usually, and sometimes I will look at my past chapters to see what we were doing last time.
5. Screenshot folder - give us a look into your screenshot folder to show us just how much goes into ONE scene for your story. (Scrapped pictures encouraged!!!)
Do you REALLY want to see this? Really? I’m an AWFUL packrat. I try to organize it and I can’t. (Sorry. I’m very messy.)
6. Captions - are you a caption on the picture kind of storyteller or captions in text box type of storyteller? Why? Do you do both?
Captions and text go in the text box.
I’d love to be able to put dialogue in speech bubbles, because it seems cool, but I talk too much! (This is the same reason why I kind of go back and forth with Netflix-style captions. I don’t know when to shut up.) I also worry that the captions wouldn’t be visible in scenes with low lighting or overly-bright lighting.
7. Editing!!!!! - explain and show us your process editing a scene through a video, gif, or picture. A Before and after will suffice if you aren’t in the middle of editing a scene as you answer this.
Philomena, before...
Philomena, after. (This is one of those images where I just threw up my hands at the hair editing. I wish TS3 had hat chops like TS4 did.)
I’m really not confident with editing--I want to have my pictures look aesthetically pleasing, consistent with the other images in the chapter, and “nice” in general. It doesn’t help that while I’m 95% Maxis-match, my aesthetic inspiration for scenes changes with the wind. I use pooklet’s lighting actions, and then from there I tend to use the Holy Colors, Batman actions. But I’m trying to find my own way of doing things--reliant on others’ actions, yes, but more consistently done and somehow conveying that it’s “of my workshop.”
8. Throwback- show us an ANCIENT story scene you did in the past and explain how you would do the scene differently today!
First: I think I’d choose a different pose for Vicar Max here. (It doesn’t quite fit; why would he be staring at Alasdair like that? It’s more of a mid-conversation pose.) I liked how it looked like Alasdair was genuflecting as he sat in the pew, but again, the pose needs to be changed. I might just go for neutral sitting-and-talking-looking-straight-ahead poses.
This was one of those pictures taken when I was trying to understand Reshade, so I’d obviously skip that. I’d also add Pooklet’s lighting actions, of course.
It’s definitely not lit well in the back--I’m not sure how I’d change that. I didn’t want to lose the “quiet chapel” feel, but there has to be a balance, not letting the characters look like they’re spotlit.
The angle also looks weird, but I’m horrible at angles; I have a lot to learn still. I’d either close-up on the faces or I’d zoom out more. (I think I was having issues with Alasdair on the OMSP, for some reason.)
I tag whoever would like to do this!
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2020 Recap - My Year in Gaming
2020. What a year for video games. I had big plans for last year, but in the end I did very little besides play video games, and I don’t think I’m alone there since we were all stuck at home looking for a way out of reality. I wanted to do a year-end recap as I’ve done sporadically in past years, but this one will be different than the typical “Games of the Year” format because despite all the games I played in 2020, almost none of them came out in 2020, and some of the things that defined my year in gaming weren't even games.
Resident Evil 3 Remake (PS4)
RE3 was one of the only games I played in 2020 that didn’t coincide with the deadly pandemic's spread across the US. RE3 is, of course, a game about the spread of a deadly virus in Anytown, USA. It was an appetizer, I guess.
When the Resident Evil 2 remake dropped in 2019, there were some things I loved about it, and a few things that felt like steps back from the original. I feel much the same about RE3. I had also theorized that a Resident Evil 3 remake would be better off as RE2 DLC than as a separate full-length game, and considering how short RE3 turned out, with some of the best sections of hte original cut entirely (namely, the clock tower), I stand by my theory.
Oh well, at least Jill gets this rad gun, which for the time being is the closest thing to a new Lost Planet we can hope for anytime soon.
Sekiro (PS4)
Sekiro is the first video game I ever Platinumed. This is partly because conquering the base game was such a spartan exercise that going the extra mile to get the Platinum didn’t seem so bad, but it’s also surely a result of the pandemic. I needed a project and a big win. Who didn't?
I wrote at length about why I like Sekiro more than every other modern FromSoft game, and also about the game’s cherry-on-top moment that reminded me of blowing up Hitler’s face in Bionic Commando. Please read them!
Death Stranding (PS4)
Release date notwithstanding, this was obviously the Game of 2020. I wrote about it here, here, and here. This game bears the distinction of being the second one I ever Platinumed. It took 150 hours. Only then did I learn I had a hoverboard.
Streets of Rage 4 (PS4)
This is the only 2020 game I played for more than a few hours. In fact, I cleared the entire game at least five times. I still don’t think it captures the gritty aesthetic of the prior Streets of Rages (nor even tries to), but this is probably the best-feeling bup I've played. Huge bonus points for finally bringing back Adam, but in the end I found it hard not to pick Blaze every time.
Blaster Master Zero 2 (Switch)
What impressed me about this sequel from Inti Creates was that it wasn’t just more of the same, even though that would've been fine. BMZ2 builds on its already excellent predecessor with a catchy new format where players can freely cruise the cosmos and stages take the varied form of planets—some big and sprawling, others short and sweet. Hopping at will from planet to planet without ever knowing what experiences and treasure each one held felt like system jumping in No Man’s Sky and island hopping in The Legend of Zelda: Phantom Hourglass, both of which felt like opening presents.
Dragon Force (Saturn)
Charming, satisfying, and addictive as a bag of chips. Unlike a bag of chips, when it’s over, you can do it all again. And again. And it’ll be different each time! This might be the first strategy game I've truly loved. Better late than never.
The PC Engine Mini
The PC Engine/TurboGrafx-16 Mini seems a particularly justifiable mini-console for people outside Japan because so many missed these consoles entirely, the games are hard to obtain, and the lineup includes titles spanning the entire convoluted Turbo/PC Engine ecosystem—the TurboGrafx-CD/CD-ROM², Super CD-ROM², Arcade CD-ROM² and SuperGrafx, in addition to plain, old standard HuCard games. I myself didn’t know the first thing about these systems before. It’s like reliving the nineties again for the first time.
Most of the titles included are simple action games that don't require a command of Japanese, but make no mistake: being able to understand Snatcher and TokiMemo does make me feel like an elite special person worth more than many of you.
