#haunted psx
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tommyoliverblogs · 2 years ago
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Expressions
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kamsthetics · 2 years ago
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Just finished this incredibly atmospheric and fun exploration game by Bryce Bucher!
It's called Fatum BetulaE
You should definitely give it a try if you like those neo-PSX style games that have come up recently. Amazing art direction and fun stuff, the endings are very good too. I left a review in Backloggd too.
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flaetsbnortoriginals · 7 months ago
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Haunted PSX is excellent, sure. But imagine: Horror Appcore. Sudden, jarring genre shifts. Big fingers giving you direct, poorly written orders. Sparse, hyper-minimalist aesthetic in which the gameplay metaphors aren't clear. "Meet people around town!" the message says. You obey. Your big squiggly 3D stickman walks around the town section and when it bumps into other squiggly 3D stickmen they disappear and your number grows. What have you done to them? What do the numbers mean? Never mind, we're in the woods section now. Gather wood. Gather wood. Build the thing that increases your number. There's something in the woods. The game doesn't aknowledge it. It moves towards you. Ad break
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lunarfinch · 1 year ago
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Darling, I've seen worlds in you Who didn't know how to dream
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rahumyk · 10 months ago
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Nexpo's recent Petscop videos made me do this. Not sure if I should do more...
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samuraiunicorn · 1 year ago
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Another area of the Goliath Basements is close to being completed, so it's time for a little glimpse at how the encounter is shaping up. In case you had any doubts about Goliath's lack of ethics, the dead employees hanging from meat hooks should clear that up.
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bryce-bucher · 2 years ago
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Midwest Lost Post #4
Death:
Something that will really get the ball rolling on this game for me is to get dying and respawning fully implemented. As of now I'm almost there. I created the bones for the gameover screen as you can see above, and I've got the player performing a death animation and turning into approximately 200 orbs upon death. The gameover screen doesn't actually do anything right now, but hey it looks super cool so who cares. I'm really happy with how the orb particles came out as well.
Boss Cutscenes:
In the gif above you can see that I've got transitions into bossfights working. I guess there really isn't much too say about it besides that it do be playing a cutscene. Even in the bare bones state it's in, the fade in fade out adds a lot to the vibe of engaging with the boss. Hopefully soon I can get to a point where I can just hammer out boss fights.
Conclusion:
I love workin on this dang game. I might give myself an extra week to work on this month, its my birthday soon so fuck it. Might be opening up some more commissions soon though, so maybe that'll take up my time instead.
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bumtown · 6 months ago
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Brugmansia or datura... "Angel's blow their trumpets down from heaven while Satan looks up tolling his bell."
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hauntnseek · 23 days ago
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"Final Showdown - Haunt N' Seek: Silent Siren VR"
The battle with Larse is a surreal climax, where the eerie, distorted world seems to close in on Dex—the player. With every swing, you feel the weight of the journey, knowing this is the ultimate face-off. But just when you think the nightmare is over, after Larse falls, his wife emerges from the shadows. Her haunting words unravel everything: "None of it is real." A chilling reminder that in this world, not everything is as it seems. Get ready to question reality and face your darkest fears in the final moments of Haunt N' Seek: Silent Siren VR.
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ratmeatzone · 9 months ago
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Character "Julius" for my latest gamedev project.
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pizza-dev · 10 months ago
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Found a cozy spot to watch the sunrise!
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tommyoliverblogs · 2 years ago
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Crazy how a little bit of squash and stretch breathes life into even simple, janky animations.
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thedestinysunknown · 2 years ago
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Spyro 3: Year of the Dragon - Haunted Tomb:
“This is another level that I’m not a fan of. Not only I find it ugly, but I hate most missions. That slide is the worst one of the game, the other mission (3rd gif) is awful, and I don’t even like the main parts at all but hey...at least the Agent 9′s part is decent.”
PS: the gameplay used for this gifset is not mine. The original video belongs to the user: Thabeast721, on Youtube.
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valeriedusk · 2 years ago
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Play Apocryphauna because it's my birthday :D
It's my birthday! The best gift you could get me is to play Apocryphauna! It's
@ClaireMulkerin and my new game! It's got incredible card art, stellar writing, and awesome music done by us and by friends! It's also free! (PWYW)
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ahopness · 2 years ago
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I'm in the zone: Let's all hate eachother - A Far Solita Post-Modern Post-Mortem
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This is it, the worst thing about making video-games, the sudden stop: i spent 1 year jumping from project to project and ended up releasing nothing at all - 'i think they call it development hell?!' - and i really hope it is over.
I finished something (!!), it's this really small (about 20min long) first-person game about screaming and wanting to be dead, the game is now available on itch, go play it, but read this first.
Now, let's talk about the development:
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Pt. 1 - I'm in the zone
If every game is different, then Game development is about experimentation: i took a diferent aproach on making this one, started out with a .txt file with my ideas then proceeded to gather resources/assets from all over the world-wide-web and modifiyng and creating new ones on photoshop (a pirated version, of course) or audacity or any other required software, then i opened godot and programmed everything, rinse and repeat. I'm skipping some steps here but you can get the idea. This 'Waterfall'-like aproach for a one man army worked and fixed some of the issues i was having by not having all of this standardized, like not finishing anything at all because i got lost in my own ideas.
Pt. 2 - Let's all hate eachother
Don't get me wrong: i was loving to make sopa but i guess i got tired of it after breathing it's air for a year, it's ok to take breaks, the problem is that i still have 2 other projects i want to finish before going back and i have no idea how smooth the development will go for those ones, game development is an unpredictable hell on earth and so much fun all at the same time :/ btw, all of these small projects have gone through my mind during dark times in my life, so expect darker themes overall, personal art is my favorite kind of art and i'll definitely replicate it as much as i can in every project i touch.
In conclusion: Thanks for reading, i hope you liked/will like the game, share it with your friends and foes and subscribe to this account for occasional updates. Until next time!
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daninfiction · 2 years ago
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Our Lady of Sorrow (2022, PC)
A Found Footage Horror Game set in an Old Abbey in Ireland.
Play it here for free: https://toothandclaw.itch.io/our-lady-of-sorrow
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