#the silly squid paint game ever
Explore tagged Tumblr posts
celestiamour · 2 months ago
Note
MEOW MEOW MEOW SE-MI SMUT X F!READER PLL,ZZPLZLZZ IM ON MY KNEES PLZ
ft. se-mi x f! reader — squid game
╰₊✧ an examination of piercings turns into something more┊0.8k words
contains: smut!! dom se-mi & sub reader┊tongue piercing, receiving oral, one mention of needles, innocent reader, se-mi is older & called “unnie”
➤ author's note: glad to see the girls getting just as much love as the boys in my inbox
Tumblr media
“did they hurt?” you asked, gently holding your friend’s face in your hands and admiring her like a newly discovered painting from the renaissance era. it was mesmerizing how the light shone off the metal, and you couldn’t stop staring, even going as far as to run your finger over the little star of her nose piercing in awe without thinking. it was so damn cute how fascinated you seemed to be by these decisions she made nearly a decade ago in her teenage years.
normally, se-mi wouldn’t have let anyone put their hands on her and would probably punch them if they went anywhere near her face. yet here she sat in her bed allowing herself to be adored by you. she wondered if this was how cats felt when being coddled by their owners, the spoiled white persian kinds you see in movies with diamond collars and more toys than what they know to do with. “no, it was just like a pinch.”
“i couldn’t imagine that— having a needle pierce my skin, i mean,” you shivered. “my ears were pierced when i was a baby, but even then, they’re a little crooked because i wouldn’t stop crying.”
she giggled at the thought of it. “it’s not the needle that’s painful, it’s the healing process. the days after i got my tongue pierced were the worst, i couldn’t eat for days.”
“you have a tongue piercing?”
humming to confirm, she cheekily stuck out her tongue to show off the metal pierced through the muscle, even flexing it to flaunt the jewelry. it was extremely amusing to see how flustered you were becoming even though you tried not to show it.
“why did you get it pierced when it’s not even visible all the time?”
“cause it feels good for…”
“feels good for what?” you asked innocently, tilting your head in a way that made her want to eat you alive.
“well… it’s kinda hard to explain, but i could show you if you like…”
you didn’t have the foggiest idea what she was talking about at first until you found yourself flipped on your back with your shorts dragged to your ankles along with your panties and her head in between your shaking thighs, sliding her hot tongue between your folds and savoring the taste collecting on her palette. this wasn’t something best friends did, but you made no attempt to push her away and allowed her to do as she pleased.
“s-se-mi unnie…” you whined out, fingers finding and tangling with her dark locks yet also doing the contradictory action of wiggling your hips away. you’ve never felt this way before, knots twisting in your stomach and fire spreading under your skin as you try to wiggle away from the foreign sensation that felt too good to be real.
“ah, ah, ah, don’t run from me, you taste so fucking sweet.” her grip on your legs tightened as she pulled you closer to her, swirling the cold pierced metal across your throbbing clit and enjoying your moans like music. “i wish we had done this sooner, don’t you? god, i don’t think i could ever get enough now that i’m here.”
you couldn’t even verbalize a proper answer with nothing but pathetic whimpers falling from your mouth, eyes flickering between her and the ceiling as they rolled back with tears threatening to drip down the waterline. did things like this always feel so good, or was se-mi simply an expert who knew your body better than you did yourself with age and experience? silly little questions you would ponder if you weren’t getting your brains fucked out by just her tongue, making her wonder in return how you would handle taking her strap when you were already going crazy like this. (you have no idea how long she’s been fantasizing about having you like this, sitting in this very bed thinking about your soft skin and lips against hers with her hand crammed in her pants.)
“fucckk, ‘m gonna- ngh!!” god, you didn’t know the word to match your oncoming orgasm, you just knew a peak was about to be reached thanks to her talented tongue.
“you’re gonna cum baby,” she chuckled. “don’t be scared, just let yourself go for me.”
suddenly her plush lips wrapped around your delicate pearl and sucked hard, and like activating a button, you cried out in pleasure and unraveled all over her face, back arched and hands tugging on her hair. she gladly licked up the messy remnants with a smirk, proud to have made you climax in less than five minutes.
“you did soooo good for me baby,” she drawled and pressed a few sloppy kisses on your twitching cunt as a reward, “think you can give me one more?”
Tumblr media Tumblr media
2K notes · View notes
scarletttries · 1 month ago
Text
Write A Kiss Request: Kang Dae-Ho/ Player 388 (Squid Game) x Reader...a kiss out of envy or jealousy
Tumblr media
(prompt list here) & 2025 Request List - requests open for Dae-Ho
...a kiss for Dae-Ho out of jealousy
Of all the places you had ever found yourself getting a crush on someone, this was definitely the strangest. An almost sterile dorm room with bunk beds stacked to the ceiling. A playground of kids games with deadly consequences. A way to pay off your debts but risking your life in the process. Yeah, you really didn't need your mind to keep floating away on one of the players you were competing alongside, and yet try as you might you couldn't stop thinking about Dae-Ho.
Maybe it was the way he tried his hardest to make you smile after every awful round of your latest terrifying ordeal. Or the way he was constantly going out of his way to keep you safe and make sure you felt protected around him. Honestly it might just have been how the muscles in his arms would bulge every time he brushed his long black hair out of his face and tied it up behind him the way his sisters had taught him. He was enchanting, and beautiful, and silly and warm and he felt like the perfect distraction, if not your salvation, in a place like this.
You only wished there wasn't another player trying to use you as the same kind of distraction.
You hadn't even heard of 'the great rapper Thanos' before you entered these bizarrely painted halls, cringing every time he cornered you between games to try and charm you with his barely rhyming words and creepy nicknames. It wasn't hard to see that he was just trying it on with every girl in this place, but that didn't make it any less stomach-turning when his sights were set on you.
Luckily Dae-Ho had also noticed the way Thanos watched intently whenever you strolled across the room, and how seem to keep track of you in every game you played. Of course, Dae-Ho was doing the same thing, but you welcomed his presence, and he knew you felt safe with him by the way you stuck to his side every chance the two of you had. He was sure you were just being polite when you laughed at Thanos's terrible jokes, and applauded his awful little songs. You had to be. There was no way you'd actually see something in that purple haired weirdo.
That's what the sweet, misguided marine tried to tell himself, his own simmering resentment and insecurity plaguing his mind every time he saw you and the wannabe rapper together. You were the only silver lining of this hell-hole, the one comfort he had found in his darkest time, and he couldn't let himself imagine that you could feel anyway other than the same aching he felt. A desperate longing for the two of you to escape this place, to go back to your homes and then carve a new one out together where debt, and judgement, and the fear of this place could never find you. In the scariest moments of the games that was what Dae-Ho pictured, and it gave him enough strength to keep going, for the two of you and the life you could have together.
And so it was hardly a surprise when after the latest game every drop of blood in his veins started to boil when Thanos ran up to you in the dorm and scooped you up in a dramatic reunion hug.
"Senorita! I was so worried I had lost my girl in that round, it was crazy!"
He was right that it had been crazy. The mad scramble to find a room, and the desperate clinging to any hand you capture, and the uncertainty of who else would emerge safely when the doors finally opened. Dae-Ho hadn't let you leave his mind or his side for the duration of the game, never feeling so certain about his devotion to you as he did now. It was a game that had everyone huddling together a little bit closer as the dorm filled again, and Dae-Ho wasn't going to waste the adrenaline coursing through his veins on anything other than getting you away from Thanos.
"She's not your girl." He stated firmly, a little louder than he meant to as he stepped between you and Thanos where the purple-haired player had finally set you back on your feet. It was a relief that Dae-Ho had said exactly the phrase you were thinking, feeling safer to put some distance between you and Thanos now that he had arrived. Thanos smirked and stared dead-eyed through him, still a little out of his mind and looking for a reason to argue.
"Says who? Some nobody!" He spat out, looking around for one of his little cronies to echo his bitter laughter. You could see the focused look in Dae-Ho's eyes falter as Thanos's words struck a nerve, the echo of his father's view of him his whole life. You inched closer to Dae-Ho, letting your fingers trace softly down his arm until your hand found his, immediately getting snatched up and safely enclosed. Dae-Ho ignored Thanos and looked at you, the soft smile of thanks you offered him enough to bolster his confidence. No matter what anyone else said, or how they saw him, you always made him feel like he could really be somebody. Somebody important, and brave, and strong.
Unhappy about being ignored, Thanos stepped closer, getting right up in Dae-Ho's face to taunt him, "You think she wants you? Please she's just playing hard to get, for ME."
Dae-Ho acted quicker than he could find the words to speak, using his grip on your hand to pull you closer until you were flush with his chest, his free arm wrapping tightly around your waist as he lowered his head towards you. There was no time to think, no moment of hesitation, only an aching amount of possessive affection towards you that he could only express by landing his lips against yours in such a smooth maneuver that it might have knocked you off your feet if he weren't clutching you so tightly. You let go of his hand in an instant and threw your arms around his neck, letting your fingers thread through his silky hair and catch the back of his neck, drawing him closer and making sure his lips didn't have the space to leave yours.
His kiss was so strong it was almost forceful, Dae-Ho trying to conjure every ounce of adoration he had for you and the future he imagined you sharing into that one sweet moment. He tried to memorize the sensation of your kiss, the feel of your lips, the way you tasted. Anything he could bring to mind in case he met his end at these games and needed one comforting thought for his final moment.
He was the one to pull back first, although reluctantly, turning to Thanos and saying in as serious a tone as you had ever heard him use,
"Leave her alone." Without giving him time to reply he began to walk away, his arm glued to your waist to make sure that no-one would be able to try to take you from him ever again. The moment Thanos was out of earshot, he leaned in close, eyes wide with disbelief now you were away from public view,"I hope that was okay! Sorry I kind of panicked and then..." You had to fight back a laugh at the absolute change in tone and the sudden loss of domineering confidence he had just moments ago. You did a quick glance behind to make sure you weren't still the object of Thanos's attention, and then reached up to stroke Dae-Ho's cheek, planting a sweet kiss on his lips before he could talk himself into any more anxiety.
