#the fact he had more protection when doing an autopsy of the rat than when he was performing a surgical intervention on tsukasa lol
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mushroomcrepe · 7 months ago
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You're a kid you're a squid with silly hair
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blackbloodteeth · 29 days ago
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List of Known Steins out in the Multiverse
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Here it finally is: The comprehensive catalogue (in no particular order) of alternate universe Frankens!
For the sake of avoiding redundancy, the Frankens I have drawn or written about beforehand will not be included, and I have avoided any that are too closely associated with a Soul variant to the point of being overshadowed (so you won't see the death scythe listed, or anything about the squirrel scientist, rat king professor, etc.).
Even while I attempted to keep things concise (the multiverse is infinite, after all), this list is still quite long (like actually 100+ of them) and you have been warned before clicking the read more. Otherwise, hope this is a fun and informative collection to feast your mind upon!
Without further ado:
Special mention to the one story idea I had called Schadenfreude, which explores Franken's perspective as his partnership with Spirit changes and after he graduates, going through events such as how he acquired his lab, the type of autopsy work the Academy had him do, and the different levels of experimentation he did on himself and everything around him. It also delves upon his relationships with the other characters and how he is as a person throughout the story, especially as he gets closer to who he is when the series starts.
Mostly just a character piece that answers little questions like when did he get his glasses, how did he end up becoming a smoker, and some focus on his level of self-awareness despite simultaneously being a little emotionally immature. I personally don't see myself being the best fit for stitching together this kind of story given I don't have as much of a grasp with his character as I do Soul, but it's definitely still interesting to think about.
2. Oddball: While his eyes appear to be slightly bigger than normal due to his glasses, they're actually rather small underneath. Definitely an oddball even by average Franken standards, being more visually expressive (he really likes to talk with his hands), often found telling way too many facts about cannibalism and the human body, and is banned from more than one dentist's office. Probably also secretly half-shark.
3. Mongoose Centaur: Often depicted with snakes between his claws, and sometimes also his fangs. A proficient hunter of snakes, hunting them both as food and protection of the surrounding peoples living nearby. Despite his wild nature, he is quite fascinated by two-leggeds, especially those who are quite capable of hunting as well.
4. Paleontologist: Ever since he was a little kid, he's always hyperfixated on dinosaurs, even if in his own way of wanting to take apart and put things back together again. Now that he's older, he gets to do just that: Fossil reconstruction and theorizing how those many ancient critters may have lived in the past. He also likes to take up speculative evolution projects as a hobby, and is probably the most likely to engineer a real living dinosaur at some point.
5. Engineer: Due to the unfortunate circumstance of having been born a squeamish person, he's taken to focusing his interest in dissections to the engineering and machinery side of things, which is certainly useful in the tech-heavy world of his. Also noted to have a pet lobster that may or may not actually be some species of monster, even if relatively docile.
6. Frank: At some point in the time that Marie has been living in Franken's lab, he ended up bringing home a large monstrous crab as a pet. And not just any large monstrous crab, a Black Desert Crab: An extremely rare species that he couldn't just let go to waste getting eaten by vultures or what have you. While Marie has been pretty accepting of their new roommate, she isn't quite as enthusiastic about Franken trying to feed the crab Doritos for science.
7. [Lab Dog AU]: In some alternate universe, there was an experiment that had altered a grey wolf into standing on two legs, with long forelimbs and even longer tail, all held together by a screw-like device anchored along the top of its spine. It's uncertain how it was freed from the lab that birthed it, but it ended up being taken in by Franken as both a test subject and companion. It has somewhat child-like intelligence and is relatively friendly, so it's made for a decent lab assistant, at least in that it's easier for Franken to get his thoughts out when he needs to and have someone to help remind him to take breaks (it's recently gotten good at sniffing out when his anxiety flares as well). He hasn't quite deciphered what the device is originally intended for, but it makes moving more difficult for it if screwed in either direction.
8. Bad Clone: I've actually mentioned him once before, but allow me to elaborate that in Pokemon Gold and Silver, a clone is when you copy one Pokemon's data and overwrite it over a second Pokemon, thus turning it into the first one completely. A bad clone, however, is when this is done incorrectly so it may end up looking like the original Pokemon, but has still been rewritten with the data of the Pokemon you were attempting to copy. So with this in mind, imagine a Soul who looks like Soul, except something went horribly wrong to have Stein's "data" overwritten into his (originally written as "Soul finds he loves dissecting all kinds of things and seeing how they tick, but doesn't understand why.").
9. Chimera: His fascination with unique creatures led him to grafting them to himself, and what he doesn't use, he dissects and maps out the intricacies of their anatomy. Given the wide range of organisms under his belt, he's quite particular about collecting only the rarest of specimens for personal additions, while otherwise either preserving them for further study or making minor chimeras for when monsters would not otherwise survive their captivity. Notable for having somehow integrated a Cockatrice into himself, and for unintentionally creating the world's most colorful Jackalope farm.
10. Hydra: Was infected by Medusa in an attempt to convert him into her new pet project, however the versatility and resilience of his soul made the snakes all his own. Most of the snakes inhabit him through the holes scattered along his torso and arms, making them quick to defend their host when threatened, and conversely utilized as an extension of his wavelength attacks. Of course people are more wary of him than ever, but this strange symbiosis has yet to impede his mind much.
