#the replay value on this game
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My husband asked if I'm going to play through Baldur's Gate again when the new classes are in...
And yes, yes I am. I haven't chosen the side of the scary drow lady yet. I need to know how that goes. Pretty sure she's going to hurt me, but in a sexy way. Could be fun.
#i did murder husbands#murder wives logically follows#monk drunken master is also something i want to do real bad#i will be the most problematic alcoholic lesbian#ooh maybe i'll name her aisling and be a giant pain in my muse's ass#rambles#bg3#the replay value on this game
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Playing One Piece Odyssey:
Sanji when Robin or Nami heal him: oooOOOOOOooohhh for me???😍😍🥰
Sanji when Chopper/Usopp/Luffy/Franky/Brook heals him: thanks, you’re a lifesaver!
Sanji, poisoned, paralyzed, clinging to life at 1HP & no one there but ZORO to heal him: I DONT NEED YOUR DAMN HELP YOU MOSS BASTARD!!!!
Zoro when Chopper heals him: You saved me, Chopper!🥺💚💚
Zoro when anyone else heals him: Thanks🗿
Zoro when Sanji heals him: WORRY ABOUT YOUR FCKIN SELF YOU TWIRLY-BROWED FOOL!!!!!
#fr what is wrong with them#one piece odyssey has MAD HATERS but i love it#infinite replay value for me#i loved the character dynamics and the game was just cute as hell overall#one piece odyssey#zosan#one piece zosan
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#Me in every loz game#Replaying totk and im like 10 hours in and haven't done anything of value#loz#loz totk#totk#legend of zelda#botw link#totk link#botw
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save me cal i-was-a-teenage-exocolonist...... save me.............
#I just finished my first playthrough#YES I romanced cal#YES I want him bad#he's perfect......#this whole game is literally a masterpiece#it had me on the edge of my fucking seat the whole time#the choices!! the replay value!!! the themes!!!!!!#I'm rethinking my whole life!!!!!!!!#I'll maybe make a more eloquent post later#i was a teenage exocolonist#iwatex
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bashir: I like human mystery novels :/ The trouble with cardassian enigma tales is that they all end the same way, all the suspects are always guilty
garak: yes!! but the challenge is determining exactly who is guilty of what!
hey elim garak, I have amazing news for you about the hit game series “phoenix wright: ace attorney”
#ds9#ace attorney#literally I have to explain to people all the time the way ace attorney games manage to have killer replay value despite the trajectory#being extremey obvious with only a handful notable exceptions#ive decided all cardassian enigma tales are ace attorney games now#garak#julian bashir#brain smashing together my two favorite things
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I'll always have a soft spot for Dishonored 2, but I still occasionally wonder what kind of game we could have gotten if it had been allowed to focus solely on Emily instead of trying to accommodate two playable main characters.
#dishonored#dishonored 2#emily kaldwin#corvo attano#i said this in another reblog response but while i don't think having two playable main characters is bad on its own#i still feel like it stretched the game thin in a number of ways#one of the devs even said in an interview that voice actor fees played a role#and affected the budget in a way that made them have to cut down on certain gameplay options#like how they originally gave us an option to leave Jindosh alone entirely instead of killing or lobotomizing him#but that third option would have been too costly in terms of paying extra for all the different voice actor lines reacting to it#and that makes me wonder what else was cut just to accommodate Corvo as a playable option#the ability to customize and collect ALL of the powers via NG+ was amazing though and added a lot to the replay value though imo
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havent posted art on here in a while
#sage draws#digital art#fanart#mspaint#firealpaca#myths are 100% true#ma100t#leathericecream#no i dont have a favorite character why do you ask 😀😀😀😀#anyways#been lowkey obsessed w this game since the demo came out earlier this month#it has such good replay value to it i never get tired of playign it :))))
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i have been going insane with politics so instead i have been thinking about pokemon as a cope and how much i want to play a game but all the switch games that i care about i already filled the pokedex so it feels pointless to restart...
#nero txt#filling the pokedex makes a great first run but makes the games lose a bit of replay value
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“limited replay value” is it not enough to experience a game for the first time and have that be it? does everything have to be a commodity, to be used over and over again?
