#the goal is to present this world and characters through a bunch of drabbles
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robotcorsair · 7 months ago
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By its cover - part 1
"Shouldn't you be more whimsical? You look like a lawyer." 
The fairy squinted, crow's feet spreading around his eyes. "Shouldn't you be less whimsical? You look like you sell candles at the farmer's market."
The vampire laughed brightly. "How'd ya guess?"
"Wait, really?"
"Nah, can't be in the sun, would make it difficult." The vampire winked. "I teach midnight yoga classes."
The fairy pinched the bridge of his nose, dislodging his glasses. "Are you fucking with me right now?"
The vampire smiled. "No, sir! Shall we get on with this meeting? By the way, what's your name?"
The fairy sighed.
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violethowler · 4 years ago
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The Heroine’s Journey of Sora
I’ve spent the last couple of weeks writing out my thoughts on Kingdom Hearts and the way the series follows the framework of the Heroine’s Journey. Rather than a bunch of drabbles or a single long-winded post, I’ve decided to break up my explanations of the Heroine’s Journey and the way Kingdom Hearts fits into it as a series of ten essays posted weekly. I will put up a masterpost once all of them are finished, and in the meantime I will have all of them on my blog under the tag ‘Kingdom Hearts and the Heroine’s Journey.’
Due to the length of this essay, I will be putting the full thing under a cut. 
What many Kingdom Hearts fans do not realize is that while Tetsuya Nomura does sometimes make up the details as he goes when it comes to the writing of Kingdom Hearts, he does do things with a plan. 
In the KH3 Ultimania [1], he talked about how he’d had the conclusion of the Dark Seeker Saga outlined by the end of Kingdom Hearts II’s development. In an April 2012 interview [2] with Nintendo President Satoru Iwata, he indicated that he’d had a general framework up to Kingdom Hearts II planned out when the original game was first announced. And in a 2004 interview after the original Chain of Memories was released on GameBoy Advance, he mentioned that he’d already come up with the “last scene” that would serve as the definitive ending of the entire series[3]. 
So while some details may be hard to predict because Nomura comes up with lore and backstory details as he goes, he does have a plan in mind where the overall story is going. And the central arc of the series is entirely predictable once you understand the framework that the story fits into. 
Since the late 1800s, scholars have been studying the common patterns that repeat in stories, legends, and myths across different cultures around the world. One of the most well known templates developed from such research is the Hero’s Journey. In his 1949 book The Hero with a Thousand Faces, literature professor Joseph Campbell published a 17 step formula of storytelling. Campbell held up this framework as the monomyth, an ultimate narrative archetype from which all other stories are derived, and in discussion of his work expressed his view of The Hero’s Journey as a universal framework that showed how people grow from youth into adulthood.
However in the 1980s, Maureen Murdock began work on her own narrative framework. Believing that Campbell’s view on the universality of the Hero’s Journey did not encompass the experiences of every identity like he claimed, Murdock developed what she called The Heroine’s Journey as a critique and response to Campbell’s monomyth. Other authors have shared their own variations of the Heroine’s Journey, but for the purposes of this analysis, I will be focusing on Murdock’s model. Hers is both the oldest one I know of, and the one that I personally have the most familiarity with. Though originally conceived as a therapy tool, the core concepts of Murdock’s template have resulted in its use in storytelling for narratives about protagonists overcoming the ingrained biases and preconceptions of society. 
Some notable examples of stories that follow the Heroine’s Journey template, albeit most with different formulas, include 
Beauty and the Beast
The Hunger Games trilogy
The Princess and the Frog
Tangled
Howl’s Moving Castle
Labyrinth 
Star Wars Sequel Trilogy*
Voltron: Legendary Defender*
*Note: Voltron: Legendary Defender and the Star Wars Sequel Trilogy are examples of 3-act narratives that followed the Heroine’s Journey framework in the first 2 acts only for behind-the-scenes conflicts to result in the formula being abandoned in the final act. 
Despite the name, it is possible in theory to have a male protagonist follow the Heroine’s Journey, much like how you can have a female protagonist in a Hero’s Journey.  While nearly every story I know that follows the Heroine’s Journey template has a female protagonist in the lead role, Kingdom Hearts is the first example that I’ve discovered of a male protagonist following this formula. Sora’s arc across the series follows Murdock’s framework so precisely that I was able to correctly predict the broad strokes of how Re:Mind would go three months before the DLC was released. 
Part I: The Beginning
While the Heroine’s Journey mimics the Hero’s Journey in its early stages, it ultimately goes in its own direction. I plan to go into further detail about the differences between the two in a later essay, but for now I will say that while Campbell’s monomyth describes physical plot points and the themes they represent, the Heroine’s Journey formula focuses on the emotional conflict of the narrative and the psychological development of its main characters. The pattern of the Hero’s Journey is fluid and doesn’t have a fixed central theme, while the core element of the Heroine’s Journey is a protagonist coming of age in a society that consciously or not regards them as lesser because they do not fit in with the expectations of the dominant social group. 
I know that some people who decide to read further will be put off by the fact that the names and descriptions of the Heroine’s Journey feature gendered language and focus on discussions of masculinity and femininity, so allow me to explain. The reason for this is that in a Heroine’s Journey, the protagonist is attempting to conform to a set of traits that the audience’s culture values. In pursuing this external validation, the main character has to suppress a vital part of who they are, cutting themselves off from achieving their full potential. The traits they are suppressing are the ones which are often regarded as feminine, while the ones they are trying to conform to are typically associated with masculinity. We see this pattern frequently in movies where the female lead tries to succeed in a male-dominated career field, only to feel lonely and unfulfilled when she finally gets what she wants because she sacrificed the parts of herself that made her who she is along the way. 
Now that I’ve given you a relatively brief summary of the Heroine’s Journey, I can get down to business and walk people through the steps to this template and how it fits with the story of Kingdom Hearts. Note that this is only a basic rundown of the steps of the Heroine’s Journey and how it relates to these games, and I will be posting additional essays shortly which go into greater detail on the themes, character archetypes, and other different layers of the framework that are present in the series. 
Murdock’s version of the Heroine’s Journey begins with the “Separation from the Feminine”. This is the stage where, as mentioned, the protagonist suppresses a core part of themselves in pursuit of external validation. It often takes the form of the protagonist sacrificing their emotional strengths and focuses exclusively on proving themselves in the physical sphere. Sora has demonstrated again and again that his greatest strength is his empathy and his willingness to make connections with others. It makes him a strong unifying force because of how well it complements the people around him. But because this isn’t something tangible in the same way that physical strength is, he doesn’t see the value of it, believing that without the strength of his friends he’s nothing. 
From the way the other kids on Destiny Islands talk about their competitions, Sora’s focus is on trying to prove that he’s just as strong and capable as Riku is. But he’s so focused on proving himself in physical challenges that he doesn’t notice the signs of Riku’s jealousy that lead his friend into the arms of Maleficent. And we see through Anti Form and Rage Form that Sora is still repressing his own negative emotions in Kingdom Hearts III. His narrow focus on external skills has cut him off from achieving the full potential of his internal ones. 