11. GOD: One can truly only summarize him as The Mad God, and is probably the most noteworthy Franken Stein in the multiverse. Of course, describing him otherwise is a little trickier; accounts of who he is or what he's like seem to change from even the most minute detail when talked of, leading to a very reasonable conclusion that he is most likely some form of chaos deity. To the Frankens most aware and sensitive to his existence, they're doing what they can to band together and minimize the harm he may have on other realities.
12. The Thread and Needle: Also fully known as The Thread and Needle of Time and Space. As you would expect, he is the keeper of the fabrics of realities, and definitely has his work cut out for him with all this "GOD" business. For as tired as he is, he doesn't actually mind if other Frankens traverse outside of their birth reality, as mending the fabric of existence is already a natural cycle he was created to look after. As long as you're not making things harder for him, go forth and do your thing or what-have-you.
13. The Ashen One: Wanders the earth with soot footprints, feared and loathed as an omen for the fires that occur soon after his arrival, a form of decay that is part of life's natural cycle yet is only misunderstood by men as senseless death. While this hatred has turned him quite cynical and soft-spoken, he genuinely means no harm to others and simply holds a very down-to-earth view of everything around him. Before he met Spirit (an embodiment of flame) and Marie (an embodiment of lightning), he kept only carrion birds for company, turned an ashen grey just like him as an effect of his presence.
14. The Doctor of Plague: Wears a corvid-esque plague mask and specializes in the study of ailments, both in their cures and their inflictions. Spends much of his time out hunting for beasts to further his research, as there's no greater plague than the one that eats away the minds of men by moonlight.
15. Demon: Thought to be the Devil himself, however that is just a common misconception. Allegedly lacking a body of his own to navigate the earth, so he often attempts to strike deals for temporary bodily ownership, although the most trouble he brings afterwards usually involves the loopholes he exposes to run a few of his own experiments. To those who seek him out to commit acts he doesn't agree with, however, are in for a rude surprise from his sadistic side.
"Your soul? No, I want your body."
16. Catman: Divorced Catman Spirit's handler. Appears rather indifferent to a lot of things given the expressions of his ears and tail don't really change that much, and it's a mystery to anyone how he manages to put up with Spirit's dramatic theatrics. Pulling out a body bag whenever Spirit doesn't want to stop moping over his lap seems to bring up more questions than answers regarding that.
17. Soulbound: Stein hadn't talked to his ex-weapon partner for a long while after graduation, so when Spirit ends up as his next autopsy, things were rather jarring even before his soul ends up binding to Franken's. Now dealing with both their lingering regrets, Franken has to navigate Spirit's amnesia as he uncovers the exact cause of his now-undead body's death, all while trying to distance himself from the uncomfortable familiarity of his wavelength even as the two are unable to stay physically distant for long due to being soulbound.
18. Fallen: Could've been a bout of madness, of obsession, that drove him to capture the fallen angel; Spirit, an overly indulgent creature who fell in love with a human woman but was ultimately rejected for his selfish ways. Story goes that Franken chopped the angel up, sowing on its wings while keeping it caged inside his heartless chest, however the truth is never quite so simple.
19. Werewolf: After getting bitten by a werewolf and being fully aware of the night ahead of him, Franken uses what little time he has to record as much of the process before his mind full sinks under. Since then though, he's (mostly) learned to be aware of himself when transformed as he never truly fought this other self of his, and thus nowadays the only real drawback is not turning back into a human in the morning until he's had his coffee. It takes a lot of energy to be more than one animal, you know.
20. AIone: Having woken up from an incredibly groggy nap at his computer, Franken comes to a slow and daunting realization that everyone in the city seems to have suddenly disappeared. He has yet to discover what caused this anomaly, if it's a widespread phenomenon, or even why he still remains for that matter, but given the circumstances and who he is, he isn't going to just lie down for another nap despite the headache.
21. Gearhead: A really talented mechanic, even if some of his personal contraptions are a bit unhinged. Has hundreds of projects he somehow keeps tabs of scattered around his garage, and if he isn't stained in oil, he's sleeping. Also ended up picking up tattoo artistry as an unexpected passion, though for obvious reasons, most people aren't comfortable letting him work needles on them. Maybe Soul's just a masochist.
22. Unbottled: Collects the souls of monsters and Pre-Kishins, storing them within bottles designed to contain their wavelengths. Supposedly also contained a handful of smaller beings from alternate universes, but literally bottling himself up would be silly, right? …Right?
23. Sprite: Has an appearance similar to a fishing lure, with small waterproof feathers and bird-like feet tucked close to its body. Has been quite the grouch after being caught by a much larger version of itself and stored in a jar (better enclosure pending), making it bare its sharp little teeth like a weapon of mass hiss-struction.
24. Homunculus: In a world where artificially grown people had become a fairly successful project with the use of rat genetics, this new generation of humanity was eventually integrated into the rest of society, living with their own developing cultures despite lacking thumbs. As it so happens, one of the new transfer students of the Academy happens to be of a very fascinating mutative strain, leading Franken to quickly bond with Soul over the Professor's latest thumb prosthetics he's personally developed and approved.
25. Hummingbird: As expected, he usually appears as a fairly normal hummingbird, although he has also been seen looking more as a human-like fairy as well. When he isn't eating, he spends his time gathering and planting a wide variety of seeds, all in the name of preserving and studying the ecosystem. Busy little fella, that one.