"It was better than okay." You reassured him, watching his eyes light up as a bright smile spread across his cheeks. He squeezed your waist tighter as you continued back to the safety of your beds,
"I can't wait to get out of here with you. My girl." He said proudly, confidence renewed that he could face whatever games came next as long as he had you.
269 notes · View notes
kanonavi · 5 months ago
Text
I’m a night late (because I was too tired to figure out how splatnet photo saving worked lol) but I wanted to share some of my photos from Grand Fest, as well as get a bit sappy about the whole thing <3
Even if I basically never talk about it, Splatoon has been such an important part of my life for literally almost a decade now. It’s actually the reason I’m on Tumblr to begin with, since I followed some artists here from DA whose Splatoon 1 art I absolutely adored. (What’s even crazier is that they all still post sometimes! Like we are all still here after 8-9 years that’s kinda crazy.) It’s a funny online fandom origin story (at least for my standards), but considering how much Splatoon there was in my brain when I was 12, it also makes sense. Like, my bedroom is literally painted blue with an orange accent wall because of Splatoon, that’s how deep this went lol
Splatoon 3 has been basically everything I ever dreamed of when I was younger, because now not only can the game put on events like this, I had a ton of friends to experience it with, which I didn’t have in such abundance back in middle school! @sl33pyr3v3ri3 (5th pic) and @verypinkgirl (7th pic) were my buddies on Team Past, but having vc solidarity with friends in Teams Present and Future was also incredibly fun, even if I’m a sore winner and loser lmao. I love you all so very much, and thank you for all the fun times with this silly game 💖
Getting to rep the Squid Sisters on Team Past and then actually win the whole fest was more than I ever could have hoped for, and I think that my younger self would be incredibly proud of us! GGs to the other teams, and I hope we’ll all meet again in Splatoon 4!!
(I was Scaramoosh with the Aerospray RG on the off chance that anyone happened to see me. Yes, I’m that kind of Splatoon old head lmao)
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
15 notes · View notes
Note
Ask game! 🎧🙃🌸
omg hi friend!!! 👋🏻👋🏻👋🏻 thank you so much for sending an ask!!
🎧: earbuds or headphones? Headphones all the way! Earbuds feel weird in my ears 😖 worst feeling in the world.
🙃: what’s a weird fact that you know? Oh I know so many 😀 I love researching stuff more than anything! I’ll give you 5:
Vampire squids exist! They’re amazing and adorable! They’re only a couple inches big, and unlike other squids, their tentacles are connected by very fine webbing, like a cape! They have spines along each tentacle, and when they flip their tentacles and webbing above their heads, they become little red spike balls. (Lowkey kinda wanna get one and name it Baz 😌)
There’s a diagnosed phobia for the color yellow!
Sometimes, if a company doesn’t use enough cocoa in a chocolate product, they legally cannot call it chocolate. So! Look on your favorite “chocolate” candy, and if it only says “chocolatey” or “chocolate flavored” on the package, you know it isn’t really chocolate!
Like the last one, white chocolate isn’t chocolate. It doesn’t actually have any cacao in it, but we still call it chocolate because it uses cocoa butter.
And you might know this one, but it takes more muscles to frown than smile, and smiling can actually release more endorphins than over 1,000 chocolate bars! 😊
🌸: what’s the best compliment you’ve ever received? So, I make holiday gifts for everyone in my family, and a few friends, every year. It’s genuinely one of my favorite things to do because I feel so happy when I’m able to make something specifically tailored to them that you can’t find in a store! This past Christmas, I gave my uncle a painting of a bear, saying he’s the coolest guy in the room. It didn’t mean too much to me, it was just something silly that I thought would make him laugh, and it did! And he pulled me aside after to tell me how much he really appreciated the gift, and how important it was to him. He was in genuine tears and it made me really happy to know that I could do that for him, that I could make him that happy! So, now, when I go to visit his house, or anyone else’s, I get to see my art work on the walls, and my cross stitches hanging, and my pots being used and I think that’s the best compliment. Getting to see my loved ones get genuine joy out of the things I make for them. To love them so much that they have to show them off. You can’t talk to my grandfather without him showing off my goat diorama I made him for Father’s Day, my aunt has held onto the first painting I ever made her, even though it isn’t that great, my father put the paintings I made him up in his office. All these little things that I put so much effort into bring them this much joy. It’s a wonderful feeling.
anyway! Sorry for rambling lol I just get kinda teary eyed about it sometimes. Thank you again for sending an ask, dear friend ❤️
4 notes · View notes
pikl-ooc · 2 months ago
Text
ok big fuckin wall of text incoming and also cw for some body horror weird meat stuff but: Sburb lands ive designed from least to most fucked up. ones with a * at the front are from that one personal fansession that all the characters I sent anons as in like oct-dec 2023 were from but never really introduced or talked about onto here ok here we go
fun and cool [LoCaF] Coral and Fortune (Catepe Arbiio, Heir of Time) - silly whimsy princess land!!Too bad it doesn't exist anymore because of Things that would take too long to explain and need at least 3 flowcharts. ykhii with time players [LoBGaB] Board Games and Bias (Wranger19, Bard of Light) - LoLCaT exists I can legally have this anwyays Yeah its just a board game its just Mario party. Very rigged bc Bard of Light tho lol *[LoWaS] Windmills and Stairways (Maraon Alxive, Mage of Breath) - rng manipulated for optimal SPEEDRUN STRATS™ [LoWaE] Wheat and Energy (Sunkit Heliaa, Heir of Light) - I didn't realise until months later that this is Really Similar to jenthas land from ve who im also pretty sure is an heir of ligjt) But with wheat and solar panels n shit instead of sunflowers whicj. Was not intentional I am Not that far into VE yet I am not a thief or a crook plea *[LoPaP] Planes and Prosthetics (Penter Obtria, Thief of Life) - this is a AIRPORT. The consorts are very small dragons which is fucking awesome [LoFaF] Fields and Fables (Loubou Lazkin, Rogue of Life) - Honestly surprisingly normal. quest involved gathering sheep for some wolf guy only for the wolf guy to eat em all and tell loubou that Hey dipshit don't trust people that easily or you might lose everything you love and care about which iuhhh I mean (looks @ loubou looks @ what he did) heehoo teehee [LoQaF] Quadrilaterals and Frogs (Hari Ceiver, Page of Space) - SoThis One Like. Doesn't actually exist??? Because Hari died before he could enter??? was pretty standard space player shit ykno *[LoTaC] Torches and Catacombs (Phiobi Migaya, Prince of Light) - Theres a Creature and you gotta set it on Fire. this is only as high as it is bc phiobi is a known arson enthusiast lmao lol lol
the ehh zone *[LoGaD] Gears and Down (Chrona Ouboro, Rogue of Time) - im gonna be fr I forget chrona exists like. MMost of the time. I was not cooking w the diamond session lands. his just had like gears and feathers and shit I guess *[LoLaM] Lies and Mannequins (Venatu Vonroe, Maid of Heart) - The quest is just designing costumes p standard stuff nothing too fancy. *[LoIaD] Ink and Dullness (Hyulin Lotata, Rogue of Hope) - shoutout to hyulin for having the worst fucking quirk ever and also doing the no mouth bit wayyyyyyyybefore LH. anwyays yeah their quest is just teaching their squid consorts how to paint nothing too crazy [LoAaA] Ashes and Artefacts (Luprir Lazkin, Rogue of Doom) - Everything is burnt and it kinda sucks ass. There's other stuff to it but gtfrj is still ongoing so Spoilers !! check back in like 6 months [LoAaF] Angles and Logic (Ranvir Myelin, Sylph of Mind) - ??im gonna be fr I don't remember wtf his land is about other than that he had to teach the consorts how to not be stupid I guess. Ranvirs the kind of guy to backseat video games the entire time cause he thinks you're doing shit wrong so idk this is just how it be *[LoSaB] Stones and Bells (Ambryl Barine, Sylph of Time) - I wrote down that a bell goes off every time someone dies and it is mf LOUD but idk how often people are gonna be dying so it get to be decently high *[LoAaF] Ashes and Frogs (Elanor Barrio, Bard of Space) - I swear I didn't mean to have two Ashes Lands. anyways this is kinda similar to luprirs but Frog because Space. she kinda sucks at the quest tho which Sucks because [BIG SPOILERS I CANNOT ELABORATE ON] [LoCaL] Cities and Laughter (Xandyx, Knight of Void) - So fun fact about LoCaL I think I wrote abt this on sburb-confessions but it's actually meant to be a placeholder land bc xandyx wasn't actually Meant To Play so skaia shidfarted its panta and just gave him the Default Land. his quest was just a month long boss rush in an infinitely looping tower it was fucked [LoCaF] Cities and Frogs (Bakole Raavti, Bard of Space) - see above. Bakole Was a player but people knew so little about her life that skaia had jackshitall to work with so it just gave her fuckin gm_construct: Froge Edition [LoFaF] Faces and Frogs (Ettayn Ruatlv/Vltaur Nyatte, Knight of Space) - pretty standard space player shit same as hari except for uhhh. Yeah Ettayn has a big fear of being watched so the game went Eureka!and gave xem a bunch of horrible pillars w fucked up faces on them and made that like "someone watching you" feeling be PERSISTENT 24/7 no breaks. has some minor The Magnus Archives (2016) The Eye shit going on but the session zes in has a shit ton of tma references anyways so that's not as noteworthy as it may seem tbhhhh *[LoKaF] Keyboards and Flames (Pariet Mylody, Knight of Rage) - this would be way lower if it wasn't so funny to me conceptually. the toxicass sanrio pfp twitter argument causer got a fucking online flamewar-themed land that's stupid. that's funny
actively fucked up and bad *[LoSaT] Spectrums and Tradition (Bekzit Gaymer, Heir of Blood) - for the quest i just wrote "clowns :(" and uh. yeah. his ass does NOT want to do clown shit he wants to play the video game *[LoOaM] Organs and Machinery (Ursala Immita, Page of Doom) - who the fuck is sandy loam /reference anyways. Yeah Theres Meat [LoNaB] Nerves and Branches (Leukko Erytho, Seer of Blood) - The Trees Have Veins and Its Bad [LoCaC] Cans and Corvids (Operou Palpet, Thief of Heart) - I mean its a nice place if you're fine with birds and know how to walk on sharp shitty unbalanced rocks without falling over but Operou is neither of those things It Is actively trying to hurt him and also kinda breaking apart bc his session was modded so lol *[LoWaM] Wonder and Mirrors (Annadi, Witch of Mind) - for the land quest I just wrote down "idk they've fucked it up being beyond recognition that witch sure can mind" and given that Annadi is Off The Shits uh. yeah its prolly bad [LoSaH] Shift and Headache (Akrepi Ayopia, Sylph of Doom) - Also Doesn't Exist same as loqaf akrepi never entered properly but if he Did it would've been awful. Yall ever played catacombs of solaris or seen that one ai Minecraft game both of which have everything change the second you turn around. Yah its like those kinda [LoAaF] Answers and Frogs (Estria Maeyja, Seer of Space) - holy shit. what the fuck. what the shit. whhat the entire fuck.