When Sora awakens in Traverse Town after the destruction of Destiny Islands, we come to the second stage of the Heroine’s Journey, “Identification with the Masculine and Gathering of Allies”. This is where the main character chooses to align with the traits and roles that the dominant social group sees as desirable in order to achieve their goal, and where they acquire the allies who will help them in their quest. With the adults around him focusing on his ability to destroy the Heartless, Sora latches onto the Chosen One status that implicitly comes with having a Keyblade. His interactions with Phil and his disappointment with the status of Junior Hero in subsequent games paint Sora as being focused on heroism in the sense of overcoming obstacles with force. Even Donald and Goofy, in the beginning, are focused on Sora’s value as a Keyblade Wielder in terms of how their fight against the Heartless can lead them to King Mickey’s location.
By setting off with Donald, and Goofy, Sora embarks on the “Road of Trials” stage of the Heroine’s Journey. This is one of the few points of similarity between the Heroine’s Journey and the Hero’s, corresponding to Campbell’s “Tests, Allies, and Enemies” stage. This is where the main character faces the initial obstacles and challenges of their quest. In the first few Kingdom Hearts games we have Sora face off against Maleficent, Ansem, and the Organization, before reuniting with Riku and Kairi in The World That Never Was. The final stages of Kingdom Hearts II correspond to the “Finding the Boon of Success” stage of both the Hero and Heroine’s Journeys. 
Part II: Interlude
In a Hero’s Journey, the Boon of Success is the end of the story. They slay the dragon, save the princess, and go home to live happily ever after. I suspect this is one reason why a lot of gamers in the KH fanbase tend to think of Kingdom Hearts 2 as the best game of the series - because in their minds Sora’s quest had been completed now that he had found Riku and Kairi like he set out to do in the first game. His journey, as far as they were concerned, was done. 
(This may also have an affect on how some fans reacted to Kingdom Hearts III, expecting it to be a grand epic finale that wrapped everything up with a bow and left a completely blank slate for the future of the series)
But in a Heroine’s Journey, the Boon of Success is not the end of the main character’s story. They have achieved their external goal, but they have not addressed their internal motivations for seeking that goal in the first place. And as their story continues, they find themselves facing challenges that their attitude thus far has failed to prepare them for. Finding The Boon of Success typically occurs early during the second act of the story. Usually it is achieved in the second half of Act II, but can sometimes happen as early as the end of the first act. For Sora, this was of course finding Riku and Kairi so that they could all go home to the Destiny Islands together.
But because the protagonist of a Heroine’s Journey has not addressed the underlying insecurities which set them on their current path, they “Awaken to Feelings of Spiritual Aridity”. 
They begin to learn that the conflict they find themselves involved in is not as clear cut as they previously believed, and the challenges that come with this new knowledge are ones that their current way of doing things has failed to prepare them for. They may have found their boon of success, but things quickly begin to go wrong until they are ultimately forced to sacrifice their reward. 
The first game already showed through Riku and Mickey that Sora was not the only person able to wield a Keyblade, but because of his heroic deeds the story still framed him as the Keyblade Master and treated him as having a more significant role to play in important events than anyone else. It’s only after he hears from Mickey of the Keyblade Wielders who came before him that it begins to sink in for him that being a Keyblade Master is not a special Chosen One status. He thinks that because of all that he’s accomplished, he doesn’t need the recognition that comes with the official title, and because of that he’s careless and almost gets himself Norted at the end of DDD. 
His failure in the exam is a blow to his self confidence and shows that despite what he had said at the start of the test, deep down he really does want that kind of external validation. His insecurities and doubts continue to eat at him over the course of KH3, culminating in his breakdown at the Keyblade Graveyard. Outside of battle, we see him bottle up his doubts and other negative emotions because his friends (Except for Riku. More on him later) brush his concerns and problems aside. It is very much like Joy from Inside Out doing everything to keep Rylee happy and refusing to let Sadness take the controls. 
When their current way of doing things ultimately costs them their boon, the protagonist tries to go back to the way things used to be. To return to a simpler time and avoid the pain of the present. When literally going back to where their journey began isn’t possible, a Heroine’s Journey story will use this stage symbolically. The main character will cling to a person, object, or relationship that they associate with a simpler time. But as comfortable as the sense of familiarity they get from that is, it ultimately cannot truly address their inner pain in the long run.
This is reflected in the Re:Mind DLC, where Sora goes back in time in order to find the pieces of Kairi’s heart and bring her back. One of Kairi’s most consistent character traits is her fear of change and desire for things to remain the way they were. 
At the end of the DLC, Sora compares his connection with Kairi to the bond between Ventus and Chirithy, a friendship explicitly strained by distance, time, and Ven’s amnesia. In an interview at E3 2018 [4], Nomura commented about Kingdom Hearts III tying into a theme of childhood friendships changing as one gets older, a plotline that Merlin calls attention to after Sora’s visit to the 100 Acre Wood. And in a 2006 book titled Character’s Report Vol. 1, Nomura specifically calls attention to Kairi’s anxiety about growing apart from Sora and Riku as they get older. [5] All of these details combined frame Sora’s quest to save Kairi as an attempt to symbolically recover the innocence he lost when he began his journey.
But while he is able to find a way to renew his connection to Kairi, it can never be the same as it was before, and attempting to go back to how things used to be is ultimately doomed to failure. By the time he brings her to The Final World at the end of Re:Mind, Sora has realized that he and Kairi cannot stay on the same plan of existence anymore as a consequence of his actions. So he takes her on a tour of the worlds to re-establish their connection before fading away at the end of KH3. Thus, we come to the final act of the Kingdom Hearts narrative. 
Part III: The Future Story 
It is at this point that the protagonist of a Heroine’s Journey begins the “Initiation and Descent to the Goddess” stage. Having failed to achieve meaningful success through their old way of doing things, they must look inward and examine the cause of their insecurities and accept that in order to move forward they need to heal themselves. In this step, the main character travels to either a dream world or a physical location that is closed off and forbidden to them, like the West Wing of Beast’s Castle in Beauty and the Beast. In Jungian psychology, this metaphorical dark cave represents the main character’s subconscious, and entering it triggers a dark night of the soul for our protagonist as they are forced to confront the parts of themselves they’ve been keeping locked away.
While Sora knows in his head that darkness is not inherently bad, he continues to rely entirely exclusively on light, on his connections to others, and has not properly accepted it in his heart. In order to truly finish his coming of age narrative, Sora must learn to balance his inner light and darkness the same way that Riku has. And to do that, he needs to look inside himself and figure out why he feels so badly that he needs his connections to others in order to be strong. And in order to achieve that level of understanding of himself, he needs to understand his Animus. 
