#the lighting could be more sophisticated but the storytelling and mood are the core of this particular piece so its all good
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geosaurus · 2 years ago
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pet portrait comission- Courage & the Bathtub Dungeon
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furiosaofscythia · 5 years ago
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I am technically on vacation. This means that my blog post for Tuesday is a day late and I’m writing less-regularly than normal. Apologies for the delay. I am also in a mood, and that’s probably not a good thing to be in when trying to write a blog post, but I’m going to post this anyway, because it’s that kind of mood. You have been warned. My son and I went to see Captain America about two weeks back, and it was as enjoyable and delightful a trip to the movies as I can remember in years. My days as a bitchy critic of cinema are long past, mind you, and I’m not interested in posting a review. I could do that. I once did do that. I stopped doing that 20 years ago. The proliferation of people who mistake their opinion for criticism made me stop. We enjoyed it tremendously, and that’s enough. Given the current state of cinema, it may be more than enough. Rick and I did an interview on Monday for The Long and Shortbox of It with Jon Gorga and Josh Kopin, and over the course of the conversation, we ended up discussing the continued slavish devotion to that which is labeled “dark” and “gritty” in super-hero comics. You’ll get an earful on this when you listen to the podcast, but it’s something I’ve been thinking about off and on for a while now, and this seems as good a time as any to get something off my virtual chest, so to speak. When I was working on 52, I half-jokingly asked Geoff Johns what it was with him and decapitations. If you’ve read his work, you’ll know what I’m talking about. Black Adam, in particular, had a penchant for removing the top, so to speak. His response was that he’d grown up playing Mortal Kombat. Fatalities were common, as he put it; a decapitation was de rigueur. Me, I was in college whenNarc came out. Late formative years, and I still remember being taken aback the first time I watched the animated pitbulls tearing me apart on the screen. Rick and I want Lady Sabre to be fun. Stealing a page from the Clevinger-Wegener manifesto, if it’s not fun, it’s not worth doing. If it’s not fun, we’re doing something wrong. Captain America was fun. It was pure, and it was sincere, and it never once apologized for being either of those things, and in fact, that was why Steve Rogers was chosen to become the First Super Soldier. I credit an enormous amount of its success to these factors. Here’s the thing: I am sick and tired of super-heroes who aren’t super and aren’t heroes, but more, I’m sick and tired of Hollywood blaming us for their failures. I am sick and tired of hearing various Hollywood studio execs who are as disconnected from the reality of middle-American taste as Rick Perry is from Christianity excusing the poor performance of their ill-executed product by tacitly blaming you, me, and everyone else of us who didn’t pay to see their garbage. Catwoman fails? Instead of, perhaps, just perhaps, acknowledging that the movie is a piece of excrement unworthy of use as fertilizer, they conclude instead that a female lead can’t open a movie unless her name is Jolie. So now we’re not only guilty of not being willing to pay for 90 minutes of intellectual abuse, we’re all apparently sexist jerks, as well. The problem with Green Lantern’s performance at the box office is that it’s not “gritty” enough? I don’t think so. Art – and even if that art is commercial art, produced for entertainment – feeds and is fed by the society that consumes it. So I ask you, right now, looking around you, what flavor of escapism will go down best with you? In an era of terror alerts and bipartisan dysfunction, of rising hate and blossoming intolerance, of bank failure and wide-spread, global unemployment and recession, is grittyreally what we need? Look, I like gritty. I write gritty. There is a time and a place for gritty. I’ll take my Batman gritty, thank you, and I will acknowledge that such a portrayal means that my 11 year old has to wait before he sees The Dark Knight. But if Hollywood turns out a Superman movie that I can’t take him to? They’ve done something wrong. Superman is many, many things. Gritty he is not, something that Richard Donner certainly understood. (Pet peeve time: for the contingent out there who sneer at heroes like Superman and Wonder Woman and Captain America, those icons who still, at their core, represent selfless sacrifice for the greater good, and who justify their contempt by saying, oh, it’s so unrealistic, no one would ever be so noble… grow up. Seriously. Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it’s the right thing to do, that says far more about who you are than these characters.) This is not an argument of era or audience sophistication. Sophistication does not negate sincerity, nor does it even deny it, as the Captain America movie proves. Sophistication demands better storytelling, clearer motivation, purer intention. “Gritty” is an apologist word in this sense, used in the place of “realism.” We don’t go to the movies for “realism.” This is why documentaries aren’t the major product in the theaters. Sophistication does not demand realism; it demands smart. I can think of no other industry where the consumer is made to bear the blame for the product’s failure as much as Hollywood. Seriously, let’s think that one through. The movie didn’t perform, therefore it’s our fault? You got food poisoning eating the fish they served and you paid for, it’s your fault? The brakes on your new car crapped out and you wrapped it around a tree, it’s your fault? Here’s a crazy thought. Maybe you made a bad movie. Hold fast. Greg
Greg Rucka - "Light In The Dark" 2012
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michaelandy101-blog · 5 years ago
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10 VR Marketing Examples to Inspire You in 2020
New Post has been published on http://tiptopreview.com/10-vr-marketing-examples-to-inspire-you-in-2020/
10 VR Marketing Examples to Inspire You in 2020
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I won’t lecture you on the importance of incorporating virtual reality (VR) into your marketing strategy.