(Side note: From a gender representation perspective, the difference between Snatcher and Death Stranding is stark. Virtually every interaction with every woman or girl in Snatcher is decorated with ways to sexually harass her. Guess someone finally had a conversation with our favorite auteur.)
A Gaming PC
I’d threatened to transition to PC gaming for years after beholding the framerate difference between the console and PC versions of DmC in 2012, and last July I finally took the leap, buying an ASUS “Republic of Gamers” (ugh) laptop with an NVIDIA GeForce RTX 2070 Max-Q GPU. It seems like consoles are getting more PC-like all the time, especially with all these half-step iterations that splinter performance and sometimes even the feature set (à la the New 3DS and Switch Lite), so with the impending new generation seemed like a fine time to change course.
In the half-year since, I’ve barely played a single PC game more recent than 2013, but just replaying PS3-era games at high settings has been like rediscovering them for the first time.
I also finally experienced keyboard-and-mouse shooting and understand now why PC gamers think they're better than everyone else. Max Payne is a completely different game with a mouse. Are all shooters like this??
The USPS
Early in the year, I rediscovered my childhood game shop, Starland, which is now an online hub known as eStarland.com with a brick-and-mortar showroom. To my delight, it has become one of the best and most modestly priced sources for import Saturn games in the country, and I scored Shining Force III’s second and third episodes, long missing from my collection, for a mere ten bucks each!
In June, I treated myself to a trio of Saturn imports from eStarland: the tactics-meets-dating-sim mashup Sakura Taisen 2, the nicely presented RTS space opera Quo Vadis 2, and beloved gothic dungeon crawler Baroque. Miraculously, this haul amounted to just around thirty dollars total. Less miraculously, they never arrived. This was the second time I’d had something lost in the mail in my entire life, and also the second time that month. Something was wrong with the USPS, and it wasn’t just COVID pains. We would soon learn Trump had been actively working to sabotage one of the nation’s oldest and most reliable institutions in a plot to compromise the upcoming presidential election.
Frankly it’s a miracle there’s still such a thing as “delivery” at all, and a few missing video games is the last of my worries considering what caused it, but nevertheless this was an experience in my gaming life that could not have happened any other year. I won’t forget it.
*By the way, USPS reimbursed me for the insured value of the missing order, which was fifty bucks. So I actually profited a little off the experience.
Mega Everdrive Pro
I love collecting for the Genesis and Mega Drive, but I will not pay hundreds of dollars for a video game that retailed for about sixty. The publishers never asked for that, and the developers won’t see a (ragna)cent of the money. I'm also far less inclined to start collecting for Sega CD, since the hardware is notoriously breakable, the cases are huge and also breakable, and the library just isn't that good.
Still, I'd been increasingly curious about the add-on as an interesting piece of Sega history, so when I learned Ukranian mad scientist KRIKzz had released a new Mega Everdrive that doubled as a Sega CD FPGA, I finally took the plunge into the world of flash carts. This has proven a great way to play some of the Mega Drive’s big-ticket rarities I will never buy—namely shmups like Advanced Busterhawk Gley Lancer and Eliminate Down—as well as try out prospective additions to the collection. I never would have discovered the phenomenal marvel of engineering and synth composition that is Star Cruiser without this thing, but now that I have, it’s high on the shopping list.
The Mega Everdrive Pro is functionally nearly identical to TerraOnion’s “Mega SD” cartridge, but slightly less expensive, comes in a “normal” cartridge shell instead of the larger Virtua Racing-style one, and supports a single hardworking dude in Ukraine rather than a company with reportedly iffy customer service.
Twitch
Getting a PC also resolved issues that had long prevented me from achieving a real streaming setup, and much of my gaming life in 2020 was about ramping up my streaming efforts. I even made Affiliate in about a month. Streaming has been a great creative outlet and distraction, as well as a way to connect with other people during the COVID depression and structure my gaming time. Find me every Monday through Thursday 8-11pm Eastern at twitch.tv/lacquerware.
Metroid: Other M (Dolphin)
PC ownership also gave me access to the versatile Dolphin emulator, liberating a handful of great Wii exclusives from their disposable battery-powered prison.
One of the Wii games I fired up on Dolphin was Metroid: Other M, a game I’d always wanted to try but had been dissuaded by years of bad publicity and the fact that I never had any goddamn batteries. I know I should temper what I’m about to say by acknowledging that I was playing at 1080p/60fps on a PS4 controller so my experience was automatically a vast improvement over that of all Wii players, but I’m increasingly confident Metroid: Other M was the most fun I’ve ever had playing a Metroid game. I haven’t decided yet if I’m willing to die on this hill, but I will just say that if you like the Metroidvania genre in general and aren’t particularly attached to the Metroid series’ story or its habit of making you wander aimlessly for hours, there’s a very high chance you will enjoy Other M—especially if you play it on Dolphin.
Don't Starve Together (PC)
Don't Starve is the only game my friend Jason plays, so last year I tried to get into it with him. I respect this game's singular devotion to the concept of survival, but make no mistake: every session of Don't Starve ends with you starving to death. Or freezing. Or getting stomped by a giant deity of the forest. The entire game is staving off death until it inevitably comes. Even when death comes, you can revive infinitely (in whatever mode we were playing), which means even death is not an end goal. There is no end goal. You don't even have the leeway to "play" and create your own meaning as you do in similarly zen games like Dead Rising.
Don't Starve is a game for people for whom hard work is the ultimate reward in and of itself. Don't Starve told me something about Jason.
G-Darius (PS1)
In the early fall, Sony announced they were dropping PS3, PSP, and Vita support from the browser and mobile versions of their PSN Store, and since the PS3 version of the store app runs like a solar-powered parking meter in Seattle, I decided this was my last chance to stock up on Japanese PSN gems.
Among my final haul, the PS1 port of G-Darius proved an instant favorite. Take down the usual cast of mechanized fish in a vibrant, chunky, low-poly style that perfectly inhabits the constraints of the original PlayStation hardware. I believe this is the first Darius game that lets you get into giant beam duels with the bosses, which is quite definitely one of the coolest things a video game has ever let you do. The PS1 port is also surprisingly feature-rich, including some easier difficulty levels that present an actually surmountable challenge for non-savants.
