#the mutants were a group of humans who developed the ability to communicate without speaking
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I don't think we'll get mutants anytime soon, BUT if we do get them eventually....
The mutants worshipped the atomic bomb. And correct me if I'm wrong, it has been a fat minute, but the mutants venerated and respected the atomic bomb because its radiation from nuclear fallout made them what they are, right?
What if this time around, we get a weird cult or group of people whose religion is based on the worship of the simian flu? Because the virus mutated them and made them what they are?
I know there have been other scifi stories that did something like this, particularly in zombie apocalypse stories. I just can't think of some examples right now....
#I dont know if they'd have telepathic abilities#but i always thought it was cool that while most of humanity lost the ability to speak#the mutants were a group of humans who developed the ability to communicate without speaking#and did they see speaking as beneath them?#because they mainly reserved it for when they sang to the atomic bomb?#idk i could be wrong#maybe they could have some sort of heightened sixth sense or something#kingdom of the planet of the apes#kotpota#planet of the apes#pota#kingdomoftheplanetoftheapes#planetoftheapes#there is always some crazy person that worships the virus in a zombie apocalypse movie
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‘Cuz this post bouta be hella long, Imma out the text under the cut ^U^
Also, here’s the link to some background info to the story for these characters
Welcome To LSS!
So, as you can see I separated these twenty OC’s into 5 groups. I will be going down the groups and from left to right through the characters. But, first a few disclaimers.
A) I did not draw these in the order that I am introducing them, and my art is already pretty inconsistent so…sorry?
B) These are only the first 20 characters that directly interacted (or are) the main characters of the story. The reasoning was explained in an earlier post
C) All art was done digitally on Medibang, a free art program.
D) As we go down the list the explanations and descriptions of the characters will become vaguer, but I am always down to answer any questions.
E) Lastly, I am not planning on posting any of my writing soon after this post so I will be being less careful about spoilers in this post. I am still going to avoid major things though, so yeah.
At the top is the main four characters, which is why they have full bodies instead of just busts.
Alecs. She is eighteen years old, technically, and is just over five feet tall (153cm.) She has silver (not gray) hair that is lazily parted to one side. Due to a necessary “procedure,” she only has one purple/pink eye. The other is just a socket filled with a special worm, thus eyepatch. She is not a full human, and her body is sexless. She doesn’t really have a gender and doesn’t have sexuality either (as stated before she is not a sexual being) and other people use She/her pronouns but she doesn’t actually care herself. Her body is feminine shaped but a little extra chub on her.
She is quiet and observant. Her emotions are very compact and she really only gets angry when someone is talking sh*t about Bee. She is illiterate and not very knowledgable of the world, making her very dependent on Bee whenever they go on a mission or travel. She isn’t a mean or malicious person but she isn’t altruistic either, really only doing things when she is asked to. She also keeps Bee focused and tries to keep him from starting drama.
She used an old fashioned sword for fighting for a few reasons. One, she has never been practically trained so it’s easy to just swing around. Two, the sword is made of reinforced materials that balance out her overwhelming strength. Three, it was a gift from Bee (daw.)
Being as she is not a real human, her mutations are a little strange. Her offensive mutation is just raw power. She has overwhelming strength due to her body being made mostly of just straight hyper-radiation. Her defensive mutation is endless regeneration, that’s right, she literally cannot die. I want to point out that while she does sound OP, she doesn’t actually do a lot of fighting and can only act when Bee allows her to.
Alecs gets assigned to the Black Department. She was originally assigned to red, but her lack of social skills and her apathetic attitude lead to concern and she was then moved to Black.
Bee (Benson) (My personal fav) - He is thirty-two years old, and is pretty tall, around six-six (201cm) He has white hair slicked back on top with it shaved on the sides and black (Yes it grows that way naturally, and it actually serves as vital tell of his character) and blue eyes. He often wears dopey and bright clothing with some utility, such as large pocketed pants and boots. Often on his wrist are his dog tags. He has a scar on his left eye that cuts through his black brow. His teeth are jagged and sharp. He is muscular and toned, having a bit of heft to his body. He is our gay son and I love him with my whole being. And he is cisgender male.
