#the haunted psx
Explore tagged Tumblr posts
Text
Just finished this incredibly atmospheric and fun exploration game by Bryce Bucher!
It's called Fatum BetulaE
You should definitely give it a try if you like those neo-PSX style games that have come up recently. Amazing art direction and fun stuff, the endings are very good too. I left a review in Backloggd too.
7 notes
·
View notes
Text
Darling, I've seen worlds in you Who didn't know how to dream
#my art#adventure time#fionna and cake#simon petrikov#ice king#fanart#blender3d#3d model#lowpoly#n64#psx#ps1 aesthetic#haunted ps1
167 notes
·
View notes
Text
Nexpo's recent Petscop videos made me do this. Not sure if I should do more...
#my art#fanart#petscop#ps1#haunted ps1#youtube#horror web series#web series#youtube series#video games#nexpo#petscop care#petscop fanart#horror video games#psx#playstation 1
60 notes
·
View notes
Text
Another area of the Goliath Basements is close to being completed, so it's time for a little glimpse at how the encounter is shaping up. In case you had any doubts about Goliath's lack of ethics, the dead employees hanging from meat hooks should clear that up.
#samurai unicorn#cyberpunk#ps1 graphics#indie games#psx#low poly#indie dev#game dev#90s vibes#character design#horror games#indie horror game#haunted ps1
54 notes
·
View notes
Text
Midwest Lost Post #4
Death:
Something that will really get the ball rolling on this game for me is to get dying and respawning fully implemented. As of now I'm almost there. I created the bones for the gameover screen as you can see above, and I've got the player performing a death animation and turning into approximately 200 orbs upon death. The gameover screen doesn't actually do anything right now, but hey it looks super cool so who cares. I'm really happy with how the orb particles came out as well.
Boss Cutscenes:
In the gif above you can see that I've got transitions into bossfights working. I guess there really isn't much too say about it besides that it do be playing a cutscene. Even in the bare bones state it's in, the fade in fade out adds a lot to the vibe of engaging with the boss. Hopefully soon I can get to a point where I can just hammer out boss fights.
Conclusion:
I love workin on this dang game. I might give myself an extra week to work on this month, its my birthday soon so fuck it. Might be opening up some more commissions soon though, so maybe that'll take up my time instead.
#screenshotsaturday#midwest lost#midwest#lost#american midwest#midwest emo#mall goth#soulslike#dark souls#soulsborne#y2k#y2k aesthetic#indiegames#indie games#indiegamedev#indiedev#lowpoly#psx#haunted ps1#gamedev#game development
121 notes
·
View notes
Text
Brugmansia or datura... "Angel's blow their trumpets down from heaven while Satan looks up tolling his bell."
#my art#low poly#3d art#animation#my games#gamedev#lowpoly#ps1#ps1 aesthetic#ps1 graphics#haunted ps1#psx#retro#indie games#still ridge#playstation
7 notes
·
View notes
Text
Expressions
100 notes
·
View notes
Text
"Final Showdown - Haunt N' Seek: Silent Siren VR"
The battle with Larse is a surreal climax, where the eerie, distorted world seems to close in on Dex—the player. With every swing, you feel the weight of the journey, knowing this is the ultimate face-off. But just when you think the nightmare is over, after Larse falls, his wife emerges from the shadows. Her haunting words unravel everything: "None of it is real." A chilling reminder that in this world, not everything is as it seems. Get ready to question reality and face your darkest fears in the final moments of Haunt N' Seek: Silent Siren VR.
#haunt n seek#horror#vr horror#vr games#sh2#silent hill 2#vrchat#virtual reality#horror games#indie horror#psychological horror#survival horror#indie horror game#psx horror#james sunderland#Dex#larse
2 notes
·
View notes
Text
Character "Julius" for my latest gamedev project.
#low poly#psx#gamedev#indie game dev#haunted ps1#blender 3d#ps1 aesthetic#jackalope#anthro#jackrabbit
9 notes
·
View notes
Text
Found a cozy spot to watch the sunrise!
7 notes
·
View notes
Photo
Spyro 3: Year of the Dragon - Haunted Tomb:
“This is another level that I’m not a fan of. Not only I find it ugly, but I hate most missions. That slide is the worst one of the game, the other mission (3rd gif) is awful, and I don’t even like the main parts at all but hey...at least the Agent 9′s part is decent.”
PS: the gameplay used for this gifset is not mine. The original video belongs to the user: Thabeast721, on Youtube.