This one’s coming to the upcoming Darius Cozmic Revelation collection on Switch alongside DARIUSBURST, a good-ass romp in its own right.
Red Entertainment
In my effort to shine a tiny spotlight on some of the unsung Interesting Games of gaming, I found myself drawn again and again to the work of Red Entertainment. First there were cavechild headbutt simulator Bonk’s Adventure and twin shmups Gates of Thunder and Lords of Thunder on the PC Engine Mini. Then I streamed full playthroughs of the PS2’s best samurai-era, off-brand 3D Castlevania, Blood Will Tell and the Trigun-adjacent stand-‘n-gun, Gungrave: Overdose. Then I was dazzled by Bonk’s Adventure’s futuristic spin-off cute-‘em-up, Air Zonk, which was also sneakily tucked away on my PC Engine Mini in the “TurboGrafx-16” section. It turned out all these games were made by the same miracle developer responsible for Bujingai, the stylish PS2 wushu game starring Gackt and a household name here at the Lacquerware estate. How prolific can one team be???
Month of Cyberpunk
In November, I started toying with the idea of themed months on my Twitch channel with “Cyberpunk month.” It was supposed to be a build-up to Cyberpunk 2077’s highly anticipated November release, but holy shit that didn’t happen, did it? Still, I always find myself gravitating toward this genre in November, I guess because I associate November with gloom (even though this year it was sunny almost every day). A month is a long time to adhere to a single theme, but cyberpunk is such a well-served niche in gaming that I could easily start an all-cyberpunk Twitch channel. The fact that we’re so spoiled with choice makes Cyberpunk 2077’s terrible launch all the more embarrassing. Here are just some of the games I played (and streamed!) in November:
Ghostrunner Shadowrun (Genesis) RUINER Remember Me Transistor Rise of the Dragon (Sega CD) Shadowrun (Mega CD) Cyber Doll (Saturn) Binary Domain Shadowrun Returns Blade Runner (PC) Deus Ex: Human Revolution Deus Ex: Mankind Divided Observer
Shadowrun on the Genesis gets my top pick, but the two most recent Deus Ex games are great alternatives for those looking for something in the vein of 2077 that isn’t infested with termites.
Lost Planet 2
Every year. I played through it twice in 2020.
Dead Rising 4
I slept on this one too long. While it's a far cry from the original game, it's easily the most fun I've had with a Christmas game since Christmas NiGHTS. This is the game a lot of people thought they were getting when they bought the original Dead Rising with their new Xbox 360--goofy, indulgent, and pressure-free.
Devil May Cry 5: Vergil (PS4)
Vergil dropped for last-gen consoles in December and breathed a whole lot of life into a game that was already at the head of its class.
Nioh 2
I’ve only played a few hours of Nioh 2 because I promised my friend I’d co-op it with him and wouldn’t play ahead. But he’s a grad student with two small children. Nevertheless, Nioh 2 is my Game of 2020.
And that's it! Guess I'll spend 2021 playing games that came out last year, and maybe eventually getting vaccinated? Please?
#2020 year in review best of games of the year game of the year goty recap lacquerware death stranding sekiro darius g-darius video games gam#dragon force#2020#year in review#best of#games of the year#game of the year#goty#recap#review#lacquerware#death stranding#sekiro#darius#g-darius#video games#games#gaming#nioh#nioh 2#devil may cry#devil may cry 5#dmc5#vergil#dead rising 4#dr4#frank west#christmas games#lost planet#lp2
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I love The Sims.
Which is why I will never stop being disappointed in TS4.
Lets do some math, and I’m going to keep this mainly between TS3 & TS4. While I did play TS2, there isn’t a lot of information readily available on what the games themselves cost at the time of release. I have some information on that, but I’m not sure if it’s 100% accurate as I was baby when they came out and my mom had to buy them for me. I’ll release it later if anyone is curious.
TS3 launched with a base game priced at $49.99, and throughout it’s lifetime accrued nine stuff packs at $19.99 each, and eleven expansion packs priced at $39.99 a pop. This comes to a total of $669.79.
TS4 launched with a base game price of $59.99 (that price soon dropped to $49.99 because the backlash was immediate), and introduced the new game pack. In total (as of 4/15/2020), TS4 has sixteen stuff packs at $9.99 each, eight expansion packs at $39.99, and eight game packs at $19.99. That comes to a total of $699.67.
That’s not a huge price difference. All in all, it’s about $30 if you want to get the whole, complete collection, so why do I dislike TS4 so vehemently?
Quality.
Let’s compare a few expansion packs just to get a feel for what the difference is.
TS3 launched the “Late Night” expansion at $39.99, and it included:
A new world (Bridgeport) with 82 lots
Fame & reputation systems
Bars & night clubs
Apartments with penthouse suites
Subways
Elevators
Breast & muscle sliders in CAS*
Zodiac signs
A fountain tool*
Height adjustment for wall objects
Groups & bands
Butlers
Vampires!
The mixology skill
2 new traits (shy & star quality)
TS4 launched the “Get Famous” expansion at $39.99, and it included:
A new world (Del Sol Valley) with 11 lots
Fame & reputation systems
Active acting career
Multiple ways to become famous
Music, video station, etc.
And that’s about it.
Now I’ll be the first person to admit that TS3 wasn’t perfect. Although it was a very full game, it struggled in areas of performance. With such large, open worlds, and detailed customization systems, it was pretty buggy for a lot of people, but we’ll talk on that more later.
But what I want to focus on is the disparity between these two packs, as they’re supposed to be mirrors of one another. “Get Famous” is the TS4 version of “Late Night”, so where did all the stuff go?
Well, EA broke it into 3 packs.
To get the full experience of “Late Night” in TS4, or at least something similar, you would need to purchase, “Get Famous”, “City Living”, and “Vampires”. That’s 2 expansion packs, and 1 game pack. So, to replicate the experience of “Late Night” you would need to spend $99.97.
That’s almost $100.
So, for an experience we paid $39.99 previously in the last installment, we’re now being asked to pay $100 for.
