#the idea that somehow 4K ultra realism graphics are the enemy is so laughable to me
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Arguing for worse craftsmanship is not how you get better labor conditions. Devaluing the work they do is not how you support artists.
Like all laborers, game devs need unions and workplace protection laws passed and enforced. No amount of lower-quality graphics will help a single worker not be taken advantage of.
It may come as a shock to you, but terrible crap is put out all the time by people who are still horribly overworked and mistreated. Getting rid of high-fidelity graphics doesn't reduce overwork. Changing laws and corporate culture and mostly unionizing DOES.
when i say 'i want worse graphics', some ppl assume i mean 'i want stylyzed instead of realistic' then get mad at me for saying it wrong (???) so let me be clear:
i want worse graphics. i want the models topology to be a bit off, i want the rigging to have a few verts mis-weighted, i want the final model to not be accurate to the concept art cuz it would have been too labor intensive to make the scarf that long. i want the shading to do the thing where a real time character shadow is casting on top of another baked in shadow. i want whatever eases the devs workload and prevents crunch so they can go home to their loved ones and actually enjoy their life outside of work
and im not kidding
#I just don't understand how telling people that their work isn't important is somehow standing up for them#I deeply value game quality in all areas#and also always support workers and needing more time to make the products that they put out#game devs are taken advantage of same as book writers and artists#because there is an idea that they are replaceable and 'lucky' to be working#which is why they need unions#video games#the idea that somehow 4K ultra realism graphics are the enemy is so laughable to me#it's about the budgeting and hiring and scheduling of game releases#and you can rush any game without enough time to make it#usually because it's announced far too early to get buzz and investors and stock prices up#and then demand for its release gets too high and suddenly there's a deadline that can't be met#plus the industry has created a problem of demanding better graphics#by putting out cgi trailers too good to recreate in a game#and then not living up to them#so they are constantly chasing what they promised#but they can't make it#so they need to stop promising fake levels of photoreality
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