#the sheepy plays tabletops
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I Have Opinions
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@bitter-like-coffee sun though
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So I’m running a Fate/Stay Night-Fate/Grand Order style tabletop game for my group.
The story begins with a group of American mages trying to recreate the Grail War in America, much like in Fate/strange fake. And much like in strange fake, they’re working with an incomplete version of the ritual, only this time they screw up even more. When part way through one of the mages attempts to prematurely summon the Greater Grail, something goes catastrophically wrong and the “Grail” explodes. This scatters these crystals of compressed prana across the country. Each of these “Grail shards” can be used to summon a Servant if given enough magical power.
This is where the PCs come in. I had my players (with one exception) build Heroic Spirits, with my only rules being that they couldn’t be previously existing Servants from Fate canon (no Arturia or Karna or Galahad for example), and I wanted them to tell me who they wanted to make so I could veto any figures that I was planning on using as an enemy or an NPC. I then proceeded to make their Masters as NPCs. The party consists of Rider Little Red Riding Hood (played by @toreadorbrat), Lancer Sir Marrok (played by @canaanimal), Caster Coyote (played by @sheepy-mareep and treated similarly to how F/GO did Quetzalcoatl), Archer Wyatt Earp, and Assassin Guinevere (Alter?).
My one player didn’t really have any Heroic Spirit ideas that spoke to him, so he made a Master who had been experimented on and implanted with a chimera heart to create a super human who can fight on par with a Servant. I paired him up with Caster Eitri, with Eitri staying behind to forge weapons and play a support role.
The party works for DAMOCLES, an organization created by the Mage’s Association to gather up the Grail shards. However, due to political bickering and the plans of some mages to take advantage of this situation, DAMOCLES has wound up a collection of misfits and rejects that’s been set up to fail.
Our first two sessions were devoted to the Prologue chapter, which involves the PCs being summoned/recruited, meeting the NPCs that run DAMOCLES, and their first mission together, a recon mission into the ruins of the city that the failed Grail War took place in to investigate potential Servant activity.
Once in town, they wind up encountering Berserker Darius III and Archer Arash, who appear to be defending a tall office building in the middle of the city. Wyatt Earp and Arash engaged in a shoot off while the rest of the party fought through Darius’s immortal army. Sir Marrok took Darius on directly and was able to defeat him by using his Noble Phantasm to take a hulking werewolf form, while Wyatt Earp used his Noble Phantasm to take out a few of the top floors of the office building that Arash was sniping from, although Arash survived and launched his own right back, Wyatt Earp only surviving because the knight created by Guinevere’s Noble Phantasm protected him.
Making it to the building, half the party enters the lobby and are confronted by the team of Assassin Kirigakure Saizo and Caster Lady White Snake, whilst the other half enter higher up through windows to confront Lancer Cadmus and some of his dragon tooth warriors. Lady White Snake fills the lobby with mist to decrease visibility and the party members are forced to fight on the defensive for a bit. Eventually though they’re able to counter Saizo’s attempt to use his Noble Phantasm and our party’s Master takes Saizo out, and Little Red gets a solid hit on Lady White Snake, although we almost lost Wyatt Earp when he tries to tackle an enemy in the fog and accidentally tackled Guinevere, causing her knight to retaliate. Meanwhile Sir Marrok has been in a deadlock with Cadmus and Coyote has been busy with the dragon tooth warriors this entire time. Admitting that their mission had been complete anyways, Lady White Snake and Cadmus both attempt to flee. Lady White Snake condenses the mist into the form of water elemental snake to fight the party while she joins Cadmus who’s having a hard time escaping Sir Marrok’s pursuit. Eventually Cadmus uses his corrosive breath weapon and Coyote’s method of protecting herself and Sir Marrok gives him and Lady White Snake the opening to escape at the same time the rest of the party finishes off the elemental. Thus completing their first mission.
Whew...that took longer than I thought and this is a heavily abridged recap. I’m just bored at work and was thinking about how happy I’ve been with this game and how well the two sessions we’ve had went, so I figured I’d share this with people and see if people are interested in hearing further recaps from future sessions. What do you all think?