Is that fair?
Lets do another expansion pack comparison:
TS3 launched “Ambitions” at $39.99, and it included:
A new world (Twinbrook) with 82 lots
5 new active jobs that take you all around the world your sims inhabit
Firefighter, investigator, ghost hunter, stylist, and architectural designer
Self-employment
Sculptors, inventors, painters, writers, gardeners, and so on can all profit from at home work
Laundry
Tattooing career
New traits (eco-friendly, good observer, weirdo, etc.)
Consignment stores
Inventing
Sculpting
TS4 launched “Get to Work” at $39.99, and it included:
A new world (Magnolia Promenade) with 4 lots
3 new active jobs that take place in one location
Detective, doctor, scientist
Baking & photography skills
Retail lots
Illnesses for sims
Aliens
There’s definitely more crossover here, but “Get to Work” still falls short. $39.99 for a full game and all we get is a world with 4 lots? Even in TS2 “Open for Business” we had more to do.
And, that isn’t to mention the fact that “Get to Work” launched separately from the TS4 “Laundry Day Stuff” pack. So, to get a similar experience to TS3′s “Ambitions” you would need to purchase both “Get to Work” and “Laundry Day Stuff” at a total of $49.98.
One more comparison for good measure.
TS3 launched “Island Paradise” at $39.99, and it included:
A new world (Isla Paradiso) with 118 lots, the most of ANY TS3 expansion
Houseboats that can move anywhere around the island
Resorts that you can either visit, or own, manage & edit
New transportation modes
Boating, skiing, and windsurfing
3 new careers
Lifeguard, resort manager, scuba diver
Diving into fully realized underwater scenes
Sims could also catch fish, explore underwater caves & find sunken treasure
Shark & kraken attacks
Mermaids!
Missions to discover and unlock new islands
Blueprint templates*
TS4 launched “Island Living” at $39.99, and it included:
A new world (Sulani) with 11 lots
Docks & new foundation types
4 new careers
Conservationist, diving, fishing, and lifeguard
Mermaids!
Boats
Missions to clean up the island
2 new traits
In the case of “Island Paradise” vs. “Island Living” there are a quite a few similarities, but the disparity remains. Thankfully, this time around EA didn’t break “Island Living” into multiple packs, but imagine if in a few months we get a resort style pack? Honestly, I wouldn’t put it past EA.
In these pack comparisons, I hope I’ve highlighted some of the issues between what should have been pretty similar packs.
And, to clarify, I’m not saying that EA should have just copy pasted TS3 packs into the TS4 style, but for the amount of money they’re asking, the quality should remain the same. There should be a similar amount of features between each pack, but there isn’t.
With each expansion, it feels like EA is spending less and less time working on the unique gameplay features, and pouring more time into the general aesthetics of the packs. So, while TS4 is the prettiest of all The Sims titles, it’s also the emptiest.
Despite the shiny veneer of a good game with solid graphics, TS4 ultimately lacks depth. It doesn’t feel like a game, but rather a character creator. I spend more time building sims and their homes than I do actually playing out their lives.
All in all, I find that the “life simulation” part of TS4 is severely lacking. It mostly comes down to the little things, which is exemplified whenever I go back and replay TS2. Sims would cuddle their partner in their sleep, burglars were a real and present danger, raccoons would topple your trash can at any given chance, and friends would call all the time to ask if you wanted to go downtown.
It’s been 6 years since TS4 came out, and, from what the dev’s have said, they aren’t planning on pushing out TS5 anytime soon, but let’s dream a little bit about what could be.
In my perfect game, TS5 would include aspects of TS3 and TS2. The open worlds were great, but not many people’s computers were beefy enough to run them. The one thing I will applaud about TS4, is that its made with everyone in mind. We can’t all afford big, gaming computers, a lot of simmers play on their laptops, and we should all be able to play regardless of what type of machine we’re working with.
So, instead of fully open works with 90+ lots, I would like to see open neighborhoods. If we take the open concept of TS3, and combine it with the neighborhood style of TS4, we’d get an open world of about 15-20 lots. That’s nowhere near as big as TS3, but would allow for more fun neighbor interactions, and remove the constant load screens.
I’d also like to see a return of the color wheel. This is also a point of contention, where I understand that excessive customization really dragged down TS3 and made it unplayable for a lot of people. So instead of full customization, relegate it to just colors (instead of different materials like fabric, metal, wood, etc.,) and just CAS.
I think a lot of what gummed up TS4 was the fact that you could customize everything. Hair color, eye color, makeup, clothes, accessories, wallpaper, paint, tiles, flooring, chairs, sofas, decorations, and on and on. Restricting it just to CAS, and in a simple color wheel would give us so much more freedom.
A color wheel in CAS would also solve EA’s issue of diversity. While they’ve given us the ability to create trans and nonbinary sims (which is fantastic!), they’ve been really slow on any progress when it comes to skin tones. A color wheel would allow us to create sims of all colors, and give power to the players to create more realistic and diverse representations of their lives as sims.
The last thing I would really love to see is a return to the little details. Give us more randomness. Genies, walking skeletons, ruins we can explore that aren’t just rabbit holes, more active careers, more opportunities. Don’t be afraid to give us the weird things, we love the weird things! But don’t forget about the little things. Sims sitting in the grass together and chatting, sims leaving flowers at your door after a really great date, sims scooting together to cuddle while watching a movie together on the couch.
Overall, TS5 should just include more more, if that makes sense.
Leave your comments & thoughts below! I’d love to talk to ya’ll about this, its really been brewing for awhile.
*Features included in TS4 base game.
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20 Years of The Sims - A Reflection
What better way to kick off this blog, than to celebrate the 20th Anniversary of The Sims. To date there have been 4 Base Games, 34 Expansions, 34 Stuff Packs and 8 Game Packs. The game has been on 14 different consoles, spawned several mobile versions and console spin offs, such as The Urbz.
In addition to the console spin offs, PC players were given four stand alone games, The Sims Stories series and The Sims Medieval, which had it’s own expansion in the form of Pirates and Nobles.
