#the only way to cheat on steam is with a fucking 8 year old system
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Trying to grind Grade in Tales of Symphonia and it looks like it's gonna be a long one, boys
#this is going to take HOURS#there are no up to date guides on anything#the only way to cheat on steam is with a fucking 8 year old system#that no one actually ever explained how to use#and apparently??? they edited random parts of the fucking game when porting it#that stupid dragon in the earth temple used to be So Good for EXP and Gald. Now it's shit#and max grade I'm getting using methods that used to get like 5 grade is giving 1.5#I'm at almost 1000 now and I want someone to do this for me#...considering streaming a 100% playthrough once I get this done tho#10x EXP here I come
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Shylaxās Top 10 Games (Played in the Year) of 2017
Yep, itās the return! Youāre going to be here a while, so...
10. Mario Golf World Tour (2014)

Yep, thatās right, a golf game. It wouldnāt be right without one, and here it is.
I really wanted to play this game because @pawelcyril kept gushing about it, but I donāt really play it anymore. Itās not a bad game, it wouldnāt be on this list if it wasnāt, but it could have been a lot better than it was. There are a lot of 9 hole only courses, which is disappointing. The single player story mode is fun, but short. Onlineās loading times are disappointing. Being able to create and customize a Mii golfer is fun, but the Miiās driving distance sucks compared to Star Mario. The tournament system is fun, and solves World Invitationalās cheating problem by just letting you go as many times as you like, but...Hot Shots Golf World Invitational was so much better. That game had so much more staying power, even with its own flaws.
9. Fire Pro Wrestling World (2017)

I remember playing Super Fire Pro Wrestling X Premium on a SNES emulator. That was my first experience with Fire Pro, and it was so much different than any other wrestling game I had played before. Probably the closest that comes to the Fire Pro experience are the aki wrestling games, most notably WWF No Mercy.
If youāre a fan of American-style wrestling, this game will probably disappoint you, because even though you can create your American favorites and have them battle each other, this game doesnāt feature the wild and crazy antics that make American wrestling tick. There are no storylines here, and no cutscenes. This is pure puroresu. Japanese wrestling is treated more like a legitimate sport, and so does this game. Itās all about the competition.
This game has no license, but it has a robust Create-a-Wrestler system, allowing you to create your favorite wrestlers, characters outside of wrestling, or original characters. You can even create bear wrestlers if youād like, which is a major plus in its favor in my book.
However, the meat of the game is its robust wrestling engine. Itās 2D at its very best, relatively unchanged since the SFPWXP days, although it does look much better. The action is displayed in a 3/4 isometric view, and the grappling system is unique, and unlike American wrestling games, punishes button mashing, instead of rewarding it. There are three styles of grapples - weak, medium, and strong. You have to build up with successful weak moves before moving up - if you try to go for medium and strong moves too early, youāll get countered.
The only reason I donāt play it more is itās still in Early Access, and more features are being added and refined. Online play is there, but the netcode is pretty laggy. Thereās not a story or career mode, so unless you have friends who are ubercompetitive at this game, its only other real use is as a supreme @tangobunny Watch Mode game.
8, Parascientific Escape Gear Detective (2015)

The sequel to 2014ā²s Parascientific Escape Cruise in the Distant Seas, which was a refreshing take on the Zero Escape formula, adding in powers you could use duringĀ āescapeā sequences, and being able to backtrack to rooms you already completed, was a huge improvement over the original. The first game felt like a teaser for a much larger story, and felt pretty generic and cheap (the localization didnāt help).
Gear Detective (the Parascientific Escape games are eShop only games for 3DS) wasnāt anything groundbreaking either, but it was a much better use of your $5 than the original. While it seems to abandon the story the original set up, it is a more fully fleshed out story, feels more complete, and has multiple endings, which the original did not feature.
It still doesnāt compare to more full-budget and full price titles like the Zero Escape series, but the escape room genre is pretty limited, and this game is well worth your $5. Iām hoping to play the third game in the series soon so it can be eligible for next yearās list.
7. Pokemon Moon (2016)