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What I’ve been playing lately
Hey there, internet, especially the three of you reading this. I’ve wanted to start a game diary for a while now, chronicling my experiences through different video games (and who knows, maybe tabletop games and other stuff too) as I play them. I love using Letterboxd to keep track of what movies I watch when, and as far as I have seen, there’s nothing out there as good for video games. So I started this tumblr instead. Because playing games is a series of unique experiences, more so than with passive media like film and TV, I figured it would be a fun and hopefully worthwhile experience to not just keep track of what games I play, but also how I experienced them.
I’m already in the middle of a few games right now, so I thought to start things off I’d write up a short post detailing what I’ve been playing recently and my thoughts on them.
Let’s start with my most recent playthrough:
The Turing Test (Bulkhead Interactive, 2016, PC version)
This is a game I’ve had my eye on for a while, since it encompasses a lot of things I love - science fiction, puzzles, first-person exploration and environmental storytelling - but I didn’t get around to playing it until a kind user over at the /r/GiftOfGames subreddit sent me a Steam key. (Awesome subreddit, go check it out if you have some spare Humble Bundle keys that need a loving home.)
Overall, I definitely enjoyed the experience - it felt a lot like a cross between Portal and The Talos Principle, with a lot of philosophizing about artificial intelligence and the nature of free will, and the player moving from room to room solving puzzles with laser bridges and balls of electricity and whatnot. The story was pretty much your standard “AI gone rogue, and also it’s in space” plot, albeit with a few clever twists I didn’t see coming. Gameplay was pretty standard first-person puzzle solving a la Portal and the dozens of games it inspired, and while it was fun and challenging, it wasn’t terribly original, and the puzzles started to grate on me after a while. I wanted to get on with the story but had to force myself through the last couple puzzles to make it to the end.
Ultimately, The Turing Test wasn’t really anything we haven’t seen before, but it was still largely very well executed and enjoyable. If this sounds like your kind of thing, I certainly recommend it. Favorite part: all the extra-challenging optional side puzzles that reward you with more story details.
Grow Home (Reflections/Ubisoft, 2015, PC version)
Grow Home is delightful. It’s a gorgeous game with a clean, low-poly art style and some unique platforming gameplay. You play as a robot named B.U.D., who is the best. He makes silly robot noises.
Your goal is to grow this giant plant from one floating island to the next and climb it until you can reach your spaceship. Gameplay consists entirely of walking, jumping, climbing, and (almost always accidentally) falling. To climb, you push the right stick in whatever direction you want to go and alternate pressing the left and right triggers, which lifts and sets down each hand. It can get tedious after a while, but has the advantage of making you really feel like you’re climbing, since it’s an actual gameplay challenge and not a throwaway “hold forward to climb” mechanic. Plus, there’s nothing more thrilling and satisfying than falling from a vine, reaching terminal velocity, and saving yourself from certain doom at the last second with a well-timed grab of another vine.
All the while, your AI protector M.O.M. is cheering you on with little messages of encouragement, and making comments about the plants and animals you meet along the way. SPEAKING OF WHICH:
He is my friend. My adorable sheepy friend. We will be together forever.
It’s a pretty short game, and the controls can be a little unwieldy at times, but overall I had a great time. Recommended.
Middle-earth: Shadow of Mordor (Monolith Productions, 2014, PC version)
Pictured above: an orc who was born in the darkness, molded by it, and when Mordor is ashes, you have his permission to die #goodjoke
I got Shadow of Mordor for like $4 during the Steam Summer Sale a few weeks ago, hopeful for a worthwhile experience but not expecting much. For the first couple days though, I was pleasantly surprised, and played it pretty much non-stop (or, whenever I could). I liked the Arkham-style combat (I’ve played all the Arkham games and completed Arkham Knight to 100% three times over), the open-world setting, the option to be stealthy, and some of the abilities you gain over time - especially the teleport-to-an-enemy-a-hundred-feet-away ability. That was cool.
