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#the vast differences in genres is very representative of me
unluckycat111 · 1 year
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Ten songs + Ten people
Rules: put your music on shuffle and list the first ten songs that come up, then tag 10 other people
Thanks for the tag @runnning-outof-time & @emotionalcadaver !💕
Tagging: @fandom-chic @call-sign-shark @acillianproblem @queenshelby @cillmequick @zablife @naurcissamilfoy @moral-terpitude @look-at-the-soul @thomasshelbydrabbles
29 - Demi Lovato
2. Cherry - FLETCHER ft. Hayley Kiyoko
3. Kill Bill - SZA
4. Devil Doesn't Bargain - Alec Benjamin (fav song rn!!)
5. Weatherman - Eddie Benjamin
6. Superstitious - Big Time Rush
7. Psycho - Anne-Marie, Aitch
8. Victoria's Secret - Jax
9. If We Ever Broke Up - Mae Stephens
10. The Way I Love You - Michal Leah
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canary-song · 11 months
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So I've been thinking about
Spiderverse and the developement of its supporting cast.
And now I'm going to make it everyone else's problem! Today, unsurprisingly considering my track record, I'm going to discuss Peni and Noir from ITSV, and then Hobie and Peni from ATSV, with focus on characters as stereotypes of genres/ideologies.
Let's begin!
Into The Spiderverse is a great, self-contained story, but in terms of Spiderverse, it's also our introductory movie, and I believe this effects how the story is told in terms of its supporting cast. (As a warning, I will be discussing Noir and Peni in this section without much mention of Ham as, though I believe these points might apply to Ham as well, I haven't read his own comics and thus am not familiar enough.)
Noir and Peni are, in ITSV, personifications of their genres. I mean this with no disrespect, but its evident that they are, first and foremost, representative of their stories and styles moreso than they are characters with much depth.
Starting with Peni, I do know that others have discussed this in terms of her before, but she is quintessentially the bubbly anime girl contrasted against a cast of american comic/movie characters. This isn't specifically my issue, but it's more that this facet of her is highlighted moreso than mostly anything else - her place in the SP//DR program is referenced, along with the death of her father, but ISTV spends no good deal of time until the end evaluating how these things might effect her. She's mostly stagnant, about equivalent to how she was at the beginning by the time she leaves, with the only major difference being the loss of her robot.
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And then there's Noir, who I have, as friends will know, discussed consistently to be a character treated as 'Spiderman cardboard cut-out with a bucket of 1930s aesthetic dumped over him'. Though ITSV gives a very fun interpretation of his character, playing up the drama, it also doesn't escape said issue in terms of treating him as more an aesthetic than a product of his times. He's written with even less space given for his backstory, supplying no particular comic details beyond punching nazis, and any references to the emotional turmoil of his character are reserved to the 'moral ambiguity of your violent actions' gag. Similar to Peni, he has little to no character developement and only a smidge of emotional dialogue, which is mostly only present near the end with saying that he loves the rest of the spiderpeople (undercut by another Not Knowing Colors joke, but I digress).
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I am not arguing that this is poorly done and negatively impacts ITSV - it doesn't, to me. It's still well told, and this story doesn't suffer from underdevelopement because there's so much else it is doing. This is, as stated earlier, the introductory movie. Peni Noir and Ham are examples of the wider, diverse Spiderverse, and they're personifications of their genres because they're short-hand for telling your audience that the multiverse is vast, setting expectations accordingly. ITSV doesn't need to do the hard leg-work of making them all 3-dimensional because that's not the point of this supporting cast, at least not yet.
So let's talk ATSV, Hobie, and how that changes.
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Hobie is another example for "Characters as personified stereotypes" (even if its not a genre this time, and instead more an ideology) because his character, at the beginning, is all about being an anarchist, an anti-fascist, and an Over The Top punk. He plays into it as is what's expected of him, both from the people around him and, to a degree, us the audience. He's his beliefs personified in the most comedic, low depth lense possible, but over the course of ATSV, as everyone knows, his true personality and motivations reframe how he's been previously characterized;
It's not shallow writing, and he's not 2-dimensional, with all of his jokes being instead an active choice. He still stands for (mostly) everything he's joked about, but in a far more genuine and real sense, going out of his way to watch out for Gwen and Miles, and take all steps necessary to support them and plan for jumping ship. He's only a joke because he makes himself one.
This leaves us with one final example, being Peni in ATSV, who I'm bringing up as another contrast despite her (more or less) minute and a half of screentime. Because here, I think we can more clearly see how the way ATSV is told is different from ITSV - she's experienced her 'canon events', and the version of her that we meet in ATSV has developed into something with more depth than she had previously, given the chance to appear solemn, tired, and under the strain of her Responsibilities. She's, in this way, more comic accurate, and her own life is given more weight than her sparkly anime aesthetic.
ATSV can do these things, giving characters like Peni, Hobie, Pav, Margot, Miguel, and Jessica Drew all their own distinct lives and motivations, because ITSV did the ground work of establishing the story and themes beforehand - giving ATSV more time spare to give us multi-faceted supporting characters.
Does this mean BTSV will continue this train and give us more developement for the characters we've not gotten much of? Maybe! I'm just excited to see where this story can go now that it feels its found its footing and isn't having to sacrifice depth for story, and instead is able to balance the two.
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imsobadatnicknames2 · 10 months
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Top 5 melodeath albums?
(I'd also love to hear about what you find is the difference in good death metal and good melodic death metal 👉👈😳)
So, to answer the second part of your ask first: generally I think that the term"melodic death metal", due to pure happenstance, ended up referring to two completely different genres that just happened to covergently evolve around the same time:
Traditional death metal but with a bit more emphasis on lead guitar melodic hooks, e.g. At The Gates, Bloodshot Dawn, Carcass starting with their Necroticism/Heartwork era
Basically just power (or sometimes prog) metal but with blast beats and death metal growls, e.g. Children of Bodom, Arch Enemy, Amon Amarth
And the later style is by far much more common than the former, at least in my experience. So a lot of melodic death metal inherits most of its musical elements less from traditional death metal and more from power metal.
This is not a BAD thing, but it does mean that the vast majority of melodic death metal is written less like a subgenre of death metal and more like a completely different genre that has very little in common with traditional death metal aside from the vocal style. Which means that a lot of things that work in trad death metal (abrupt stops and rythm changes, chromatic solos, loose song structures with no defined verse/chorus structure) don't work that well with the style that most melodeath bands play.
That being said, a couple of the albums I'm gonna include here DO play that first style that is closer to trad death metal, i just don't think it's really representative of what most of the melodeath scene sounds like.
So anyway here's my list of fave melodeath albums.
Do have in mind that compared to other genres, I haven't listened to melodeath that frequently since my late teens, so my taste might be a little underdeveloped compared to my taste in other genres
Carcass - Heartwork
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Eyes in the Void - Self-titled EP
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(Kind of an unknown band, and kinda rough around the edges especially when it comes to the vocals, but this was the album that got me into the genre)
At the Gates - With Fear I Kiss The Burning Darkness
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Brymir - Slayer of Gods
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Aether - Tale of Fire
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(Hopefully the contrast between Carcass, At The Gates and everything else on this list illustrates what I said about "melodeath" referring to two almost completely different genres. Carcass and At The Gates are melodic but they're still very distinctly rooted in traditional death metal, while everything else on this list could perfectly pass for power metal if you replaced the growls with clean vocals)
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bylillian · 1 year
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Of the many films that dramatise the deranged behaviour of celebrity fans, one of the most popular is Der Fan, a German production from 1982 about a teenage girl obsessed with a pop singer. It begins predictably enough – she writes him dozens of letters – but the ending is a little less orthodox. When he doesn’t reply she intercepts him outside one of his gigs, hangs out in his dressing room, has sex with him, kills him with a statue, chops him up and puts the dismembered body parts in a freezer. Unsurprisingly, it has become a cult classic.
Like most works of its genre, Der Fan taps into a stereotype that fans have had to endure since the emergence of popular culture. Characterised as hysterics, fantasists, psychopaths, geeks, misfits or mindless consumers, they are feared either as obsessive loners who spend their lives fretting in their bedrooms (like the protagonists of most fan movies) or as members of a frenzied mob (screaming teenagers at a Harry Styles gig). The word is still associated with “fanatic” in the public consciousness. We assume that anyone with a consuming interest in a celebrity or fictional universe is this way inclined (unless they are a sports fan, in which case their behaviour is likely to be applauded).
Psychological studies of fans tell a very different story from this narrative of folly. While every fandom has its extreme fringes, in the vast majority of cases, being a fan – and particularly being part of a fandom – appears to have a remarkably positive influence on people’s lives. Gayle Stever, who has been studying the psychology of celebrity for more than three decades and has interviewed thousands of fans about their passions, says she has largely found them to be “normal people carrying on normal lives”, who view their relationship with their idol as similar to an important friendship or a special hobby. Throughout the course of her career she has met “maybe 15” fans who were unwell (these include one who used extensive cosmetic surgery to make himself look like Michael Jackson).
Taylor Swift’s millions of young fans love her for her music but also for her awareness of things that matter to them
It is hardly surprising that fandoms have a normalising effect on behaviour, for they fulfil an ancient human imperative: the need to be part of a group. The groups we belong to – family, friends, neighbours, colleagues – are an essential part of who we are. They give us companionship, purpose and a sense of security, and allow us to do things we wouldn’t do on our own. Fandoms are social groups like any other. They connect us with people who share our interests, and they give us the courage to follow our convictions. It’s safe to be different, weird or nerdy with your fellow fans as you’re all in it together. Studies have found a “psychological dividend” for mental wellbeing and self-esteem among fans of Star Trek, Star Wars, Harry Potter, Sherlock Holmes, Dr Who and One Direction. The fact that many know each other exclusively online doesn’t seem to diminish the strength of their bonds.
Psychologists refer to this group effect as the “social cure”. It is not the only way people benefit from fan culture. For many, their idol becomes a role model, someone they seek to emulate or who represents an attitude or way of being that might previously have seemed closed to them. Often we are drawn to people whose experience or outlook reflects our own. Taylor Swift’s millions of young fans love her for her music but also for her awareness of the things that matter to them, and because her lyrics about heartache and angst mirror their own trauma. They don’t know her, but her songs make it clear that she knows them.
The screenwriter Jane Goldman, whose credits include X-Men: First Class and Kick-Ass, told me about her teenage fascination with Boy George. She was a fan, she said, partly because of his music but also because his androgynous appearance and uniquely flamboyant style made her believe she could achieve something in life other than what was expected of her. “I saw in him this possibility of going out and living slightly outside of what society tells you to do,” she said. “I remember the first time I saw him on Top of the Pops – it was like something clicked. I’ve spoken to a lot of people who have had the same experience. I felt like an outsider, I wasn’t quite sure where I fitted in the world, and then I suddenly had a sense of belonging, like I had found my way.”
Role models are no less powerful if they are fictional. Indeed, fictional heroes come with many advantages. They are readily available (you can always reread that book or rewatch that TV series). They have dependable personalities. And they come with a ready-made network of like-minded enthusiasts. As with real-life idols, fans tend to latch on to fictional characters whose values they admire. Harry Potter is adored by adolescents because he made it acceptable not to fit in, and because of his close circle of loyal friends. Many Star Wars fans find inspiration in the wisdom and ideals of the Jedi, the ancient order of protectors who learned to channel the light side of the Force through meditation and the control of negative emotions. Among Jane Austen fans, Elizabeth Bennet in Pride and Prejudice is a standout model of courage and independent thinking because of how she defied the patriarchal norms of her era.
These dynamics of hope and transformation are hardly ever discussed in the public conversation about fans, yet they are a common thread, whether your interest is celebrities or classic literature, sci-fi or medieval history. Most fans are on a search for meaning, and they are prepared to give a great deal of themselves to find it. To be a fan means many things, but at its heart it is an act of love.
 Fans: A Journey Into the Psychology of Belonging by Michael Bond is published by Picador.
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sc1436 · 1 year
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Readerly Exploration #5
Due date of the assigned course reading(s): Week 7- Feb. 20
Title of the assigned course reading: Tompkins, Chapter 9, “Teaching Comprehension: Text Factors” 
A “big” take-away statement: Teachers teach students much about text factors, including that stories, informational books, and poetry all have unique text factors, and that all of these factors play a vital role in comprehension. 
A “nugget”: “Stories have been the principal genre for reading and writing instruction in the primary grades because it’s been assumed that constructing stories in the mind is a fundamental way of learning. Many students prefer to read informational books, however, and they’re able to understand them as well as they do stories (Stead & Duke, 2005).” (pg. 275)
Readerly Exploration: Read a wide variety of genres and formats of texts to grow in their knowledge and experiences as a reader- Identify a song that communicates the same or similar big ideas of the assigned reading and choose an excerpt that represents those shared ideals.
One of the main topics of this chapter was poetry. It detailed the different text factors that are specific to poetry. These factors are book formats, poetic forms, and poetic devices. When I think of poetry, my mind automatically goes to music. I love music and songs are a form of poetry. Thus, my love for music has extended to me having a greater appreciation for poetry. One of my favorite genres of music is hymns. Hymns especially are very poetic in nature. One thing that really surprised me in this chapter was that throughout all of the content about poetry, it never once mentioned songs/music. This was disappointing to me. I am a strong believer that students learn best when they can directly relate learning to their own personal life/experiences/ “the real world”. Music is appreciated by arguably almost everyone. That being said, when poetry is taught, incorporating songs/music into the lesson seems like a great, easy way to connect students' experiences/interests directly into their learning. Anyways, in light of songs/music being left out of the poetry section in this chapter, I would like to bring in one of my favorite songs (one of my favorite hymns) to demonstrate how powerful of an example songs can be of poetry. In the section below, you can see the lyrics to the hymn that I have selected. It is titled “How Deep the Father’s Love for Us”.  I encourage you to look for and ponder the poetic elements that this song/hymn contains.
Documentation: Lyrics to the Hymn “How Deep the Father’s Love for Us”
How deep the Father's love for us
How vast beyond all measure
That He should give His only Son
To make a wretch His treasure
How great the pain of searing loss
The Father turns His face away
As wounds which mar the Chosen One
Bring many sons to glory
Behold the man upon a cross
My sin upon His shoulders
Ashamed, I hear my mocking voice
Call out among the scoffers
It was my sin that held Him there
Until it was accomplished
His dying breath has brought me life
I know that it is finished
I will not boast in anything
No gifts, no power, no wisdom
But I will boast in Jesus Christ
His death and resurrection
Why should I gain from His reward?
I cannot give an answer
But this I know with all my heart
His wounds have paid my ransom
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undertale-data · 3 years
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[Image Description: An Undertale chat box that has “WHY FANS LOVE UNDERTALE” at its center. Next to it are a line chart and an Egg from the Dating Hub on its left, and a CRIME measurer (also from the Dating Hub) on its right. End I.D.]
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[Image Description: a pie chart titled, “LEVEL OF LOVE FOR UNDERTALE.” The textbox on the top right reads, “On a scale of 1 to 10, 1 being the least and 10 being the highest, how much do fans enjoy Undertale?” From the top going clockwise, 12 or 0% chose 5 and below; 23 or 1% chose 6; 98, or 4%, chose 7; 325, or 12%, chose 8; 529, or 20%, chose 9; and 1664, or 63%, chose 10. End I.D.]
It’s clear from all of the data analyzed so far that fans who took the time to answer our survey love Undertale. It is unlikely that they would have taken the time to answer so many questions if they had not, and even less likely that they would have come across our survey in the first place. Naturally, it comes as no surprise that 63% of our responders gave their love for Undertale a score of ten out of ten. 95% gave their love for Undertale a score of eight or higher, and only 12 responders responded with five or below, a number so small that their responses had to be lumped together to be visible on the pie chart. Of those, only 3 responders gave their love for Undertale a score of 1, and based on those responders’ other answers, it is likely that they were only intending to troll. We are very fortunate that the vast majority of responders took the survey seriously, enough so that responses like this are barely a blip in the data.
Now, for our final analysis post of the event, we will delve into the reasons that fans love Undertale so dearly.
(Essay and highlights under the cut.)
There have been countless essays on the impact that Undertale has had on people’s lives. I can hardly add more on the subject than what has already been said, but I hope this summary can provide a brief overview of what stood out among the over two thousand answers given in response to this survey. That said, due to the sheer volume of answers, I could not read every single one in depth—however, I did skim all of them, and some that stood out or were representative of several responses have been highlighted below. If you would like to see what every fan who consented to share their response had to say, you may view the full list of responses here. Note that these responses have not been edited in any way. This document may take a long time to load, as it is over 100 pages long.
(Warnings for mentions of suicidal thoughts in the following essay.)
Several responders loved the theme of choices mattering in Undertale. Whether people played the pacifist, merciless, or neutral routes, they enjoyed how the game reacted to their actions. For some, it even made them consider their own morality. One touching response explained the impact that the theme of mercy made on them. “I realized that Mercy isn't something that's given to those who deserve it. Flowey didn't deserve it. I don't deserve it myself. Shoot, we ALL need Mercy in our lives.” Many fans left similar comments about how the themes of Undertale made them better people.
Undertale changed how its fans treat others, and it also changed how fans treat themselves. The theme of staying determined and the messages of hope in the game were a light to a very large portion of fans. I cannot list all of the fans who said that Undertale helped them out of a dark place, or that they would not be alive if not for Undertale. “DETERMINATION became a metaphor for not killing myself at a really rough time in my life and I’ll always cherish that. Undertale isn’t afraid to go to really dark places but at the same time holds on so tight to its hope.”
