#the idea that somehow 4K ultra realism graphics are the enemy is so laughable to me
Explore tagged Tumblr posts
three--rings · 1 year ago
Text
Arguing for worse craftsmanship is not how you get better labor conditions. Devaluing the work they do is not how you support artists.
Like all laborers, game devs need unions and workplace protection laws passed and enforced. No amount of lower-quality graphics will help a single worker not be taken advantage of.
It may come as a shock to you, but terrible crap is put out all the time by people who are still horribly overworked and mistreated. Getting rid of high-fidelity graphics doesn't reduce overwork. Changing laws and corporate culture and mostly unionizing DOES.
when i say 'i want worse graphics', some ppl assume i mean 'i want stylyzed instead of realistic' then get mad at me for saying it wrong (???) so let me be clear:
i want worse graphics. i want the models topology to be a bit off, i want the rigging to have a few verts mis-weighted, i want the final model to not be accurate to the concept art cuz it would have been too labor intensive to make the scarf that long. i want the shading to do the thing where a real time character shadow is casting on top of another baked in shadow. i want whatever eases the devs workload and prevents crunch so they can go home to their loved ones and actually enjoy their life outside of work
and im not kidding
39K notes · View notes