#I haaate the idea of limited replay value to demean a game#often it’s enough to play a game once#owen talks
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there are seven genders
#scarlet hollow#black tabby games#im new here coming from slay the princess and very excited#weeeeeeeee#i was thinking about playing hard mode? but idk i mean if i do it normally it gives me replay value
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about 30 hours into veilguard and while I have an essay worth of my problems w the game and how this is absolutely not ten year's worth of developing I do want to say what I do like. the maps (visuals/progression/exploration), combat, and the companions (only five of them. neve and taash annoy me and I would absolutely not recruit them if this game didn't force you to)... overall it's all right on its own but it's no dragon age game.
#i dont want to pass final judgement until i finish the main story but#trying so hard to not talk about everything i hate about this game#my main thing is how your choices do not matter. the three dialogue choices are essentially the same thing#absolutely no roleplay and no replay value aside from what. making a new character to look at and who to romance#which is fine i suppose but they should have said that this game is more linear instead of lying#dragon age 2 had more choices and that game was shit out in less than a year . embarrassing lol#i haven't really played origins properly so when i say this i mean the main four companions#but in every dragon age game ive liked all the companions. there were only very very few i didn't care for#but neve and taash bore me to death and i hate that you have to be nice to them especially when theyre being unfair#also i don't mean to be obnoxious when i say its no dragon age game . i genuinely felt like i was playing a ubisoft game#the dragon age identity has been stripped since the original writers were cut off thats just a fact#can i even say im disappointed when i never even had expectations to begin w#in the end the cons outweigh the pros and this game failed miserably to be a dragon age successor or whatever. its a complete sanitization#this franchise has always been a mess#dragon age veilguard#datv spoilers#bioware critical#six speaks
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I’ve seen you posting abt In stars and time and I’m intrigued! What’s your pitch on it for someone interested in playing?
OKAY. so. in stars and time is an indie rpg! its also a time loop story! you play as siffrin, who just so happens to be the fourth member to join a party on a quest to save the country from being frozen in time! in fact, you start on the parties final mission! its the day before they face the evil king.
and then you start the journey to the final battle! only for things to start from the top as quick as it began.
to stop talking with my 'pitch voice'. uh! isat is a fucking fantastic game. the story is great, the characters are so lively that you never for a second question how important they are to each other, and even the mechanics are great! the way the time loops work in game makes sense from both a story perspective and a quality of life one.
its also a BEAUTIFUL game. its entirely in black and white and most of the graphics are pixel art, but theres also a lot of cgs and talk sprites that really bring things to life! the music bangs, the actual rpg mechanics are CRAZY charming, and everything about it is super duper cohesive. it gets really easy to get in siffrins head, to feel what theyre feeling. both the writing and the gameplay do a GREAT job establishing this.
and!! its only 20 dollars??? and the game is like upwards of 12 hours of gameplay? like the speedrun record is 4 hours. you get a LOT of bang for your buck.
i will say! it gets really heavy near the end. there are content warnings when you open the game and you should head those warnings! it can be kind of a lot!! in a really good and well done way, but still kind of a lot!!
#basil answers#asks#anon#in stars and time#THIS GAME IS LITERALLY SO GOOD.#i dont want to spoil anything but once you get to the end youll be saying stuff like 'THAT WAS FORESHADOWING' for like. ever.#theres so many secrets and special scenes that its easy to not even get CLOSE to seeing everything on a first playthrough!#'replay value' is very subjective but i think theres enough that you can do and see that it has a lot of it.#aughghg.#sorry for being Unwell i just think this game should have SO MANY eyes on it. its a masterclass in storytelling.