Undertale brought fans together in unexpected ways. Some said they met friends or significant others through the fandom. “I wouldn't have met my now husband without Undertale,” one fan said. A different fan who is non-native English speaking mentioned that the game and the fan community helped them to learn English.
It would be impossible to discuss Undertale without mentioning the fan community. Whether for good or bad, many responders mentioned the fandom in their responses. Overall the feelings towards the fandom seem positive, though many made references to “toxic” parts of the fandom without specifying which parts they consider toxic. Others rejected the idea of toxicity in fandom. One response said: “[SLAMS FIST ON DESK] I KNOW MOST PEOPLE SAY THE FANDOM IS TOXIC AND CRINGE OR WHATEVER BUT OH MY GOD. The Undertale fandom, both the UTMV and the actual UT fandom, has been so much fun to be a part of. I've met countless friends because of our shared interest in something related to the game! The art people create can be breathtaking and so inspirational, and the fanfics are so so good!! I've seen people write incredible things for this fandom and it's what made me continue writing!”
One thing that makes the Undertale fandom unique is the way it embraces various AUs. Some fans are tired of AU content, but the majority of responses show a love for the creativity behind AUs. “Roll your eyes at the 50th AU Sans all you want, it's encouraging people to step outside the boundaries of fanart and pushing people to make their own ideas! I mean, hell, it was how I gained the confidence to start making my own original content.” The lack of a judgemental atmosphere seems present in the AU community, according to the responses we saw. There is an interesting balance between AU and canon (sometimes referred to as “classic”) content that another responder pointed out: “The fandom helped keep the game alive all these years, with all of its AUs. Although personally, I always enjoyed AUs that kept characters as close to the classic material as possible (dancetale, outertale) I do appreciate the creativity of the fandom. They almost created entirely new stories with new characters of their own! If it weren't for those people, the Undertale fandom would have probably not been as active as it is now. I do feel like we're getting a resurgence of classic content now too! (In 2021)”
Regardless of the many AUs the fandom has created over the years, the original game of Undertale still feels like home for many fans. They wished they could reclaim the feeling of playing the game again for the first time, but even though we can’t reset time in real life, there is still a special feeling for fans each time they play Undertale. One fan said, “Even the best fics I've read can't capture that feeling of nostalgia/almost-"coming home" that comes with hearing the music and talking to the characters.” This feeling is one that can be cherished time and time again. In the words of another responder: “It always feels welcoming like home or like comfort food that I never grow tired of no matter how many times I go to it.” Others pointed out the strength of the found family trope in Undertale, which likely contributes to this feeling of “home” as well.
As mentioned briefly earlier, the music is part of what makes Undertale feel like home for fans. Even when responses focused on other aspects of the game, many would throw in a comment about the soundtrack at the end. One comment focused on the music said “IT'S SO GOOD like I will literally go through the entire thing over and over and not be bored with it. It makes my monkey brain so happy you have no idea.” Like with the game itself, the music has incredible replay value, an amazing feat considering most of the tracks use the same few motifs. “I think what I like the most about Undertale is how the music attaches you to the story,” another responder said. “They're simple melodies that stick with you throughout the whole game, and they can remind you of both good and bad times.”
If the music sticks with fans in their hearts, then the game’s lore sticks with fans in their minds. Even six years after the release of Undertale, fans are still creating new theories and digging up new secrets. The way the game breaks the fourth wall in particular intrigued many fans and has stuck out through all these years. The awareness that the game shows for the RPG genre makes it memorable. The game plays with the player’s expectations and turns them on their heads, all while reminding the player that they’re in a game. There are few other games that do this on such a large scale, so it’s no surprise that fans cite this as one of their favorite things about Undertale.
Lastly, the LGBT+ representation in Undertale has been a huge draw for fans. Especially in 2015, the sheer volume of non-cishet characters was unprecedented, as one fan pointed out: “It's practically unheard of to see so MANY from just one source, especially during its heyday in 2015-16. Hell, you can't even GET the true pacifist ending without helping two gay couples hook up. It's really nice to see all of them being accepted for who they are and not judged for their sexuality or gender, at least in-canon.” The LGBT+ cast including Frisk, Chara, Napstablook, Monster Kid, Mettaton, Alphys, and Undyne each connected with fans in unique ways. It’s clear how important this is from responses such as: “There are canon nonbinary characters 🥺. i have never seen representation of myself before.” “It made me gay and trans so thanks for that.”
Once again I am overwhelmed with just how much there is to say about Undertale. One responder really understood when they compared Undertale to an iceberg, explaining that there are so many layers to the game that there is something for everyone: “everyone can find something to enjoy in the lore/game regardless of what kind of fan they are! Being able to appeal to various types of fans—from simple happy shipper people to deep dive lorediggers—is the mark of the coolest games!” I would have to agree with them.
It’s been six years, and despite everything, it’s still you. Thank you for reading, participating in this survey, and above all, staying determined.
Highlights:
DETERMINATION became a metaphor for not killing myself at a really rough time in my life and I’ll always cherish that. Undertale isn’t afraid to go to really dark places but at the same time holds on so tight to its hope.
I think the coolest thing was having the opportunity to watch the AU community grow from its bare roots. It's nearly insane how big and complex it's gotten, unlike anything I'd ever seen before. Roll your eyes at the 50th AU Sans all you want, it's encouraging people to step outside the boundaries of fanart and pushing people to make their own ideas! I mean, hell, it was how I gained the confidence to start making my own original content.
i love how the lgbt rep is so naturalized... there are just gay people! and its nobodys business!
The music is my go to answer, but what I really really REALLY love is how the minor characters have so much personality to them when you talk to them. They aren't incredibly important to the overall story, but they're all so likeable and diverse that you just can't help but like them immediately!
I think it was the first videogame I have played that broke the fourth wall that much. Of course there has been other videogames that broke it but just for one or two tongue-in-cheek jokes. The guilt of killing mama goat was also something intense as well that I appreciated as an experience and that I didn't think a videogame could cause on someone.
I love how no character can be seen as completely bad! Everyone builds up Asgore as some horrible villain, but he turns out to be a 'fuzzy pushover' who's broken and just wants his family back by the time you meet him. Then you think Flowey's an irredeemable killer who engineered the suffering of the monsters across many timelines, and he is... but he also used to be the kind and beloved Prince Asriel Dreemurr, traumatized by his death and subsequent rebirth, projecting his best friend onto you.
The fact that choices matter in the game. Your first playthrough and getting the golden ending for the first time. I can never replicate those feelings again, wish I could erase my memories and replay the game from the start.
I wouldn't have met my now husband without Undertale.
(Toxic parts of the fandom aside) The community is possibly one of the kindest I've ever met. Cringe culture is completely dead, and I feel like I can be myself. I felt a very close connection to many of the characters, and I loved consuming content about them when I was in a rough patch in my life.
just everything, the whole game has just impacted my life so much. i know it sounds really lame, but when the game first came out, i would purposely put my hands in my pockets and sway slightly, like sans' idle animation. of course i dont do that anymore haha, but undertale still really impacts me to this day, and i wouldnt have it any other way :)
it made me gay and trans so thanks for that
I realized that Mercy isn't something that's given to those who deserve it. Flowey didn't deserve it. I don't deserve it myself. Shoot, we ALL need Mercy in our lives.
The thing I love most about Undertale is no matter how many times I play or watch a playthrough it always makes me genuinely happy. It always feels welcoming like home or like comfort food that I never grow tired of no matter how many times I go to it. Toriel still makes me feel all warm and cozy in her home, the Skelebros always make me laugh, and I still cry on the inside watching Frisk comforting Asriel. And on the flip side the No Mercy run still invokes the negative emotions in me as well. In short Undertale just feels like a second home to me and I always wish I could stay.
The reader inserts are my favorite way to decompress after a hard day
I think Undertale helped me discover my love for 8-bit games, and made me realize how IMPORTANT music is in video games.
the worldbuilding and character design are my favorite parts of the main game apart from the music! I’m also a huge fan of the random AU music- not for like underswap or underfell i like the stuff where someone makes a megalovania for a random au where gru from despicable me replaces sans as the character. i think its funny
Just... the vibe, honestly? Even the best fics I've read can't capture that feeling of nostalgia/almost-"coming home" that comes with hearing the music and talking to the characters.
there are canon nonbinary characters 🥺. i have never seen representation of myself before.
[SLAMS FIST ON DESK] I KNOW MOST PEOPLE SAY THE FANDOM IS TOXIC AND CRINGE OR WHATEVER BUT OH MY GOD. The Undertale fandom, both the UTMV and the actual UT fandom, has been so much fun to be a part of. I've met countless friends because of our shared interest in something related to the game! The art people create can be breathtaking and so inspirational, and the fanfics are so so good!! I've seen people write incredible things for this fandom and it's what made me continue writing!
There's a scene where Frisk (the player) is going towards what is presumably going to be their death. They will fight Asgore and he will use their human soul to break the barrier and free his people. The music, despite the player's impending doom, is... triumphant. You are not the triumphant one here, and yet, the score invites you to experience the monsters' joy and happiness as they tell you the tale of their subjugation. The monsters are going to be free. This is their victory, but they don't hate you or want you to die. They're just... happy. That scene has always struck me very deeply. I feel it represents the best parts of Undertale.
I loved how well thought out the Geno route was. It really made me feel like I was doing something horrible, and the characters were very obviously reacting to dire circumstances.
I dunno? I like Undertale for it's characters, story, music, secrets and many more. I am not good with Headcanons but I also like the neutral endings and how different they can depending on who you spare and kill
I was very bad at english before, i thought i couldn't progress because i was very shy and not confident. But my sibling and i wanted to have the best experience with this game so we wanted to play it in english. It's this game and the fandom which helped me to make huge progress in english !
THE SOUNDTRACK. IT'S SO GOOD like I will literally go through the entire thing over and over and not be bored with it. It makes my monkey brain so happy you have no idea.
to avoid writing an essay i will say one word. Mettaton
It is like Toby specifically made the games to fit the iceberg meme and it's awesome, everyone can find something to enjoy in the lore/game regardless of what kind of fan they are! Being able to appeal to various types of fans - from simple happy shipper people to deep dive lorediggers is the mark of the coolest games!
I love almost everything about Undertale as a game on its own. The music, the art and especially the characters and how they interact. They made me feel at home. Undertale means a huge amount to me. (I even got a tattoo of the castle when you and MK walk together!) The fandom helped keep the game alive all these years, with all of its AUs. Although personally, I always enjoyed AUs that kept characters as close to the classic material as possible (dancetale, outertale) I do appreciate the creativity of the fandom. They almost created entirely new stories with new characters of their own! If it weren't for those people, the Undertake fandom would have probably not been as active as it is now. I do feel like we're getting a resurgence of classic content now too! (In 2021)
the mystery. toby fox refused to give answers to anything and i think thats very sexy of him.
I just feel guilty for liking it so much when I'm in my 30's. But I recently got diagnosed with ASD, so I guess it explains things a bit. Many ppl consider Papyrus to be neurodivergent, and some adult fans are too, so seeing that makes me feel a bit better.
i think about "Despite everything, it's still you" everyday of my life.
I like how it's just as funny as it can be serious. All routes are this way. I laughed as much as I cried when I played the Pacifist route and then once I opened the game again and Flowey was telling me to let them be happy, I immediately turned off the game. I somehow felt bad.
The Found Family Trope
The True Pacifist Ending is just...man. And the fanworks about saving everyone even when the game doesn't let you? MANNNNNN
I think what I like the most about Undertale is how the music attaches you to the story. They're simple melodies that stick with you throughout the whole game, and they can remind you of both good and bad times.
there's honestly a LOT to love about this game, but i think one of my favorite things about it is just how many lgbt+ characters there are??? i can think of alphys, undyne, frisk, chara, mettaton, napstablook, monster kid, asgore, mad mew mew, the dress lion, the royal guards, and arguably even papyrus off of the top of my head, but im sure i'm forgetting a few from just undertale alone (there's even MORE in deltarune)!! it's practically unheard of to see so MANY from just one source, especially during its heyday in 2015-16. hell, you can't even GET the true pacifist ending without helping two gay couples hook up. it's really nice to see all of them being accepted for who they are and not judged for their sexuality or gender, at least in-canon.
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[Image description: A wordcloud in the shape of the capitalized word UNDERTALE. The text is white on a black background, and uses the font found in the game. Some of the most visible words are: Game, Love, Music, Life, AU, Store, Friend, and Feel, which represent the most common words in the essays people wrote about their love for the game. End of ID]
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Why I don't like traumacore: A sourced masterpost.
This is something I've been asked a few times, and often the argument used to support traumacore involves art therapy. I figured I'd make a full post explaining in detail why I believe traumacore is often harmful to both the creator/poster and to the viewer. This post will be long; I apologize, but I wanted to make everything as clear as I could. Sources are cited or linked throughout.
Trigger Warnings: Discussion of traumacore, the messages and imagery used within the traumacore genre. Self-harm is mentioned, and suicide is very briefly mentioned as well.
Traumacore is not art therapy, nor is it therapeutic as a whole.
The type of traditional art therapy that traumacore is most similar to would be collage art, which involves creating something through the collection of other images and quotes. However, a notable difference between traumacore and art therapy is that art therapy is undergone with a licensed psychologist; the art is created in order for the psychologist to talk with the patient, figure out the underlying emotions that the art represents, and then work with the patient on how to replace the harmful or negative emotions like shame, fear and disgust with more positive ones. Art therapy is designed to help the psychologist guide the patient towards acceptance of their trauma, which can then allow them to work on healing.
To quote this psychology today article, “No artistic talent is necessary for art therapy to succeed, because the therapeutic process is not about the artistic value of the work, but rather about finding associations between the creative choices made and a client's inner life.”
To go further back, Margaret Naumberg (regarded by many as the mother of modern-day art therapy), used the technique of art therapy to promote introspection in the client. A quote from one of her books, “Dynamically Oriented Art Therapy: Its Principles and Practices”: “Whether trained or untrained individuals have the capacity to project their inner conflicts into visual form. In this approach, the therapist withholds interpretation, encouraging clients to discover what their picture means to them”.
This is where my issues with traumacore as an aesthetic begin. The vast majority of the traumacore content is not based in the idea of creating the images so as to examine the underlying feelings or undergo self-examination; it’s vent art made purely to be posted and then left.This is not the same thing as art therapy, which is based on the principle that the art should be looked at and thought about by its creator and a therapist to uncover what lead to its creation.
Venting in this way may provide temporary relief, but does not contribute to healing in the long run – as this study on art therapy as a venting method in adolescents says, the art “allows both therapist and client to better address the problem”. In addition, studies have found that venting alone does not cause the emotional distress surrounding a big event (such as a traumatic experience) to go away or even diminish - the benefits can be useful, but are often only temporary. (Links One, Two).
It's also been found that venting can elicit strong emotional responses in the listener; depending on circumstances, hearing someone else vent about a negative event may produce negative feelings in yourself.
(TW for this paragraph: Discussion of traumacore, abuse mentioned, blood and gore mentioned) This is particularly true with traumacore: The messages displayed are often entirely based on the worst things that can happen to a person, and will also speak directly to the viewer. Messages like “It was all your fault”, “I ruined everything”, “I can’t take this any more”, or sometimes depictions of innocent-looking things (like toys) surrounded by blood, gore or distressing wording are naturally going to cause people with trauma based in those things to be triggered. The language used can often mirror that used by abuser(s); of course that would be triggering to someone who has suffered abuse and trauma.
I myself write poetry about the worst things that have happened to me, and I then discuss these with my therapist. If I were to post it, it would be upsetting and triggering and distressing by nature, because of the very content of the art form. The same applies to traumacore.
There’s also the issue of how traumacore is often paranoia- or delusion-inducing in those with psychosis. Even traumacore that is not created by people with psychosis will display psychosis-triggering imagery or wording. Examples of this is linked here: (Trigger Warning: this links to a post with traumacore that contains religious imagery, delusional thinking and potential paranoia-inducing content as an example.)
This isn’t something that can be excused by trauma, venting, ""art therapy"" or anything else. It’s just ableist. It’s actively damaging to trauma survivors as a whole, and especially to psychotics (such as myself) – whether they are trauma survivors or not. There is no excuse for it.
To summarize:
Traumacore, on the face of it, may come across as a weird-but-useful coping mechanism taking inspiration from the psychological technique of art therapy. The reality, however, is that traumacore is not art therapy at all; it is inherently vent-related in nature with no focus on introspection, and as a result can be incredibly damaging. Traumacore often focuses on the messages of the abuser, or on the shame related to having trauma, which – rather than removing power from these – actually reinforces those negative messages through the nature of repitition, and therefore the negative experiences and emotions surrounding those messages. Even going off personal experience alone, I myself along with a number of other trauma survivors I have spoken to have had all sorts of awful reactions to seeing traumacore, including flashbacks, panic attacks, sudden suicidality, and psychotic episodes.
Now, does this mean all trauma- or vent-based art is harmful? No. Lots of art can be created out of negative experiences – as mentioned above, I myself write poetry.
Does it mean that the traumacore, whilst a potential temporary coping mechanism for some trauma survivors, can be incredibly triggering, destructive and distressing to those with trauma and/or psychosis? Yes.
If you want to vent your trauma, there are healthier and better ways of doing so than traumacore. I would say that it’s a coping mechanism in the same way that physical self-harm is a coping mechanism; just because it provides temporary relief does not make it healthy, good or worth promoting under any circumstances.
