#the red haired human is an echo knight that got revealed in this same session
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Baldur's Gate: Descent Into Avernus -- Congrats on level 4!
Spoilers below for anyone that hasn't ran or played through the campaign:
My party of 4 brought two of the vanthampurs to the villa and destroyed the helmed horror in Thalamra's study. It took 3 of the members to surround the helmed horror in the corner of the room and the artificer (far right in picture) had his fire breath potion and managed to chunk SIGNIFICANT amounts of health off of it, eventually killing it in the 6th-7th round. They deserved the level up.
#DiA#dnd#baldurs gate#descent into avernus#campaign art#mine#plinchy#the red haired human is an echo knight that got revealed in this same session#its that one haikyuu scene#haikyuu#meme#mydnd#dmplinchy
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Session Summary - 58
AKA “The Maze”
Adventures in Taggeriell
Session 58 (Date: 9th February 2019)
Players Present:
- Rob (Known as “Oloma”) Human Female.
- Bob (Known as “Sir Krondor) Dwarf Male.
- Travis (Known as “Sir Lee”) Human Male.
- Paul (Known as “Labarett”) Elf Male.
- Sean (Known as “Shaemus”) Tiefling Male.
Absent Players
- Arthur (Known as “Gim”) Dwarf Male. <Played by Bob>
NPC
- (Known as “Naillae”) Elf Female. <Controlled by DM>
- (Known as “Nac”) Half-elf Male. <Controlled by Rob>
Summary
- Starday, 6th Calistril in the year 815 (Second Era). Spring.
- The party begin this session, having just fled into the tunnel opening of the golden pyramid, with more lizardfolk chasing them. Naillae’s horse steps onto a section of the stone floor that slightly depresses with a click. A large stone block falls down at the tunnel entrance and slams shut with a loud echo, plunging the tunnel into pitch black. Oloma takes out her Goggles Of The Night and ignites a light from her arm, whilst Sir Lee also takes out a torch to light.
- Now that they are no longer in direct threat the party look around them. They are in a long tunnel made of fashioned stone that opens into a T-Junction up ahead, branching to the left and right. Four pillars stand at the junction. The ceiling, starting at a height of about 10 feet, slopes downwards until it is only 8 feet high, forcing the party to dismount.
- Shaemus moves over to the unconscious body of Nac, strung over Labarett’s horse, and casts a healing spell on the unconscious body. Nac begins to cough and get off the horse and when he sees Shaemus preparing to cast another healing spell, he raises one hand and snaps, “Enough! I don’t want any of your God’s stink on me. I’ll heal myself!” Nac moves away and begins to cast magic to heal himself.
- Moving into the junction, the party see that the left and right passageways only go a short distance before they both stop in a dead end. The area is searched and examined. The left dead end has fresh blood on the floor, walls and ceiling. Naillae finds a section of the floor there that she believes hides a trap but she is unable to disable it, so the party decide to avoid that area.
- On the right dead end, the stone floor has intricate lines carved into it. Oloma decides to walk directly onto it and she vanishes in a blue flash as a glowing arcane circle appears. Sir Lee boldly walks into the arcane circle and vanishes with a blue flash as well.
- Naillae looks at the two disappear and then sees the blue glowing circle disappear. The rest of the party walk around the corner and then start discussing what to do. Labarett throws some metal ball bearings onto the ground to make the magic circle appear again and Nac reads the arcane symbols that appear around the circle and determines that it is a teleport circle <Successful Arcana check>. The rest of the party proceed through the teleport, whilst Sir Krondor ties off a rope between the pillars to prevent the horses from walking onto the teleport circle and leaves some dry feed onto the floor so the horses have food for a day. Finally all the party have teleported away, leaving only the horses behind in the dark entry area.