What I will do, however, is share a few fun facts about VR and show you nine examples of this technology used for marketing a product or a brand.
This year, the economic impact of virtual and augmented reality is predicted to reach $29.5 billion.
By the end of 2017, the number of shipped units of VR software and hardware from Sony, Oculus, HTC, and others totaled $2.4 million, up from $1.7 million in 2016.
By the end of 2020, the number of VR headsets sold is predicted to reach 82 million — a 1,507% increase from 2017 predicted totals.
VR is being adopted quickly, and adding it to your marketing channels is something you should definitely think about for the coming year.
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What Is VR?
VR, short for virtual reality, is a form of interactive software that immerses users in a three-dimensional environment — usually by way of a headset with special lenses — to simulate a real experience. Ideally, VR allows people to simulate the experience in 360 degrees.
Numerous industries are now finding uses for VR in order to transport people to places they might otherwise have to travel to, or simply imagine. While movie companies, for example, are giving audiences the opportunity to experience the movie as if they’re a character in the scene, conventional businesses are now using VR to demonstrate and promote their products to potential customers.
Before we dive into some of the businesses that have found success injecting their marketing with a dose of VR, it’s worth noting that virtual reality has a few key differences from another term you might’ve heard before: augmented reality. Find out what these differences are in the video below.
youtube
Seeking inspiration for your own VR marketing campaign? Look no further. Below are nine of our favorite VR marketing campaigns and how they served the company’s marketing strategy.
Virtual Reality (VR) Marketing Examples
Wendy’s and VMLY&R: Keeping Fortnite Fresh
Key Technology: VERYX Food Sorting
Defy Ventures and Within: Step To The Line
Limbic Life: Project VITALICS
Lowe’s: Holoroom How To
Boursin: The Sensorium
Adidas: Delicatessen
Toms: Virtual Giving Trip
DP World: Caucedo Facilities Tour
TopShop: Catwalk VR Experience
1. Wendy’s and VMLY&R: Keeping Fortnite Fresh
While some brands were making full out VR experiences from scratch, Wendy’s identified how it could engage with gamers in Fortnite’s virtual world. Although this example is not technically a VR experience requiring a headset, the brand still leveraged a virtual world to market its product and tall a story.
In Wendy’s first ever Twitch stream, which won a Gold Clio, followed an avatar dressed as Wendy who appeared on the online battle game.
At one point in Fortnite’s online storyline, players were prompted to hunt cattle and transport beef to freezers at nearby restaurants. Once they did this, the players would earn coins.
When the Wendy’s team heard that Fortnite players were being encouraged to put beef in freezers, the chain tasked its marketing agency, VMLY&R, in creating an avatar that looked like Wendy. Wendy’s and its marketing firm then launched a Twitch stream where the avatar began to break into restaurants and destroy freezers:
youtube
    Like a commercial, native ad, or advergame, the goal of the campaign — aside from engaging new audiences — was to remind Twitch audiences that Wendy’s makes an effort to serve the freshest, best tasting beef to its customers.
During the stream, mentions of Wendy’s on social media went up by 119%. The stream was also viewed for a total of 1.52 million minutes with a quarter of a million viewers.