He is the guy who is always smiling. His light humorous attitude comes through is any circumstance and sometimes leads to other people becoming irritated or offended. He is humble but cocky at the sometimes, only speaking the honest truth about situations. He is a bit of a loveable asshole, constantly taking the piss out of a person or situation. He’s a great teammate but performs better alone, often taking is out route in a plan without risking others. He pretty much takes care of Alecs as like an older brother but isn’t always great at it.
Bee uses his bare fists to fight. He is part of the “military” - an elite selection of mutants who handle tasks deemed too difficult for other citizens to handle. He is well versed in several weapons and fighting styles but a more mixed style of hand-to-hand works best with his mutations and personality on the field.
Bee is a Clan Breed mutant. His two powers stem from his one mutation. Due to his role in the military, his mutation has been named by his comrades and authorities. His mutation (named Beelzebub) allows him to convert multiple forms of energy into his own, most efficiently through ingestion. The offensive power from this is the ability to use this as his own strength, literally, like, he is strong boi. His defensive power is a little cheat. Not only can he absorb the energy from the attack, negating damage, but he can also use energy to heal injuries and combat fatigue. But with such a one-sided power there is always a catch. He does have to be careful since his power does originally come from hyper-radiation. While he can use other forms of energy, his body depends on HR, when he loses too much he falls into a primal type of state and just kinda tries to eat everything. This leads to Bee depending mostly on his military and physical training over the use of his powers.
Bee is in the Red department. His prowess for battle, as well as the versatility of his mutation, made him a great battle asset. (The the fact that he is Military would have told them that but whatever.)
Kat - Kat is an unknown age and is five-ten in height (177cm.) She has bright purple hair (yes, naturally) and medium brown eyes. She has a slimmer build but is toned. On her sides are zipper-like black shapes that run from her navel around her back to the other side. When fighting, she often wears smaller articles of clothing, due to her defensive mutation, but otherwise, she wears casual, lounging clothes. Kat is pansexual and is in a relationship with Ric. She is cisgender female but can change to a male-sex body if need be.
Kat is a kind person if you are kind to her. She is a mutual respect kind of woman who is stern, cool and collected but has a big heart. She is like the vodka aunt but more responsible. She has an unexplained knowledge of the history of the world.
Kat has a combat knife but is able to manage with several types of weapons and uses her offensive mutation to turn whatever surrounding objects into a weapon. She joined the department a long time before the beginning of my story so she already has a lot of experience with how it works.
Kats offensive mutation is the ability to change the shape of objects. She cannot change the mass of said material but can change its density, size, and shape to make weapons, tools, etc. She cannot change the basic compounds of things either. Iron cannot be changed to water etc. And also cannot change the state of matter of an object against its nature. She cannot make room temperature water into ice or solidify oxygen. Her defensive mutation is the ability to "shed her skin" With this she can heal simple injuries as well as change her appearance. She can change everything but her skin color and hair color. However, she can only shed once a day and will have to later revert back to her natural body.
Kat was formerly a member of the white department, her transformation ability seen as a valuable resource for field support. But, since she has been a member of Central for so long she is qualified as a freelance member who can come and go as she pleases.