- In another area of the pyramid, Oloma appears, having just teleported. She panics as she can’t see anything, her head is spinning, and she feels like she wants to vomit. That was a very rough teleport, even for Oloma who is used to teleporting. She takes off her Goggles Of The Night, which appear to be not working, and blinks as her eyes which are blurry start to see a dark dungeon passageway light ahead in dim red light. She moves ahead a short distance, slowly as she is still dizzy, and then behind her teleports in Sir Lee, holding a lit torch.
- Sir Lee slowly walks towards a wall, his vision blurred and his head dizzy. Oloma’s vision becomes clear again as the effects of the rough teleport fade off.
- One by one, the party teleport into the new area, each feeling the effects of the teleport. Oloma places her Goggles back on as it appears the teleport has a temporary Dispel Magic effect that lasts a short time. To the dismay of the party they also discover that all their on going protection spells have been nullified.
- The party move ahead and start to explore a vast, winding series of corridors, bends and small enclosed areas. They find a series of strange large gold circular discs, engraved with patterns, and each with a different coloured central gem. They also find a series of alcoves, scattered around the area, each with a golden ring knocker and engraved small coloured discs. In each alcove there is a small picture of a maze, showing 8 small gold dots moving around it, which the party correctly determine represents the eight members of the party within this maze. Also scattered around the area are some stone circular discs with different coloured symbols.
- The party now spend some time trying to figure out what to do. They discuss various ideas and Gim discovers that one of the coloured stone discs on the floor appear to be a rotating section. It would appear that the party will need to rotate various walls to proceed further.
- Eventually, after much trial and error, Sir Lee suggests lifting all the golden ring knockers and knocking them at the same time, which they do, and a loud mechanical noise can now be heard coming from everywhere, and there is a slight vibration that can be felt in the stone.
- Before the party can decide what this means, a ghost materialises through a wall near Nac. His scream of alarm alerts the party and they rush to his aid as the ghost claws icy hands at Nac.
- As each member of the party comes to his aid and sees the Ghost they each shudder with fear and terror but manage to control themselves and fight off the effect of the ghost but when Shaemus sees the Ghost he stops and succumbs to the Horrifying Visage (Failed Wisdom save). He immediately begins to age, his long dark hair begins to turn grey, wrinkles and age spots appear on his red skinned face. He is no longer twenty one years old, instead he has aged forty years and is now an old sixty one year old Tiefling. Tieflings have a shorter span of life than Humans, generally only reaching eighty or so years before dying of old age. He is now an old Tiefling.
- Meanwhile the battle with the Ghost has been raging on. After failing to Turn the Ghost by the power of his Goddess, Nac delivers the last blow with his enchanted long sword, Talon, which sees the Ghost disperse into nothing.
- With the battle over, the party move over to Shaemus. When Nac sees the aged face of the Tiefling, he laughs, “Where’s your god now Cleric?”
- Shaemus looks Nac directly in the eye, “I do not question the will of Aegir.”
- The party continue trying to figure out the puzzle of the rotating walls. They start pressing different coloured gems watching various parts of the maze rotate clockwise and anti-clockwise.
- Oloma is moving to and fro pressing buttons, laughing as she watches various walls shift to and fro. Shaemus is moving through the maze, timing his way through the rotating walls, exploring more sections. Labarett is steering intently at the many small engraved coloured discs within the alcoves trying to see a pattern. Sir Krondor is moving frantically around, trying to stop Oloma from randomly pressing buttons without much success until he everntually gives up and moves away. Sir Lee is walking around, looking confused, at what is happening. Naillae and Nac are waiting off to the side watching the show.
- After a long period of time the party do manage to open a hidden section that reveals an exit room, with another apparent teleport section, but now they have the problem of getting everyone back out from the various sections of the maze, as they have had to separate in order to operate the many scattered gem buttons. Once again, rotating walls are spinning to and fro, as the party wander around and press buttons wildly.
- Eventually, Labarett shouts out to everyone to stop pressing buttons, “I have figured out the pattern and discs. Listen to my instructions and only press a button when I call out a colour!”
- Sir Krondor sits down on the stone floor beside Labarett, “It’s hopeless! We’re never going to get out because there is no solution!”