13 notes
·
View notes
Text
Play Apocryphauna because it's my birthday :D
It's my birthday! The best gift you could get me is to play Apocryphauna! It's
@ClaireMulkerin and my new game! It's got incredible card art, stellar writing, and awesome music done by us and by friends! It's also free! (PWYW)
26 notes
·
View notes
Text
I'm in the zone: Let's all hate eachother - A Far Solita Post-Modern Post-Mortem
This is it, the worst thing about making video-games, the sudden stop: i spent 1 year jumping from project to project and ended up releasing nothing at all - 'i think they call it development hell?!' - and i really hope it is over.
I finished something (!!), it's this really small (about 20min long) first-person game about screaming and wanting to be dead, the game is now available on itch, go play it, but read this first.
Now, let's talk about the development:
Pt. 1 - I'm in the zone
If every game is different, then Game development is about experimentation: i took a diferent aproach on making this one, started out with a .txt file with my ideas then proceeded to gather resources/assets from all over the world-wide-web and modifiyng and creating new ones on photoshop (a pirated version, of course) or audacity or any other required software, then i opened godot and programmed everything, rinse and repeat. I'm skipping some steps here but you can get the idea. This 'Waterfall'-like aproach for a one man army worked and fixed some of the issues i was having by not having all of this standardized, like not finishing anything at all because i got lost in my own ideas.
Pt. 2 - Let's all hate eachother
Don't get me wrong: i was loving to make sopa but i guess i got tired of it after breathing it's air for a year, it's ok to take breaks, the problem is that i still have 2 other projects i want to finish before going back and i have no idea how smooth the development will go for those ones, game development is an unpredictable hell on earth and so much fun all at the same time :/ btw, all of these small projects have gone through my mind during dark times in my life, so expect darker themes overall, personal art is my favorite kind of art and i'll definitely replicate it as much as i can in every project i touch.
In conclusion: Thanks for reading, i hope you liked/will like the game, share it with your friends and foes and subscribe to this account for occasional updates. Until next time!
9 notes
·
View notes
Text
Our Lady of Sorrow (2022, PC)
A Found Footage Horror Game set in an Old Abbey in Ireland.
Play it here for free: https://toothandclaw.itch.io/our-lady-of-sorrow
#gamedev#indiedev#ps1 aesthetic#psx#indiegames#horror games#horror#game development#haunted ps1#lowpoly#found footage
6 notes
·
View notes
Text
Midwest Lost Post #3
Finally, Some Combat Sounds:
The reason this week's post is a (poorly cropped) video is because I finally got around to mixing together some sound effects for combat stuff. I sampled some free-to-use sounds from this site and mixed them together to create some nice crunchy sounds for sword swinging and slashing into dudes. The sounds on this site are a real lifesaver because I was honestly getting kind of nervous when it came to combat sound design. I'd like to think I'm pretty good at making more naturalistic soundscapes for games, but when it comes to combat I have no idea what I'm doing. Having a library of really specific and high quality sounds like that really went a long way in helping me craft the kinds of sounds that would play in my mind when swinging tha sword around. As it turns out, layering a sword slash and blood gush sound gets you like 90% of the way there.
Boy's on Fire:
A couple nights ago I suddenly had an idea pop into my head while I was half asleep in bed (which is where all my good ideas come from). The first boss fight in the game (stepfather) is going to have a second phase where he lights his knife on fire, and I figured it would be really cool if that could set the player on fire as a passive effect. I was able to whip up a working fire effect surprisingly fast, and I think it came out pretty great. While the player is on fire, they will take damage every 2 seconds and their current movement/attack will be interrupted. In order to dissipate the fire they will either need to wait around and probably die or dodge roll to remove stacks of the effect. This whole idea got me thinking about how I could expand the stepfather's second phase a bit more, and now I think I'm going to give him a bottle of whisky that he can use to coat the player in flammable liquid so that the knife can light them up. He will also probably be able to throw it and swig it for health. Hopefully I can get some of those moves in soon and show them off.
Conclusion:
I really can't wait to finally have all the pieces in place to be able to just start churnin' out bosses, and I am starting to feel like I'm getting close to that point. I definitely need to add onto the player's base moveset and get a proper save system in and all that, but it all feels so close. The ball on Midwest Lost could very well be rolling a lot faster soon enough. Have a good day every1
#screenshotsaturday#midwest lost#midwest#lost#american midwest#midwest emo#mall goth#soulslike#dark souls#soulsborne#y2k#y2k aesthetic#indiegames#indie games#indiegamedev#indiedev#lowpoly#psx#haunted ps1#hauntedps1#nintendo ds#gamedev#game development
28 notes
·
View notes
Text
PREPARE TO MEET GOD
#my art#low poly#3d art#animation#my games#gamedev#lowpoly#ps1#ps1 aesthetic#ps1 graphics#haunted ps1#psx#retro#indie games#still ridge#playstation
8 notes
·
View notes