26. Clone Dad: A Franken that is unique in that he successfully grew a clone of himself, albeit with minor genetic additions of Spirit thrown in as an accident (allegedly). Although this did end up coming with the side effect of Franken's spontaneous fatherhood as the result had to be raised from infancy, but hey, turns out he's become a better dad to himself than he expected. Their favourite bonding exercise involves creating a new species together and bringing it to life as a stuffed toy.
27. The Lab: For all intents and purposes, he is the Patchwork Lab, existing through the framework of the building as furniture rearrangements and restocked paraphernalia. He can even change the layout and structure of the rooms itself when he's allowed to get away with it, though it's a 50-50 on whether this will be for utility or amusement. There are actually quite a few Frankens that now take up his residency as a base of operations of sorts, however for the sake of everyone's sanity, I will not be listing any of them.
28. Patchwork: Living human-sized doll with glass eyes and sown together from several fabrics. Keeps several needles on-hand (or shall we say in hand), some of which remaining in different areas of his body for unknown reasons. He's studied extensively on anatomy and can work very efficiently in acupuncture no matter the patient, along with being able sow up just about anything with his needles.
29. The Pile: A collective pile of abandoned and forgotten clothes have all been salvaged in this animate pile. Quite smart and talkative for what he is, and most prefers the comfort of a good laundry bin, shedding any fabrics if they become too damaged or worn out. May contain spiders, however that is currently just a rumour. Origin unknown. May be an anomaly.
30. Bookworm: Some say this is actually just the larval stage of some species of bug monster, which may explain why he wears so many layers to the point only his glasses peek out. He's quite knowledgeable on a lot of things though, and loves reading anything he get his sleeves on. I wonder what he'll pupate into?
31. Shade: Don't turn on the lights.
32. Coach: Would've preferred just being the school's Health teacher but ended up getting dragged into the athletics side to the point of becoming the best team coach they've got. Practices can sometimes end up a bit grueling, but they push the strengths and weaknesses of the team for the better in the end. Many often think she's a guy but she doesn't really care. Definitely related to the haunted locker rumour.
33. Figment: A figment of someone's imagination, but we're not sure who's. Truthfully he dreads eventually finding the answer, but for now, he'll do what he can to be of help and share everything he learns. Sometimes gives seemingly wrong advice for reasons that aren't ever inherently obvious.
34. Raven: And quothe the Raven: You need to let it go. Spirit Albarn was quite miserable after the loss of his wife and the distance between him and his daughter, however this entity, simply known as the Raven, has been growing quite close to him in its curiosity. As one hole is dug, another is laid barren for the bones of new feelings that are always just out of grasp.
35. Spider: Now picture a large spider with perhaps far too many legs than should be possible, and that's pretty close to what this guy is. He can appear as human, but only his upper half, so it isn't uncommon for his person-like self to be seen hanging around while the rest of him remains perpetually out of sight. It isn't known if he likes collecting mannequin arms because it freaks people out or if he really does like having that many hands.
36. Strong Soul: Could use a better nickname, but it's hard to describe a Franken whose soul is so big he can project it outside of his body, which makes him appear telekinetic at times. Very fond of making extra arms for himself and perfecting his shielding technique. Still coming to terms with the power he potentially wields in projecting it into others, however.
37. ???: Do not engage with them. Do not speak to them directly once they have been identified. Do not listen to their vocalizations. Do not let them in.
38. Shifter: Often assumed to be made up of different stolen body parts, however that is strictly false. Whenever he changes his body into something else, he keeps just a little piece with him when he reverts to his form of origin, often times just for analysis. This does not originate from obsession or identity loss, and he's actually a rather mellow fellow.
39. Doctor: The split from his partnership with Spirit was the result of the loss of his legs's use and becoming wheelchair-bound in this world. Even so, he was still kept on-hand by the Academy for things like autopsies after graduation, and he still later returns to be a replacement nurse regardless of the lingering complex feelings he holds for his last weapon. Not sure where else he fits, but he has a lot of potential compatibility for many existing AUs.
40. Dwarf: Essentially just a Franken with dwarfism. He's much more into tinkering with electronics and anything inorganic compared to other versions of him, and could probably recreate BREW on his own if he wanted to. Still has a whole mess of plants he takes good care of, strangely.
41. Night Owl: Perpetual bedhead. Usually awake solely at night (hence the name), and has more rumours than can be counted about being anything from a cryptid to a lingering spirit held on this earth against his will. There is no evidence against these rumours. Best not to disturb him before he's finished his first cup of coffee.
42. Defect: They tried to make the perfect replica, however it came out defective. Not fully understanding the nature of who he is, he dreams of escaping and learning about the outside world as they frequently use him for experimentation, counting down the days before they dismantle him or he falls mad. I feel so sorry for him. On the surface he doesn't really appear all that different from Franken himself, making for a really compelling story that kept me up a bit when I was falling asleep.
43. Merman: Appears to be more like a whale than your standard fish, especially as his vocalizations don't match up frequencies with any others of his kind. Could be found holed up in his own little alcove, at least until chancing an encounter with a red-headed fisherman who always goes out at sea to escape the troubles haunting him. It's hard to say who exactly was the one lured to that old lighthouse in fascination of the other.
44. Dr. Stein: Said to be mad as a hatter always talking to his shadow, but how could that be when he sounds so sane in proper conversation? Well as it turns out, his shadow is alive, thought by some to be the darker parts of him come to life after being cast from himself, yet unsevered. Either way, both are one in the same despite their differences.