Ric (the edge lord) - He is twenty-five years old and stands at five-seven (170 cm.) His hair is pitch-black. It is actually so dark that it seems to absorb the light from around him. He slicks his hair back to keep the dark shadows from covering his face. His eyes are a similar black darkening the whites of his eyes around his iris. Ric is lean, slightly lanky as isn’t as muscular as Kat or Bee. Due to his past and constantly being dirty and wearing hospital garbs, he is now slightly obsessed with wearing neater, collected clothing..thus suit. He also wears a brown leather gun harness around his chest when battling. Ric is a panromantic asexual. He is in a happy relationship with Kat and is a cisguy
Ric is a reserved, cynical person. His past lead him to miss proper people skills. Not to the extreme that he doesn’t know how to communicate or is clueless, he just very brash and direct. He would rather not talk to people if need be. He is nice though and does has a heroic part of his personality, finding himself helping strangers when he can. He is very calm and collected...on the outside. He is a very anxiety-filled guy who is constantly watching his surroundings. This causes him to overthink a lot and sometimes find himself overwhelmed. Both Kat and Ai help to keep him calm. Ai is an identity in Ric’s brain (no, this is not an attempt at DID or schizophrenia or anything and I try to make that clear is the story as well) who helps Ric process and organize his rampant thoughts.
Ric battles using two specially made guns loaded with bullets that disrupt hyper-radiation. They were made by Kat and often have to be repaired due to Ric’s excessive use of the guns as blunt melee weaponry. Ric is also incredibly intelligent and can quickly make plans in his head with his observations and quick thinking.
Ric was originally born a nonmutant but his crazy-ass dad found a way to save him just before he turns into a “zombie” and this also resulted in very broken powers developing. His offensive mutation is the ability to turn of the subconscious hesitation in the human body that keeps him from using his full strength. In simple terms, he can push his body past the breaking point to use the high levels of strength that would normally be held back. This power does destroy his body when he uses it so he has to be careful when decided to use it. His defensive ability is a good combo with his offensive, however. He can heal any wound that he can reset or hold shut. So he can heal bones, semi-deep cuts and low-level amputations like fingers or a hand. He can’t heal damage to internal organs, his brain, or missing limbs like arms or legs.
Ric is put in the Blue department. His exam was actually sabotaged, but his score on the writing part was high enough that his value was still seen for the field. He is a valuable recon asset to do his ability to quickly take in a communicate information to a team.
So from here on the explanations are going to be more limited to name, gender, sexuality (for whatever reason), mutations, and department.
Lucy - Cishet guy. Clan Breed mutations. His offensive mutation is just having horns all over his head. They fall out and grow back all the time like shark teeth lel. Defensive is also having horns all over that grow back. He isn’t that great at fighting but is great as organizing his team and exploiting their abilities to make a great squad. His skills are so revered that he is Department Head of the blue department.
Amanita - Cisgal bisexual. Her offensive mutation pores that she can expel from her palms and mouth that poison or weaken humans and kill nonmutant “zombies.” Her defensive is the blubs on her hair like tissue on her head. She can pull of these white and red-speckled balls and they can be ingested to heal and energize. Her powers sound similar and like they should be clan breed but they ain’t, I promise. Her ability to take down large amounts of foes from a distance makes her a strong fighter. Her stern attitude also makes her a level headed leader, helping her reach the position of Department Head for the red department.
Erik - Cisguy aro-ace. So...prefacing by saying that Erik runs around in nothing but green painted handprints and bandages loosely covering his groin...yeah. His offensive power is the ability to change the density of objects. While the power can be used in multiple more ways that he uses it (sigh, phuck Erik) he tends to just make things heavier. The bandages are a convenient tool that he can use a weapon. He increases the density and can use them as restraints and traps. He can also make living things heavier. His defensive ability is able to make things fatigued. His voice is loud and tiring and commanding and his touch literally saps your energy away. His ability to catch and restrain unwanted individuals in Central along with his ability to motivate and organize his department is what let him become the Department Head of the green department, The Department of Central’s home security.
Alula - SPACE! Non-binary who uses she/her. She basically drips “space” designed black liquid everywhere and can control it as an extension of herself after that. She is a Clan breed so she also can heal wounds as long as it is covered in the black liquid. She is ruthless and quick to cut off those who don’t meet her standards. Her unruly behavior along with her overly powerful mutation gave her the spot of Department Head for the black department.
