#the tomb of sammun-mak
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#sam & max#sam and max#the devil’s playhouse#the penal zone#the tomb of sammun-mak#they stole max’s brain#beyond the alley of the dolls#the city that dares not sleep#fanart#art
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Here are the unused Toys of Power. So may I ask what kind of power does these toys have?
A toy doll, a wooden soldier, a rocking horse, a monkey plush, a yo-yo, toy darts, a xylophone, a barrel of monkeys, a paddle ball, and a toy toolbox.
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my favourite Edwardian anthropomorphic doggy and hyperkinetic rabbity thing lagomorph !!
#sam and max#freelance husbands#GUESS WHO’S REPLAYING SEASON 3 !!#sam and max the devil's playhouse#the tomb of sammun mak#to be specific#305 my ass i fucking love 302#i am enamoured by anything containing old fashioned steam trains#sorry !!#i find it shocking that this is my first sam and max fanart on tumblr#i have been a long time sam n max fan#fanart#digital art#parker’s art#yippee!!!
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jurgen's battle music goes so crazy hard, they put their whole jurgussy in that one fr
#sam and max music always goes fucking crazy tho#tomb of sammun mak esp stands out to me bc i love the train music so much#sam and max
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okay this sounds insane but bear with me.
also massive spoilers for TDPH!
so in the devils playhouse (and every remastered game) episode select screen it shows some items that have to do with that particular episode right like. valley of the dolls shows the spandex undies, the tomb shows sammun-mak's bust, you get the idea
so these things have already happened right, otherwise how the hell would they have all that stuff ya know
okay so. what if in those VHS tapes are the reports sam made for each case or smth. and the max thats holding these tapes and looking through all the items is past max, trying to piece together his partner's timeline and figure out what he missed.
idk its not so much a theory as a headcanon but. it makes me very emotional in a lot of ways
#sam and max#sam & max#sam and max the devil's playhouse#freelance husbands#sam and max spoilers#im not making any sense but#i just need this ok
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Sam and Max The Devil's Playhouse Retrospective: The Tomb of Sammun-Mak (Patreon Review for WeirdKev27)
Hello all you happy lagomorphs and welcome back to my look at Sam and Max: The Devil's Playhouse! Last time our heroes saved the world again, found psychic powers, got ominus foreshadowing max was gonna die, and I got to bask in the fact the Soda Poppers are fucking dead
But found out Bluster Blaster is now missing from most of this game
Still The Penal Zone left a great impression a truly sterling first chapter in this final bow for now for sam and max.
And i'm happy to say the Tomb of Sammun-Mak continues this hot streak. It's another excellent, deeply hilarious chapter, once again proving to be the best of the previous two chapters; big set pieces that look fantastic mixed with comedy that's still dark but less overtly cruel than Beyond Time and Space. I mean there's still some messed up stuff but it feels less nasty.
The Tomb of Sammun-Mak is a format bender, following our heroes as they use one of the toys to astral project/watch film reels of their ancestors, Sameth and Maximus, the spooky scary skeletons we found last time. TTOSM cleverly uses this to shake up the formula: instead of a three act structure, with the third being some sort of big flashy finale with limited options, you go back and forth between each reel as you find out new info that helps you past another one. It's a fun structure: While more linear than usual, as generally there's only so much you can do before you have to swap reels, the structure makes it easier to play. It's a bit disorenting at first as what's in your inventory at the time depends on the reel, but eventually your brain adjusts and it's fun to, like last time work backwords to get an item you had earlier. I needed a guide once or twice and if you liked the challenge of an adventure game this chapter may be for you, but as someone just here for the story and one liners, I was fine with it and Tomb is now one of my faviorite chapters. So step under the cut to see more reasons why.
Tomb picks up exactly where we left off, something that looking ahead at the wiki for the endings of the next few chapters (Just the endings, I still like a little suprise for what spoilers I don't have), is a trend. It seems Devil's Playhouse takes place over only a few hours, maybe 12 at most. Beyond Time and Space flirted wtih this a bit with the ending of chapter three and the last two taking place over a few hours but otherwise there tended to be an in universe gap of about a month.