If you want to take a closer/more in-depth look at actual art therapy, my personal favourite book on the subject is "The Art and Science of Evaluation in the Arts Therapies: How do you know what's working?" by Elaine and Bernard Feder. It goes into what the basic principles of art therapy are, and how art therapy can be used most effectively. In my opinion it's also written in a way that's easier to understand than some of the heavier psychology books.
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not-poignant · 3 years
Note
Have you ever considered getting an agent and sending your stories to traditional publishers?
Oh this is a great opportunity to talk about country differences in publishing and why queer romance and erotica publishers don't have agents (overall) and only do indie publishing (overall).
*
Firstly I'm going to assume we're not really talking Fae Tales here (or maybe we are?) Fae Tales is already a clusterfuck for traditional publishing, for many reasons. Not to mention that if a traditional publisher took up any of Fae Tales, I'd have to remove it from AO3, and I'm not comfortable with that.
But, more importantly:
1. I'm going to assume you're either a) from the US or b) only know about US publishing because actually authors having agents is very country specific and the vast majority of countries don't work via this model. Australia has very few literary agents in proportion to writers, and most authors here can get traditionally published with local publishers without an agent. Our system is designed to work without agents, and the growth of agent representation is a relatively new field. Unfortunately because most of the world's agents are in the UK and US, this means those agents are oversaturated with offers from all around the world, they are basically handling all of the world's authors, not just those from the UK and US.
2. Getting agented with a US agent often means, inevitably, getting mostly pitched to US traditional publishers, which means editing all of my work to make it US grammar and spelling. This would be weird with Perth Shifters, honestly.
3. While there are a lot of romance agents in the world, there are almost no erotica agents. The romance agents who say they pitch erotica usually mean they pitch high heat romance. I write explicit erotica. Editing Game Theory down to only 1-3 (or even 3-5) sex scenes would be kind of hilarious, honestly. But not very realistic to my style of writing. The reasons for this are quite basic: Erotica often gets delisted from searches on distributors and is considered taboo. It doesn't have the same reach, and isn't as marketable in the trad pub world.
4. And even though there are some erotica agents guess what they overwhelmingly publish? Did you guess heterosexuality and M/F! Because that's what they pitch! This is a numbers for numbers game, m/f just sells better (don't worry, I'll get to my measly profit margins in traditional publishing soon, to make it extra depressing). I know - of about 200 m/m authors - only one who has an agent, and that's because they stopped writing queer romance, and started writing queer 'other genres' like fantasy and magical realism. Most of the most well-known m/m authors in the world do not have agents. (Don't get me started on the amount that have left traditional publishing for myriad reasons).
5. Um. Money. Money is a big one. Okay so let's talk money, right?
When I self-publish through Amazon and Draft2Digital, I make around 70% off the list price of my books. (It's only 35% in certain circumstances).
When I publish through a traditional publisher, I make around 15-25% off the wholesale price of my books. I don't make 15-25% off what my readers pay.
When an agent represents me to a traditional publisher, they make a further 15-20% off all royalties (and potentially commissions) of my books.
I'd just like people to really sit with that difference in profit between a) self publishing, and b) publishing through a traditional publisher and c) then also having agent representation.
Agents need to get paid. And since they only take a 15-25% cut (it can add up though), they need to make sure the books they're representing have the widest reach possible so they can move the largest amount of units possible. This means in many cases, not taking risks on queer lit when you can take risks on straight lit. It means not taking risks on queer erotica, when a soft straight romance is not going to be delisted from search on Amazon and Apple. There are exceptions to the rule, but those exceptions are often overwhelmed by hundreds if not thousands of pitches a year.
But for an author to actually make money in the traditional publishing system, especially when represented by an agent, they usually need to be writing super mainstream stuff. I am super not doing that.
And finally 6. Time. Traditional publishing can take between 2-4 years from accepting a book to actually publishing it. Some authors do really well on this model, as a serial writer, I don't.
***
There are absolutely pros to being agented, especially if you write mainstream heterosexual fantasy, science fiction, horror, romance, etc. Agents often have better pull with traditional publishers and a good agent can negotiate better contracts, and often a better commission (though I want to be clear that many traditional publishers don't actually offer commissions to new authors anymore).
However, there are many reasons why the vast, vast majority of m/m authors in particular not only don't have agents, but also are stepping back from traditional publishing. These are just a few.
So the answer to your question is: Yes, I have considered it, and I went with 'not for me, thanks!'
(Also I am actually traditionally published re: both short stories and book covers, and am pretty familiar with the world of traditional publishers both through personal experience and through author friends and cover artist friends. More people than ever in the past 20 years have been pulling out of trad pub and going to self pub for a lot of reasons, but money and 'I want to actually write what I want' are probably the biggest).
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dracosaurusrex · 4 years
Text
Kintsugi: Imperfectly Perfect (Draco x Reader)
“Kintsugi is the Japanese art of putting broken pottery pieces back together with gold — built on the idea that in embracing flaws and imperfections, you can create an even stronger, more beautiful piece of art.”
- Tiffany Ayuda
Summary:In which Y/N teaches a broken Draco Malfoy how to mend himself and embrace the scars that haunt him.
Wordcount: 10.3k
Genre: Angst/Fluff; Postwar AU
Warnings: Descriptions of depression; self-degredation; sexual themes but no smut
A/N: Hi! This is my first time writing a postwar AU. I was always afraid of doing so out of fear that I would mistakenly portray Draco, but I guess this can be a rite of passage in a way aha. With that being said, here’s my attempt! I hope you like it :D Feedback is very much appreciated!!
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The sound of an alarm clock breaks the peace that had manifested within the darkness of the room. One eye creaks open, followed by the other, and a body raises itself to greet the day. 
The boy lifts his sheets gently, allowing the cold air to engulf his skin, to wake him, to pull him into the reality of yet another morning. 
The pads of his feet are the next to awaken as he hoists himself out of bed, meeting the frigid floor beneath him. He plods across the expanse of space, only to take notice of his reflection in the mirror.
Draco Malfoy, once boisterous, prideful, loud, and arrogant, had been reduced to a shell. One that lived by drifting through the motions of each passing day. It showed through the dark circles apparent under his eyes, the frown that resided on his lips, and his overall gaunt appearance. The thrill that was once characteristic of his youth had spilled through his cracks, leaving him empty and seemingly unrepairable; and no other perspective of his experience could convince him otherwise. 
The second wizarding war took too much from him so early on. It started with his father, the man he had ardently looked up to, who he desired so much to please. Lucius’s arrest put the young boy on the forefront of the Death Eaters’ activities, placing an unbearable weight on his shoulders. From that point on, it wasn’t long until the mischievous smile left him, only to be replaced with panicked eyes, increased stress levels, and absolutely no peace of mind. The boy had his entire life on a tightrope, constantly pulling strings to survive.
The result of such was the immense realization of guilt pooling from the sights of Hogwarts in shambles, the lifeless bodies of those he was once acquainted with, and the shame of literally walking away from it all. 
Nightmares were also frequent visitors. Besides those that embodied remnants of the war, Draco was almost always confronted by the tauntings of his wrongs: the way he poorly treated others, his stuck-up sense of superiority, the foul slur that he once used so freely--they all haunted him with no end, and all he wanted to do was take everything back. The boy has so often degraded his character since then, describing himself with words such as ‘worthless’, ‘loathsome’, ‘putrid’--the list goes on. He carried his beating heart as though it was dead weight, wanting so desperately to discard the regret that compounded on itself through the years. He was broken, and had no hope of being fixed. 
It was also needless to say that the family dynamic had changed for the Malfoy’s; especially since they often stayed within the confines of the property. Narcissa had been diligent in eradicating the place of all things that harbored any signs of Voldemort’s occupation--opening curtains, tending to her garden, changing up the plans for the interior design. Lucius, on the other hand, often occupied himself in his study, simply abiding by the plans for change that his wife had made. He still invested in his social connections, actively making donations to charities and hospitals that had been established as a result of the war. The act helped shed some light on their image, however any interaction that was to be made with the world outside was done through Draco as representative of the family name.
Fortunately, he managed to keep his mind silent in the mornings. As he walked through the vast hallways he would take note of the way light had poured into the manor, admiring the charm that it brought to its nooks and crannies. The quaint atmosphere that was characteristic of these corridors were peaceful, and managed to calm his thoughts albeit temporarily. 
As soon as he entered the dining room, Narcissa beckoned him to sit with her and his father. 
“Draco, darling, come have some breakfast.” Without much response, he obeys, taking the spot across from her. She placed his favorites on a platter, and observed him as he nibbled on the food in front of him. After several minutes of silence, she pulled an ivory-colored envelope from the pocket of her robe and slid it to him. With food still mounted on his utensils, the boy glanced at the gold details that embellished its corners.
“We’ve been invited to an art gala hosted by the Ministry. The details are inside.” She said.
“I’ll be sure to be in attendance, mother.” He confirmed before resuming his breakfast. The woman casted a worried look at him before turning to Lucius. Things could never go back to the way they once were.
--
The art gala was held on a Saturday evening, and Draco found himself standing in front of a finely decorated building. An air of aristocracy and luxury loomed within the environment--it was an energy that he had been surrounded by all his life. Large columns aligned its front. A red carpet stemming from the entrance had been rolled out, sweeping along a flight of stairs. Familiar faces of esteemed socialites were seen making their way up the steps. Banners had been hung, indicating the gala and a live auction as highlights of the day’s events. 
His only job was to engage in civilized conversation, connect with other high-standing figures, and expand the family network. Simply put, he was there to look pretty.
The feeling of dread overcame him at the thought of immersing himself in socialization. With a begrudging sigh, he straightened his back, briefly smoothened out his suit, and adjusted his cufflinks before trudging up the stairs. Eyes tracked his every step. Despite his emotional wellbeing, the boy still managed to clean up well, creating a facade to those around him. He didn’t bask in the glory, though. He knew he was handsome, he knew he was wealthy, but looks and money were no longer sufficient enough to help him tend to the emptiness he felt on the inside.
The gala itself didn’t begin until 6:00 PM, which was in an hour. Therefore, in hopes to kill time, Draco aimlessly walked through the art displayed for the auction to be held later that night. He carefully observed the numerous crafts with great scrutiny. Paintings were created with much detail--many of them embodying styles from the varying art periods. Sculptures paying great detail to the human body littered the main floor. Hand-crafted furniture were set on display as well, showcasing elaborate ornaments and designs. Mother would like these. He thought. He continued plodding across the exhibit, typically stopping for a mere minute for every submission before walking away. 
It was when he took sight of a humble set of ceramics that he actually stopped to stare. The collection consisted of bowls and pots ranging from small to medium sizes. However, what caught his attention were the traces of gold that coursed through their shapes. They took the form of cracks, which looked too beautiful, too flawless to be such--he couldn’t comprehend them ever being broken at all.
“Do you like them?” A light voice startles him from his thoughts. Standing next to him is a bright-eyed girl whose face he vaguely remembers.
“Y/N Y/L/N? What are you doing here?” He dismisses her question and looks at her with disbelief laced through his voice. The girl was in Ravenclaw when they were still in Hogwarts. Due to the difference in houses and friend groups, there was rarely any interaction between them. Nevertheless, he’s heard countless praises for her artistic talent even as a student, therefore reserved a tinge of respect for her reputation.
“Draco Malfoy! It’s been such a long time!” She beams at him. A breathy laugh escapes him as a polite smile settles on his lips.
“Definitely has been. Were you eyeing this set as well?” He glanced back at the ceramics, contemplating on bidding for them in the auction. The sight of them evoked a warm, admirable energy within him, as though they called for his presence.
“Heavens, no. I actually made them.” Y/N took notice of the way he glanced at them, and shyly rubbed the back of her neck. The boy turned to her with eyes widened in awe of her brilliance—the smile of politeness immediately transitioning to one of sincerity.
“You made these? They’re beautiful!” The comment brought heat to her cheeks. 
“Draco, please. You flatter me so.” 
“I’ll be taking these home without a doubt.” He reassures her. In the moment that he says so, he immediately takes notice of her appearance. Her hair was slicked into a low bun. Her makeup gave her a pleasant dewy look. Gold accessories accentuates her deep emerald evening gown, which only emphasizes her curves as it flows down her body. He couldn’t recall her ever being attractive when they were students—she had always been clad in blue. But, tonight proved that green was definitely her color.
“You look lovely, by the way.” He complimented as his eyes glossed over her. She bit her lip in response to the butterflies that formed in her stomach.
“You always had a way with words didn’t you, Malfoy?” The melodic laugh that she produced, in turn, caused his heart to skip a beat.
“I admit I was a prat, but I’m not joking around this time.” The girl let out another giggle before placing her hand on his shoulder and giving it a quick squeeze. 
“I think you look rather dashing yourself. Unfortunately, though, I have to get going. I’ll see you around?” 
“It would be my pleasure.” Draco watches Y/N’s figure as she walks away. Before she goes any further, she looks over her shoulder and says, “Good luck with the auction!” 
With a small wave and smile, the boy is left in a lighter state.
The gala came and went with Draco thoroughly exhausted from the copious amounts of socialization. Questions regarding connections to his father were asked, business cards were exchanged, and flattery and compliment was a common occurrence amongst these interactions. Nevertheless, the boy’s energy especially drained from the intensity of the auction that occurred towards the end of the night. All the art pieces were valuable and beautiful, however it was only then that he realized that he wasn’t the only one drawn to Y/N’s work. Competition for the highest bid was at an all-time high as number paddles were desperately raised for every price announced. His heart clambered in his chest as the thought of keeping the ceramics seemingly slipped from his grasp. 
“Highest bid for 80,000 galleons! Do we have any takers?” The auctioneer announces. Draco waits for a second to see that no one has raised their paddles. Within the next, he lifts his own confidently. 
“We have a bidder for 80,000 galleons! Do we have any more bidders? No?” At this point, adrenaline coursed through his veins, beads of sweat had formed and fell, and the grip on his paddle tightened, leaving marks on his hand.
The auctioneer proceeds to announce the final countdown, “Final bid for 80,000 galleons! 1, 2, 3, sold to Draco Malfoy!” Relief overcame him while congratulatory praises were given by those nearby. He catches Y/N’s gaze from afar, and throws her a wink, signifying the resolution for the chaotic night.
--
As attendees began to file out of the building, the boy waited in the hall to collect his reward, filling out the form that confirmed the amount he had to pay. With his attention drawn to the slip, he fails to notice Y/N’s presence beside him. She looks over his shoulder, eyes widening at the amount before looking away to suppress the smile that threatens to form on her lips. She never really gave much monetary value to her art before; each one was produced as a product of passion and love. However, the expression that it first brought to Draco’s face, in addition to the amount of effort he put in to attain them, reassures that her work will be well taken care of. She momentarily stares at his broad shoulders before gaining the courage to speak.
“Congratulations!” She says, startling him once again. He takes a second to collect his breath before looking up at her.
“Do you plan on giving me a heart attack, Y/L/N, or is it in your nature to be overly enthusiastic?” The shameless smirk she has on her face, prompts him to release a chuckle. He stands up straight as soon as he signs the piece of paper, engaging his line of vision with hers.
“The way you respond is not my fault, Malfoy.” She answers, playfully shoving her index finger towards his shoulder. He grabs her wrist, and the warmth from his hands, accompanied by the flirtatious gleam in his eyes, prompts her to cast the same expression. She shoots him a coy smile before he releases her from his grasp.
“Would you like to accompany me to the front?” He asks.
“That’d be lovely.” The pair approaches the stage where the volunteers greet them both. They present his items upon confirmation, and proceed to wrap each bowl individually. He lifts one of the unwrapped pieces to his eyes, examining the gold details.
“How’d you manage to pull this off?” He asks, impressed by her craftsmanship.
“It’s a technique called ‘kintsugi’. I learned it while living in Japan for a while after the war,” She says, reaching her hand out for it. He gives it to her.
“You know, these pieces were never supposed to be auctioned off in this gala,” She explains as she delicately traces the lines, “They were so damaged. You can even consider them to be broken beyond repair,” Draco observes as she lifts it to her eye level.
“But obviously, when pieced back together—with all their cracks emphasized by the gold—they have much more value and beauty,” Y/N gives it back to Draco, and he takes it gingerly.
“However, It took a long time for it to come out that way. When you examine the piece before its repair, the first thought in mind would be to discard it. After all, why would anyone bother mending a broken bowl?” She meets his eyes once again.
“These cracks would typically be considered flaws, but at the end of the process the piece is still whole—I’m still whole. They mean a lot to me, and helped me heal from the war and all.” Her line of sight drifts towards the end of her statement, yet the boy catches himself appalled by the passion in her voice. He didn’t expect her to speak so openly, yet the words that flowed from her mouth touch him in a way he can’t comprehend. For once he feels a glimmer of hope budding within. For once, inspiration meets him, and he doesn’t want to lose that feeling she effortlessly provided. 
“I’ll make sure to take great care of them.” He says with much sincerity.
He places the piece back onto the table, and turns back to Y/N to see a sweet smile on her lips.
“I have faith you will.” A knowing look is shared between them--one that makes both hearts flutter in longing to see each other again.
“Do you think we can keep in contact? If it’s alright with you that is. I’d like to become more familiar with this art technique.”
“The Slytherin prince wants to keep in contact with me? Consider me wooed.” Draco rolls his eyes and chuckles at the old title. Before he could respond, she speaks again with more seriousness, “I don’t usually accept visitors in my studio, but I’ll make an exception for you. You can come by sometime, if you’d like.” 