This game was a mixed bag for me. I really enjoyed it, but there were some annoying decisions that prevented me from playing it more.
First, the good. I really liked the character designs in Sun/Moon. I enjoyed Alola more than Kalos, I enjoyed the new Pokemon in Alola more, and I appreciated that they tried to do something different with the Trials instead of the Gyms. I liked that they tried to breathe new life into old Pokemon with Alolan forms.
The downsides: Breeding is still a hassle, even with quality of life improvements, so competitive is still a hassle. Online was a huge step back, no more Super Training, no more being able to access online features while playing, you have to go to a separate screen. For its flaws, the PSS >>>>>>>>>> the Festival Plaza. Let us be able to chat via text and speech online, you cowards! There was a golfer character, but no golf minigame.
6. Pocket Card Jockey (2016)

Pocket Card Jockey was an unheralded 3DS eShop game that combined horse racing and solitaire. But while I played it, it was oh so addictive. I loved raising my horses, racing them, and naming them after obscure video game systems. If you donāt have it, you should definitely buy it. Itās a great way to pass the time.
The art style is incredibly cute as well, youāll love your horses.
5. Dream Daddy: A Dad Dating Simulator (2017)

I almost forgot this game. @hopeies would have killed me if I had, so I put it on the list. Iām not super keen on romance-based visual novels, although I did put Katawa Shoujo on there last year. Being a heterosexual male, I did not think I would enjoy this game, but I was pleasantly surprised. I got to enjoy meeting and getting to know the various dads (Damien and Hugo were my favorites), but the game got some things right with the whole visual novel experience (and some things wrong).
My favorite thing about Dream Daddy, is that you can romance who you want. You can just go,Ā āI want to romance that guyā, and YOU CAN FUCKING DO IT. No decrypting mysterious route conditions, no looking up a guide. And if you donāt know who you want to romance? You can get to know the various dads before committing to one. It also makes it very clear when youāve pleased or displeased a dad, and pleasing or displeasing a dad is obvious if youāve paid attention to what they like and donāt like. It takes a ton of the crypticness out of visual novels, and other VNs should take heed.
On the other hand, it doesnāt feature basic visual novel features like being able to backtrack or see a chat log, which is disappointing. DDADDS manages to mix up things by including minigames, made possible by the Unity engine. It also allows you to create your Dadsona, averting the typical blank slate protagonist of most visual novel games.
4. Mystery Chronicle: One Way Heroics (2016)
I bought the original One Way Heroics for 78 cents on Steam and loved it. It was a delightful hybrid of 16-bit JRPG and roguelike, and I was so excited when I heard Spike Chunsoft was doing an enhanced remake of this game. I havenāt played it as much as I want to, but itās the original game but better, and thatās all I wanted.
To keep you from dawdling, you have to keep moving forward, or else the left edge of the screen will consume you. You also have to keep track of HP and hunger levels. Once you die, thatās it - but you can transfer items between playthroughs and gain perks that will help you do better in future playthroughs.
Itās such a delightful throwback to the old days, and a fun roguelike.
3. Love Live! School Idol Festival (2014)

This is the first ever mobile game to make the list. I knew I wanted to download this once I joined the mobile world - Cute girls, trading cards, and music? Whatās not to like? The rhythm game aspect is very good. Itās very responsive, and fun. The visual novel aspect is kind of hit or miss, but I love the girls, so itās all good. Itās basically just the characters being themselves, and no real story of importance. I wish the game was a bit less stingy with love gems, but otherwise, I love it.
2. Nier (2010)

Nier is kind of punching above its weight here. While the game itself isnāt anything special, itās wrapped up in this awesome music, beautiful graphics, and innovative storytelling that makes it something special. Besides, Yoko Taro is just a great guy. I canāt wait to get a chance to play Automata, so I can surely put it on a future list.
1. Castlevania: Symphony of the Night (1997)