This change also fits in with Devil Playhouse's other big change, one i'd heard about but really sinks in here: the story is heavily seralized: while each chapter has it's own distinct rythum and antagonist from the looks of it, it's one big story that happens in rapid succession. It reminds me of say Legend of Vox Machina: it's episodic, instead of just being one big story put into chunks, but ther'es an ongoing arc the whole time and each episode largely leads into the next. The previous two games did have it all tie together, but it was looser; someone was clearly behind the hypnotisim plot in Save the World but our heroes being who they are don't really look into it till the last minute, while in Beyond Time and Space there's hints hell is involved in the first chapter, but you don't really get a sense how this ties together till the big reveal and even then it feels a bit reachier. Here from what I know without over spoiling myself, each chapter builds on the previous ones in some way, both in the overaching plot of the toys and in who the villians are. This chapter in paticular hints at chapter 3's antagonist and introduces chapters 4. I won't say which is which or who in facse you haven't played them.
Our heroes are also caught up in it a lot faster, as each chapter is someone after their toys and sam for his ability to use them. There's a bigger sense of urgency as while our heroes are still themselves, their more directly in the line of fire rather than waiting out some big nebulous plot they have to solve at the end. While the previous two games aren't bad, I like this structure a lot better, as it gets the plot going, allows it to breathe more, whlie still delivering a satsifying episodic experince. I play these monthly (Or if I get behind as in this case two this month) so I get the best of both worlds: the cozy comforts of the remaster with the feel someone would have playing it on it's own and waiting about a month for the next one.
So onto our adventure. Max is aghast at the skeletons as he thinks Sam killed him. Which... given everything max does if Sam did Kill max he was either about to fire all the nukes at once or took the last piece of Meesta Pizza.
Either way Sam quickly points out this is a clue (complete with note) and not them. It's their relatives Sameth and Maximus, from 1901, with the note leading them to a nearbye projector with some reels. The duo fight over this because with the office down they can't fight over the phone as easily. Gotta keep those reflexes up.
This accidently reveals that the Projector is the Astral Projector, one of the toys of power. It allows them to live through their ancestors pasts. Though it comes with a caveat that explains why all the reel swapping: They only have information they've learned as they don't fully gain their ancestors memories. It's inconsitant as they do remmeber what's on the reel but i'll let it slide for being a solid way to do this out of order.
That said we'll be covering these in full chronological order rather than jumping around jumping around get up get up and get down. The reasons are simple: It's easier on me and my brain which is about what you'd expect
And it's easier on yours as it's a bit more coherent to just cover the story as it happens.
So with that in mind
REEL 1: THE CHALLENGE OF THE SPUNX!
First of Spunx. Given the series we're in they probably knew that was a sex thing these days as i'm pretty sure using spunk as a jizz metaphor was a thing back then. Or i'm just a dirty weirdo. Both things can be true.
Our adventure begins with Sam and Max attending a theater exibition from Monsuier Paperwhite. Paperwhite apparently comes back somehow, and is notable for being the only character in these flashbacks to have a completely new model. Every other character is either a mole, who I suspect were made the ancient guardians of the devil's toybox to make more characters easier as they can just copy harry's model and put new clothes on it, or from Beyond Time and Space. Paperwhite is offering two free tickets to sunny egypt to anyone intrested. A pitty he's about 27 years too early for any joestars to stash those away for later use. To get them they have to pass the CHALLENGE OF THE SPHUNX, which looks like a hippo and is a repica of the real thing.
I love the pulp feel of this one, those sort of adventure stories like Scrooge Mc Duck, Indiana Jones and Tintin. The globetrotting adventure, mysterious characters and period trappings are just so fun and it's a perfect fit for sam and max. Especially since the embodiment of Noir used to live next door to them.