A genuine smile appears on his lips for the second time that night. Out of all the individuals he exchanged contacts with, she by far had been his favorite. He ensured to send her an owl to confirm their meeting, hoping to do so some time next week. 
As they part, she turns back one more time, and calls out to him, “Draco,” The sound of his name perks his head upward
“You should smile more. It’s a lovely sight.” Before he could see her face erupt in a blush, she apparates away. With his new belongings in hand and an obvious grin, he too returns to the manor, feeling elated for the first time in a long while.
--
It was nine o’clock by the time Draco apparated home. Narcissa immediately took notice of his change in aura much to her relief.
“How was the gala, dear?” She asks.
“Quite pleasant this time around, if I’m being honest. I won these at an auction.” Draco stated as he props the box on top of a table. His mother approaches him, attention drawn to the objects when he reveals the contents inside.
She gasps, “Oh my stars, they’re beautiful.”
She picks one up delicately. The expression she had on her face was very much identical to the one he sported when he came across them the first time.
“I knew you’d like them. The artist was a fellow classmate of mine at Hogwarts.”
“Oh? Who is it? I would like to see more from this artist.”
“Her name is Y/N Y/L/N. Quite brilliant she is.” Mother’s instinct told Narcissa that this girl had her son taken aback. She saw it through the pleasant expression that graced his facial features, which contrasted greatly to the gloomy air that usually accompanied him. Furthermore, there was a decadent tone in his voice, a sparkle in his eyes, and a slight smile present when her name rolled off his tongue. She decided to probe a little bit more.
“House?”
“Ravenclaw.” He responds.
“Very fitting. The craftsmanship in her work is amazing,” The woman’s eyes marveled at the gold.
“How is she?” She asks. The question catches the boy off guard.
“Pardon?”
“How is she doing? Has she been okay since the war?”
“We didn’t touch upon it too much. Although, she mentioned that creating these has helped her heal.” 
“You mean to say that these were broken at one point?” 
“Precisely. She mended them.” At this point, Narcissa was quite taken by the girl as well. 
“You should invite her over one of these days. I’d love to have a cup of tea with her.” Draco quirked a brow at her.
“You’re not going to ask about her blood status?” 
“I would’ve known she was a pureblood from her last name, but times are changing aren’t they not?” Narcissa flashes a tightlipped smile towards her son, to which he responds with a nod of understanding.
“I’ll be going up then. You can keep that one mother. You seem to take a liking to it.” Draco turns on his heel at the end of his statement, carrying the box of ceramic goods under his arm. He wouldn’t acknowledge that times are changing. However, tonight has been the only instance he had felt his life shifting  —from the way he reunited with Y/N, to the way his mother spoke. It was a step forward to redemption, and he felt a little more willing to see where it would go.
The boy sat on his bed, deep in thought. With moonlight shining upon him, he delicately traced the golden lines that streaked the small bowl in his hands. Then with much hesitation, he rolled up his left sleeve and began tracing the blaring curves of the mark that stained his porcelain skin. Its presence resembled shackles that have been chained to his ankles, and the weight of the memories caused him to grimace. However the budding warmth that had seeped within him soothed the negative sensations. Heart palpitations of regret transformed into those of hope. Furthermore, recollection of the girl’s words rang through his mind. It led him to wonder if piecing himself into something better would ever be a viable reality—a dream so tempting to pursue that he brought himself to his desk to start a letter addressed to her.
--
Y/N awoke to a tapping noise on her window. With heavy-lidded eyes, she peeks through her curtains only to be met by an eagle owl. Its wide orbs stared directly at her, and attached to its beak was an envelope. She recalled the conversation she had with a certain platinum-haired boy from the night before, and immediately jolted upward, pushing the window open to let the animal in.
“Do you belong to Draco, love?” It perches itself on her shoulder, and drops the envelope into her hands. A wax seal presents itself with an ‘M’, confirming her inquiry. She opens it with much carefulness, and pulls out the letter inside.
Y/L/N,
How does this Thursday sound? 5:00?
DM
The girl chuckled at how straight-to-the-point he was, while her mind flitted back to their school days. She had always felt neutral about him. In contrast to popular belief, she didn’t think he was quite bad. Despite the harshness behind his actions, his eyes always maintained an undertone of fear. Upon the revelation that the boy was indeed a death eater, the title itself wasn’t what stirred her. Rather, it was the incomprehensible experience that she could merely picture him going through. She was there when he crossed sides. She was no stranger to the distraught look on his face--fear had overtaken him even in that moment. He might’ve been flawed, but it wasn’t without reason.
A cry from the owl broke her out of thought. “Impatient are we?” It blinked in response. Not wanting to keep the bird waiting any longer, she pulls out a piece of parchment and begins to write a response to the letter. 
Y/N inserted the parchment into an envelope, sealed it, and handed it to the owl only after she gave it a treat. As she watched it take flight from her window sill, she contemplated more on the boy. ‘Kintsugi’ the art of broken pieces and precious scars. As thoughts of him lingered, she began to wonder if how he fared ever since the war had drawn to its close. Before she knew it, she carried along with her work, totally occupied with the image of him in mind.
--
Draco’s heart beat like a drum when he skimmed through the contents of Y/N’s response. The feeling of nervous excitement erupted within his stomach up until the moment he stood on her doorstep. Besides the instances in which he’d gone out for his parents, it had been a long while since he stepped foot outside for himself. He took sight of the sheet of clouds that blanketed the sky, the small plants that were scattered on her porch, and the movement of the curtain as wind blew through her open window. 
Mere seconds of waiting were filled with more self-doubt as he tugged on his left sleeve, clenching his forearm soon after. Not much could be guaranteed from this meeting. For all he knew, this might’ve been a one a time thing. However, such thoughts were casted aside once he was greeted with Y/N’s glowing smile.
“Draco! It’s so nice to see you!” She stepped aside to let him in, “Please come in.”
The boy greets her, and looks around her small space. He indulges in the glimpse of her expressive decor--somehow they represented the life that she had built and created for herself over time. 
“Darling, your jaw is going to fall off,” she chuckled, “Come, the studio is in the back.” The girl gestures at him to follow her, and is met with a small building stationed behind the main house. The image of shelves fills his view upon entering. On them were stacks of cracked ceramic—some in large pieces, others in small. Towards the far corner of the room was a pottery wheel, and opposite from it was a small gas kiln. In the middle was a table space with various tools, brushes, lacquer, and gold. The room was as neat as it could be, much to Draco’s surprise.
“This is me.” Y/N turns around with her arms spread out. She then proceeds to pull a stool out for the boy and urges him to sit. He does so, and she stands in close proximity to him, leaning on the table for support.
“I was actually working on a piece before you came.” The girl points to her current project—a vase whose cracks have already been bound.
“What’s the process like?” He asks
“It’s much longer than you think. I learned how to do it the traditional way in Japan, and I haven’t deviated from it ever since.” The boy quirks a brow.
“You mean to say that there are faster methods?”
“There are, however it’s the process I appreciate the most I suppose. Mending takes time after all.” Y/N, who had been looking down at her feet, glances up at him to see his brows furrowed inwardly. 
“Don’t you get impatient?” She nods in reminiscence.
“I used to in the past, but all things worth anything take time, right?” They stare at each other for a moment. Draco, who has longed for the feeling of redemption, looked into the pure intent within her eyes. The silence prompts her to slip a small smile at him. 
“How about you, Draco Malfoy? How have you been?” There it was: The question that he could never answer (not truthfully anyway). Despite being in the center of all his thoughts, he hadn’t developed the courage to face them properly. He was stuck in a routine of living that provided a false sense of security. However, the present brought him to the realization that he had never been secure--not with himself.
“Not as good as what people see at face value.” He said simply.
“I never would’ve thought. Although, I suppose it just shows that we can never truly judge others, huh?”
“Yes, definitely.” He allowed his view on her to linger before speaking again.
“I actually wanted to see the way you worked.” It was her turn to quirk a brow at him.
“And why’s that?”
“To see the mending process.” Y/N remained silent as she analyzed the longing look in his eyes. His silvery orbs conveyed volumes of a history that was left unspoken. 
He continued, “I want to believe that broken things can be mended.” The determination in his eyes reminded her of why she began learning kintsugi in the first place. Behind the determination was hope that longed to be born to fruition. 
“I have one condition,” she said. His eyebrows arched in response.
“You can watch me, but you have to do some mending yourself.” She stepped away at the end of her statement and reached for something on her shelves. When she came back, she grabbed the boy’s hand, and placed a small bowl in his palm. It was a simple piece--still intact--taking on a warm, grey sheen. He looked at her with confusion, only to be met with seriousness. 
“Kintsugi begins when something breaks, and it focuses more on the beauty of the process rather than the outcome. That being said, it requires a lot of patience and acceptance.”
“I’m not an artist, Y/N. It won’t be perfect.” The girl takes hold of his other hand, and cups it within hers firmly. 
“It doesn’t have to be, Draco. The process belongs to you. You just have to trust yourself.” She said earnestly with her grip on him tightening. The warmth from her hands emanated through his skin and into his chest. She stood so close now, her head tilted upward to meet the uncertainty on his face. It made him feel vulnerable, but he stared back into her eyes with much resolve. It was an answer as it is.
Y/N gave him a reassuring smile and stepped away from him.
“I want you to drop that bowl. You don’t have to smash it, just let it fall.” Draco shifted his glance and looked at the bowl hesitantly. After a couple of seconds, he releases his hold, and allows the piece to slip from his fingers. His eyes were trained on it as it fell through the air, meeting its fate with a shattering sound. The bowl that was once intact was now in pieces on the floor, eliciting a familiar ache within him. It had split into five--a large one, one medium, and three more that were much smaller that comprised the object's rim.
As he bent down to pick up the pieces, a new wave of ambition overcame him. Each chip was picked up with much mindfulness, with responsibility, with purpose. When he stood up again, he began to perceive them as a reflection of himself, and gently placed them on the workbench.
Y/N, who witnessed the entire scene, smiled when Draco turned to face her. Her lips were pulled up gently, sweetly, and it evoked rosy feelings inside him. The boy eyed her as she went back to the shelf.
“How do you feel?” She asked. Her back was turned to him as she reached for another bowl. 
“Light.” She smiled at the sound of his response. She returned with a teal-colored bowl in hand. Following his previous actions, she dropped it, allowing the sounds of shatters to fill their ears once more.
“What are you doing?” He asks. 
“You think I’m going to make you do this alone?” The girl bends down as she gingerly picks up the chips of ceramic from the floor. She proceeds to clear out the table, leaving only the utensils to be used to start the process. 
“The materials I use are already here, but we’ll be working only with the lacquer for today.” The two set off to organize their pieces, hearts becoming more aware of one another as time passes on. After everything got sorted out, she demonstrated layering a coat of lacquer to the edges. Draco examined the way the smile instantly left her face, only to be replaced with a focused expression. Her eyebrows lowered, lips in a firm line, sights fixed on the ceramic. He also noticed how languid her fingers were in handling each piece with care. 
The solemnity of the sight is broken as she parts her lips to speak again, “Did you know that the lacquer is toxic?” He shakes his head when she spares him a glance momentarily before setting her gaze back onto the chips. “It’s toxic when wet, therefore much care needs to be taken when you lay it on the edges.” She then takes the smaller pieces and proceeds to add lacquer on them as well.
“However,” She continues, “as it dries, it hardens and mends the bowl perfectly.” She attaches the pieces together, and lifts the bowl carefully to show him. The boy stares at her flawless handiwork--the cracks reveal themselves as mere lines, seemingly invisible to the naked eye. 
“Strange, right? A substance that was once toxic is used to mend. When it dries it restores the product to perfection, and loses its toxicity.” Draco simply nods. It was a hard concept for the boy to grasp, but her words tickled a corner of his heart. How could something so bad be used to restore something that was once whole into perfection? He gazes at his own project while Y/N sets hers down carefully.
She passes the materials to him, observing as he gingerly takes the brush in hand. He dips it into the pool of lacquer, raising a glob of it up from the bottle.
“You don’t need too much, just enough so that the brush is covered completely.” She reached out to grab his hand, to demonstrate what she had meant. After realizing their closeness, however, she turned a shade of pink and stepped back. Draco tried his best to hold back his smile, but failed miserably.
“I’m s-sorry.” She stammered. He chuckled at her. 
“Nonsense, I’m all for this form of instruction.” He said teasingly, eliciting a laugh from her.
“Don’t mind me, just concentrate.” She ordered. Silence loomed, but smiles remained on their faces. Draco continued his work, emulating the way she coated her edges. He gripped each chip firmly while his eyes trailed the movement of the brush. Each second spent felt like darkness was being extracted from within, leaving him light and solemn. With much caution, he then pressed them together, and watched as the product adopted its once flawless form. With an approving look, Y/N explained the proceeding steps, immediately noticing the relaxed expression that had settled on his features. Deciding to take a break, the two embark to the main house to relax.
“Since we have to wait a while, is there anything you want to do? To eat?” She asked as they entered the room. The question, however, was left unanswered due to the sighting of a familiar looking uniform. Hung on her wall was a Ravenclaw robe.  
“You still have it?” He asked, pointing to the article of clothing with his chin. She chuckled and pulled it off it’s hanger.
“Yeah. I found it a couple days ago, and thought I’d try it for old times sake.” She slipped it over her shoulders, pulling the boy through a series of flashbacks from his time in Hogwarts. He recalled passing her by the hallways, getting small glimpses of her sketches, even seeing her vibrant personality shine with her friends.
“You know, I always thought you looked better in green.” He said approaching her.
“You think so?” He nodded.
“It’s a shame that we never really talked much. I think we would’ve been good friends.” She said in response.
“You think so?” 
“Well besides the bullying, yes. I don’t think you’re as bad as people portray you to be.” 
“You give me too much credit, Y/L/N.”
“Maybe you deserve a little more credit than you were granted.” This sparked more warmth within the boy. As she ordered food for delivery, Draco took a seat at her table, his gaze locked on her with the robe still propped on her body. His thoughts drifted as he imagined what might’ve happened if he did befriend the girl. How different would he be if he had her for company? How close would he have allowed their friendship to become? His mind began to wander and he ruminated on the what-could-have-beens, most especially the effect that his receiving of the dark mark would have had on her. His fingers flitted to his arm and rubbed the portion of fabric that covered his mark.
Y/N sat across from the boy, immediately noticing his dazed look.
“What’s on your mind?” She inquires. The boy broke off from his thoughts and refocused his attention to her.
“Just thinking about the past.”
“What of it?” She asked. He looked at her with slight reservation in his eyes.
“How different things would be if we were friends.” Her thoughts lingered on the possibilities for a while before she abandoned them completely. Only one realization came into mind:
“Well, we’re friends now. Perhaps everything that happened in the past was needed for us to meet like this.” She slid off her robe and propped it back on the hanger. 
She continued, “Whatever it is, I wouldn’t have it any other way. Now belongs to us.” 
In that moment, a switch flipped in Draco’s mind, and he knew those words would stick to him for a long time. Maybe it wasn’t a chance at redemption that he yearned for--the conversation he had with her made him realize that the chance had always been presented to him--rather it was company. Genuine company. The one that opened their arms for comfort, the one that offered understanding when he couldn’t offer some to himself, the one that provided reassurance that everything was going to be okay. 
She didn’t need to elaborate. Her words conveyed her intent clearly, her eyes blazed with firmness, confidence, and faith in him. The boy closed himself off for way too long out of the fear that he’d be rejected once again. The anxieties that had resulted from the foul glances, derogatory statements, and prematurely formed accusations towards his family locked him away to the only source of comfort that was available to him--himself. How was it possible that he made it through on his own all this time? He barely held on to a thread, and as he crumbled further, so did his grip. And when the grip was no more, he fell into the hollowed body that he was. He allowed his darkness to swallow him, to control him as he mindlessly drifted with each passing day. 
Until now.
Right now, in the stillness of the room, in the comfort of her dining table, in the presence of her worn out Ravenclaw robe, the thread had reconstructed itself. It presented itself as the small smile that softly graced her lips, the scent of clay that lingered on her hands, and his bowl that sat solemnly streaked with cracks in the workshop behind the main house. 
“I suppose you’re right.” The boy showed a smile of relief, which prompted the girl to reach out for his hand, giving it a firm squeeze.
“Here’s to our friendship!”
--
There were very few things that Draco cherished in his life: his family and his solitude. As weeks flew by with Y/N’s company, however, he found that his heart was beginning to create space for her as well. It began subtly with the way he silently observed her actions. She catered to each of her pieces with the same amount of dedication--every detail incorporated with mindfulness, with care, and intention. She exerted a similar effort when it came to guiding him. Every step in the process was taught with much patience. Her soft hands would graze his own in attempts to correct his form, to stabilize his shakiness, and to relieve him of the tension that came with his perfectionistic tendencies.
-flashback-
The sound of Draco’s uneven breaths made themselves aware in Y/N’s presence. She had left him alone to tend to his project and herself to her own. Muscle memory led her to scrape off the excess traces of lacquer from the cracks, while the boy fixed his concentration on sanding the surface of his bowl smooth. Scratching noises filled the air, and only became more amplified as minutes ticked onward. It was unfamiliar to the girl--the action itself shouldn’t have required much energy. With a brow arched upward, and her gaze directed towards him, the sight of furrowed brows and tense lines fill her view, eliciting a chuckle from her.
“You’re going to break the bowl at that rate, Draco.” The boy unclenched his jaw and gave Y/N an exasperated look, increasing the volume of her laughter.
“I told you I won’t be perfect.” 
“What is it that you’re having trouble with?” Y/N asked, as she made her way to his side of the table.