- Labarett sighs, “Patience Dwarf. Not everything can be solved with sharp steel, sometimes you need to use wit.”
- Sir Krondor rubs his head as if in pain, “In that case, we really are doomed!”
- Labarett starts calling out a series of instructions, and one by one, with the sound of rotating walls coming at them, the party all reform at the exit.
- Sir Krondor, still seated with his head bent forward resting on his hands, is mumbling, “Doomed I tell you. It’s exactly what happened to my uncle in the mountains of Dramunz. Got lost in a giant labyrinth. Doomed I tell you. We’re all doomed.”
- “Sir Krondor,” interrupts Labarett.
- “What?” replies the depressed Dwarf Knight.
- “We’re all here and the exit is open. Time to leave, unless you wish to stay behind by yourself,” answers Labarett.
- Naillae says in a mocking tone, “Yes, at least it would be peaceful then.”
- Sir Krondor looks up and sees all the party and immediately jumps up, “Right! Yes of course. I knew you could do it.” With a sheepish grin, the Dwarf Knight grabs his cousin and both he and Gim walk into the teleport to vanish with a blue flash.
- In pairs, the party proceed through the next teleport portal.
- Gim and Sir Krondor, the first to teleport through, arrive in another area of the maze. As before, they both appear with their heads spinning and their vision blurry as they get over the effects of the very rough teleport. They can hear a high pitched wailing sound, like a mechanical sound, and can just make out blurry figures moving towards them and striking out. The Dwarves defend themselves from the attackers and have to control themselves against a strong, overwhelming stench <Successful Constitution save>. As their vision slowly returns they see they are under attack from undead Ghasts, which are coming at them from a large chamber ahead.
- As the Dwarves prepare to fight, another of the party suddenly teleports into the area, the arcane force knocking Gim away and onto the floor. The party are trapped in a small narrow corridor, whilst they are under attack from on coming Ghasts, and are also teleporting directly into the combat.
- The battle is fierce, but the initial party members manage to move into position that stops the forward advance of the Ghasts, and leaves the area free for the continuing teleport entry of the rest of the party to come. Gim is firing crossbow bolts from the rear. Oloma is using her psionic to aim beams of psionic energy towards the foes. Sir Krondor is swinging his enchanted Snaidh into the creatures as he smashes his shield to drop any Ghast near him into the ground. Shaemus and Sir Lee are using their longer weapons, a halberd and lance, to attack from behind the first rank. Labarett is swinging Anarchic, his enchanted long sword, cutting down Ghasts but his sword is unable to feed on the life force of the Ghasts as they have none. Nac and Naillae, strongly affected by the smell of Ghasts (Failed Constitution save) and the effects of the rough teleport spend the battle bent over and vomiting onto the ground.
- Eventually the party succeed in destroying all the undead foes. They move into a large square room, that has two spinning blade traps in it, the source of the loud mechanical noise, that appear to be trying to move back into the ground but are stuck as one of the blades has a bent arm. There is blood and ripped clothing all around blade traps and a broken wooden staff, as if others before tried to bend the broken trap back into place but all died in the attempt to do so. The torn and bloody robes of the eight dead figures, who obviously turned into the Ghasts, are red with distinctive patterns.
- Oloma looks at the robes, “Red Wizards of Thay.”
- Labarett says, “Yes, Leodithas told us that the Red Wizards were here too, along with the Cult.”
- Naillae searches the bodies and removes eight simple daggers from them but there is nothing else of value.
- There is another passageway ahead that opens into another large chamber but the party decide to remain in this first chamber and make camp as they need to get some much need sleep and recover their health. They set watches and begin a long, dreadful sleep, the sound of the whirling blades near them and the smell of dead all around, keeping them on edge.
- Sunday, 7th Calistril in the year 815 (Second Era). Spring.