After a while, though, everything started to feel the same. It got repetitive pretty quickly, and while the nemesis system was really cool for a while, there wasn’t enough to differentiate each of the Uruks from each other, so it felt like a gimmick more than a real or personal narrative connection. On top of all that, the world of Shadow of Mordor seemed like a duller downgrade of the world I saw in Peter Jackson’s films and read about in The Hobbit, and the revenge-driven plot seemed really out of place for the LOTR mythos - not that I’m an expert or anything, it just felt tonally wrong. Plus, I really didn’t care about Celebrimbor and whoever the protagonist was. I don’t remember his name, all I remember is that he was Troy Baker. And I knew his wife and son for all of three minutes before they were killed off. Not the strongest introduction.
If you love open-world fantasy action games, or Rocksteady’s Batman games, you’ll probably like Shadow of Mordor. If you’re just a huge fan of LOTR, I’d guess that the plot would probably just make you angry, or at least annoyed. If you like hearing the dulcet tones of Troy Baker talking with a British accent to an elf ghost who sounds kinda like Hugo Weaving, you’re in for a real treat.
The Legend of Zelda: Breath of the Wild - DLC Pack 1 (Nintendo, 2017, Switch)
After hearing all the great things about Master Mode and the Trial of the Sword, I finally caved and bought the Breath of the Wild Expansion Pass. And the minute I entered Hyrule again with something new to do, I had this feeling of comfort and euphoria - like, “ah, it’s good to be home.” To be back in Hyrule with new goals and challenges ahead, it brought Breath of the Wild back to life in a wonderful way.
So far, I haven’t tried Master Mode, but I have collected every DLC item and cleared the Trial of the Sword (after several tries). The third and final set of trials was far more difficult than the first two, and it was only with a lot of patience and careful resource management that I was able to eventually complete it. (Protip: don’t move on to the next level until you’ve found every useful item in the room. And save your Ancient Arrows for the end. Also: when you get to the white-maned Lynel, that’s not the final level. Not at all.)
The Trial of the Sword was almost more of a test of endurance and strategy than a test of skill. It reminded me a lot of The Challenge caves from The Witness last year - which was my favorite part of that game - in that it was a long, arduous process full of trial-and-error and figuring out new strategies, and which ended with a feeling of utter triumph and joyous pride at my accomplishment. (For the record, The Challenge took me a lot longer and I found it much harder. Still can’t listen to “In The Hall Of The Mountain King” without getting a little anxious.) I’m disappointed that none of the DLC outfits are upgradeable - I really wanted to beat Ganon wearing the Switch t-shirt and Tingle pants - but they’re still nice to have.
If you loved Breath of the Wild and wish there was more to do, the DLC pack is worth it. Plus, there’s still the story DLC pack coming later this year, which you also get if you bought this one. Definitely worth the twenty bucks, if you ask me.
Welp, that’s it for now. Here’s a list of the games I’m currently playing:
Final Fantasy VII (I have some THOUGHTS on this one. So so so good)
The Witcher 3: Wild Hunt (Maybe? Not sure if I want to finish it, I played a couple hours and got bored. Might just not be for me.)
VA-11 Hall-A: Cyberpunk Bartender Action
Sly Cooper: Thieves in Time
Shovel Knight (my second full playthrough, this time on Switch; eventually I’ll play Specter of Torment and Plague of Shadows, too)
Sound Shapes
I also need to finish Luigi’s Mansion (which I borrowed from a friend like six months ago or something - sorry @nierlaw), Bastion, The Talos Principle, Telltale’s The Walking Dead: Season One and The Legend of Zelda: Twilight Princess, all of which I’ve gotten at least halfway through but haven’t played in months. Plus, I’ve got a long list of games that I own but have yet to play, including Ico, Rise of the Tomb Raider, Deus Ex: Mankind Divided, Spec Ops: The Line, Broken Age, L.A. Noire, Valkyria Chronicles, and Beyond Good and Evil. Thus is the struggle of a man attempting to be games-literate, whatever that might mean.
See you soon with a much shorter post!