“Some of the excess just won’t budge from its place.” Draco huffed in frustration. She removed the bowl from his grasp, and examined the object. On the other hand, he takes the liberty to step closer to her, his face peering over her shoulder. The heat emanating from his body distracted her, which she responded to by immediately returning her attention to the remnants that resided on its cracks.
“It helps to focus on one spot at a time,” She grabs the crumpled piece of sandpaper laying on the side, and connects its surface to the porcelain. He watches as she uses minimal yet focused motions to scrub at the excess. Slowly but surely the residue clears out, revealing a clean, crisp line. “See?” She turns her head to the side only to be met with his in such close proximity. His breath softly brushes against her skin. His silvery orbs dive deep into her y/e/c ones. The pulses of their heartbeats ring through their ears, and the concentration shifts from the demonstration to one another. 
It’s the apparent flush staining his skin that has her pulling away. 
“Why don’t you try?” She nervously asks. Y/N hands the bowl to the boy, and observes as he attempts to emulate her actions. With motions still stiff and choppy, she finally takes his hand into hers.
“Relax, Draco. You need to be patient with it.” With slender fingers wrapped around the back of his palm, she guides his grip with focused and particular motions. The repetition engrains itself into his muscle memory, and he quickly gets the hang of it. He exhibits relief with every remnant removed. In return, she releases her grip and looks at him with a satisfied expression.
“Thank you.” He says, and he means it. With perfection constantly being expected of him, the feeling of humility that comes with being a beginner is foreign. He had always been pushed into the limelight--the weight of his family name designates the image of flawlessness, elegance, and poise in all that he did. No room for mistakes. He was required of only the best. So, when he looks at her and gazes at his hands, a genuine smile spreads on his lips. 
The expectation for perfection may have taunted his past, but the realization of his commitment in giving his best brought out a clear sense of victory despite the imperfect process that had been associated with it.
--
Some days are tougher than others. The nightmares make it difficult to get through the night regardless of how infrequent they became. It always resulted in him waking up, broken into a cold sweat. Goosebumps peppered his skin, the hair behind his neck stood straight, and he would gasp for air. With regret once again overcoming him, a weight forms in his throat--it’s impossible to go to sleep now. Moreover, the fear for the lack of a peaceful slumber keeps him wide awake until sunrise, and there is only one word that shouts at him in the back of his mind.
“Mudblood.”
“Mudblood.”
“You filthy mudblood!”
The sayings are coupled with the memory of his back pressed onto the cold, wet, bathroom floor. He could recall the stinging sensations that pricked his body, the sight of blood seeping through the white fabric of his uniform, and the energy that was draining from his spirit. It was the lowest he has ever been--mere moments away from what could’ve been his end. Maybe that’s what should’ve happened. There was no one for him to turn to--the warmth of his mother’s arms was so far away, the act of shedding tears was sacrificed to protect his family, and the fact that he was already repulsive in the eyes of others caused his hope to plummet. There wasn’t anyone who he could call his true friend--one he could confide in to relieve the burdens he had faced.
But there was Y/N. The erratic heartbeats that rang against his chest subside when he remembered the firmness within her voice as she cheered for their friendship. The sparkle and reassurance that was displayed within her eyes tickled his heart in a way that he hadn’t experienced before. The soft touch of her hands reminded him that he wasn’t alone. The patience in her voice reminded him that despite all of his shortcomings, there was always hope for change. 
It was then that he’d pluck himself out of bed, and take hold of the ceramic piece that laid prettily on his desk. With deep breaths, he ran his fingers through its golden streaks, allowing the chilled sensation to calm him down. His eyelids would flutter close, and he’d envision her soft smiles, her chipper personality, and the passion that was expressed through her eyes whenever she worked. He’d recall the worn-out Ravenclaw robe hanging on the wall of her dining room, and remember that she was there. She believed in him. She had given him a chance. With his mind set to ease and the morning sun illuminating through the fabric of his curtains, Draco picked up his own broken pieces, and binded himself with the faith she had as the lacquer to keep him together. 
Narcissa and Lucius had noticed subtle changes in the boy. A peaceful light had returned to his silvery eyes, the frown that graced his lips began to fade with time, and the tension that he held in his joints loosened. He treaded the halls with his back upright, his vision trained straight ahead--each step filled with more purpose than the last. They didn’t make it known to him, but the sight brought them much joy.
--
It was a cloudy day when Draco returned to Y/N’s workshop. This time around, however, there’s much more uncertainty and nervousness within him as he stands in the midst of her working. 
Earlier that morning, Narcissa mentioned hosting a ball within the manor (something that hasn’t been done in forever). Invitations were sent out already, the RSVP list continues to grow, and the property itself has been decorated to exhibit its new grandeur. Of course, he agreed to it--slightly concerned about how they’d be perceived--but he was more thrown off by his mother’s only request:
“Please bring Y/N with you, Draco. I’d like to commission her for a piece.” In his mind that translated into, “I want to meet the girl you’ve been constantly visiting.” He knew his mother wasn’t against her. He was more worried about how Y/N, herself, would respond.
The familiarity of her focused expression surfaces, and it attracts him much more than it has before. Her hands are nimble, and she moves fluently. Her hair was tied into a low and messy bun with loose strands framing her face. Her appearance now was much different than their first meeting at the gala, yet his mind went back to that night--picturing her beauty in her deep emerald green dress. With his feelings for her more clarified, he feels his heart beat at the thought of her touch, moreover the thought of his touch on her. Would she even return his feelings? 
“Draco, are you alright? You’ve been staring this way for a while now.” He takes the opportunity to test the waters.
“I needed to ask you something actually.” He goes around and pulls a stool to sit on, meeting the level of her gaze.
“And that is?”
“My mother asked for you,” He said, fumbling with his fingers, “My family is hosting a ball, and she wants you to come--she wants to meet you.” He notices the way her eyes widen at the sound of his announcement. 
“I’m sorry. Come again?” Draco released a soft chuckle before reaching into his pocket. He pulls out a decorated envelope with her name printed on the front.
“This is yours.” She takes it from his grasp gingerly and brushes her fingers on the fine embellishments. Realization hits her when she skims across the familiar letters of her name.
“I’ve imagined many things in my life, but they certainly don’t come close to this. Wow, imagine being invited to a Malfoy ball.” Her words flowed out with awe, softening his heart. He reaches out, and tucks one of the loose strands behind her ear. The action forces her to look into his eyes.
“She’s taken quite a liking to your work.” His smile brings out one of her own.
“I’m honored.” She starts to beam, “I should go dress shopping soon.” Her eyes remain transfixed on the information given on the actual invite itself.
“I think you’d look beautiful in anything you decide to wear.” It was meant to be a thought--meant to stay in his head--but it came out, and now the girl felt her face get hot. She covered it with her hands, while the boy just looked up at the ceiling to avoid her gaze.
“You weren’t supposed to hear that.” He says.
“It’s fine.” 
“If it’s fine then why are your hands still covering your face?”
“Why are you still looking up?” Draco, lowers his chin and pulls her wrists away.
“I’m not anymore.” When the words leave his lips, and his eyes meet hers, he becomes aware of the amount of peace that he attained since meeting her again. In some way, the silence that fills them is overtaken by the messages that their gazes send to one another, both containing gratitude and affection. 
“So will you come with me?” He asks.
“Definitely.”
--
 Y/N paced back and forth while many aristocrats stepped into the manor with much poise in their step. She didn’t mind formal events when it came to art, however, this case felt entirely foreign to her realm of comfort. She wasn’t from a wealthy family nor was she pureblooded either. Surely the end of the war had initiated a shift in change, but the significance of blood status still persisted in some even after. Nevertheless, she made herself present. With much resolve and a false sense of confidence, she stepped into the entrance of the building.
The foyer was bustling with chatter--many attendees stood with glasses of champagne in hand. Still in an awkward stature, the girl takes a look around. The ceilings were decorated with crystal chandeliers. Velvet curtains were pulled to the side, exposing massive windows. Arches, columns, even the walls were covered with ornamental carvings. Every single aspect portrayed luxury. Whenever Draco visited the girl, she discarded his association to wealth and solely focused on him as a person. Because of this, the realization that the boy actually had some coin in his pockets hit her like bricks. 
Draco, who had kept his eyes locked on the girl, chuckled to himself. She stuck out from the crowd with her eyes widened in awe. Not to mention her attire. Her hair was kept straight down with golden clips holding it tucked behind her ear. Furthermore, she was dressed in a champagne mermaid gown speckled with beads and embroidery, which flourished outwards and into a sheer fabric decorated with similar details. Her neckline plunged into the middle of her abdomen, yet her shoulders remained covered with long sleeves that wrapped themselves fittingly around her wrists. She truly had the tastes of an artist.
He quietly made his way to her as she continued to gawk at the room. “Your jaw is going to drop, darling.” He whispered in her ear. The feeling of large hands planting themselves on her waist caused her to let out a small yelp, pulling her out of her daze. She let out a breath of relief when she turned to see Draco’s face. 
“You scared me.”
“You were gawking at the walls.” Y/N rolled her eyes, and briefly skimmed him from head to toe. Heart skipping at the way his suit had admiringly framed his shape well. She giggled at the sight of the snake brooch that embellished the collar of his jacket.
“Always a Slytherin, aren’t you Malfoy?” As she brushed her fingers along the details of its design, Draco reached for her hand, and held it by her fingers. She could only stare as he lifted it higher to press his lips on it. Butterflies were felt everywhere.
“And a charmer.” She added. They shared a quick laugh before being interrupted by the sound of someone clearing their throat. Standing before them was Narcissa, who beamed at the sight of her son with the girl beside him.
“You must be Y/N Y/L/N. I admire your work, dear.” The older woman stuck her hand out, which the girl shook firmly.
“Thank you so much. It’s a pleasure to meet you Mrs. Malfoy.”
“Please, call me Narcissa.” The delight in her voice emitted a welcoming energy, loosening the nerves that Y/N felt early on.
“Thank you so much for inviting me, Narcissa.” 
“It was no problem at all, dear. I’d actually like to speak to you regarding a commission later on tonight. Would that be alright with you?”
“Of course! I’m honored you’d even considered me.”
“Very well, I’ll leave you two alone now. I hope you enjoy yourselves.” Sweet smiles and gazes were exchanged between the two women. After casting a knowing look to her son, she departs from the pair, disappearing into the crowd. 
“Draco, I’ll have you know that I can’t dance to save my life.” He snickered at her confession, already letting the comfort between them settle in.
“It’s alright. Let’s walk instead.” With arms hooked, Draco begins leading her away from the bustling room and into a secluded hall. Mounted on the walls were paintings of his predecessors. He introduced each patriarchal figure to her, starting with Septimus. Her vision plastered itself to their features, mentally discerning the traits that Draco inherited. After a while of walking and conversation, they finally got to a family portrait. Depicted on it was a younger-looking Lucius and Narcissa, and seated on his mother’s lap was a young Draco himself. Y/N unhooked her arm from his, and approached the painting. She concentrated on the little boy. He had bright eyes, a toothy grin, and flowing platinum locks. His hand gripped firmly on Narcissa’s, and his small legs dangled over her dress. He was the only one smiling in the painting, and it warmed your heart knowing that the artist decided to keep that detail in.
“What’s going on in that mind of yours?” He asks, stepping close. He hesitantly snaked his arm around her waist, hoping that she didn’t mind. She looked up to him and smiled, stepping even closer to him. 
“You were so small.” Draco scowled slightly. However, his heart skipped a beat when he saw the way she looked at the portrait with adoration, allowing his foul expression to fade.
“Well that was painted when I was seven, so it’s no wonder I was small.” His sarcastic remark caused her to roll her eyes again, softly slapping the hand that was planted on her. He glanced at her and squeezed her side tighter, pulling Y/N even closer to his body--his warmth increasing the amount of butterflies that rose in her stomach.
“When I walked in earlier, it completely slipped my mind that this was your house. That you grew up here.”
“Why’s that?” He asks, genuinely interested in her response.
“Everytime you came over, I only saw you as Draco. Not as Draco Malfoy, only son of Lucius and Narcissa Malfoy, and heir to the Malfoy family name.” 
“Please elaborate.” He commands, his heart now racing.
“You’re more than the expectations held for you. You came with commitment to learn about a process that you were genuinely interested in. You grew with your mistakes and your frustrations. That experience was you, and you alone.” She couldn’t help but reveal that admiration she had for him through her voice. 
“I thought it was amazing.” She whispered, hoping that he wouldn’t hear her. He did, however. In turn, he grabbed her hand and led her further down the hallway and into his room. Y/N stood there confused at his sudden action. Her eyes then begin to widen at the sight of him removing his suit jacket with her mind drifting to rather dirty thoughts. 
“Draco, what are you-” 
“I didn’t think it was possible.” Y/N furrowed her brows.
“What do you mean?” Draco looked into her eyes, before shifting his gaze to his left sleeve. Her line of sight follows him as he unbuttons his cuff, and rolls the fabric up, revealing his dark mark. She gasps.
“I didn’t think it was possible to mend myself.” It didn’t take him to say much for her to finally understand that he didn’t intend to do anything dirty. It was the opposite of that. He was making himself vulnerable to her.
“But you showed me how.” He said, completing his statement. Tears brimmed her eyes upon the realization of the reality he had to live. The blaring mark that took away his innocence screamed against his pale skin. It screamed of the pain, of loneliness, and the many many long sleeved shirts he must’ve worn to keep it hidden away. 
“If there’s anyone amazing, it’s you, Y/N.” The tears that had built up fell as she furiously shook her head.
“No, Draco. It’s you. It’s all you.” She took his arm delicately into her hands and pressed her lips on his dark mark. Draco felt his eyes well up in tears, while her own spilled onto his skin. Every kiss that she peppered seemed to paint over his scars, his cracks with gold. The feeling of emptiness dissipated in her presence, only surrounding him with warmth that he had yearned to keep.
“I’m thankful for you.” He whispers. Y/N couldn’t hold herself back at that point anymore. She released his arm from her grip, and held his cheeks within her fingertips, wiping the moisture that managed to fall from his silvery orbs. She, then, slowly lifts herself using her tiptoes, and scans his face for a moment before pressing a sweet, short kiss on his lips. It was gentle, much like her. It was patient, much like her. It was filled with faith, hope, and concern--things that she hadn’t been able to express to him in words, yet was felt through her kiss. Draco closed his eyes at the sensation. When she parted from him, he cupped her face with his hands, and drew her close once more. A sigh escaped her as she felt all the emotions he managed to keep in. Each press conveyed a level of appreciation that the boy had never thought he was capable of showing. 
In that moment a memory of a shrill shout fills her mind, and she stops so suddenly.
“Weren’t you struck with sectumsempra?” She asks with her brows furrowed towards him. His lack of response confirms her curiosity. 
“May I?” Her fingers trail to the top of his shirt as she makes her request. Knowing what it is she wants to see, he nods, prompting her to carefully undo the buttons. Her hands tremble as she makes her way down, revealing the scars that resided on his body. She pushes the fabric over his shoulders, and begins tracing each one--much similar to the way he has done with the golden cracks on her bowl. She slowly lowers herself and starts placing kisses where he has been struck. With her hands gently fastened to his sides, her lips linger in one area before transferring to another. He finds comfort in them--it was as if each sensation reassured that he was loved. As she travels upward, she plants a kiss on his jaw, and a final one on his own. With it she expresses a message dedicated only to him: I believe in you.
They separate and bask in the moment by holding each other’s gaze. After a while, Draco wraps his arms around her waist, and pulls her into a tight embrace. He nuzzles his nose on the crook of her neck and kisses it, while she runs her hands up and down his bare sides. His left hand then finds its way to her jaw, tilting her face upwards. He proceeds to nip the expanse of her neck, making her head fall back to grant him more access. The hand that was wrapped around her waist travels downwards to her hip, grips it, and presses her body against his. 
“Draco,” she moans.
“Hm?” She doesn’t respond. She finds herself completely intoxicated by his lips as he moves from her neck, her sternum, and to her exposed abdomen. Instead, she laced her fingers into his hair and pushed him closer to her skin. 
The pair was interrupted by the sound of a knock on the door. 
“Young master! Are you in there?” It was a houself. Draco presses a finger to his lips, signalling to remain quiet.
“I don’t think he’s there, we should check elsewhere.” Light footsteps were heard fading into the distance, eliciting a light laugh between the two. Y/N looks into his eyes once more, and kisses him one last time.
“Should we go?” He responds with a small ‘yes’ and kisses her forehead. As he buttons his shirt, the girl plods across his room, fascinated with its luxuriousness as she takes in the details. One of them causes her to gasp, however. She walks with her throat choking up at sight of the familiar bowl that was placed on his desk. It was hers. She lifts it gently, recalling their first conversation at the gala. The golden scars remind her heavily of the boy behind her. As she traces them, warm hands rub against her sides before snaking around her waist once more. 
“Does this mean you’re my girlfriend now?” Y/N laughs at his question.
“I suppose it does.” She says as she weaves her fingers into his. The boy takes a moment to stare at the bowl ahead.
“When you said that Kintsugi helped you heal, I wasn’t quite sure to believe you or not. But, going through the process was more than enough to make me understand why.”
“You truly are amazing Draco Malfoy. I won’t let anyone tell me you aren’t.”
“Even if my past is completely flawed?”
“Your past made you into who you are right now. What we have is ‘now’, and ‘now’,” she sets the bowl down and faces him, while her hand caresses his cheek. “...‘now’ belongs to us. Now you are amazingly, wonderfully, imperfectly perfect.”
