#the many and varied complexities of atla shipping
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So stuff I've discovered in my second full rewatch of Avatar: the Last Airbender. Note it's prolly been 10+ maybe even 15 years since I fully rewatched the show and my tastes have changed, as have I as a person. I used to be all about the Zutarra lifestyle back in the day. I was so disappointed they were cowards and didn't give us that delightfully spicy couple as canon. I didn't mind Kataang and thought it was cute but it didn't really do much for me.
I still see the appeal of it but uh...I've kinda shifted to Zukka hardcore but with a caveat. I don't want teenage Zukka with them constantly butting heads and arguing. I want like 10-15 years post-canon Zukka who are older and more mature and still fucking idiots. I want a disgusting amount of pining and suffering in silence. Them going through multiple relationships that just don't work out for some reason or another. It's because they aren't Zuko or Sokka but neither want to admit it to themselves.
And then they get their shit together and everyone around them is like "FUCKING FINALLY. OH MY GOD"
I've also come out of this re-watch with a burning love for Hakoda/Bato because oh my gawd long-term friends who slowly realize even through tragedy and heartbreak, they can still find happiness and maybe the one you wanted all along was right there in front of you the whole time? asgjdhglkdhgkljdhgljkdhfljkashflkjdshx that's fucking kryptonite for yours truly.
Give me middle-aged people pining and finding love for the second time in their lives.
#el watches#avatar the last airbender#the many and varied complexities of atla shipping#zukka#hakoda/bato#no clue if they have a ship name#I'm also lowkey nervous to add ship tags to this cause I lived through the age of atla shipwank and ship wars#and if you come at me in the tags I will just block you and move on with my life#ain't no one got time for that bs
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Hey, I saw your post about female characters being ignored and not cared about, one thing I know and tha I've seen is that; even if the female characters and side characters were all female—they would still genderbend them, or latch onto two male characters who have done no shit and give them better characterisation, the fandom will also flatten, cut out, and remove important characteristics of the important female characters, while giving important hc canons and what not to the two male characters.
It is plain old fandom misogy and has always been there from the beginning.
"Even when women and girls are at the forefront of the story, men will always be seeked out in whatever ways possible, and centralised—female characters on the other hand, will always be judged or ignored; people do not want to admit it, but they still have internalised misogyny to worked on, 'fandom is not activism' gives them an excuse and cover to not examine, women's stories or inner lives don't and have never mattered to a lot of people in varying degrees."
Overall, I just resonate with your frustrations and thought I was the only one . . .
Oh, you have come to the RIGHT place, my friend, I rant about this every other day at minimum.
FEMALE CHARACTERS!! WILL ALWAYS!!!! BE JUDGED OR IGNORED!!!!!!!!! Like. Chainsaw Man and Game of Thrones/ASoIaF have been praised significantly for letting all of the women in them be extremely flawed and complicated in differing and interesting ways, and I STILL see people not engaging with them and/or reducing most of them to one (1) characteristic. (Cersei is a "crazy bitch," Sansa is "stupid" (??), Catelyn is a terrible mom, Melisandre is...there; Kobeni is obnoxious, Makima is hot, Himeno is the Worst™, etc. etc.) And there should be an overwhelming abundance of increasingly implausible f/f ship content, right? (There isn't.)
(And ohhhhh, people want to erase the importance of women to the overall narrative and its themes (and their canonical importance to other-usually male-characters) so bad, see: Cersei, Himeno, Irene Adler, Mary Morstan, MCU Natasha, Camille O'Connell, Bonnie Bennett, Lizzie Saltzman, Mai from AtLA, Martha Jones, tbh even River gets a fair amount of this. And then some of this is obviously combined with racism when the character is a WOC.)
And I don't have a problem with genderbending characters-gender is complicated, and exploring different facets of how a character might interact with the world if their gender identity changed is incredibly interesting!! But it's...very telling that, historically, I have seen this happen a lopsided amount in one direction, where the female characters are reimagined as men and not vice versa. (Remember when a not-insignificant number of people could only stomach BBC Sherlock/Irene if they reimagined Irene as a man? And then got mad at Elementary for CANONICALLY reinterpreting Watson as a woman? Good times. 🙄)
Just...so many of these wildly-hated or ignored women are...not any less complex than a lot of fictional men who get popular. (I'm sorry, you want to tell me that Misa is not at LEAST as interesting and worthy of sympathy as K*lo fucking Ren? When she has the backstory she does and presents an engaging dichotomy of "bubbly/silly yet murderous" and deconstructs the idea of extreme single-minded devotion NO I'M NOT MAD ABOUT THIS WHAT ARE YOU TALKING ABOUT)
And the idea of "fandom is not activism" is supposed to be used in the sense of "Liking a pRoBLeMaTiC dynamic/character in a story doesn't mean you think that behavior is okay in real life" (finding a fictional war criminal interesting doesn't equate to supporting genocide, exploring a toxic dynamic in fic doesn't inherently mean you hate victims, etc.), and "Paying lip service to marginalized/mistreated fictional characters is not the same as helping and supporting actual marginalized/mistreated people in real life." It doesn't mean, "We ignore obvious examples of misogyny and racism and ableism and transphobia and all other prejudices just because this is supposed to be fun." Biases are systemically ingrained, and any given person will bring those biases into all facets of their life; that doesn't just magically stop happening because one of those life facets happens to be a hobby or form of entertainment. Breaking down and dismantling prejudice has to happen on every level, including the """small""" ones.
The only time I have ever seen people engage with multiple female characters on a regular basis while admitting to their importance and narrative complexity and actually creating fanworks about them is Noir (2001). And that's because there are a whole 10 people in this fandom and the show has no men. (Okay, not literally, but you know what I mean.) And it's just so incredibly frustrating that that's the point we have to get to just for it to be possible for people to bother with a work's female characters on an enthusiastic, regular basis. (Because, as you said-that doesn't always happen even when those conditions are met.)
ANYWAY, I'm so sorry for making this response so lengthy, but genuinely I have been holding this in for a long time. TLDR, you're right and you should say it. You definitely aren't the only one, and I'm so, so glad that somebody Gets It.
#we can apparently have sympathy & complex analysis™ for [character name redacted b/c I will get murdered] but not LIZZIE??? who ACTUALLY#has a mental illness and an extremely turbulent personal history??????? REALLY???!!!!?!???#misogyny in fandom#fandom misogyny#female characters#multi t(ASK)ing
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Fic Writer Interview
Tagged by @veliseraptor right when I turned work notifications off for 2 hours which feels auspicious
1. How many works do you have on AO3?
148 😅
2. What's your total AO3 word count?
1,201,484! For a couple years there, I was kind of cranking but now I basically haven't written fic for two years so uh. chilling at 1.2 million
3. What are your top 5 fics by kudos?
This is always mildly upsetting to me because my favorites are rarely the winners lol
a bow for the bad decisions (3536)
willow branches and flowers (2785)
upon this altar (2745)
heart + bone (2090)
whipstitch (2024)
...well at least I like 2 of these lol
4. Do you respond to comments? Why or why not?
I try to! I used to respond to every comment and then got overwhelmed and fell completely behind and THEN decided to clean house and answer all of the remaining ones...and the next day posted heart + bone and now have uh... 688 AO3 emails sitting in my inbox :') I periodically try to go in and answer at least a handful but honestly it's gotten very sporadic
5. What's the fic you've written with the angstiest ending?
Off hesperus! I don't think I write a lot of true angst or tragedies tbh. But that one was meant to be 100% genuine, no happy endings angst. And admittedly it's not AS bad as it could have been but. it is probably as bad as I am likely to write (unfortunately (?), I left my "kill all your fave characters, make everyone suffer, burn it down!!!" writing vibes back in middle school mostly).
6. What's the fic you've written with the happiest ending?
I have so much fluff how am I supposed to pick. ...most of my tgcf fics? heart + bone and sunlight, sunlight, sunlight are pretty absurdly fluffy by the end.
7. Do you write crossovers?
Not really. Back in the olden days (high school/college), I did more—see: whisper something holy, the OG loki fic... I think there were some others?—but it's pretty rare now.
8. Have you ever received hate on a fic?
ehhh not really hate, just some folks who got lost and wound up mad in the comments that *checks notes* local complexity lover let characters be complex. I just turned off anonymous comments for a while and it was fine
9. Do you write smut?
Sometimes! I tend to write (& draw) smut when I'm stuck in a rut (pun sadly not intended), stressed, and struggling to make things which is. something to know about myself. but also means that it often serves as sort of an on ramp to making art that I care about more and so it's often left unfinished.
10. Have you ever had a fic stolen?
I don't think so? I have no idea how I'd know but honestly, I think my writing is enough directed toward my interests/wants that it's not a prime candidate for stealing lol
11. Have you ever had a fic translated?
Yes!! it's so cool!! and if she leads was translated into mandarin which!! is bonkers to me that's so much work
12. Have you ever co-written a fic before?
I don't think I've ever actually done it. Isaac (@/lemeute) and I have co-developed a few ideas before but I think they went the way of the raccoon poll and sort of died in discord (though the yanqing AU did contribute to me drawing art!)
13. What's your all-time favorite ship?
Ah I really struggle with this. Really high up there, and probably chief in staying power, is Altair/Malik(/& Maria) and then in terms of ones that have sort of rewritten my brain chemistry it's like Stucky, Cartinelli, Cap2 Crew, Ranwan, Hualian, Destiel...uh I'm definitely missing some there but that's a sampler!
14. What's a WIP that you want to finish but don't think you ever will?
;A; oh god. I mean. a short list:
wulian au
yunmeng jiang everyone dies
bodyswap (mdzs)
light dancer (atla)
I have many more wips but they're in more varying stages of either "I don't actually care that much if I finish these" (all unfinished MCU fics) or "I will actually finish this" (sixteen stitches).
15. What are your writing strengths?
uhhhhhhhhhh i hate this question bc my brain is immediately like "here is a laundry list of everything ur bad at and ALSO ur wrong. abt the things ur good at." bc well. mental wellness. ANYWAY i think I'm like ?? pretty good at creating intensity in writing??? I've talked about it before as viscerality and it is that but also like emotional intensity. and I do think I can craft a pretty turn of phrase here and there
16. What are your writing weaknesses?
well. plot, for one thing. having one? executing one? keeping it consistent without giant holes for everything to fall apart through? nahh. Similarly, continuity overall is! not a strength. Do you know how many notes there are in TCP asking myself to just sketch out a blueprint of the palace where 90% of the first book takes place. can u imagine
there are. more. but i will pause there
17. What are your thoughts on writing dialogue in other languages in a fic?
I think it's something that needs to be done with intent and like. care. like, okay. actually I feel extremely subjective about this. Like on the one hand, I think there are times when I think using another language provides important connotative information that is lost when translating to English* (e.g., Wei Wuxian calling Lan Wangji er-gege or Jiang Yanli shijie which don't have very direct counterparts in English, but also if I were to write about my teacher calling me "chica" rather than "girl"). On the other hand, I think it's very important to be cautious (particularly as a white anglophone) about...like. Seasoning Ur Dialogue with Spicy Bits of Other Languages (I am struck by flashbacks of fanon Lance from VLD. bls.). ON THE THIRD HAND, depending on the POV of the work, writing dialogue in a different language can serve different functions in the text (e.g., if the reader knows what it means but the character doesn't, we can have some nice dramatic irony! when it's done well; if the character knows what it means but the reader doesn't, it can build suspense; if both know what it means, it can give insights into different character dynamics/backgrounds/etc.), but again, it should be done with care and intent.
uh i don't know that this actually answered the question or anything. i have feelings???? and minimally coherent thoughts?