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I’ve been playing a lot of small indie games and god I wish the rest of the game industry understood that the whole point of farming and grinding is so that in some point of the journey the player can go HAHAHA I PLANNED FOR THIS and pull off crazy crap earlier than they should be able to. Like Teenage Exocolonist letting me just walk past all the checks when I’m outside the colony and go to the boss immediately because I farmed the fuck out of my perception skill should technically be game ruining but it’s not. I planned for this so I could get the ascension ending easily while simultaneously putting the rest of my effort into figuring out as much about engineering as possible at the same time so I can pull off a full shield run. Having advantages in certain contexts should allow me to interact with it in a way that opens an entirely new path for me to take. Poisoning the campfire survivors at the very beginning of my Inscryption run lets me take a route where I focus on building up the cards I already have instead of hunting down new ones. Advantages are good!! Grinding so you’re high enough level to beat one boss only for the rest of the game to balance itself by making everything else many levels higher than you once again is unrewarding. If your player cannot face your game from multiple angles then maybe it’s not that worth exploring. If your player over relies on an ability they spent a long time working up and they’ve made the game too easy make it so that steers them into a new situation where they have to innovate on their strategy to get things going again. Just hand me a game like Inscryption where I farm the whole game with fecundity decks and then get to Kaycee’s Mod and realize I have to relearn the whole game from a completely new perspective now that I can’t rely on that anymore. If it’s just a matter of “the numbers are too high we have to turn all the other numbers up too” then do the numbers really mean anything anymore or are you just keeping me stuck in a role where I’m saying to myself “once I have the advantage I’ll be able to explore so many new things” but then never letting me have any advantage until near the end when the world has lost its charm because everything is just a damn numbers game.
#Crow rants#again#idk what to tag this I’m just saying shit man#uhh#i was a teenage exocolonist#a rare game that understands the value of having skill stats#I can go on a long rant about how I’ve never seen any other game pull skill stats off that well#the system has its flaws but they balanced the whole advantage thing AND time loop replay advantages at the same time#and they make skills connected to certain plot lines and jobs and other skills#it’s amazing#good example of making grinding fun and not soul sucking#not to mention how they manage to make them work with role playing!!#the players ability to make clever choices still has value while also giving the skill levels value simultaneously#that is a HARD thing to pull off believe me
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I think another reason why I'm of the opinion that 3H's writing falls flat due to superfluous exposition, is that... it actually does what I think is great gameplay-story integration.
And that's the character paralogues!
Every character has a paralogue which ties their personalities and backstories into that mission's plot, without exception. Certain gameplay elements are also introduced to suit why the characters are doing what they're doing in those missions.
They're not flawless of course (map reusal is a bitch), but they are nonetheless stellar ways to tie in the characters to their world.
So what's the issue? The problem then becomes, why the hell is there so much else then?
I'm not advocating for everything else to be cut or for character backstory/development centered supports to be shelved, of course. But when you have paralogues-missions that are very well crafted to engage the player in the game flow and the writing simultaneously-why do the characters reveal the same things and go through similar developments in other places, like supports, the monastery, sometimes even in story as well?
Because you can miss out on paralogues? Well this game makes it so you can skip the monastery, supports can get locked if you don't do them in time, and those sparse story moments don't exist if the side character dies. There's no functional reason why you need multiple avenues to dive into the same few character plotlines, especially when one method does it consistently better and more involved than the others.
And logically or writing wise, there's even less of a reason other than they really wanna make sure you know these characters really well. Which is in no way bad of course, it's great to make a cast that you're proud of and want people to fall in love with every aspect of each of them. But there's nudging your audience to a position, and then there's outright making the line between player control/influence/preference and authorial intent too blurry.
Inevitably yeah, people did love this cast. That's why 3H is so popular and why their characters rank so highly in polls. But I reiterate from previous posts: 3H doesn't do anything special that previous FE games didn't as well. The cast isn't particularly deeper than most FE casts on average, nor is its world/story writing any more impressive. There's just more of it being delivered and put in your face than normal. And because many finer details unique to 3H's plot construction end up irrelevant (or outright contradictory to the main plot when thought about for too long), most of what's pushed is the character writing and backstories and Fodlan's primary backdrop... over and over and over again.
To me, that becomes tedious and ironically makes me care less for the world as I find incessant need to reiterate major aspects of the story near verbatim to be artificial and suffocating. But I'm not most people, and I can't fault others for finding great joy in it. I just thoroughly hope that the gameplay-story interaction is taken as priority like it was with Engage for future FE games, because these are still video games at the end of the day. When your game is being talked/argued about more than it's actually being played (for reasons that don't specifically have to do with archaic design elements as a result of its age)... shouldn't that be seen as a bad sign in the eyes of a video game designer?