There must also be a mention of the console exclusive My Sims, a stand alone series of six games, with a very different look and game play, but retaining Maxis’ humour and bringing The Sims to a younger audience.
So we begin with the original game, The Sims. As a fan of Maxis (I’d played SimAnt, SimCity and SimIsle), I was very excited with the news of this groundbreaking game. It did not disappoint. It basically gave the teenage me a legitimate way to play with doll houses. I spent hours and hours building and decorating houses for my sims. At one point I bought a programme to import actual faces into the game using photographs and created my boyfriend (now husband) and myself. The expansions were a revelation to me. I had no idea that it was even possible to expand an existing game and make it better. I naturally bought every one.
Then came the announcement of The Sims 2 and fully 3D graphics. Oh how I loved that game! The game felt the same as the original, it had the same vibe, but was so much better. My sims could age up, kids would no longer be destined to childhood for life, as fun as that sounds. They also now had a personality in wants and fears, and the memories system. I could control my sims, but they had their own desires, which was great for keeping story telling dynamic and interesting. With The Sims 2 came the emergence of the online community, a gallery of builds and a forum; The Sims 2 BBS, for players to talk about their games, share screenshots and videos. I spent almost as much time on the BBS as I did the game.
The Sims 3 followed five years later, with the huge addition of open worlds. This excited me so much. My sims could own cars and travel anywhere they liked without my hanging about waiting for loading screens. My absolute favourite feature of this version came in CAS and Build/Buy: Create a Style! The ability to change the colour of items to any colour I wanted, not to mention the texture. It opened up so many design possibilities and is responsible for my love of building in the game. One feature that I didn’t really use, was the new online store, accessed through the game. I wasn’t a fan of the premise of buying individual items in game, and to be honest I’m still not a fan of in-app purchasing at all, but plenty of others seemed to like it and the community was still as I knew and loved.
Now The Sims 4. I was skeptical about it’s release. It had been well publicised that the open worlds and story progression would not feature, but I was not prepared for the emptiness that the game shipped with. It wasn’t just the lack of additional packs, we had been through the slow process of building the previous games up, starting from scratch each time. No, it was the absolute lack of game play. I was so disappointed and to be quite honest shocked when the first map I opened was completely grey scaled. I thought I had a glitch. I didn’t read a lot of the information before hand, a toddler and new baby put paid to that, so I was completely unprepared for the fact that toddlers didn’t feature in the game at all. No building my own family then! With the subsequent packs and patches the features missing were added and today I have grown to love it, so much so that I think that it’s my favourite incantation to date and the community has gone from strength to strength.
So, on this, the 20th Anniversary of my favourite game, I wan’t to say Thank you Maxis, for being such a huge part of the last 20 years of my life. Here’s to another 20!
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The Hallmark Legacy
So here it is, the first ever 10 generation legacy I’ve written. It’s still a work in progress and as I play through it I may change things, but I’m ready to share.
Just a little introduction and context:
I’m a sucker for a happy ending and the Hallmark Channel. If you’ve ever watched more than one Hallmark movie in a row (which I do, often) you start to notice certain tropes and plots repeated. It’s always amazed me how you can take the same basic plot and add a new twist to get a whole new movie. So I’ve written a legacy based on some of my favorites and hope to see some amazing stories come out of it.
I tried to make this part gameplay and part story, I don’t know how well I’ve succeeded. But if you’re interested, check it out under the cut.
Set-Up:
Create a family (or use one you already had made up).You can choose to play through founder`s childhood & teen years or start them out as a young adult.
Move family into which ever world feels most small town to you. Lot should have room for your farm. Feel free to use cheats to build/decorate/buy your farm.
Gen One- Living the Simple Life
You've lived in the same small town your whole life. You dated the same Sim all through high school, but right when you were about to propose, they told you of their plans to go to college in the big city. Without you. You stayed on the family farm and have focused on keeping it going. Years later, your high school sweetheart comes back into your life and changes everything. You both discover you still have feelings for each other. Now you're both faced with hard decisions.
About the founder:
Aspiration: Freelance Botanist
Required trait: loves outdoors
Career: Gardening or just stay at home and earn off your farm
Goals and storytelling points:
Max gardening skill
Get together with (and eventually marry) a sim in the business career
Choose a conflict that brought sim back into your life
Choose between living on the farm or moving to the city. Find some compromises to make your relationship work.
Complete aspiration
Gen Two- The Wedding Planner
You've always found your parents` story so romantic. You started thinking about weddings as a child and what do you know it's led to a great career. Until the day you fell in love with one of your clients. Sometimes fate happens at the worst time.
About the heir:
Aspiration: Successful lineage
Required trait: Romantic
Career: this one is up for interpretation. Could be running a wedding themed retail store or a social media career revolving around weddings. However you want to depict the wedding planner career.
Goals and storytelling points:
Throw 5 gold medal events (one should be your wedding)
Go on at least 3 dates, with 3 different Sims
Meet someone at “work”
Breakup a wedding
Have 2+ children
Complete aspiration
Gen Three- Meddling Family
Your parents are sickeningly in love, and they want all their kids to be happy like they are. So they keep setting you up on dates. You decided a long time ago that you would find your own partner. But this one might not be so bad.
About the heir:
Aspiration: Soulmate
Required trait: family oriented
Career: Detective or Doctor
Goals and storytelling points:
Meet potential partners through parents (specifically the Gen 2 heir)
Go on 5 dates but don't medal in 4 of them
Max friendship bar with chosen partner
Complete aspiration
Have at least 2 kids (multiples would be a bonus)
Gen Four- In Love with My Sibling`s Partner
You've always been shy and a little awkward. Your sibling is incredibly charismatic and you might be a bit jealous. But what you really envy is their partner. You've always been in love with them, but your sibling had guts where you did not. And now you've got to live with it, right?
About the heir :
Aspiration: Nerd Brain
Required trait: loner
Career: Tech Guru
Goals and storytelling points:
Have a romantic relationship bar with one sim that a sibling also has a romantic relationship with (theirs should be higher at first)
Have only 2 friends (that are not family)
Get to the top of your career
Max your friendship bar with the chosen partner before “stealing” them from your sibling
Gen 5- Hidden Writer
Your family is full of amazing love stories and you've always wanted to write a love story of your own. Somehow your research about relationships landed you in the middle of the perfect relationship. But none of it is real.