*I am being so brave rn in trying not to go down a rabbithole about translation and meaning ;A;
18. What was the first fandom you wrote for?
Marvel :')
19. What's a fandom/ship you haven't written for yet but want to?
hh hold on i need to go holler at lise and huaqing possibilities
anYWAY yanqing, xianle quartet (variably romantic), erha*, huaqing*, the king's affection**
*technically i've written once for these but like. not fr fr
**I still haven't finished this bc I am inexplicably stressed abt my blorbos suffering but STILL
20. What's your favorite fic you've written?
oh gosh I feel like a broken record bc my fave fics have pretty much been the same for a long time but yeah, of swords and wings is still pretty much my fave largely because, even as it has aged (and I have become more critical of the actual writing), it was so finely tailored to my specific preferences, headcanons, and wants that it still remains quite loved
tagging anyone who wants to do this! (sorry, laziness wins)
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In Defence of Team Purple Lion
Voltron: Legendary Defender and its final season remains as one of the most poorly received children’s shows in the past decade. The show was a reboot from DreamWorks of the popular Voltron franchise owned by WEP LLC (World Event Productions) who were responsible for the first version of the show Voltron: Defender Of The Universe (1984), an adaptation of the anime show GoLion by Toei Animation. It initially started strong when released in 2016, with a premise that of a typical mech-centric kids’ show; 5 pilots of 5 robot lions coming together to form one big robot (Voltron) to fight against a big bad alien villain in space, however despite the formulaic appearance it proved to be a captivating watch with detailed and beautiful animation as well as surprisingly deep subject matter. The themes and messages of the show touched on darker topics such as racism and genocide with the backdrop of a complex portayal of war while still balancing it with the light-hearted and goofy dynamics of the diverse main characters, played by a diverse cast. Produced by Lauren Montgomery and Joaquim Dos Santos, both of whom had worked on the acclaimed Avatar: The Last Airbender and Legend Of Korra, the story set up promised an equally deep and intricate story for VLD as had been the case for ATLA and LoK, as a result the show attracted a large and varied fan base beyond just children, many fans adults eager to see how the story and darker themes would be resolved as well as how the minority representations would be treated.
The final season released on Dec 14th 2018 came as a great shock to fans, not only were they intensely dissatisfied with the ending, virtually no one from any area or sub fandom was happy with the season as a whole and at the time of this article’s writing it has lower than a 6% rating on Rotten Tomatoes. The show and its producers faced massive criticism over insensitive representations of minorities, an unsympathetic and condemning end for an abuse victim despite redemption for their abusers and a disempowering arc for the main woman of colour character in which she was sidelined and dismissed by her male counterparts up until her sacrifice. The core themes and messages of love, forgiveness and acceptance regardless of race were completely subverted, instead conveying to an impressionable Y-7 and above audience the opposite; heritage and race define a person rather than their own actions. As well as fans, many parents of kids who watched the show expressed unhappiness with the final season due to the toxic and regressive messages it sent. Soon after the season dropped a petition emerged to “free the original season 8 of Voltron” due to the belief that the final season was in fact an edited product of what the creators originally planned. This belief was sparked by visual inconsistencies in the season itself, the audio description not lining up with the action on screen (now fixed), one character not being played by her voice actor but her voice actually another character’s with the pitch turned up as well as comments from the cast and animators, now deleted. The strongest claims of edits were made by Tumblr user Leaking Hate in her initial meta Chasing The Ghosts Of Season 8 and the follow up, a more detailed breakdown, Seek Truth In Darkness in which she presented an alternative story that had been edited and cut down for reasons then unknown, with narrative and visual evidence from the season itself to support her argument. She and a few other fans officially came together in February 2019 to form Team Purple Lion, a team of analysts dedicated to finding the truth behind the disaster of the final season. However, since the fandom had had a poor history of harassing the show’s creators over ships (romantic relationships between characters) most attributed the poor story and resolve to an attempt to keep things neutral romantically between characters in a poor bid to please everyone. As a result the petition and campaign were merely linked to lack of shipping satisfaction for the fandom and dismissed as more toxic fandom behaviour that had been displayed previously by many fans.
Petitions and campaigns like these are not uncommon after a show or film’s ending, similar situations might be the HIMYM backlash in which fans were so unhappy with the ending of the show that there was a petition for an alternative ending, as well as the petition to Warner Bros regarding the Snyder Cut of Justice League. Both of these have actually succeeded with the Snyder cut of Justice League set to release in 2021 and the HIMYM DVD box sets containing the alternative ending, however what makes the Free VLD s8 campaign now led by Team Purple Lion unique is its claim that there’s an original finished product that the creators intended for release but was edited after completion to produce the poor final season that was released on Netflix. Often corporate meddling in creative works is common but it has not been documented before as a post production occurrence changing the finished work, it’s always taken place pre-production as was the case with Disney and Colin Trevorrow’s original script for ep. IX or during production, in the case of Justice League and Zak Snyder.
Since the start of the campaign in Dec 2018 there’s been continuous investigation and action taken by TPL to provide proof for their claims and the movement has evolved into a fight for creators’ rights, still active now a year and a half on. Their investigation early on resulted in discovering the IP holder (those who own the trademark) WEP as the ones with control over the show and therefore responsible for the released edited season 8. They’ve since defended DreamWorks and the showrunners from criticism in favour of requesting WEP and specifically President Robert Koplar, self proclaimed “steward of the property” for the original season 8 by the showrunners that was not released. There’s also been strong advocation from TPL to keep the protest against WEP’s interference with the creative team’s work peaceful to avoid dismissal and belittlement due to prior instances of the VLD fandom’s toxic behaviour that often included harassment of showrunners and toxic fan behaviour ranging from abusive remarks online to death threats, after the final season rumours were flying and the EPs faced abuse from upset fans so there was an active effort to stay civil on TPL’s part.
TPL and the #FreeVLDS8 movement has continuously faced criticism and backlash since its start regardless, the response from fellow fans ranging from supportive to downright disbelief and even the showrunners stating publicly [March 28th 2019 Let’s Voltron podcast] that there’s no “alternate cut of Voltron” branding the idea as a “conspiracy theory”. Claims of harassment have been attributed to TPL and the legitimacy of their allegations questioned, one fan questioning the possibility of the edits’ execution as well as others categorizing them as fans creating a theory based on shipping fulfillment. The controversy and consistent campaign a year and a half on interested me greatly, therefore after being led back to the movement by the very comments discrediting them I approached Team Purple Lion for comment on the aforementioned claims as well as conducting my own research and investigation into them. 3 members of the team, Crystal Rebellion, Dragon Of Yang and Leaking Hate spoke to me openly about their campaign and my own research produced some interesting results as well.
The basis of their argument is set on the show’s final season being an edited product, when I asked about what pushed her to this conclusion and writing her initial meta Leaking Hate explained that a mutual friend of Crystal and her’s drew their attention to it through the story saying:
“It’s interesting, nearly ALL of the episodes had a moment or two in them where Lotor [male villain] COULD have reappeared, and didn’t. Do you think he was written in to be the savior all along, and it was the higher ups that said no, good boy Lance [one of the main characters]? It seems like, given the narrative, and even given this season, it should have been Lotura [Lotor and Allura ship name], and all that wasn’t just feels… off. And not as a Lotura stan, I mean in general.”
“And YES I had. There was a narrative gap where Lotor should have fit, but for some reason wasn’t.” Hate said, “The initial conclusion we jumped to was that Lotor had been removed in the writing stage.”
It wasn’t until another friend mentioned a key scene out of place in the story and she went back to view it that she started to suspect the season had been changed from its original state. The scene in question was one in which Lotor says “Follow me!” at the end of Allura’s dream sequence in s8 ep8 Clear Day, despite his death being established before and after this point in the story. “There was no reason for that Follow Me shot to be there,” Hate explained, “unless the action of the viewer following Lotor had been removed.” Having studied a Fine Art degree and therefore well versed in animation and visual art she was able to recognise scenes that had been edited unusually throughout the season once she actively searched for other visual evidence. The Follow Me scene as well as others she found are displayed in her Ghosts meta, all indicating a different story from the one told in the show, along with the evidence Leaking Hate presented some initial ideas on what the story was (a redemption arc for Lotor and several sub arcs for the main characters that resolved their stories and previously set up story beats).
[Image Description: A close up of Prince Lotor’s face from season 8 on Netflix, staring directly out of the picture at the viewer. There are subtitles showing his speech at the bottom of the image, saying “Follow me!” End ID]
After Team Purple Lion’s formation Leaking Hate went on to publish a part two to her initial Ghosts meta, a 21k word meta entitled Seek Truth In Darkness which contained all visual evidence of edits found in the season as well as an extrapolation of the initial story indicated by said edits. The original story appeared to resolve unfinished narratives and arcs that the released s8 dismissed and the treatment of the representations in the show better, from respect towards minorities to an empowering arc for Allura, the main female character. Despite the original season having a more positive story, negative feedback from fans has been more common than positive. When I questioned the team members on it Leaking Hate mentioned “most people who believe we’re wrong tend to think we’re wrong in our premise” Dragon of Yang confirming that “it’s usually the premise of “VLD was edited after completion” that people disagree with”. However the screenshots they present as visual evidence hint at some truth in their argument, the first screen cap shown below indicative of some poor edits made to the animation since 3 characters are essentially cropped out of the picture.
[Image description: A split-screen from season 8 on Netflix, featuring from left to right: an Altean pilot, Merla, Keith, Hunk’s shoulder, Pidge, the top half of Allura’s face, and the top half of Lance’s face. End ID]
Likewise this screen cap shows a split screen visually unbalanced with 2 characters at the bottom partially cropped out as well as the character on the left side with a much larger screen space than the other characters.
[Image description: A split screen from season 8 on Netflix, featuring from left to right: top left Shiro, below him is Keith in a larger section and Allura in a small triangular section below and to the right of Keith’s section. In the middle is a section showing Honerva’s mech stabbing the Voltron-Atlas mech with purple lightning shooting out. On the top right is Hunk, below him is Pidge, and below her the top half of Lance’s face. End ID]
Seasons prior to the final had always had visually balanced split screens with each character centred in their frames appropriately, indicating these and other s8 shots like them as an anomaly.