#the turing test#grow home#shadow of mordor#breath of the wild#trial of the sword#video games#gaming#game diary#journal
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6 Games We Can’t Wait to Play at the Boston Festival of Independent Games
The Boston Festival of Independent Games is nearly upon us. Engaged Family Gaming will be on the scene with a big team and will be taking in as many games as we can. We’ve always enjoyed their Tabletop Showcase and this year doesn’t look to be any different. There are nearly fifty games in the showcase this year, but there are six of them that immediately stood out to us as games we wanted to check out.
Druid Dice by Geek Fever Games
Druid Dice combines match-three puzzle mechanics with dice to create a strategy game. Each player’s army is a grid of dice that they manipulate, move, and swap to gain power and attack their enemies. This is an interesting combination of mechanics so I’m excited to see how it plays out.
We love dice games at our house. The more dice we get to roll the better. So here’s hoping this one scratches that itch.
Battlecats: A Compound Deckbuilding Game by Gary Chavez
Battlecats is a card combat game where players compete using a shared deck. The goal of the game is to take turns using standard deck building mechanics to “buy” cards from their own colored decks and add them to a common deck. Each turn twelve cards are laid out and both the turn order and the available actions are determined by the order that the cards are dealt. More of a given player’s color being dealt means they get more actions and the potential for more victory points.
I think that sounds like an interesting concept to play around with. I’ve never played a game like it before.
Fire Tower by Runaway Parade
We actually played Fire Tower already at the CT Festival of Independent Games. But, it was so good that we can’t wait to play it again. This is a game where players compete to be the last player standing as a wildfire rages in a forest area between four fire towers. Players use a spinner to determine the direction that fire will spread and use cards to help protect themselves and attack their opponents.
The gameplay was great when we first got our hands on the game, but our favorite part was the game board. It was a hand-painted, watercolor painting of a forest on a black background. It was an awesome board to play on and the fact that the art was darker added to the experience.
Cake Duel by Sizigi Studios
Cake Duel is a card combat game that includes a strong bluffing mechanic. It seems like it plays like a hybrid between Sheriff of Nottingham and War. I assume that is a bit reductive, but it is a simple game. I also really liked the cartoonish art style.
I have to admit that I’m terrible at bluffing games so this might be a complete bust for me. But, it’s definitely worth a look to see if my sheepie battle skills are worth anything.
Re-Chord by Yanaguana Games
Re-Chord is another game that we got our hands on at CTFIG. It is a guitar-themed strategy game where players place colored guitar pics on a game board and try to score points based on playing different chords. This is a unique concept that plays well. We know that Yanaguana has been hard at work improving the game since we last saw it, so this will be interesting to check out.
Re-Chord will be launching on Kickstarter on September 27th so this will definitely be an important show for them.
Rainbow Octopus by Cray Cray Games
The website for Rainbow Octopus declared that it was a game that all ages could enjoy, but that featured scalable mechanics to allows players of mixed skill levels to play together. That sounds right up our alley. It didn’t hurt that our youngest thought the octagonal, Octopus game board for each player was super cute.
This is just a list of games that have us pumped though. You can read the full list of tabletop games here and make your own decisions. Sound off in the comments!
The post 6 Games We Can’t Wait to Play at the Boston Festival of Independent Games appeared first on Engaged Family Gaming.
from 6 Games We Can’t Wait to Play at the Boston Festival of Independent Games
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Because I've been bullied SO THOROUGHLY by @bitter-like-coffee to tell y'all, here's Geoffrey.
Geoffrey is a Satire Bard. That means that, ostensibly, the boy is a magic jester. However, because of Deep Boy Lore™️, he doesn't know (or want to admit) that he, himself is magic. Instead he is dead-set on the idea that his ocarina (his casting instrument) is cursed beyond belief and, as such, keeps a small playbook full of magic effects each sequence of notes has (ie: his spellbook).
