#the group made me use their dice after 3 sets of mine went to jail
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ladyeroway · 2 years ago
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The Unhallowed Finale also known as the dice hate Ezra! Under a cut because as usual this goes long.
In our last session we found out the ritual to break the veil was taking place in Hyde Park. The circle had tightened once again taking out Lambda. We found him and he was the one that told us where to find the remaining members (Lord Walshingham, Peter Fairfellow and Phoebe the Medium and of course Mandolin) After being minorly threatened by Ezra to give a statement.
We made our way to Hyde Park noting most of the animates had disappeared out of the area. Until we got to the gates to find approximately 400 animates creating a perimeter around the main park and a blue glowing light coming from within. We consumed a drug called Corpse Flower that makes you look like an animate and thankfully managed to make our way through without causing a fight.
At the gates we found a partially burned body that was literally starting to disintegrate. It was Mandolin his soul tied to a human body and this was it. Phoebe had betrayed him, used him for all his knowledge broke their binding and forced him into this body with very little energy left. She had used all his energy and he would never be able to manifest again. He whined about all he had wanted to do was find God. Phoebe had used his knowledge and was trying to summon some other being that would be a living death.
Ezra didn't react the best. Though Mandolin was prone he held him down forcibly by the neck as the Dhampir used an ability to take a bit of Mandolins essence to gain knowledge. She found out we would have to kill Phoebe before she completed the ritual but there would be some kind of blow back.
Mandolin crumbled to dust in Ezra's hands. This gained Ezra a new corruption, overriding his previous one (because I failed his will roll) Mainly due to the fact that Mandolin was going to perish but he still showed disdain and hurt him whilst he was already dying. We moved on through the gate to find the dessicated corpses of Walshingham and Fairfellow. Phoebe had turned into a screaming ball of spirits, telling us that the tear was open and tried to stop us. This is where my dice that already hated Ezra really decided they hated him.
The fight ensued, Walshingham and Fairfellow were brought up as ghosts. Our undertaker and parapsych got the most amount of damage in. Including with a shiny new flamethrower. Ezra failed his shots and couldnt get close to Phoebe due to the aforementioned fire - so started taking on the ghosts to keep them busy with the Dhampir.
Phoebe used a power called Rack of Agony which I botched the will save on so Ezra took a serious wound. Luckily passed a vitality roll to keep going the next round though. Eventually enough damage was done that Phoebe started to break a part but unfortunately so did the sky. It began a spider web of cracks, reality fracturing. Whatever she was summoning was coming through.
A split moment allowed the First Lord of Death, Abel to stop time and explain what was happening. Phoebe's death was not enough to stop the ritual, the veil was weakened enough that all the outer beings would push through sundering this world. There was a choice in how to deal with it. Someone would have to take Phoebe to the Land of The Dead but it would be a one way trip but Phoebe's energy would stop any further breaks. It would be death for one of us. Or we could fight off the other beings whilst Abel did it but he would not be able to repair the veil completely with his ritual where he would cease to be.
We started arguing the best way and Ezra asked if his ability to destroy a soul would be enough since Phoebe's energy would cease. Again Abel outlined that there may be a cost. Ezra argued he would take the chance because he needed London to survive for Olivers kids and he couldn't bear anyone else dying.
We agreed that this was the best course so Ezra thrust his hand into the soul orb that was Phoebe until he found something like a heart and crushed it, feeling something painfully creep up his arm.
Gm asked for a will save which rolled an 11. The gm rolled a contested will save and rolled an 11. We rolled against each other again. This time Ezra came up top. Meaning he succeeded and didn't get possessed by Phoebe and didn’t suffer any side effects of destroying Phoebe’s spirit..
The backlash happened, sending the other three flying back, only one taking a serious wound. Ezra however was still attached to Phoebe and I failed Ezra's vitality roll. The GM had to roll for damage and rolled a 20. Which is an incapacitating wound as Ezra was thrown into the air his ribs crushed by the explosion and was unconscious. If he had rolled a 21 Ezra would have died.
Abel finished his ritual, the cracks disappearing as the others saw to Ezra and the Dhampir who had also taken a serious wound. We eventually left the park to see all the animates had died once again. We were picked up up by a secret service of the government and cleared of the murder charge. Though the cleanup would be long and arduous, their were no long standing affects for London or the world. Then we moved into our epilogue.
For Ezra, once he was he was released from hospital, he went to the Sinclairs house and was welcomed by Clara and Olivers daughters, hugging in reunion. Once he went back to work he was greeted warmly by the other constabulary and detectives. Which is light and day from how it had been since Oliver’s passing. They patted him on the back and congratulated him, asking how he was recovering. 
When he reached his desk, he found it already cleared, his cases all packed away and a singular note telling him to report to Scotland Yard. That the events of the past month had shown how ill prepared London was to a spiritual incursion. He would report to an MP as a part of a special task force with 5 others who had been spirit touched like himself. As their Captain he would be expected to train them and lead them well. 
It was quite a shock as Ezra moves into the next part of his life. Feeling more accepting of what has happened, irreparably changed still but he knows what he is. Now he can use the gifts he have gained to make London just a little bit safer. He feels confident that this is the right path and he will never forget his promise to Oliver to make his life worth living. 
And so ends my campaign of Unhallowed Metropolis! 