Hate reconstructed both screencaps based on what she believed they were originally:
[Image description: A split-screen from season 8 on Netflix, featuring from left to right: an Altean pilot, Merla, Keith, Hunk’s shoulder, Pidge, the top half of Allura’s face, and the top half of Lance’s face. On the top, right, and bottom of this screencap is dark pink background with the black lines of the split-screen extending to the edges of the colors, marking out where the rest of Hunk, Allura, and Lance should be visible if the view had not been cropped. With the lines extending out, Keith’s portion of the screen is also extended, leaving a completely removed section of the split-screen remaining, which is highlighted purple in this image. End ID]
[Image description: A split-screen from season 8 on Netflix, featuring from left to right: top left Shiro, below him is Keith, below and to the right of Keith is Allura in a small triangle section, the bottom of her face slightly cut off. In the middle is a section showing Honerva’s mech stabbing the Voltron-Atlas mech with purple lightning shooting out. On the top right is Hunk, below him is Pidge, and below her the top half of Lance’s face. On the left, right and bottom of the screencap is a dark pink background with the black lines of the split-screen extending to the edge of the colours, marking out where the rest of Lance and Allura should be visible if the view had not been cropped. Keith’s portion of the screen is smaller and a small dark pink section to the right separates his portion from the middle. Below him where his portion originally extended to is a section coloured dark purple that extends a little further to the left of Allura’s portion. End ID]
Other noticeable examples include scenes with the female lead Allura where her proportions do not match with any prior drawings of herself indicating that she was another character redrawn, Leaking Hate suggested Lotor as his proportions fit each instance.
[Image description: 2 pictures of Allura in the Blue Lion from a front and centre angle side by side. On the left Allura has her eyes closed and her arms stretched out holding onto the controls, the entire cockpit is glowing blue. On the right Allura’s eyes are open with a determined look on her face, she’s slightly hunched with her arms gripping the controls, the cockpit is coloured normally. End ID]
The image on the left is of Allura from s8 ep13 and the one on the right from the same episode a few minutes later, scaled so the interiors (which are unchanging 3D models) are the same size. She is notably taller in the one on the right with her head reaching above the seat and her frame bigger, with wider shoulders and thighs.
These are just a few out of the many examples of edits made that Leaking Hate presents in her metas along with her reconstruction of the original season based on what each edit indicates. While the reconstruction is to some point subjective, the visual inconsistencies are clear and can be easily checked by watching the show at each point said to be edited.
The timeframe and possibility for the edits’ execution, called into question by a fan on a twitter thread (now deleted) stating “it’s not physically possible to make that many edits in 2 months and with leftover budget”, was also addressed by the team and their work. Leaking Hate clarified that “it wasn’t 2 months” that they took place in, “it was 6. The edits began in mid July”, a fact determined by voice actor Jeremy Shada mentioning in an interview released on July 23rd that he had gone in to record new lines at the time. Hate also said, “It’s less of a question of would they have time than it is, well. They did do it. It was nearly impossible. But the fact that it is done shows that they did.” She went on, “I think people misunderstand when we claim it was ‘edited’. They hear “it was reanimated”, but it wasn’t reanimated. There is NO new animation in the edited s8 at all. As far as I can tell, 99% of the edits are composed of tracing, clever cuts and sleight of hand.” This is backed up by all the visual evidence they present as well as their work, claiming absence of animation (making the story disjointed and incoherent in places) rather than new, additional animation changing it.
Crystal Rebellion added, “One thing that strikes us (I feel pretty confident speaking for everyone in this case) is that Studio Mir [responsible for animating the show] is impeccably flawless with their work. Their previous work before Voltron: Legendary Defender, and even Seasons 1-6 and most of 7 are beautifully animated. Stunning. Season 8... is not. Studio Mir also had a viewing party for VLD: S8 - and they reported that they loved the final product; so the animators saw Season 8 after it was completed. The season, however, that aired, was really shoddy animation, rough transitions, music mistakes, and what appear to be alterations to still images - it isn't their usual quality of work, and moreover, the animators have stated that they don't recognize what aired. Often we've been asked something like 'Maybe they just didn't know what scenes they were animating' or 'Didn't know the intended finished product' but in this case, it is documented that they saw the final season and that it's different from what was aired. The poor workmanship in what we see from S8 - all the edits Hate goes through to find and explain, coupled with Mir's disbelief, is indicative that the animation studio had no idea this happened. That means it 1) Happened post-production and 2) It wasn't the Studio that changed anything. Dos Santos mentions in an interview [March 4th ABTV] that they were cut and pasting mouths and moving frames around - no time, no budget, and no staff left. It was all them, after it had been completed - after Mir had seen the original rendition and loved it, that all this happened. The parallel point to that to further support it is, had this been written in the script from the beginning, we would've seen a flawlessly animated season with a painful storyline. We don't see that.”
Although Mir’s reaction to the season they viewed in October (before its official drop) has since been deleted, one animator’s response to the season 8 that was released on Netflix is still online, comparing the show to a house and stating that “every single brick of the last season is very upsetting” but “everything else is good” (translation can be found here), making it clear he was not pleased with the final product. Joaquim Dos Santos does also mention in the interview Crystal references that changes were made to season 8 after season 7 dropped, stating, “You can probably see it in the animation. If you really pay attention it’s like, it’s literally our editor cutting out mouths and puppeting different dialogue.” It’s documented that the epilogue was added to s8 late after s7 dropped however it does not have any dialogue, this statement paired with Shada’s about “still recording on Voltron” begs the question, what change was made besides the epilogue? Hate shows in her Darkness meta that Shada’s character Lance was used to replace Lotor as well as Allura in key scenes, if Shada was still recording lines (unusual since audio recording is done very early in animation production) then it would have been for these moments.
Not all criticism has been based on the editing premise however; the story they present as the original has garnered negative comments as well since it featured Lotor, a divisive character due to his moral ambiguity and previous condemnation as a killer, and predominantly focused on his redemption as well as relationship with Allura. The narrative makes it clear that Lance, the blue paladin and one of the main characters popular with fans, would not have been the focus as he was in the released season and would have been replaced by Lotor as Allura’s partner. When I brought up the claims of bias in their reconstruction Leaking Hate pondered on it.
“Do I love the story because it is Lotura, or do I love Lotura because the story makes me love it?” she mused, “I think it's all the same. I was able to pick out the original story because of my bias in favour of Lotor, Allura, and Lotura. Had I not been invested in those characters, and that ship, I would have had no reason to look. I am not reconstructing based on wish fulfillment, or what I want to see,” she asserted, “but the story I am finding happens to be a story that I love.” In regards to Lance and her analysis on him she stated bluntly, “I HATE Lance. Were I reconstructing based on wish fulfillment I would have him alone and miserable. But that is not a good story. The real story of OGS8 has Lance coming to love himself and to learn to accept Allura's friendship as equally worthy as her romantic affection. It has him grow into a good man, and it has him become Allura's right hand when he helps her save the man she loves. It is an uplifting and wholesome message for little boys and grown men alike. And I think it is equally important that we save S8 for Lance as it is that we save it for Lotor and Allura.” When I mentioned that some would find her dislike of Lance an argument against her she also added that “they are right to.”
“I would not trust someone claiming to have found the 'real' story if I knew they hated Lotor or Allura.” However she admitted, “I don't hate him all the time. I think, if the Lance we get in OGS8 is the Lance I believe is there, then I will find him tolerable, if irritating.”
While it’s true that Hate is critical of Lance and his character, the reconstructed story she presents in Seek Truth does reflect her words, giving him an empowering and sympathetic arc growing from his previous immature and womanising character into a selfless, respectful friend. The team have also put their efforts into creating and realising the story in their reconstruction of the original s8, Rise and Atone, and so far it has stayed true to what they’ve promised, addressing characters and their arcs, the only deviation made being a romance free conclusion in a bid to stay ship-neutral. Dragon of Yang explained the narrative decisions they made with R&A stating clearly, “If this was wish fulfillment, we would have stopped at one detail or another. Every character’s arc was halted and destroyed beyond reconciliation or catharsis. Every character deserves their story to be done justice, and open-endings give that catharsis VLD originally had while remaining respectful to everyone’s shipping preferences. VLD is a story of hope and growth, to deny that a character has grown since day 1 is to deny that there is a story there to be told, and that in turn denies a person out there - who likely identifies with that character - the feeling of being seen. The best thing we can do as scholars and as activists,” she concluded, “is try to recreate the vision the staff had originally made and do so with care and attention to the work they put into every line.”
As for the harassment claims attributed to Team Purple Lion by both fans and The Voltron Store on twitter, there’s not much to support them, and in fact a great deal to disprove them. The team has maintained a level of professionalism in both their work and in their conduct online, consistently citing sources and providing proof for claims as well as campaigning respectfully. Hate commented, “they seem to be conflating our protest with the general hatred being thrown around in the fandom. We've made a point to emphasize polite but firm protest and advocate reaching out through official channels.” While there is a lot of anger and hate from fans towards the show and the producers, none of it has been from Team Purple Lion. Their protest has continuously avoided and often defended the producers and voice actors, who have been regularly attacked by other fans during the show’s airing and since due to the poor conclusion, all of whom TPL have made clear are under NDAs and cannot comment freely (although it’s worth noting, they stopped actively promoting the show on their social media after the season 8 release). Instead their questioning has focused on WEP, the company who own the Voltron trademark, after discovering through a meta analysis of a VLD episode signs that they were meddling with the creators’ vision of the show and ordered them to change it against the producers’ wishes. While it was only a speculative piece, WEP’s quick reaction to the release of said meta by claiming through their Voltron Store twitter that they “do not have any influence over the creative direction of the show” despite ignoring fans for months after the season release suggests some truth to it. Twitter user Eros compiled all evidence of their involvement since then in a Twitter thread and the majority of it is damning, their denial directly contradicting statements from the voice actors and producers prior to and after s8 that confirmed they were the controlling party and had creative input, as well as the creators’ desire to tell a progressive and empowering story however not being able to because of “other controlling parties” outside of DreamWorks. WEP have also made contradictory statements to fans about the season, saying that “nothing was edited” yet agreeing with a fan that a lot was left out and a director’s cut would sell well, as well as mocking another who left a Facebook review (March 16th 2019) complaining of being hung up on, replying to them that an “imposter” answered their phones:
[Image description: A facebook review of The Voltron Store. Text from the top reads as:
Reviewer (name coloured out) doesn’t recommend The Voltron Store.
Review reads: Terrible customer service. They literally hung up on me mid sentence and it was clearly not a case of a call accidentally being dropped. Extremely disappointed by the lack of professionalism!
The Voltron Store’s reply to the reviewer: if you actually talked to us you would find we are very nice people! And we never hang up on anybody EVER - unless they make outrageous claims like Power Rangers is better than Voltron!
The reviewer’s reply: The Voltron Store I did speak to a woman who identified herself Stephanie briefly, but I will never speak to your company again. Thank you for the response but I don't appreciate being called a liar. Please see the attached screenshot for proof of my abruptly ended call back in January. I desire to have no further communication with your company now, I simply decided finally other people deserved to know my personal experience.
Below is a screenshot showing the reviewer called The Voltron Store’s number.
The Voltron Store replied: We do not have a Stephanie here. That must be the issue: you dealt with an imposter! We would review the security cam footage but it does not go back 2 months. End ID.]