the only 2 sburb guys I don't have land ideas for are Keraki (Seer of Void, also from the * session) and Daezai Bellis (Sylph of Life, from an mspfa me+3 others are cookin up) both of whom ive never really mentioned or thunked about
i am very very very VEry sparing when it comes to making characters that are in sburb/sgrub sessions or putting them in sessions with other peoples characters usually for character arc reasons or just that i think it'd be boring in comparison to what the character has going on already HowEVER i Will Say i fucking Love designing sburb lands espECIALLY ones that are Fucked Up and/or Alive in some way. i want to fucking design a location that will hurt you or scare you in a way that changes you as a person be it psychologically or perhaps physically
5 notes · View notes
pricklynoodle · 3 years ago
Text
real or not real
Itadori Yuji/Fushiguro Megumi pairing | Squid Game AU | Rated T | warning: implied character death | ANGST
( yes, writing instead of doing school lol, squid game ruined me so if you want to read this then be warned of SQUID GAME SPOILERS. There's no graphic death, but its sad as hell either way TT)
---
“The player who takes all ten marbles from your partner wins.”
Megumi had always kept to himself, never saying anything unless spoken to, never stuck to groups, and never took the choice to attach himself to something. Everything had an expiration date. Unnecessary things like friendships had never appealed to him. He only needed his sister, and it wasn’t like she had the choice to have him as her brother. But the fact that she still stuck around caring for him until she worked herself to a coma.
So honestly, it’s a surprise why he feels his heart drop when the announcement tells him he has to go against … whatever 310 is to him.
He hardly knows 310, and doesn't know anything about his life actually. Other than that he’s crazy strong, has an impressive pain tolerance, but also the loudest kid he’s ever met. He's always around him, sticking to Megumi like a persistent piece of gum stuck to his shoe. But he doesn't dislike him, but he can't say he's thrilled with him either.
But would Megumi kill him?
Stupid, he tells himself.
“Oh, fuck, I honestly didn’t see that coming,” 310 says with a grimace, looking at Megumi guiltily as if he was the cause of Megumi’s inner turmoil. He sits down on one of the stone benches. The whole setup was supposed to mimic a typical neighborhood, something Megumi wasn’t fortunate enough to grow up in. The bastards even made the effort to add in the sounds of cicadas from the fake trees, as if this was a completely normal summer for a couple of teens.
Megumi doesn’t say anything, he feels dizzy. He drops down to the bench, away from 310 as possible.
“I’ve always wanted to say this,” 310 says as he rests his elbows on his knees, looking at Megumi seriously, “This whole thing reminds me of Hunger Games.”
Megumi looks at him with furrowed brows.
“You know, Jennifer Lawrence?” 310 pushes. Megumi says nothing. “...Tall girl, big ass? The one with the arrows?”
“Can you shut the fuck up,” Megumi deadpans, then he shakes his head. He takes a deep breath, letting it out slowly. He counts to ten, then glances down at his hand. 10 marbles. “Just tell me how to play this game.”
“I don’t know either,” 310 admits, sounding sheepish. He shrugs carelessly, “This is more of the games my gramps used to play, but he was too busy being sick to teach me though.”
Megumi looks up at 310. He looks tired, but nostalgic. Like he was thinking of a good memory.
310 perks up, grinning at Megumi brightly, “though they said that we can make our own rules. I’ll think of something.”
Megumi nods solemnly. The silence stretches until 310 lets out an ‘aha!’.
“Let’s bet everything and just play one around,” 310 says, even dropping his fist down onto his hand as if it were the best idea ever.
Megumi freezes, staring at 310, was he going to trick him? He doesn’t even know him. They’re not friends. Of course, everything still is a death tournament at the end of the day.
310 seems to pick up Megumi’s reluctance, he jerks his head to the side. He points towards the pair of men competing against each other, looking frantic and panicked.Their faces are sheened with sweat, t-shirts drenched in sweat. It’s… it’s a pathetic sight.
“Fine,” Megumi relents. “What are we playing?”
“Calm down,” 310 chuckles, “are you that excited to kill me?”
Megumi stays quiet.
“We have a lot of time left,” 310 says breezily, pointing towards the timer mounted on the wall. “Let’s do it at the last minute.”
“What do you suggest we do till then?” Megumi asks with a scowl. “Sit nice and pretty, twiddle our thumbs and shove these marbles up our asses?”
“Jesus, man,” 310 laughs, “no just… talk.”
“Talk,” Megumi repeats.
“Talk,” 310 smiles, looking down at his hands. Megumi looks at them too. He remembers the hard calluses on them, when they shook hands. They’re thick and sturdy, and hold a lot of power. He really could have killed Megumi before, just wrap his hands around his neck and it’s all over.
Megumi also shakes away the filthy thoughts of what else those hands could do. Get a grip, Fushiguro.
“Things we couldn’t tell other people,” 310 says, smiling wistfully. “One of us is going to die here anyways.”
Megumi swallows the lump in his throat.
310 smiles wider. He’s always smiling, Megumi notes.
“There’s no reason to feel embarrassed if that’s the case,” 310 tells him, “I promise I won’t laugh when you blush like a tomato.”
“I don’t,” Megumi denies, but he can feel the heat already rising up to his cheeks.
“You do,” 310 says, “but I think it’s cute.”
Cute.
“So, uh, you have someone back home then?” 310 asks.
“Yeah,” Megumi says.
“...like a girlfriend or something?”
“Sister,” Megumi says quickly, “no...never a girlfriend. Impossible for me.”
“Ah, okay,” 310 says, nodding. “Just your sister?”
“I had a dad, but he … never came back.” Megumi confesses, “he was a shitty dad. He was never really home, but he gave us shelter and food. He had a bad temper, but he never hit us. He never liked to be around me especially. I … used to think he hated me.”
“What changed?” 310 asked.
“I… I became him. I understand why he did what he did,” Megumi says, fiddling with the sleeves of his jacket. “Doing dirty jobs, stealing, never at home. Hiding from danger. Hiding us from danger. Protection.”
310 nodded, he slid closer to Megumi. Thighs brushing. Silence continues.
“He came here,” Megumi says, looking up at the ceiling. It’s painted a pink-orange gradient, like a sunset. “I found half of that business card in one of his jackets. The last two digits were cut off. I dialed every possible number until I got here.”
“For what?” 310 asks.
“Find him,” Megumi says, “punch him. I would have killed him, I think, if I found out that he left us to rot. Then steal all his money to pay for my sister’s medical bills.”
“Oh, she’s sick?”
“Coma,” Megumi clarifies. “Some rich bastard from work hit her on her way home. He got off easy because of money.”
“I see,” 310 says, clenching his fists. “That’s terrible.”
“Yeah,” Megumi says gruffly.
“You’re still getting money though,” 310 says. He doesn’t say but you don’t get your dad back. “What would you do with it?”
Megumi doesn’t even hesitate, “pay for my sister’s medical bills. Buy a nice house for us to live in. A car, if I can.”
“If you can?” 310 says, “where would you drive your car?”
“school,” Megumi says simply. “I would use my car to drive to school.”
310 blinks. “You know, you can do much more with that 40 billion. You really don’t want anything else? Don’t have a destination?”
“I’d go to Sendai.”
“Wh—Sendai? I’m from Sendai. Are you kidding me? Are you going to drive there with a shiny new Toyota Yaris?”
Megumi blushes furiously, “enough about me, ugh, it’s your turn anyways.”
310 shakes his head, but he’s giggling like a schoolgirl. “You really have to think bigger. Have you ever been to the beach?”
“No,” Megumi says.
“You should, one that’s got nice soft sand and blue water. With palm trees too. And you should get piña coladas.”
“What?”
“C’mon man, you don’t get to be frugal with 40 billion. I’ll teach you how to splurge once we get out—”
Ah.
“Right,” 310 breathes out, laughing to himself all silly. “Only one of us leaves.”
Megumi grunts.
Silence.
“...Ever seen a dead body?” 310 asks.
“...I’ve been answering all these questions. You haven’t answered at all,” Megumi points out, feeling far too exposed for running his mouth.
“Ah you’re right! Uh, I don’t have anyone.”
“But your grandfather—”
“He’s dead. For a while now. My mom and dad. Also dead. My brother is on the run. He’s, uh, killed a lot of people. He got the death penalty, so yeah, haven’t really seen him around.”
Megumi looks at him.
“I don’t think he counts,” 310 says, scratching his face. Megumi realizes the scars on his face aren’t from the previous games. They looked healed, puckered and faded from time.“He looks a lot like me, though. A lot of people can’t tell us apart. He hated that. He’s only a bit taller than me, and he loves to brag about it. He has a huge ego.”
“I see.”