Because of this, Geoffrey has very little Charisma. Instead, his main stats are Dexterity and Constitution and he has proficiency in Rogue abilities instead of, say, Deception or Persuasion. He's a tank-bard with low DC and terribly un-useful spells. Which comes in handy considering that the rest of the Wayfarer Blues team is a sorcerer, druid, and warlock.
TL;DR: made Dick Grayson with magic only he doesn't know he's magic and instead he's a really good pickpocket and halfway decent at acrobatics.
help i accidentally created a cleric with a -1 to religion checks how the fuck did i even do that
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My players: oh boy a new campaign! And a module so we wont lose track of progress or plot!
My players having fun making their fun new PCs at level three with one magic item each and some boons from me, as a gift: our DM is so nice!
Me, looking at the module and the vibe and what I can/will do to them: do not mistake my preparing you for kindness. It is not kindness to send you a bear to slaughter when winter comes. It is simply a boon that may keep you alive a bit longer. >:3c
#the sheepy plays tabletops#cos monsters ed#honey you got a big storm coming#i mean they know the vibe#but only one KNOWS the vibe#and i trust them to keep their metagaming to ooc squeaking#because theyre good at that#anyway ily monster crew#youre gonna hate me eventually
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Illuminated by a flickering campfire is the smiling worn face of an older woman shuffling a deck of illuminate cards, their ebony backing warping and waving as if they are alive. In her varicose and drawn hands, she swiftly cuts and shuffles, again, again, again, humming a soft song to accompany the music being played in the camp around her.
She takes a deep breath, inhaling until her lungs can hold no more, then exhales until she is almost corpse-like, chest cavity compressed close. Then she deals three cards, face down on a table in front of her, and gently puts aside the rest of the deck, wrapping it in a bright yellow silk cloth. She looks down at the cards and purses her lips.
"What will the mists bring this time?" She asks herself. Or, perhaps she speaks to the ravens perched on the log next to her, their dark feathers illuminated with green and blue iridescence, their eyes watchful. One of the ravens has ice blue eyes, the mark of a juvenile, and it croaks at her in answer.
She laughs, a dry chuff, and uses her index finger to scratch under its chin. "Yes," she muses, "no time like now to learn, eh? After all, better to know than to be caught unawares."
Hands more careful than one would expect of a woman her age, she flips the first card, revealing an intricate illustration of a woman with noble lineage in fine armor. Placed against her chest is a holy symbol on a fine chain. She polishes a longsword, eyes downcast, lips pursed in thought.
"The Avenger. One on a quest to right wrongs. You take what have been made of you and turns it against your foes. Blood for blood. A fine instrument of self-flagellation."
She turns the next card. A dark bird backlit by the full moon, its eyes wary and flitting about, wings pressed close to its body.
"The Raven. A stroke of good fortune to have you here, isn't it? You will lead them, your eyes their eyes, your skills their skills. Still, you are prey and you must be wary."
The third and final. A beautiful young woman gazing coyly from behind a fan. Her dress and posture all set in ways to invite the eye to wander salaciously across her body, though the power is hers to wield. She is in control, no matter what the observer might think.
"The Tempter. You have had more than one thing broken. Trust, yes, and perhaps a portion of the kindness in yourself. Still, you yourself have become adept in the same trade as she, bending words to your will. After all: knowing people will serve you well, no matter the circumstances."
The woman gathers the three cards and places them in the cloth with the rest, placing the brilliant silk cloth in a plainly carved wooden box, slotting the lid back on top.
"They are strange," she says to the juvenile raven that nuzzles against the hand she has placed to rest at her side. "I must place my faith in them. We all must, after all..."
"We have very little choice in the matter."
And behind her, around her, coming into focus as if she can hear them in their fullness at last, the revelry of her camp. Her people's songs, their food, their joyous discussion as they pass the time waiting for the sun to rise again, ground her.
She inhales, deep, and exhales.
"We must simply wait and see."
