#the sequel to one of my absolute favorite games that I somehow have never beaten
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maintitle · 1 year ago
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I got Shadow Of The Colossus with my PS5 last November, as it was a game I loved on the PS2 but never beat. I've generally played the game in the last year by playing one colossus section and then putting it down for a week or three, and I've convinced myself this is the best way to play the game. Extending it out like this has surprisingly made me love it even more.
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xb-squaredx · 4 years ago
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B-Squared’s Top 10 Games of 2020
I don’t think it’s an exaggeration to say that having something to distract me from the genuine horrors unleashed during 2020 was vital to staying alive, and for me that means a lot of video games! I played…a lot of games last year, but I spent a lot of time playing older games, so I didn’t get a chance to check out a lot of high-profile games that launched this year. Still, I do want to shine a light on the games that managed to resonate with me even a little bit, that somehow managed to launch this year. So let’s get to it!
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#10 – No Straight Roads
Rarely have I been struck by a single trailer for a game like I was for No Straight Roads. Produced by industry veterans under a new studio, this is a rare game that’s not quite an indie game from a studio full of newbies, but it’s also not produced with the same kind of budget and resources of a Triple-A project. What do we call this? A Double-A game? Single-A? Regardless, I have to give the team at Metronomik some props for delivering a super stylish game in the midst of a very challenging year. No Straight Roads is a rhythm-based action game where two up-and-coming musicians fight to bring back Rock and Roll to the people of Vinyl City. I absolutely adore this game’s presentation, with each major boss being visually unique and having their own feel that compliments the music they bring to battle. There’s some real energy in these animations with character designs that ooze personality, and being a game about music the soundtrack is great! All that being said though, I have to admit I wasn’t a huge fan of the gameplay when all was said and done. It leans way more on the rhythm side of the equation than I was hoping for, and the action felt very shallow. The fixed camera made some phases of some fights a real problem, and the Switch verison, which I played, is plagued with a lot of issues that really brought the game down for me. If the game interests you at all, give it a shot on PC or PS4; I hear those versions are a lot better. Still, I liked the potential I saw in this game and in this studio, so I can only hope they did well enough to continue on. This definitely feels like the kind of passion project that deserves more recognition.
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#9 – Streets of Rage 4
OK, so full disclosure: I didn’t grow up with 2D beat-em-ups. I missed out on all of the greats of the genre back in the day. No Final Fight, no River City Ransom, no Double Dragon, and definitely no Streets of Rage. In more recent years I have tried to dip my toe in the genre, as I did in 2019 with River City Girls. However, I came away from that game a bit disappointed by the overall gameplay and wondered if 2D beat-em-ups were for me. Seeing so much praise heaped onto Streets of Rage 4 had me curious, so I knew I had to try it, if only to broaden my experience in the genre. In many ways, this game is the perfect sequel to a franchise that hasn’t seen any signs of new life in years. It retains what made the series beloved with satisfying combat and challenge, but with a modern touch. The overall art style of the game and music work out pretty well, and I found the act of comboing enemies to be really satisfying. It really doesn’t overstay its welcome either, which is very appreciated in an age of endless timesinks. I also struggled a fair bit with the game, even on Normal, and well after some patches that seemed designed for more casual fans like me. Had this game not had online co-op as an option, I don’t know if I could have beaten the final levels. So my time with this game was pretty rough but despite that I can still see this was a game made with care, and if this game DOES do something for you, there’s plenty of reasons to keep playing on higher difficulties, unlocking more characters and even playing online with friends. Let me put it this way; I’m not all that sure I like the genre and I still liked this game, so I think that counts for something!
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#8 – The Wonderful 101: Remastered
…this one is kind of cheating, I’ll admit! I had a lot of trouble thinking up ten games that really stood out to me this year, honestly. That said, I’ll definitely use loopholes to plug one of my favorite games from years ago. Seven years ago, PlatinumGames launched The Wonderful 101 on the ill-fated Wii U, where it bombed harder than just about anything on the system. For those that gave the game a shot, however, they were quick to discover a deep, complex, and charming action game that plays like nothing else out there. Controlling a team of 100 heroes at once, players form weapons out of the various Wonderful One’s bodies, smacking around giant robots and aliens far larger than them with the power of teamwork! How could you not love that, right?! Now, years later, PlatinumGames is aiming to become more independent and their first act was launching a Kickstarter as a way to get this game on newer platforms. While we may never know why Nintendo gave Platinum their blessing to release this game on non-Nintendo platforms (being as this is still, as far as I know, a Nintendo-owned IP), I’m just glad more people can have access to one of the most unique action games I’ve ever touched.