This is the video that convinced me to give SOTN another try:
youtube
It truly is a masterpiece, but some of my own thoughts: Itās a shame Sony discouraged 2D games on the PS1, because the 2D games on the PS1 are timeless. 2D is timeless. 3D ends up looking like shit later, and the PS1 3D games surely do look like shit.
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TL;DR: Yeah, uh, bought one of these Because Reasons. Long story behind why I feel I need it. Short version: muscle memory sucks, getting old sucks, programmers suck.
So Iāve got this weird keyboard layout thing going on that Iāve been using forever, and Iām reluctant to change. Muscle memory of three decades (... OK, two-and-a-half) being difficult to retrain and all that. Especially at my age.
It started with the Doom layout and went downhill from there. At the time we were using Gateway 2000 Anykey keyboards at work, so I was able to use a cross-shaped cursor key arrangement (unlike the invertedĀ āTā of other keyboards, which persists to this day). Since then the Anykey has gone the way of the dodo, though I snagged a few that were being binned, and still have at least one working one. For one thing, it doesnāt have a Windows key, nor any way to create one, so itās of limited use. For another, itās got an AT or PS/2 connector, depending on its age. My working one has a PS/2 connector; but you canāt really hot-plug a PS/2 keyboard. It doesnāt harm anything, but the system needs to be rebooted. Fortunately I have a PS/2-to-USB adapter (two of them, actually) and also AT-to-PS/2 adapters (fortunately just a form factor change; electrically theyāre identical) if I want to make the other one work. Problematic, since I only have one full set of keycaps for some reason.
Yeah, so. What do I do? Well, I use the numeric keypad and reprogram the Num Lock to beĀ āEā (and reprogram the Windows Menu key -- the one to the right of the spacebar, not the main Windows key -- to beĀ āNum Lockā) using Keytweak. Which requires a reboot after a remap, so I canāt just casually re-tweak the keyboard layout and switch games.
Over the years Iāve managed to keep this layout by considering it a functional mapping. During my WFA years I was putting precise-fire weapons (sniper rifles) on one key; rapid-fire weapons (usually hitscan) on another; shotguns and other CQB weapons in a third; and melee in a fourth. Then there are the grenades. Thereās more, including special layouts for TF-type engineer (whose emphasis is on building and maintaining machinery), but you get the idea. With a functional layout, the exact weapon that a specific player class uses for a particular purpose is unimportant; you simply determine which class it belongs to and map it to the appropriate key. If something doesnāt fit the standard then you come up with alternate mappings, but try to keep things as close to the standards as possible.
Of course, every game has its own way of doing things, and sometimes the weapons categories of a game (*cough*Killing Floor*cough*) donāt fit into my neat categories (tier 1, 2 and 3 weapons are about relative power), so over the last decade my system has been bent and beaten into various odd-looking shapes. But a few key, um, keys have always been the same.
But thereās a problem.
For most games that haveĀ a sprint function, the sprint key is a toggle. Tap it once while youāre moving forward and you start sprinting. Sprinting may stop when you a) stop, b) strafe (I donāt like that one), c) jump, d) tap the Sprint key again, e) any of a bunch of stuff, but usually reasonable reasons to stop sprinting. Killing Floor did something different, which was to let you run a bit faster when you switch to a melee weapon, which is why sometimes youāll see me switch weapons when Iām running (Iāve got something over 2,000 hours on the game, so itās a pretty well-ingrained habit, even years later). KF2, on the other hand, gives you a separate sprint key -- but requires you to hold it down.
Most of my other fingers are busy when Iām moving and shooting, so I tend to use the PG DN key, which is fairly convenient to my left pinky when Iāve got the rest of my fingers on the numpad home row. Which works great when itās a tap to sprint. But when you have to hold it down with your pinky, suddenly a lot of maneuvers turn this arrangement into a game of Twister without any of the fun.
Well, I found this keyboard, a Logitech K330 (usually comes in a combo), which rearranges the home/end/etc. cluster to narrow the keyboard a bit -- and the PG DN key is suddenly next to the home row instead of a row above it. No more cramping positions!
Itās an unusual layout, though, and difficult to find keyboards that have it. So far Iāve found... basically just the K330, though there are a couple cheap wired ones out there. I think Dell or somebody ships one with their computers. Fortunately I was able to find a batch of four on eBay for cheap when my first one became a victim of the Pepsi Syndrome, so over the past few years Iāve accumulated a few extras.
Yeah, so that. But thereās another problem: not every game will let me map what I need. because everybody uses WASD, so of course I would use WASD. Only muscle memory and old age; remember those? So theyāll let me remap my keys, which of course they do, only the remapping is limited, because nobody is actually going to useĀ the remapping function. I had a whole thing over the keyboard mapping in 7 Days to Die because they have a tremendous amount of function overloading plus fixed functionality, so I ended up having to completely unbind the mouse scroll wheel and I still canāt really use the mouse to steer my vehicles.Ā