The campaign also allowed Wendy’s fans to interact with her avatar and the stream, which led other Fortnite players to start smashing freezers as well. Viewers of Wendy’s stream also began tweeting about it or posting in the feed’s comment thread. Because of engagement like this, it made Wendy’s company values, brand, and live stream incredibly memorable to gaming audiences.
Additionally, this campaign allowed the brand to engage and interact with gaming audience in a new and innovative way.
According to one Cannes Lions Jury Chair PJ Pereira, the creativeness of this campaign might have opened the door for new marketing opportunities in the future.
“[The campaign] was setting up a new trend instead of being the apex of a previous trend,” Pereira told Ad Age.
2. Key Technology: VERYX Food Sorting
Key Technology, a manufacturer and designer of food processing systems, created a Virtual Reality demo that would allow attendees of the Pack Expo food packaging trade show to experience a detailed, hands-on look at how the company’s VERYX digital food sorting platform works. It was part of a comprehensive B2B campaign to grow brand awareness among a target audience of food manufacturers, and VR gave participants a highly unique look at what exactly the process looks like inside of the machine.
While this 360-degree video doesn’t completely replicate the experience, it does indicate the differentiating way brands within such B2B industries as manufacturing can leverage VR to immersively demonstrate their sophisticated technologies and capabilities.
youtube
3. Defy Ventures and Within: Step To The Line
When my colleague attended Oculus Connect in October, the most memorable experience for her was, by far, the event’s VR For Good exhibit: a showcase of creative work that used Oculus and VR technology for social- and mission-focused ventures.
One such example of that work was Step To The Line: A short film (that was immersively viewed on a VR headset) documenting the lives of inmates at California maximum-security prisons. It was created by Within, a VR storytelling production company, in partnership with Defy Ventures, an entrepreneurship and development program for men, women, and youth who are currently or were formerly incarcerated.
With this unique watching experience, viewers were able to uniquely see what life is like within the walls of these correctional facilities, from the yard, to the cells, to the conversations that take place there.
youtube
4. Limbic Life: Project VITALICS
For far too many people, injuries, age, and disease can diminish mobility and equilibrium to the point where walking ranges from extremely painful to nearly impossible.
That’s why the folks at Limbic Life created the Limbic Chair, in partnership with the VITALICS research being conducted by RehaClinic. Pairing this special chair with a Gear VR headset allows users to more intuitively move their bodies (thanks to the chair’s combined neuroscience-based and ergonomic design) while virtually experiencing day-to-day experiences with a rehabilitative use of their hands and legs.
While the research is still underway and no definitive conclusions have been drawn, my coworker had the opportunity to use the chair at the 2017 Samsung Developer Conference and speak with the chair’s creator, Dr. Patrik Künzler.
“Patients enjoy being in the chair and the freedom of movement it allows. They enjoy VR a lot, especially the flying games,” he told Samsung Business Insights. And not only can the VR technology help them physically heal, but it also contributes to emotional rehabilitation.
“When they get up from the chair,” Künzler said, “they’re in a good mood and feel happy.”
Learn more about the conceptualization behind the Limbic Chair from Künzler’s TEDxZurich talk below.
youtube
5. Lowe’s: Holoroom How To
Anyone who’s gone through the existential angst of being a first-time buyer knows the unfathomable power of paperwork and finances to undermine the fun of designing or decorating a new home.
That is, until you walk into one of 19 Lowe’s stores that features the Holoroom How To VR experience.
Some homeowners are lucky enough to pay a professional to renovate their home when it needs to be. For others — Lowe’s core buyer — the next stop is the world of do-it-yourself (DIY) home improvement, which comes with its own hefty dose of stress.
That’s why Lowe’s decided to step in and help out homeowners — or recreational DIY enthusiasts — with a virtual skills-training clinic that uses HTC Vive headsets that guides participants through a visual, educational experience on the how-to of home improvement.
youtube
6. Boursin: The Sensorium
One of my colleagues recently pledged to give up dairy — okay, 48 hours ago — and she already claims to miss cheese, a lot.
You can imagine her happiness, then, when she discovered that the cheese brand Boursin once created a VR experience to take users on a multi-sensory journey through a refrigerator to shed light on its products’ flavor profiles, food pairings, and recipe ideas.
The goal: to raise awareness among U.K. consumers of Boursin’s distinct taste and product selection.