Derived from the psychological theories of Carl Jung, the Animus in a Heroine’s Journey is an external representation of the protagonist’s masculine-coded traits in physical form. While not every Heroine’s Journey features an Animus, many of the stories I’ve seen that follow the formula do. Usually the Animus appears in the form of a deuteragonist who often functions as the protagonist’s Shadow, an archetypal character that embodies the aspects of the main character’s personality that due to their immaturity they either aren’t aware or don’t want to acknowledge that they have. 
In order to complete their character arc, the protagonist must symbolically integrate with their Shadow by learning to embrace the parts of their psyche that the Shadow represents. In many stories the protagonist has more than one Shadow figure, all of whom challenge the protagonist by forcing them to become faster or smarter to stay one step ahead, giving their interactions with the main character a push-and-pull dynamic as they drive the main character to grow. Shadow figures who fill the role of the Animus also challenge the protagonist to look inside themselves and examine their own emotional needs. With an Animus, the push to grow runs in both directions, with the main character motivating their Animus’ growth just as much as the other way around. 
In these types of stories, every aspect of the character is tailored to make the Animus and the protagonist fit together like Yin and Yang. In visual stories such as film, television, and video games, the Animus’ entire look is designed to complement the main character and they are framed in the narrative as the protagonist’s equal physically, intellectually, and spiritually. This serves to emphasize that despite their surface differences, much of the conflict between the protagonist and their Animus comes from the ways in which they are fundamentally similar. While their circumstances may have led them to drastically different lives, the characters are ultimately two sides of the same coin, and their character development is driven by learning to balance their contrasting traits.
And within the structure of the Kingdom Hearts series, there is only one character who fulfills all of these qualities in relation to Sora’s journey. 
The same character who Testuya Nomura said in the KH1 Ultimania was designed to balance Sora; [6]
Who series producer Shinji Hasimoto said was part of the core of the series alongside Sora [7], as has been repeatedly emphasized by the number of games where he is given a major focus and is a playable character alongside Sora. 
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[Image Description: Riku walking towards a door to light in the opening of Kingdom Hearts III. End Description]
While Sora and Riku have addressed some of the latter’s behavior in the first game during their conversation on the dark beach at the end of Kingdom Hearts II, they have yet to truly dig deep into why Riku felt the way he did in the first game. Riku has not told Sora about how he felt like he was being left behind and forgotten. And since that conversation, Riku has gone to the opposite extreme, dealing with his emotional problems on his own instead of lashing out at others like he had done at the start. Likewise while Sora has accepted that darkness is not inherently evil he has yet to apply this to his own negative emotions, as seen in Kingdom Hearts III. Neither character has truly achieved an ideal balance yet, and they cannot until Sora completes his journey. 
After the protagonist returns from their spiritual journey, they experience an “Urgent Yearning to Reconnect with the Feminine.” As the main character recovers from their period of soul searching, they embrace the parts of themselves that they had neglected in their pursuit of outside approval. Their Descent allowed them to recognize their value as a person and an individual outside of their ability to fulfill the role that they were expected to fill. Following this realization, they go about “Healing the Mother/Daughter split”. Reclaiming the aspects of their personality they’ve been repressing gives the protagonist the clarity necessary to gain a different perspective on their old way of thinking. This new understanding is what will allow them to find the inner balance needed to truly complete their journey. 
The Japanese version of the “My friends are my power” mantra often repeated across the series is “Connected hearts are my power.” For Sora, who has long relied on his connections to others as a source of strength, he should come to realize that these connections go both ways: that his friends draw strength from him just as much as he draws strength from them. This should help him come to accept that he is still strong and worthy all by himself. Ven’s version of the mantra from the English version of BBS summarizes it best: “My friends are my power. And I am theirs.” After he accepts this, Sora will finally be able to use the full extent of his emotional abilities.
After achieving that new perspective, the protagonist’s next step is “Healing the Wounded Masculine Within”. This is the stage of the Heroine’s Journey where the main character, having come to understand themselves, reconciles with their Animus, thereby symbolically integrating the aspects of their psyche that the Animus represents and permanently healing the rift between the two characters. This will be where Sora and Riku need to have a longer, more in-depth conversation than the one they had on the Dark Magin at the end of KH2. Where they talk about why Riku acted the way he did and finally address the underlying reason for why he was so jealous of Sora in the original game. 
The final stage of the Heroine’s Journey is the “Integration of Masculine and Feminine”. This is the point at which the main character and their Animus finally achieve a perfect balance between them. They are united both internally and externally. There are no more secrets between them, and they are now free to move forward and overcome the main antagonist together. 
Part IV: Conclusion: 
While there’s too many different possibilities to completely predict every twist and turn of the series’ lore in future games, once you understand how Kingdom Hearts fits into the framework of the Heroine’s Journey, the broad strokes of how the story will go in terms of Sora’s growth and character development are entirely predictable. When Re:Mind first released and the rest of the fandom was reacting on Twitter, I was sitting back with a smug smile on my face thinking:
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[Image Description: Emperor Palpatine in Star Wars: Episode VI: Return of the Jedi sitting aboard the Death Star II with the caption ‘Good, Good. Everything is going according to plan.’ End Description.]
While I didn’t expect the precise mechanics of how Sora went about saving Kairi, Re:Mind was exactly what I expected it to be in terms of themes and its place in the Heroine’s Journey framework, and then the Secret Episode came along to reinforce that the next game is going to be Sora’s Descent.
While there isn’t a complete guarantee that the series will continue to follow the formula, I find it extremely unlikely that it won’t. Kingdom Hearts follows the stages of this framework too precisely for me to ever believe it happened by accident. So as long as there is no corporate interference from Disney like what happened to Voltron, I’m confident that Nomura’s plan for the finale of the series will be exactly what the Heroine’s Journey predicts it should be, no matter how unexpected future additions to the lore may be.
Special thanks to @dragonofyang and the rest of Team Purple Lion for everything I know about the Heroine’s Journey. I wouldn’t be as enthusiastic about analyzing the story of Kingdom Hearts if they hadn’t taught me the vocabulary to realize the kind of story that Nomura has been telling right under my nose for the last 18 years.