In stark contrast to WEP, Team Purple Lion has responded to criticism and addressed it, as well as reaching out to media outlets to clarify and correct poorly sourced claims, however have been faced with no response. Their questioning of WEP and their requests for the original season 8 on social media have been civil; their replies to the Voltron Store posts on Twitter containing no insults or cruel remarks, the harshest only critiques on the company’s lack of tact promoting a show and its merchandise that many considered offensive and toxic due to the last season. “At no point did we set out as some kind of campaign to “attack WEP” or “demand a new season”,” Crystal Rebellion said. “We were a handful of people looking at what amounted to, to use a metaphor, a puzzle that had technically been assembled but most of the pieces didn’t match up properly. We eventually decided to take the pieces that didn’t line up and look at what the picture was supposed to be. There was no ulterior motive - we just wanted the truth. When we realised the truth and it became obvious early on that Mir had seen the original season, we became convinced there was an unedited s8, perhaps in Mir’s backup drives. People saw it, which means it was a completed product, so it became a campaign to ask for it, it’s what the fandom wants, it’s what is profitable.”
In the face of all the negative response and disbelief, Team Purple Lion have gathered an overwhelming amount of evidence to support their case, not only from the show itself but also corroborating statements from the production team and cast as well as WEP’s conduct in response to the campaign. As a result TPL have gained a great amount of support and followers from the Voltron fandom, and are still gaining more a year and a half later. “I gotta give a shout out to Cosmic Royalty,” Leaking Hate said, “a group of Russian fans who reached out to us asking if they could do translations of our work. We host their translations on our website now and there’s apparently a group 500 strong on the Russian social media site VK that supports the work we do together!” Violet Howler on Tumblr has also been a big supporter as well as new fans, recently revealing themselves in the wake of good news, the fight to get the original season seemingly won as Leaking Hate displayed in her most recent meta. In it Hate outlines evidence for the franchise’s ownership changing hands from WEP to DreamWorks and therefore the release of the original season, based on the recent repromotion of the show through articles, new merchandise from the store and the new store designs that all suggest the release, since there would be no other reason to promote a show that was a PR disaster, so universally hated. Regardless of all the opposition and discredit they have faced, confirmation of the truth of Voltron’s original season 8’s fate is expected this summer before the official art book is made available, in the form of the season’s release itself. Whether the fans will be happy with it is another story, however Leaking Hate emphasised firmly that fan satisfaction was not the point, or at least not entirely. “Nothing is perfect, and nothing will please everyone. Especially a show like VLD, with almost 35 years of legacy and fans behind it. There are people who will not like the original season, there are even some who will prefer the edited one - I’m sure the WEP executives are some of them. But it will be the season it was supposed to be, the one that was a labour of love. There is so much love and care poured into every frame of VLD, this was a story that the people working on it wanted to tell; it was more than just a job to them. It was created with love, and it was with love that we fought for it, and when it comes down to it that’s what VLD’s meta narrative was about: love.”
#articles#fandom#fandom culture#team purple lion#voltron#voltron legendary defender#vld fandom#freevlds8#dreamworks
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all the numbers owo
GrCUnA gaoh god sdljhdkjshfkjsh
This is gonna get long so I’ll put it under the cut. I’m also gonna remove the ones I’ve answered already.
1. What fandoms do you write for?
OPM and AtLA. I have a Miraculous Ladybug fic, but the creator is a nightmare and I hate the way the show treats the main character (literally the creator said part of the show’s episode formula is the main character “learns a lesson” every episode: usually through humiliation) and all the characters of color so I really don’t write for it anymore.
2. What pairings do you write for?
Batarou, Mumensai, and I do general fics.
3. What is your most popular fanfic?
My Miraculous Ladybug fic. By like. a lot akfdjhlgkjhfdlkg
It’s got triple the subscriptions and bookmarks, double the hits, and more kudos than any of my other fics. And I haven’t updated since January.
4. Do you write original stories as well?
I do! I’m a creative writing major, so I do a lot of memoir nonfiction and poetry, but I also write fictional short stories.
5. What fanfic of yours should everyone have read?
I don’t think there is one! Different strokes and all. But if you weren’t aware, I’m working on an ATLA fic rn about Zuko trying to repair his relationship with Azula. Not for this fandom, but a fun fic for me because it’s a bit out of my wheelhouse.
6. What is a fandom you will never write for?
Out of the ones I’ve been in, voltron.
7. What is a ship you will never write for?
There are...a lot. For the sake of my mental well being, I will not list them. But I will say any ship between a teen and someone in their mid twenties or beyond is a no go for me.
8. Archive of Our Own, FanFiction.net, Wattpad, Tumblr, etc. which platform do you prefer?
Begrudgingly, Ao3. I have my issues with Ao3 and I think I’ve made those pretty clear (and they’ve gotten me into some hot water lmao) but it’s a good place to put fics.
10. How do you stay motivated to finish what you’ve started?
I could not tell you. I am so bad at staying motivated. Certain fics I love writing. Others feel like I’m pulling teeth.
11. What’s your longest fanfic?
Hidden Horns. By a lot. like 20k words a lot.
12. Do you want to break your readers‘ heart or make them laugh?
A bit of both, but I lean towards laughing. The world needs more light.
13. What is your planning process?
Depends on the fic. For short ones or oneshots, there really isn’t one. For longer fics, I’ll have an outline, but a lot of times I’m laying tracks as I go. If I think of a good scene or line, I’ll write it down and just keep it at the end of my doc until it comes up in the story.
15. OCs or no OCs?
OC’s only when they’re necessary for plot. For example, Madame Oshitani in Hidden Horns only really showed up because I needed a piano teacher, and I couldn’t have it be an existing hero. Outside of that, I tend to avoid putting OC’s in fics, because I find them disruptive when I’m reading fics.
16. Do you use sentence starters, writing prompts and/or fandom headcanons for your fanfics?
Sometimes! Hidden Horns was based off of this fanart. If they are, I make sure to note that in the notes.
20. Can we get a list of all of your current available fanfics?
Yeah you got:
A (Not So) Brief Hiatus-Miraculous Ladybug
Promises to Keep-OPM/batarou
Little Boy-OPM/Metal Bat centric
A Game of Chase-OPM/batarou
Not Invincible-OPM/batatou death
Someone Fun-OPM/Mumensai
Date With the Devil-OPM/Mumensai sequel
Something of Note-OPM/Mumensai
Conduct Evil-OPM/batarou
Grief and Other Intangibles-OPM/Zombiedad and CE death
Horns and Fangs Series (Hidden Horns and Fear and Fangs)-OPM/batarou
Spaghetti and Juiceboxes-OPM/Zombiedad and CE
I guess they don't like me but I never figured out why (I guess they think I don't like them either)-ATLA/Zuko reaches out to Azula
21. What’s your shortest fanfic?
Conduct Evil at a whopping 354 words.
23. Long chapters or short chapters?
They vary! Mine tend to be pretty short, like 1k-4k.
24. How many WIPs (work-in-progress) do you’ve got?
*sweats* Like 17 at least
25. How many WIPs will you finish?
Rude to assume I won’t finish all of them eight if I’m lucky
26. First-person-narrative or third-person-narrative?
Third. I hate writing in first person except for in nonfiction.
27. Do you take requests?
Kind of. If people send me an ask that I vibe with, I might write something, but as a general rule, no. I’ve been considering doing commissions though, so if you want to toss a coin to your bitcher lmk
28. I will name you three things (object — scenario — fandom/ship): write a paragraph or two!
I can’t do this one without those three kdjhflkjsdh
29. What’s more difficult? Fanfics or original work?
They’re difficult in different ways, but original is way harder.
Original work means there’s zero scaffolding to build off of except for the scaffolding you make yourself, and there’s a lot of issues with worldbuilding and creating complex and relatable characters.
Fanfic relies on a solid understanding of existing characters and dynamics, as well as the internal logic of the world. The scaffolding is there, but often times it’s stifling.
30. What writing software do you use?
Word and Google Docs fkjhslgkjh
31. Do you use beta/sensitive readers?
Nope. I probably should though.
32. Past or present tense?
Past. I can’t consistently write in present.
33. Do friends and family know that you write fanfics?
Some of my friends do. I’ve shared some with them! I use fanfic as warmup, so a lot of my writing friends know about my fics.
34. How did you find the world of fanfics?
I wrote Adventure Time fanfic on middle school and published them on an Adventure Time facebook group. They were wildly popular in the group.
36. Did you ever delete a work of yours?
I don’t think so tbh.
37. Did your work ever get plagiarized?
If it did, I wouldn’t know. But I highly doubt it.
38. Do you partake in any fanfic/writing events? (Big bangs, zines, NaNoWriMo, etc?)
No because I can’t stick to a deadline.
39. Collaborations or working solo?
I’ve never done a collaboration before.
41. What is something you don’t like about your writing?
I rely really heavily on dialogue and I’m suuuper aware of it. I think the thing is I do a lot of domestic fics, and even my story fics tend to be pretty domestic. I’m looking at you Hidden Horns
My original work doesn’t tend to lean on it as heavily.
43. Guilty pleasure tropes and scenarios?
I am a die hard found family bitch. Nothing guilty about it.
44. Does fanart of your fanfic exist?
Yes, actually. The aforementioned middle school fic got mini fancomic for the first chapter, and I wrote a Miraculous Ladybug ficlet in a fic chain that got fanart.
45. Do fanfics of your fanfic exist?
I think there might be one that was inspired by my fic, but I can’t remember tbh.
47. What fanfic of yours is truly underrated?
My ATLA fic!!! give it some love tf :/ (kidding of course.)
50. Can we get a teaser for an upcoming chapter?
Yeah, here you go:
The hero removed his coat and dropped it on the ground, where it landed with a solid “thud”.
He unhooked the holster under his arms, removed a knife from both boots, and unstrapped the machetes from his back.
They joined the trench coat in the pile.
Garou watched in equal parts awe and horror as Zombieman continued to produce weapons from increasingly improbable locations.
Finally, when the pile at his feet was large enough to arm a private militia, Zombieman stopped.
“I’ve got a pistol in my chest, but I’d prefer not to take that one out,” he said, pushing past Garou. “Feels rude to invite myself over then get blood all over the tatami.”
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❝You let me win.❞ | Cad&Noc
@destructiveglitch | thread cont.
Nocturne walks through a world rended by unspeakable tragedy, undaunted but never unbothered, head held high. Never would she, tender-heart that she is, bask in it; that is too cruel, too distasteful. But she cannot allow her spine to bend under the weight of the world and all of its sorrows, lest she be lost to it, lest she be destroyed as everything else is. Its saviour must be stronger than any foe; more grotesque than any of its horrors; more dominant than any of its tyrants. Saviour, not hero. (She is not the hero of this story. She is its greatest monster.) It is this complex, this duty, that she holds that keeps her determined, never turning back uncertainly to guarantee his following, as much as there is the temptation to look upon his sky-tearing visage. How she longs for him! Even the smallest of partings tears at her belly with yearning claws, as if she misses him now, despite only briefly removing him from her gaze! It is of the oddest sorts of emotions; none have ever awoken within her such a deep and potent desire, which transcends erotic but never abandons it. She has desired many, had manyーshe has loved and wanted tremendously. There are many of her beloved. But there are none who awe her.