- The party awake in the early hours of the the next day. It is still a couple of hours before the sun is set to rise, not that the party can see the sun or the outside sky. They all look at each other, and can see the effects of the broken sleep and the raw magic of the pyramid on them. <All the party make Successful Wisdom checks to avoid the affects of the chaos magic surrounding them.>
- Naillae speaks, “I feel terrible. That was not a good sleep, must have been the sound of the blades.”
- Nac replies, “No. It’s this place. Remember the Lord Seer warned us not to stay too long in the maze of the pyramid. It’s magic will eventually change us.”
- Sir Lee quickly looks down at his body and then looks up, “Change us how? And how long before it happens?”
- Nac snaps, “How would I know? We should limit the time we spend in here, I’ve felt a weight pressing down on us since we entered this maze. Magic so powerful that it perverts and twists everything here. Unless you want to end up like them,” and Nac points at the destroyed Ghasts and then continues, “Or worse, I suggest we hurry.”
- The party clean up after camp and prepare to continue. With no other apparent exit they move towards the other entrance and look into another large square chamber. There is a smell of death in here too and green slime can be seen on some of the walls and floor. Bones and skulls are scattered about the floor. On the far side of the room can be seen an alcove in the wall.
- The party discuss how to proceed and after Naillae refuses to enter the room alone as bait, Shaemus boldly walks into the chamber. He gets about half way across and turns to the face the party, “See, there’s nothing to be worried about.”
- Just as he finishing saying this, a large green ball of slime drops out from one of the many cracks in the ceiling and falls all around Shaemus. The Cleric of Aegir casts a spell and a Spiritual Weapon appears next to the ooze and begins to attack it. He then tries to get away but as he moves to flee, the green ooze strikes out and grabs him, sticking to him and holding him there. He watches in horror as the beast forms into a large humanoid shaped creature that towers over him and reaches out to hold his halberd. The halberd begins to hiss and then dissolves with a smell of acid.
- Oloma screams out, “Corrupting Ooze! Get back before it dissolves you and all your stuff!”
- The party all move into position in the other room so they can see the creature but keep their distance. Sir Krondor rushes towards the entrance of the chamber and stands his ground, “I’ll hold this line!”
- Sir Lee quickly moves up directly behind Sir Krondor, his lance out too, “And I have your back!”
- Shaemus is desperately trying to get away and watches as his metal gauntlets begin to dissolve in acid now destroyed. He screams as the ooze strike out and hits him, the acid burning him badly. He manages to break free, badly wounded and weaponless, and moves back out into the other room. Shaemus’s Spiritual Weapon continues striking at the ooze.
- Meanwhile, the rest of the party has been launching ranged attacks at the ooze, spells and cross bow bolts flying towards it. Slowly, the corrupting ooze walks over towards the chamber entrance where Sir Krondor and Sir Lee wait. The ooze tries to strike at the Dwarf Knight in front but Sir Krondor is doing everything in his power and skill to avoid the strikes <Dodge action taken>. This gives the opportunity to Sir Lee from behind to strike out with his long lance, poking the ooze again and again.
- With the defensive tactic of Sir Krondor and the combined might of the party attacking it from a far, the ooze breaks apart and dissolves as it is destroyed.
- The party reunite and move into the room, being careful now to keep a watch on the ceiling. They check out the alcove on the far side but it is empty. The area is searched and Labarett performs a Ritutal of Detect Magic, and he senses magic coming from the first room. Returning back there he sees there is a magical enchantment on the stuck blade traps and the entry area where the party first entered. He takes some time to read arcane symbols he can now see and determines that the exit teleport is back where the party first entered but it won’t trigger until the blade trap resets.
- The party try smashing the bent metal arm back into position but it doesn’t work and Gim, being a Blacksmith tells the party the only way it’s going to work is to lever it back into position with a lot of force, just like the Red Wizards were trying to do but died in the attempt. Oloma gives Gim a crow bar, and using his knowledge of metal working, places it into a position for maximum effect. He uses all his force to push, mindful not to slip or get too close to the spinning blades of death, and with a tremendous effort he pushes the metal arm back into shape. Immediately the blades fold down back into the stone ground and a stone slab moves into position to hide the hole <Successful Strength check>. The loud whirling sound finally ends.