About the heir:
Aspiration: Writer
Required trait: creative
Career: writer or write books from home and live off of royalties
Goals and storytelling points:
Meet partner at a park or bar or other public lot
Lie about your career to partner (for as long as possible)
Max writing skill
Complete aspiration
Have the truth come out and try to make it work
Gen 6- Love On Vacation (requires jungle adventure or outdoor retreat)
Your parents are going on a second honeymoon and dragging the whole family along. You meet the most amazing sim while there, but they're from the area and how can it work when you leave?
About the heir:
Aspiration: Choose one that goes with the vacation world you choose
Required trait: outgoing
Career: painter
Goals and storytelling points:
Go on vacation with your family to Granite Falls or Selvadora
Meet a sim while there and Max the romantic relationship bar
Complete aspiration
Find some way to make the relationship work after your sim returns from vacation
Gen 7- Rival Chefs
You've always been interested in foods around the world. You travel and learn about foods to become the best chef. It seems every time you turn around you keep running into your rival. Could the tension between you be something other than professional rivalry?
About the heir:
Aspiration: Master Chef
Required trait: foodie
Career: culinary
Goals and storytelling points:
Max cooking skill
Max gourmet cooking skill (bonus)
Complete aspiration
Reach the top in your career
Marry a sim also in culinary career
Live in at least 3 different worlds
Gen 8- Puppies (or kitties) being us together
You decided young that you wanted to be a vet. Now you run your own clinic. You relate better to the animals than Sims, so you haven't dated much. One of your clients asks you out, what can go wrong?
About the heir:
Aspiration: friend of the animals
Required trait: loves dogs OR loves cats
Career: own a vet clinic
Goals and storytelling points:
Meet future spouse at work
Adopt 2 dogs and/or cats
Complete aspiration
Have 2+ children (it should be a full house)
Have a Max star vet clinic
Gen 9- The Bad Bet
Two Sims made a bet that one of them couldn't get a certain sweetheart to fall in love with them. You've heard this story before, right? Well, it wasn't supposed to turn out like this.
About the heir:
Aspiration: Friend of the World
Required trait: cheerful
Career: entertainer
Goals and storytelling points:
Have a best friend
Make the bad bet
Subject should have the loner trait
(Bonus give them a drab to fab makeover)
Complete aspiration
Max career
Fall in love with subject of bet
Get married
Gen 10- Hidden Royalty
Your family line has come full circle. You just inherited (or returned to or rebought) the old family farm. But it's too much for just you, so you take on a roommate for a while to help out. They left out one important detail of who they are though.
About the heir:
Aspiration: Mansion Baron or Renaissance Sim
Required trait: materialistic
Career: pick any one you want
Goals and storytelling points:
Move a roommate in with you
Find out that they're royalty of some sort
Complete aspiration
Have a Royal Wedding (big, flashy and gold medal)
They ride off into the sunset to live happily ever after (aka end of the legacy!)
If you want to do this legacy but don't have packs required for some of the gens or you want to keep going after you hit 10, come chat with me! I had ideas for a couple other storylines that didn't make the final cut.
If you decide to take this on, tag me so I can follow it!
Edit (3/2/19): I actually had someone ask for a Substitute Generation~So here is one additional Gen with official rules, I guess.
Gen Substitute- So Opposite It hurts
You’ve always been pretty set in your ways. Knowing who you are as a person isn’t a bad thing. When your new neighbor moves in, you constantly butt heads. They’re quiet and serious, you’re loud and outspoken. But somehow, you fall in love.
About the heir:
Aspiration: Chief of Mischief
Required trait: outgoing
Career: Entertainer
Goals and storytelling points:
Live next door to a Sim with the Nerd Brain or Musical Genius aspiration
Perform 10 Mischief interactions with the neighbor
“Fighting” turns to flirtations
Complete aspiration
Marry Sim next door
(Bonus: Complete spouses aspiration)
#the hallmark legacy#10 gen legacy#new legacy#i wrote this#im pretty amazed i actually finished something
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Creating your own Floorplan
Ever been stuck for inspiration on how you want to build your sims house? Really, really stuck?
Sure, there's all kinds of cool floorplan databases that are out and about that you can find with a bit of google-fu, but maybe that doesn't quite cut it. Maybe you're in a mood where the absolute last thing you want to do is try to replicate someone else's design. You just wanna create.
Here's my handy dandy shortcut to a cool house with a ton of creativity. This works great for starters, for warm-ups, for whatever you want to do with that house when you're finished.
You can do this on paper or on a computer paint program, it really doesn't matter. Me, I prefer paper.
So you're gonna need:
Something to draw on
Something to draw with
Before we begin, a quick sidenote about my own design bias:
Personally I don't do big luxury bathrooms, one part from a lack of patience and one part because they just aren't my thing. My sim doesn’t care ??? But -- you do you!
I always build a house with a sim in mind. Adventurer, inventor, family-oriented, etc.
I don't worry about house aesthetic until I start actually building it in the game
I try to always include some cool concept, like a kitchen garden, or an entertainment deck, a science lab, etc.
The point is to break out of whatever it is that's stopping you from building - it's boring, it's too hard, you always build the same thing. This means it works excellently as a warm-up for that more elaborate project you're working on.
This can make roofing tricky, so watch out how many gaps and corners you give yourself
SO. Here's what we do.
1. Get the thing you are going to draw on.
2. Get the thing you are going to draw with.
Sketch a square. Overlap it with 3 to 4 other squares, different sizes and different amounts of overlap.
Go around the outside and thicken up the exterior lines. The sketched lines on the inside will help you inform the shape of the house interior.
Play with the orientation. In this one, I looked at it from all angles and decided to rotate it about 180 degrees.
Mark where you want your front door to be. This is a good opportunity to visualise decking, landscaping, etc.
Now fill in the interior rooms. This is where you can play around a bit with where you want your kitchen to go, your bedrooms. Think about vistas and how you would order things. Not many homes have a bedroom right off the front door. But, a lot of homes give the bedroom a door to a private balcony.