#the sheepy plays tabletops#cos monsters ed#the set dressing is [chef kiss]#know that i love my players#but i will hurt them#as is my right#long post
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Opinion about dice no one asked about but I will give:
Dice must have the following qualities for them to be Good™️ Dice™️:
Satisfying to roll (good weight, good sound)
The Good D4 (the one with the number on the TOP, not the BOTTOM like some kind of heathen)
Easy to read at a glance (paint is a strong color, font is simple and discernable, big numbers because I have bad eyes)
Same standard shapes (a pyramid, the monopoly dice, two pyramids ass-to-ass, beyblade but gay and twice, you will never use this, and basic bitch)
Fun colors (character based, setting based, ugly as sin)
Not cursed (I have a bag of cursed dice I am not joking)
If the dice are not all of these things (not most, all) I cannot use them.
Yes, I am aware those fun-shaped dice are neato but they are hard to parse. Yes, those fun metal dice are intricate and pretty but they are light and also numbered in awfully hard to read fonts. Sure, the really dark or intricate dice you have are neat but the paint blends into the dice color and so I cannot fucking read the goddamn numbers. Replacing the 1 or the 20 is fine but not both because I will forget. Please please please big numbers I cannot fucking read small numbers I am bad at this.
I sure would like to have a lock d20 or a d20 ring or those cute crystal-shaped d10 and percentile dice but I am adhd and near blind and stupid and need the simple shit. And don't even get me started on the ones shaped like potion bottles or other wild things. They have that and also small font and also bad font and also borders that draw my eyes from the number and also—
Also pls make sure you make it easy to distinguish the 6 from the 9 and the 1 from the 7 and the 3 from the 8 because I cannot begin to tell you how weird it is to look at a d4 and think "how the hot shit did I roll a 7?"
#the sheepy plays tabletops#the sheepy speaks#dice onions#it me#the dingus with bad internal tts#and hard onions on tabletop dice#but if your dice company sells sets with 4d6 or 2d20 then you're my best goddamn friend#esp both at once
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I regret nothing. The situation would not have gotten any better. He would have continued to try and kill us and, considering the water damage, I think letting your family do him is a genuinely good option because at least he has a few days in a box with bland rations and his broken nose to think about the fact that he fucked up.
Also I am less afraid of Ozco than I am of Cruciger so yeah, when some old gunsmith comes for our asses, I will gladly take responsibility for the death incurred.
Do no harm, take no shit. Castle doctrine baybee. Keen blew the damn Mire off the damn roof. It was big sexy.
:”( well we functionally killed oswald, the rival gunsmith who’d called a hit on @mithryl-ninja’s ranger Aurora. his dad justifiably wants to kill us now.
(so much happened during the session that explaining everything would take forever)
#the sheepy plays tabletops#younglings campaign#kid is proving why clem is a jail namw#by just...being terrifying#oops there are things worse than death
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63 for Kid!
63) Which party member would they pull a prank on? Who would they plan a prank with?
I doubt if they'd pull a prank on anyone since Freya has like...noticeably been anxious and Keen is soft around the edges and Aurora doesn't understand people, but they'd pull a prank with Aurora for that exact reason (also Aurora is like...the most punk and I love her).
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Me, as Eldeth "I've made her a lesbian and wotc can't stop me" Feldrune: "If a large woman, near twice my height, with two hammers at her hips asked me the location of a person, were I less foolhardy, I would crack under the pressure of her presence alone. Never you mind other proclivities I might have."
Zin, pausing as something occurs to him: "I didn't think about it but what if Mersh is also gay?"
Me, an sapphic masc enby, nodding: "look, you idolize your brother a bunch and seek to emulate him and then women looking at you with awe makes you think 'yes, this warmth in my chest is normal, this is how everyone feels' but no, babe, you're gay and so is your brother."
Zin, fucking crying laughing: "I don't think she knows he's gay! I think she thinks he and Derendil are just very good friends!"
The whole party is howling at this point.
#the sheepy plays tabletops#out of the abyss#its funny yall#dnd is good#gays flock together is the thing
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My Out of the Abyss party (whom I DM) did a good. They did a good and didn't die and I'm so proud of them but also...