To sell it another way, this game combines the overall aesthetic of Viewtiful Joe with the shape-drawing action of Okami but with a bit of Bayonetta flair on the side. Basically, this is the culmination of everything director Hideki Kamiya has ever worked on. The Remastered version fixes some issues present from the game’s original release, and while I do think they could have gone a bit further with some changes, it is likely the best way to play the game for many. All those sections that made heavy use of the Wii U GamePad are a tad awkward though, but that held true even back on the Wii U anyway…d-don’t worry so much about that, though! I’d still recommend this game to anyone looking for the type of over-the-top action that only Platinum (and occasionally Capcom) can provide! So please consider joining the Wonderful Ones and Unite Up!
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#7 – Paper Mario: The Origami King
Discourse around the Paper Mario series is…more than a little rough, honestly! Many fans have been quite vocal about not liking the direction the series has been heading with the last few games, but I went into The Origami King with an open mind and ended up really enjoying the game for the most part! What the game lacked in a developed storyline, it made up for with some really strong character moments and memorable setpieces. Bobby and Olivia are among my favorite partners in ANY of the Mario RPGs, easily, and the entirety of the Great Sea section of the game was a really fun adventure. I love the highly-detailed paper-crafted enemies and locales, and the soundtrack really didn’t have to go as hard as it did. While the battles against common enemies didn’t quite click with me, the boss battles throughout the game constantly surprised me with interesting twists on the ring-based combat and are a real highlight for me. I know this game is pretty divisive amongst Paper Mario fans, but I think the franchise has a pretty bright future ahead of it!
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#6 – DOOM Eternal
Fair warning here, but I haven’t quite managed to beat DOOM Eternal at the time of writing this, but what I’ve played so far tells me it definitely belongs here. I think Eternal is hands-down the most intense game I’ve played in a long time. It gets my blood pumping as I dash about, shooting and slicing through demons that are extremely eager to rip and tear me to pieces. I don’t play many shooters in general, so I knew I was going to be in for a rough time, but DOOM Eternal brings it to another level right away. In some respects, I don’t quite agree with various aspects of the core game design that makes the game harder than I think it needs to be at times. The scarcity of ammo, and thus the constant need to use the Chainsaw weapon in order to gain more ammo gets tiring, though that somewhat levels off as more weapons are acquired and players learn of more efficient ways to take out the hordes of Hell. The game’s fantastic soundtrack by Mick Gordon definitely elevates the experience, so it is a huge bummer knowing that he and ID Software had a falling out and he won’t be coming back. I really dig the game’s expansive levels and more focus being put on exploring every nook and cranny for secrets, and certain old-school touches like finding extra lives or cheat codes definitely makes the game feel like it was ripped out of a bygone era and given a modern paintjob at times. Doom is eternal, and with it, so is pulse-pounding shooting action!
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#5 – Xenoblade Chronicles: Definitive Edition
Compared to the other re-release of an old game on this list, I think this particular title had a lot more time and care put into it…and it also happens to enhance one of my favorite games on Wii as a bonus! Xenoblade Chronicles on Wii was a game that almost passed me by but even years later, I still adored the characters and world it introduced, and I’ve been happy to see what started as game that was almost stuck in Japan eventually grow into a full franchise. I consider the first game to the best in the series, though it was held back by a few issues later games would iron out. Chief among the problems was the visuals, particularly the character models and…wow does ten years make a world of difference. The Definitive Edition does more than just clean up everyone’s faces, it also cleaned up the game’s cluttered UI, made it easier to track quests and materials for said quests, and added some fun optional challenge missions for veterans to tackle. The bow that adorns the top of this package, however, is the epilogue story Future Connected that serves to tie up some loose ends and gives a particular character some great closure. If you love massive worlds to explore, a compelling, at times over-the-top story, and a deep, rewarding combat system, I can’t recommend THIS version of THIS game enough. If you’re going to give the Xenoblade series a try, there’s no better place to start.