- The party get into marching order and Sir Krondor and Gim move back into the entry corridor and wink out of sight as a blue teleport circle appears under their feet.
<And as the party enter are about to enter the next area within the maze of the Dark Pyramid of Sorcerer’s Isle, that is the end of the session.>
XP Allocation
Group - Combined (This is equally divided by the number of players who were involved)
Quests (Only quests that are completed or rendered undoable, during this session, are shown here)
- Exit (1) Entry Area Without Setting Off Trap = 200 XP
- Exit (2) Shifting Walls Area With All Characters = 1000 XP
- Exit (3) Stuck Blade Trap Area With No Injury From Trap = 300 XP
Creatures Overcome
- Ghost = 1100 XP
- Ghasts (Dead Wizards of Thay) = 3600 XP
- Corrupting Ooze = 1800 XP
Individual (This is only given to that person and is not divided amongst all players)
Special Bonus (Outstanding Role Playing)
Nil
XP Levels and Player Allocations
Player : Start + Received = Total (Notes)
Rob : 59242 + 1000 = 60242
Arthur : 44720 + 750 = 45470
Travis : 50058 + 1000 = 51058
Paul : 41586 + 1000 = 42586
Bob : 45452 + 1250 = 46702
Sean: 36544 + 1000 = 37544
NPC (Naillae) : + (500)
NPC (Nac): + (500)
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Stargate― CH. 1
Stargate; the path leading to another you
bgm yang su hyeok / flaming heart - story of the star
In abyss of complete darkness, the crimson eyes jolted open, revealing its rubiness that shines even in the void. Awake from the strange nightmare that cannot be remembered, the male’s breath was raspy and quick as beads of sweat rolled down his temples and down to his chin.
Where am I?
Darkness.
What time is it?
Unknown.
What was I doing before sleeping?
Slowly, he started to collect his knowledge piece by piece as if he was completing a puzzle.
Who are you?
Elsword. A Lord Knight, one of the members in the El Search Party.
Who are your fellow teammates?
Uh, Rena, Raven, Eve, Chung, Ara, Elesis, Add, Luciel, Rose, Ain… and um...
Are you excluding someone?
I… there is one more person, I just can’t remember for some reason…
Is that person the least important?
No… no way. She’s the most important person to me. Why can’t I remember her name…
The confused male glanced around; who was he talking to? Who was asking him so many questions, especially about a specific person? The thought of the mysterious teammate still lingered within his mind, but he decided to quickly brush it away as he glimpsed a hint of fluorescent light reaching his pitch―black room through the tiny gap between the floor and the door. As he removed the heavy blanket that seemed to strangle him into sleep, he continued to brainstorm his thoughts. He couldn't remember what happened yesterday, or the day before, or the day before that. Then he realized, he doesn't know anything about this world. It was as if he never existed before, as if his existence never lived within his world. It was as if he was just born.
With sweaty palms, the male turned the doorknob and walked out, the sound of wooden door creaking echoed into his ears. From afar, he glimpsed a hint of light that somewhat seemed to give off a familiar light. Without thinking, he started to walk toward it, his gaze fixed on the luminosity that was slowly growing in size. He walked and walked, it felt like as if he walking on an infinite pathway, but he reached the end. The small speck of light has surrounded his entire existence, swallowing him whole― welcoming him to the world.
“Finally, you’re up, sleepyhead!”
A rather high―pitched voice that contained hints of huskiness rang into the knight’s ears, awaking him into the reality that was standing before him. He looked up and glanced around, slowly recognizing the familiar faces that were all staring back at him― except one. One gaze felt so unfamiliar that he couldn’t dare stare back at it.
“You slept for ten hours!”
The same voice continued. He glanced toward the source of voice, recognizing his older sister, Elesis, who approached the male and gave him a friendly smack on his back. That tiny little slap seemed to wake the male up.