Anyways, the other guests are a Mole in a Babuska and Santa himself as Nicholas J Kringle. While santa was a bit of an ass in the finale to ice station santa, here he's a robber baron monster who barely pays his elf workers and has them living in little arctic circle, the local elf ghetto. A sentence that's actually said and is the kind of thing that makes covering these games so damn fun.
Kringle heard there were toys involved, as Paperwhite has one of the toys of power, the Can o Nuts. I'll let a known expert explain this classic prank
But here Maximus can fit himself and whoever inside. Naturally to even the odds since Maximus like Max has THE POWER and can at the very least move the Spunx tounge by standing on it, Santa has one of his elves Yoink the can and run off. While we're here we can pick up some of Santa's Cookies, a sunday funnies page written in hyreoglyps and by distracting santa, an adress.
So it's off to Little Arctic Circle just south fo the theater and in present day the street our heroes live on. We see the Mole Woman has some Beef with the elves as she goes back to her house as our heroes ask and answer an age old question
So we go to talk to the Elves but their petty little assholes. They also don't want to unionize but in fairness i'm pretty sure Santa's unionbusting would be horrifying as it was holly jolly. I mean this was back when horsewhipping an employee for unionzing was probably legal.
They won't give us the can unless we give them a great toy idea since Kringle wanted the can but didn't you know... leave the ehater to fetch it from them. Before we give it to em we talk to the mole woman. SHe's cursing their leader slushy as it turns out mole people have magical curse powers. WHo knew? This is handy knoweldge for later. She came to this country ahead of her family who are stuck back in the old country.. being egypt despite the russian accent. Anyways she translates the glyps for us, which is literally just saying what the glyph looks like, and some comics which wax about how wacky it is to cut cucumber lengthwise. Being sam and max this will be importnat later.
For now we give the Elves our idea... this is about an hour later in game but we give them the idea for a toy biplane, it'll make sense later and with that they refuse to pry it off their friends head and make the mistake of pissing Sameth and Maximus off.. which like their decsendants is only a recipie for broken bones and scapulas. At least Slushie can regenerate.
With that we can complete the riddle! and have a toy of power! hot choclate! Completing it is standing on the creatures tounge, giving it an offering (the cookies), saying the glyph then enterting the gate using the can o beans. With that our heroes win two tickets to sunny egypt!
Reel 2: The Train to Egypt/In the Tomb
The title changes depending on your progress. The first scene is mostly just there to introduce a major supporting character and provide an obstacle to easily clearing this chapter so you get the swap gimmick down.
Our heroes are on the train to Egypt when they end up with a stoaway: Baby Amelia Earhart! She's a little rapscalion who wants to journey with us. Sameth and Maximus aren't like their succesors and have no use for kid sidekicks/surrogate daughters and tell her to go screw but when their tickets blow away they have bigger issues. You sing her a shut up laden version of cry of the valkryies to make her sleep, something picked up from the next reel, and use the can to avoid being ticketed.
Many Wild Adventures Later our heroes have ditched Baby Amelia Eardhart and head into the tomb. They find the chest.. but also find Grandpa Mole, who sets up a security hex. We can't touch the chest so we explore a bit. We find an old familiar face in a diffrent phase of his life: Jurgen! Pre vamparisim. Kinda. He was cursed to be one but you have to be bitten by one for it to stick. He was trapped in the wall and wants our help getting out. Obviously this is a trap but it's something our heroes really can't get out of.
So manuvering around the corridors we find a bust and remove it freeling jurgen.. and trapping us. Jurgen leaves having acomplished nothing and not even getting the box, for now. Which is on brand for him. Thankfully whlle the two guardian figures in the wall we're now trapped in are less than sympathetic they are willing to let us leave for a good joke. Specifically cucumber being cut lengthwise. Which.. honestlyw hile not ha ha funny is something kinda nuts to do.
So our heroes are free and soon head to the west hall where we find the dad, who sounds like harry moleman. He apparently isn't but gotta flip them assets. He has a chamber of death which I genuinely thought might slice you good.. but turns out nope the guiltine won't hit you at all. For now. You find his daughter Nefertiti, who he's scaring all the boys away from with his powerful sexo rejexo curse that repels the opposite sex. Apparently Molemen don't know queer people exist, which tracks.