“Yeah,” 310 says, but he doesn’t look awkward about it. Just mildly inconvenienced. “Oh, have we really been talking for that long?”
Megumi looks at the time. They have less than 2 minutes.
310 stands up, swiping the dirt off his pants. He pats around for his marbles. “Okay, so you see that wall over there?”
Megumi nods mutely. It’s quite far, maybe around 2 meters.
“Okay, we throw one marble, and the one closest to the wall wins, okay?”
“Okay.” Megumi nods, easy enough.
“Okay, you go first.”
Megumi scowls.
“added rule, we do it together,” he says, jaw clenched.
“Eh?” 310 looks at him, confused.
“I’ve been doing things first, so it seems rather fair if we do it at the same time, with our best effort, okay? I have the blue marble, you get the red one.”
“... okay.”
“Don’t give me a weak ass toss, alright, that doesn’t count,” Megumi says gruffly, narrowing his eyes at him. “Do your best.”
310 nods, giving him a thumbs up. “Okay!”
“On three,” Megumi says.
“Okay!”
“Three.”
“Two,” 310 continues, positioning his arm.
“One,” Megumi does the same.
They both throw their marbles. Megumi’s heart leaps out of its chest as he watches his marble in the air.
Clack!
Clack!
Clack!
Megumi looks down on the marble that lands right next to his shoe.
It’s red.
“Ahh, shoot, I threw it too hard,” 310 says with a pout.
Megumi sees red.
He shoves 310 against the wall. “Are you fucking with me?”
“Whoa! No, you won f-fair and square, man,” 310 stutters. “I did my best shot, like you said!”
“Any idiot would know that shit would bounce right back if you threw it like that!”
310 laughs, “I must be some one of a kind idiot, then.”
Megumi shoves him further into the wall. “I’m gonna fucking kill you.”
“You can’t kill me if I’m gonna be dead anyways.”
“THEN I’LL KILL YOU IF YOU DIE.”
“See, that doesn’t really make sense—”
“Shut the fuck up! Why did you do that?!”
310 slumps against the wall, body lax. Not looking at him.
“Answer me!”
“You… you have a lot more to live for than me,” 310 says quietly. He looks up at Megumi, tears in his eyes, “what kind of asshole would I be to deny you for a life?”
“You have a life!” Megumi snaps.
“I don’t, not anymore,” 310 sobs, a wobbly smile on his face. “Before my grandfather died, he told me that I should help others. That when it was my time to go, I would die surrounded by others and not end up like him.
“I should use my strength to help others, that’s what I’ve been doing here. Out there, no one wants me to help them. No one wants the face of a killer to help them. No one wants me to be around them. I can’t go to places, I’ve… I’ve always hated what Sukuna did to me. Made me carry his sins, his crimes. The way people looked at me as if I was him. I can’t move forward, not like you.
“I… I never went to school either, y’know. Or I never graduated. When Sukuna became a wanted man, I became a target. I stayed in my room. The doors were locked. The curtains were always down. It was like this for years. I received no support. The only way I could get by was doing interviews with journalists, feeding the narrative. Making people hate Sukuna more, making them hate me more. That’s no way to live.”
Megumi felt the back of his eyes burn, his teeth aching from being clenched too tight.
“Even if...I had the money. I can’t erase what my brother did. I can’t erase my existence in the world. I would just keep doing the same thing everyday. I don’t… I don’t want a bigger house, not when it’s just me who lives there.”
“You and I are not so different,” he says, looking up at Megumi.. “I think that’s why… I want you to win. You get to experience all these normal things, and feel… happy. You have a chance.”
Megumi wipes his eyes harshly, “Shit.”
“That’s true.”
“... What’s your name?” Megumi asks.
“Itadori Yuji,” 310—no, Yuji says. “My name is Itadori Yuji.”
Megumi takes a shaky breath, he raises his hand for him. “Fushiguro Megumi.”
Yuji grins, he clasps his hand onto Megumi’s. “That means blessing, right?”
“I don’t fucking know.”
“I’m glad then, Megumi. That I’m friends with you even through this hell. That itself is a blessing in a disguise.”
“Shut up,” Megumi punches his shoulder.
A guard suddenly arrives, carrying a gun in his hand. Waiting.
Yuji looks behind Megumi’s head. “Ah, I wish we had more time.”
Megumi bites his lip. “I wish I’d… met you sooner. I don't know anything about you.”
Yuji jaw drops, “Okay, I’ll … summarize this in ten seconds! I’m twenty-years-old, my favorite color is green, my favorite manga is Bleach, my type is tall people with big butts! Uhh, I really like watching action films—”
“Not … whatever, nevermind,” Megumi says softly as he listens to Yuji ramble on about himself.
Yuji pauses from his ramble looking winded, “uhm, Fushiguro, can I hug you?”
Megumi freezes.
“I just haven’t had a hug in a long time—” Yuji trails off before he gets cut off with Fushiguro hugging him desperately, clinging to him.
“Idiot, idiot, idiot!”
“...Hey, Fushiguro Megumi, live a long life, okay?”
Megumi lets go.
He turns around.
Eyes burning as he stares unblinking down the path. Footsteps. Silence. Breathing. He feels something salty on his lips when he licks them. It's not sweat.
He... he got attached. He stares forward, he doesn't regret it. Not at all. He got to know Yuji Itadori, the real him, and the pain in his heart is the best he can give back. A reminder that he was more than what people saw him. Yuji Itadori didn't deserve what the world gave him, they did not deserve his cries. The fact that... no one would shed a tear for him.
...Ah.
Megumi notices the dark wet spots on the dirt.
“Thanks for playing with me.”
94 notes · View notes
teratotherapist · 6 years ago
Text
Seer: Activate
You're alone in a sunken, sand-clogged Lore Temple when the gift from Dirk arrives - three sylladex cards. One contains a rolled-up NEWSPAPER OF TIMES BYGONE, another contains a slightly ominous yet precise set of directions, and one contains the gift proper. You deploy the thing to look it over while you mull over its name to be.
After a bit of Tree-modus adjusting, your new companion pops free from the sylladex and rests on a slab of sandstone. It's almost ghastly, and yet cute - bulbous red glassy eyes, a segmented metal carapace and tendrils, a simple smile, and your favored insignia emblazoned on its brow. It's a Squiddle in robot form, one of the characters from the smash-hit children's show you pretended (and still pretend) to like only ironically, and which you would watch regularly with Jade, who was much more honest with her love for it.
Jade. Your dearest friend, earliest crush, and confidante of many years. You'd stay up late into the night, riffing about the show and pretending not to be charmed by its chipper nature - and hers. You used to make absurdist conjectures about what would happen next or what the 'deep lore' might be behind it. You even met unknowingly on a Squiddles RP forum, before John ever introduced you properly. That was a pleasant surprise, to already know her. You miss her every day. If anyone would appreciate these adventures in mysterious game-based dungeons, or this silly squidbot, it'd be her. You hope she's okay, wherever she is. You hope someday you'll find her, and she'll be the same silly, kind-hearted, brilliant girl you once knew and adored, and still adore. She always seemed to know everything before it should have been known - you wonder if she ever knew how you.... 
You wipe at your eyes and shake your head to try and clear it. Out, damn thought. If you keep thinking of long-missed loved ones, you’re going to end up on... Kanaya. Darling Kanaya. The only one who could equal your first heartfelt crush, was your second. The one member of the Alternian trolls who most struck a chord with you - you’re two birds of a feather. Snarky, deadly, yet caring. Your time together on the meteor was... there were ups and downs, awkward moments and tender ones in equal measure. She never quite understood some of your older and odder hobbies, but there were so many new things to bond over.  Does she still count as your girlfriend? When you left, you asked her to come with you - standing on the fragment of the meteor you’d cleft from the main mass with hand outstretched. But something - fear of the unknown, or of being lost, or her innate desire to Auspisticize your other foolish friends, who knows what - kept her from joining you. “Are you sure?” you’d asked, and she turned away fretfully. You promised to come back when you’d found the power you needed, or when you’d found your friends. You hope you can still make it back.
 You find yourself wondering some nights whether it would be better to just call it a bust - cast your mind backwards along the threads of Fate to that moment on the meteor, reseal the fragment to the lab, and go back inside. Rejoin your friends in the past, but at the price of oblivion in the now. The thought tempts you, and terrifies you. Your stomach churns the more you think about it. No, no suicidal Seer powers tonight or any time soon. You can do this, you think. You just need to know when to ask for help instead of being so damned stubborn all the time. It runs in the blood. Your mother was stubborn, your brother is stubborn, every Strider and Lalonde you know has a chip on the shoulder and a stubborn streak several counties wide. Ugh, you should work on that. You guess you kind of are - you asked Dirk for this little robotic companion, right? ...that’s got to count for something, right?
Right?
You sigh and clap your hands to your face, muffling a groan of scattered emotions and thoughts into your palms. Where’s that damned pillow? Ah, there it is, right side of the Tree. You yell into it. Then sob into it. Then yell a little more. That’s better. Let it all out, no one around but you and a land full of nakkadiles and weird Underlings and sandworms. 
Right then. Back at it. This little robot is just leering at you, waiting for a name to activate it. Dial back the nostalgic waterworks for five seconds and just think about the name you want to give it. Something from the show? No, that would be odd. It doesn’t look like any of them without a judicious application of paint, and it’d be odd to do some of what you plan to do with Princess Berryboo watching. Something Eldritch and hard to pronounce? No, you rub shoulders with They Who Watch too often to piss them off with something so bold, and it might give the neural net some kind of god complex. Dirk warned about that to begin with. Something from some other media? Nothing catchy pops out. Something with emotional distance? Then what’s the point of having a personable robotic assistant? 
You sigh. You know a reasonably good name. The name of a Fan Squid you interacted with, many many years ago, a ‘renowned Squientist{sic} and robotisquist of Tanglebrethren University’, played by one gardenGnostic. Robotic. Cute. Reminds you of friends but in a pleasant way. Looks a bit like her Dreambot she told you about. You clear your throat and address the robot. 
professor limebeak? maam? your presence is requested in the lecture hall. 