“Ah, sorry, sorry,”
He apologized, his voice coming out raspy due to locking his voice for ten hours with his restful sleep.
“Since Elsword is up now, shall we eat?”
Another high―pitched voice, yet this one seemed to give off an aura of coziness and tenderness. He recognized it right away; Rena, who sauntered over to the table filled with various foods that were freshly cooked and baked. Everyone sat down in their chairs and so did Elsword. Then the strange sensation started to overwhelm the knight once again. He glanced over, a violet haired girl was munching on a bread quietly.
Who was she again?
“Aisha,”
Startled, Elsword looked up. It was Add who called her name.
“Pass me the bread please,”
The Mastermind said casually and ever so naturally, the violet haired female passed the basket of bread across the table.
Right, her name was Aisha…
How could he forget one of his teammates? Not only that, but she was one of the first person he ever met, along with Rena as the three created the El Search Party. Then slowly, the memories of the mage started to reminiscent into his mind.
Aisha. A magician with immense power of skills hiding inside her petite body, yet whenever she swung that wand around Elsword with nothing but annoyance and anger filled in her violet eyes, he would always be afraid of her. Unintentionally, Elsword let out a silent chuckle as he scooped up the warm soup from the bowl placed in front of him.
“Something wrong, Elsword?”
Elsword looked up. It was Ain who quickly caught on Elsword’s actions and asked him a curious question. Then all of a sudden, all of the gazes were fixed on the Lord Knight. He glimpsed over to his right, the violet haired mage was staring at him as well― nothing but voidness filled in her amethyst eyes.
“N―no, nothing,”
Startled, he quickly shook away the question and continued to eat his soup in silence.
Something is off. Something is so strange.
What is?
Aisha.
Then he realized. The strange sensation that chilled his spine continuously, making him feel extremely uncomfortable throughout his entire breakfast session, it was all caused by the violet haired female who was casually drinking a cup of warm coffee while sitting down next to him. The unusual, unfamiliar sensation. Everything was caused and coming from Aisha. Yet he couldn’t detect what was so wrong about her. He’d known her for years, he lived with her for years, and fought various opponents with her for years. They were the perfect teammate; a knight and a mage. Their teamwork was beyond extraordinary and their relationship was closer than a family; they depend on each other at all times. Yet why does it feel like he’ve only known her for days?
“We should divide into tinier groups and finish these quests,”
Then he came back into the reality. It was Eve who spoke this time. The Nasod Queen, who does not need to consume human food, was standing near the front door of their residence and was going through multiple pages of paper. Elsword automatically assumed they were easy, simple quests given by the residences living in this village.
“Groups of two?”
Rose said as she sliced a piece of her fried egg with a knife.
“Isn’t that just a partner?”
Chung said as he chuckled then continued to drink his milk.
“Yeah, let’s do that,”
Rena agreed with Eve as she sat up from her chair while holding onto her empty plate and cup.
“I’ll go with Elsword,”
“What?”
All of a sudden, the petite mage casually concluded without further negotiating, that she will go with Elsword to complete their task. Surprised at her sudden settlement, the knight couldn’t help but burst out his question without a second thought.
“Yeah, good idea. I’ll go with Lu,”
Ciel said as he cleaned his mouth with a piece of napkin.
Out of all these people, it’s her?
“Sonic Blade,”
Elsword swung his sword in front of him, slashing the group of monsters that were surrounding the knight. A circular shock wave pushed the enemies back and sliced the enemies, making the powerless opponents fall down to their knees in sign of defeat.
He glanced toward the magician, who was aiming fireballs toward the enemy, effectively burning them without consuming high amount of mana. Then the knight glanced toward his front once again, focusing on his own fight. Then he realized, a large crowd of monsters were sprinting toward the two fighters.
“There's more coming!”
Elsword yelled out and Aisha nodded, acknowledging his warning.
“I got this!”
She said as she teleported in front of the knight, who stared at her with confusion.
What is she gonna do...
