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Unused Essences - Part 1
Seven(!) years ago I wrote about the unused Hedgehog essence and mentioned that there was one other noteworthy unused essence to write about at a later date. It is now later.
But in the seven(!) years since I wrote that post, I discovered a whopping six(!) more unused essences that were previously unknown! I won’t be saving those for later though, I don’t want to wait until 2032! 😩
I originally wanted to do this all in one post. But I hit the 30 image power post limit! So instead I am splitting this into two parts. Part 1 will cover two essences that were previously known but I hadn’t written about here as well as two new unused essences and how these new discoveries were made. Part 2 will cover the remaining four new unused essences.
This is still going to be a long one, so without further ado, here’s Part 1 below the cut.
So first up we have Wood! Just wood.
This essence itself isn’t technically unused. But it isn’t accessible like other essences.
When building an object in the workshop in addition to using essences as paint, you also have access to a “default” swatch.
This is treated by the game as an essence of its very own, complete with its own DEF file and a unique <IsDefault> tag not seen in other essences.
By copying most of its properties over to a brand new essence file, it can be used like a normal essence!
The only things of note though is the flair model and the icons which are otherwise unused and never seen by the player.
The flair icon, strangely enough, is the same as the paint icons that can be seen in-game. The paint icon showcases an earlier style where they resembled actual paint pallets, as seen in some early footage.
The paint icon also showcases an earlier set of textures they planned to use. Unfortunately the textures for these no longer exist in the files though.
Fun fact about the wood essence model, is that it can be seen in some different early footage. Which is pretty neat!
Next up we have the Acorn, an actual unused essence.
This essence does not have any leftover data, and has to be reconstructed to be accessible in-game. Something that will have to be done for all of the remaining essences to discuss.
By copying and modifying an existing essence file, we can load it up in-game and see that it has a paint set! Sort of. The two patterned swatches work, while the flat swatches are pure white, just like the hedgehog essence.
There’s also a flair model leftover as well! Giving us a good look at what the Acorn essence would have looked like if it was finished.
These are the essences that have been known about already, in fact they have been on the Cutting Room Floor page for several years now. But these next five essences were completely unknown even to myself until just recently. But before I discuss the next few essences, let me explain how I was able to find them in the first place.
These new discoveries were actually made possible thanks to the Cozy Bundle, after “obtaining” a copy of the game, I was able to dump the ROMF, and look through all of the files. From there using Switch Toolbox, I could export all of the new HD textures to regular .PNG files, and amazingly enough, the original file names were intact!
Amazingly enough, all of the essences received new high-resolution textures, even though they are unused. Which is what I will be using for this blog post because seeing these in high resolution is just so much more pleasing to the eye.
Previous methods of dumping textures from the 2008 PC version of MySims did not retain the original file names. While all of the files necessary for these few next essences are inside the 2008 PC version, since the file names were unknown, they couldn’t be reimplemented, until now of course.
This little guy, called ‘applewood’, has a full paint set with fully working flat swatches unlike the previous essences, making it more complete than the other essences discussed so far.
There is also a paint icon leftover! But no flair icon to be seen…
Now internally while it’s referred to as ‘applewood’ the leftover text strings refer to it as ‘Light Wood’ instead, suggesting it was either an earlier incarnation of the final Light Wood essence, or had its original text strings overridden before a new entry made was made for the final Light Wood essence.
This next one is called ‘oakwood’, and with this one we’re back to only having two full pattern swatches and pure white flats.
But thanks to a leftover paint icon, we do know what they would have looked like. And it's brown and beige.
Interestingly this also has the same quirk as Applewood, where internally it is referred to as ‘oakwood’ but the leftover text strings refer to it as ‘Dark Wood’. Suggesting it was either an earlier incarnation of the final Dark Wood essence, or had its original text strings overridden before a new entry was made for the final Dark Wood essence.
Unfortunately This is where I have to cut off for Part 1.
Part 2 will have even more unused essences to discuss, and they get much, much more interesting from here.
You can read Part 2 here.
#mysims#mysims (game)#research#essences#the graphic design is load bearing here it needed the sauce it brings#but it's also why i had to split it up#tumblr my beloathed
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