2 notes · View notes
entergamingxp · 5 years ago
Text
Eurogamer readers’ top 50 games of 2019 • Eurogamer.net
2019 is nearly done, and to put a ribbon on it all we present to you the Eurogamer reader’s top 50 games of the year. Thank you all for your contributions, and for proving once again you’ve all got better taste in gaming than us. Although I’m not quite sure about your take on Fallen Order… Enjoy!
50. Wreckfest
What we said: “A simple no-frills game that’s more Destruction Derby than Flatout, evoking a different era for the racing genre with its no-nonsense approach. Unassuming it may be, but it’s also absolutely wonderful, a knockabout racer that sticks to what Bugbear does best; this is all about cars lunching one another in a variety of events that are tuned towards maximum carnage, and as ever there’s a cathartic joy to be found in seeing fields of pre-loved machinery crumble at your fingertips.”
“Best racing game in years,” writes merf. “More fun than Forza and Gran Turismo and makes every everything Codemasters turn out look pish. Looks amazing, handles like a dream, excellent AI opponents, great post release support, a tuning system that makes sense and a physics system that feels like it needed next generation power to make possible.” Which is all well and good, but they go on to diss Fast & Furious and I’M NOT HAVING THAT.
“One of the best racers of the generation,” says kalel-ofkrypton, “and reminiscent of the favoured racers of previous gens.”
49. Greedfall
What we said: “GreedFall has more than its fair share of faults, and its curious mix of the sweet and the sour is far from a roleplaying revelation. But the elements that matter have been imbued with such love and care – so much so that I quickly forgave this ambitious RPG its shortcomings.”
“Spiders best yet,” says jbumi in what may be damnation with faint praise. “I was thrilled that I was able to get the ending I was aiming for.” “
nicfaz keeps it nice and simple, meanwhile. “Need more like this pls.”
48. Rage 2
What we said: “In its desperation to be edgy and in-your-face, this sequel sometimes falls just as flat as its predecessor, the copious neon pink daubings incapable of concealing its bland, repetitive wasteland and elevate this open-world shooter above its siblings of a similar ilk. But in its quieter moments – usually away from the Goon Squad scrum – you might find glimmers of surprisingly sophisticated storytelling, perhaps hidden in the lines of a datapad, or conveyed by a nameless NPC.”
“The guns are amazing,” says robozot, which says all that needs to be said really.
formulaic had more to say, though: “For the gunplay and the vibrant neon painted world this might be my game of the year, but it got tiring driving round a desert world that largely didn’t live up to the set pieces and enclosed areas within it.”
“A wholly enjoyable slice of post apocalyptic shooty mayhem in a Day-Glo world,” says FortySixerUK. “Hyper violent and fun.” And what more could you really ask for?
47. Sayonara Wild Hearts
youtube
What we said: “Sayonara Wild Hearts is such a simple thing but also such a complex thing, such a heartfelt thing. And so dense! Its exuberance is precision, its chaos is sheer choreography. It can reference Panzer Dragoon, Jet Set Radio, Dyad and Thumper while remaining entirely coherent, entirely itself.”
“Sayonara Wild Hearts is 2019’s best pop album game,” writes Dogatella_Verpoochie, and I entirely agree. “It’s a blast to play and listen to.”
46. Halo: The Master Chief Collection (PC)
A belated PC release, topped off with the addition of Reach late in the year which Digital Foundry got stuck into: “it really needs to be better – the legacy of Halo, the quality of Reach itself and the potential from a remaster practically demands it. Preserving games for the future – especially on PC – means replicating them as they were in all the places where it matters, while improving them at the same time based on the scalability of today’s hardware and beyond. Perhaps this may sound overly harsh in some respects, but this is the Halo remaster that will persist for years or even decades to come – and while the foundation is solid overall, there are clearly issues here that need attention.”
“A return to the glory days of gaming when you and your mates actually had time to waste,” says GuiltySpark.
“I hadn’t played a Halo since Reach way back when, so I was curious to see if I would still love them as much as I did,” says Spiderland. “And I did! Particularly Reach, which for one reason or another, I had forgotten everthing about. I feel Reach was the product of a team who had really honed their craft, which makes me ponder all the more as to what Bungie’s Halo 4 would have been like.”
45. Cadence of Hyrule: Crypt of the Necrodancer
What we said: “Cadence is better than great. It’s an authentic banger, frankly – a Zelda game to be savoured. It’s surprising and strange and funny and sad and thrilling. And when it’s over, the game that lives on in your memory really feels like Zelda.”
“Remaking Link’s Awakening was a great success for Nintendo but in the same year Zelda got its greatest spinoff yet,” says wez_316. The original Necrodancer was fun but tough. Cadence was fun but easy. For me that suits rhythm gameplay a lot more as it can be hard to stay in that zone. Now make me an easier Metroid themed adaption of Enter The Gungeon and take my money.”
44. Life is Strange 2
What we said: ” I was left feeling the loss of these two characters as people I had spent the past year checking in on and helping to guide. Like Sean, I felt, I had done all I could to help Daniel – and the brothers’ story finished in a place which felt truthful to them and the story path I took. It was beautiful while it lasted.”
A popular follow-up, though most of you kept to yourself precisely why it got your vote. Dalek5000 had this, though – “The most compelling new game I’ve played this year.”
43. Divinity Original Sin 2 (Switch)
What we said: “Divinity Original Sin 2 on Switch is another ‘impossible port’ made real, thanks to a lot of careful design choices. Flawed as it is, I’m glad this exists, and it’s uncontested as a handheld take on the game. Add in the online save sharing and it’s a very big deal for fans of the desktop experience..”
“I have not played the Switch version…” says vaskis. You cheat! “I played it on my Mac, but it is such an extensive and well polished gem of a CRPG, that it really deserves to be awarded some more awards.”
“I have this on Xbox also but I found it easier to get into on the Switch,” says nee5on, who at least played on the right format. “Second time playing has been so much fun as I now have a feeling for what I’m supposed to be doing. Starting to find the complexity thrilling and liberating. It is a genre of game I’ve always thought I would enjoy if I could get past the learning curve and having been playing games since the early 80s – I feel like I’m finally there.”
42. Yoshi’s Crafted World
What we said: “Yoshi’s Crafted World is a fine achievement. It’s a scrolling platformer with an abundance of style and imagination, and a pleasingly laid-back adventure with an ocean of depth to explore. It is, first and foremost, a work born of mastery and a keen attention to detail. This is a game of impeccable, readily appreciable craft.”
“Is Yoshi about to become the new Kirby in the best way possible?” asks simplymod. “Fair enough, Yoshi’s appearances as the main character are quite a few games shy of what Kirby can offer, but Crafted World is true to the Yoshi Feeling (twentysomething years after Super Mario World 2), brings a new art style to the table, relies on what works but is brave enough to try something new.”
41. Return of the Obra Dinn (Console)
The second appearance in as many years on our list as Obra Dinn came to console, but this is surely a treasure worth returning to: “It is a joy to poke around as the game slowly opens up new spaces. It is a pleasure – and a very harmonious pleasure – to come to an understanding of how different parts of the ship slot together, where people sleep, where they work, where they gather for a game of cards. That powdery white line that draws this bleak world is surprisingly adept at giving a sense of the material reality of the ship – razor sharp on the rarely-used stairs you use to climb aboard, breaking into radar-like speckles when ghosting an outline of waves into life. As your clues mount up and the images in the book become less and less fuzzy, so the world comes into focus. You are not just exploring a place, you are slowly getting a sense for it. What an astonishing game. What an incredible piece of work.”
“The lack of hand holding made this a challenge,” writes Lucidmatt, lucidly, “but the pay off was exceptional.”
“Never got to play it on PC, but it was worth the wait,” says disintegration7. “Totally unique gameplay and artistic style, plus a giant squid!!!” Er, spoilers mate..
40. Blood and Truth
What we said: “It all adds up to a game that is surprisingly charming. Certainly more charming than anything the actual High Ritchieverse has ever mustered. There is a sense of silliness to Blood & Truth that loves the idiotic family drama at the center of the story, that understands that VR is at times a very clumsy business so you’re going to accidentally shoot the person you’re meant to be talking to or shoot yourself in the groin while you’re trying to put your gun away.”
“Runner up for best VR of the year,” says dbvapor. “Sorry, but Ace Combat 7’s VR mode is just that good. Excellent game though, and I look forward to the next one! Reload!”
“This is the sort of polished ‘big game’ I had been waiting for from PSVR,” adds Stepharneo.
39. Kingdom Hearts 3
What we said: “Here’s the thing. Kingdom Hearts should be right up my street: I love Disney, I have a reasonable tolerance for the idiosyncrasies of your typical JRPG, and I enjoyed the second game and Birth By Sleep. I fell hard for the weaponised nostalgia of The Force Awakens and Mary Poppins Returns. So this should really be an open goal. And yet, Yoko Shimomura’s impeccable score notwithstanding (those yearning oboes of the Twilight Town theme always set me off), I remained dry-eyed throughout.”
“A game stuck in development hell that actually turned out quite well,” writes XanderXAJ. “Amazing animation that somehow often matches that of extremely-high budget CG animation — and in real time, too! It also has an amazing soundtrack – and one I had the pleasure of experiencing live at a World of Tres concert earlier this year.”
“It’s one of two games from this year I’ve really bothered to give a go,” says Solegor. “Not because there are terrible games this year, but because I’m still clearing my backlog. While KH3 is far from perfect, it’s still gorgeous to look at and at least it tries to tie up the convoluted storylines from the previous games.”
“Honestly,” says agrippA1, “the wait was worth it just for the Big Hero 6 world.”
38. The Witcher 3 (Switch)
youtube
What we said: “Overall, Saber and CDPR hit an impressive bar of quality here. Clearly, performance can vary, but on balance it holds 30ps more often than I expected. The Witcher 3 Complete Edition pruned back everything it can to be playable, while still somehow retaining a lot of its best visual features. Graphical points like reflections, light shafts, water physics, and even a high NPC count are incredible to see on a handheld. This is close to perfection.”