#fire emblem discourse#storytelling#3h hate#like the fact that 3H's near unanimously most panned aspect#is its replay value as a result of poor game design choices#should be seen as something not worth repeating ever#especially since I see people constantly talking about going back to replay Engage or Fates or even Radiant Dawn#games with stories that have noticeable issues but are still great GAMES that don't have to rely on massive amounts of text#to get people to want to play them again
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I went through some of your older posts bc I'm obsessed w your art style and I noticed you referenced Gortash ripping out pages of books that Vatil reads once or twice. I'm so curious what's up with that? Does he do it for petty reasons lol?
(The picture isn't related to this, its just an interesting thing I stumbled upon a minute ago)
It is entirely possible that I'm making this up, but I swear in one of the previous patches, Gortash had a smutty book in his room that had most of the plot-related pages torn out (which in hindsight ties in nicely to the whole "babygurl doesn't have time" thing lololol)
Anyways, whether I made that up or not, it stuck with me sdasdsa- I don't think he does it intentionally to piss Vat'il off, but he also doesn't stop when Vat tells him to- and honestly wouldn't be surprised if he starts doing it on purpose specifically to make him upset
Also! Thank you sdhklasdjkas it's so lovely to hear that you like my art style!! <3
#Listen Vat is a mess of a person but he values books#And the idea of Gortash just casually tearing out pages because he doesn't want to bother with them is grating to say the least lololol#Also! Is that book- the one I posted a picture of- new? :0#I just found that in his room where I thought the other maybe-made-up-book was#but I have no memory of reading this one and I feel like its one of those ones that I would remember if for no other reason than its anothe#insight into how their alliance works- which is to say poorly#makes me wonder if Ketheric ever wrote anything about trying to get the other two to fall under his lead prior to his note saying that#if he's considering betrayal it then Gortash is already committing it#Food for thought#Anywhozels I'm going to have to replay the game again and scrunge up all the random notes and letters#Anon#Ask
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well, aren’t you fucking stupid then
it amazes me how in LJ yagami is ready to save everyone and everything from the powers that be, UNLESS it’s kuwana. one might argue he’d learn something from okubo, but nooooo. granted, it’s not that simple of an equation (okubo’s “i didn't do anything” vs kuwana’s “i did it and feel no remorse”), but... yagami STILL struggles to see nuances of this particular situation.
and that’s ridiculous, because in any other case he’s more than ready to give a person another chance (to be heard/understood/supported/idk)
taking the school stories into account isn’t fair, but giving up on itokura never crossed yagami’s mind, even though she hurt seven people just because she was petty. he hopes that this isn’t what she wants deep in her heart, but is ready to let go if it is really. he talks to her, gives her the chance to accept his help and get out. he happens to be right, she doesn’t want this life. good for her. thank you yagami.
when he suspects sawa may be involved in mikoshiba’s murder, he still gives her a benefit of the doubt (after all, the screenshot above shows how he feels about her being connected to both murders, he just doesn’t want to jump to this conclusion because he knows her). he still goes and confronts her ofc, begs to make things clear, and after runs to her apartment when something troubling has suddenly happened that keeps her away from him, without thinking it can be a trap.
funny little tidbit in the main story as well:
who they are? idk! why does yagami suggest they don’t deserve to be punished? idk again! he’s just being a good guy i guess! (though i honestly think the last words should’ve been directed to kuwana. they always felt out of place to me, why would yagami think public security even has a use for that random dude? but kuwana... yet he can’t say that to his face for some stupid reason.)
kusumoto is a tricky one, because yagami blames both her and kuwana, but here’s the thing. he tries to convince him before he tries to convince her. time and time again yagami has the exact same conversation with kuwana, and only once with kusumoto (that’s undestandable though, BUT he pressures kuwana more in intensity time and time again vs the only chance he has with kusumoto).
an interesting thing here is what they are about to lose if kawai’s murder comes to light. kusumoto herself says it best:
kuwana will be tortured (to death), kusumoto’s political actions will be controlled. fair. the exact same.