Sources:
[1] “Kingdom Hearts III Ultimania interview with Tetsuya Nomura”; March 12, 2019
https://www.khinsider.com/news/Kingdom-Hearts-3-Ultimania-Main-Nomura-Interview-Translated-14763
[2] “Iwata Asks: Nintendo 3DS: Third Party Game Developers, Volume 12: Kingdom Hearts 3D [Dream Drop Distance], Part 3: Square’s Intentions”; April 2012.
https://iwataasks.nintendo.com/interviews/#/3ds/creators/11/2
[3] “2004 GMR Nomura Interview 2004!”; Translation by Kingdom Hearts Insider posted May 5, 2012. 
https://www.khinsider.com/news/GMR-Nomura-Interview-2004-2563
[4] “E3 2018: Tetsuya Nomura on If Kingdom Hearts 3 Is the End of Sora's Story”; June 14, 2018.
https://www.ign.com/articles/2018/06/14/e3-2018-tetsuya-nomura-on-if-kingdom-hearts-3-is-the-end-of-soras-story
[5] “Character’s Report Vol. 1 Translations”; Jul 16, 2014
https://www.khinsider.com/forums/index.php?threads/characters-report-vol-1-translations.195560/\
[6] “A Look Back: Kingdom Hearts Ultimania Gallery Comments Part 1″; August 30, 2019;
https://www.khinsider.com/news/A-Look-Back-KINGDOM-HEARTS-Ultimania-Gallery-Comments-Part-1-15519
[7] “How Kingdom Hearts III Will Grow Up With Its Players.” September 24, 2013
https://www.ign.com/articles/2013/09/25/how-kingdom-hearts-iii-will-grow-up-with-its-players
[X] “The Heroine with a Thousand Faces”; June 13, 2019;
https://www.teampurplelion.com/heroine-with-a-thousand-faces/
[X] Murdock, Maureen. The Heroine’s Journey. 1990.
[X] “Maureen Murdock’s Heroine’s Journey Arc”. The Heroine Journeys Project. https://heroinejourneys.com/heroines-journey/
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huds-hub · 4 years ago
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THE POSITIVE & NEGATIVE; MUN & MUSE - MEME
FILL OUT & REPOST ♥ This meme definitely favors canons more, but I hope OC’s still can make it somehow work with their own lore, and lil’ fandom of friends & mutuals. Multi-Muses pick the muse you are the most invested in atm.
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Stolen from @mrfunnybone. Since this meme has a bias for canon muses, I’m tagging two of my favorite canon writers that I know didn’t fill this out yet: @soulcoerced and @spearslinger (I wonder if a fellow Undyne RPer has a different take on some of these questions? ^^;;). For everyone else, feel free to steal it and tag me if you do! I’m curious to see how OC muns answer some of these questions...
MY MUSE IS:   CANON / oc / au / canon-divergent / fandomless / complicated [[ The adult version of my muse is canon, but her teenage equivalent is not present anywhere in Undertale / Deltarune. So, uh… canon but kind of complicated I guess??? I like describing my muse as canon-wise. My Deltarune fishies are undoubtedly AUs at most, canon-divergent at least. ]]
[[ Mun’s note: I’m going to cheat on this. For the next 8 questions, I’ll answer for both Undyne as my teen muse AND regular adult canon Undertale Undyne. My thoughts on her counts as something, right? My muse is based on canon! ]]
Is your character popular in the fandom? YES / NO / IDK [[ Undyne’s character to the rest of the fandom is unpopular (compared to Sans, Chara, Gaster, etc…). It’s a shame, because her dialogue portraits alone would make great meme fodder. HOWEVER, among Undyne fans, I notice there’s an interest in depicting her early years because she’s one of the few cast members who’s had their childhood explicitly mentioned. ]]
Is your character considered hot™ in the fandom?  YES / NO / IDK [[ She’d better not be, because my muse is a  C H I L D. As far as I’ve seen, canon adult Undyne is depicted more often as a ‘badass’ than a ‘sexy fish.’ ]]
Is your character considered strong in the fandom?  YES / NO / IDK [[ Younger Undyne is definitely interpreted to be a determined, tough kid. Of course it’s the same for adult canon Undyne. It’s basically her most distinct character trait. ]]
Are they underrated?  YES / NO / IDK [[ Lordy, Undyne as a whole is entirely underrated by the fandom... ]]
Were they relevant for the main story?  YES / NO [[ OMG... you’re gonna get me started. I’m marking ‘no’ on this question because this is supposed to be about my aged-down muse. But Undyne... sweet violent Undyne’s very important to Undertale’s story! *fangirling START* Besides being the mid-point antagonist in the game, Undyne adds a layer of the theme of DETERMINATION to the game and how it can manifest in monsters if their bodies are strong enough to handle it. In an allegorical sense, she represents extremism in reaction to oppression and how that passion can take on the form of extreme love or extreme hatred depending on circumstance. So HELL YEAH she’s important to the main story of the game! AAAHILoveThisFish!! *fangirling END* ]]
Were they relevant for the main character? YES / NO / THEY’RE THE PROTAG. [[ Same as the previous answer for my teen Undyne: begrudgingly marking this with a ‘no’... It’s a YES for canon Undyne. In all routes, original game’s Undyne is the first character who is purposefully trying to kill the Player. Players can’t get the best ending without helping her hook up with Alphys and not incurring her wrath by killing any monster. In the worst ending, she’s one of the two antagonists that put up enough of a fight to make any player abort the Genocide Route. ]]
Are they widely known in their world? YES / NO [[ My muse WANTS to be significant to her world. In the original game, Undyne’s only mentioned by others in Snowdin and Waterfall (not counting Alphys in Hotland). She’s described as a “local hero” by Gerson. I get a sense she’s not exactly famous to the people in the entire Underground compared to, say, Mettaton. ]]
How’s their reputation?  GOOD / BAD / NEUTRAL [[ Oof. Pretty sure my teen fish annoys the residence of Waterfall for being a loud-mouthed little scamp. The only reason she’s not considered ‘bad’ is because it’s pent-up energy and misguidedness, not flat-out cruelty. In canon, it seems like the people who talk about Undyne do it in either a positive or neutral light. You have Monster Kid, Papyrus, and Onionsan singing her praises. The Royal Guard members respect her. Asgore thought of her well enough to have her lead his military. Uhh, for a neutral instance, I remember an NPC in Snowdin saying she’s “loud, rude, and beats up anybody who gets in her way” (I don’t remember the exact quote). To weigh this more on the side of my muse, I’ll mark this answer as ‘neutral.’ ]]
HOW STRICTLY DO YOU FOLLOW CANON?  [[ Since I have an aged-down character, canon is literally my END GOAL! I gave her a “starting point” on her journey to the determined, dedicated, and excitable warrior fish we all know and love from the game. I filled in the gaps from there, using parts of her past mentioned in the game to glue the headcanons together. Deciding what she was like when she was younger – What’s her family background? What aspects about her changed as she matures? What internal and external conflicts would she deal with as a teen? – THAT’S the non-canon part. My Deltarune AUs are… different. Canon is my end goal too, but the timelines are all wonky to fit the needs of wanting to interact with the Fun Gang. LOL ]]
SELL YOUR MUSE! AKA TRY TO LIST EVERYTHING, WHICH MAKES YOUR MUSE INTERESTING IN YOUR OPINION TO MAKE THEM SPICY FOR YOUR MUTUALS.   [[ This kid is spunky, loyal, compassionate of the plight of her people, and will see through anything she sets her mind to, despite life’s barriers. She’s got a lot of pent-up energy and is searching for what she can do with it to help her achieve her goal of setting Monsterkind free! ]]
NOW THE OPPOSITE, LIST EVERYTHING WHY YOUR MUSE COULD NOT BE SO INTERESTING (EVEN IF YOU MAY NOT AGREE, WHAT DOES THE FANDOM PERHAPS THINK?).  [[ The teen fishy has a streak of selfishness and short-sightedness. Being honest, Undyne would be a racial supremacist if she existed in real life. Big yikes. Also, she’s willingly being trained as a child soldier. Another big yikes right there. ]]
WHAT INSPIRED YOU TO RP YOUR MUSE?   [[ Ages ago, I RPed the adult version of Undyne, which resulted in a bunch of headcanons for her past. I had no desire to RP any of them after it ended. A year later, I commissioned an artist for a Gerson vs. teen Undyne piece. That single-handedly made me want to get back into RPing again. ]]
WHAT KEEPS YOUR INSPIRATION GOING?   [[ My fellow RPers wanting to interact with this silly fishy! When I first started, I expected my interest to peter out over the months. I didn’t expect many RPers wanting to interact with an aged-down character. But here I am, wanting to expand my headcanons further and making AUs so I’m not limited to canon. ^^ It’s all thanks to you guys!! ]]
SOME MORE PERSONAL QUESTIONS FOR THE MUN.