Fifty-four - Cishet guy. Named after his longest battle, lasting almost an hour, fifty-four sports the offensive mutation of weight distribution. His mutation can affect the way gravity and magnetism affects his body, moving his center of mass around in his body. His defensive mutation is a thick jelly-like coating that surrounds him. It’s invisible but is strong/thick enough to stop even a bullet from only a few feet away. Fifty-four is a member of the green department and is a proctor of the practical entrance exam due to his durability and stamina in battle. He is a member of the green department.
Belen - (the asshole egh) Cisguy gay. He has the ability to cause a hazing fog to appear. He can’t control what is shown, but often times is negative memories or hallucinations. He is a clan breed, his offensive and defensive stemming from one mutation. His hazing fog can also have other psychosomatic effects on those who breathe it in. It can trick the body into thinking it’s lighter, heavier, frozen, injured, etc. Belen’s abilities, as well as his experience, make him a famous person amongst the Sanctum and Central. It also makes him a possible replacement as Head Chairperson for Sanctum, which is why he wears a golden pin. He is a member of the red department.
Sophia - Cishetwoman. The current Head Chairperson of Sanctum. Her offensive ability is the ability to force blood to flow out of the body and fester wounds. Any small cut from Sophia allows her to drain the entire body of blood or cripple the wound to a borderline amputation. This powerful offensive skill is countered by a weaker defensive ability. Her *literally* golden hair releases a cloud of dust that mesmerizes people forcing them to listen to her commands. It really only works on a human since “zombies” are mindless anyway. Sophia is technically a member of the red department but her position of Head Chairperson overrides that title.
Nadine - Cisgal lesbian. She has the offensive ability to be able to “disconnect” the brain from certain parts of the body. It can affect anywhere from just a finger to the whole body. This can be used to stop bleeding, paralyze a limb, stop motion, etc. This is a defensive and offensive ability, but Nadien is not a clan breed. Nadine also has the ability to read emotions, intentions, and feelings through touch. It’s not really a benefit in combat but helps when dealing with nonmutants in other sanctions and organizing squads in battle, setting her in the Blue department. Nadine is also a candidate for Head Chairperson but isn’t interested in the position, thus she doesn’t wear the golden pin.
Gideon (the grimy gross guy) - Cishet guy. His offensive ability is being able to directly influence the hyper-radiation in an object. While it is a very strong ability, he doesn’t like using it, since it also disturbs his own balance and makes him very sick. His defensive ability is being able to sterilize his surroundings. This sterilization goes beyond just germs and bacteria. Any single targeted compound can be immediately destroyed from a specific area. Gideon is a member of the yellow department, the research, and development department. He has been offered the DH position but declines every time in favor of his personal research and projects.
Frederick - Cisguy pansexual. The youngest personal in Sanctum at the young age of fourteen. Federick has the offensive ability of super speed, pretty straight forward. The only problem with super speed is that the body is not build to handle that type of pressure change and inertia. Luckily, his defensive power is his ability to turn his bones and muscles to a rubber-like thing that bend to prevent damage from the speed of his movements. Sometimes he forgets though and hurts himself before activating his mutation. Frederick is a member of the blue team because his speed is good for recon and support.
Morgan - A selectively mute ace lesbian gal. She has “metal” sheets layered on her arms and legs that move and fold to cover her arms like claws and feet like talons. She also has the ability to communicate with animals with intent and body cues rather than spoken words as her defensive mutation. Morgan is a member of the red team do to the high defense and offense of her offensive mutation.
Idonea - (Got help from my friend @i-am-papercrane for this one) A young bisexual woman. She has the Clan Breed ability to control liquids. Thicker liquids are easier to manipulate for her. Her offensive ability is her control of blood, which she forms into weapons and tools. Her defensive ability is controlling moisture in the air to form quick, disposable shields, platforms, or other strategic things. She is in the Red department due to her working easily with others and her strong desire for battles. She also can (somewhat) tell how strong someone is by the quality of their blood.
This last section is mutant characters who did directly interact with the main characters, but I’m not sure if they will be coming back later in the story.
