#the goodbye song
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h0n3yk1tt3n · 7 months ago
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⚠️slight flashing toward the end
Curtain call-esque tribute because I said so <3 plus stills of the full illustrations under the cut
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justarandombrit · 1 year ago
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Me on my way to associate every piece of media ever with The Goodbye Song 🏃🏃
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mrjoeiconis-blog · 1 year ago
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youtube
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william-austin · 2 years ago
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you need me to cry? oh shoot I gotchu just pull up Be More Chill's last curtain call + performance of The Goodbye Song and we'll be fucking set
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joe-iconis-banger-bracket · 2 years ago
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Banger Bracket Round 1 Match 13
Rules:
Please have heard each song in the poll before voting.
Vote for the best song, not your favorite.
Propaganda welcome :)
Links to songs:
Bang Bang Bang Bang Bang
The Goodbye Song
Archie's All-American
Social Worker
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psychedelic-charm · 6 months ago
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The final episode where Bear and Luna sang the goodbye song one last time got to me.
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🎶Goodbye, goodbye. Good friends, goodbye.🎶
🎶And tomorrow, just like today…🎶
🎶The moon, the bear, and the big blue house,🎶
🎶Will be waiting for you to come and play!🎶
🎶To come and play!🎶
🎶To come and play!🎶
🌕🧸🏡💙
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sexy-sapphic-sorcerer · 2 months ago
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BBC Merlin & Text Posts (18/?)
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riverbankwillow · 1 month ago
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My favorite tapeworm gijinka
I've been watching Joseph Anderson's Danganronpa vods and now all text I read is being narrated in his voice
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theorangepdf · 5 months ago
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the feeling when you’ve gotten used to a lyric or a quote or a poem but then you read it again one random day and suddenly it focuses and then explodes into meaning
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byfulcrums · 10 months ago
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Most straight relationships in media: “Even though there's no development and no chemistry and we don't look like we love each other that much we'll date because we're straight and that's what we're supposed to do. Right??”
Most queer relationships in media: “If saving you is a sin, I'll gladly become a sinner.” — “Dying together also included a ‘together’.” — “You changed my destiny from the moment we touched.” — “I would know him in death, at the end of the world.” — “The hero and the warrior were like the sun and the moon...”
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gunstellations · 2 months ago
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serenade
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elijasz · 2 months ago
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My Goodbye - EPIC (The musical)
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gigizetz · 1 month ago
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OKAY SO
In your We’ll Be Fine animatic, there’s a frame of the moment Athena is arguing with Ody. It looks like she has wings and feathers erupting from her body kind of
Does Athena get more bird like the angrier she is? :D
not necessarily angrier, but the more she loses her composure the more owl like she becomes
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william-austin · 2 years ago
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another music thing:
all 3 versions of Broadway, Here I Come! on Spotify are in a different key AND tempo..like no joke:
Iconis n Family: D Major, 111 bpm (fastest, highest)
Smash: Bb Major, 109 bpm
Two-Player Game: A major, 104 bpm (slowest, lowest)
it gets better though cause GOODBYE SONG IS SLIGHTLY DIFFERENT TOO?!?!!:
Iconis n Family: C Minor, slightly less than 143 bpm
Smash: C Minor, between 146-147 bpm (fastest)
Two-Player Game: Eb Major, 111 bpm (slowest)
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Banger Bracket Round 2 Match 1
Rules:
Please have heard each song in the poll before voting.
Vote for the best song, not your favorite.
Propaganda welcome :)
Links to songs:
Party Hat
Oh Well
The Goodbye Song
Flesh and Bone (The Robot's Song)
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bixels · 1 year ago
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Portal 2 is still the perfect game to me. I hyperfixated on it like crazy in middle school. Would sing Want You Gone out loud cuz I had ADHD and no social awareness. Would make fan animations and pixel art. Would explain the ending spoilers and fan theories to anyone who'd listen. Would keep up with DeviantArt posts of the cores as humans. Would find and play community-made maps (Gelocity is insanely fun).
I still can't believe this game came out 12 years ago and it looks like THIS.
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Like Mirror's Edge, the timeless art style and economic yet atmospheric lighting means this game will never age. The decision not to include any visible humans (ideas of Doug Rattmann showing up or a human co-op partner were cut) is doing so much legroom too. And the idea to use geometric tileset-like level designs is so smart! I sincerely believe that, by design, no game with a "realistic art style" has looked better than Portal 2.
Do you guys remember when Nvidia released Portal with RTX at it looked like dogshit? Just the most airbrushed crap I've ever seen; completely erased the cold, dry, clinical feel of Aperture.
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So many breathtakingly pit-in-your-stomach moments I still think about too. And it's such a unique feeling; I'd describe at as... architectural existentialism? Experiencing the sublime under the shadow of manmade structures (Look up Giovanni Battista Piranesi's art if you're curious)? That scene where you're running from GLaDOS with Wheatley on a catwalk over a bottomless pit and––out of rage and desperation––GLaDOS silently begins tearing her facility apart and Wheatley cries 'She's bringing the whole place down!' and ENORMOUS apartment building-sized blocks begin groaning towards you on suspended rails and cement pillars crumble and sparks fly and the metal catwalk strains and bends and snaps under your feet. And when you finally make it to the safety of a work lift, you look back and watch the facility close its jaws behind you as it screams.
Or the horror of knowing you're already miles underground, and then Wheatley smashes you down an elevator shaft and you realize it goes deeper. That there's a hell under hell, and it's much, much older.
Or how about the moment when you finally claw your way out of Old Aperture, reaching the peak of this underground mountain, only to look up and discover an endless stone ceiling built above you. There's a service door connected to some stairs ahead, but surrounding you is this array of giant, building-sized springs that hold the entire facility up. They stretch on into the fog. You keep climbing.
I love that the facility itself is treated like an android zooid too, a colony of nano-machines and service cores and sentient panel arms and security cameras and more. And now, after thousands of years of neglect, the facility is festering with decomposition and microbes; deer, raccoons, birds. There are ghosts too. You're never alone, even when it's quiet. I wonder what you'd hear if you put your ear up against a test chamber's walls and listened. (I say that all contemplatively, but that's literally an easter egg in the game. You hear a voice.)
Also, a reminder that GLaDOS and Chell are not related and their relationship is meant to be psychosexual. There was a cut bit where GLaDOS would role-play as Chell's jealous housewife and accuse her of seeing other cores in between chambers. And their shared struggle for freedom and control? GLaDOS realizing, after remembering her past life, that she's become the abuser and deciding that she has the power to stop? That even if she can't be free, she can let Chell go because she hates her. And she loves her. Most people interpret GLaDOS "deleting Caroline in her brain" as an ominous sign, that she's forgetting her human roots and becoming "fully robot." But to me, it's a sign of hope for GLaDOS. She's relieving herself of the baggage that has defined her very existence, she's letting Caroline finally rest, and she's allowing herself to grow beyond what Cave and Aperture and the scientists defined her to be. The fact that GLaDOS still lets you go after deleting Caroline proves this. She doesn't double-back or change her mind like Wheatley did, she sticks to her word because she knows who she is. No one and nothing can influence her because she's in control. GLaDOS proves she's capable of empathy and mercy and change, human or not.
That's my retrospective, I love this game to bits. I wish I could experience it for the first time again.
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