#the players united the lesser gangs against the ruling gang
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Send 💭 for a thought my muse has had about yours
(I'm splitting this in 2 answers) @undyingmedium
After the sun sat, Nillan lit a small candle and meditated on the day's unexpected developments. "A medium with an ancient ghost, and a tiefling that looks like a stitched-together devil. Every ghost she spoke to here says she tried to help, and was respectful when declined. She is clearly at the start of becoming undead from her... 'dad's' influence. Whatever that ghost once was, it is clearly an ascendant of some kind... The man seemed genuine too... I must doubt that Miranda wouldn't sense any of this, but I could mask myself long enough too so far... maybe the gang wars distract her enough..." A slow deep breath, then a slow exhale. "It is worth a chance. Maybe we won't have to ambush the paladin after all. It was a terribly risky plan anyway, and now things might just line up well enough yet to make do without it. If you sent them Ginerva, I thank you." She kissed a bone on the short chain of metacarpals she held for prayers. "We will still need to be ready for it, and either way I will have to keep an eye on them. A very particular trio, with so perfect timing, and the ascendant has to be important."
#Nillan#My players prevented: Panic in a highly religious district over the graveyard's previously peaceful but worryingly numerous undead#ambushing and grievously wounding their local Paladin Hero because she was purging the ghosts and close to identifying the necromancer#as with any good domino effect: now that the players are involved with the ongoing gang war they have 1 more strong allied faction because#this Paladin could now actually fight for her people/faction in the gang war and thus they could remain in a position of power until#the players united the lesser gangs against the ruling gang#Being a GM is funny
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ENTRY #2: ELDAR (PART 1)
“I watched the Forging of the Widow Makers, the 12 swords of Kaine, I watched as one was stolen and hidden far away.”
Eldar. The ancient Race, one time masters of the Galaxy and Seers without equal.
ELVES IN SPACE! SPACE….Space….space…
Believe it or not there is quite the history to this race outside of the typical hum drum of being the most powerful psykers, or, dumbasses who gave birth to Slaanesh. The history of the Eldar and their varied kin goes all the way back to Rogue Trader, and their lore has seen many an interesting tale told. The question is, do you have what it takes to make something out of it all?
Will you follow the Path of Asuryani?
Become a Exodite?
Mayhap an Outcast?
Or have you followed the path of Damnation?
#1 Study the history and model scope of the Eldar
As much as I love poking fun at any Knife ear, and their fans, I admit to a love of how otherworldly GW have made the Eldar over the years.
Going all the way back to the RT era, when the eldar where mostly but Corsairs and Enigmatic Xenos who seemed to materialize from the ether and sow discord for some unknowable reason, to the Golden Era of GW where these space elves where given a giant and truly inspiring background of triumph, a fall, loss, and desperate measures taken to keep their now dying race alive in the face of a hostile Galaxy.
For this reason I suggest to anyone interested in Eldar as a faction, to go back in time and visit some old books and codexes, as well as the classical ranges of minis.
Eldar once looked the part of eerie and almost frightening Alien creatures from a time before man crawled forth from his birthworld.
#2 Throw out the meta
First things first. Many of us probably grew up knowing the Eldar in their Post 2nd ed form. From 3rd ed’s chopped down Codex, to the easily abused expansion, and finally culminating in the 4th/5th ed incarnation of what has basically been the Eldar mold in modern times.
Hordes of Aspect warriors, spam grav tanks, spam Wraith-units, Spam Psykers and yes now a days, Spam Wraith Knights.
Or if you lean to the dark side, ummm Spam Raiders. Yeah just, Spam Raiders.
To put it blunt, Eldar meta is probably the most boring of all git-tastic play styles in the game of 40k, challenged perhaps only by Tau.
Throw it out. Read the lore. Apply it.
Eldar don’t have Hordes of ravening Aspect warriors to send in waves at their opponents.
Raiders are cool, if you can afford to have them and risk losing them in a raid. And your not likely to toss your most veteran Kalabite warriors into an attritional grind against Mon’kei gaurdsmen.
Wraith constructs are a nigh unthinkable resource to ever waste, and oh yeah did we mention not every fucking Eldar Force takes an Avatar of Khaine as it requires a heavy cost in order to even summon one of those things?
The Aldaeri have an interesting and sophisticated way of waging war, and they have highly advanced tech and powers in order to over come their foes, even if your actually trying to put some theme into it.