We need to get past her as her giant Asp
Which also ate the next toy of power (?), Charlie Hotep. He's a ventriloquist dummy that allows you to throw your voice! Fool your freinds! Fun at parties! Thankfully we get in the asp by using the can o nuts, a solution I had to look up. What is with this game and "assuming the player will figure out the animal does things". At least this time it eating the puppet is a clue and not "the pidgeon will do the thing you just have to belivieeeeee"
So now with Charlie we can fool Nefertiti's dad into thinking she has a crush on sam and max.
Though in fariness tormenting a tweenage girl and getting her father to curse us by basically making him think we might be pedophiles is still a long ways away from "sending an innocent child to hell for fun and profit". It's more funny than awful as it more pisses off a moody tweenager for two seconds and gets us cursed to complete a puzzle more than it actually. .HURTS anyone. We'll save actually hurting her feelings for next time.
For our hubris though in addition to the needed sexo rejexo, Max gets turned into.. A COW! which sameth takes with patience and dignity
It's a great gag. You also get a great reaction or two if you use stuff on him before Maximus changes back. So onward to the rest of the puzzle. On the right sid eis grandpa mole and baby amelia earhart, who escaped and is pissed at our heroes for running the fuck away from their unwanted sidekick and plans to loot the tomb .Grandpa Mole wants a grandkid to talk to since his actual grandchild no longer likes him. So we simply need to use sexo rejexo and a nearbye sarcophogas to blast the small child into the weird old man
Thankfully he's not a pedophile, and is a good sport and lets us roam around. Sadly this new friendship has to be ruined as we need his curse to complete the puzzle after looting some rune blocks. So we riffle through his brouchers, possible vacations as everyone says grandpa needs a break, and ask about Stuutgart. Being a xenophobic weirdo , he curses us for that with a bad luck curse. This means the guillotine will actually work now and thanks to a tip from kev I knew to toss the idol from earlier in. It's now a twofer and both halves go into indentionts near the guardian mural, causing them to bend. We go back into the painting, use the new bridge, and fuck up grandpa's curse runes. Also his curse seems to be the only one tha tneeds an elaborate set of runes. Maybe they evolved.
With that we can grab the devil's toybox and end this reel.
REEL 3: THE JOURNEY HOME
After escaping a gun toting santa
We arrive back on the train only to find the trunk we put the Devil's Toybox in is empty! So it's a mystery on a train. Man this serial has everything: a fun act one in a theater with an old timey showcase, an anceint tomb to raid, and a train mystery. I do love a good story set on a train so this reel had me.
It's also a lot of fun. The overworld is a bit of a pain in the ass to get around as you can't run for some reason despite how small it is and train is a straight line so to get anywhere you usually have to backtrack. Which would be fine but without being able to run it makes this segment slower
Thankfully the rest is a lot of fun as everyone so far is in attendence, forwhadowing what's to come. The Mole Dad and Neferiti are on their way back, with Mole Dad a little sore at first you stole his priceless treasure, but admits it was for the best and loosing it means he can join his wife in the new world. His dad is taking that well deserved vacation.. to see the Sphynx. But hey his duty was guarding one small room of it and now he can look over all of it. I mean it's still not very big but hey.
Next door is Jurgen, who won't let you inspect his room filled with vampire stuff and with throw you out. And who also wants to call evens on the whole "betraying you and trying to trap you forever thing" kay. I am really happy to see Jurgen again and while he's not as funny as his previous two apperances, he dosen't have his hilarious 2000's rave kid astetc since it's a century too early for that, it's nice just to see him again.
Also on board are Kringle, whose hiding in his cabin and won't come out, and his elves. Slushie is looking a bit... vampish but insists he's fine. He dosen't even crav eblood that much. He does need a subject to test that toy you pitched. Thankfully Baby Amelia Earhard has both forgven the boys mostly and sold a ton of her plundered loot to get herself her own cabin.