Num Lock was a problem for a bunch of games -- either they simply wonāt let it map or tapping it would toggle the Num Lock function and make the keys work sometimes, but not others. I resolved that by remapping it as described above.
Enter is another one. A lot of programs wonāt let me map that, which is kind of awkward, because thatās my Crouch button. Motherfuckers. Mostly itās games that assume that Enter is Enter and wonāt let you map the main Enter key only. There are some, though, that will let me map the Num Enter but not the main Enter, which I can live with. Philosophically I dislike it, but it doesnāt affect me directly. (But still... it should be possible.)
Iāve never played Metal Gear Solid V: The Phantom Pain, though I own a copy. Why? Because the motherfucking ratfuck bastard morons wonāt fucking let me fucking remap to the fucking num pad at all. I cranked it up, tried to map my keys, gave up and uninstalled it. Will my mapping make sense in a game that has a very different control paradigm? No fucking clue, because Iām not allowed to try.
Lazy fucking asshats.
Destiny 2 is one of theĀ ācanāt remap Numpad Enterā games. There might be one or two other keys, Iāve forgotten. I was determined to try, though, so I dusted off my Gateway 2000 Anykey keyboard and reprogrammed enough keys to get it working.
Itās awkward. Iām not used to the keyboard; itās HUUUGE; itās heavy; and it requires rearranging my desk a bit because I kind of need the other keyboard nearby, too. Actually itās more convenient in one way: using the Numpad with my left hand means I have the keyboard pushed waaaay to the left, which is really inconvenient for typing normally. Entering text fields usually means shifting the keyboard back and forth. So I can put my regular keyboard in front of me... only now I have to change habits, because Iām in the habit of moving the keyboard, not changing to a different keyboard.
Yeah.
So for that and some other reasons Iāve not been playing; none of my friends actually want to play with me; I could use some guidance while I learn the game, but itās not easy when all your friends have already leveled way past you. Especially when said so-called friends have communications and patience issues. S___ tends to say something; if I ask him to repeat it because I had trouble hearing, or because I didnāt understand, he shuts up and doesnāt say anything. (And I donāt mean Snarb. Different game; really great guy.) A great teacher never ever repeats himself because, you know, repetition isnāt the key to learning, or any such shit, right? Sorry, rant over.
Once in a while I try to find a standalone programmable keypad or keyboard that has buttons in what are blank space in a regular keyboard. In other words, I want a button in the home row, immediately left of the Numpad, because that will let me hold Sprint down without (as much) cramping. A week or two ago I found the one you see at the top and put it on my wishlist. I added a set of red-and-white keycaps because, well, Iāve inadvertently started a bit of a red-and-white theme with my equipment, which I wonāt go into here -- this shitās already too long. Also stuck on my Amazon wishlist.
Yeah. So. Destiny 2 is being shifted from Blizzard to Steam in October. Meantime apparently theyāve gone to a free-to-play model, which I should resent because I paid for it? Apparently? I dunno, when TF2 did that I figured Iād gotten more than my moneyās worth out of the game. Here I feel a bit more cheated, seeing as how I havenāt played it more than a few hours. But still, whatever. I went through the motions of getting it transferred to my Steam account. It should show up soon. I guess. Beginning of October.
And now my friend Blacksix (another great guy, and one of my oldest current gaming buddies, hailing back to my Urban Terror days) wants to play. Last night he texted me and said he wanted to try it, was preloading it, and encouraged me to preload it too. I went ahead and did that, reasoning that my account should migrate into that if they didnāt fuck things up, but I donāt really have anything to lose -- never played enough to accumulate any resources. Like, any. Not like, any significantĀ resources; no resources. Just the initial playthrough on a few characters. No money or manna or coins or credits or tokens (or whatever this game uses for commerce) or weapons or, well, anything. Blacksix is going to want to do an initial playthrough anyway.
And then I had to decide: am I going to follow through with this? I found this nifty keypad that should solve all my mapping problems. But itās $90. But I can afford the occasional $90 purchase. It may even let me play Metal Gear if I really want to try. Itāll apparently let me set up specific mappings for specific games and swap them easily.Ā
So, I figured, what the fuck. Last night I put in an order for this keyboard (the 46-key layout, since it starts with the numeric keypad layout Iām used to and the left side is all individual keys; and Cherry MX switches) and this replacement keytop set. And while I was at it, a copy of Twice Upon a Time, because damned if itās not one of the best movies EVAR and more than $25 entitles me to free shipping.
So now Iām all a-quiver with anticipation.
#7dtd#7 days to die#urban terror#tf2#weapons factory#koolertron#keypad#cherry mx#programmable keypad#metal gear soild 5#gateway 2000 anykey#doom#killing floor#destiny 2#twice upon a time
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