Lets discuss some interesting ways to look at your Eldar, seperating them into the 2 official factions, as well as ways to whip up an Exodite army or Corsair force.
#3 Craftworld Eldar.
Craftworld eldar are the main stay of the Aldaeri race, and the one lots of people tend to flock to when it comes time to game. And why not? Aspect warriors? Wraith Constructs? Tons of psykers and Autarchs? Whats not to like?
So how does one go about making a CW Eldar army worthy of a true hobbiest?
First things first, find a theme that digs deep into the lore. Are you;
-A Craftworld Defense force, using the might of your titanic space fairing world’s militia forces to fight off attackers. Squads of Guardians/Storm Guardians, backed by mobile weapons platforms and War Walkers. Your troops sailing into combat aboard Wave serpents and Viper Attack craft, all under the covering fire of punishing Heavy weapons platforms? Remember that all Eldar serve in the defense of their CW, and guardian and basic military based tech in an Eldar army is still some of the best around ( The best in certain editions).
-A Specialized Craftworld force, highly trained in a certain area of combat? Crack open the old 3rd ed Codex Craftworlds sup. And find some excellent ways to theme an army based off the major worlds, or perhaps mix and match certain styles in order to create your own world, with a unique color scheme, heraldry and history streching back to the fall, or even farther. House rule in the various advantages and limits of the old CW sup. And enjoy playing with the different styles of balance. (Just do your friends a solid, don’t abuse it.)
-A Doomed host heading into the Eye of Terror? Many CW Eldar have made the perilous if not downright suicidal journey into the Eye. Within that hellish realm, the Crone Worlds lay, the ancient now consumed home worlds of the eldar. Within them are many secrets, Spirit stones and other relics the Eldar greatly desire to have returned to them. Is your army such a quest? A brave Warrior Autarch, or Visionary Farseer having gathered those warriors of the Aspect temples to fight through the horrors of Chaos and retrieve something of unimaginable value?
-The Fist of Asuryani mayhap? The biggest and most powerful weapons the Eldar can bring to bear, hammering their opponents into submission by sheer might of their advanced fire power? Fire Dragons and Dark Reapers scorching the earth and slagging enemy armor, while Prism tanks and War Walkers streak and sprint ahead unleashing salvos of lance and Shuriken firepower into the enemy ranks. Batteries of Heavy Platforms annihilating units from a distance all the while the ground infantry providing cover support to your valuable aspect squads.
-Perhaps the Quick Death is all you need. After all what is more fast and fleet than the Eldar? Eldar on fast moving grav vehicles of course! Jetbikes and Vipers, Falcon tanks combined with the Shining Spear Cavalry and swift Swooping Hawk and Shadow Specter Aspect warriors to run circles about your slower more primitive opponents, cutting and blasting them to pieces before they have a chance to react.
-Maybe you watched Predator one too many times and have a thing for Stalking and killing your enemy from the Shadows or from unexpected angles. The hidden strike is a component suited to the crafty Eldar race, able to hit opponents with Striking Scorpions and teleporting Warp Spiders. Speedy hard to hit Harlequins and deep striking Autarchs and Hawks can be used to to tie down valuable enemy units while Rangers pick off targets of value from the safety of range and cover.
However you manage it, always remember that the eldar war machine is a finely crafted tool, with all units having a value within the force, not just the big OP units that so many others enjoy spamming.
Choosing a backdrop for your army is an easy way to find what units to select for thematic purposes, from Militia, to Seer guardians, Maiden World security forces to simple insertion armies meant to retrieve something stolen by lesser races or eliminate a target of future threat seen by the visions of the seer councils or Lost Wraith Engines on a distant barren world, awakened by a roaming warlock and his followers. Any unit in your army can become a core idea for your force’s history and reason for fighting. Thats the beauty of an army whose whole design is one of unique characteristics and fighting styles.
#4 DARK ELDAR
The Dark Kin, The Damned Path, The Drukari.
Dark Eldar are certainly a far cry from their CW kin, yet they have lost none of the potency and ancient power of their race, and indeed are far more arrogant and vicious.
However, different as though they may be, finding a unique concept in the Dark Eldar may come with a bit of a challenge.