45. STEIN v2: At first glance, he appears to be a man with the head of an old computer monitor (y'know, the clunky square kind). However, his real self is the program running straight from his heart, theorized to be a highly advanced Artificial Intelligence despite the technology not previously existing in this day and age. One would think he climbed straight out of a sci-fi movie, cracking open programs like puzzles and fixing up any electronics he gets his hands on to work better than before. Doesn't seem like he intends to overthrow humanity or turn people into machines anytime soon, though.
46. Shattered: It was previously thought that the Franken that appears in reflections, shattering any mirror he passes through, and the Stein who existed solely in the text that would write itself were both separate people, however as it turns out that was just his first and last name. He's reluctant to explain where exactly he originates or how he came to be this apparition, but he has quite the sense of humour once you get past the hauntings.
47. "Just Professor, please.": Works at a mental health institute as a psychiatrist, and is quite understanding despite his seemingly oddball mannerisms. One of his eyes is actually fake, and what lies underneath it? Well, it's best you don't dwell on your fears for too long.
48. Soulless: Exactly as described, he lacks a soul, and yet he still lives day-to-day as if he didn't, constantly between this reality and somewhere much like dreams. It can be hard to distinguish the two, especially as he can affect and be affected by both, sometimes simultaneously.
49. Seer: Constantly receives prophetic dreams and visions of things that are and are to be, however he just wishes to live a normal life despite the compulsion to write everything down anyway. Often times feels somewhat out of it, like he's on the edge of understanding something bigger than himself, or perhaps awakening something in him that won't be able to fall back asleep once it surfaces. Makes really good desserts.
50. Gravekeeper: Death City's notorious gravekeeper and mortician, constantly changing out masks depending on his mood and current objective. Some say his real face is actually surprisingly normal, others like to indulge in the tales of it being a spooky skull or the mishmash of all his victims that were caught disturbing the graves after midnight. Those who do know him know him a little too well, delighting in mischievous pranks and perpetuating the scary stories of his supposed hauntings, especially to the youngins that dare each other to sneak in late at night. Apparently, the one about him keeping a giant pet centipede turned out to be true.
51. Joker: There's a reason they locked him up, or rather: Tried! What fun, what fun! [Play a round with him?]
52. Creature: Exactly what it says on the tin. Mostly like a lizard, with a lot of his body having a patchy pattern to it due to being able to regenerate any part of himself, although he has a few holes filled with the glowing neon liquid found in his saliva (which smells suspiciously like battery acid and has a dangerously high amount of caffeine in it). Some think he's like this due to contamination with radioactive substances, but who knows.
53. Bug Maniac: A Pokemon professor who is notable for having collected a lot of Bug-types. Seems to actually be obsessed with wanting to become a Pokemon himself, so that may explain why he's studying their unique method of evolution so closely, however despite his perceived oddities he takes very good care of all his little specimens. His Applin appears to have been a gift from someone else.
54. Nephilim: Rarely ever actually seen, instead preferring to lurk in the shadow of Spirit (who is actually an incubus, feeding of any and all attention given to him) as his stagehand and show manager. Likes to keep himself busy, especially when it comes to actually thinking about the two's relationship with each other, so it's not unusual for him to be caught working in odd spots like the rafters above the show stage. Can't really say for sure if even he knows what exactly he is, but he's human enough for it to not really matter.
55. Dustbunny: Contrary to the name, he's more of a felted plush that just looks like a dusty collection of dryer lint stitched together. This little bunny can bring you good luck when kept in your pocket, although his abilities work better when carrying another compatible felt bunny along with him.
56. Unicorn: Also contrary to the name, not actually a horse. He was just a guy who's fascinated with growing and studying mushrooms, and ended up gaining a unicorn's horn after scavenging for more mushrooms one day. While he's certain that this horn just might actually contain some kind of power, it's still too early to tell what he'll be capable of now that it's fully grown from his head. He's decided he doesn't mind if he ends up turning into a horse.
57. The Liminal Man: Was initially just your average Franken, however one day he started noticing more rooms in his lab than he remembered, and as he made note of them, more and more new rooms cropped up as if they were always there. Still mostly your average Franken, but now he spends a lot of time mapping out the changes to his lab, documenting each room carefully as they start to become more strange and impossible the further he explores. He's not exactly going mad or anything, we just call him the Liminal Man because he lives here.
58. Performer: One of the travelling circus's main attractions: The most flexible man in the world. He can pop any of his joints and twist himself into any manner of freaky poses, all without harming himself as he quickly snaps back to the way he was moments later. And of course what would he be without the growing list of stories about him and his strange nature, some of which spread just for the sake of advertising. While he may be a little jaded to the show business side of things, at least his fellow performers are more of a family to him than he's actually admitted. No one's sure why he has secondary eyelids.
59. Cell: Despite appearing to look like a single-celled organism, he's fascinatingly complex, especially with being about the size of a small rodent and showing signs of higher intelligence. Apparently when the lab members working with him found a way to communicate with him via simple Morse code, his first message was "FINALLY".
60. Cockatoo: To you, yes, you may question why they let some mottled bird fly around the lab, but this is actually one of the best scientists we've got! If you watch closely, you can see him at work; taking extensive notes and brainstorming the answers to many unsolved hypothesis- okay yes, maybe he does sound like he's speaking incoherently most of the time, but talking things out to himself is how he works best. We've made a lot of breakthroughs thanks to him.