So to get further we need to get that toy test. Thankfully the sexo rejxo curse works wonders. We simply use charlie again, which both lets us check out the moleman's luggage. As it turns out he has the vampire reverse curse inside, the way to cure Jurgen before he turns.
The curse violently throws people around, and thus pushes baby amelia erdhardt into slushie. I.. I really wish there weren't so many puzzles that involve shoving a child into an old man but that's where were at. Thankfully the elves just show her their toy biplane, which of course is a hit with the future ace aviator.
So the next bit's a bit complex, mostly beause of all the back and forth. We grab a glass from Santa for.. reasons that will horrify you in a moment. Then we see Neferitti give a love note to jurgen, having a massive crush on him while he's intrested in is getting the reverse curse off her dad. So we have to piss her off again and her dad, telling him about the crush as responsible adults
So he casts a sexo rejexo curse on Jurgen, and a mad Nefertiti turns Maximus back into a cow. Sameth's chiller this time and er.. mliks his little buddy
I didn't need this, you didn't need this, even shippers didn't need this. It's fun to Ship Sam and Max together. Not so much their relatives both due to the horrifying incesty implicatoins and just the fact that even if this were sam and max, maybe don't.. mlik each other. At least as a cow. Other way's fine. This just feels.. wrong. Why is it saved the world is the only game that didn't give me cow based nightmares.
So we then feed the milk to santa with cookies, and put the can o nuts on the tray to sneak in, and suprise him. We raid his trunk to find .. it empty. He DID try to steal it but someone stole it from him.
So after getting thrown out we deal with Jurgen. Nefertiti is tounge tied, tounge tied, whenever he's around. Whenever he's in town boy. So we make up the words for her making him think the curse is in a sarcophogas we found under some luggage earlier. Then it's as simple as telling Slushie to go see santa , a meeting he dosen't make as he has to stop for a quick bite on the way. With that we've ruined Jurgen's life, but get to loot his room to find nothing.
Turns out it wasn't any of our rogues gallery but BABY AMELIA ERDHARDT!
To the team's credit this twist.. actually works. The prevoius two reels , which are usually finished before this one, set up how much our heroes tossed the kid around and neglected her, so her betraying them to try and take the toybox for herself works perfectly, while still being just out of left field enough, ther'es no foreshadowing besides our heroes being dicks, to be funny. The way our heroes beat her is also funny.. they just.. use the curse a third time and knock a baby off a train, which somehow isn't the worst thing our heroes have done today. Or even in the top 10. It is hilarious though.
So that leads us to our finale
REEL 4: THE BIG REWARD!
So sam's gotta go wag the dog so to speak, and tells Max not to keep watching while he's away. Max... watches it anyway which Sam shoudl've seen coming but ey.
So our heroes recap their adventures for a lovely audience Paperwhite's gathered.. then we get to the inevitble betryal you probably saw coming from this setup. Paperwhite plans to use the box to summon Yog Sogoth! though weirdly while the other toys levittate impressively , stealing our can o nuts... charlie just.. falls to the floor. Hrmmm.
Paperwhite puts sam over a vat of man eating ants that's been there the whole time. That's not a joke it was there in act one, well setup chekov's gun. I just didn't need to mention it till sam's dangled over them. You can just do what paperwhite wants, and summon Yog Soggoth, his lord and master. And... it eats you because it eats the summoner. it's why he bothered getting someone with the poewr and having them die for him. Thankfully this reel is multiple choice so Max distracts our big bad while Sam uses the newspaper to flame a rope to knock charlie near max, who uses him to lure Paperwhite to the circle.. then mime him saying the words. it's a clever finale and one that does away with our villian who will come back which dosen't suprise me: besides the new model there's also the simple fact last time, I assume a man wasn't dead from an axe to the head and turned out to be entirely right. Death does not happen easy in this universe and even then you can just come back as a ghost as Mama Bosco showed us.