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#4 – Ghost of Tsushima
When Ghost of Tsushima was first unveiled years ago, I didn’t exactly have a high opinion of it. It seemed like a game that put more emphasis on visuals over gameplay, and I was almost certain it would launch as a PS5 exclusive so why bother getting excited when I probably wasn’t going to be an early adopter of the system? To my great surprise, not only was this game confirmed for PS4, it wound up being one of the prettiest games on the platform and well-optimized to boot, even on my old slim PS4. Playing as lone samurai Jin Sakai, players try to repel the Mongel invasion of Japan, but are forced to adopt less-than-honorable tactics to take on this ruthless enemy. Usually when I play stealth games, I find myself frustrated. I feel weak, or limited, and often the games feel overly harsh. If you get caught once, game over and there’s little salvaging being seen. In Ghost of Tsushima however, there’s a great deal more care put into stealth, and at times I’d argue it’s almost too fun to pass up over the sword play. Very few missions in the game force you to go completely unseen, so stealth just because yet another tool rather than a limitation imposed on you.
Swordplay felt a bit less engaging against common enemies (typically just being Simon Says, switching to the appropriate stance for a given enemy), but the one-on-one duels throughout the game were fantastic and I almost wish the game was all about them instead. I can’t overstate how gorgeous this game is either, with a world that feels like it is breathing, as the wind whips through the tall grass, the moon penetrates fog overtaking a creepy forest, or seeing the smoke from an enemy camp wafting over the distance. Hands-down one of the best-looking games on the PS4, and I’m particularly happy that developer Sucker Punch managed to land a hit with a new IP, as those generally feel more risky as times go on. While I’d argue that Ghost of Tsushima doesn’t really redefine how open-world games should be designed, it is an extremely polished experience and manages to do it well, with plenty of opportunities to grow in a potential sequel.
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#3 – Animal Crossing: New Horizons
If there’s any one game that people absolutely needed in 2020, it was Animal Crossing: New Horizons. While there are other games of this type, like Stardew Valley or the Harvest Moon (and later, Story of Seasons games), Animal Crossing is one of the few games that gets mainstream attention while simultaneously running counter to most mainstream gaming trends. No conflict, no combat, no overarching story really…just a game that lets you live your live, day by day on your own terms. I tried getting into the series before with New Leaf but just didn’t stick with it, but New Horizons launched at the perfect time in an imperfect world. Being able to escape the uncertainty and dread that enveloped the world as the pandemic spread for even a little while was a necessity, and thankfully New Horizons had plenty to do to keep idle hands busy. Changes like item crafting and eventually limited terraforming of your island paradise give players so much more agency in decorating their homes and building up something they can be proud of.
We all start as nothing but a small tent on a mostly-empty island, but seeing what people were able to do even in the first few weeks or so was nothing short of amazing. We need more unflinchingly wholesome games in the world, and I’m thankful for Animal Crossing for being there when we needed it, and considering how well it sold and how much post-launch content is expected to be added with time, it remains a sanctuary to return to even now. Just…please let us craft in bulk? Pretty please, Nintendo?
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#2 – Hyrule Warriors: Age of Calamity
Last year, Nintendo released Astral Chain, a game that no one knew about before release, which was revealed and released with very little gaps between them. It was a game I didn’t know I wanted until it was presented to me, and that trend continues this year with Hyrule Warriors: Age of Calamity. The first Hyrule Warriors was a fun, surprising spin-off of the main Legend of Zelda series, and Breath of the Wild was a fantastic game that shook up the core of the Zelda franchise, so in hindsight it really does seem like a no-brainer to combine the two into one package. Age of Calamity, for my tastes at least, cuts down on the repetition and overall stressful atmosphere of the first Hyrule Warriors and instead focused on fleshing out it’s core combat and crafting more creative main storyline missions. It helps that the game reimagines iconic locales from Breath of the Wild from before their destruction, and really makes you feel like you’re fighting through actual places rather than just a collection of random keeps that most Warriors games use.
Bringing in aspects like the Sheikiah Slate and Elemental Rods allows players to control the flow of combat more directly on top of letting them be more creative. Freeze enemies standing over water with the Cryonis rune or burn some grass with the Fire Rod to distract certain enemies, among many other things. Each playable character is also very distinct, even in cases where I could have forgiven the developers for reusing some attacks or traits. For one, Link has different movesets for his Sword and Shield, Spear, and Two-Handed weapons, but none of his attack overlap with the other Champions who use similar weapons. Some people might be put off with certain aspects of this game’s story and ultimately not everyone likes the overall structure of the Warriors spinoffs anyway, but for my part, Age of Calamity was one of the best surprises of the year, unveiled right at the end of the year in the nick of time. Of course, there was one game this year that surprised me more than any other.
