#the reason why it’s an Aberration of Singing Machine is because
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lobcorp x hatchetfield au (i have no idea what hatchetfield is but it sounds cool)
Hey! I was just thinking of getting back to this earlier!
If you’re asking about the AU, honestly there’s not much to tell you. It’s just a weird AU where L Corp got into Hatchetfield and labeled some of its wackiest creatures as Abnormalities.
(Oh, and as for Hatchetfield itself: it’s a series of musicals on YouTube by Team Starkid. There’s three so far, as well as two seasons of a collection of short stories known as Nightmare Time, with a third on the way sooner or later.)
Speaking of Nightmare Time… I know it’s no Lord in Black, but how about my first Tool Abnormality for a nice palate cleanser?
T-09-30-A: “The Killer Track”
“We all live listening to an endless, horrid song, and the only way to make the noise stop is to reach your death.”
{Aberration of Singing Machine.}
The Abnormality takes the form of an old record player in the Containment Unit, dark brown-to-yellow and stained with a dark red substance.
Basic Information
-* Tool Abnormality *-
Tool Type: Single Use
Risk Classification: WAW
Log and Method
(1 Use)
The record within the player seems to be impossible to remove, no matter how hard we try. Any time someone tries to touch it or the player, it immediately starts up. The song it plays, although unpleasant to listen to, thankfully doesn’t last long.
Every time an employee uses this Abnormality, their Fortitude and Justice will slightly increase. However, their Prudence will slightly decrease.
(3 Uses)
It is discordant in a way beyond simple words, but employees who listened to it seemed more able to follow orders and focus on their work, so we decided it was safe for more people to use.
These effects stack with multiple uses, and carry on over multiple days.
(4 Uses)
However, as time passed, all those who listened to the song began frequently complaining that they could hear it again coming from certain electronics or people. Those incidents would get more and more violent as the days went by.
When the SP of an employee who had previously listened to The Killer Track reached 0, the sanity of every employee currently in the same department began to rapidly decline as well, as the song echoed throughout the halls. The same results occurred when they died.
(6 Uses)
Collateral damage became a regular occurrence during these events as its victims seemed like they’d do anything to make it stop. Eventually, all those who listened to it one-by-one died on the spot during one of these outbursts.
Once the song reached its end, all employees who had been in the same department as the original Agent when it started playing immediately died.
(8 Uses)
In a sense, I suppose that’s just the way things have always been. We all live listening to an endless, horrid song, and the only way to make the noise stop is to reach your death. Such is the burden of living.
When the energy meter was at approximately 50% during the fifth day since the employee had originally listened to the song, this effect would occur all by itself.
—
(Other Fan Abnormalities)
Yeah! There it is! Had to make a few adjustments to how it works as opposed to canon, but I like this!
I think seeing all your nuggets run around in a panic would really add to the chaos of listening to the Killer Track! (especially since it gives me MAJOR Second Trumpet vibes)
Now, let me be clear: How long the Killer Track lasts when it plays isn’t affected by the TT2 Protocol.
No matter how fast or slow the game is going, the song stays the same length and all your employees immediately die when it ends. In fact, speeding things up probably just makes things more chaotic since it gives your agents more time to beat each other to death.
Oh, and restoring an employee’s sanity before the track ends doesn’t do anything either. Once you listen to that song, you’ll be doomed to die once you hear it again, just like in canon.
I like how this came out. It’s like Behaviour Adjustment but crazier. Extremely dangerous to literally everyone, especially given how its effects seem positive until a point where you’ve already used it four times, but ultimately just another Tool and not something you have to get yourself involved with if you don’t want to.
#hatchetfield#starkid#team starkid#lobotomy corp#lobotomy corporation#lob corp#l corp#project moon#lob corp fan abnormality#killer track#nightmare time#nightmare time 2#also#the reason why it’s an Aberration of Singing Machine is because#while Singing Machine makes you willing to kill in order to hear it again#Killer Track makes you willing to kill in order to make it stop#once I realised that I was like “OH MY GOD I have to make it an Aberration of Singing Machine”
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