Think too about the climate and the lifestyle of where the house is going to be and who is going to live in it. This is why I always build with a sim in mind. A single sim who is active has no real use for much more than a small starter home.
Now we take that floor plan and throw it into the sims.
I used ts3, just because at this point I’m more proficient in it than ts4 - this particular layout did make roofing a bit of a challenge, but that’s good! Challenge yourself. When you really, really just can’t get it to go, trim something off. It’s just a shell after all.
Remember that the sketch you’ve done is just a guideline, your proportions will turn out differently once you build, and you’ll get a feel for what needs to be tweaked.
I only did a little bit of decorating, just to illustrate how the rooms would be used and what kind of layout that creates. I also used a smaller, starter-sized lot, so the house takes up most of it. You could do the same thing on a huge lot and maximise the use of that outdoor space.
At the end of the day you can make it as complex or as simple as you like. This is also a good way to create interesting starter homes that aren’t “just a box” - instead of 3 or 4 squares, use 2 or 3.
And there you go - a quick little how-to for making something a little different.
Happy simming!
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The Sims 4 Seasons: Twitter (Q&A Part 9)
SimGurus post to Twitter give more info on The Sims 4 Seasons. Info includes: Trick or Treating, Season Lengths, Screens/Video
It doesn't default to anything, and it shouldn't break clothes more than any other pack can potentially break CC. We created the system to accommodate CC.
— Grant Rodiek (@SimGuruGrant) June 6, 2018
We did not release bunk beds in Seasons. Also, I looked into your Mac question - we will need to do some work on our renderer long term, which we're investigating now. Unfortunately we ALSO just found out.
— Grant Rodiek (@SimGuruGrant) June 7, 2018
No.
— Grant Rodiek (@SimGuruGrant) June 7, 2018
@SimGuruGrant Just a fun question, how long has seasons been in development for?
— SpotSims ❤ (@SpotSims) June 7, 2018
This is the type of question we don't like to answer because no matter what we say it gets turned into a negative topic. Plus it's tough to say b/c often with packs like Seasons and Cats & Dogs we have small pre-production teams that start way early. https://t.co/ScUIOYIlCG
— Grant Rodiek (@SimGuruGrant) June 7, 2018
This is the type of question we don't like to answer because no matter what we say it gets turned into a negative topic. Plus it's tough to say b/c often with packs like Seasons and Cats & Dogs we have small pre-production teams that start way early. https://t.co/ScUIOYIlCG
— Grant Rodiek (@SimGuruGrant) June 7, 2018
No.
— Grant Rodiek (@SimGuruGrant) June 7, 2018
I think Holidays are VERY cool. one of our pillars for the pack is that Sims anticipate the future, that there is a sense of time passing. The calendar lets you celebrate key moments, tell stories, and create a "year" for your Sims. https://t.co/KyeF7weGMg
— Grant Rodiek (@SimGuruGrant) June 7, 2018
No.
— Grant Rodiek (@SimGuruGrant) June 7, 2018
They are an object, but also more than that.
— Grant Rodiek (@SimGuruGrant) June 8, 2018
All the info will be shared with folks regardless of where they are. We aren't giving attendees anything exclusive...
— Grant Rodiek (@SimGuruGrant) June 8, 2018
The default is 7 days.
— Grant Rodiek (@SimGuruGrant) June 8, 2018
Most worlds have a place where they appear, yes.
— Grant Rodiek (@SimGuruGrant) June 8, 2018
Most of our focus was on the seasonal content. Ice skating, building snow pals, decorations, and the bigger holidays. Not saying it couldn't have worked, just that we focused elsewhere. https://t.co/f0GBu6pfiO
— Grant Rodiek (@SimGuruGrant) June 8, 2018
Why didn't you add igloos to the Sims 4 Seasons?
— SimmerPTMiguel (@SimmerPTMike) June 8, 2018
We thought about it. Ultimately, they aren't a typical thing most people expect. If it comes down to, say, a snow pal and snow angel versus igloo, we'll choose the former. https://t.co/T6gnfhJ4Ys
— Grant Rodiek (@SimGuruGrant) June 8, 2018
No
— Grant Rodiek (@SimGuruGrant) June 9, 2018
No
— Grant Rodiek (@SimGuruGrant) June 9, 2018
Alright, you guys have earned this for bearing with me for so long. Here's the Calendar in all it's glory! Big thanks to everyone who worked on it. I'm looking forward to the stories you'll tell. For those of you going to #EAPlay, see you in LA! #CalendarHype pic.twitter.com/e1oGEyygJL
— Emory (@SimGuruEmory) June 8, 2018
You want cute! You can't handle this much cute!#EAPlay2018 starts June 9th at 11am. Make sure to check in an see what all the other SimGurus are showing off. #TheSims4Seasons and #TheSimsMobile pic.twitter.com/Ivfe6r1Pl7
— George Pigula (@SimGuruGeorge) June 8, 2018
Some of the decorations you've seen in the trailers. But this is one of my favorite lots to build on. pic.twitter.com/yqVlkdkNMe
— George Pigula (@SimGuruGeorge) June 9, 2018
Kids can come to your door trick or treating.
— George Pigula (@SimGuruGeorge) June 9, 2018
This. You create your own spooky day. We give you the tools. And in classic Sims design mantra, make no judgements when you combine trick or treating with streaking.
— George Pigula (@SimGuruGeorge) June 9, 2018
No death by candy.
— George Pigula (@SimGuruGeorge) June 9, 2018
Holidays appear for all sims in the world across your entire save. You can run multiple saves with different custom holidays.
— George Pigula (@SimGuruGeorge) June 9, 2018
Yep. Kids stop by your house. If you have the candy bowl from spooky stuff they can take candy from there. If you dont have spooky stuff they knock on your door and you have to trick or treat them.
— George Pigula (@SimGuruGeorge) June 9, 2018
No. That is so untrue. You can only change it to 1, 2 and '4' week increments. ;)
— George Pigula (@SimGuruGeorge) June 9, 2018
This is a default basegame house. You can always move into it.