“Unfortunately, despite big releases such as Gears 5, Pokemon Sword, Jedi Fallen Order and many more, nothing truly gripped me this year,” says Dalek5000. “I’ve found myself yet again immersed into the world of The Witcher 3, despite the graphical downgrade. Commuting has never been so fun!”
“I don’t even own a Switch but this is the game of the year every year it is released,” says Rodimus Prime. Heretic! And honestly, treat yourself to one. They’re rather good.
37. The Division 2
What we said: “From start to finish, The Division 2 pulls in these bits of American history with unwavering earnesty and yet manages to say absolutely nothing. Worse, it goes out of its way to say nothing. The result is that the only real message The Division 2 manages to impart is that guns will keep you safe. Despite the advertising campaign this is not a game about saving the soul of America, it’s a game about the good guys with guns taking what they want from the bad guys with guns. A shame, because if you can look past the vacuity and the slapdash politicisation of The Division 2, there’s a great game to be enjoyed here – even if you’ll never quite escape the sense that it’s a thunderingly dumb one.”
“If I didn’t have a friend, probably not,” admits groovychainsaw. “But with a buddy this is some of the best coop shooting you can get. A superb engine, great graphics and great moment to moment shooting. Expanded well to give you plenty to do after the end, unlike many of its rivals.”
“Awesome experience with an end game that kept giving,” adds Big-Swiss.
“It’s not only one of the best Ubisoft games of the past few years but successfully built on the foundations of the first game,” says gabortoth. “Bigger, better in every way, it’s an excellent looter-shooter-RPG that seemingly never ends. Outstanding gunplay, cover system and RPG elements make this one of the best experiences for me in 2019.”
“Flawed, unfinished, and absolutely fantastic,” says atropos as they strike a more cautious note. “It’s a shame The Division 2 didn’t just build on what the original The Division had become after many, many updates (thoroughly excellent), but this was still the most time I spent in an MMO this year.”
36. Monster Hunter World: Iceborne
To our eternal shame, we weren’t able to play enough of Iceborne to provide a review, though we did enjoy what we saw: “Iceborne, with its stubborn challenges, can feel like it’s pitched more towards those expert players, but the joy of Monster Hunter – now, as ever – is how it embraces all playstyles, whether you’re thrashing about with dual blades or keeping a watching brief with a bowgun. Or, whether you’re veteran who wants to solo some of the biggest, baddest monsters, or a scrub like myself who’s happy to wade in the shallows and simply enjoy the spectacle. Iceborne does a decent job of catering to both, and there’s enough there to satisfy all corners of Monster Hunter World’s 13 million strong audience. So, don’t be put off by Iceborne – in truth, there’s never been a better time to get into Monster Hunter.”
“Every time I think that the series has peaked and can’t get any better, Ryuji Tsujimoto and his merry crew manage to tweak and improve the formula,” says XanderXAJ. “350 more hours in this expansion pack so far are testament to how well-honed the mechanics are — and how hooked I am. Capcom have had one hell of a year.”
“Monster Hunter has evolved into a free flowing beast of a game,” says Mechakabukizero. “I still love the older games in the series but l find it tough to go back after the greatness which is Monster Hunter World.”
“Improves upon the base game in so many ways,” says Aporca. “It adds a wealth of new content which is both a challenge and a joy to play. The one game I keep coming back to.”
35. Dragon Quest Builders 2
What we said: “The series’ sense of adventure, of pushing forward into new lands to make new discoveries and to unearth the warmth and character that’s always been at the series’ heart, is re-emphasised. It’s a wonderful thing, really, and the most fun I’ve had with a Dragon Quest game in years..”
“Being a jaded old fart whose gaming pedigree dates back to the early Vic20 days, I was delighted to find this recaptured some of the wonder and magic I felt with new worlds as a kid,” says Matnee. “That’s something to be cherished these days.” Ain’t that the truth.
“Everything I love about Minecraft, with none of the crippling, overwhelming, anxiety,” adds logicub. “This game is what defined my other choices, I spent so much time building up my Isle of Awakening that I haven’t played half as many games this year as I normally would.”
34. Final Fantasy 14: Shadowbringers
What we said: Well, not enough really as Final Fantasy 14’s a title we’ve struggled to cover properly. Sorry!
Thankfully you lot know your stuff. Like Gamblix here: “I have played Final Fantasy XIV since the late days of A Realm Reborn and seeing this game from strength to strength is so heartwarming, considering the games awful 1.0 launch. Shadowbringers is without a doubt, one of the best MMO expansions EVER and one of the best JRPG stories in modern video games. Anyone who has a remote interest in Final Fantasy should play this. It is near perfection in storytelling.” God, we really should play it, shouldn’t we?
33. Dirt Rally 2.0
What we said: “Dirt Rally 2.0 is part of the new Codemasters – the one that brought us the equally brilliant F1 2018 – that indulges its passion for motorsport. It’s deep, involving and crafted with love, and you can’t help but love it back in turn. The original Dirt Rally made a convincing claim at being the best off-road sim to date. I think its sequel can lay claim to being one of the best driving experiences available right now.”
“Well… it’s an improved Dirt Rally,” says DrStrangelove, keeping things to the point. “How much more praise do you need?”
“The best, better,” says hypobla5t. “Compulsive genius.”
32. Ace Combat 7: Skies Unknown
What we said: “Ace Combat 7 is the real deal with a perfect blend of new and classic ideas packed into a cohesive, highly replayable package. There aren’t many games quite like this being released today so whether you’re a returning fan that has missed the classic series or a newcomer looking for something a little different, it’s an absolute must-play.”
“Ace Combat 7 is such a pure game,” says mickjohnson. “It’s action, it’s mayhem, it’s a crazy storyline, with fantastic music, and it’s beautifully delivered in a way that seems elusive to other developers. Add in some brief (but excellent) PSVR support and you’ve got my #1 game of this year.”
“Tragically underrated,” says AgrippA1. “It’s exactly what you would expect from an Ace Combat game and the VR bit was excellent.”
31. Destiny 2: Shadowkeep
youtube
What we said: Nothing. Look, we got the hint – we might have written enough already over the past few years about Destiny.
“The amount of time I’ve put into Destiny 2 since picking it back up in August doesn’t let me choose anything else, honestly,” says SnikrepJ. “It’s spectacular if you enjoy the whole shared world looter shooter MMORPG – not without its flaws, but what is these days?”
30. Super Mario Maker 2
What we said: “Years ago I read the only writing advice that I suspect anybody really needs. Type something, it ran, because then you have something to change. William Goldman said that, I think, and he would have been very at home with Mario Maker. Everyone would be at home here, I suspect. Like the first game, this is a warm bubble bath to settle into, or an afternoon on the sofa with the Sunday papers and nothing else in the diary. Has it changed? Not too much. But it is wonderfully soothing to have it back.”
“It is Mario Bros on the Nintendo Switch and you can design and share your own levels!” says Beatleben. “What else can you say?”
“The game I’ve played more than any other this year,” says EvilAspirin. “Endless Mario levels. What’s not to love?” Exactly!
29. Dragon Quest 11 S
What we said: “Is this the best Dragon Quest? Some people believe so, and I can understand why – it’s where the character, charm and colour that make this series so beloved are at their most vivid. Personally I’m not so sure, and even after the improvements made for this edition I wish Dragon Quest 11 could find a little more space for its players, though there’s no denying the eloquence of its craft, or the vastness of its scope. In terms of scale and spectacle, this is as grand an adventure you’ll find on the Nintendo Switch this side of Breath of the Wild.”
“I almost stuck it out until the final boss (before I got distracted by other games; I will return), and that is more than I can say for 99% of JRPGs…” That’s the Romeric verdict.
“Unbelievably conventional but undeniably beautifully polished. Video game comfort food – like eating a buttery hot cross bun on a gloomy, wet, winter’s evening.” Captain_T_Dawg paints a nice picture there.
28. Pokmon Sword and Shield
What we said: “Sword and Shield’s Wild Area is desperately flat. There will undoubtedly be a moment of shivers, if you’re a long-term fan, when you first see Pokmon roaming the world and you finally get to gaze around that space yourself. But that moment will wear off when you realise you’ve already seen it all. And it’ll fade from memory entirely when you inevitably hop back on the rails from which you have just at last broken free. What is intended as a great, Breath of the Wild step forward quickly turns to two giant leaps back, and with these games that sad irony is everywhere. Pokmon Sword and Shield project a sense of scale and ambition far beyond any previous ones in the series, but to take it back to those gargantuan new Dynamax forms, the size is merely a shadow. A shallow projection, in place of the real thing.”
Logicub – is that a Pokmon? – says: “Pokemon games are not made purely for the long-term fans. They’re made for everybody. If you can just remember that, then this is a thoroughly enjoyable romp through a Britain that’s better than the real one right now.”
Lukazor – is that a Pokmon? – says: “I hadn’t played a main line Pokemon game in years so I was extremely excited to play Sword/Shield and they didn’t disappoint! Extremely addictive, the new Pokemon are great and the wild area is a great addition. Loved every minute of the main story and now on the hunt to complete the Pokedex.”
27. Bloodstained: Ritual of the Night
What we said: “It took more time to get here than we’d originally expected, granted, but Igarashi sure did deliver in the end.
“I backed this and, despite choosing the Switch version, had a good time with it,” says HKT3030.
“A joy to play,” agrees Navi. “Unapologetically a modern update to Castlevania, full of all the lovely little touches you’d expect from a well crafted 2D game.”
26. Red Dead Redemption 2 (PC)
Developer: Rockstar
Mods!
What we said: I bet we said something about horses and hats and I bet we ended by saying, “Saddle up, pardner!” That would be just like us.
“Eeeeeee ha.,” says Karmazyn. I hear you. Pardner.