Keagan - A straight boy who lost one of his mutations due to losing his eye. His defensive mutation is the ability to condense and combine molecules in his surroundings. For example, he can combine hydrogen and oxygen to make water. He is not a member of Sanctum
Elliot - A genderfluid pansexual friend of Kat’s (pronouns change but I will be using she her cuz that’s what she uses during her scene in the story.) She is a clan breed. Her power to control threads that she produces acts as both defense and offense. She can quickly stitch together cloth and fabric to take the brunt of attacks and she can control puppets she made to attack for her. She owns a small clothing shop in the outskirts of East sanction so the puppets are just used as models and employes. Elliot is not a member of Sanctum
Roady - An old cellmate of Ric’s. He has more likely hood of coming back in the story. His offensive mutation is the claws on his hands. His defensive mutation is acidic blood. He is a member of the green department due to his abrasive attitude and smug personality. His incompatibility in a team means he doesn’t fit in a field department but his fighting prowess is still valuable in the green department.
Arbor - A friendly neighborhood tree. Cishet guy. His brother shows up later, but for now, he doesn’t need to come back. Sorry, tree bud. Clan breed his offensive power is he’s a tree increased strength and his defensive power is he’s a tree having dense and tough skin
So that’s the notable characters that have been seen in name and face so far in LSS. Obviously, my concept art still isn’t exactly how I would like it, but it’s nice to see my guy, gals, and NB pals chillin’ in the real world. Depending on how I’m feeling I may do this for other stories (they won’t be nearly as long lel.) AS ALWAYS I am always down for answering any questions about the characters and/or story and I hope you the post is entertaining and interesting. Can you figure out who the antagonists are?
*Lastly, I’m sorry if this is a bit unorganized or confusing, this is my first time doing a) such a big post b) a post with multiple characters in it like this.*
**Also! I want to do some valentine’s day art with the main 4 so keep an eye out**
Have a good day everyone!
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I’m going to get a lot of use out of the blog title this week, so stay with me.
First, it pretty accurately describes the Geist: The Sin-Eaters 2e Kickstarter that is entering its last week today. Like most of our KSs, it had a great week and has slowed down to a walk right now, but we expect that it will also pick up the pace as we head towards the last days and run wildly towards the finish like the majority of our KSs have done.
So far, it’s been doing great and has achieved nine Stretch Goals – most of which are building the Memento Mori companion book, but there’s a lot more in store!
Geist has always had an extremely dedicated community that has come out and made this a very fun KS, and they’d love to add more folks to their Krewe. So, if you want to know just why we always had Geist questions thrown at us at every panel going back to when Eddy and I first started the “What’s Up with WW?” panels, this is your chance to find out! It’s the kind of game line and setting that gets into your head – in a memorable and thought-expanding way.
Scion: Hero illustration by Darko Stejanovic
Speaking of getting into your head in a good way, how many of you are listening to the Onyx Pathcast podcasts?
(I am the king of segues!)
Well, there’s now another way to enjoy Dixie, Matthew, and Eddy as they delve deep into our game lines and interview noted creators, and generally have an infectiously good time. We have put the first couple of the Pathcasts up on our YouTube channel. Here’s the link to the first one: https://www.youtube.com/watch?v=a3-jNUV5-hM
Impish Ian Watson took the audio, and added art and graphics so that you’d have something to feast your eyes on as you listen to the Terrifying Yet Terrific Trio explore the secrets of Onyx Path, its creators, and its games. This last Friday they interviewed Eric Minton, one part of our excellent Exalted 3rd development team, and got him to talk about the thrills of developing new Ex3 projects. They even got some Lunars and Exigents tidbits out of him!
Marvelous marketing info aside, they really did a great job interviewing Eric, and you can tell they were all having a super time of it. I don’t know about you, but those sorts of audible and infectious good spirits makes me want to listen all the more when I check out a podcast.