In the earliest days of 40k, the Eldar where a unified faction, and in so much where a bit of a melting pot of all of what we see today across their various sub armies. The Dark Eldar seem to have been born out of GW’s need to mirror the High/Dark Elf style of WHF, and so sliced away the more destructive and often times treacherous and debased acts of the RT-2nd ed Eldar and formed a faction that, while having its own unique character is a bit on the smaller and often mashed together side. But there is unpicked fruit in the thorn covered garden of ideas for Dark Eldar. Lets have a look at ways you can theme and structure your own Kabal, Coven or Cult, or an unholy alliance of the three.
-A new Kabal rises: An excellent theme often over looked by most players is the concept of a new and young Kabal, lead by an aspiring Archon, only just starting to take his/her place in the dark city. This lends an interesting way to re-model an army and veer away from the typical spam of Elite warrior units and raider craft and focus more on the unique character of each unit. Basic Warriors making up the core of your force, backed up by the toughened meat shields of Wracks, sent into battle by a Haemonculus that has attached himself to this rising star. Meanwhile your Archon sits secure in his own personal Raider the only one at first in the army, directing the flow of battle as he sends in payed off Street gangs of Hellion riders and Scourges to do the work he himself would not dare put himself at risk for, waiting until the enemy is bruised and bloody before descending down from his craft to feast on the pain, guarded by alien mercenaries kept for ease of their greed and less ambitious minds.
-Mayhap you enjoy the idea of just going full gang? An entire force of wild eyed crazed Reavers, Hellions and Scourges mounting up on wings and craft, screeching across real space in thuggish raids to secure flesh and power to rise about the lower scum of the city streets. The various elements banding together for mutual greater gain before fighting over their spoils giving rise to powerful Leaders that take the street alliance higher and higher into the spires of the Dark City.
-If lowly gangs and young archons don’t suit, then perhaps Highborn power and elite warrior code is more the poison of choice. Few can match the ferocity and skill with a blade that the dark kin possess. An army that worships the blade, made of Incubi, Veteran Wyches, Succubus’ and maybe even a powerful Archon, much a Swordsmen in their own right as any proud member of the Incubi Temple. Holding to a code of seeking out the greatest challenge to sharpen their blades against, engaging enemies head on with raider and Venom craft to quickly close and slaughter their way to infamy and higher praise in the ranks, shunning the pathetic court intrigue and power plays of the other Kabals and cults, seeking only gain and perfection through bloody handed combat and death. A good alternative to the often typical Wych cult raid.
-Or the More Esoteric route? Haemonculus covens are all well and good, but do even these twisted flesh shapers come close to delving into the darkness that lies within the heart of the dark city? From the depths may rise an even more infernal and mysterious force for you to command. Born of the Beast masters who bend the creatures of the warp to their will, and the dreaded Mandrakes, sinister daemonic dark eldar who creep from the shadows and snatch their victims away. Truly an army lead by a Coven leader, so immersed in the dark arts of arcane science and flesh would be a terrible enemy to all sane life. Unleashing webway portals in the hearts of peaceful worlds, or worse, the middle of crowded hive cities for the vile things of the dark kin to reap bloody carnage on, dragging victims back to the benighted realm for sacrifice and experimentation too horrible to consider.
-Take to the air perhaps and rule the skies above worlds who fear the dread shadow of your lightening speed craft as it passes over. An army made of Raider, Ravager and Fighter/bomber craft, even it’s troops never setting foot on the ground except to reek carnage in it’s aftermath, once all has been pulverized by shockwaves of horrifying munitions and bombing runs, the enemy position reduced to smoking craters of gore and blinded wreck. Their ears ringing with the echoing screech of your craft’s engines as they sore across the grim skies.
-Or maybe the final and most deadly of all weapons. Fear. Does your army not even dine to soil its hands in the proud defenses of your enemies? Do they instead send forth the most hideous and perverse works of the dark kin to shatter the mind, and break the soul before the body is even touched? Floating Talos and Chronos pain engines, their sanity blasting bodies shrouded by the dark wings of Shrikes and raider craft filled with wracks and beastial creatures ready to be unleashed once the damage is done. Medusae and other strange contraptions born of the Dark Eldar’s crazed intellect striding alongside Archons wielding the most horrifying weapons to inflict the worst possible trauma on a foe.
To quote the 3rd ed. Dark Eldar Book. The Dark Eldar are not nice. Not nice at all.