61. Constellation: His body is made of stars, his scars stitched together with constellations. His bones are clusters of glowing celestial matter and at his heart is his very own sun. He has a habit of meddling with humans because they amuse him, not maliciously, but there's so much curiosity sparked by all the little people of this world.
62. Hairy: His whole head appears to be nothing but hair, which makes you wonder what the point of wearing glasses over it is. Works on the technical side of the ghost-hunting crew that specializes in identifying hauntings, putting lingering spirits at ease, and expelling any unsavory sorts before anyone gets hurt. Supposedly he does actually have a face underneath all the scruff but he doesn't like showing it to most people.
63. Comedy & Tragedy: Two Frankens who are literally overlapping each other, best described as a two-headed projection with contrasting expressions like a duo of theatre masks. Many believe them to be completely and utterly mad, however it's more a lack of perspective and understanding to their methods. It's best that you know what you're up against before you accept anything from them.
64. Demigod: A culmination of sin, the demigod of Hubris. The people worshiped him, only to bring their own downfall. Behold him now, glowing eyes upon his hollow throne, as he watches the lone man ask why he rests there. "Because there are those who still seek me out," he grins.
65. Scarecrow: Appears to be just a patched-up scarecrow, but his time biding in the fields is used to scope out and stalk prey. It was a simple life with the crows until he met Spirit, a cursed soul who inhabits a scythe that'd been left out to rot, but at least things are little more interesting now that the two are working together to haunt the night in search of tasty evildoers.
66. Skinbag: Mostly just a stitched-together mass of flesh, still living, still waiting. Spends most of his time sleeping, but while awake he can extend his senses into others, allowing him to share their view of the world and keep up with whatever's going on. As he was almost immortal beforehand, he's slowly regenerating with every offering (ethically sourced) gifted to him.
67. Sightseer: Woke up one day in the middle of nowhere with no memory of how he got there. He quite literally sees the world differently from other people, able to perceive things even with his eyes closed. Even stranger, if he keeps them shut, he becomes unseeable to others aside from the footprints he leaves.
68. Winter Wolf: Out in no man's land where it usually always snows, one can find the wolfman patrolling his territory, as if guarding something unknown to the rest of the world. It is thought that he may have been a werewolf commanded by some greater force to wander there, as he is never seen as a man despite walking like one and wearing a thick winter coat. Although not talkative if one is courageous enough to approach, he is not outwardly hostile, carrying on indifferently to those who are lended company.
69. Devil Tail: A scientific researcher that loves to project hop, though usually prefers doing fieldwork as he's much more prone to fidgeting around when cooped up. He's always greeted home with sweets by his hubby, an apron-wearing Spirit who much like him, has a fluffy devil's tail, however Franken's horns are usually hidden unless he's using his unique abilities. It's rather unwise to fight him head-on even alone.
70. Invisible Man: Completely invisible except for anything he wears or interacts with. Runs a comparatively normal laundromat, often found reading papers with an air of disinterest when someone isn't bothering him for anything in particular. On the side, he likes to grow medicinal herbs for a certain shark-toothed guy, and is the first to have cultivated a semi-sentient cannabis.
71. Overclocked: Started fitting himself with mechanical parts of his own making after disliking the current market for prosthetics, which works well for him considering how much they've helped manage his powers. His left arm controls his ability to "rewind" the flow of events around him, while his right arm "fast-forwards," allowing him to alter the actions and consequences he affects at a small scale. He's often associated and forewarned by butterflies; the ripples of the Butterfly Effect.
72. Omen: An incredibly elusive sight, to the point of being considered merely a folktale; And who would believe a deer with the face of a man at first sight, with large antlers of varying different creatures crowning its head? Even the hoofprints it rarely leaves behind are considered an omen, although whether good or bad depends on your perspective, especially in the local tourism stories.
73. Possessed: Was just the owner of a local shop before one day he began acting strangely, trying to seem overly normal all of the sudden to the point of awkwardness and being suspiciously privy to all sorts of unusual information. The big fluffy cat that hangs around appears to have caught on to him actually being from another world; the regulars can only raise their eyebrows, though.
74. Hog: The prized pig of the Albarn family, and practically one of their members. Big patchy fella, but smart as Dickens, often found reading books and helping little Maka study when he isn't being shown off. Some would've sworn he's even said a few words like a person, however evidence of him walkin' and talkin' are nothing more than the fancies of fantasy.
75. Mouse: A smart little fellow that lives in the walls and attic with the other spirits in this home, spending most of his time observing and studying the humans that dwell here. Who knows for what purpose his personal project has been building up to; one must wonder if there isn't some greater experiment at work.
76. Demon Ape: Lives a solitary life deep in the forests by the mountainsides, honing his skills of hand-to-hand combat and learning all he can of the intricacies of the nature that surrounds him. May potentially hold a connection between human and ape, as the long metal "quills" along his arms and tail show a strong link to demon weapons, which is most likely why the Academy has shown interest in recruiting him as an ally in these tense times.
77. The Doc: Now this one might truly be mad as a hatter, namely in that he likes to cackle and wear hats. Obviously his most notable feature is the rib-like teeth that open up his chest, exposing the beating threads and fabrics nested inside his- oh, ha ha, I get it. "Open heart surgeon," very funny. What's next, you going to tell me the fact he has four eyes is part of the joke too? Well regardless, he's a trickster with a bonesaw, so whether or not he's a help or a hindrance depends on your willingness to work with him. Also not sure if his real heart is inside the cloth pile or not.