Had she been without pride, had she been any other than who she was, the sight of him would have sent her to her knees in the closest thing to worship.
Still, she is comforted by his presence, how it does not quieten nor fade; he is following her, the apocalyptic magicks that cling to him perfuming the air with gasoline and starfire, with the mind-warping coldfire of black holes. He, Death, destroyer of worlds, cloaked in the scent of apocalypse, eludes her understanding—she does not know (yet) the extent of his massacre, but there is an instinct that awakens when one has come face to face with the Unmaker. Even the most naïve of souls knows, on some arcane level, that he is what every doom-sayer prophecises. Whether it comes in the shape of standing hairs, or sunken stomachs, or the hiatus of heartbeat—it comes, a promise, a whisper, a harbinger of the doom he seeks to unleash upon the world. Fearless and deathless as she is, even her body cannot help but react, but where others would be sickened by his proximity, not through any visual repulsion but by a sheer natural desire to live and continue living, Nocturne is enamoured. Her body electric. She seeks to comprehend where others could not bear it. She is thrilled, then, that he does follow her now, into the realm of her domain.
The Atlas Nocturne is humble in shape; bigger than a combat-ship, but scarce more than a cargo ship. Its shell is not unlike its Captain: coloured in deep, cosmic navies and indigos, sleek as a beetle-skin, but not without wear and tear. Its windows appear black as spiders’ eyes, betraying none of its interior. As she approaches, Petrovna meets her, her dragon-eyes flicking to register Cadillac’s presence. Where Nocturne may deny Petrovna the joy of true companionship, they do, undeniably, share something sacred: the ability to stare into the eye of the Unknown, unflinchingly, compassionately. It is this reason then that Petrovna easily removes her gaze from Cadillac back onto her Captain, a hard set to her jaw.
❛ What is the status of the survivors? ❜ Nocturne asks (demands), voice becalmed, still and hiding the leviathan of deep, heart-wrenching rage beneath it. Not rage at Petrovna—as much as the woman irks her—but at life itself, and all of its unfathomable cruelties.
❛ It’s not good, ❜ says Petrovna, the draconic husk of her voice severe as she all-but-whispers, ❛ there are… it’s getting worse. ❜
❛ They’re not responding to the therapy? ❜ Nocturne’s brows twitch, thoughtful, almost confused. Of course, nobody can expect to heal the mind-scrambled victims instanteneously, but their methods had been growing in success. None had been saved, but they had been soothed. Enough to be given peaceful deaths. ❛ That’s normal, yes? Why are you so… ❜ Words escape her, for Petrovna has never been the melancholic sort. Her eye then darts to Berma, whose gruffness seemed uncharacteristically glum. Tragic, almost. Nocturne narrows her lone eye onto Berma, wordlessly demanding explanation.
The Doctor, too, glances at Cadillac, and it lingers longer than Petrovna—she, too, is no stranger to the abstract, but the sight of him unsettles her for a reason more than his usual. She cannot, at this moment, comprehend the actions of her Captain, and worries that unusual company will make Nocturne unpredictable. Especially with the news she is about to deliver unto her. ❛ They’re responding, alright. But it’s making them worse. They’re getting violent. The Engineer— ❜
❛ What? ❜ she snaps, hisses, her anger (her fear) cold.
❛ A flesh wound, ❜ reassures Petrovna, quickly, lucky to be on Nocturne’s (literal, if not figurative) good side, ❛ Li was tended to promptly. He’s resting, now. Viru is watching over him. ❜
❛ The ones that hadn’t already… self-destructed have been restrained. The ones who have… ❜ Berma grimaces, and chucks her head towards the tent, whose dark sheets seem particularly ominous. ❛ It is for their people to decide. ❜
Nocturne stalls, and the immovability of her features is exarcebated by the stillness of her whole figure. Not even breath escapes her. She glances back at Cadillac, mulling over whether or not inviting him in would be as wise an idea now. But never does she shy away from her decisions. Once she has set her mind to something, she remains. Still—the labyrinth of that mind of his intrigues her. What do you think about all of this? How she wants to unspool that mind, submit every motivation to a vivisection, to decipher who he is and what his intentions are. She is a Captain first, after all, and the safety of her people is her highest priority; especially with one (her heart pangs) already wounded. Still. Had he had any ill intention, she would have detected it, surely. She is no poor judge of character, and where her judgement is weakened, it is weakened only by paranoia; with as harsh an opinion on strangers as she does, he would not have came this far had he not, on some level, proven himself. She turns to the tent, evading all eye contact.
❛ Do not follow me, ❜ she says to all parties. She dips within the tent. A lantern glows faintly, and its tired illuminations give shape to a most devastating sight. Tragic figures, corpses, lay on beds, at least four, all in varying stages of mutilations. Mostly self-inflicted. Their eyes clawed out, their teeth gnashed or removed, their tongues bitten, hanging out of rigid or broken jaws. Bruised necks and fingers gnawed to the bone. Tears, still drying, on their cheeks, and blood-stained stomach acid staining their chests and hair. The audacity of returning these people to their families sickens her; it would be far kinder to burn them, and let their families remember them as they were. But the Doctor was right—she could not steal from them their grief, nor their mourning. She returns, then, with an eye only for the Doctor.
❛ Berma, you will prepare their bodies for delivery. Ask Cham to run them through the system to identify them. Once identified, Petrovna and Kimiko will be on informing duty. Bring them here, so that the townspeople might not see it, yet. Let them save face. ❜
❛ And who will accompany you to… ❜ Petrovna begins, and trails off, so unlike herself. It likened Nocturne to her a little more, seeing her in a solemn state. At least the woman was capable of some complex emotion, and had some sense about her to grieve.
❛ I will accompany myself. ❜
❛ And your guest?” inquires Berma, bluntly. “Who will watch him? ❜
❛ I will. ❜
❛ But— ❜
❛ I gave you an order, Doctor. I don’t see why you should be distracting yourself with petty questions. ❜
The certainty of her voice quietens the two women, who exchange aside glances, before nodding. ❛ Yes, Captain. ❜ And so they go, Berma into the tent, and Petrovna off to inform Kimiko. Nocturne allows her the time to do so, taking a moment to inhale, and exhale.
But she does not forget her manners. ❛ I apologise, ❜ she says, turning to Cadillac. ❛ It is not the most… ideal circumstances for… ❜ for what? What word describes this? Is it a meeting? The word lacks intimacy. Certainly not entertainment, which is far too frivolous. So she settles on: ❛ This. I— ❜ wish we had met under kinder skies—❛ hope this will suffice. ❜
She heads up the stairs that pour out of the open door, into the halls that (on a good day) feel like home. Now, the metal feels cold, lifeless. Atlas Nocturne thrums mournfully beneath the click of her heel, with all of the soulful melancholy of a whale call. The medic bay is not far off, but its closed door, and its soundless walls, halt her. She waits, for him. Waits for her own decision. To allow him enter into a most sacred chamber, and witness her in her most compassionate violence? To allow him such an intimate glance into the machinations of her duty? There will be no veil over his eyes when it comes to her; she will destroy any illusion he has come to create. Whatever invention of her there is will die. It is a loss, too, but she cannot afford it otherwise. To allow him free, unsupervised roaming of the halls would betray her duties as Captain, especially when one of her own is so incapacitated, and unfortunately, honesty is indeed her policy. Kimiko and Petrovna pass—her sister offers her a supportive, if stoic, look in passing, her scarred face resolute but not unkind. It gives her strength. Then they are gone, and it is only the two of them.
❛ You will accompany me, ❜ she informs him, ❛ but you are not to interfere. Understand? ❜
Satisfied, or as close to satisfied as she is capable of, she hums one long note. Sorrowful. The door obeys, and opens with a smooth, technical thrum. The room is lightless at first, a delay in activation of its lanterns, and the door closes behind them, submerging them in momentary, total darkness. All that can be heard is muffled shrieks, in the sound of choking, in the sound of struggling against straps and wires. Then the lanterns awake, and cast light on the room.
Blood of various shades stain the walls, slashes of brute colour against the walls, betraying the dragging of blood-soaked hands. Thin, white scars evoke the false memory of shrieking nails against it. This is nothing to say of the bundles of flesh and organ that sully it, rough-edged, torn from bodies. No doubt self-inflicted, from her memory of the bodies in the tent, which had missed crucial chunks. What madness so sharp and severe could cause such suffering to inspire such violence? What monster must she be, to save and host such a beast capable of inciting such hysteria, and yet be unturned? Be safe? If only she could share in that, to condense the truth of her into vaccines, and give unto the world, so that they might never experience such terror, such horror, that they would rather tear themselves apart than to suffer another single second of it? Her eye wells with tears, but she does not let them fall. To do so would be unprofessional, and to do so would be wrong—she is more akin to their murderer than she is to the victim, and should she have lacked such a unique ability, it would have been a justice to die, so that she might rid the Universe of all of its monsters once and for all.
She swallows her grief. Gestures to the corner of the room, least bloody, and ignores the scent of death and trauma, though if she had a weaker stomach no doubt its acid would have crawled into her mouth and pushed against the gate of her teeth and lips.
There are two victims who have survived, if only because they have been saved from themselves. They are bound to tables, by bondage both leather and metal, with bits between their teeth to prevent the gnashing and gnawing of their hungry, twitching teeth; their hands entirely restricted, so that they cannot scratch at their binds or themselves. Only their eyes remain exposed, wide and bulging, spiderwebs of blood straining throughout the sclera, the pupils shrunk in pure adrenaline. Tears, too. They are sobbing.
All there is is the sound of the ship, the sound of mute shriek, and then: the call of bird-song, distorted, ghoulish, and Nocturne is now in possession of a violin. It is no ordinary violin, of course; it is an instrument of the Void, and coloured by it too—its bow is vantablack, and its body near, too. It defies light, or light avoids it; who is to tell its dynamic? She hesitates, only for a moment, to look upon her guest, with wet, apologetic eyes. Clueless as she is to what sights he has suffered, what horrors he has caused, she can only feel guilt for having no choice but to expose him to even more. And then she plays her song.
Its true meaning avoids her companion, for he is not the intended audience, but he at least can hear its doleful sound. If he is Death in a body, then this is Death as a song: long, deep yawning sounds, which slink through the air unseen as phantoms, and into the sockets and nostrils of the writhing bodies. Tendrils of music snake through their body (and understand: Nocturne is both music and musician; each tendril, each note, is as much a part of her body as her eye, as her scars, as her organs and glamours), soft fingers running through the alien contraptions of their brains, deciphering what bright sparks bring life to them. And then snuffing them out, bit by bit, each vein and artery, like dousing candles of their small lights, until the bodies cease in their movements. Not all at once, but slowly, as if succumbing to a great, final sleep.
And then there is silence, and bird-song, and she is without instrument. She approaches them, and shuts their unseeing eyes. ❛ Sleep, now. ❜ A life would be kinder, but there would be no life worth living for them, anymore. Not after the sights they have endured. Her mourning is not only her own. Somewhere, in the chasm of her entropic soul, their Murderer weeps.