While the VR installment was part of a live experiential marketing campaign, the rest of us can get a taste — pun intended — of the virtual experience via this YouTube video.
youtube
7. Adidas: Delicatessen
In 2017, Adidas partnered with Somewhere Else, an emerging tech marketing agency, to follow the mountain-climbing journey of two extreme athletes sponsored by TERREX (a division of Adidas).
And what good is mountain climbing to an audience if you can’t give them a 360-degree view of the journey?
Viewers were able to follow the climbers, Ben Rueck and Delaney Miller, literally rock for rock and climb along with them. You heard that right — using a VR headset and holding two sensory remote controls in each hand, viewers could actually scale the mountain of Delicatessen right alongside Rueck and Miller.
This VR campaign, according to Somewhere Else, served to “find an unforgettable way to market TERREX, [Adidas’s] line of outdoor apparel & accessories.” What the company also did, however, was introduce viewers to an activity they might have never tried otherwise. Instill an interest in the experience first, and the product is suddenly more appealing to the user.
Check out the campaign’s trailer below.
youtube
8. Toms: Virtual Giving Trip
Toms, a popular shoe company, is well known for donating one pair of shoes to a child in need every time a customer buys their own pair. Well, this charitable developer found a new way to inspire its customers to give — wearing a VR headset.
The Toms Virtual Giving Trip is narrated by Blake Mycoskie, the founder and Chief Shoe Giver of Toms, and one of his colleagues.
As they describe the story of Toms’ founding, their VR experience takes viewers on a trip through Peru, where Blake and the shoe-giving team visit a school of children who are about to receive the shoes they need for the first time.
What Toms’ VR campaign does so well is something cause-driven organizations all over the world struggle to do: Show donors exactly where their money is going. Even without a VR headset, the video below gives you an experience that’s intimate enough to put Toms on your list for your next shoe purchase.
youtube
9. DP World: Caucedo Facilities Tour
DP World is a global trade company that helps businesses transport goods around the world. As the company opens new terminals, however, they need a way to show their customers what DP World’s property has to offer.
DP World’s recently opened Caucedo facility in the Dominican Republic is just one of several DP World properties that uses VR to promote its large and often mysterious ships and land masses as they suddenly appear in a community.
Is trade logistics a sexy industry? Not to everyone. But that’s exactly why a 360-degree tour of DP World’s terminal is so valuable here. Show people just how efficient, safe, and crucial these properties are to certain businesses — without making them put on a hardhat and walk through the port itself — and you can gain massive community support.
youtube
10. TopShop: Catwalk VR Experience
Just because you couldn’t attend TopShop’s fashion show during London’s Fashion Week doesn’t mean you couldn’t still “be there.”
TopShop, a women’s fashion retailer, partnered with Inition, an emerging tech agency, to give customers a “virtual” seat of their fashion show by wearing a VR headset connected to the event as it was happening.
The groundbreaking campaign put viewers right next to the fashion runway and the seats of the celebrities who were attending. Talk about making sure your brand is inclusive …
Check out the video below, recapping the experience.
youtube
Navigating VR in Marketing
As you read this, you might be thinking, “Why should a small-business marketer like myself be learning about high-priced VR campaigns?” 
Well, although VR might be too costly for many. marketing budgets, it’s getting more and more abundant in society, As it grows, we’re seeing a handful of brands leverage it for product promotion and virtual storytelling. And, while you might not be able to create a VR-based campaign, you can gather some great takeaways related to marketing innovation, content marketing, or visual storytelling which can give you other ideas of how to better interact with your digital audience.
Want to see how other emerging technologies will impact your marketing? Check out A Practical Approach to Emerging Tech for SMBs: AI, Blockchain, Cryptocurrencies, IoT, and AR/VR.
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lindyhunt · 6 years ago
Text
9 VR Marketing Examples That You'll Want to Steal for 2019
I won't lecture you on the importance of incorporating virtual reality (VR) into your marketing strategy.
What I will do, however, is share a few fun facts about VR and show you nine examples of this technology used for marketing a product or a brand.
By 2020, the economic impact of virtual and augmented reality is predicted to reach $29.5 billion.
By the end of 2017, the number of shipped units of VR software and hardware from Sony, Oculus, HTC, and others totaled $2.4 million, up from $1.7 million in 2016.
By 2020, the number of VR headsets sold is predicted to reach 82 million -- a 1,507% increase from 2017 predicted totals.