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#1 – Hades
I’ve known of Supergiant Games for quite a while and very recently began looking through their catalogue of games. They’re known for well-crafted narratives and satisfying combat, and yet when I first saw Hades when it was released in Early Access I was tepid on it. It didn’t look bad or anything, but it didn’t exactly blow me away and even now, I think a random screenshot or quick clip of the game might not do the game justice in explaining the appeal. I already wrote about the game at-length (as my only real non-retrospective blog post of the year, oops!), which you can read here if you want more in-depth praise, but to summarize…Hades is the total package for me.
Playing as Prince Zagreus your end-goal is to escape the puts of Hell, and more specifically get away from your overbearing father, Hades. It’s a rogue-lite, meaning you’re expected to finish the game in one shot and if you die you lose any upgrades you picked up along the way and have to start from scratch…to a point. Hades does allow you to keep a fair amount of items you pick up which can towards small, permanent upgrades or even gifts for various NPCs that can deepen your bond with them. Unlike most other games of this type too, the story constantly moves forward, even after death. The game is about dying over and over and then dusting yourself off to try again, all the while other characters remark on your progress or lack thereof. I grew to really enjoy this cast of characters, a fun spin on the Greek pantheon, paired with excellent voice acting for the entire cast. From the imposing, if somewhat sultry Megaera, to the nervous wreck that is the maid, Dusa, to the pompous ass Theseus, I looked forward to each new run just to learn more about this world and those within it. For once, death wasn’t really a punishment, but a reward, and just part of the process.
Of course, incredibly satisfying combat is ALSO part of the process and it just gets…addicting; muttering “one more run” over and over as you try out different weapons and boons, discovering what works well together and what doesn’t. While at first beating the game felt like it would never happen, I grew from my failures, adapted and eventually overcame. Multiple times. If you want the “full” Hades experience, this game can really demand a lot of time out of you but at the same time it stays fresh, so I can’t really complain. With new gameplay mechanics unlocking as time goes on, to the Pacts of Punishment players can trigger if they want a bit more challenge (or a lot more), Hades is that rare game that just keeps giving and giving. Before I knew it, I had dumped well over 50 hours into it, and I STILL need to get back to the game if I want that epilogue.
Compared to every other game that came out this year, Hades is the one game that grabbed me from moment one and would not let go until I hit credits. When I wasn’t playing this game, I was counting down the minutes until I could play it again, and let me tell you that is rare for me these days. At this point, Hades is clearly the breakthrough hit for Supergiant and I couldn’t be happier. The fact that this game got to stand shoulder-to-shoulder with industry titans at The Game Awards is kind of surreal, but I can’t think of many who deserve that recognition more. It helps that Supergiant is a studio that actually takes care of its employees, which is way rarer than it should be. I don’t mean to hype this game up like it’s the cure for COVID or anything, but I mean it with all my heart that this was the best game I played this year, and I’d recommend it in a heartbeat. I couldn’t stop talking about it for months after playing it, just ask my friends! So yeah, it’s pretty OK I guess.
CONCLUSION
I’m sure my Top 10 List looks a lot different from most out there, but that’s what’s great about games! So much variety and so much quality no matter where you look! Every year, without fail, there’s always at least a small handful of games that come out that I don’t get to, and try as I might I’ll never trim that backlog down. I want to keep playing games for as long as I can, trying out so many different experiences and seeing what this wonderful pastime can offer. For a good chunk of 2020 I was more than a little down, not just because of…you know, but a lot of games that were coming out weren’t appealing to me. That said, seeing as this was the year of shadow drops and announcing things at the last minute, I ended up loving a bunch of games I hadn’t already spend months hyping myself up for, which definitely helped to lift me up this year. Already, 2021 has a lot of titles I’m anticipating though, so it’s sure to be an exciting year.
Happy Gaming.
-B
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dokidokikusoge · 7 years ago
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TOp TeN GaMes of 2017 The Official Only List Forever I Can’t Believe I GOt Teleported To Another World As A PIece of ChiCken MEat
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Hi.