She inhales, and blinks away her tears, until she is dry-eyed and solemn-faced. ❛ I apologise for making you my witness; I assume you understand that I could not afford you to be unsupervised. It is not an act of distrust but—a duty. You understand. ❜ Understand, understand, understand. It is all she has, right now: the hope to be understood. No else had witnessed her commit her murders, but they all knew, to some extent, what she did. She walked into a room of the alive, and she left it full of dead. They leave, and she turns to him. ❛ I understand if you wish to depart now… but, in the interest of not leaving this on too dour a note—I have storage for food, if you would like to eat. And a place away from this. And we can … talk. Nothing more, if you’d like. I only seek a conversation. Not an interrogation, if you are concerned about that. ❜
As professional as she is, there is something far unprofessional yearning in her chest: she needs company. She needs, for a moment, to convince herself that she is not alone.
#destructiveglitch#was tempted to just dump this WHOLE thread on the dash but also#I am unfortunately considerate sometimes#PROSE. ███ 夜曲 ⋮ ode to the nightingale.#VERSE. ███ 夜曲 ⋮ a nimbus of dark light.#THREAD. ███ 夜曲 ⋮ you let me win : cadillac & nocturne.#ALT. ███ 夜曲 ⋮ olga-marya petrovna.#ALT. ███ 夜曲 ⋮ berma da'mu.#thread: you let me win
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No Man's Sky NEXT Update 1.5 Patch Notes for PC, PS4, & Xbox One
No Man’s Sky was one of the most hyped games in recent memory, or maybe it just seems that way due to how poorly the game was received when it released about two years ago. Personally, I enjoyed my time with No Man’s Sky (about 30 hours when it came out), but I was able to avoid most of the hype and just enjoy it for what it was, not what it was supposed to be. For many, however, No Man’s Sky failed to deliver on too many promises, but Hello Games has been hard at work adding many of the features No Man’s Sky was thought to have when it launched. Below are the notes for update 1.5, part of the NEXT expansion that has rolled out, or will be rolling out shortly.
No Man's Sky NEXT Update 1.5
Third Person
Third person camera for walking, jetpacking, swimming and in-ship flight
New player models
Completely reworked animation system
New animations for players, as well as NPCs and creatures
System and animations for gestures
Character customisation
Player character turns to look at points of interest
New get in / out of vehicle effect
Interactions show the player character where appropriate
Warping in ship is in third person
Resized various deployable tech to better fit third person mode
Missions
Real time missions
Scheduled missions
Multiplayer missions
Completely overhauled tutorial
New mission types – photography, feeding, freighter combat, archaeology, and specialised hunting missions
Guild envoy missions
Bases
Bases can be built anywhere
Players can own multiple bases
Hundreds of new base parts
Increased base complexity / size limits
Joint base building
Improved teleporting and selection between teleport destinations
Improved terrain editor modes and options to be more intuitive
Toned down saturation intensity of palette choices for colouring base building parts
Base terrain editing now stops when you hit the limit rather than overwriting old edits
Bases can now be deleted
Improved system for placing base building parts
Increased base building radius and made it expandable
Disabled base auto uploading, and added manual controls
Enabled downloading more than one external base from other players
Freighters
Frigate fleets feature – including missions, upgrade system, system combat and exploration assistance
Overhauled base building inside player freighters
Reworked and added procedural textures to freighter bridge hologram planet
Redesigned path from freighter hangar to bridge
Improved speed of airlock doors opening on freighters
Crafting and Resources
Reworked and rebalanced all core substances and resources
Deployable tech can now be picked up
Added refiner based crafting system
Added Craftable ammunition
Improved damage falloff on mining beam
UI / UX
Additional markers visible in analysis visor
Points of interest can be tagged from analysis visor
Latitude / longitude displayed on analysis visor
Improved HUD layout
HUD lines dynamically hidden with the corresponding UI elements
Improved notification layout
Improved build menu
Improved quick menu
Inventory stack splitting
New repair interface
All player owned ships can now be summoned
Added system for repairing damaged inventory slots
Backpack showing in your inventory will now match customised character backpack
Backpack bars display hazard protection and life support
In-ship map now highlights enemies
Improved docking indicators when flying
Completely reworked shop UI
Nanites no longer take up inventory slots
Scanning ships shows their slot count
Save slots are now sorted by timestamp
Galaxy map can show multiple markers for each system
Added dynamic suit protection inventory icon
Inventory full notifications now take into account cargo slots
Fixed camera voxel to star voxel in Galactic map
Can pin base building recipes on the HUD
Added danger icons to tentacle plants
Improved tech and product pinning, with more detailed guides to obtaining the build requirements
Improved compass
Improved HUD marker icons for objects of interest
Added multiplayer text chat on PC
Graphics and Planet Generation
Improved fog and increased draw distance
New terrain generation system for improved navigability and more varied earth-like and alien landscapes
Reduced situations where cave props can be spawned above ground
Improved particle systems fading out over distance
Added support for extremely large biome props
Improved and increased variety of clouds and cloud shadows seen from space
Improved planet surface rendering from space
Improved terrain lods and visuals when flying in from space
Improved colour selection during planet generation
Improved sky and fog colour selection
Tightened triplanar texture blend areas
New colour mapping system to create more varied and atmospheric visuals
Improved tree density
Tree size variation
Added empty systems, with no current inhabitants
Added abandoned systems, with derelict space stations
Improved storm visuals
Improved textures for ship, NPCs, and buildings
Added planetary ring system
Increased asteroids density in space
Improved space visuals
Added support for larger bodies of water
Character shadows for first person gameplay
Adjusted TAA settings to reduce shadow blurring on terrain
Added particle effect when flying above water
Splash particle effects
Inventory and pause menu now uses depth of field to blur in-game camera
Balanced intensity of lights in the Atlas station
Updated model of hologram backpack in suit upgrade chamber
Improved water surface and foam shaders
Improved water reflections to better match terrain
Improved imposter visuals and lighting to better match nearby objects
Switched object and terrain fading to use Blue Noise to give smoother transitions
Improved compression on some textures generated in-game
Improved terrain texture blending and selection
Improved sand and cave colour selection
Improved beach blending and visuals
Brightened cave interiors, especially at night
Improved storm effect fading as you enter buildings
Added gun model for ships
New high quality tree models and textures
Fixed an issue with landing pad UVs
Improved drone, quad and walker models
New drone texture effects
Added more varied underwater and underground objects
Improved appearance of Gravitino Balls
Major improvements to biome object placement
Improved crystal placement
Improved marker distances for gameplay props
Added terrain objects which cannot be destroyed by player ships
Improved colours, brightness, saturation of creature textures
Tweaked rock textures
Improved scale of underground objects
Tweaked poison blob particle effects
Improved cave biome glowing plant lights
Optimised cave biome prop performance
Improved bushes and underwater plants
Improved asteroid texture balance
Improved abandoned slimey diffuse colours
Improved under-foot dust effects
Improved heavy air in caves
Improved scale of gameplay plants
Improved toxic grass diffuse texture
Tweaked mountain fragments on certain biomes
Improved vertex displacement on flags to make them wave nicer
Improved smoke and damage effects on ships and distress beacons
Modified frequency of wordstones, crates, underground props and damaged machinery
Improved rare gem collection effect
Improved ship trail effects
New engine effect for ships
Space Stations and Buildings
Overhauled space station interior
New space station marketplace
New style for stairs in space station
Redesigned look of teleporter in space station
Added variation to building interior layouts and props
Added a small ramp to the drop pod for easier access
Improved building frequency
Added LOD system for base building parts to increase draw distances and complexities
Exploration, Fauna and Flora
New underground ruins building type
Buried technology modules and blueprint analysis
Overhauled signal booster and navigation data input
Procedurally generated technology
Procedurally generated products
Improved creature pathfinding
Improved creature response to feeding
Herd behaviour for creatures
Improved scales and maximum sizes of creatures
Improved sentinel drone behaviour, proximity indicator and escape gameplay
Improved matching of creature body parts to their role
Coprite improvements
New hazardous fauna
New hazardous flora
Improved scan ranges for biome specific plants
Added new armoured drone type
Must use the terrain editor to mine resource deposits
Improved Colossus speed and fuel tanks / consumption
Different ship classes use different amounts of launch fuel
New name generation system for planets / ships / weapons / creatures
Increased variety in creature descriptions
Nada + Polo’s tasks are now tracked in the Mission Log
Fancier descriptions for planetary weather conditions
Changed starting Exosuit inventory size
Increased the number of Exosuit cargo slots available to purchase
Increased crafted item stack size in the Exosuit to 5
Controls and Combat
Climbing traversal more challenging and rewarding
Added ability to slide down cliffs
Player movement is more dynamic
Air resistance simulation for jetpack navigation
Multi-tool manual holstering / unholstering
Ship weapons can be used against ground targets
Splash damage added to ship weapons when used against ground targets
Improved low level flight, with destruction of terrain objects with which you collide
Fixed jitter on physics debris pieces
Stopped player colliding with tiny rocks on scorched biomes
Crit points on sentinel drones and quads
Combat scope module for the Multi-Tool
Personal forcefield module for the Multi-Tool
New grenade types
Improved weapon alternative mode, also with better HUD display
Sentinel drones can repair quads and walkers in battle
Improved sentinel quadruped behaviour, pouncing, evade
Improved walker behaviour with different attack modes
Extra armour plating added to sentinels arriving in combat
Fixed placement of off-planet markers and improved pulse drive flight towards marked destinations
Audio
Updated creature vocals
New third person foley for player and NPCs
Additional loading music and a new track when starting normal mode
Revised ship engine sounds
Added low flying ship sounds
Revised underwater sounds
Improved combat audio and overhauled Quad and Walker audio
New NPC vocals
New Frigate audio
Stability / Balancing / Fixes
Fixed a number of issues with atmospherics and water rendering on the horizon
Fixed text clipping issues in some languages
Fixed certain cases where opening the settings menu silently changed resolution
Fixes for several uncommon out of memory crashes
Fixed transition between lighting when flying to space
Fixed and improved a number of situations for flattening terrain around buildings
Fixed cases where terrain tiles could be missing or slow to appear while flying around or into planet
Fixed crashed freighters having underground treasure too low to mine down to
Prevented dead planets ever having atmospheres
Prevented some story-critical buildings being placed underwater
Fixed lighting issues with double sided leaf shaders
Fixed repetitive tiling textures on some foliage leaves
Fixed issues with loading some particularly large saves
Fix for superconductive lock bug
Voice chat quality and reliability improvements
Fixed scan events for players who have managed to go off-grid
Fix for edited terrain regions repeatedly regenerating themselves unnecessarily
Fixed rocks showing up as the wrong colour on frozen biomes
Fix occasional hang in asynchronous IO
Fixes for non-instance LODs
Added geometry streaming system
Made numerous memory savings to improve overall stability
Made the damaged machinery turn off the sparks and smoke effect when you have finished the interaction
Rebalanced AI ship damage
Balanced ship to ground target damage
High performance(1440p) and High Quality(2160p) rendering modes added for Xbox One X
Made numerous grass and foliage rendering optimisations
Optimised per-frame renderer memory usage
Optimised various engine components using async compute
Various optimisations
Various miscellaneous bug fixes
No Man’s Sky on the PS4 and PC will update to 1.5, while Xbox One players get their first taste of the game through its initial Xbox One release today. To get a sense of what No Man’s Sky is all about, check out the list of features that Hello Games will be adding when your game updates.