“A magnificently lush, varied and gritty open world,” says Subquest. “A compelling story and highly enjoyable gameplay. Graphically an astonishing technical achievement. Rockstar’s finest hour.” Steady on (pardner). You do know these guys also made a Table Tennis game right?
25. Shenmue 3
What we said: “And all these years later, it makes for an entry that, as unlikely as it is, is more finessed and fully-featured than the first two games. A more astute critic might point out that the performances are uneven, the character models sometimes look wayward, you’re kind of limited as to what you can do and nothing of note really happens. That’s not me, I’m afraid. Yes, Shenmue 3 can look and play like a Dreamcast game. But it looks and plays like a Dreamcast game that’s as off-kilter, maddening, magical and majestic as the Shenmue and its sequel, both all-time classics. I think there’s good reason to rejoice in that.”
“18 years of waiting came to an end. Shenmue 3 is everything the fans could have ever expected, and probably very close to Yu Suzuki’s original vision for the game.” Ta, Hansliengnell1!
24. A Plague Tale: Innocence
youtube
What we said: “The great shock of Plague Tale is that on some level, it’s a Gears of War game. The more obvious comparison is The Last of Us, another poignant, apocalyptic escapade in which an older character guides a more innocent soul whose blood is touched by destiny, but in practice, and for all the absence of chainsaws, it’s often Epic’s game that comes to mind. It’s there in the tanky handling, with characters swivelling ponderously as though secretly many times their own size. It’s there in the sense of a historical backdrop (the Sera of Gears is a pastiche of familiar architectural traditions) being softly consumed by the supernatural: the darkness alive with eyeshine, the twisted, bony black rot the rats leave behind them, the alchemical motifs that gradually become the plot’s crucible. But above all, it’s a question of framing. As in Gears, you spend most chapters wending your way towards some distant landmark, a brooding structure such as a windmill that is teed up for you with a context-sensitive look command, then tugged into and out of view by the intervening geography. It lends each stage of Amicia and Hugo’s journey a powerful inexorability, for all the trail-and-error process of bamboozling soldiers – as though you were being drawn through its world by gravity towards a procession of massive objects. It’s worth giving into the pull. Just don’t forget to look for the flowers.”
“Very underrated title this year,” says Europsnfan70. “Absolutely beautiful and features one of the best stories this year. More people need to be playing this one.”
“Atmospheric, dark wonders,” says King_Of_Shovels.
23. Baba is You
What we said: “Baba is You is a game about how sentences work that is also, inevitably, a game about how thinking works too. How could it not be, really?”
Pjotroos here: “Can’t remember the last time any game made me feel this stupid. The core concept is spectacular. Some early puzzles made me laugh out loud in joy, once the solution clicked. But the amount of creative thinking it requires to deal with the later levels is genuinely intimidating. I’ve lost the count of times when I was sure I was thinking outside the box, only to realise I merely got myself stuck in a slightly larger box for another half hour, once the solution finally, finally clicked in. I haven’t finished it. I doubt I ever will. But I still have to respect the raw creativity on display.”
22. Metro Exodus
What we said: “We need more experiences like Metro Exodus that know how to resist empty bloodshed and kindle such closeness, finding the warmth in the wasteland.”
“Incredibly immersive and beautiful,” said Ivanbasov, one of only a few comments on Metro Exodus. Instead, I’ll tell you that lots of people who liked this also liked Slay the Spire.
21. Call of Duty: Modern Warfare
What we said: “There’s a tinge of disappointment here with Modern Warfare at launch. I’m playing it in the hope that what is soon to come will pull all the right levers in all the right directions, turning this good Call of Duty into a great one. And there’s plenty waiting in the wings: Modern Warfare’s battle pass, which Activision has said will come in free and premium forms, will hopefully fuel progression in a post-prestige world. More, better-fitting multiplayer maps are essential (Infinity Ward pulled the night vision MP maps shortly after the game launched and at the time of publication, they have yet to return). And then there’s the inevitable battle royale. Undoubtedly, there’s an exciting potential to Call of Duty: Modern Warfare. Until that potential is realised, though, Modern Warfare remains a shooter that is at odds with itself. When it’s good, it’s great. When it’s bad it’s frustrating. Everything in between is, well, Call of Duty.”
Lots of people voted for COD, but almost nobody wrote anything about it. Here’s Phinor, who is always reliable! “A good soundtrack can lift a four star movie up to five stars and the same principle applies to games. Call of Duty: Modern Warfare did that by adding much needed oomph to gun sounds. Add the best new multiplayer game mode since forever with 2vs2 Gunfight and you have the tightest Call of Duty package since, well, Modern Warfare (the original).”
20. Days Gone
What we said: “I wasn’t expecting Days Gone to add anything new to the genre, but both in terms of its systems and its story it’s uninspired, which is driven home by the fact that it’s endlessly, needlessly long. I’m begging you, haven’t we done this enough?”
“Better than expected,” says HungaryGrowler.
“Beautiful open world game with a compelling story and characters you actually care for. Genuine heart-racing moments when freakers pour down upon your position,” says Mustabuster.
19. Borderlands 3
What we said: “You’ll likely have seen – or even experienced for yourself by now – that Borderlands 3 is everything Vault Hunters loved about its predecessors. It’s hard to imagine how, technical issues aside, existing fans could not find more to love about this latest iteration, but that could also be said for fans who didn’t like its predecessors. But whether you believe it’s giving the fans what they want or a dazzling lack of ambition – evolution or revolution, in other words – Borderlands may be polarising, but it’s back nonetheless: bigger, better, and more unapologetic than ever.”
“Whilst the new protagonists couldn’t hold a torch to Handsome Jack (very few can in any game), it was a joy to play and felt continually rewarding,” says Bigworv.
“Loot and shoot. Humour.” That’s the Clockworkzombie verdict.
18. Devil May Cry 5
youtube
What we said: “Is it the measure of the action titles that come out of that other studio in Osaka? At times it feels a little too retrograde to be the best in class, but I’m certain it’s the best Devil May Cry there’s been yet – which is still quite the claim to be able to make. This is a more vintage type of action, though that ends up serving Devil May Cry 5 incredibly well. Style like this never really goes out of fashion, after all.”
Navi has nailed this: “Dante has a silly beard, Nero’s arm now explodes and V reads poetry while demons fight each other. What’s not to love!” When I read that I can’t help but imagine it as the starting crawl for a Star Wars movie.
17. Slay the Spire
What we said: “In the end, I’m an optimist, so I went with the donut.”
OllyJ is taking us on a journey: “So, in 2019 I’ve discovered board games. From Splendor to Cosmic Encounter, I’ve been blown away by the feel of playing a board game. I’d never have played a game like this otherwise, and I’m so glad I did because my Switch has basically turned into a Slay the Spire machine. That’s now its only function, a 250 console that plays what is essentially a card game. I’m cool with that.”
Jaz666: “Meant that I enjoyed my 19hr holiday flight. Almost as much as my holiday…”
16. Astral Chain
youtube
What we said: “There’s more – there is so, so much more – to the point where Astral Chain can be dizzying in its depths. Combat boasts so many moving parts that it’s easy to become flustered, so it’s almost a relief to find it supports an easy ‘Unchained’ mode whereby much is automated. Is it sacrilege to play a Platinum game that way? Maybe, but I welcome the option to unlock Astral Chain’s spectacle to all, and it helps remove some of the frictions that might have scared some players off the studio’s previous work.”
Break it down Quizmos: “PlatinumGames at its finest once again proving they are hard to beat when it comes to fast paced action with a unique twist!” Testify!
“All hail Lappy!” says FanBoysSuck.
15. Gears 5
What we said: “Will Gears 5 rekindle Gears of War’s glory days on Xbox 360? I doubt it. But The Coalition has finally stamped its personality on the series, even if it’s taken a few missteps along the way. Gears 5’s campaign reminded me just how much I love a good Gears of War campaign. I’m not trying too hard. Gears isn’t trying too hard. We’re holding hands, safe in the collective knowledge we’re in this together, and it’s going to be one hell of a ride.”
“Again, didn’t play it (still need to get through Gears 4), but I’ve played through two of the originals in the franchise, and this game is optimized well enough I very much look forward to hitting it on PC.” BudTheCyborg, I’m not sure you really get the whole concept here.
14. Tetris 99
What we said: “It’s a phenomenal thing, pretty much justifying the cost of a Nintendo Online subscription in one fell swoop, and I dare think of the number of hours I’m going to end up putting in over the course of the year.”
“Counting the DLC as part of the overall, this is the perfect update to Tetris. The increasing tension throughout the multiplayer and the euphoria of a win (or top 10 finish for less good players like me) just add to the game’s just one more go draw.” That was Reverandglass and they’re right, aren’t they?
13. Untitled Goose Game
youtube
What we said: “Untitled Goose Game started as a joke in House House’s Slack channel, and it’s astounding how much mileage they’ve found in the gag. This is slapstick – the ultimate form of humour – and it’s slapstick of the highest order. There’s something quite classical about how its slapstick expresses itself, and how beautifully engineered it is, that makes Untitled Goose Game really stand out – if Goat Simulator is an old Farrelly Bros. film, then Untitled Goose Game is as refined and stylish as a Jacques Tati standard. It’s a perfectly formed little troublemaker.”
“Quirky, fun, endlessly meme-able. I pick UGG more for the impact it had on this year than for the game itself. We need more games like this and less loot box, microtransaction, bleed you dry games please.” Reverandglass there with a bit of a sermon.
“Fun concept,” says Watershed.
12. The Legend of Zelda: Link’s Awakening
What we said: “I first played Link’s Awakening in black and white, more than 20 years ago, but it coloured my hopes for every Zelda since. Some frame-rate issues on the overworld at launch aside – more an annoyance than anything else – this version surpasses the hopes I had for another visit to its world. Koholint Island deserves nothing less, and while Link must journey to leave its shores, this remake will always be a place which preserves the island for others to follow.”
“Perfectly remade, this time I finally finished it unlike when I was a kid, and the music is sublime” says Foxxlet.