Give your mutuals some insight about the way you are in some matters, which could lead them to get more comfortable with you or perhaps not.
Do you think you give your character justice?  YES / NO / I SINCERELY HOPE I DO?
Do you frequently write headcanons?  YES / NO / SORT OF?     [[ I should do it more often TBH. But I find showing them via story-telling more fulfilling than just explicitly explaining them in posts. Plus, it gives me more leeway if I’m still playing around with an idea. ;) ]]
Do you sometimes write drabbles?  YES / NO  [[ I’m not counting the three pending drabbles until I finish them. ^^;; ]]
Do you think a lot about your Muse during the day? YES / NO [[ She finds a way to bother me! Usually in the form of sudden inspiration for how to respond to RPs. ]]
Are you confident in your portrayal? YES / NO / SORT OF? [[ Sometimes I wonder if I forgot some aspect about Undyne that’s in canon, or unintentionally exaggerating other less-important aspects of her other characteristics… ]]
Are you confident in your writing?  YES / NO / SORT OF? [[ Generally, yes. But I do have my days when I suffer from low self-confidence. ]]
Are you a sensitive person?  YES / NO. / SORT OF? [[ It depends on what’s meant by that. I’m sensitive to other people’s feelings, so I don’t intend to sound rude OOC, even if I’m expressing something negative about something I think the other did. If this is referring to being sensitive about events in RPs… my sensitivity is equivalent to that of being invested in any work of fiction. I know it’s not reality. I can pull away from the fictional world and it won’t bring down my real life. ]]
DO YOU ACCEPT CRITICISM WELL ABOUT YOUR PORTRAYAL?   [[ If it’s given in good faith and is constructive, sure. ]]
DO YOU LIKE QUESTIONS, WHICH HELP YOU EXPLORE YOUR CHARACTER?   [[ Hell yeah, give them to me! ]]
IF SOMEONE DISAGREES TO A HEADCANON OF YOURS, DO YOU WANT TO KNOW WHY?  [[ It depends if they want to tell me. I don’t mind either way. Personally, I like hearing other people’s interpretations! ]]
IF SOMEONE DISAGREES WITH YOUR PORTRAYAL, HOW WOULD YOU TAKE IT?   [[ *shrug* It doesn’t matter as long as they don’t harass me. ]]
IF SOMEONE REALLY HATES YOUR CHARACTER, HOW DO YOU TAKE IT?   [[ I’d just ignore it. They don’t need to interact or follow me. If my muse really is a bother to them, they can block my account. ]]
ARE YOU OKAY WITH PEOPLE POINTING OUT YOUR GRAMMATICAL ERRORS?   [[ I hope my grammar’s good enough, or else my English degree studies went to waste! But yeah, sure. Fun fact: explaining grammar rules so people can avoid major errors in the future is more helpful than nit-picking insignificant errors without explanations. ]]
DO YOU THINK YOU ARE EASY GOING AS A MUN?   [[ As long as fellow RPers aren’t being rude OOC, don’t break any serious rules, or do something that I mention are personal triggers to me, I am easy-going! RPing is fun and it should stay that way for everybody involved! ]]
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whirlybirdwhat · 5 years ago
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that Slytherin au
So remember that post a while back where I had a harry potter au for one piece where all the Strawhats were in slytherin due to their strong ambition present at an early age to achieve their dreams? No? well here it is anyway lol
Check out this post for some more reasoning behind the idea – note that I do headcanon some characters to not be slytherin, but for the sake of this au and the actual technicalities of the Sorting Hat theyre in Slytherin.
Here we go!
AU will start off with Luffy as a first year, and all canon age differences, meaning Usopp is in his grade, Nami’s one year older than them, Sanji and Zoro above her, and the rest Adults!
Save for Chopper – a special case, a mythical creature raised as human by Hiruluk in the northern mountain range. He looks somewhat more human than canon but is definitely a reindeer. When Hiruluk died and he was given to the care of Kureha, she sent him to Hogwarts (after a few years of learning from her) due to his wish to know more. He was accepted as a political ploy as an olive branch to other magical creatures – ‘ we accept you!’. He doesn’t care. He might be furry but he’s here to learn and be the best healer ever!!! Hence, Slytherin, the boys got ambition and needs some powerful families to back him up! He is in Luffy’s grade, even though he’s younger (technically)
The biggest reason for the Strawhats to be in this House is because of their ambition - but there are other reasons too!
Sanji is from a family of Gryffindors – heroes who are anything but. He wants to be the exact opposite of them in any way he can. When Zeff adopts him, he unlearns his family taught prejudices against Slytherins and when he goes to Hogwarts, tells the sorting hat in no uncertain terms that he wants to be in Slytherin.
Nami herself is cunning, and I would place her in Slytherin even if this wasn’t a Slytherin Au. She’s the perfect slytherin down to the T except for one thing – she doesn’t know her magical origin, as she was adopted at a young age. She gets a lot of shit for that, which she gives right back, as well as taking some money along the way! She also doesn’t fall in with the Magic is Superior ideology that many of her peers have – magic didn’t save her town, or Bell-mere, or her orange trees, magic isn’t superior. Magic is a tool to her, not a way of life, and science can help a lot! For instance, she made the Climatact Spell Set, with help from Usopp, which combines her knowledge of weather patterns, the environment, brief weather spells, and heat and cool manipulation spells, to create weather based attacks. For instance – it takes a lot of energy to summon and sustain/direct a storm… but if Nami can create one with use of low power cooling/heating spells and the environment – she can do a lot.
-      More Below!
A zoro that is Cursed to always be lost is something that I’ve seen often and Im HERE FOR IT! If someone could direct me to the original creator of that headcanon I would love to credit them for it! To Be Clear AGAIN this idea is not mine, but I want to credit whoever’s it is because I love it. 