btw she’s not the first one to tell yagami that kuwana is in grave danger. hell, yagami himself says (repeats) that to others.
but when kuwana says it to him, yagami suddenly doesn’t want to listen and doesn’t care that kuwana most probably going to die if he is about to go to the police (most obvious example of this exchange is shown before dig in your heels fight). which is kind of ridicuous, and may be the writers’ oversight, but i prefer to think that it is to show us how stagnant yagami’s beliefs may sometimes be.
yeah. tell me more. he literally says “i can excuse ANYONE but i draw the line at kuwana”. that is also considering that he still can save kuwana’s life, as opposite to emi and sawa. getting the truth of sawa’s murder out is retribution.
so, yeah, i believe that for the most part, his approach to justice is closer to punitive aspect than restorative, hence those all “i get how you feel, i know so well that it scares me”. yagami’s main problem with kuwana is that the latter decides himself what’s the right thing to do. it blinds him so much that he doesn’t care about what happens to kuwana after he surrenders to the police.
...to be fair to him, this is true only until the last cutscenes of the game.
this includes kuwana. i don’t care if i’m being delusional. it just does. the point here is that kuwana’s life is worth more than the justice system which is tend to be broken and redefined in the state that it is now.
...that’s not the point of this post though, so i’ll just shut up.
the whole “coming clear with your crimes” thing would work if both kuwana and kusumoto do that, simultaneously, not just kuwana. and yeah, yagami talks to them both, though in the end, kusumoto's confession seems to be enough. because for public security, kuwana is valuable as long as kusumoto’s secret is, uh, a secret. as well as he can’t be used as a scapegoat for soma’s crimes anymore, thanks to mafuyu and takano’s efforts to uncover this whole PS mess.
yet, yagami pressures kuwana the most. as if he’s not just a tool in a large-scale political game lol, and if his whole role in it wasn’t obvious to yagami from the beginning.
or what, he thinks if he was able to put himself in danger while investigating AD-9, and survive through it all, then anybody else can do it? kuwana is much more defenseless than yagami was, there’s nothing that would’ve protected him, or at least avenged the memory of him in the worst case scenario,
it fascinates me how yagami just... ignores the very real threat to kuwana’s life and his obvious insignificance in the grand scheme of things. idk. maybe yagami used kuwana more as an outlet for his frustration, but wow, that was fucking cruel of him to keep repeating to kuwana to go kys (sorry.)
during the boat’s scene, we can see in real time how yagami’s belief clash with each other: he knows that kuwana is about to be silenced for the greater good (the fate unfair to anyone), but kuwana is also a serial killer and that very kind of scum (who brushes away the consequences of his crimes) which doesn’t deserve to be saved.
^ i love this moment, how yagami still can’t figure out how to feel about him.
and then kuwana proves that he’s not, in fact, the kind of a person yagami despises, and the scales tip in his favor. yay. but kuwana is still a serial killer with no remorse to which he seems “deserving” of his justice. nay (?).
although, the problem is solved when kuwana uncovers his crimes. maybe, he won’t kill again, because going public with the reasoning behind them is good enough of a lesson (hard maybe).
but i think it’s beautiful, you know, in the end how yagami ends up losing his judgment of people, and that’s all just because of kuwana.
yes, it is a shippy post after all.
#putting letters together one word at a time#judge eyes#lost judgment spoilers#i ain’t re-reading all that even for proof- and bullshit-checking sorry#this post sat in my drafts since march when i was nearing the end of LJ replay and was SO frustrated with yagami#but ending the game shifted my focus to other things#but couple of hours i remembered one related thing and finally finished it. so. begone#tbh not answering the question if there’s some lesson yagami learnt with his whole relationship with kuwana>#left the story incomplete in my eyes as opposed to JE#where we have a whole scene with yagami straightforwardly saying how his values shifted and what he’s going to do in the future lol#LJ in its turn leaves us with sad wet cat divorced yagami. which is great but *zuko with a scroll meme*#but this incompleteness led me to the fandom though JE has been my fav game for years before so. all in all no complains
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