No Man's Sky NEXT Update 1.5 Patch Notes for PC, PS4, & Xbox One published first on https://superworldrom.tumblr.com/
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New German Warship Fails Sea Trials Due to Tech Woes
The main problem is integration, since 90 percent of the components on the frigate are brand new
Photo: Ingo Wagner/dpa/Alamy Live News
Reducing the size of a combat ship’s complement through advanced automation has been a goal of the world’s navies for decades [pdf]. However, as the U.S. Navy has already discovered, the German Navy is now finding out that this is easier desired than done.
In December, the German Navy refused to commission the lead ship of its new Baden-Wurttemberg class Type 125 (F125) frigate after it failed its latest at-sea trials. This was the first time that Germany’s navy has ever refused to commission a ship after delivery. The refusal was due in part to unresolved hardware and software integration problems affecting the Baden-Wurttemberg’s ATLAS Naval Combat System [pdf] and other ship systems, which have plagued the frigate’s sea trials since it entered them in April 2016.
The persistent problems with the €3 billion F125 program, which is meant to replace Germany’s Bremen F122 class frigates, have delayed the Baden-Wurttemberg’s planned commissioning from occurring first in 2014, then in 2016, and now to sometime late this year―assuming its problems can be resolved. In addition to the IT troubles, the ship reportedly has issues with its radar and the fireproof coating of its fuel tanks—and it’s overweight. It is critical that the ship’s problems be solved quickly since three other frigates in its class should all be delivered before year’s end.
The Baden-Wurttemberg’s builder, the consortium ARGE F125, has tried to downplay the ship’s many problems, saying that some setbacks were not entirely unexpected given that 90 percent of the components on the ship are new and necessarily technologically complex in order to meet the very ambitious German naval mission requirements. For instance, the F125’s multiple mission objectives are to counter “asymmetric threats” as well as be able to carry out “stabilization, crisis management, conflict prevention, and international intervention” operations.
To meet these varied missions, the German Navy requires the F125 class frigates to be able to operate and sustain themselves away from home port for up to two years, to operate with a crew of 120 (instead of the 230 on the Bremen class), and to remain at sea some 60 percent of the time (which is double the time of the Bremen class). Furthermore, the F125 frigates are supposed to not only handle a wide range of humanitarian missions, but be able to ferry up to 50 marines into combat anywhere in the world. In addition, the navy requires the F125 design to be highly survivable, as well as possess a small radar cross-section and acoustic signature.
Supporting the frigates’ wide-ranging requirements, especially those involving reduced manning and extended deployment, has created a need for highly integrated shipboard IT systems that must pass stringent reliability and availability benchmarks. Just as important, the Baden-Wurttemberg frigates’ various IT systems are required to support an open architecture to allow upgraded weapons, combat systems, or electronic capabilities to be easily added to meet changing mission needs.
“Crew sizes on most new ship classes have grown over time as anticipated workload reductions from new technologies have not materialized.” —U.S. Government Accountability Office
The ARGE F125 consortium admits that the integrated nature of the frigates’ IT systems, coupled with their strict reliability requirements, has made it difficult to debug hardware and software defects. A consortium spokesperson stated that the “defects are often found at the interfaces between subsystems, which makes their analysis more difficult.” However, the spokesperson says the consortium is confident that the defects will soon be eliminated to allow the lead ship of the Baden-Wurttemberg class to be commissioned later this year, and the others shortly afterwards.
Even if the Baden-Wurttemberg frigates’ problems can be completely eliminated, the U.S. Navy’s experience in trying to reduce ship manning and maintenance through advanced automation suggests that the German Navy will be forced to rethink its F125 crew requirements. A 2017 Government Accountability Office report [pdf] assessing the U.S. Navy’s multiple attempts to optimize its ships’ manning levels found that the assumption that new technologies would enable smaller crew sizes has been overly optimistic. In fact, “crew sizes on most new ship classes have grown over time as anticipated workload reductions from new technologies have not materialized,” the report states. Expect the German Navy to learn the same lesson.
The F125 program is not the only naval program experiencing embarrassing tech issues. For example, the New Zealand Ministry of Defense controversially disclosed last December that the Anzac class frigate systems upgrade program is now going to cost NZ $639 million. That is $148 million more than the previous estimate, and $265 million more than the original estimate made nine years ago. The upgrade program, which is proving to be much more difficult than expected, is meant to improve the surveillance, combat, and self-defense capabilities of New Zealand’s two frigates: HMNZS Te Kaha and HMNZS Te Mana.
Also last December, the Royal Navy said it was confident that the propulsion systems for its six Type 45 Daring class destroyers, which cost £1 billion apiece and first entered service in 2009, will be ready to support the new Queen Elizabeth class aircraft carrier when it goes into full operation in 2021. The Type 45’s advanced propulsion system was found in 2010 to be unreliable, especially when operating in the heat of the Persian Gulf. The problem was traced back to inadequate propulsion system specifications on the part of the Royal Navy. Refittings for the destroyers’ propulsion systems are scheduled to begin this year.
Finally, last month, the U.S. Navy reaffirmed that it does not plan to acquire any new ammunition for its new Zumwalt DDG-1000 class destroyers. In 2016, the Navy cancelled the procurement of the Long Range Land-Attack Projectile ammunition [pdf] for the ships’ Advanced Gun System because it was too expensive. Each shell cost more than US $800,000, a price due in part to its sophistication and in part to the inability of the three ships in the class to provide sufficient demand to reach any sort of economies of scale. The Navy is still trying to figure out whether to make modifications to the AGS or acquire a new weapon system for the Zumwalt destroyers. The second ship in the class, the Monsoor, passed its at-sea trials last week after some initial electrical problems surfaced in builder trials in December, while the third, the Lyndon B. Johnson, is scheduled to be commissioned sometime in 2019.
New German Warship Fails Sea Trials Due to Tech Woes syndicated from https://jiohowweb.blogspot.com
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No Man's Sky NEXT Update 1.5 Patch Notes for PC, PS4, & Xbox One
No Man’s Sky was one of the most hyped games in recent memory, or maybe it just seems that way due to how poorly the game was received when it released about two years ago. Personally, I enjoyed my time with No Man’s Sky (about 30 hours when it came out), but I was able to avoid most of the hype and just enjoy it for what it was, not what it was supposed to be. For many, however, No Man’s Sky failed to deliver on too many promises, but Hello Games has been hard at work adding many of the features No Man’s Sky was thought to have when it launched. Below are the notes for update 1.5, part of the NEXT expansion that has rolled out, or will be rolling out shortly.
No Man's Sky NEXT Update 1.5
Third Person
Third person camera for walking, jetpacking, swimming and in-ship flight
New player models
Completely reworked animation system
New animations for players, as well as NPCs and creatures
System and animations for gestures
Character customisation
Player character turns to look at points of interest
New get in / out of vehicle effect
Interactions show the player character where appropriate
Warping in ship is in third person
Resized various deployable tech to better fit third person mode
Missions
Real time missions
Scheduled missions
Multiplayer missions
Completely overhauled tutorial
New mission types – photography, feeding, freighter combat, archaeology, and specialised hunting missions
Guild envoy missions
Bases
Bases can be built anywhere
Players can own multiple bases
Hundreds of new base parts
Increased base complexity / size limits
Joint base building
Improved teleporting and selection between teleport destinations
Improved terrain editor modes and options to be more intuitive
Toned down saturation intensity of palette choices for colouring base building parts
Base terrain editing now stops when you hit the limit rather than overwriting old edits
Bases can now be deleted
Improved system for placing base building parts
Increased base building radius and made it expandable
Disabled base auto uploading, and added manual controls
Enabled downloading more than one external base from other players
Freighters
Frigate fleets feature – including missions, upgrade system, system combat and exploration assistance
Overhauled base building inside player freighters
Reworked and added procedural textures to freighter bridge hologram planet
Redesigned path from freighter hangar to bridge
Improved speed of airlock doors opening on freighters
Crafting and Resources
Reworked and rebalanced all core substances and resources
Deployable tech can now be picked up
Added refiner based crafting system
Added Craftable ammunition
Improved damage falloff on mining beam
UI / UX
Additional markers visible in analysis visor
Points of interest can be tagged from analysis visor
Latitude / longitude displayed on analysis visor
Improved HUD layout
HUD lines dynamically hidden with the corresponding UI elements
Improved notification layout
Improved build menu
Improved quick menu
Inventory stack splitting
New repair interface
All player owned ships can now be summoned
Added system for repairing damaged inventory slots
Backpack showing in your inventory will now match customised character backpack
Backpack bars display hazard protection and life support
In-ship map now highlights enemies
Improved docking indicators when flying
Completely reworked shop UI
Nanites no longer take up inventory slots
Scanning ships shows their slot count
Save slots are now sorted by timestamp
Galaxy map can show multiple markers for each system
Added dynamic suit protection inventory icon
Inventory full notifications now take into account cargo slots
Fixed camera voxel to star voxel in Galactic map
Can pin base building recipes on the HUD
Added danger icons to tentacle plants
Improved tech and product pinning, with more detailed guides to obtaining the build requirements
Improved compass
Improved HUD marker icons for objects of interest
Added multiplayer text chat on PC
Graphics and Planet Generation
Improved fog and increased draw distance
New terrain generation system for improved navigability and more varied earth-like and alien landscapes
Reduced situations where cave props can be spawned above ground
Improved particle systems fading out over distance
Added support for extremely large biome props
Improved and increased variety of clouds and cloud shadows seen from space
Improved planet surface rendering from space
Improved terrain lods and visuals when flying in from space
Improved colour selection during planet generation
Improved sky and fog colour selection
Tightened triplanar texture blend areas
New colour mapping system to create more varied and atmospheric visuals
Improved tree density
Tree size variation
Added empty systems, with no current inhabitants
Added abandoned systems, with derelict space stations
Improved storm visuals
Improved textures for ship, NPCs, and buildings
Added planetary ring system
Increased asteroids density in space
Improved space visuals
Added support for larger bodies of water
Character shadows for first person gameplay
Adjusted TAA settings to reduce shadow blurring on terrain
Added particle effect when flying above water
Splash particle effects
Inventory and pause menu now uses depth of field to blur in-game camera
Balanced intensity of lights in the Atlas station
Updated model of hologram backpack in suit upgrade chamber
Improved water surface and foam shaders
Improved water reflections to better match terrain
Improved imposter visuals and lighting to better match nearby objects
Switched object and terrain fading to use Blue Noise to give smoother transitions
Improved compression on some textures generated in-game
Improved terrain texture blending and selection
Improved sand and cave colour selection
Improved beach blending and visuals
Brightened cave interiors, especially at night
Improved storm effect fading as you enter buildings
Added gun model for ships
New high quality tree models and textures
Fixed an issue with landing pad UVs
Improved drone, quad and walker models