Epilogue:
The sound of Y/N’s words rung in his mind as Draco found himself standing in the middle of her workspace. With a firm grasp on the brush handle, he dips the bristles into the gold liquid, allowing the excess to drip back.
He takes a deep breath, and allows the solemnity of the room to fill him. Many thoughts overtake him in the moment, but only one makes itself prominent to him, resilience. After going through the binding process himself, he pridefully lays down the gold over the cracks on his bowl--each one portraying the imperfections of his past.
A/N: Hi! If you made it this far, I want to thank you so much for reading! There’s a bit of inaccuracy in the last bit, but besides that I hope I brought much light to the technique in general. I hope you enjoyed!! Feedback is very much appreciated :D
Tagging:
@beiahadid @hahee154hq @mushi98 @stretchyice @dracosathenaeum @dreaming-about-fanfictions @saby06143 @rottenhexrt @littlethie @amithatemo
Link to the taglist is on my masterlist :D
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hellsbellschime · 3 years
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Ok, so I’ve always noticed some of the racism on TVD , most notably the treatment of Marcel and Emily, and the founders day parade episode (which, as a Virginian I have to say that the episode made me low-key ashamed when I re-watched it years later). But it took me a while to catch onto the racism on Bonnie‘s character. I was wondering if you have done a meta about it and could link me to it, or if you could do one?
Well it only took me like a year but here ya go!
youtube
Despite the fact that The Vampire Diaries is a show that was ostensibly created for girls and young women, the show undeniably seems to lack a certain level of respect or basic interest in its female characters. And while every single significant female character demonstrates that misogynistic point of view in one way or another, one of the most unique, distinct, and apparent instances of The Vampire Diaries' sexism is on peak display with one of it's leading female characters, Bonnie Bennett.
Bonnie obviously occupies a particularly interesting role in the series because she's the only black leading character, and it's also hard to miss that The Vampire Diaries universe has a pretty apparent issue with it's non-white characters as well.
The race problem on TVD expresses itself in a few different, extremely blatant ways. The most obvious issue with people of color on The Vampire Diaries is that those who are actually PoC within the narrative itself are typically pushed to the sidelines and relegated to supporting players at best, but there is also an issue with presenting PoC performers who are white-passing as white characters.
None of the PoC characters in The Vampire Diaries get very good treatment, but the series seems to be exceptionally problematic when it comes to its presentation of black characters. While black people arguably get more representation than any other non-white characters in this fictional world, they are almost all outrageously attractive, extremely light-skinned, and conveniently lacking in any emotional needs or inner life that needs to be addressed within the narrative, seemingly designed to show up, perform whatever service is necessary, and once again fade into the background if not just be killed off entirely.
This is an issue with every black character in the series, but given that Bonnie is the most significant and prominent in the series, it comes as no surprise that she was affected the most intensely by these biases. It's one thing to be a black character, it's one thing to be a female character, but being a black female character in the TVD universe is exceptionally crippling. But how exactly did the misogynoir of The Vampire Diaries completely neutralize Bonnie Bennett as a character?
Bonnie was mistreated, dismissed, and outright ignored in many big and small ways throughout the course of the show. But, a lot of that treatment can be pretty easily sorted into a few categorizations. The Vampire Diaries went through a pretty seismic shift from the start of the show to the end, but it has always been a series that falls primarily into two genres, the supernatural thriller genre and the romance genre.
The show pretty clearly transformed from a show that was firstly a supernatural story with a romantic subgenre into an almost entirely romantic story with a supernatural backdrop, but it's safe to say that the vast majority of the plotlines were either focused on magic or love. And, it's not particularly difficult to see how Bonnie was forcibly excluded from a predominant storyline in each genre, even when it made absolutely no sense.
Bonnie was a completely inexperienced witch at the start of TVD, so her cluelessness and powerlessness made a certain amount of sense at that point. But by the end of season 2 at the very latest, it seems fully established that she is one of the most powerful living witches in the world, and for the bulk of the series it is plainly acknowledged that she is one of the most powerful witches who ever lived. Which is exactly why Bonnie's position in the narrative is baffling.
In quite a few instances, Bonnie's magical abilities seem to be somewhat inconsistent, at least in the sense that, if she can solve some of the biggest problems that the Mystic Falls gang is confronted with, then it's very odd that she can't solve the others. And while plenty of characters in TVD are occasionally used as plot devices rather than characters, Bonnie seems to be the one who is specifically designed to show up, fix what needs fixing, and then become set dressing once she's no longer necessary as the mystical solution to every unsolvable issue.
And this is actually a significant problem with the witches at large, but of course is most recognizable with Bonnie because she is the most prominent witch. While not all witches are women of color, it seems like they are far more represented in that faction of the magical world than in any other. So then, it's interesting that the witches are presented as servants of nature who are meant to selflessly restore order to the world without actually using their abilities for their own personal gain.
Of course there are plenty of witches who appear to use their powers for themselves, but still, it's incredibly meaningful that the lone black main character in the series is constantly sacrificing herself for the sake of the otherwise entirely white cast of characters. It's even more meaningful that she seems to willingly put herself in the line of fire every time, and it's also extremely telling that she suffers and even dies without complaint for the sake of other people.
And while TVD has never been the kind of show to linger on emotional moments for too long, Bonnie seems to stick out like a sore thumb in this circumstance as well. Most of the main and even supporting characters have moments where their pain is acknowledged and at least has a second to breathe, but there are quite a few situations where Bonnie should be upset but isn't, or where her emotional journey as a character literally takes place off screen.
This lack of acknowledgment and nearly complete omission of an internal emotional life that doesn't involve sacrificing herself for her friends only further makes Bonnie feel like a plot device instead of a character. And, while no character needs a romantic relationship to make their character complete, it is incredibly relevant that, on a series that was built largely on a foundation of romance and arguably became a completely romantically driven show by its end, only one of the female leads was pretty much never presented as a viable love interest.
Nearly every character is either threatened or charmed into doing what someone else wants them to at some point during The Vampire Diaries, however, Bonnie's charm-to-threaten ratio seems to lean very heavily in favor of threatening. That in itself wouldn't necessarily be a huge issue, but it seems to punish Bonnie in a way that is so severe that it's completely illogical.
Trying to intimidate Elena or Caroline, people who at best have the strength of a baby vampire and at worst are as powerful as a normal human, makes sense. But trying to strongarm the most powerful witch in the world instead of just convincing her to do what you ask seems like an incredibly dangerous and completely baffling decision.
And yet, that is how Bonnie is forced to do nearly everything that she doesn't want to do in eight seasons of the series. By the end of season 2, TVD has canonically confirmed that Bonnie is powerful enough to destroy Klaus Mikaelson, and yet people like Klaus, Katherine, and even vampires as young as Damon get Bonnie to do things by simply bullying or even assaulting her into doing it. And what does Bonnie typically do in response? Absolutely nothing.
At a certain point, the consistent contrast between Bonnie's mystical strength and the way that people treat her in order to use that strength becomes a pretty gaping plot hole. And while it's not unheard of for someone to try to sweet talk Bonnie into joining their team, it is almost always done by a character who is far less powerful than she is and who is completely irrelevant to the narrative at large.
In contrast to characters like Elena and Caroline, the distinction between them becomes even more obvious. Perhaps a thin argument could be made that because Elena is a doppelganger that makes her a tad more unique, but when one of the most powerful creatures on the planet was wrapped around Caroline's finger, it really begs the question, why wasn't anyone ever as invested or even obsessed with Bonnie as they were with the other two female leads on the series?
After all, Elena's love was consistently treated as if it was the greatest prize that anyone could possibly win, and the two male leads were completely obsessed with her and willing to do anything they could to try to win her over. And despite the fact that Elena was at the center of the love triangle that was a significant driving force behind the story for the entire series, she still managed to score a few love interests that weren't Salvatores throughout the show's eight seasons as well.
And, while Caroline was actually treated as more of the reject love interest in comparison to the unattainable Elena, her record with romance is also incredibly varied. Even though she was portrayed at best as the consolation prize and at worst the abuse victim, she did have some sort of romantic relationship with the two male leads in the show. Or at least, that is how The Vampire Diaries chose to portray it.
In addition to her horrorshow with Damon and her incredibly brief marriage with Stefan, Caroline is also a love interest for Klaus, Matt, Tyler, and disgustingly, Alaric. Arguably the only main male character who doesn't serve as Caroline's love interest or potential love interest at any point is Jeremy.
Although this laundry list of love interests can be partially excused by the fact that Caroline is characterized as someone who wants to date a lot, the contrast bet0ween characters like Caroline and Elena and characters like Bonnie is astonishing.
Over a nearly decade-long run, Bonnie's only legitimate leading men are Jeremy, Elena's kid brother who Bonnie will willingly die for but who also prefers a literal dead person over her at one point, and Enzo, her epic love romance that comes about at the very end of the series in a relationship that almost entirely develops off-screen.
Of course, female characters do not need love interests to validate their characterization or very existence, however in an environment where every single barely significant supporting character seems to get at least two love interests, it's incredibly telling that Bonnie Bennett gets two important love stories in eight seasons of storytelling.
It seems even more relevant that the show seemingly went out of its way to sidestep almost any and all opportunities for romance in Bonnie's character arc. Whether it was Kol, Kai, or Damon Salvatore, there were quite a few instances where there was a clear and easy route to develop a love interest for Bonnie in a way that made sense and had a pretty solid amount of audience support, and yet the series always went out of its way to avoid it.
In stark contrast, Caroline is still seen as a viable option for a burgeoning love story when she's pregnant, and Elena is an acceptable love interest when she's literally unconscious. And yet, in a series that began with romance as its secondary genre and that evolved into a romance series with a supernatural backdrop, Bonnie is supposedly not as appealing of a love interest as Elena and Caroline regardless of any circumstances, no matter how insane.
If these issues existed in a vacuum then they might be excusable, but considering how poorly The Vampire Diaries treated its female characters and black characters, it's pretty much impossible to avoid the reality that Bonnie Bennett's entire character arc was likely hamstrung by the fact that she was a black girl.
In any reasonable circumstances, Bonnie would have arguably been at the center of every single supernatural storyline, and she logically would have been a far more appealing love interest to any powerful characters in the series. But instead she spent the vast majority of her screentime with her inner characterization ignored, her personal development unexplored, and serving as little more than a glorified deus ex machina who didn't even want her friends to bother mourning her when she literally sacrificed her life for them.
Representation was always an issue in The Vampire Diaries universe, and unfortunately it seems like Bonnie was the definition of their token black character. Although the series had eight entire years to course correct and had many seasons where they were desperate for new ideas and decent character development, the racism and misogyny of the series seemingly prevented them from ever tapping into the enormous untapped potential of someone who should have been one of their flagship lead characters.
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thisbrokenmask · 4 years
Text
Matching Pair
pairing: female reader x Kim Namjoon
genre: fluff, very light angst
word count: 2,266
warnings: brief mentions of struggling to conceive, hella fluff
summary: you return from a day of shopping with a surprise for your husband.
a/n: so, this fic is unbeta’d and was written on my phone, but I was too excited to write it after getting some very wonderful news today - I found out I’m going to become an auntie for the very first time next summer! I’m beyond excited, and it ended up giving me inspiration for how to finally use the ‘Fuzzy Boots’ prompt on my @btsholidaybingo​ card!
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“Joonie?” you call out for your husband as you close the front door of your home, already feeling the heat of the house warming you from the growing winter chill outside. Gently putting the shopping bags containing your few new purchases down to the side, you take off your shoes and your coat and put them in the closet by the front door. You don’t hear an answering call from Namjoon, but you do find his house keys still in the little cubby in the closet when you hang yours back up, so you know he’s home.  
Heart fluttering and excitement rolling in your tummy, you grab the handles of your shopping bags and head upstairs, your bare feet sinking into the carpet of the stairs with quiet relief. Even though you decided against heels today, the several hours you spent searching for the perfect items has still left them aching and you once again pat yourself on the back for choosing a thick pile when you decorated the house.
You bite your bottom lip to try and hold back your grin as you head to your bedroom to deposit all but one of your shopping bags, although you can’t help the slight skip in your walk as you once again go over what’s about to happen. Leaving your discarded purchases at the foot of the bed to sort out later, you clutch the most important one tightly as you seek out your spouse. 
Surprisingly, he’s not in his home studio, the small soundproof room normally your first port of call on the rare days Namjoon doesn’t head into the BigHit buildings to work. No, instead you find him in the little snug-come-library at the end of the hall, a slight dip in his brow from how concentrated he is on the words in front of him.
The library was a room you both insisted on having when you found this house, as you both needed somewhere to store your vast collections of books you had amassed over your lives. The custom floor-to-ceiling shelving had been fitted perfectly for the room, with a few open spaces left for artwork to break up the visual of hundreds of book spines. 
While your respective hoards of literature had combined, there were still traces of your individual hobbies nestled among them. Several small houseplants contributed pockets of green and, as Namjoon pointed out, a sort of poetic contradiction to the many books you owned; the living among the dead, as it were. He tended to them daily, whereas your offerings required much less attention. 
In your many years of travelling before and after meeting Namjoon, you’d developed the habit of collecting one small trinket from each country or city you visited. Whether they represented particular landmarks, native animals or cultural figures, you always brought home something to remember each place by, and now many of those trinkets filled the spaces left behind by oddly-shaped books or accompanied a bonsai as it grew between the shelves. 
In the centre of the room, on top of the plush mauve rug you’d fallen in love with at first sight, sat two armchairs. They didn’t match each other, but matched you and your husband instead. You’d gotten the idea from UP!, knowing when you’d first seen Carl and Ellie’s individual chairs that you wanted to do that with your future partner. And the library became the perfect place for these perfectly mismatched chairs, another way to show how the two of you had come together in this room that housed so many of your joint passions. 
Your chair, currently empty, was the plushest wingback chair you’d ever seen; a beautiful, royal blue velvet chair that made you feel like you were in a house that could be found in a Jane Austen novel. Your husband’s chair, in which he was now sat, was burnt orange in colour, square and simple in shape, with arms curled over to remove any harsh lines. You’d hated it, initially, but the more you’d seen it on the shop floor and then saw your husband lean back into its cushions, the more you decided that it suited him, and that was what mattered. Despite its simplicity, it was a bit too big for you to sit in comfortably, although you would often climb into it and burrow under several blankets when he was away.  
You’d now grown accustomed to the barrage of colours and styles in your little library, a fondness for the apparent chaos that still shocked newcomers, making you giggle every time. 
As you so often find yourself doing, you take a second to admire Namjoon in his studious reading pose: one leg resting across the knee of the other, his right elbow propped up on the armchair and his hand cradling his chin, index finger extended across his lips in contemplation. His left hand cradles his book seemingly effortlessly, his simple gold wedding band glinting in the warm orange of the afternoon winter sun that pours in through the window across the room. It’s still the only golden piece of jewellery he wears, and it still makes your heart bloom every time you catch sight of it. 
In the split second you’ve taken in his appearance, he’s become aware of your presence. Only his eyes move at first, flicking up from the page to the door to see who’s walked in. When he sees you standing in the doorway, however, he immediately slips his bookmark into place and puts the volume down on the little table between the chairs. The ease and immediacy with which he gives you his whole attention never fails to make you feel a little giddy. 
“Hey,” Namjoon’s expression melts into his warmest smile, all traces of his previous concentration vanished at the sight of his wife. His eyes briefly drop to the bag in your hand before returning to you. “Have fun shopping?”
You nod as he extends his hand towards you, slipping your palm into his and letting him gently pull you close. He sits you in his lap, one arm curled around the back of your waist and the other gently resting across your thighs, his hand melding to match the curve of your flesh. The warmth of his palm is noticeable even through your jeans, rippling throughout your body like a breeze kissing the surface of a lake. 
“Is that for me?” he nods towards the bag by his feet, pressing a gentle, lingering kiss to your temple. 
“Nope,” you smile, then pause. “Well, I guess it kinda is. Wanna see?”
If Namjoon is confused, he doesn’t show it. He loves the way you think, loves how you can see something completely different from him when you both look at the same art pieces on your gallery trips, loves how you can find even the loosest connections between two ideas in a way he’d never thought of. He doesn’t always understand you at first, but he loves that about you, so he waits patiently for you to explain. 
You lift the bag into your lap, the hand across your thighs moving to secure it in place while you open it. You turn it away from him as you pull out the contents, but he’s not even trying to peep inside; his eyes are focused on you, on the little ways your expression changes when you get thoughtful, or excited, or anxious, and right now you’re a bit of all three. 
“Ta-dah!” you singsong proudly, presenting him with a pair of fuzzy, light brown slipper boots. You try not to giggle as his expression falters slightly, although he quickly covers up his obvious confusion with bemused intrigue, gaze jumping between you and the boots as he tries to figure out what the hell is going on. 
“These… are for me?” he can tell just by looking at them that the boots are way too small for him, they’re definitely your size, and he’s struggling to figure out how they could be ‘kinda’ for him. 
“No, these ones are mine, silly!” you laugh, gently bopping the tip of his nose with your finger. The relieved sigh that falls past his lips only keeps your laughter rolling and he loves the sound, cheeks dumpling as he grins up at you. 
“Of course,” he agrees easily, smirking down at the boots as you gently run your fingers through the fluffy material, then cocks his eyebrow. “So how am I involved in this?” he pauses, then tilts his head to one side. “You’re not going to wear them to bed, are you? I know I said your feet are cold but I actually don’t mind it so much anymore-”
“These ones are mine,” you say, cutting him off, holding up your boots for emphasis before twisting in his lap to put them on the floor. His hand on your waist reflexively holds you tighter to keep you from toppling. 