 That aside, Zoro is like Nami in that he doesn’t know his magical heritage. However, as a child he got the misguided idea that more wand equals more power, which he somehow manages to make actually work. Thus, Zoro has three wands, each with powerful beginnings. Im thinking powerful dragon heartstrings core for one wand, Thestral for Kitetsu, and  Rougarou hair for the last sword – Zoro’s a bloodthirsty kid and he needs some bloodthirsty wands :/
 Usopp’s a halfblood! He’s kinda scared of Hogwarts as his magical parent (Yasopp) has kinda been outta the picture for the most part, but he’s ready for this!! As soon as the kid practically vibrating with excitement to his left doesn’t explode. Usopp originally desired to be part of Gryffindor – house of the Brave, right? But after talking to Luffy, he’s not so sure.  He wants to be his own hero – all on his own, not because he part of the hero, brave house. When Luffy is sorted before him into Slytherin, Usopp makes the descsion to follow him, and follow his goal. He’ll show the world he can be the best!!
He grows to be really good at herbology and potions – an odd mix, but you know whats odder? Mixing the two to chuck at people for pranks then turning it into your fighting style. Go Usopp!
Brook’s a cursed ghost – he’s bound to his living body, but the body’s just bones and bones lol. He makes it work – people know him first as the Soul King after all! He can barely remember his school days, but hes vaguely sure he was in slytherin – he remembers many parties held in dungeons, looking out to the lake for sightings of a curious aquatic beast (Laboon!)
Franky’s still a shipwright, but of ~magic~ ships. His brother’s ships are better known, but his are more sought after by… certain people (more on that later.) When he was a kid, he walked straight into Hogwarts, looked for the table that had the people who would buy his stuff, and told the sorting hat he wanted to go there. Later, he runs more with the Gryffindor crowd, regretting his choice, but when he makes friends with a first Year who tells him where to find some Adam Wood in the Forbidden Forest, he stops regretting it so much.
Robin has a very shady past, and she’s only at Hogwarts for a year before disappearing into the world. She has an odd type of magic, somewhat like pareseltoungue, that allows her to read coded and ancient languages with some studying (our girl still puts in a lot of effort though!) She reappears many years later during Luffy’s first (possibly second) year, and becomes the new history teacher (sorry professor Binns!) People find her scary and suspicious, but Luffy likes to talk to her after class, when she tells him history more like a story than a lesson! She’s very good at duplication magic.
 LUFFY. This boy. Where to start – he’s from a pureblood family, not that he cares, and has some serious magic talent – which he plans on using to travel the world and find the mysterious One Piece – a fabled artifact said to have one’s wishes granted. Luffy wants it to be free (his home life with Garp isn’t very good.) He has a couple famous brothers who have been through Hogwarts – Ace and Sabo, both Gryffindors and pretty big shots around Campus. No one knew they were brothers til Luffy busted into Gryfindor Dorms one night and looked for them. Luffy is exetremly good with nonverbal magic (something in this universe that will be elaborated on, as it features into Nami’s magic as well), not so much with verbal as the pronunciation trips him up. Potions is also hard and if it were not a required class he’d have been kicked out.
Will touch on Jimbe later once I figure him out
Now. Perhaps you are wondering – why do a bunch of kids have developed fighting abilities? Well – take a look at the plot.
This takes place not only in a Harry Potter setting, but in Harry’s own world as well. Meaning – Voldemort is rising, Harry’s still the chosen one, yadda yadda yadda. But do you honestly think that Voldemort is the only magical evil? That there isn’t a magical underworld not involved with his horrible schemes?
Cause there is one – and Luffy and crew are neck deep in it. While Harry and co. are off fighting Voldemort, Luffy is ‘sneaking’ around fighting big time criminals.
Imagine – this eleven year old child comes up to you, a big mob boss, and absolutely destroys you. That’s Luffy.
Underage Magic? You think Garp, head of something or other in the Ministry of Magic, is going to stop that from training his criminal grandsons to be the best Aurors they can be? He knows how to undo the spell (there must be something at Hogwarts that blocks the ministry from being informed of spell use during the school year!) and Luffy has been casting magic like it was second nature since he was real young. He’s taught it to his friends too!
 So plotwise, its basically the school reacting to the Straw Hats, who don’t seem to be friends but are, the odd noticings of what their doing while Canon plot goes on, and the inevitable suspicion from Harry.
But oh? What about the ship thing? What’s Franky Doing with that?
 Luffy is forever a pirate – and the sea is one magical thing I have yet to be seen explored in the Harry Potter Universe. Therefore – free realestate!!! Luffy’s going to be a magic pirate when he grows up, he’s been telling everyone this since he first met Shanks,  and maybe no one believes him now but it’ll happen! Magic Pirates!! Yay!!!
That’s all I have for now, so send me questions if you have any! I might make this into (another) drabble series, or maybe just one big one shot. We’ll see!!!
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runicmagitek · 7 years ago
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Hello there! Thank you for taking the time to read this. I've long been an admirer of your work. I was wondering if you had any advice on writing? Especially for someone just new to writing? Or, like, in regards to outlining stories?
Why can’t I give hugs through the internet why. Thank you so much for such sweet words and I apologize for the wait. I spent the past couple of days concocting some writing advice for you and it turned into a thing. Hope it’s worth the wait!
I want to preface this: below is my writing process. It works for me. It may not work for all writers and I highly encourage others to figure out what does work for them. It took me several years to come to this conclusion, so don’t be discouraged if everything doesn’t click for you. Writing takes time to develop and we all learn and create differently. Try things out and see if it’s beneficial.
Also, while I know you asked specifically for writing and outlining tips for beginners, I am including editing tips. A lot of people might view writing and editing in a different light, but I believe that they go hand-in-hand; getting used to editing will help you become a better writer and vice versa. I know countless people who bang out stories and then let the drafts collect dust, because editing is daunting.
Lastly, a massive shout-out to my partner-in-crime, beta reader, and braintwin—Amie @wingsyouburn . She helped contribute to and refine this and is also a brilliant writer and has helped me become the writer I am today. Endless thanks to you, bb!
On that note, let’s jump right into this.
OUTLINING
I can’t write without some vague idea of where I’m going. It’s like having a map with you on a road trip; you might deviate from your route along the way due to pit stops or traffic or simply wanting to go the scenic route, but you at least know where your end goal is. And it can vary depending on what you’re writing. If I have a oneshot idea, maybe I jot down a sentence or two about the plot, usually with a “problem” and then a “conclusion”. For example: Character A is doubting herself and decides to vent to Character B, who offers comfort and kisses. Sometimes I jot these down if I have an idea hits me at work or in line at a café. You can always refer back to it later on. Filling in the blanks of said outline is where the fun of writing comes in!
Even for my drabbles, I will write very brief sentences of what I imagine would happen. It helps me stay concise and stick to that main point instead of meandering.