— George Pigula (@SimGuruGeorge) June 9, 2018
Booth tour. pic.twitter.com/2VubrwtlV1
— Grant Rodiek (@SimGuruGrant) June 10, 2018
It’s snowing at EA Play! Standing here playing #TS4Seasons and it’s AAAMAAAAAAZING!!! If you’re coming to EA Play, come by @TheSims booth to get HANDS ON Seasons!! pic.twitter.com/LYABmWHDiH
— RoryPlays (@RoryPlays_) June 9, 2018
So hot I wanna be pic.twitter.com/DmQ25GMRf8
— Grant Rodiek (@SimGuruGrant) June 10, 2018
There are three new walls, but yes, not a bunch here.
— Grant Rodiek (@SimGuruGrant) June 10, 2018
Yes
— Grant Rodiek (@SimGuruGrant) June 10, 2018
They are quite big. All the demo machines are in use or I would check.
— Grant Rodiek (@SimGuruGrant) June 10, 2018
They are quite big. All the demo machines are in use or I would check.
— Grant Rodiek (@SimGuruGrant) June 10, 2018
I call this Sim Beesus. @SimGuruTrev pic.twitter.com/XP7BP0BL8g
— Grant Rodiek (@SimGuruGrant) June 10, 2018
The Sims ❤️ pic.twitter.com/riIdubyAe4
— Grant Rodiek (@SimGuruGrant) June 9, 2018
Sims will autoage up within 24 hours after the birthday on the calendar. We wanted to give players the full day to plan and celebrate
— Emory (@SimGuruEmory) June 10, 2018
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I got tagged by @catnip-sims for one of those little meme/survey things and hey, I’m not doing much right now so why not :)
When did you start playing Sims?
Gee, I barely remember! I used to play Sims 1 and 2 it at friends houses a lot as a kid, but for a long time I was stuck with the console versions since we didn’t really have a game-friendly computer... I remember eventually I got the Sims 2003 PS2 game and would spend most of my time playing this group of kids who lived alone with no parents and trying to get them abducted by aliens all the time. I played Bustin’ Out & Sims 2 on PS2 when they came out too, plus that Nintendo DS Sims 2 hotel game set in Strangetown, hahaha...
I didn’t actually get a copy of Sims 2 until I think around 2010 when I finally got my own laptop? So I’m actually a newer player than some people! At the time I was like 17 & was going to be at university in a few years,really excited about it, got really into the university expansion pack which is still my favourite, hahaha
This is going more in-depth than I expected so I’ll throw the rest under a cut
Have you been playing consistently or do you have breaks inbetween?
There was big break for a bit... once I got a good enough computer I barely played for a few years and started playing TS3 instead, but I think I got back into the sims 2 “for good” around 2013 and have been playing it pretty consistently since then... crazy to think about! Like, there’ll be a few months where I don’t play here and there if I get busy, but it’s never really stopped being a hobby
Do your family & friends know that you play The Sims?
Hahaha, yes, I’m not at all secretive about it & most people know it’s my hobby. It’s not like I talk about it 24/7 but if people know me long enough eventually it comes up since it’s a weirdly big part of my life
Do you spend more time in build or live mode? Why?
Probably about 50/50? I enjoy both aspect of it a lot and they both scratch different creative itches. Plus, I play a lot of families so there’s almost always decorating to be done!
Do you play with supernatural creatures (like Vampires, Werewolves etc.)? Why not?
I used to never really play when them much (aside from vampires... I was a big vampire teen, haha) but got really into them when I started Hollyhead, my supernatual BACC! I’ve been trying to incorporate them more in my other neighbourhoods now, especially Veronaville.
Do you have one specific family you play with all the time (like a legacy of some sort) or do you rotate between a couple of households?
I get bored pretty quickly just playing a single family - I like to play complete neighbourhoods and rotate between households! Honestly though my uberhood isn’t my ideal, it’s a little bit too big! The best for me is a hood with about 10 households, probably.
Do you like to create your own neighborhoods or do you play with the existing families? Tell us about your progress :)
Both! I’m mostly into the premades and have a long-running megahood I’ve been playing since... gee... summer 2015? It’s been going for long enough now that I’m very invested in and attached to the sims and the storylines, it’s like my own personal soap opera! Before that I played a Strangetown I was also very devoted to, which sadly died due to corruption but that’s life :P
I like making my own neighbourhoods too, though. I get really inspired by real places, TV, books, etc and wish I had time to make more! At the moment the 2 notable ones would be Europa (a small, rural Italian town I made for download that people can play) & Hollyhead (the supernatural BACC I mentioned earlier!)
Do you create custom content? If so, what keeps you motivated? (If not, would you like to? What stops you from learning it? For players that don’t use mods, why do you stay away from CC?)
If you count buildings and Europa, then yes! Honestly, I’m motivated to make things because they are things I want for my own game... I like playing the Maxis neighbourhoods but hate the buildings, so making my own versions of them was a must! They’re CC-free because I do huge clean-outs of my downloads every so often and didn’t want to have to go back and re-decorate all the time.
Also, building and decorating is fun for me! I’d like to learn other stuff like making clothing and retextures, there’s loads of stuff like that I’d love to have in my game... the main thing that keeps me from learning it is that the process of making stuff seems so tedious and a pain to learn! I don’t really have enough free time for it to feel worth it :(
If there was one piece of CC or (if you play without mods) one piece you wish the developers implemented, what would it be?
Hmmm... in terms of a game feature I’d really love that isn’t available as a mod or anything?? I WISH there was a way to make have playable sims show up as NPCs... like if you have a sim on the law enforcement career, they show up instead of the police NPC? This would just be really nice for build a city challenges and such, I have trouble implementing NPCs into gameplay because they’re so limited - I like everyone in the town to feel connected and once you make them playable they can’t go back to their NPC role... I’d settle for even just being able to make a playable into an NPC the way you can make sims into townies... that’s my dream mod, haha!
What other expansion and/or accessoires pack do you wish the developers would have come out with?
I wish there were more modes of transportation than cars & helicopters! It’d be so cool if sims could ride bikes or skateboards...
I tag @moocha-muses @dreadpirate @trotylka @didilysims & @holleyberry <3 (You don’t need to do this if you’re not feeling it, though!)
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