When you then look at him with a smile he can only describe as mischievous, he knows he’s fucked: he’s a sucker for your playfulness, willingly walking into even your silliest pranks just to see your face light up and hear the melody of your laughter when you celebrate your victory.
His mind whirs through every option he can think of that could somehow relate those fluffy little boots to himself. Maybe you’ve bought him new slippers too, but like your mismatched chairs they’ll be different styles, perfectly suiting each of you in a way that makes them work together. Maybe you’ve actually bought him matching ones and he can’t decide what will be worse: having to wear them to please you or refuse to wear them to please himself. He feels the smallest flicker of heat in his cheeks when he considers fluffy handcuffs, but he dismisses that though when he remembers how your gaze darkens whenever you get out the pairs you already own rather than brightens, like it has done right now. 
He’s at a loss, but you don’t make him wait much longer before you grant him an explanation. 
“They didn’t have matching daddy boots, unfortunately, but-” he doesn’t have time to register the term when you pull out the remaining items in the bag with a flourish. “They did have these matching baby boots, and I just couldn’t resist!”
He stares down at the little pair of fuzzy boots, the same light brown colour as yours. They’re barely bigger than your palm as they sit side by side and he doesn’t know how something so small can knock all of the air from his body. 
He can’t speak, can’t swallow, almost can’t breathe. He can only stare. 
You watch as Namjoon’s features drop and give him a few moments to process the sight in front of him. You’re sure your lip is about to bleed with how hard you’re biting into it, desperate to cry and cheer and celebrate with him but wanting to give him his processing time. 
When he doesn’t say anything after a longer time than you were expecting, you begin to worry he’s upset rather than shocked. When he finally speaks, though, his tone is so level you genuinely think he’s angry. 
“Y/n,” he says, gaze lifting to meet your eyes and locking onto them. You feel his body grow tense beneath you, the grip on your waist tightening and releasing as he battles with the emotions building in his chest. “Who are these for?” His throat bobs with a dry swallow and you feel your stomach drop a little bit, suddenly realising how this may have come across to him. 
You and Namjoon got married nearly two years ago now, and you’ve been trying for a baby for just over a year. During that time, Namjoon has found more than one or two bags of baby clothes tucked away in your side of the closet, onesies and booties in varying designs and colours despite the fact that none of your attempts had been successful. His heart had broken for you every time, knowing how desperate you were to become a mother, but, despite his own deep-seated desire to be a father, he’d insisted you return the items each time and forbade you from bringing home anymore baby items that weren’t gifts for expecting friends or relatives. It was painful for him, too, to keep seeing the negative pregnancy tests in the bathroom trash, but he knew that it would only hurt more if you kept the clothes with no baby to fill them. 
It had been months since you’d last even looked at the baby aisles in any stores, but today was the day things changed. 
“They’re for us,” you told him gently, the words barely above a whisper yet filling the space between you. You see the tears begin to well in his eyes at the same time his grip on you tightens one last time. He stares up at you, eyes wide and watery and full of hope, and you let the widest grin loose on your lips. 
Leaning forward to touch your forehead to his, both yours and Namjoon’s eyes fall closed. Shuddering breaths push at the air between you, your hand pressing to his chest to feel the way his heartbeat gallops under your palm. Your own tears start to glide over the apples of your cheeks as you finally let the weight of your news overwhelm you, knowing that you’re both finally going to see your dreams come to life. 
“They’re for our baby.”
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terramythos · 3 years
Text
TerraMythos 2022 Reading Challenge - Book 2 of 26
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Title: A Memory Called Empire (Teixcalaan #1) (2019)
Author: Arkady Martine
Genre/Tags: Science Fiction, Cyberpunk (kinda), Mystery, Third-Person, Female Protagonist, LGBT Protagonist, Unreliable Narrator
Rating: 10/10
Date Began: 01/10/2022
Date Finished: 01/16/2022
Following her predecessor’s sudden death, Mahit is selected to represent her small republic as ambassador to the interplanetary empire of Teixcalaan. Before her departure, her superiors install a piece of proprietary technology into her brain. Called an imago-machine, the device records its host’s memories and personality. Her imago is an outdated copy of Yskandr, the former ambassador. Meant to serve as Mahit’s mentor, the device suffers a critical malfunction, leaving Mahit alone amidst a ruthless, foreign political climate. 
Mahit suspects Yskandr’s death was no accident and investigates what happened to him. Troubled by sporadic memories and emotions from the malfunctioning imago, Mahit will need to play the political games of the Teixcalaani court to figure out who killed Yskandr— and why.  
Two minds, together, each contain a vast map of past and present, a vaster projected map of futures— and two minds, together, however close, however entwined, have their own cartography, alien to one another.
Review, content warnings, and spoilers below the cut. 
Content warnings: Depicted-- Death, colonialism, terrorism, violence, depersonalization/dissociation, very mild sexual content, self-harm, ritual suicide Mentioned-- Cannibalism, war, recreational drug use, police violence 
A Memory Called Empire appealed to me just based on the premise. A novel critiquing imperialism through the lens of a sci-fi political thriller? With the empire in question being loosely based on the Aztecs? Hugo award or not, it was at least worth a shot. And if it was just about that, this would probably be a serviceable piece of fiction. But A Memory Called Empire goes a step further with its use of fictional technology to directly impact the narration. Through this concept, the novel explores philosophical ideas of personhood, identity, mortality, and more. This extra layer to the story takes A Memory Called Empire from “good” to “great”, and it was a pleasure to read. 
Said technology is called an imago-machine; basically a metal structure surgically added to the brainstem that records the subject’s memories and personality. However, the existence of this technology is a secret to most, and is exclusively used by the small independent republic of Lsel. What’s noteworthy is that the same imago-machine is used by multiple people across generations— with all the memories of previous lives intact. So in practice, once an imago-machine is installed in someone, they inherit aspects of the previous owners’ personalties and experiences. This manifests in unexpected emotional reactions, behavior changes, and even the ability to converse with the previous “occupant”. One inherits an imago-machine from their professional predecessor, the rationale being that they can learn a job more quickly. If you know how the last imago holder died, you know how to avoid their fate and potentially survive longer. Over time the different personalities are supposed to merge into a conglomeration of past lives and the host. 
What makes A Memory Called Empire special is how Martine integrates this into the narrative. Protagonist Mahit recently had an imago-machine installed— a copy of her predecessor, Yskandr. But there’s a couple problems with this: they’ve been given almost no time to integrate, and said copy is fifteen years out of date. The current version of Yskandr died under mysterious circumstances, and retrieving his imago-machine would reveal her country’s deepest secret. To make matters worse, the outdated version of Yskandr malfunctions upon seeing his own corpse, leaving Mahit with neurological damage and no direct contact with her mentor. 
Martine uses this setup to explore several philosophical ideas. In Mahit’s society on Lsel, imago-machines are nothing unusual. Sure, it’s an honor to inherit one, but not very rare. But this means her perception of “self” and what that means is different from that of the reader and Teixcalaani cast. Mahit considers herself to be an individual, but is also supposed to become a blend of both herself and Yskandr. The moment he was installed in her brain, she ceased to be the person she had been before. And once he malfunctions, it leaves a huge gap in her personality and emotional capacity. 
Several characters view imagos as “immortality machines” — after all, it’s an accurate copy of your memory and general personality. You could theoretically reinstall the same imago for thousands of years across hundreds of people. But it’s not that simple; they have to be installed in a living person, and no one is a blank slate. There’s also the inherent question of whether a copy of you— with all your memory intact— is still you, or someone else entirely. Does this qualify as reincarnation, albeit created by humans? 
A conundrum presented by the story is whether imago-machines qualify as people. While Mahit refutes this repeatedly throughout the novel, there’s lots of evidence to the contrary. It’s rare that Mahit and Yskandr disagree with each other (they’re selected to be as compatible as possible), but this is one of the few things they don’t see eye to eye on. Avoiding huge spoilers, the entire chapter 16 sequence— particularly during the first narrative shift— implies a level of personhood. Yskandr himself comes off as human in his brief snippets, reactions, and memory flashbacks. Making most of his communication dialogue feels like a deliberate choice. If a personality comes down to “memory and endocrine response” as the novel states, then imago-machines are personalities— is it a stretch to view them as people, no matter how abstract? Especially in Yskandr’s case, as it’s implied he has a level of control and influence most imago do not. 
Unreliable narration is another fun twist that imago-machines introduce to the story. There’s the basic fact that Mahit experiences traumatic neurological events from the beginning. When she’s rendered unable to communicate with Yskandr, she becomes extremely unsure of herself. Every time she meets someone Yskandr knew, she has an intense emotional response to them. But she’s rarely certain whether it’s her own impression of them or Yskandr’s, even though they’re biologically her emotions. There’s also the fact that these impressions are 15 years out of date, meaning someone she instinctively trusts may no longer deserve it and vice versa. It adds an interesting element to the core murder mystery. 
Toward the end of the story, Yskandr tells Mahit something. While it’s framed the same way as anything else he’s said throughout the novel, Mahit acknowledges afterward that it might have actually been her own voice, just “in a tone she’d be most likely to believe”. What a fun throwaway line to cast everything we just read into doubt! It makes me wonder how the next novel explores these ideas. A Memory Called Empire had me running around in circles constantly taking notes and thinking about the imago-machines. While their individual elements— memory clones of people, melding personalities, mental dialogue, etc— aren’t new to me, I felt that Martine blended all these concepts in a fascinating way. 
Beyond the elephant in the room I just rambled about, there are other elements of the story that I enjoyed. A Memory Called Empire is at its core an interesting mix of science fiction, cyberpunk, murder mystery, and some light fantasy. I’m a sucker for cool genre blends. The exploration of empire, colonization, and all the different ways it consumes lives and cultures is a thought-provoking theme. The worldbuilding is also pretty neat. I like that while Teixcalaan appears like any other futuristic space empire, its Aztec inspiration comes through in subtle ways. Like everyone’s preoccupation with celestial bodies, particularly the sun. Early on, there’s mention of people sacrificing themselves in symbolic blood rituals to make a political statement. That sure comes back later! 
While I totally loved this book, the characterization has its ups and downs. Mahit was initially a weak point of the novel for me, as she feels a little flat and lacking in personality. She’s very reactive; things happen to her, and only occasionally does she make things happen. But the more I read, the more I realized this was intentional. She’s essentially lost half of herself (when Yskandr malfunctions) and has to cope with the neurological fallout while also fighting for her life in an unfamiliar society. Over time she becomes more distinctive. Despite being dead for the entire novel, Yskandr is a fascinating character. Between the mystery of how he died, what he was doing in the shadows of Teixcalaani politics, and the glimpses we get of the man via his imago, he has a lot of narrative tension wrapped around him. I constantly wanted to find out more. It’s impressive that Martine made a literal dead guy that interesting. 
Among the Teixcalaani characters, Six Direction and Nineteen Adze are the most complex. Six Direction is the Emperor; it would be easy to make him a mustache-twirling villain due to the inherent violence of that. But he represents the Empire itself; its good and bad elements. Avoiding spoilers, he’s presented with a degree of nuance I didn’t expect. Nineteen Adze is a fantastic femme fatale character. I questioned her motives through the entire book and was rarely correct. She’s got a lot of layers and I found them all captivating. Characters like that are a blast to read about. 
Unfortunately, the rest of the cast is mediocre. Three Seagrass is a major character and Mahit’s love interest. But her motivations made no sense to me. She’s essentially ride or die for Mahit from the beginning, despite them having just met and being from vastly different cultures. I understand being Mahit’s liaison is her job, and she prides herself on doing well. But I don’t understand why she chose to keep following Mahit into the fire again and again. Just because I have a crush on a stranger doesn’t mean I’m going to risk political assassination for them. 
Antagonists One Lighting and Thirty Larkspur are set up as huge threats, but they fizzle out. They end up affecting the story by proxy; sending someone else to mess with Mahit and failing. Both are completely absent from the climax of the novel— getting a throwaway line about what happened to them in the conclusion--and I found myself questioning why they’re in the story at all. There are plenty of ways to introduce political unrest, so they weren’t even essential for that part of the story. They could easily be combined or cut and I feel little would have been lost. Eight Loop is another mysterious figure who just kinda disappears. It’s possible these characters will have a bigger role in A Desolation Called Peace, but within this novel they’re a weak point. 
Certain aspects of the prose are also hit or miss. There’s clearly a lot of linguistic inspiration in the writing style. At its best, this is a great worldbuilding tool. It’s meant to emulate Teixcalaani speech. We learn early on that Teixcalaan is obsessed with its cultural heritage, specifically art. Teixcalaani people speak in layers, double meanings, poetic verse, and literary references. So to have this come through in the narration is pretty cool. There’s even a point where the book references itself; a character recites a poem, and one of the lines is the opening line of the novel. It’s an entertaining fourth-wall lean. 
But this style has its drawbacks. Sometimes the elevated language borders on pretentiousness. I’m all for advanced vocabulary, but throwing thousand dollar words at the narration doesn’t always make it better. In my opinion the first priority is always to tell a good story; if the language distracts from that, it’s a problem. The prose itself is also hard to follow at times. Many sentences have multiple complete clauses. Not inherently a bad thing, but in practice there are so many asides, internal thoughts, random philosophical tangents, etc that it gets confusing. There were a few times the prose hurt the story’s pacing. For example, two lines of dialogue separated by a full page of internal rambling, so by the time you get to the second line you’ve completely forgotten what the characters were talking about. 
These sound like major flaws, but in practice they didn’t impact my enjoyment much. What this book does well, it does so well that I found its issues easy to ignore. The side characters aren’t really the point of the book; I’d much rather have a focus on the imago-machines and all the interesting ideas they represent. This is also a debut novel, and an impressive one at that. So it’s easy to cut some slack on the prose issues. 
Overall I had a blast with A Memory Called Empire. I was totally enraptured with it and had to resist the urge to reread the whole thing the moment I finished. It’s the first book I’ve read entirely within 2022, and it’s a great start to the year. I’m stoked to read A Desolation Called Peace, which appears to be the conclusion of this little series.
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self-loving-vampire · 2 years
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While I strongly recommend that those who have an interest in the history of games (with my own focus being RPGs in particular) try to play older games for at least long enough to understand them, I realize that not everyone has the motivation to do this, especially if there’s any kind of technical or financial obstacle in the way.
So in this post I will recommend one of the next best things: Reading about this history. Here are some books that might be of interest.
1- The CRPG Book: A Guide to Computer Role-Playing Games - Expanded Edition
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This is one of my top recommendations, starting with the fact that the whole thing is freely available online and extremely complete. It was written with contributions from a variety of veterans and serves primarily as a collection of mini reviews of various RPGs throughout history, starting with the very start of the genre in things like tabletop wargaming.
This book helped me discover several games that I ended up loving and recommending to my friends, and it does a pretty good job of explaining what makes each of the games filling its 681 pages unique, interesting, or historically significant.
It is also divided by time period and includes small sections on:
The history of MMOs.
The history of RPGMaker games.
Notable games from outside the standard English and Japanese canon, such as French, Chinese, and Korean RPGs with a few other notable mentions from around the world.
Its “further reading” section also brings up not only several of the recommendations below but also many more that I have had less exposure to.
2- Video Games Around the World
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I have admittedly not been able to access this one myself yet, but it is described as “Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents.“
These essays are, of course, written by game designers and other such figures from a diverse array of countries. They should provide insight on how video games are seen and made in a variety of cultural contexts.
In a similar vein...
3- Video Games and the Global South
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This freely-available book brings attention to gaming culture (and related subcultures) in various parts of the world that are under-represented in most examinations of video games.
This includes essay on everything from mods to include the indigenous people of Oceania to Europa Universalis IV to Latin American communities in popular MMOs and how their experience of these games might differ from those of anglophones.
It even offers a bit of an academic look into those lonely guys who go on MMOs to try to “buy gf”:
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And it also roasts MOBAs and their notorious toxicity.
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The language may be very dry and academic but the topics are often fun or at least interesting.
4- A Guide to Japanese Role-Playing Games
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The JRPG version of The CRPG Book, focusing on the massive collection of RPGs produced in Japan. It seems to feature a similarly impressive catalogue that includes not only the big names like Final Fantasy, Dragon Quest, and Chrono Trigger but also many smaller yet still significant games.
Unfortunately, it is a very difficult book to find right now so I can’t comment on it in more detail.
5- Dungeons & Desktops: The History of Computer Role-Playing Games
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A historical exploration of RPGs divided into several eras defined by particularly popular and influential games, like Ultima and Wizardry.
While it covers many of the same games as the CRPG book, it goes into a bit more detail about the history involved and the stuff going on behind the scenes as well as giving more focus to the state of the industry when these games were coming out.
6- Computer Gaming World Museum
A free collection of all issues of the Computer Gaming World magazine, which ran from 1981 to 2006. 
It offers a priceless view into how people discussed several video games back when they were current or had yet to be released. 
Just for fun, you could try to look at the covers from your year of birth (if possible) and take note of what was considered a hot or significant game at that time.
Here’s how it looks for 1993.
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7- Old game manuals
Reading the manuals for older games is an exciting way to learn about them. Really, it is. Back in the day, manuals did much more than explaining how the game is played, they went into a good deal of depth about the settings they took place in and included several interesting things.
For example, the Fallout 1 manual is styled as a “Vault Dweller’s Survival Guide” and includes things like a scientific explanation of the effects of a nuclear blast and a couple of “survival recipes”.