VR is being adopted quickly, and adding it to your marketing channels is something you should definitely think about for the coming year.
What Is VR?
VR, short for virtual reality, is a form of interactive software that immerses users in a three-dimensional environment -- usually by way of a headset with special lenses -- to simulate a real experience. Ideally, VR allows people to simulate the experience in 360 degrees.
Numerous industries are now finding uses for VR in order to transport people to places they might otherwise have to travel to, or simply imagine. While movie companies, for example, are giving audiences the opportunity to experience the movie as if they're a character in the scene, conventional businesses are now using VR to demonstrate and promote their products to potential customers.
Before we dive into some of the businesses that have found success injecting their marketing with a dose of VR, it's worth noting that virtual reality has a few key differences from another term you might've heard before: augmented reality. Find out what these differences are in the video below.
Seeking inspiration for your own VR marketing campaign? Look no further. Below are nine of our favorite VR marketing campaigns and how they served the company's marketing strategy.
Virtual Reality (VR) Marketing Examples
Key Technology: VERYX Food Sorting
Defy Ventures and Within: Step To The Line
Limbic Life: Project VITALICS
Lowe's: Holoroom How To
Boursin: The Sensorium
Adidas: Delicatessen
Toms: Virtual Giving Trip
DP World: Caucedo Facilities Tour
TopShop: Catwalk VR Experience
1. Key Technology: VERYX Food Sorting
Key Technology, a manufacturer and designer of food processing systems, created a Virtual Reality demo that would allow attendees of the Pack Expo food packaging trade show to experience a detailed, hands-on look at how the company's VERYX digital food sorting platform works. It was part of a comprehensive B2B campaign to grow brand awareness among a target audience of food manufacturers, and VR gave participants a highly unique look at what exactly the process looks like inside of the machine.
While this 360-degree video doesn't completely replicate the experience, it does indicate the differentiating way brands within such B2B industries as manufacturing can leverage VR to immersively demonstrate their sophisticated technologies and capabilities.
2. Defy Ventures and Within: Step To The Line
When my colleague attended Oculus Connect in October, the most memorable experience for her was, by far, the event's VR For Good exhibit: a showcase of creative work that used Oculus and VR technology for social- and mission-focused ventures.
One such example of that work was Step To The Line: A short film (that was immersively viewed on a VR headset) documenting the lives of inmates at California maximum-security prisons. It was created by Within, a VR storytelling production company, in partnership with Defy Ventures, an entrepreneurship and development program for men, women, and youth who are currently or were formerly incarcerated.
With this unique watching experience, viewers were able to uniquely see what life is like within the walls of these correctional facilities, from the yard, to the cells, to the conversations that take place there.
3. Limbic Life: Project VITALICS
For far too many people, injuries, age, and disease can diminish mobility and equilibrium to the point where walking ranges from extremely painful to nearly impossible.
That's why the folks at Limbic Life created the Limbic Chair, in partnership with the VITALICS research being conducted by RehaClinic. Pairing this special chair with a Gear VR headset allows users to more intuitively move their bodies (thanks to the chair's combined neuroscience-based and ergonomic design) while virtually experiencing day-to-day experiences with a rehabilitative use of their hands and legs.
While the research is still underway and no definitive conclusions have been drawn, my coworker had the opportunity to use the chair at the 2017 Samsung Developer Conference and speak with the chair's creator, Dr. Patrik Künzler.
"Patients enjoy being in the chair and the freedom of movement it allows. They enjoy VR a lot, especially the flying games," he told Samsung Business Insights. And not only can the VR technology help them physically heal, but it also contributes to emotional rehabilitation.
"When they get up from the chair," Künzler said, "they’re in a good mood and feel happy.”
Learn more about the conceptualization behind the Limbic Chair from Künzler's TEDxZurich talk below.
4. Lowe's: Holoroom How To
Anyone who's gone through the existential angst of being a first-time buyer knows the unfathomable power of paperwork and finances to undermine the fun of designing or decorating a new home.
That is, until you walk into one of 19 Lowe's stores that features the Holoroom How To VR experience.
Some homeowners are lucky enough to pay a professional to renovate their home when it needs to be. For others -- Lowe's core buyer -- the next stop is the world of do-it-yourself (DIY) home improvement, which comes with its own hefty dose of stress.