It’s been quite a while, hasn’t it? Well it’s that time of the year again, which means I get to write out a list of ten video games that I thought were awesome in the year 2017. Despite being busy translating and editing video game text for work, I somehow found time to finish approximately 30x more games this year. In the name of research. Or something.
Boy oh boy has there been a whole lot of good games. Everything from massive AAA titles to tiny little indie darlings. Free experiments and expensive 150 hour adventures across time and space.
This is not an objective list, but it is 100% the absolute truth and all other lists are full of shit. Fuck those lists. Fuck my list. FUCK THE POPO.
Let’s rock.
For what it’s worth, there are a TON of other games I adored this year that didn’t end up making the list. Titles I’m still playing like Splatoon 2, Super Mario Odyssey, or Fire Emblem Echoes (amazing localization). Just because they’re not on this list doesn’t mean they aren’t every bit as fun. This was a packed year.
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10. Xenoblade Chronicles 2
I’m cheating.
I have not beaten Xenoblade Chronicles 2 yet. I’m 85 hours in and on chapter 7, but I have not beaten the game. I desperately wanted to include it on this list, and quite frankly, would have put it much closer to the bottom. It’s just that good. However, I figured it’d be unfair to do so considering I haven’t even come close to seeing the end credits.
Xenoblade Chronicles 2 is the best big budget PS2/Dreamcast JRPG that never saw the light of day until now.
That’s about the best compliment I can afford it.
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9. Gravity Rush 2
So the original Gravity Rush was one of my favorite games the year it first released for the Vita. Despite the load times and some of the muddy visuals, I found Kat’s bizarre tale of gravity bending madness to be equal parts charming and dark. Coupled with the legendary Kohei Tanaka’s score, I couldn’t help but be dazzled by her ability to travel through the air like a rocket. I spent years waiting for a sequel that would wrap up her story. I’m glad I got one.
It has its issues (the quest design and some of the pacing), but Gravity Rush 2 is still mostly everything I wanted from the end of Kat’s story. Beautiful world design crossed with fun traversal, an amazing soundtrack, and a whimsical little cast of characters means that even almost a full year removed from its release, I still think back fondly on the game. 
See you around, Kat. Thanks for all the fish.
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8. Resident Evil 7
It’s so good to have you back, babe. I missed the shit out of you.
I used to be one of the biggest Resident Evil fans this side of the east coast. I’ll never forget Christmas Day many years ago, when I opened up two boxes to find a Playstation console and a copy of Resident Evil 2 (and no memory card WHOOPS). But since then, things have taken a turn for the worse. I enjoyed Resident Evil 5 for what it was, but it was starting to feel like something else entirely.
And then Resident Evil 6 happened, and I couldn’t get more than a few hours in before getting angry. 
Yet somehow Capcom managed to win me back. Somehow Resident Evil 7 reminded me of what I used to love about the series. It certainly didn’t hurt that I played the entire thing in VR and loved every second of it.
Bring on RE8.
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7. The Evil Within 2
And the award for most improved sequel goes to... The Evil Within 2. A wonderful surprise and return to form for producer Shinji Mikami and his team. If you like good survival horror, this will be your jam. Fixes every single issue with the original game, at least in my opinion.
Bethesda dropped the ball on marketing this game, but don’t let that stop you from experiencing one helluva time.
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6. New DanganRonpa V3
The less said about this one the better. Try to go in blank if you can.
Some people aren’t fond of the direction this one takes. I don’t think it could have gone any other way. The perfect way to end this franchise, should this truly be the end.
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5. The Legend of Heroes: Trails of Cold Steel III
But Elliot, how is this game not higher on your list!?
The answer is actually simple. I’ve stopped really approaching each entry of the series as independent games. They’re just chapters in one larger saga. No single game is my favorite. The series as a whole is my favorite.
Cold Steel III cut me deep. The game takes the format of the original CS, improves on it, and then shakes things up to the point where you’re not even sure where you’re standing anymore. I can’t count how many times I screamed at fellow series fans, shook by what had just taken place. This series continues to blow my mind time and time again, and the wait for Cold Steel IV couldn’t possibly feel any longer than it does right now.
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4. The Legend of Zelda: Breath of the Wild
I don’t like 3D Zelda games. Let’s just get that out there. I never liked Ocarina of Time. I never liked Majora’s Mask. I enjoyed Wind Waker the most out of the bunch (but still nowhere close to my love for the 2D games). I hated Twilight Princess and I had zero interest in Skyward Sword and its motion controls. 