We then get a cutscene showing us what happened to Samteth and Maximus, they took the box to the mole family, who agree to guard it... only for their protection spell to go haywire. Since Maximus is afraid of being a cow again he accidedntly bolts into the way, Sameth tries to save him. .and they die. The moles leave their bones behind and the toybox, to be found by the mole cult later. It's honestly way sadder than I expected. Still funny with how quickly the moles move on from it, but it's a tragic sacricie. It's also a bit of a more coherent story than normal setting up WHY the box is wher eit was found and why max has powers: they were passed on.
So Sam comes back to berate Max.. only to find.. his brain missing. And it's creepier than I expected to, the detail on his debrained body is neat and really creepy and it's unsettling how the top of his head just... flops open.
So with that cliffhanger we end this chapter. It was a delight as you can tell, is one of the best and if you haven't played the game yet please, please please go do so. Thanks for reading
NEXT TIME: Sam goes noir! Max is left a brain in a jar! Reality bends in half! Fun for all ages!
#sam and max#sam and max the devil's playhouse#anton papierwaite#Santa Claus#Slushy#mole men#egypt#amelia earhart
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Thank you for getting me into Sam and Max! It’s been a fun experience! What’s your favorite game?
i'm so glad!!! and dang this is a hard question 😂i love the telltale games as a whole. hit the road is also great but i haven't played through the whole thing myself! If i had to do a definitive ranking i would say 'The Tomb of Sammun-Mak' and 'They Stole Max's Brain!' are tied for number 1. Really all of The Devil's Playhouse is my favorite, and the way they flow into each other is so good. I actually made a tier list for the ttg games when I finished playing through them for the first time!
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perfectly recreates the tomb of sammun-mak title card font to create a new title card that says Tedious Backtracking: The Episode
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SPOILERS FOR SAM AND MAX: THE DEVIL’S PLAYHOUSE
(Also a rough personal vent based on how much this game resonated with me. Trust me, it’s not for the faint of heart. Warning: contains instances of childhood trauma and the many other mental health conditions it came with)
This game did so much justice for Sam and Max themselves, considering how this game is the first time anyone has seen these two in this multi-layered light since the original was released by Telltale back in 2010. I could go on about how this game has very much given me even more appreciation for Sam, because it has! But I really do want to talk about what was confirmed in this game about Max.
First of all, I love that when we’re in the Museum of Mostly Natural History in the episode They Stole Max’s Brain, we get an exhibit on how “the world will end” which shows a display of a giant monster destroying a city and the scene mechanically rotating into a desolate wasteland where the city used to stand. Mostly because of how well it works as foreshadowing for what was to come, (that foreshadowing also happened in The Penal Zone where Sam and Max first discover the Toybox) which ended up being Max turning into that giant monster that was predicted to bring the end of the world by the end of The Alley of the Dolls.
In the grand finale The City That Dares Not Sleep, when we’re literally inside Max himself, we end up learning his own Super Ego hates him and wants him to die. The Superego isn’t a separate entity, he is very much a part of Max’s own mind. I’m pretty sure every other Sam and Max fan who’s played this game has pointed out Max being as depressed and self-loathing as he is, and hiding it behind his sense of humor and his iconic smile. (He even brings up earlier in The Tomb of Sammun-Mak that he likes to fall asleep to the song “Tears of a Clown” which if you’ve heard of it, it’s 100% because he relates to that song. That’s just more good foreshadowing)
Honestly, I’m just going to say this, this 100% is something I deeply relate to. I’m probably going to vent a lot, but it’s important to understand where I’m coming from. During my childhood, I kept finding myself in these special Ed programs that I hated being in, they never truly felt like they were safe, but I had no choice but to put up with them since as far as my parents knew from the people who misinformed them, kids are completely incapable of truly understanding what is best for them. There were several times where I knew something was wrong with the way my life was, but I couldn’t put my finger on it since I was so young and constantly surrounded by people gaslighting me because I was that young. My autism diagnosis was something I deeply resented because it put me into these programs where I was objectified and told how the way I am and behave is wrong and should behave how THEY