That's why Lowe's decided to step in and help out homeowners -- or recreational DIY enthusiasts -- with a virtual skills-training clinic that uses HTC Vive headsets that guides participants through a visual, educational experience on the how-to of home improvement.
5. Boursin: The Sensorium
One of my colleagues recently pledged to give up dairy -- okay, 48 hours ago -- and she already claims to miss cheese, a lot.
You can imagine her happiness, then, when she discovered that the cheese brand Boursin once created a VR experience to take users on a multi-sensory journey through a refrigerator to shed light on its products' flavor profiles, food pairings, and recipe ideas.
The goal: to raise awareness among U.K. consumers of Boursin's distinct taste and product selection.
While the VR installment was part of a live experiential marketing campaign, the rest of us can get a taste -- pun intended -- of the virtual experience via this YouTube video.
6. Adidas: Delicatessen
In 2017, Adidas partnered with Somewhere Else, an emerging tech marketing agency, to follow the mountain-climbing journey of two extreme athletes sponsored by TERREX (a division of Adidas).
And what good is mountain climbing to an audience if you can't give them a 360-degree view of the journey?
Viewers were able to follow the climbers, Ben Rueck and Delaney Miller, literally rock for rock and climb along with them. You heard that right -- Using a VR headset and holding two sensory remote controls in each hand, viewers could actually scale the mountain of Delicatessen right alongside Rueck and Miller.
This VR campaign, according to Somewhere Else, served to "find an unforgettable way to market TERREX, [Adidas's] line of outdoor apparel & accessories." What the company also did, however, was introduce viewers to an activity they might have never tried otherwise. Instill an interest in the experience first, and the product is suddenly more appealing to the user.
Check out the campaign's trailer below.
youtube
7. Toms: Virtual Giving Trip
Toms, a popular shoe company, is well known for donating one pair of shoes to a child in need every time a customer buys their own pair. Well, this charitable developer found a new way to inspire its customers to give -- wearing a VR headset.
The Toms Virtual Giving Trip is narrated by Blake Mycoskie, the founder and Chief Shoe Giver of Toms, and one of his colleagues.
As they describe the story of Toms' founding, their VR experience takes viewers on a trip through Peru, where Blake and the shoe-giving team visit a school of children who are about to receive the shoes they need for the first time.
What Toms' VR campaign does so well is something cause-driven organizations all over the world struggle to do: Show donors exactly where their money is going. Even without a VR headset, the video below gives you an experience that's intimate enough to put Toms on your list for your next shoe purchase.
youtube
8. DP World: Caucedo Facilities Tour
DP World is a global trade company that helps businesses transport goods around the world. As the company opens new terminals, however, they need a way to show their customers what DP World's property has to offer.
DP World's recently opened Caucedo facility in the Dominican Republic is just one of several DP World properties that uses VR to promote its large and often mysterious ships and land masses as they suddenly appear in a community.
Is trade logistics a sexy industry? Not to everyone. But that's exactly why a 360-degree tour of DP World's terminal is so valuable here. Show people just how efficient, safe, and crucial these properties are to certain businesses -- without making them put on a hardhat and walk through the port itself -- and you can gain massive community support.
youtube
9. TopShop: Catwalk VR Experience
Just because you couldn't attend TopShop's fashion show during London's Fashion Week doesn't mean you couldn't still "be there."
TopShop, a women's fashion retailer, partnered with Inition, an emerging tech agency, to give customers a "virtual" seat of their fashion show by wearing a VR headset connected to the event as it was happening.
The groundbreaking campaign put viewers right next to the fashion runway and the seats of the celebrities who were attending. Talk about making sure your brand is inclusive ...
Check out the video below, recapping the experience.
youtube
Want to see how other emerging technologies will impact your marketing? Check out A Practical Approach to Emerging Tech for SMBs: AI, Blockchain, Cryptocurrencies, IoT, and AR/VR.
0 notes
furiosaofscythia · 8 years ago
Link
I am technically on vacation. This means that my blog post for Tuesday is a day late and I’m writing less-regularly than normal. Apologies for the delay. I am also in a mood, and that’s probably not a good thing to be in when trying to write a blog post, but I’m going to post this anyway, because it’s that kind of mood. You have been warned.