This Friday, they’ll be talking about the connection, for good and for bad, between video games and tabletop RPGs. As creators that have worked in both spaces and as gamers themselves across a wide swathe of video games, it should be a blast and pretty insightful. And as always, you can download and listen on PodBean, or any of your favorites podcast venues: https://www.podbean.com/site/Search/index?v=onyx+pathcast
Changeling: The Lost 2e illustration by Pat Loboyko
Returning to our blog title this week, I’m gonna touch on one of our new game lines coming out that has walking dead, running dead, all sorts of dead. Plus human survivors who are turning them into really dead dead.
Of course, I’m talking about Dystopia Rising: Evolution, which is a Storypath System powered RPG set in a post-apocalyptic future where zombies are just one sign of the terrifying way the world has changed.
We’ll be demoing DR:E at Gen Con in less than two weeks, and since we are sharing our booth with our licensors from Eschaton Media, please come by. Because if Eddy Webb or any of our crew can’t explain Dystopia Rising, our booth-mates can!
If you’ve never heard of Dystopia Rising, beyond my very brief synopsis above, it is best known for being a hugely successful and compelling post-apocalyptic LARP setting that has spread not unlike an undead virus throughout the US and the world. In fact, I first became aware of DR because of encountering scary armor and weapon wearing Mad Max refugees wandering around several Vampire LARP venues.
They just looked intense, and really communicated that they were working out a huge and personal story as they gathered together with cobbled together costumes. They, and the setting, do a great job of convincing newcomers of the depths and potential of this wasted world of theirs.
We then met the Dystopia Rising creators at further conventions, and when Mighty Matt McElroy brought me into a Starbucks with them “just to get to know each other”, I knew he sensed that this was a group of folks we could work with in presenting their world to our Onyx Path community. As Eddy Webb, who is developing the project, says:
“The Eschaton folks have been great partners. I’ve worked on a lot of licensed products, and it’s very rare to find a partner that is so open to new ideas and collaboration. Some of the give-and-take we’ve had has been fantastic, and I think it’ll make the final product better as a result.”
If you are counting, this is our first new license after the WW one, as I consider our Creator-Owned projects to be only kinda-licenses, and we took a while to find the right project to do this with. The folks on the other side of the dotted line are a huge part of that, but also, we had a few more reasons for why this is a good idea:
Honestly? Zombies. As Mirthful Mike sez: “At last I get to do up some real zombies!”
Because the post-apocalyptic, zombie/mutant genre is really a new space for us to play in, we also thought it was a great third place to use the Storypath System. We’ll demonstrating even more of the system’s range in adapting it for this existing game world, and from everything I’ve seen and heard so far, it is passing that test with flying colors!
The setting. Post-apocalyptic, but with a setting-based reason why the world is so messed up, and with a setting-based reason as to why survivors have both survived and have a hard time pinning down just how long it has been since things all went to hell. This gives both creators and players a massive chance to explore the world that is left, and to interject the themes and historical “facts” they want to include without contradicting the world we are building and which is already being played.
Like I mentioned, we’ll be demoing Dystopia Rising: Evolution in our booth and elsewhere, and soon after we all get our collective heads together after Gen Con, we’ll be running the DR:E Kickstarter campaign. We hope to have a lot of interesting rewards based on the many years of the setting that have run, and a few fun treats in store that focus on our new game line!
Scion: Hero illustration by Luciano Komorizono
So here we go, into a new game, a new setting, a new license, and a new world to join our already successful and amazing universe of games. Like we surely must say, Onyx Path is really made up of:
Many Worlds, One Path!
BLURBS!
KICKSTARTER:
ONE WEEK LEFT for the Geist: The Sin-Eaters 2nd Edition Kickstarter and we’ve achieved nine Stretch Goals so far, even though this period traditionally is a very slow time during our Kickstarters. Thanks to all of our backers out there spreading the word! We are in good shape to be able to make a great looking hardcover edition, and get that into stores, even while we’re giving backers first look at the complete text and other fun benefits: https://www.kickstarter.com/projects/200664283/geist-the-sin-eaters-2nd-edition
Geist: The Sin-Eaters 2nd Edition includes all the rules you need to play as one of the Bound: Five Burdens reflecting the cause that pulled you back from the grave, five krewe Archetypes for building your own mystery religion, and the Haunts, Keys, and Ceremonies that provide the Bound with their macabre powers.