When considering the theme and characteristic of your army, not unlike your CW Eldar, ask yourself, what is the history of each unit on the table? Then consider what perversity and malign goals have brought them forth. Then, multiply that by something ten times worse. Are even a thousand Imperial souls merely an appetizer for your Archon who has fallen to such depths of need he must draw out even the most simple act of pain infliction to its most perfected measure?
Does your haemonculous make it a private goal to break and torture Astartes? His ambition to see the very limits the super enhanced minds and psychologies that a Space marine have can endure? Do they prefer the sweet meat of psykers, or the flesh of their more noble kin? Nothing, and I mean NOTHING, is bellow a Dark Eldar and their arrogant quest for self sustaining torture and arrogant aggrandizement.
To be continued in PART 2 (Exodites and Corsairs)
#warhammer 40k#warhammer#eldar#eldari#dark eldar#drukari#xenos#aliens#lore#background#gaming#insperation#hobby#miniatures#a word in your ear
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The Semi-Definitive Guide To Transfer Window Cliches
This article originally appeared on VICE Sports UK.
Just as it has its own economy, a swirling maelstrom of expenditure, wage offers, contracts and agents fees, so too does the transfer window have its own language. With rolling coverage over the summer and a massive media operation in tow, the vocabulary used to describe the business of football clubs has morphed into a distinct dialect with a select range of cliches. One day, in a future without football, linguists will study the arcane and mysterious language of the transfer window, with its 'swoops', its 'raids' and its sacrosanct 'come-and-get-me plea'. Until that day, however, the human race will have to make do with this semi-definitive guide to all the bullshit that supporters have to hear every year.
SWOOPS
Prithee, look to the skies, ye football fans! Florentino Perez doth arrive on a winged griffin, come to 'swoop' down upon Kylian Mbappe, snatch him up in the beast's wicked talons and carry him off over the foaming seas. Putting our medieval stylings aside for a moment, the transfer swoop is one of the most ubiquitous cliches of the summer window, conjuring up a nightmarish dreamscape where players are stolen off in the night by gargantuan hawks trained by Ed Woodward, or some other such executive type, to do the evil bidding of their football club. Don't even get us started on the 'double swoop', which is like a normal swoop but twice as audacious. Lo, then, and beware swooping football clubs, lest thee lose thy star striker in a fluttering of deathly wings.
VIKING IMAGERY
When a club's representatives aren't swooping from the heavens to steal away some unsuspecting footballer, they must sail over the oceans in their transfer longships, urged on by the ominous beating of drums. As well as snatching off each other's players in the night time, clubs can also launch a transfer 'raid' against their foes, 'plundering' smaller and less illustrious teams like marauding vikings dicking on a dark-age monastery somewhere. Should the raiding club decide to stump up for the transfer as opposed to just ransacking their rivals' stadium in a brutal show of force, they can open the infamous transfer 'war chest' and pour forth the treasure of its golden bowels. That's unless the raiding club is Arsenal, of course, in which case the mere suggestion of a transfer 'war chest' means that they have finished 5th and – intending only to make a couple of underwhelming signings on the penultimate day of the window – need a way of distracting angry fans.
BODILY FUNCTIONS
Should the selling club prove to be tenacious negotiators, it is possible that the buying club will be forced to 'cough up' a fee far larger than they first expected. This brings to mind the disturbing image of a suited CEO hacking up phlegm-streaked £50 notes, choking on great wodges of cash in a literal representation of modern football's excess. It's possible that, having taken some sort of financial laxative, said CEO might actually be able to 'splash' out on a player, though we'll leave this toilet metaphor underdeveloped in the name of common decency. The club hierarchy also have to hope that they don't have a 'hiccup' at the last minute, with an ancient law of the transfer window dictating that an involuntary spasm of the diaphragm legally voids a sale.
PRICE TAGS, KITTIES AND CHEQUEBOOKS
Though a selling club may not want to admit it, every footballer has a 'price tag'. Look at any picture of Ross Barkley and there, on his ankle, is a little note that reads: "Young, English, one year left on his contract – reduced to £45million". In order to meet the price advertised, a manager must tip out his 'transfer kitty', a cliche which makes it sound as if clubs prefer to pay each other massive fees in low denominational coins. Should a club be looking to go on a 'splurge' or a 'spree' at the upper end of the market, it might be best for the manager to 'reach for the chequebook', despite the fact that cheques are basically obsolete at this point and he would probably be better off paying in bitcoin.