“Aging!”
She yelled out her battle cry as a she threw a tremendous dark ball that was chained up with her conjuring. Her skill effectively locked the enemies near her sphere, which landed on top of the ground and beams of amethysts light soured from the floor. The group of monsters quickly decayed in age and died of rottenness as they faded into gray.
“What was that…?”
Elsword, who remained confused at her sudden actions asked her unintentionally, driven by complete uncertainty. It was a skill he have never seen before. It was as if she wasn't even Aisha.
“The greatest Void Princess, Miss Aisha!”
The mage cheerfully replied as she created a V―shape with her two fingers, placing them directly near her face as she stuck her tongue out.
Void Princess…? What the hell is she saying? What is that?
He wanted to ask her, yet his words did not simply slip out of his mouth. Somehow, for some reason, he couldn't ask her. He was somewhat feared of her; she didn't seem like the Aisha he’d known for the past couple years.
On top of a bricked roads, the villagers were shouting at one another to lure in customers as they displayed their goods on top of their stands. Although the road was considerably wide, it seemed narrow due to the fact that there was so many people within this tiny area. Elsword glanced around, there was two drunken men bickering with one another in one side, and on the other side was a middle���aged women holding a dozen of eggs inside a basket with delicate touch. Although the village was crowded, it seemed like everyone was familiar with each other and their everyday life. Then his gaze was fixed on the magician who was walking right next to him. Due to the road being so limited and the size of crowd was so overwhelming, their arms were brushing one another as they continued to walk. However, Elsword assumed she didn’t mind as she looked so casual and calm, and neither did he. Then he glimpsed her outfit that was rather revealing; it was definitely a piece of clothing that he would never expected her to wear.
“Why are you wearing such revealing clothes?”
Without a second thought, his lips sputtered the words out first; he didn’t mean to ask her such question, yet it seemed like his curiosity slipped out by itself. With embarrassment, Elsword felt his ears turning red as he gazed away from the magician, afraid of staring into her eyes.
“What?”
But an unexpected reply was heard. He turned back to face Aisha, who had a confused face with a hint of a look that seemed to express― ‘Are you stupid?’
“N―nothing,”
He replied back shyly, his cheeks flushing hint of red with awkwardness.
“What’s wrong with you today? You seem off,”
She said coolly as she gently patted his back with her delicate hands, which startled Elsword once again with her unfamiliar actions. Then she proceeded to walk beyond, expecting the knight to follow up with her pace that has gotten slightly faster. Automatically, Elsword’s gaze was fixed upon the back side of her violet hair. Then he glimpsed a hint of redness on her ears as well as her cheeks.
She’s embarrassed?
Elsword thought to himself as he let out a silent chuckle at her actions.
Although he had to admit, there was either something wrong with Aisha or something wrong with himself. Either he was imagining Aisha in an unusual way, or it was Aisha herself who was giving off a strange aura. Rest of his teammates in the El Search Party felt like family he had known for years, except Aisha who was giving off an unfamiliar sensation. It felt like he met someone completely new, yet the memories he shared with Aisha was still there, it was just Aisha in the current world that seemed so different. Yet he couldn’t help but always find himself staring at her; his gaze was fixed at her at all times and he felt a weird, throbbing sensation within himself as well.
Yeah, something’s completely wrong with Aisha… or me.
note:
hello everyone! what am i doing when i should be working on artificial flower? /rip rebirth prob never work on it lmao
- i realized most of my stories are modern day kind of setting, and is never based on actual elsword's setting. thus i decided to start a story that is based on elsword's background, but with a little twist of my imagination.
- this story may be a little bit confusing but i promise everything will be explained as the story progresses!
- every bgm used in this story will have a "star" or "moon" or "night" in the title and will sound sad-ish.
- i usually work on like 5 chapters and post 1 every couple weeks, but i actually started working on this last night! HAHAHA. i only wrote chapter one so far, so i want to apologize beforehand if this story is updated not so often.
rielin’s fanfiction site
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