78. Detective: Despite his off-putting nature, he's one of the most brilliant investigators around, with a case record so formidable even criminals respect him- wait why is wearing a hotdog outfit? Well either way, there's a killer on the loose, but not for long on his watch.
79. The Hedonist: He found him one day, unconscious and broken. Franken took him back to his place – maybe out of pity, maybe out of innate intrigue – and felt the curious itch to take him apart more than ever as he healed even before he'd finished sowing him back together. Kept him in a cage after that; clearly wasn't human. Days passed, the wayward soul spoke with him. "Spirit," they agreed upon. Eventually Franken let him free, under the deal proposed in simple terms: Enjoy the earthly pleasures of the world together with him, of wine and smoke and company, and he'll willingly let the inner workings of his body be studied by his scalpel alone.
80. Madness Incarnate: Exactly as it sounds: The culmination of Stein's madness, influenced by Asura and come to life as its own entity. Easily recognized by the stitched scarves that adorn him and the eyes that obscure his true face, however his thoughts and motives less so. A rogue element, undeniably, but he is strangely not hostile upon first encounter. Could it be nothing more than a wild hunter merely weighing its prey?
81. Body, Mind, & Soul: A trio that originated from the same Franken Stein. The body lacks both a brain and a soul, but lives as if still alive (albeit slightly less predictable due to relying on mostly instincts), suggesting they're all still connected in some way. The brain has made use of strange organic technology to thrive on its own while sometimes still ordering the body around, however the soul appears to be elsewhere unknown at this time.
82. Rat Man: Something like the mix between a rat and a man, preferring to wear comfortable sweaters both to keep himself warm and to cover all of his scars. At some point he ended up befriending a red fox with an unusual amount of tails, though Spirit isn't the only one on the run as Franken has reluctantly started opening up about the arrows that haunt him wherever he goes.
83. Beast: Professor Stein was once a normal teacher who quite enjoyed his job, until one night he was attacked by a wild animal and ended up sick for well over a week. While he has since recovered enough to return to his job, strange things have begun to happen to him: His hair and eyes have begun to grey. His vision has improved to the point he no longer needs his glasses. Other senses and even his appetite are changing, worrying everyone he knows as he feels like he's losing control of some part of himself. Something inexplicable is wrong with him, and it isn't until the next full moon that his life feels like it's crashing out from under him…
84. Eclipse: Franken thought he knew himself. So did the other people around him, especially his old friend Spirit when it becomes harder to hide the darkness weighing his mind. Every day he wakes up with new scars on his body, ones he has no recollection of but are undoubtedly his handiwork. And every time he feels strong enough to look back in the mirror, his reflection doesn't feel like his own anymore.
85. Animalia: In the curiosity of science and self-analysis, he's been steadily playing with tweaking his own genetics, altering himself with pieces of different animals just to see if he could. So far, it's changed some of his instincts and given some extra senses to study; on one hand, now he can detect motion in the dark with increased accuracy of identifying its source. On the other, it's become a little distracting that he's picked up nesting behaviours that urge him into piling together pillows and desire social cuddling.
86. Mad Doctor: Some might say a nickname like that's an understatement; Ain't no other cowboy in the wild west, where madness gathers in the mirages itself, that rides an actual cow, 'specially not one with horns like that. Ain't none dare mess with him neither, 'cause no matter where he shoot, he don't miss. Best mind your business when he arrives, 'less you wanna meet the vultures that always follow.
87. Host: Doesn't quite recall firsthand the events that led to an otherworldy parasite living in his chest, for as many times as he's reread his own disorganized account on it. Thankfully, the parasite's growth seems to have not progressed much and thus has yet to take him over, although it's not easily determined if this is a good thing considering it's begun communicating with him through his own mind, enticing him with strange and questionable knowledge.
88. Lava Lamp: Large portions of his body are see-through, appearing as if containing a clear liquid with moving wax inside much in a way that resembles a lava lamp. This is actually a reflection of the soul, and the color that glows throughout shifts depending on a variety of factors, such as hormone regulation, emotional responses, and overall health. When he sleeps, the gentle light that emanates from within dims and the "bubbles" slow.
89. The Science Show: It all started out as an educational video channel aimed to help break down various scientific topics for children, but over the years its contents branched out to other age levels and points of interest. The scientist character used in each video to explain the current topic has always remained the same, however later episodes have been noted to contain increasingly strange elements (such as an anatomical dissection of a species of animal that could not be easily identified), bringing the channel's validity into question despite how consistently well-researched it remains. Even stranger still, attempts to reach out to the owner of the channel have always led to dead ends, to the point any and all locations (such as live footage or IP tracking) dug up about the owner's whereabouts do not appear to exist.
90. Clown: His soul found its way into the body of a Clown; a being born as an embodiment of madness, and yet his mind does not sink under it. It's like living in a dream, able to hold one's breath as they watch everything around them drift by. Will the memories of who he once was remain just above the surface, always out of reach, or can he swim deeper to finally grasp his true self and purpose?
91. The Afterimage & the Alien: A mostly normal Franken aside from every movement he makes leaves a translucent "afterimage" of him every second, creating a somewhat surreal effect when in motion. Even more notable, he's been working with another version of himself – a short, four-fingered alien with long ears that managed to open up an interdemensional rift while working on a research ship – for all sorts of new and exciting research possibilities while they get the rift machine fine-tuned. The more the merrier for picking one's own brain, I suppose.