I also don’t like open world games very much.
A 3D open world Zelda game? Well now you’re talking my language...?
Any other year and this would have been an easy number one. Too bad that 2017 is packed with killers.
I can’t wait to go back and play the DLC.
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3. PUBG
Man, what a surprise. I haven’t been THIS into a realistic multiplayer shooter since my days of playing Call of Duty 4 endlessly during its beta test on the 360. 
To be honest, I’m not even sure if it’s the game I’m in love with so much as it’s the moments with friends I’ve gotten to experience within the game. I only ever play in team matches, but every single round is like some dumb action movie starring me and my pals, and even when things go poorly, they typically go poorly in the stupidest way humanly possible. I’ve played so many hours of PUBG that I’m scared to check the exact number.
I want to play this game with every single one of my friends. It’s that kind of experience.
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2. Dragon Quest XI
I think the funniest thing about Dragon Quest XI’s place on this list is that in any other year, this shouldn’t have been close. That just goes to show you how absurd 2017 has been for video games.
The less said about the journey of DQXI the better. All I’ll say is that it is simultaneously the perfect jumping point for franchise newcomers while also being the most beautiful, glorious love letter to those who have been there since the beginning. This is quite possibly one of my favorite games of all time, and if you manage to make it to the true end without being at least a little bit moved, you might not have a soul.
You might be an android or something.
Wait a sec.
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1. NieR: Automata
Was there ever any questioning this? What else is there to write about this game that people much smarter than me haven’t already? It’s oppressive, it’s suffocating, it’s joyous, it’s hopeful, it’s hopeless, it’s crushing, it’s tear-inducing, it’s a breath of air after emerging from deep within the water. NieR: Automata is a very special game, made by an extremely talented group of men and women who should have been recognized for their talents a long, long time ago.
Much time has passed since Drakengard, that bizarre and kind of terrible but fascinating PS2 game, first hit shelves and got dumped on. But now, finally, Yoko Taro and his close collaborators are finally getting the chance to step out into the light.
Thanks, 2017.
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claeriekavanaugh · 7 years ago
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Fantasy horror black Sci-fi steel monster with various faces and neon futuristic lights.
Intro: What’s your name, what do you write, where can readers find you on social media? And just for fun, if you could be any mythological being, what or who would you be?
Frank Fleming (and – very important — one ‘m’ in Fleming as people misspell it constantly – including my first column in a newspaper).
I write sci-fi and fantasy. I learned early on you’re supposed to say “SF” instead of sci-fi since sci-fi can be considered derogatory, but when I write SF, it’s sci-fi.
I’m on Twitter ( https://twitter.com/IMAO_ )where I’m very active and Facebook ( https://www.facebook.com/Frank-J-Fleming-162485170512788/ ) where I’m less active.
As for a mythological being, I think I’d be Thor. He has a big hammer and an ability to use it. That makes everything simple.
1. What got you interested in writing? 
It’s never been so much that I like writing as much as I have lots of fun ideas I want to share and writing is the easiest means of doing so.
When did you become SERIOUS about writing?
 That is a tough question. I’ve done a lot of different writing. I blogged basically every weekday for a decade. I used to do regularly write political satire columns. But story writing is my oldest passion and goes back to my early teens in fits and starts. A number of years ago, I realized I was never was going to stop coming up with story ideas and the only way to get them out of my head so they’d stop bothering me was to write them down. Thus I started getting up a 5am every morning and writing before my day job. And I finally got my first novel out. But then I got a new job which used me up creatively so for about two years I put novel writing on hold. But I’ve finally decided writing stories is the writing I most want to do, so I’m back to it and determined to output multiple novels a year. So NOW I’m serious about writing.
Though I do have a screenplay project to finish before I’m all in on writing novels. But I guess that counts as writing too.
What inspired your book?
 There are so many things we see each day that just fade into the background because we’re so used to seeing them. Much of the book is about the adventures in places we just stopped paying attention to.
Another part of the book is how I think everyone has a few things they find in the world to be horrific that most people don’t give a second thought about. So the book is also inspired by the idea of confronting the evil most people want to ignore.
What is the book about?
 Terrence suspects his girlfriend might be evil.