It also includes the Chronicle of the Dead, featuring the Sin-Eaters’ struggle against the all-consuming Underworld and a variety of terrifying threats. In addition, for the first time in the Chronicles of Darkness line, ghosts are presented as playable characters.
Chapters include:
The Quick and the Dead: the five Burdens (the reason a Sin-Eater comes back from the dead and what draws a particular geist to them) and krewe Archetypes (the common cause that draws a krewe of Sin-Eaters together).
The Road Back: On death and coming back, and why Bound make the Bargain, including possible consequences.
One Foot in the Grave: Character creation, with sections on both geist and krewe creation, Anchors, Merits, Synergy, Plasm, Abilities, Haunts, Keys, Ceremonies, and Mementos.
Old Laws: the core Chronicles of Darkness rules, with special rules for playing Sin-Eaters, as well as information on subsystems for krewes, ghosts, and the Underworld, including Avernian Gates.
Antagonists: villains for your Geist chronicle, including Reapers, Eaters of the Dead, necromancers, enemy Bound, and Kerberoi.
The Quiet Places: Setting information and story hooks for playing your Geist chronicle in specific times and places in history., from 16th-century Brazil to modern-day Edinburgh, Scotland to Mobile, Alabama in 1910, as well as information on Dominions.
Ghost Stories: Storyteller advice and information for running a Geist chronicle, including designing Remembrances, how to set theme and mood, story seeds, and various ways to play out the end of a game.
Appendix: The Absent: This Appendix details the Absent, playable ghosts, including Memories, new Merits, and a collection of possible ghost characters to expand on and use in your chronicle.
Appendix: Conditions and Tilts: Geist-specific Conditions and Tilts, including ephemeral Influence Conditions and Manifestation Conditions for ghosts, as well as Haunt Conditions and Tilts.
ELECTRONIC GAMING:
As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!
Here are the links for the Apple and Android versions:
http://theappstore.site/app/1296692067/onyx-dice
https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en
Three different screenshots, above.
ON AMAZON AND BARNES & NOBLE:
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If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction!
Our selection includes these fiction books:
Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)
Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)
Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
Exalted: Tales from the Age of Sorrows (Kindle, Nook)
Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
Demon: The Descent: Demon: Interface (Kindle, Nook)
Scarred Lands: Death in the Walled Warren (Kindle, Nook)
V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
Chronicles of Darkness: Strangeness in the Proportion (Kindle, Nook)
Vampire: The Requiem: Silent Knife (Kindle, Nook)
Mummy: The Curse: Dawn of Heresies (Kindle, Nook)
OUR SALES PARTNERS:
We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!
https://studio2publishing.com/search?q=pugmire
Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/
Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/
And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296
DRIVETHRURPG.COM:
The Christmas In July Sale continues at DTRPG.com! There are just so many bargains on all of our game lines that you need to check it out in order to believe it.
This Wednesday, we will release the next set of creatures for the Hundred Devils Night Parade: Aurochs and Walkure, and a new antagonist for Adversaries of the Righteous: Adeimantus!
CONVENTIONS!
This is the last full week before Gen Con 2018, which is during the first week of August, in Indianapolis, and things are nuts getting ready for it. In addition to our booth presence, be sure to check out the games and panels in the Gen Con Event Schedule.
From Fast Eddy Webb, we have these:
Eddy will be speaking at Broadleaf Writers Conference (September 22-23) in Decatur, GA. He’ll be there to talk about writing for interactive fiction, and hanging out with other writers who have far more illustrious careers. http://broadleafwriters.com/3rd-annual-broadleaf-writers-conference/3rd-annual-broadleaf-writers-conference-speakers/
Eddy will also be a featured guest at Save Against Fear (October 12-14) in Harrisburg, PA. He’ll be running some Pugmire games, be available for autographs, and will sometimes accept free drinks. http://www.thebodhanagroup.org/about-the-convention
If you are going and want to meet up, let us know!