“Just wonderful in every possible way,” says The_jinks.
11. Apex Legends
What Martin said: “There’s opportunism here too, of course, but Apex Legends feels like something else; laser-sighted, deeply considered and incredibly smart, it’s the kind of thing you’d imagine Nintendo might come up with if ever they set their minds to a battle royale. The real test will come in where Respawn can take Apex Legends, and how it evolves as a live service – something that publisher EA has struggled with in the past with its first-person shooters. But after a few hours with this impeccably crafted battle royale, the one overriding feeling I’m left with is keen anticipation to see where Apex Legends heads next.”
“300+ hours in and I’m still utterly addicted,” says Jonny5Alive7. “The game lengths are perfect to hook you in and the regular content updates keep it varied.”
10. Luigi’s Mansion 3
What we said: “Part of me still yearns for those dusty carpets of the first Luigi’s Mansion – the near pitch black corridors, the fumbling around in the dark. This third entry, by contrast, feels more like Luigi has left the haunted house and gained free reign around the neighbouring theme park. But what a theme park. It’s left me excited to see where the series goes next.”
“This year’s best Third Person Sucker!” says EpcotMan, minting a genre that I’m not sure we’ll be allowing. “An intricately detailed fun house that reminds you of how many playful ideas Nintendo can cram into a game. Inventive, surprising and surprisingly funny. “
“Suck it,” says Clockworkzombie.
9. Disco Elysium
What we said: “One character and one story may contain multitudes, but Disco Elysium has pushed that idea to extremes, making me a flippant macho and above all a weirdo who stands for nothing. Once the novelty wears off, I feel like I’m playing a game that insistently wants to prove to me how smart it is, and that, above anything, is just really tiring.”
KDR_11k says: “The term CRPG doesn’t really describe what Disco Elysium is. It’s a game about talking and investigating. And it does talking really, really well. ” What else? “I’ve saved the world countless times in many different games over the years, but very few of these will I remember as fondly as singing karaoke in the Whirling in Rags bar in Disco Elysium.” says Nafter.
8. Star Wars Jedi: Fallen Order
What we said: “The annoying thing is, for the first ten hours or so, I absolutely adored Star Wars Jedi: Fallen Order.”
“EA should’ve made this game five years ago. It’s definitely one of the top ten best Star Wars games ever made,” says Mickjohnson. EA should have mailed it to the Marx Brothers! “Rough around the edges, but the mix of Sekiro and Uncharted with a Star Wars hat on was right up my street. The Sonic the Hedgehog bits can fuck right off though.” That’s HONKHONK. He’s swearing now because he doesn’t see the point in keeping you away from this stuff anymore.
“Was surprised by how good it was,” says UltimateKGB.
7. Fire Emblem: Three Houses
youtube
What we said: “This isn’t the game to bring together fans of the old-spec Fire Emblem and those drawn in by the appeal of the new. There’s a clear divide right through the centre of Fire Emblem: Three Houses, and its masterstroke is in bridging the two, the bonds you build away from the battlefield giving each blow taken on it that much more impact. It’s a deeply emotional tactical game, one in which you end up invested in each unit. In that way, it’s true to what’s always made Fire Emblem so special – it’s just that Three Houses expresses itself on a different scale, and a different style. Fire Emblem: Three Houses really is a game of two halves, but they come together to make one incredible whole.”
“Never has a game that disrespected my free time so much, been allowed to take up so much of my time in a bid to get all the endings.” says Gintoki.
“Dating sim and tactical RPG with three distinct factions to choose from. Love it,” says Humey26.
JackdawBlack agrees. “The best TRPG dating sim, not that we have many.”
6. Outer Wilds
What we said: “There’s a twofold joy to Outer Wilds – the thrill of discovery itself, as you slowly decipher the variables that swirl around each not-so-distant world, and of seeing that thrill reflected in a phrase scribbled centuries ago by some castaway alien boffin. It gives the game that feeling of displaced community, of mutual striving across the extinction barrier, you might otherwise associate with the Vigil scene in Mass Effect or feats of translation in the recent, excellent Heaven’s Vault. Moreover, the game’s pint-sized solar system is full of models of itself, from the star lifecycle models you’ll find in your home planet’s observatory, to the holographic sandtray projections and swivelling, Stone Henge-scale orreries left behind by the Nomai. It’s a setting mesmerised by its own intricacies, and it wants you to share in that delight. Whatever their differences on the subject of the apocalypse, I like to think that both Eisinga and Alta would have enjoyed it.”
Revfosco nails it: “I just loved the sense of freedom coupled with a slight sense of panic. Incredibly clever game too – one of those ones that makes you in awe of the writers/developers.”
There is nothing more to say about this one. A classic!
5. The Outer Worlds
youtube
What we said: “I don’t hate The Outer Worlds. Rather, what I hate about it is that it’s sufficiently unhateful that you can spend 30 hours playing it without noticing. It’s solidly-made enough that you keep hanging around in the hope of something more, like a layer of catchy percussion that never quite escalates into a song. I guess to sum things up, I would like two features to be added to the game. One is a powerful suction cannon with infinite extra-dimensional storage, so I can just gather all the loot in one fell swoop. The other is the option to hand off dialogue decisions to one of my companions, because I have no strong feelings either way, comrades. Let me do clean-up in the background, hosing down the level’s crevices with one earbud in, following the conversation absent-mindedly. According to my own character’s backstory as a janitor, that’s exactly the part I was born to play.”
Deadman316 is savage: @What a Bethesda game should be like. The choice directions are limitless, the worlds are varied in colour and activity, and the characters and quests are fun, funny and multidimensional. It’s a mini full-fat RPG we’ve been waiting for.”
“Decent shooting, decent RPG, decent story. Ticks the boxes.” That’s Lonebadger. I saw a lone badger one evening this summer coming home late. I thought it was a fox with a back problem at first, but no: a badger.
4. Control
What we said: “In other words, while it invokes the dark things that lie beneath, Control’s actually a peerless argument for the beauty of the surface. It revels in the peculiarly warm gloss of polished concrete, the simple and undeniable thrill of combat backed up with enthusiastic physics and animation, and the visual buzz of UI that has a stark, minimalist beauty to it. Without any shade of a slight, I would call Control a sort of coffee-table book in terms of its sheer visual flair – but for how dazzling it looks in motion as you wrench individual blocks from a stacked trolley, sending them thudding through the air, as you fling rockets back at the people who fired them at you, amber sparks glinting as they pass in and out of focus and then die away for good.”
Fore-warning: RaphaelR is right! “This game has everything: great style, mood, story, characters, and gameplay. And also the best sequence in a video game this year.” It says a lot that I know what bit they’re talking about.
“One of the most interesting games I’ve played in a long time,” says Switch024. @A fantastic setting that’s brilliantly realised and combat that’s always great fun.” Man, Control was GOOD.
3. Death Stranding
What we said: “As the credits roll on Death Stranding, heavy with unearned pathos, the impression you’re left with is of a self-congratulatory monument to the ego of a creator who is high on his own supply. Has Kojima always been this full of it? Maybe. But then you return to the game proper, select a humble delivery order, lace up your boots and plan another reckoning with those unforgettable, haunted moors. And you realise that this game has got under your skin in a way few do.”
Eugen-fet: “I’ve been waiting for a good Spider-Man game for years. This one delivers.” Ha ha ha! That was from last year’s list. I left it in because it included the word “delivers”. I’m great, me.
“A bonkers masterpiece,” says Monkman76. “Not for everyone but certainly my cup of tea,” says Emeritus. A lot of you said this sort of thing.
2. Sekiro: Shadows Die Twice
youtube
What we said: “I have no real insight to offer on the symbolism of wolves in Japanese culture and myth, but I think Sekiro may be a different beast. He’s more of a cockroach, getting in everywhere and all but impossible to expunge – the kind of wondrous, abhorrent creature that will be first to the top of the rubble pile as and when civilisation comes crashing down.”
“Great game. Great pacing. Great fighting system” says Ed-exley, who’s not bad at pacing either.
xRiska, we feel your pain: “Finished the whole game before finally learning how to play it on the last boss. 10/10 would bash my head against a wall again.”
EvilAspirin can take this one home: “A game that starts off feeling tough as nails, but becomes actually pretty easy once the parry system clicks. Playing the Samurai and perfectly deflecting multiple blows in epic fights is incredibly satisfying.”
1. Resident Evil 2 Remake
youtube
What we said: “It toes the line between schlocky and scary that the older Resident Evil games managed so well, and does so in perhaps one of the most atmospheric settings ever to grace a survival horror game. It’s good to be back in the RPD.”
“New ‘n’ shiny meets nostalgia to create one of the finest, most atmospheric games to date,” says TheDarkSide. “As soon as I played this all those months ago, it screamed GOTY from every pixel. THIS is how remakes should be done… Hell, this is how games should be done, full stop! Absolutely superb.”
Shotformeat agrees: “It’s a proper game and plays like the era its from in a way that holds up amazingly, but all dressed up in a chunky and satisfying fashion and looks and feels amazing to play. They really don’t make them like this anymore, except when they remake them with this level of care and attention to detail. My favourite game of the year. “
Let’s leave it with El Lawsonoso: “I had zero interest in horror or the Resident Evil franchise until I saw RE2 Remake. The design, the atmosphere, the escape room-style puzzles and the sense of panic when Lickers or Mr X are about are all top notch. Admittedly, the Police Station is a far more interesting environment than the later game, but for this non-horror fan (who probably won’t touch RE3 Remake, because it seems like it’s one big chase sequence that’ll give me anxiety) this is a true GOTY. I think that speaks volumes.”
Wonderful stuff! All done! Happy new year everyone! May it bring you all the very best!
from EnterGamingXP https://entergamingxp.com/2020/01/eurogamer-readers-top-50-games-of-2019-%e2%80%a2-eurogamer-net/?utm_source=rss&utm_medium=rss&utm_campaign=eurogamer-readers-top-50-games-of-2019-%25e2%2580%25a2-eurogamer-net
0 notes