It’s the little things — like how she wears demonic armor and serves some force called “The Darkness” — that give him pause.
Terrance has begun to notice other odd things. It all started when he was bequeathed a sword by faeries on his way to work (was that weird?). Now he can’t help but be bothered by perfectly normal things, such as a nearby sinister fortress on a volcano and a company meeting involving a human sacrifice — though no one else seems to share his concern.
That is until Terrance finds a group of regular people who want him to join in the fight against the evil they’re sure has imprisoned the world.
  And he just knows that’s going to be a problem with his girlfriend.
What are the characters like?
The protagonist, Terrance, is a sort of everyman, but maybe a bit geekier. He nominally wants to do the right thing, but when his world starts going crazy, his main motivation is to get things back to normal. 
Who should pick up your book and why?
If you like humor and a fun adventure story, that would be the best recommendation. Also if you like fantasy, as it plays with a lot of tropes from that. There’s also a little bit of video games mixed in.
Favorite quote from your own work?
I always liked this line from when they’re on a flying ship with somehow nothing but sky below them and the protagonist is looking down at it, a bit worried.
“Scared of heights, champ? Technically, if we’re not over anything, you can’t measure height, so there’s nothing to be scared of. And that’s what you have: a lot of nothing below you. To be scared of.”
Traditional or Self-publishing? Why?
I’ve been down the traditional route. I wrote some political satire with one of the big publishers and my novels are with a smaller publisher, Liberty Island. My big recommendation is don’t sit on your work for too long – which I’m afraid I’ve done in the past – and get it out there one way or another.
If you could only write in one genre for the rest of your life what would it be and why?
 Fantasy. I hate having to spend time doing research, and in fantasy you can just make everything up.
Name one book that affected the way you write?
 Would a comic book count? When I’m stuck, I always think of Axe Cop, a comic written by a five-year-old. A five-year-old never gets writers block; their imaginations are too expansive. So whenever I’m stuck, I like to remind myself it’s because of walls I put there that I can knock down at any time.
Three authors you recommend and why?
 I feel like I should be a hipster and come up with some names no one has heard of, but I’m going to go with:
Neil Gaiman: Very creative stories. I like the way he interviews grand mythos and basic character motivation.
Brandon Sanderson: His books are just fun, and well structured.
Jack Handy: Here’s my odd choice. Most people know him as the Deep Thoughts guy from Saturday Night Live. I love his concept of pure humor – humor that would work as well a hundred years ago as it does now. Not topical. Not referential. He wrote a whole novel in that style and I couldn’t tell you if the story took place in the 1920s are modern time. I feel my humor relies too much on references, so I want to be more like that.
 If you could change one thing about the world, what would it be?
 I’d just like everybody to be a bit nicer. Seems like there’s so much anger lately – its why I’m basically done with politically commentary – when we’re supposed to be one big family and working together. I’d just like everyone to see the value in everyone else.
What do you believe is your main purpose/motivation as a writer?
To entertain. And if my stories could uplift people a little bit, that would be great too. 
What’s your favorite writing-related memory?
 Early on (I think I was early twenties), I had made an attempt at a novel and showed it to a writers group. They absolutely tore it apart. But they said they were very impressed at how good it was for my age. That’s what I needed to hear at the time.
I don’t think criticism ever stops stinging, but boy is it necessary.
What’s a favorite moment you’ve had with a fan/someone who’s read your work?
In my first novel – Superego — I’ve accepted there are a number of flaws in it (which is why I’m determined to do better in the sequel!), but I cherish the reviews of some people it’s really connected with. You lay yourself bare when you write, and you hope with a few people it will be worth it.
One fun fact most people don’t know about you?
I’ve beaten every major release of The Legend of Zelda series.
One piece of advice you would give to new writers?
 Write every single day. Even if it’s just a sentence on a novel you’re trying to complete. You do that, eventually it gets done.
Thank you Frank! If his books sound up your alley and you’re onboard with PG13 content like me, check them out and follow him on Twitter ( https://twitter.com/IMAO_ )and Facebook ( https://www.facebook.com/Frank-J-Fleming-162485170512788/ ). You can also sign up for his newsletter at frankjfleming.com
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As always, keep making magic, word weavers!
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        Author Interview: Frank Fleming @IMAO_ Intro: What’s your name, what do you write, where can readers find you on social media? And just for fun, if you could be any mythological being, what or who would you be?
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