For longer pieces, I try to write out each scene I want to include. Some people I know do this by writing on notecards. I used to make a bullet list, but now I use Scrivener to map outlines. With a bullet list, you can do it like this:
Scene 1
Scene 2
Scene 3
Scene 4
It doesn’t need to be extremely thorough. Just get those ideas out of your head and onto paper. You can always go back and switch up the order later and if you don’t entirely know what would happen in a scene, but for example, you know the end result? You can easily write something like, “a bunch of shit hits the fan and then the gang run off into the sunset.” Maybe when you start writing, you’ll have a better idea of what shit hitting the fan includes. And when you do figure it out, go back to your outline and make a bullet under that particular scene with the details. I’ve done this plenty of times. Hell, I have an outline for a 200k story I did where the last 1/3 of the outline just never happened in my draft. A better idea came along and I went with that. And that’s ok!
Your outline is there to help you and not hurt you. It’s flexible and bare minimum, when you’re done with a story, you can look back on it and see how much you’ve evolved since your initial idea.
WRITING
Consume art. Read. Read some more. Keep reading. Watch a movie. Go to a museum. Take a walk at the park. Listen to music. So many things inspire people and the tiniest instances can spark an idea for a story. Always be open to them. Figure out what you love and what you don’t. Consume both of those. Inspiration can come even from genres we don’t particularly like. Don’t be afraid of something new. When I was in art school, we were required to take non-major studio classes. I ended up in a weaving class, filled with other textile students when all I ever knew was graphic design. I learned a tremendous amount in that semester to carry over into my graphic design work and I’m sure my peers learned a lot from me, too. That concept carries over into so many creative fields. Embrace that.
Also, if you’re the type that benefits from reading books about writing, here are some A+ resources:
On Writing by Stephen King
Bird by Bird by Anne Lamott
Writing Down the Bones by Natalie Goldberg
No Plot? No Problem! by Chris Baty
The Artist’s Way by Julia Cameron
Zen in the Art of Writing by Ray Bradbury
Take care of yourself first. This tip simultaneously has nothing and everything to do with writing. For me, I have a handful of health issues. I work a full-time job. I have a ton of other hobbies that eat up my time. Before I write, I need to make sure I’m doing well before I even bother to sit in front of my laptop. I can’t be overly stressed out or in pain or distracted. Sometimes you need to calm down and relax and not write. I can’t focus otherwise and the few times I did write when I clearly shouldn’t have? It was evident in my writing and thus triple the amount of editing work. I know it’s stressful not being able to write. Trust me… I’ve been there numerous times. But I believe that in the long run, you’ll be happier with yourself and your writing if you learn to treat yourself with respect and not beat yourself up when you’re unable to write every waking minute.
Set times to write and then do it. Some people might have inspiration strike them and that’s the only time they write. Yes, that can be helpful, but there’s also something to be said about developing a schedule and sticking to it, even if you’re not motivated. So you’ve done everything mentioned above: your tummy’s full, no one is around to bother you, you got a delicious cup of something beside you, it’s your favorite weather outside, and you’re in your favorite chair. But you’re staring at your monitor and just… uuuuuugh you don’t feel motivated. You know what? Fuck it. Just write. Write something. Anything. 75% of my writing was done out of the sheer willpower. Write! Even if it’s a page, so what?! That’s a page more than what you initially started out with! Squeezing in some scribbles on your lunch break every day can add up by the end of the week. Those 30 minute sessions are suddenly 2 ½ hours!
Again during my art school days, I would be up until 4am trying to do 40 posters in time for the morning’s critique and I’d be on those last 3 poster designs and I was tired with no inspiration and ran out of fucks at 11pm, but I pushed through. You know what? My teachers and peers alike loved those 3 designs I did at fuck-this-shit o’clock. I’m serious. Every single time.
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Start writing and never look back. This is your time to write. Not to edit, not to try and craft the perfect sentence Of All Time. You’re writing. You are word vomiting whatever nonsense is in your head. It’s a first draft. It’s going to be messy. It’s probably going to be shit. Who the hell cares? That doesn’t mean you or your writing is shit. Everybody, even the most seasoned writer, doesn’t write a perfect first draft and you can’t fix what isn’t written. So write, write, write! Smack your inner editor each time it tells you to go back and edit a paragraph. Disable your wifi if you think you’ll get distracted. For me, I put on some quiet, ambient music to drown out the world and go into Scrivener’s full-screen mode. I highly recommend checking libraries in your area if you want some quiet time. The librarians are also way more than happy to show you where designated quiet/study areas are if you’re not sure.
Write what YOU want to write about. Don’t write something just because it’s popular and that’s what everyone else is doing. Do it for yourself first and foremost. It doesn’t need to be for everyone, but let it be for you. It will show tremendously in your writing if you’re excited about a thing. Likewise, it’s beyond evident if you’re bored with a scene in your story. Write about what excites you and I promise your writing will display that excitement. On the same note, if you’re stuck on a scene and just don’t know what to do with it, move along. Maybe that scene isn’t needed. Skip to the next, more interesting thing. Write the story you want to read.
Incorporate your experiences. The expression “write what you know” gets tossed around with the assumption that people will go, “Ooooooh, yeah that makes sense.” Think on all your life experiences and draw upon them. You may not be the commanding officer of a prestigious military, but maybe you’ve been in a group project in school where someone needed to step up as leader in order to get shit done in time for the oral presentation. Remember your emotions during times of struggle, elation, anger, and sadness. Channel it into your writing.  
Write in chronological order. Some people have mastered the art of writing that one middle scene they’re super stoked about or writing random scenes out of time and then stitching it together later. I am not one of those people. For a beginner, it might be less daunting to write everything in chronological order. That way you can build up things like character development/growth and tension and so forth in a natural way via passing time. If you start writing a scene where the main pairing finally kiss, but don’t write the ten chapters leading up to that, it’s a lot more difficult to flesh out all that tension in one scene when you hadn’t written it yet. I’m also of the opinion that it’s better to write all the things before that One Scene you’re giddy about; it can speed up the writing process because you want to arrive at that One Scene, so hey, anything to motivate you, ya know?
EDITING
After I wrote my first novel draft after years of not writing, I had this massive feeling of, “…shit, now what?” For every single guide to editing, there’s a hundred more for writing. Editing is an extremely personal process. It took me over two years before I became comfortable with editing my own work. Let’s be honest – it’s terrifying. And I wish there was a more concise guide about it when I first started, so hopefully this helps.
I edit in rounds. My first round involves just reading, no editing. I keep a journal to take notes, mostly plot, characterization, redundancies, and cuts/additions I’d want to make. My second round combs through it to fix those bigger problems along with any glaring grammar/spelling errors and mild line edits. I will send it to a beta to read after that for additional commentary/suggestions. My third round addresses all of that on top of hardcore line edits—I want every damn sentence to be the best version of that sentence ever. One more time it goes back to the beta to nitpick the hell out of it. And my last round is spent reading what I wrote out loud. If my tongue trips over anything, I change it. Apply some spit and polish, give it some lunch and a backpack, and then off to AO3 it goes to make some new friends.