DM fear is truly felt when you're looking at a caster with 3rd level spells, a caster with 5th level spells, two elite fighters, and four garbageboys versus a party of a third level champion fighter, a third level mercy monk, a third level phoenix sorcerer, a quaggoth, a mycenoid sprout, and then two NPCs that have been exported to a third level mastermind rogue and a third level hunter conclave ranger (for my health and sanity) and go "ah...they may be fucked...lemme just...figure out how to not kill them..."
The answer is simple: character motivations. Ilvara wants to capture them to take them to Menzoberazzan. She didn't want them dead. She may now, but she didn't then. So the goal wasn't "murder these fuckos" but "incapacitate these fuckos". So every spell was to stop them and yet...they got away.
Now heavy fear about everything else upcoming, but I'm very proud of them for an inventive use of Oil of Slipperiness and Fire Bolt — or: an 8hr fire wall made of magic and oil and glass. And for running. Like they needed to.
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I mean, Hersh has been dead for 7 days now. They've got a scroll, Blaise needs a DC15 spellcasting (Wisdom) roll or higher to cast it, and then he's back baybee! But yeah they're holding on to the egg. Blaise got a nat20 to figure out how to dimensionally make it fit in his bag of holding and I couldn't not honor that.
I can't believe the monk in our party hasn't been adding an attack modifier or bonus to damage........ Like Sir no wonder you aren't doing so good in battle!
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[Image Description: three single images drawn in pencil. The first image is of Aim Pollux, a Pallid Elf with short dark hair and lichtenberg scars floating above the ground. The wind around his boots whips dust in a circle. Laying on the ground in front of him with a floating sword pointed at his chest is Geoffrey Solaire, a human clutching his bleeding side. The text in the starry sky reads in all caps "There will be no surprises". The second image is a close-up of Aim, his head tilted upward in a sneer, his mismatched eyes narrowed. His hair is being blown in the wind and patches of his pale skin are being overtaken by a darker color. Beneath his bare torso are the words, in all caps "only the divine". The final image is a close up of a much younger Geoffrey. His long hair obscures half of his face, his expression that of sheer rage as blood drips down his nose. He stares down the blade pointed at him. The text below him says, in all caps, "and it is a comedy".]
I don't talk much about my art and my older campaigns but like...I love Geoffrey? And I love causing my dnd characters pain. And I love when my DM is given an old dnd character of mine and causes them pain.
Sometimes your now-70 year old human bard gets cursed with youth and the hair color and eye color of his most hated enemy by his most hated enemy because he's a petty bitch who likes dramatic and ironic punishment.
(For context, since there is no color, Geoffrey has blonde hair — though it turned white as he aged — and green eyes. Now he has white hair and pink eyes and is 30 again and by any god that will listen to him he will kill Aim Pollux again.)
#the sheepy draws#wayfarer blues#younglings campaign#the sheepy plays tabletops#image described#image description#sorry about the lack of context#or the explanation i had to give#but i cant be assed to color this#so rest assured that there is a change#also ilu babs#thank you for hurting my boy
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Sometimes you fuck your DM's plan for a cool fight by getting on the roof of your house and then more or less ruining the assassin's weapon with a well-placed Disarming Shot (thank u @bitter-like-coffee) and then you fuck up everything else by way of making a Fool Decision and wind up shipping a shithole to your gunslinger's parents in a box by train and now you're sitting here, knowing his dad is about to Norman Osbourne your asses, Small Fear.
Sometimes you also ingratiate yourself to the local assassin's guild by way of just treating the people that tried to kill you as people doing a job, not people with a personal grudge, and she calls off the hit on you because the man that put it out is taking a one way trip to Urum to meet the business end of an angry gunsmith.
Meanwhile @neonchapel is just:
And then
(I was, and I will reiterate, fully willing to kill this man because he was Not Going To Stop if we didn't, but the rest of the group was Not Comfy With Murder of a man who couldn't fight back.)
#the sheepy plays tabletops#younglings campaign#look#oswald baltic deserved this#and now we can jokingly write a canon divergence au where Angrous doesnt kill him and he learns to be less awful#while knowing we schrodinger's cat'ed a man
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