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lebannabell · 7 years ago
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now for some dnd asks for you!!!! 5, 8, 11, 15
dnd ask meme!~send me qs!~
5. What is your best dice set? I love All My Dice but my first set (chessix blue-green gemini) are probably my most blessed set, they roll high (mostly [that one time i rolled a 3,2, then 3 to climb a tree is still frustrating]) but also they were my first set and a gift and they always remind me of my first character and when I first started playing - which was a really important thing to me because it was something that brought me a lot of joy in a time i was seriously lacking it;;; anygay this got sentimental but those r probably my Best set (but fr tho i love all my dice so much theyre all Significant to me)
8. What does your dream dice set look like? This is a super hard question bc i dont think theres really One Set that would be like my Ideal set? Theres so many options out there and im very weak for a lot of them ( but gods i wish i could get my hands on those kraken cotton candy dice [im gon buy some kraken dice soon but those were limited edition so i guess ill die]) 
11. Have you ever rolled a natural 1? What happened? i have rolled so many nat 1s…��. the dice goes into dice jail and is shamed for its villiany.. i trip and shoot myself in the foot instead of the enemy;; Bad Things Happen
15. What is your characters background story? I have seven characters that I play/have played and i know imma write an wild amount so im gonna put this under a cut!
Wren, elf rogue - Mines of Phandelver Wren was raised a member of the high elf House of Naïlo, but as a young girl grew tired of trying to garner the attention of parents who simply didn’t care about their daughter except as a prop for conversation. At the equivalent human age of 15, she ran away from home and made a new life for herself on the streets of Neverwinter. Wren spent the next several decades making her name as a criminal, and honing her skills in thievery, until she picked up a job at the local tavern that led her to her Biggest Adventure(god im so sentimental abt wren she really derailed shit and was such a dick but she was so fun i love her)
Eldan Caridalas, half elf sorcerer - Storm About To BreakEldan grew up in a small village, and went by his child name of Taryn (meaning thunder, inspired by his Wild Magic). He lived a happy childhood, with admittedly, some strange moments brought on by his unpredictable magic, but he got through any difficulties with his best friend and essentially soulmate, Alcea (played by another player in the group! shoutout to ash for working w me to make these beautiful kids lmao). When Eldan was around 14, he had another surge of wild magic,  but this one was far worse than all the others had been (when i was workshopping this with ash and dint know what exactly it was going to be yet we called it “The Big Bad”) - He had been speaking with alceas mother when all of a sudden an intense bolt of fire sprung from him, melting the skin off his left arm, and fatally wounding alceas mother. Eldan, unable to cope with what his supposed gift had done, fled the village without a word to anyone, and spent the next 14 years travelling the land, searching for a way to try and control his magic, to avoid hurting anyone ever again. Eldan eventually found his way to the entrance to the unexplored east lands where he ran into his childhood friend once again(eldan was such a Good boy im still sad about what happened to him he deserved better give me #justice for my boy)Reckoning, tiefling monk - one shot run by my friend claudio b4 he moved interstateReckoning was abandoned on the steps of a temple as a baby once her parents saw the devilish heritage in her. She was raised by monks in a temple to The Raven Queen, and she was trained and charged to become an assassin that took down those who went against the natural order of death. She was on her way to one such mission when she ran into a group of strangers in the woods and after promptly finding out one of them was (supposedly) claiming to be a false god, and pushing them into the nearby well, was lassooed and pulled down there with them to deal with the Creature within(will i ever make a not extra character? no.)Ari, human druid, fighter, and rogue (i know) - one shot battle royaleI was originally just going to make a level 15 barbarian for this one shot (rip ragna one day u might get played) but then i was like;; i may as well make the messiest multiclass i can Ari grew up with his older brother as his guardian, but then his brother was killed in a gang accident, and ari had to learn to fend for himself on the street. After many years of struggle, and losing a younger boy he had begun to think of as family, ari sought shelter in the forests, and had just started to discover the magic held within, when he was conscripted into a battle royale for the amusement of The Council Of ChickensRisk, dragonborn barbarian - Uni one shots (lower levels)Risk is aptly named - she’s willing to do most things others would blanch at for the right reward, which is how she ended up in a mercenary business. This is straight up all the backstory i have for risk that ive nailed down ¯\_(ツ)_/¯ shes hard to really conceptualise a good backstory for, esp bc i didnt know the world that the uni DMs had createdTrix, aasimar rogue - Uni one shots (higher levels)Trix practically raised herself, and by the guidance of her angelic counterpart, she was often driven to do things that left no time for friendship. Tired of living a life that wasn’t fully her own, she struck out to the wealthy area of the city to join the Planeswalkers guild, and has since become an initiate with her own housing in their extra planar facility, and does takes the odd mercenary work that comes her way from her new homeZiarda Lionheart, aasimar bard - Storm About To Breakafter what happened with eldan, i wanted to make a lighter, happier character - with a lot less emotional baggage, and so Ziarda was born. Ziarda has always been driven to do the right thing, and not just by her own morals - but those of her angelic guide. Ziarda was raised by a single mother, who taught her not only the value of beauty and joy in making the world a greater place, but also the practical application of music - in fact ziardas flute used to be her mothers. Ziarda left home at 19 on the will of her heavenly advisor, and joined a travelling carnival, where she could spread joy through her performances. She travelled with them for a few years before the travelled to the east to do a show for the soldiers guarding the entrance to relatively unexplored lands, where she was guided to join a band of weary adventurers in their efforts to stop a widespread cult from destroying civilisation. A lot of my characters backstories get more fleshed out the more i play them and have a better idea of what things could have shaped them to be the people they become? but this is their current Pre Adventure Lore
Yeehaw congrats if you made it this far ur insane i wrote so much i love my kids a lot heres a reward for reading all that, or i suppose, for scrolling to the bottom
Anyway thank u anya for givin me the chance to ramble abt my OCs i love them sm and i love You so much and everyday im so grateful that you gave me the opportunity to play this incredible game and to do the dumb cult joining, plan breaking stunts i pull
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