My son and I went to see Captain America about two weeks back, and it was as enjoyable and delightful a trip to the movies as I can remember in years. My days as a bitchy critic of cinema are long past, mind you, and I’m not interested in posting a review. I could do that. I once did do that. I stopped doing that 20 years ago. The proliferation of people who mistake their opinion for criticism made me stop. We enjoyed it tremendously, and that’s enough. Given the current state of cinema, it may be more than enough.
Rick and I did an interview on Monday for The Long and Shortbox of It with Jon Gorga and Josh Kopin, and over the course of the conversation, we ended up discussing the continued slavish devotion to that which is labeled “dark” and “gritty” in super-hero comics. You’ll get an earful on this when you listen to the podcast, but it’s something I’ve been thinking about off and on for a while now, and this seems as good a time as any to get something off my virtual chest, so to speak.
When I was working on 52, I half-jokingly asked Geoff Johns what it was with him and decapitations. If you’ve read his work, you’ll know what I’m talking about. Black Adam, in particular, had a penchant for removing the top, so to speak. His response was that he’d grown up playing Mortal Kombat. Fatalities were common, as he put it; a decapitation was de rigueur. Me, I was in college when Narc came out. Late formative years, and I still remember being taken aback the first time I watched the animated pitbulls tearing me apart on the screen.
Rick and I want Lady Sabre to be fun. Stealing a page from the Clevinger-Wegener manifesto, if it’s not fun, it’s not worth doing. If it’s not fun, we’re doing something wrong.
Captain America was fun. It was pure, and it was sincere, and it never once apologized for being either of those things, and in fact, that was why Steve Rogers was chosen to become the First Super Soldier. I credit an enormous amount of its success to these factors.
Here’s the thing: I am sick and tired of super-heroes who aren’t super and aren’t heroes, but more, I’m sick and tired of Hollywood blaming us for their failures. I am sick and tired of hearing various Hollywood studio execs who are as disconnected from the reality of middle-American taste as Rick Perry is from Christianity excusing the poor performance of their ill-executed product by tacitly blaming you, me, and everyone else of us who didn’t pay to see their garbage. Catwoman fails? Instead of, perhaps, just perhaps, acknowledging that the movie is a piece of excrement unworthy of use as fertilizer, they conclude instead that a female lead can’t open a movie unless her name is Jolie. So now we’re not only guilty of not being willing to pay for 90 minutes of intellectual abuse, we’re all apparently sexist jerks, as well. The problem with Green Lantern’s performance at the box office is that it’s not “gritty” enough? I don’t think so.
Art – and even if that art is commercial art, produced for entertainment – feeds and is fed by the society that consumes it. So I ask you, right now, looking around you, what flavor of escapism will go down best with you? In an era of terror alerts and bipartisan dysfunction, of rising hate and blossoming intolerance, of bank failure and wide-spread, global unemployment and recession, is gritty really what we need?
Look, I like gritty. I write gritty. There is a time and a place for gritty. I’ll take my Batman gritty, thank you, and I will acknowledge that such a portrayal means that my 11 year old has to wait before he sees The Dark Knight. But if Hollywood turns out a Superman movie that I can’t take him to? They’ve done something wrong. Superman is many, many things. Gritty he is not, something that Richard Donner certainly understood.
(Pet peeve time: for the contingent out there who sneer at heroes like Superman and Wonder Woman and Captain America, those icons who still, at their core, represent selfless sacrifice for the greater good, and who justify their contempt by saying, oh, it’s so unrealistic, no one would ever be so noble… grow up. Seriously. Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it’s the right thing to do, that says far more about who you are than these characters.)
This is not an argument of era or audience sophistication. Sophistication does not negate sincerity, nor does it even deny it, as the Captain America movie proves. Sophistication demands better storytelling, clearer motivation, purer intention. “Gritty” is an apologist word in this sense, used in the place of “realism.” We don’t go to the movies for “realism.” This is why documentaries aren’t the major product in the theaters. Sophistication does not demand realism; it demands smart.
I can think of no other industry where the consumer is made to bear the blame for the product’s failure as much as Hollywood. Seriously, let’s think that one through. The movie didn’t perform, therefore it’s our fault? You got food poisoning eating the fish they served and you paid for, it’s your fault? The brakes on your new car crapped out and you wrapped it around a tree, it’s your fault?
Here’s a crazy thought.
Maybe you made a bad movie.
Hold fast.
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