92. Symbiosis: A large parasite swallowed his head, mutating his body along with it, however his mind stayed almost completely intact and thus so did his innate scientific curiosity. While his hands did gain crustacean-like pincers and his abdomen is now similarly teeming with crab limbs, his human fingers still function well enough tucked by his wrists for nothing to impede the excitement of his newfound senses. The lobster tail is pretty cool too.
93. Puppeteer: Lives through multiple puppeted replicas of himself, all searching and studying for one overarching goal. Much like his motives, only a rare few are trusted enough to know where his real body is, for he is bedridden and unable to move due to the severe burns that had eaten him away.
94. Lab Rat: Once a rat that a strange scientist owned, not as a pet but as a pupil, studiously learning anything and everything being taught to him. But one day an experiment went in an unexpected direction, and the two traded fates; the scientist now a rat and the rat now a man. Unfortunately the scientist soon passed away in the process, so Stein honoured his teacher's name and began his research, putting everything he learned to the test in hopes of finding a greater way to bridge the gap between man and animal.
95. Icy: Quite literally cold-hearted, preferring to keep temperatures around him comfortably low as most the water inside his body is either made of ice or flowing slowly through his veins. His breath actively freezes the air, which makes his lab more of an oversized icebox, and although he himself is a rather calm and noncombative person, he may convert all the moisture in the air into snow or hail all at once if he finds something bothersome.
96. Sensory: Appears with a constant chromatic aberration effect. Initially prone to causing eye strain and headaches to those without proper eyewear, however further exposure to his presence may eventually lead to visual disruptions and hallucinations. This is apparently uncontrollable by him, theorized to be an unintentional defense mechanism of his soul wavelength, so he's been working just as hard to devise a way to reduce or completely nullify these effects.
97. Owl: A big grey owl who enjoys telling stories and finds amusement in having been the inspiration to many folktales. He lives happily in the old foggy woods, for even if it always changes and easily makes others lose their way, the senses of an owl are too sharp to trick this trickster, hoo-hoo!
98. Toxic: Specializes in poisons and toxins, especially their medical applications and antidotes. Part of the secret to the success of his record-breaking discoveries is that his body produces its own toxins, especially the venom that releases into his saliva via the pressure of his fangs. Given how many immunities he's built up over time, the compound of this venom has changed quite a bit as well.
99. The Brains: His body stopped aging before he reached puberty, however his mind was mostly unaffected by whatever caused this condition, so he can be easily mistaken for a prodigy child. He's also one of the handful of Frankens who happens to already be aware of the multiverse, which is partly due to living with another version of himself – A large floating worm-like creature whose head almost resembles a brain. The latter is a little more asocial but the former is known to have a dry sense of humour that can catch people off guard.
100. Dragon: The story varies on who you ask; some say he snacks so much at his computer that he mistook the dragon's scale for a chip, while others think he just couldn't help himself in seeing what it tasted like (for science). Either way the story ends the same: consuming the dragon scale he acquired ended up turning him into a dragon! His hide is thick and craggy, like a rocky mountainside, and he's built like such a tank that he's managed to accidentally knock over everything in his lab by just his tail alone. Seems like he's more like an overexcited puppy considering when he was finally lured outside, he immediately began trying to climb up to the roof to test out his wings.
101. Scrap Heap: Looks like some kind of bizarre metal sculpture that vaguely resembles an arachnid. Was actually quite docile and passive around the office until one day he suddenly legged it, scuttling off into the scrapyard down the block where he proceeded to weld metal to himself like the shell of a hermit crab. Now he's much more difficult to find even if he can still be occasionally spotted quietly eating scrap to himself; not just because he blends in, but because the yard owners swear there's way more metal accumulating than they actually receive.
102. Snake: On first glance, this appears like a completely normal Franken aside from him lying on the floor or on counters. You will quickly find this is not the case, however: He moves just like a snake, and frighteningly fast. Does not, or attempt to, communicate with anyone despite his constant smile and chuckling, so an active effort to keep him contained within the school building has been made as he prefers to stay indoors, although aside from occasionally relocating through the hallways he is not easily found inside whatever room he occupies when sought out. Notice: After recent events, do NOT attempt to forcefully lock or seal him inside any of the rooms, regardless if he enters willingly.
103. Zombie: Managed to bring himself back to life in his last moments, although as one of the undead so much of his body had to be stitched back together (easily done when you can control your limbs from afar, though). It has since been thought that he had outside help now that he's on the run for a grievous crime he supposedly committed, the evidence sown to his very skin; not that he's going to just shamble around idly, mind you, as he's just as motivated to unearth what's really going on here. For those of you who were privy to him beforehand, his trademark shamble is actually due to a limp in one of his legs that he had before he died.
104. Seal: A friendly grey seal in a nice, cozy sweater… somehow. He spends a lot of time on land, so he doesn't have to worry about getting it soaked, which makes him quite adorable as he hops around from one place to another. Although… can't say I've seen many seals who know how to talk too, now that I think of it……
105. Sheepy: His hair grows more like wool, so it needs to be sheared every once in a while. Supposedly his main sweater was actually woven from said wool, which would explain its similar grey shades and handmade quality. Much like how he actually does have the horns of a ram, he admittedly gets anxious when left alone for extended periods of time, so that gives Spirit – who's practically already a sheepdog – all the more excuses to hound him.