Maybe you edit in less or more rounds. Maybe you have more rounds of sending content to beta readers. Maybe you need to rewrite the whole thing three times before it ever sees a beta reader. Do what feels good to you. Only you will be able to figure it out and you won’t know until you try. I promise once you get your feet wet and test it out, you’ll feel more confident about your writing over time.
Here are some more specific tips that no one ever bothered to tell me until after the fact. These might be overwhelming for a beginner, so don’t feel the need to master these immediately. Take it one step at a time and try them when you are comfortable doing so.
Walk away from it. After finishing a first draft, let it sit. Go do something else and forget about your draft. For oneshots, I’ll go back to it after a week. For longer pieces, anywhere between 2-4 weeks. Returning to a draft with rested eyes and a fresh mind will only benefit you in the editing process. You’re still two inches away from your work when you finish the first draft. Walk away from it, come back, and then you can see more, whether it be the strong points or the holes.
Describe what is happening, not how something looks/sounds/feels. I’m sure you’ve heard of “show, don’t tell.” First off, fuck that noise when writing the first draft. Tell to your heart’s content if it means getting it on the damn page. Second off, sometimes telling can be helpful. That’s up to you to decide if it’s beneficial or harmful to your story. I typically go about “show, don’t tell” in the editing phase. Now most people will give this advice and not further explain. So here’s an example:
She was mad at him for once again not doing the dishes.
That’s not a terrible sentence. Though it to make it pack more oomph, take a step back and think. When you’re mad, what do you do? Are you clenching your jaw? Are you grumbling to yourself? Is a headache forming? And when you imagine dishes not done, what does that look like to you? Is it flies swarming around a sink? Is it overflowing from the sink? Is the sponge sitting in five day old water and reeking of mold? Is there a broken dish on the floor because a cat decided to knock it off from the stack of twenty uncleaned dishes? With that in mind, the sentence can possibly be rewritten like this:
Countless plates and silverware wobbled on one another, each encrusted with a previous night’s dinner. She drew a breath, balled up her fists, and glared at him. “Really? I gave you one job.”
Find your descriptions that are comprised of the character feeling or seeing or hearing something and reword them. Breathe life into your words. Make them paintings. I know, it’s not easy. It might even break your brain a little (mine did when I first gave this a serious go), but it will make you think differently and your writing can only grow from that.
Rephrase weaker words. I once had this assignment back in high school where we were given a hundred sentences, each one with “get” in the mix, and we had to rewrite all of them with a unique word replacing “get”. Find words like “get” and forms of “to be” and replace them with stronger words. Something like he got out of bed can turn into he rose out of bed or he jumped out of bed or he slumped out of bed. It rids the sentence of something weak and is more descriptive of what’s going on.
Another thing to look out for are verbs ending in “-ing”. She started walking over or she was walking on over aren’t as direct as she walked over. Trimming out instances like this help make the action more immediate instead of feeling like it’s going or starting or beginning to happen. Just let it happen!
Adverbs are another instance that people will suggest to cut out. They’re at least easy to find (most end in –ly) and when you do spot them, ask yourself this: is there a better word to sum up what I’m trying to express? Something like she said quietly can be she whispered or she murmured or she mumbled. Or something like they ran quickly can be they rushed or they sprinted or they booked it. These all can help get a better idea of what is going on. Plus it can help strengthen your vocabulary by searching for more ideal words!
If your vocab is shaky or you just can’t pinpoint something better, here’s a resource I use all the time. Just remember: always double check the definition of the word to make sure it fits instead of spinning the thesaurus wheel and picking at random.
Lastly, don’t feel the need to go on a witch hunt to purge your story of all of these things. Sometimes it’s best to keep that use of “to be” or that adverb, because there isn’t something better to convey what you’re describing or it distorts the flow of the narrative. And that’s completely okay. It takes time to figure this out.
Cut out redundancies. I tend to overwrite in my first drafts. Editing is where I bust out my figurative chainsaw and kill the extra nonsense. Is there a phrase you keep using over and over? Kill it. Is there a section you read that just bores you to tears? Kill it. Is there a sentence that is proceeded by a paragraph that rephrases that exact sentiment four times? Kill it. Is the process of something we as human beings understand, like opening a door, a three-sentence-long affair? Kill it.
I love poetics in stories and sometimes it can get out of hand. The more concise you are in your delivery, the clearer of a picture you will paint for the readers and the smoother the overall pacing will be.
Never delete. So with all of that in mind, please, for the love of tea and chocolate, never ever delete your work. Doesn’t matter if it’s a conversion from a first to second draft or if you end up hating it, don’t delete it. You never know if you’ll return to it five years down the road or you need to refer back to something from your initial draft when you’re on your third wave of revisions. I keep a folder dedicated to all of my writing on my laptop, which is also backed up to Dropbox. In Scrivener, you can take snapshots of your work for each new draft you start and can always revert back to older snapshots. There’s also an actual editing mode in it, but I believe it’s exclusive to Mac OS. Or if you’re using something simple like Word or Google Docs, make new documents and title them based off of your drafts. Another thing to consider is making a document strictly for lines you love but weren’t able to include in the final version. Don’t get rid of them – keep them. Maybe you revisit it and find a new story for it to fit in or perhaps that lovely line of yours sparks a new story to write. You won’t know if you delete your work.
CLOSING THOUGHTS
Make writer friends. Writing is a solitary activity (well, not unless a pet decides to keep you company, but anyways). Having friends who are also writers or even enthusiastic about writing are a blessing. Bounce ideas off of them or vent to them when you hit a brick wall. Maybe said friends will turn into beta readers when you wish to cross that road. My recent writer friends are people I chatted with on comments with fics, either my own works or their stories. You don’t need to be friends with an entire fandom; find those you resonate with. I’m sure they’ll love gushing about things as much as you do.
And if you ever converse with someone who acts above you and everyone else in regards to writing? Fuck ‘em. They are not and never will be worth your time or anyone else’s.
Keep writing. Like any form of art, writing’s a craft and it will only improve the more you devote time to it. There’s always room for growth. Be humble. Accept change. Allow yourself to learn. I guarantee you that your writing will change for the better in the span of a year if you keep at it. Don’t worry about it being perfect or if it’s telling the “same story” someone else has written—you haven’t written your version of it. You haven’t added your personal touches and experiences and insights to it. Think of how many times Romeo and Juliet has been done in storytelling. People eat it up. To use the cake analogy, you might feel like you’re bringing another cake to the party when there’s already one, but others look at it and go, “FUCK YEAH TWO CAKES!” Lastly, I’ll leave you with a quote from the eternally badass Carrie Fisher, “Stay afraid, but do it anyway. What’s important is the action. You don’t have to wait to be confident. Just do it and eventually the confidence will follow.”
You got this, anon. I believe in you.
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