And now, the new project status updates!
DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):
First Draft (The first phase of a project that is about the work being done by writers, not dev prep)
M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant)
Tales of Excellent Cats (Monarchies of Mau)
Scion Companion: Mysteries of the World (Scion 2nd Edition)
City of the Towered Tombs (Cavaliers of Mars)
Night Horrors: Nameless and Accursed (Mage: the Awakening Second Edition)
Heirs to the Shogunate (Exalted 3rd Edition)
Witch-Queen of the Shadowed Citadel (Cavaliers of Mars)
Redlines
Deviant: The Renegades (Deviant: The Renegades)
Spilled Blood (Vampire: The Requiem 2nd Edition)
Wr20 Book of Oblivion (Wraith: The Oblivion 20th Anniversary Edition)
Changeling: The Lost 2nd Jumpstart (Changeling: The Lost 2nd)
Lunars: Fangs at the Gate (Exalted 3rd Edition)
Adventures for Curious Cats (Monarchies of Mau)
CofD Dark Eras 2 (Chronicles of Darkness)
Changeling: The Lost 2nd Companion (Changeling: The Lost 2nd)
Second Draft
WoD Ghost Hunters (World of Darkness)
Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)
Aeon Aexpansion (Trinity Continuum: Aeon)
C20 Players’ Guide (Changeling: the Dreaming 20th Anniversary Edition)
In Media Res (Trinity Continuum: Core)
Development
Signs of Sorcery (Mage: the Awakening Second Edition)
Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
Fetch Quest (Pugmire)
CofD Contagion Chronicle (Chronicles of Darkness)
Dystopia Rising: Evolution (Dystopia Rising: Evolution)
Dog and Cat Ready Made Characters (Monarchies of Mau)
Night Horrors: Shunned by the Moon (Werewolf: The Forsaken 2nd Edition)
Manuscript Approval:
Editing:
They Came From Beneath the Sea! Rulebook (TCFBtS!)
Post-Editing Development:
Scion: Hero (Scion 2nd Edition)
Trinity Continuum Core Rulebook (The Trinity Continuum)
Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)
M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
Night Horrors: The Tormented (Promethean: The Created 2nd Edition)
Guide to the Night (Vampire: The Requiem 2nd Edition)
Indexing:
ART DIRECTION FROM MIRTHFUL MIKE:
In Art Direction
Ex3 Monthly Stuff
Trinity Continuum
Geist 2e – Waiting for KS to end before getting rest of art.
The Realm
M20 Gods and Monsters – Working on it.
Ex3 Dragon Blooded
VtR – Guide to the Night
Dystopia Rising: Evolution – KS art contracted.
Marketing Stuff
Gen Con Signage
In Layout
Fetch Quest – Met with Eddy…. got a good idea of what new art we’ll need. Gonna do the shirt up this week and we can get that SG out of the way.
Scion Hero – Layout about done.
Scarred Lands Trilogy Novels – Converting to PDF and PoD.
Promethean Night Horrors: The Tormented – Files with KT.
Proofing
At Press
Scion Dice – At fulfillment shipper.
Monarchies of Mau – Backer PDF links to backers this week.
Monarchies of Mau Screen – Printing.
Cavaliers of Mars Screen – Printing.
Wraith 20 Screen – Printing.
Wraith 20th – PoD coupons for backers this week, PDF/PoD on sale to public after GenCon.
Scion Origin – Backer PDF out, gathering errata.
Cavaliers of Mars – Printing.
TODAY’S REASON TO CELEBRATE: Last full week of work before Gen Con, the black hole of productivity for our industry. So, feels good to know things will get done this week before we’re sucked in!
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