instruct me to. A lot of pressure was often put on me to behave with this standard of “perfection”, often leading me to be punished for not perfectly following that standard. I had no choice but to bottle up those imperfections because of the teachers of Special Ed that would constantly watch me like a hawk and sometimes even follow me around when I’m just trying to get on with my school day and get to my latest class in time. It didn’t help that I also kept getting prescriptions for medication that did more harm than good for me. One of the pills caused me to rapidly gain around 20 pounds in the span of a few weeks as a 9 year old, (making Sam pretty damn relatable in his own right too.) and another prescription REALLY messed with my brain. (If you want an example to how I acted on that awful drug, just think about how Lemongrab from Adventure Time was like) All this along with a few other reasons I might bring up someday ended up getting me to first develop suicidal thoughts at age 10. And as soon as that happened, I was taken to a children’s psych ward in a hospital where for some fucking reason, some “responsible adults” thought it would be a good idea to put the kid that thinks they’re a freak of nature that never should have existed in the first place in to a children’s psych ward made up mostly of kids that were surrendered from their parents for then being drug addicts and committing crimes they’re now in prison for. My much pickier childhood self when it came to the foods I ate (which is something a lot of autistic people are known for diagnosis wise) and the people running the ward didn’t give a damn and I spent my time malnourished lying in bed waiting for myself to starve to death and finally end everything I was going through up to that point. It took my mother INSISTING constantly that she bring food that I like so I could finally be more well nourished. But I can assure you it was hell, a hell I was stuck in for 11 days.
A bunch of other messed up stuff happened too, but I think this information has the gist of why I’m like this. It really wasn’t easy for me to type out, let alone have the nerve to publish on a public site. Honestly, I’d say Sam and Max: The Devil’s Playhouse resonated with me in a similar way Guardians of the Galaxy Volume 3 did. (If any of you have also seen that movie, you’d know EXACTLY what I mean. What I brought up also made Rocket Raccoon’s story resonate with me as much as it did.)
I’d like to thank the people of Skunkape for remastering this game so more people like me can have access and experience this masterpiece of a game. It was just what I needed now, and I couldn’t be more grateful of it happening!
#sam and max#max sam and max#sam and max the devil's playhouse#sam and max posting#spoilers#tdph spoilers#sam and max tdph#personal thoughts#personal vent#trauma#depressing life#depressing shit#depression
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Notes on the penal zone and the tomb of sammun-mak for the puyo sam and max au (under cut due to spoiler reasons. I do recommend you play the sam and max games yourself they’re fun)
#Ai and Ecolo freelance police#<- finally came up with an au tag for this. Will have to go back and tag the rest of my posts
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your favorite 20th century tomb raiders
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& max
#sam and max#sam & max#the devil’s playhouse#the penal zone#the tomb of sammun mak#they stole max’s brain#beyond the alley of the dolls#the city that dares not sleep#305#max version hehe#fanart#art
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Apparently getting in trouble and having psychic powers just runs in the family...
#sam and max#fanart#sam and max freelance police#freelance police#sam and max season 3#the tomb of sammun-mak#digital drawing
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“My dear Maximus, you have been chosen to play the starring role in the greatest spectacle of the age…The summoning of Yog-Soggoth!”
hiii this is a redraw!! only a few months later, but here’s the original!! <3</p>
#Sam and Max#Sam & Max#The Devil's Playhouse#Sam and Max Freelance Police#Anton Papierwaite#Monsieur Papierwaite#Sameth#Maximus#Sameth and Maximus#The Tomb Of Sammun-Mak#Yog-Soggoth#Dr. Norrington#Technically lol#I think the colors look nicer here even if it's a little busy#felt it looked washed out before#Freelance Husbands#kinda lol#cloudysarts
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Question for the ask game 🙂:
🎶 if your hyperfixation has songs/an ost, what is your favorite song from it?
not sure if it has a name, but the battle music during the fight with Jurgen goes crazy hard, it's always stood out to me. also any of the train music during the tomb of sammun-mak, it's so silly and fun
#i have no idea any of the sam and max music names but they're all really fantastic#sam and max#ask#and thank u for asking btw !!
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