New drone texture effects
Added more varied underwater and underground objects
Improved appearance of Gravitino Balls
Major improvements to biome object placement
Improved crystal placement
Improved marker distances for gameplay props
Added terrain objects which cannot be destroyed by player ships
Improved colours, brightness, saturation of creature textures
Tweaked rock textures
Improved scale of underground objects
Tweaked poison blob particle effects
Improved cave biome glowing plant lights
Optimised cave biome prop performance
Improved bushes and underwater plants
Improved asteroid texture balance
Improved abandoned slimey diffuse colours
Improved under-foot dust effects
Improved heavy air in caves
Improved scale of gameplay plants
Improved toxic grass diffuse texture
Tweaked mountain fragments on certain biomes
Improved vertex displacement on flags to make them wave nicer
Improved smoke and damage effects on ships and distress beacons
Modified frequency of wordstones, crates, underground props and damaged machinery
Improved rare gem collection effect
Improved ship trail effects
New engine effect for ships
Space Stations and Buildings
Overhauled space station interior
New space station marketplace
New style for stairs in space station
Redesigned look of teleporter in space station
Added variation to building interior layouts and props
Added a small ramp to the drop pod for easier access
Improved building frequency
Added LOD system for base building parts to increase draw distances and complexities
Exploration, Fauna and Flora
New underground ruins building type
Buried technology modules and blueprint analysis
Overhauled signal booster and navigation data input
Procedurally generated technology
Procedurally generated products
Improved creature pathfinding
Improved creature response to feeding
Herd behaviour for creatures
Improved scales and maximum sizes of creatures
Improved sentinel drone behaviour, proximity indicator and escape gameplay
Improved matching of creature body parts to their role
Coprite improvements
New hazardous fauna
New hazardous flora
Improved scan ranges for biome specific plants
Added new armoured drone type
Must use the terrain editor to mine resource deposits
Improved Colossus speed and fuel tanks / consumption
Different ship classes use different amounts of launch fuel
New name generation system for planets / ships / weapons / creatures
Increased variety in creature descriptions
Nada + Polo’s tasks are now tracked in the Mission Log
Fancier descriptions for planetary weather conditions
Changed starting Exosuit inventory size
Increased the number of Exosuit cargo slots available to purchase
Increased crafted item stack size in the Exosuit to 5
Controls and Combat
Climbing traversal more challenging and rewarding
Added ability to slide down cliffs
Player movement is more dynamic
Air resistance simulation for jetpack navigation
Multi-tool manual holstering / unholstering
Ship weapons can be used against ground targets
Splash damage added to ship weapons when used against ground targets
Improved low level flight, with destruction of terrain objects with which you collide
Fixed jitter on physics debris pieces
Stopped player colliding with tiny rocks on scorched biomes
Crit points on sentinel drones and quads
Combat scope module for the Multi-Tool
Personal forcefield module for the Multi-Tool
New grenade types
Improved weapon alternative mode, also with better HUD display
Sentinel drones can repair quads and walkers in battle
Improved sentinel quadruped behaviour, pouncing, evade
Improved walker behaviour with different attack modes
Extra armour plating added to sentinels arriving in combat
Fixed placement of off-planet markers and improved pulse drive flight towards marked destinations
Audio
Updated creature vocals
New third person foley for player and NPCs
Additional loading music and a new track when starting normal mode
Revised ship engine sounds
Added low flying ship sounds
Revised underwater sounds
Improved combat audio and overhauled Quad and Walker audio
New NPC vocals
New Frigate audio
Stability / Balancing / Fixes
Fixed a number of issues with atmospherics and water rendering on the horizon
Fixed text clipping issues in some languages
Fixed certain cases where opening the settings menu silently changed resolution
Fixes for several uncommon out of memory crashes
Fixed transition between lighting when flying to space
Fixed and improved a number of situations for flattening terrain around buildings
Fixed cases where terrain tiles could be missing or slow to appear while flying around or into planet
Fixed crashed freighters having underground treasure too low to mine down to
Prevented dead planets ever having atmospheres
Prevented some story-critical buildings being placed underwater
Fixed lighting issues with double sided leaf shaders
Fixed repetitive tiling textures on some foliage leaves
Fixed issues with loading some particularly large saves
Fix for superconductive lock bug
Voice chat quality and reliability improvements
Fixed scan events for players who have managed to go off-grid
Fix for edited terrain regions repeatedly regenerating themselves unnecessarily
Fixed rocks showing up as the wrong colour on frozen biomes
Fix occasional hang in asynchronous IO
Fixes for non-instance LODs
Added geometry streaming system
Made numerous memory savings to improve overall stability
Made the damaged machinery turn off the sparks and smoke effect when you have finished the interaction
Rebalanced AI ship damage
Balanced ship to ground target damage
High performance(1440p) and High Quality(2160p) rendering modes added for Xbox One X
Made numerous grass and foliage rendering optimisations
Optimised per-frame renderer memory usage
Optimised various engine components using async compute
Various optimisations
Various miscellaneous bug fixes
No Man’s Sky on the PS4 and PC will update to 1.5, while Xbox One players get their first taste of the game through its initial Xbox One release today. To get a sense of what No Man’s Sky is all about, check out the list of features that Hello Games will be adding when your game updates.
No Man's Sky NEXT Update 1.5 Patch Notes for PC, PS4, & Xbox One published first on https://superworldrom.tumblr.com/
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New German Warship Fails Sea Trials Due to Tech Woes
The main problem is integration, since 90 percent of the components on the frigate are brand new
Photo: Ingo Wagner/dpa/Alamy Live News
Reducing the size of a combat ship’s complement through advanced automation has been a goal of the world’s navies for decades [pdf]. However, as the U.S. Navy has already discovered, the German Navy is now finding out that this is easier desired than done.
In December, the German Navy refused to commission the lead ship of its new Baden-Wurttemberg class Type 125 (F125) frigate after it failed its latest at-sea trials. This was the first time that Germany’s navy has ever refused to commission a ship after delivery. The refusal was due in part to unresolved hardware and software integration problems affecting the Baden-Wurttemberg’s ATLAS Naval Combat System [pdf] and other ship systems, which have plagued the frigate’s sea trials since it entered them in April 2016.
The persistent problems with the €3 billion F125 program, which is meant to replace Germany’s Bremen F122 class frigates, have delayed the Baden-Wurttemberg’s planned commissioning from occurring first in 2014, then in 2016, and now to sometime late this year―assuming its problems can be resolved. In addition to the IT troubles, the ship reportedly has issues with its radar and the fireproof coating of its fuel tanks—and it’s overweight. It is critical that the ship’s problems be solved quickly since three other frigates in its class should all be delivered before year’s end.
The Baden-Wurttemberg’s builder, the consortium ARGE F125, has tried to downplay the ship’s many problems, saying that some setbacks were not entirely unexpected given that 90 percent of the components on the ship are new and necessarily technologically complex in order to meet the very ambitious German naval mission requirements. For instance, the F125’s multiple mission objectives are to counter “asymmetric threats” as well as be able to carry out “stabilization, crisis management, conflict prevention, and international intervention” operations.
To meet these varied missions, the German Navy requires the F125 class frigates to be able to operate and sustain themselves away from home port for up to two years, to operate with a crew of 120 (instead of the 230 on the Bremen class), and to remain at sea some 60 percent of the time (which is double the time of the Bremen class). Furthermore, the F125 frigates are supposed to not only handle a wide range of humanitarian missions, but be able to ferry up to 50 marines into combat anywhere in the world. In addition, the navy requires the F125 design to be highly survivable, as well as possess a small radar cross-section and acoustic signature.
Supporting the frigates’ wide-ranging requirements, especially those involving reduced manning and extended deployment, has created a need for highly integrated shipboard IT systems that must pass stringent reliability and availability benchmarks. Just as important, the Baden-Wurttemberg frigates’ various IT systems are required to support an open architecture to allow upgraded weapons, combat systems, or electronic capabilities to be easily added to meet changing mission needs.
“Crew sizes on most new ship classes have grown over time as anticipated workload reductions from new technologies have not materialized.” —U.S. Government Accountability Office
The ARGE F125 consortium admits that the integrated nature of the frigates’ IT systems, coupled with their strict reliability requirements, has made it difficult to debug hardware and software defects. A consortium spokesperson stated that the “defects are often found at the interfaces between subsystems, which makes their analysis more difficult.” However, the spokesperson says the consortium is confident that the defects will soon be eliminated to allow the lead ship of the Baden-Wurttemberg class to be commissioned later this year, and the others shortly afterwards.
Even if the Baden-Wurttemberg frigates’ problems can be completely eliminated, the U.S. Navy’s experience in trying to reduce ship manning and maintenance through advanced automation suggests that the German Navy will be forced to rethink its F125 crew requirements. A 2017 Government Accountability Office report [pdf] assessing the U.S. Navy’s multiple attempts to optimize its ships’ manning levels found that the assumption that new technologies would enable smaller crew sizes has been overly optimistic. In fact, “crew sizes on most new ship classes have grown over time as anticipated workload reductions from new technologies have not materialized,” the report states. Expect the German Navy to learn the same lesson.
The F125 program is not the only naval program experiencing embarrassing tech issues. For example, the New Zealand Ministry of Defense controversially disclosed last December that the Anzac class frigate systems upgrade program is now going to cost NZ $639 million. That is $148 million more than the previous estimate, and $265 million more than the original estimate made nine years ago. The upgrade program, which is proving to be much more difficult than expected, is meant to improve the surveillance, combat, and self-defense capabilities of New Zealand’s two frigates: HMNZS Te Kaha and HMNZS Te Mana.
Also last December, the Royal Navy said it was confident that the propulsion systems for its six Type 45 Daring class destroyers, which cost £1 billion apiece and first entered service in 2009, will be ready to support the new Queen Elizabeth class aircraft carrier when it goes into full operation in 2021. The Type 45’s advanced propulsion system was found in 2010 to be unreliable, especially when operating in the heat of the Persian Gulf. The problem was traced back to inadequate propulsion system specifications on the part of the Royal Navy. Refittings for the destroyers’ propulsion systems are scheduled to begin this year.
Finally, last month, the U.S. Navy reaffirmed that it does not plan to acquire any new ammunition for its new Zumwalt DDG-1000 class destroyers. In 2016, the Navy cancelled the procurement of the Long Range Land-Attack Projectile ammunition [pdf] for the ships’ Advanced Gun System because it was too expensive. Each shell cost more than US $800,000, a price due in part to its sophistication and in part to the inability of the three ships in the class to provide sufficient demand to reach any sort of economies of scale. The Navy is still trying to figure out whether to make modifications to the AGS or acquire a new weapon system for the Zumwalt destroyers. The second ship in the class, the Monsoor, passed its at-sea trials last week after some initial electrical problems surfaced in builder trials in December, while the third, the Lyndon B. Johnson, is scheduled to be commissioned sometime in 2019.
New German Warship Fails Sea Trials Due to Tech Woes syndicated from https://jiohowweb.blogspot.com
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