The documentations for several of the Ultima games include such things as a history of the world, bestiaries, maps of the world, runic alphabets, and even spellbooks explaining the setting’s magic system, with lists of magical reagents and words of power that can be combined into spells.
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The massive manual for Darklands includes a history lesson on the Holy Roman Empire, what life was like there, the politics involved, a list of medieval saints, the basics of medieval alchemy, and even things like medieval timekeeping systems:
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Many such manuals are can be easily found at ReplacementDocs. If you find an interesting game in any of the resources above, it might be worth giving the manual a look even if you don’t really plan to play it.
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bookcoversalt · 4 years
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Have you noticed the latest edition of Charlie Bowater can only draw one (1) face? She did The Princess Will Save You and Cast In Firelight both YA Fantasy set to be released this year. And they are how you say... the same fucking cover
Ah yes so you saw the same tweet I did
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I know I literally just posted that we cannot outlaw book covers from looking like each other, but ! Oof!
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The only thing that softens the blow here is that Charlie has improved at representing nonwhite features such that characters look like POC rather than tan white people, although,, that bar was low. Anybody remember the ACOTAR coloring book.
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(Would you have guessed that 2/3 of these people are nonwhite? Or even that they’re supposed to be three different men? I guess all the men in Prythian have the same haircut?)
But that minor victory is mostly lost in the quagmires of the fact that Charlie’s style is to give everyone instagram face:
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I wouldn’t even call this “Sameface” necessarily: that implies limitation, that an artist is only capable of drawing a single facial structure competently. Bowater is incredibly technically talented, she just chooses to give everyone catlike fae eyes and the cheekbones of a starving nymph. (My previous post on this here.)
But I don’t really blame her for that, or for these hilariously identical, nearly devoid of personality covers. Artists are allowed to do whatever they want. Artists who make art for covers are being art directed by designers and marketing teams who bear responsibility for how the finished pieces turn out.
No, this is our fault, as a community and an industry and..... society, kind of, for valuing character portraits that are “pretty” (“pretty” being an extremely loaded, culturally subjective concept) over art that actually Says Something About The Story. Bowater’s style happens to dovetail perfectly with what we currently collectively find pretty, and so we’ve put her art on a pedestal at the cost of everything else art can or should do for our stories.
And this is understandable: in contemporary western culture, pretty is a value unto itself. Seeing our characters portrayed as pretty denotes them as special, as smart, as powerful. It’s almost impossible to de-program ourselves from that reaction. There are approximately five kajillion studies on how beautiful people are at personal and professional advantages; how they’re perceived to be happier, healthier, more successful, and how those perceptions can translate into realities. (Nevermind how thinness and whiteness enter that equation, see above note about “pretty”.) I would love to see more “average” or weird- looking characters abound (and be accurately visually represented) in the YA/ Genre lit sphere, but for now... everyone is pretty.
Which sometimes means everyone is pretty boring.
But that’s just the specific, "What’s the deal with Bowater’s success in book circles and her style and all the sameiness” part of this equation. What if we backed up and asked: why character art at all? Beyond a question of “pretty”-ness (and general obvious Artistic Quality), why do we gravitate towards it, what's the purpose of it, how does it fall flat in a general sense, and how can it be utilized more effectively?
This is something I think about all the time. I follow writers on social media (because..... I am a writer on social media, regrettably), and we have an enormous collective boner for character art. “Getting fanart [of the characters]” is one of the achievement pinnacles constantly cited when people get or want to get published. Commissioning character art is something we reward ourselves with, or save up for (WHICH IS GOOD AND CORRECT. FREE ART IS GREAT BUT DO NOT SOLICIT IT. PAY YOUR ARTISTS). And like???? Same????? We love our stories because we’re invested in our characters. Most humans, even prose writers, are visual creatures to some extent, and no matter how happy we are with our text-based art, it’s exciting to see our creations exist in that form. So we turn that art into promo material and we advocate for it on our covers-- because it’s so meaningful to us! It goes with the story perfectly!! Look at my dumb beautiful children!!!!!
But on an emotional level, it’s hard to grasp that it only means something to us. Particularly when you take into account the aforementioned vast landscape of beautiful visual blandness of many characters (in the YA/ genre lit sphere, that’s pretty much all I’m ever talking about), character art can be like baby photos. If you know the baby, if that baby is your new niece or your friend’s kid, if you’ve held them and their parent texts you updates when they do cute shit, you’re probably excited to see that baby photo. But unless it’s exceptionally cute, a random stranger’s baby photo isn’t likely to invoke an emotional reaction other than “this is why I don’t get on facebook.”
Seeing art of characters they don’t know might intrigue a reader, but especially if the characters or art are unremarkable-looking, it’s doing a hell of a lot more for the people who already have an emotional attachment to that character than anybody else. And that’s fine. Art for a small, invested audience is incredibly rewarding. But like the parent who cannot see why you don’t think their baby is THE MOST BEAUTIFUL BABY IN THE WORLD???? I think we have trouble divesting our emotional reaction to character art from its actual marketing value, which.... is often pretty minimal. This is my hill to die on #143:
Character portraits, even beautiful ones, are meaningless as a marketing tool without additional context or imagery. 
I love character art! I’m not saying it should not exist or that it’s worthless! Even art that appeals to only the one single person who made it has value and the right to exist. And part of this conversation is how important for POC to see themselves on covers, whether illustrations or stock imagery, particularly in YA/kidlit. I’m not saying character portrait covers are “bad”. 
I am saying that I have seen dozens and dozens of sets of character art for characters who look interchangeable, and it has never driven me to preorder a book. (Also one character portrait for a high-profile 2019 debut that was clearly just a painting of Amanda Seyfriend. You know the one. There’s nothing wrong with faceclaims but lmfao, girl,,,,)
I’m sure that’s not true for everyone! I am incredibly picky about art. It’s my job. There’s nothing wrong with your card deck of cell-shaded boys of ambiguous age and ethnicity who all have the same button nose and smirk if it Sparks Joy for you.
But if your goal is not only to delight yourself, but to sell books, it’s in your best interest to remember that art, like writing, is a form of communication. The publishing industry runs on pitches: querys, blurbs, proposals, self-promo tweets. What if we applied that logic to our visuals? How can we utilize our character design and art to communicate as much about our stories as possible, in the most enticing way?
Social media has already driven the embrace of this concept in a very general sense. Authors are now supposed to have ~ aesthetics. “Picspams” or graphics, modular collages that function as mini moodboards, are commonplace. But the labor intensity and relative scarcity of character art visible in bookish circles, even on covers, means that application of marketing sensibility to it is less intuitive than throwing together a pinterest board.
Since we were talking about it earlier, WICKED SAINTS, as a case study of a recent “successful” fantasy YA debut, arguably owed a lot of its early social media momentum to fanart.
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(Early fanart by @warickaart)
The most frequently drawn character, Malachiasz, has long hair, claws, and distinctive face tattoos. WS has a strong aesthetic in general, but those features clearly marked his fanart as him in a way even someone unfamiliar with the book could clearly track across different styles. Different interpretations of his tattoos from different artists even became a point of interest.
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(Art by Jaria Rambaran, also super early days of WS Being A Thing)
Aside from distinctiveness, it's a clear visual representation of his history as a cult member, his monstrous powers, and the story’s dark, medieval tone. The above image is also a great example of character interaction, something missing from straightforward portraits, that communicates a dynamic. Character dynamics draw people into stories: enemies-to-lovers, friends-to-lovers, childhood rivals, platonic life partners, love triangles, devoted siblings, exes who still carry the flame-- there’s a reason we codify these into tropes, and integrate that language and shared knowledge into our marketing. For another example in that vein, I really love this art by @MabyMin, commissioned by Gina Chen:
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The wrist grip! The fancy outfits! These are two nobles who hate each other and want to bone and I am sold. 
In terms of true portraits, the best recent example I can think of is the set @NicoleDeal did for Roshani Chokshi’s GILDED WOLVES (I believe as a preorder incentive of some kind?): 
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They showcase settings, props, and poses that all communicate the characters’ interests, skills, and personality, as well as the glamorous, elaborate aesthetic of the overall story. Even elements in the gold borders change, alluding to other plot points and symbology.
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For painterly accuracy in character portraits on covers, I love SPIN THE DAWN. The heroine looks like a beautiful badass, yes, but the thoughtful, detailed rendering of every element, soft textures, and dynamic, fluid composition form a really cohesive, stunning illustration that presents an intriguing collection of story elements.
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The devil isn’t always in the details, though: stark, moody, highly stylized or graphic art with an emphasis on textural contrast and bold color and shape rather than representational accuracy can communicate a lot (emotionally and tonally) while pretty much foregoing realism.
The new Lunar Chronicles covers are actually the best examples I found of this (Trying to stay within the realm of existing bookish art rather than branch into All Art Of Human Figures Forever):
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Taking cues from styles more typical of the comics and video game industries.  (Games and comics, as visual mediums, are sources of incredible character art and I highly recommend following artists in those industries if you want to See More Cool Art On Your Timeline.)
TL;DR: Character art and design, as a marketing tool (even an incidental one) should be as unique to your story and your characters as possible, and tell us about the story in ways that make us want to read it. I tried to give examples because there are so many ways to do this, and so many different kinds of art, and I could give many more! But I’m bored now. So to circle all the way back:
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These are not just bad because they look like each other, although that is embarrassing and illuminating. These are bad covers (although,,,,, PRINCESS is the far worse offender, at least FIRELIGHT suggests a thoughtful cultural analogue) because a desire for Pretty Character Art overrode the basic cover function to tell us about the story. We get no sense of who these people are, what their relationships are, what these books are about beyond the most general genre, or why we might care. The expressions are vague, the characters generic-looking, the compositions uninteresting and the colors failing to be indicative of anything in particular. 
They’re somebody else’s baby pictures.
(And yes, that’s the CRUEL PRINCE font on PRINCESS. I better not have to do a roundup post but it’s on thin fucking ice.)
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narcisocacoplex · 3 years
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Ascendance of a Bookworm and the Multiversal Marketplace of Ideas
Something that fucking stuns me about contemporary isekai as a genre is the way that it handles cultural transmission from one world to another. There’s a very consistent formula (as with all things in standard-issue isekai), and it all hinges on this fascinating system for deciding what gets to filter in from Earth through the protagonist and what is handily discarded when it would become an obstruction.
Consumer goods and services penetrate through the protagonist into the fantasy setting most easily. The single most consistent thing that isekai heroes reinvent in their otherworlds is cuisine. Almost universally contemporary Earth cooking, whether it’s Japanese, Chinese, or Italian (it is very rarely anything else), outperforms anything the locals produce, if only out of sheer novelty.
This sort of thing often forms the basis for the isekai protagonist’s horizontal monopoly—I’ve lost track of how many of these books I’ve read where an overwhelming portion of the plot is dedicated to the hero managing human and material resources as their multiple intersecting businesses proliferate like a cancer across the setting. It turns out that more than being a world savior, isekai readers fantasize most about being an entrepreneur living for the grind—albeit freed from the trouble of having to come up with your own ideas, as you can just re-hash the achievements of thousands of years of human endeavor instead and take the credit. Call it the McFly approach.
What’s peculiar is that less tangible and/or economically exploitable things don’t penetrate or are actively stripped away in the transition from life on Earth to life in the fantasy world. The most obvious point that comes to mind has to do with basic political and ethical conceits like the right to the most basic forms of self-determination. Isekai protagonists are indescribably quick to roll over for and get cozy with flavors of aristocracy and totalitarian power that the global public has been consistently taught not to trust.
Consider, for example, Ascendance of a Bookworm. I’ve lost track of how many people I’ve seen argue that Bookworm’s one of the standout isekai titles, and I can see why: it’s extremely committed to realizing an in-depth fantasy setting that’s not neatly explained with Dragon Quest allusions; the protagonist has an interesting array of flaws and limitations; in spite of the level of power on which the characters operate, it consistently creates convincing scenes of tension and peril in multiple dimensions; and the story is driven by a legitimate interest in something larger than the narratives the author has already consumed. This much is all great.
But the thing that strikes me about Ascendance of a Bookworm—the thing that keeps me from liking it at all—is that all of this craft and effort is sunk into a narrative about how there is no escape from serfdom. Myne starts at the absolute bottom rung of society, and through a conjunction of hideous self-neglect, total accident, cosmological convergence, and internecine political infighting, arrives at a position of frighteningly far-reaching authority. As Rozemyne, the archduke’s adopted daughter, she makes decisions every damn page about how her vast entourage will spend their lives in service to her agendas. Huge swathes of these books are just characters talking about how they’re going to move around various subordinates and, critically, which subordinates can be put in positions where lives won’t be at risk because of a failure to communicate across inviolable class boundaries.
While Rozemyne frequently shoots herself in the foot because she still takes as a given from time to time that people deserve to be treated like human beings and not disposable chattel, it’s never really up for consideration whether any of the societal structures that create this profound alienation should, perhaps, be changed.
And it’s not like dramatic social change isn’t a subject the story explores! Rozemyne’s whole objective in this story is to establish a thriving printing industry and universal literacy so she can go back to the standard of living she was used to as a Japanese bibliophile. She’s radically altering the cultural and industrial landscape of this other reality; it’s just that she’s not interested in changing the parts where, if you’re an aristocrat, people will act weird if you don’t murder peasants that look at you funny.
It ends up feeling kind of sinister, like the narrative is trying to convince you in slow, small steps that hey, maybe the problem here really is with Rozemyne not being willing to walk all over people as much as she could given the latitude afforded her (it’s worth noting that in many regards it’s the only latitude she’s got; the nobility are just as bound by bizarre, self-destructive social contracts as every other social class—it’s just that they can take it out on the people beneath them), and she’s already buying orphans in bulk from the church to staff her printing operation.
This is not helped by the most persistent fantasy elements of the setting. “Mana” in Bookworm is, on its face, a fantastical gloss made to legitimize the divine right of kings and the great chain of being. People have limited but varying capacity for mana, which is both trainable and heritable; the people bred for high mana capacity rule the country because their expanded mana reserves let them pump blessings into the surrounding environment, improving crop yields. Literally every noble is a miniature Fisher King, and when nobles withdraw their support from whatever fiefdom’s getting shafted, it withers and the people who live there suffer. This may be cruel, Rozemyne opines, but It Must Be Done to remind people how order is kept, however much she may not like it. Human survival in this setting hinges on the nobility’s generosity with their mana, and if there’s another option, it’s not really up for consideration.
I think periodically about how, as dense and thoroughly realized as this setting is, there’s really only one “nation” that I’ve seen so far in this series. There are rival fiefdoms, internal struggles, and cultural variations from region to region, but nobody’s really “foreign.” Everyone speaks the same language and follows the same broad set of customs. I wonder, when these thoughts come to me, how someone from a different nation in the same world might think of the culture represented in Ascendance of a Bookworm, and the thing I keep circling back to is “oh, those are the people who can’t do without owning other people.”
Part of the thematic messaging of this series, however inadvertent it may be, is how quickly a contemporary Japanese person adjusts to these expectations, even if they might make an effort to be as lenient as possible in most cases.
But pasta and hardbound books—those our hero will fight tooth and nail to introduce to this world.
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Sorry the last ask should have started with 'are you worried about ...'
Are you were about the full-on open world stuff in Elden Ring? I feel like the tight level design was such a huge part of the charm of the series
I'm actually not worried at all for a few reasons!
From has proven they can excel with new concepts right out of the gate. Sekiro was their first experiment with real time vertical mobility and 3D acrobatic combat, and they blew games like Asscreed out of the water.
More importantly, "open world" is a term that comes with a lot of negative baggage thanks to the 2010s being packed with bad AAA releases that hid their poor or nonexistent game design behind higher visual fidelity and hardware that was finally powerful enough to render enormous environments in real time. "Open world" was a marketing buzzword to scam broad audiences into shelling out $60+$40 (dlc) for bloated, boring, 80 hour games filled with the same kind of nothing as they fetch quested themselves to catatonic depression.
(Todd Howard: Retire, bitch.)
In retrospect, there are very few open world games actually worth playing because of this "enormous, empty, undesigned game" phenomenon. A good open world game is incredibly difficult to make because every potential player direction needs to be designed. Whether a dev has the time and means to do this is a separate question, and the answer is almost always "no." Every pathing option needs to be, in its own way, some kind of nontraditional "level". If it's not, you've failed. This is why so many players who dislike the open world "genre" enjoyed BotW. Actually, it's a big part of why BotW took so long to make in the first place: It was developed with this infinite potential of player pathing in mind. In this way, it's no surprise that Souls players generally enjoyed BotW much more than they enjoyed games like Skyrim. That's not just anecdotal; if you watch Souls on Twitch, BotW will pop up in your suggested topics because there is so much player crossover. The game represents the yet untapped potential of a clunky, miserable genre that only came to exist because a big procedurally generated wasteland ("look at those mountains in the distance!! you can go there!!") is much easier to market to a vast audience than the 3D jigsaw puzzle that is Lordran.
With this in mind, I think an open world in From's hands is a remarkably different game than the dread we've (rightfully!!!) come to know when we're told that something is open. They're good at new things, and they know what makes exploring a fake world entertaining and rewarding.
Lastly, if it assuages your worries at all, they've told press that the core points of interest throughout the game will be those tightly constructed levels we appreciate. So even if full 3D exploration is not your thing, you will more than likely be able to fly through those parts to get to the toxic swamp jenga tower made of the decaying corpse of God, Probably.
And, let me say it is unbelievably funny to get a fromsoft ask on my sg blog, so thank you <3
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