Ah! Someone has swooped for Kylian Mbappe!
WANTAWAY PLAYERS
Google the word 'wantaway', and the definition reads thus: "Adjective – British – informal – denoting a soccer player who wants to move to another club." In other words, as far as the world's only omnipresent search engine is concerned, the term 'wantaway' was invented specifically as a transfer window cliche and has no other practical applications whatsoever. Most likely dreamt up sometime between the Bosman ruling and Pierre Van Hooijdonk going on strike at Nottingham Forest, 'wantaway' has absolutely no meaning outside of the world of football, and hence is the purest form of cliche, the truest platitude known to man. When a manager puts a wantaway footballer on his transfer 'wish list', then the selling club is in serious shite.
TRANSFER BARNACLES
Some transfers are especially difficult to finalise, and require the application of enormous pressure to 'test the resolve' of the club being targeted. Certain clubs cling on to their players for grim death, holding them close in a contractually certified embrace. In these circumstances, the player becomes something like a barnacle on the bottom of a ship, and must be 'prised away' from the club by means of behind-the-scenes manoeuvring, a sustained media campaign or an improved financial offer. Failing that, a senior director from the buying club must arrive at the selling club's training ground with a crowbar, and literally lever the player out of his Range Rover and into the back of an unmarked van.
FIGURATIVE KIDNAPPING
Just as the term 'swoop' makes a move between clubs seem entirely involuntary on the part of the player, so too does the idea of 'hijacking' a transfer. With football clubs analogous to kidnappers in this case, it's hard not to picture prospective signings being whisked off by a gang of board members in balaclavas, then imprisoned in some sort of makeshift dungeon until they agree personal terms. When Manchester City 'nabbed' Robinho from Chelsea, or when the transfer of Roy Keane in 1993 saw Manchester United 'snap up' a future star at the expense of Blackburn Rovers, we can presume the players were driving towards their intended destination before being forced off the road and swiftly chloroformed. Football is a ruthless game, see, and its deal brokers will do whatever it takes to 'get their man'.
MEGABUS METAPHORS
Much like the morning megabus to an away day, clubs have to 'get the wheels in motion' before a transfer can be finalised. Roaring to life, clanking into action, the behemoths of European football tear towards their targets like maniacal motorway coaches, ready to plough through anyone who gets in their way. Depending on their desire to 'get the paperwork done', clubs can either 'put the brakes' on a deal or receive a 'boost' in their bid to sign a player. God forbid the driver has had a few pints before setting off, lest the transfer be boosted without due consideration and a club end up signing Moussa Sissoko for £30million.
TRIGGERING
Much like a libcuck who has left their safe space (amirite, VICE Facebook commenters?) release clauses in football are often 'triggered'. Just as clubs might 'baulk' at high asking prices and find themselves 'rebuffed' when their offers fall short, 'triggered' is a technical term which can only be applied to one aspect of the transfer window, namely the initiation of the buyout process. The 'triggering' of the clause makes it seem as if someone has pressed a comically oversized red button, setting off a warning siren and sending club officials scrambling for battle stations on a diving submarine, ready to whisk the player off and hide them away in the inky depths. Should the player be 'unsettled' by the attempts to keep him, however, chances are said submarine will be hit with a contractual depth charge before it can 'torpedo' his efforts to escape.
COME-AND-GET-ME PLEA
So here we are, then. We have come across the Holy Grail of transfer cliches, and we hold it to our lips so we may drink from the source of everlasting life. Following other footballers on Twitter; uploading an enigmatic Instagram post; claiming that a spouse has grown tired of the regional climate; investing in property overseas; taking lessons in a foreign language; posing in another club's home kit while on holiday; all of these things can be interpreted as a 'come-and-get-me plea'. The most sacred of commonplaces during the transfer window, the 'come-and-get-me plea' must be treated with the utmost reverence, for overuse can diminish its powers. Use it wisely, however, and the transfer window opens in a whole new direction, revealing the garden of inner enlightenment, or at least getting a lesser-known striker a move from the Portuguese league to West Ham.
@W_F_Magee
The Semi-Definitive Guide To Transfer Window Cliches published first on http://ift.tt/2pLTmlv
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