106. Sorcerer(ess): His fascination with the research of all humans actually possessing an untapped inner potential for magic like the witches led to him unexpectedly swapping sexes during an experiment. Of course, as this is only one step closer to finding the answers he's been looking for, he's more excited than ever to push his studies to its limit – the frequent fires he has to put out due to his spontaneous uses of raw magic are a bit of a setback, though.
107. The Godhood: Raised to birth a new god, hence why he holds the power to heal and harm in unforeseen ways. He rejected his godhood, however, as he eventually gained understanding that this was not for selfless intentions, and so he spent a long while wandering in search of a new purpose. The long scarf that adorns his body was steadily woven by his equally long hair, strands in many shades of silver and grey that always captivates humanity's curious nature.
108. The Empath: Has to suppress his emotions as his highly tuned perception of other people's soul wavelengths makes him much more reactive due to the mass amount of input he receives. During times where he lets this filter down (as it's less harmful in the long run to do so occasionally), he becomes very "weepy," and as a consequence this can trigger a chain reaction of others crying around him.
109. Corvid: Woke up so sick one morning that he could barely crawl out of bed. It took a few hours for someone to notice he hadn't come in or even had the energy to answer the phone (not that him neglecting his calls was that unusual, really), but Spirit has since been checking in on him as Franken gets some much-needed rest. Initially it was thought to be just a run-of-the-mill fever, yet through the weakness and malaise he can sense something off, like a distant itch along his skin that feels almost like feathers…
110. Stone: A golem of clay and stone that was given a soul, and yet his true purpose has only fallen into obscurity. While he is known to eventually return to a specific area no matter how far he wanders, he is never hostile to anyone who tours there as he gathers his stones, collecting them both to reform his body to his own liking and to gather them into mysterious structures. Sometimes he comes across precious stones and metals, however those aren't as interesting to him as rocks that conduct electricity or host colonies of moss.
111. "Franken Stein": In an attempt to remain undercover as a normal person, he's ended up being adopted by an entire flock of pigeons, earning him local notoriety as the "crazy pigeon lady." This ended up working out in his favour as no has suspected a thing, even while he's managed to somehow learn how to speak in coos.
112. Weapon: Something in his DNA mutated, spontaneously granting him an active weapon gene (maybe it was always recessive, who knows). Given his body lacks the necessary nutrients (namely iron) to maintain this new form, attempting transformation currently tends to make him pass out quickly afterwards, especially with his soul having yet to catch up with the process as well. So far he's deduced that he's some form of bladed weapon, at least.
113. Soot: A spirit of soot that mainly resides in chimneys, camouflaging inside of ashes while hunting close to his current dwelling. Generally harmless to humans, and most are unaware of his presence even aside from the occasional footprints he leaves around his home, as most of his activity tends to stay out of sight. If for some reason you want to keep him away, just maintain your fire pit's cleanliness and make sure to reduce the storage of any edible materials nearby.
114. Stripes: Noticeably different in that he was born with stripes patterning his skin, and that he can "reverse" his soul wavelength to make himself nearly undetectable, which has definitely startled people on more occasions than anyone can count at this point. Thinks magnets are cool and thus has far too many than he can feasibly put on his fridge.
115. Radio: His lifelong fascination with mysterious signals and radio waves eventually led up to the creation of artificial soul perception. It isn't perfect, and can end up a bit finicky around certain people (like weapons), but all great inventions start somewhere. His tendency to remain cooped up in his lab is partly due to his avoidance of the harsh Death City sun, given that he happened to have been born with albinism.
116. The Goat Man: Consistently said to have the horns and fur of a goat, and four clawed arms, however whether he has a tail, "evil eyes," and the face of a goat tends to vary between stories, along with the stitched-together creature he keeps as a pet or servant. What people couldn't possibly know, though, is that he had done so to save the creature's life, and that the cabin he resides in has many more secret rooms than could ever possibly be mapped out. If you feel the hair stand up on the back of your neck or swear you heard the doors close, he is already inside the room to observe you and your nightmares.
117. Moonflower: A flowering shrub that prefers darker places, thriving in moonlight and man-made shadows. Will become defensive and retaliate with needles if attempted to be pruned or dug up, so it at least has kept to the courtesy of growing out of people's way, aside from the occasional grab for extra nutrients. Has yet to produce any known children as no other compatible pollinator species has been found at this time.
118. Cold-Blooded: This peculiar doctor stems from a cold-blooded subspecies of human that was a result of magic exposure ages ago. He keeps a fine-tuned temperature regulation inside his lab, and while he's out, he actually prefers to stay seated in wheeled chairs due to having minor blood pressure issues as a result of his height. Still, nothing enamors him more than a wide-open view from high up above the rest of the city.
119. Forcefield: Specializes in the field of soul studies and ectoplasm; the result of noncorporeal mediums meshing unnaturally with physical ones. As a result of his own soul being possibly bigger than his body is comfortable with, he ends up with a frequent amount of nosebleeds, however the radius of his wavelength can conversely be manipulated to act like a barrier or shield. His eyes are usually difficult to see to mask most of his soul from other's perception, mainly for their safety.
120. Masks: Collector of a wide variety of different masks, all of which hosting a different personality whenever he wears them. Tends to freak other people out with his seeming ability to teleport into somewhere when out of sight, however there are multiple strong theories that this might actually be a manipulation of perception, especially given a previously collected mask usually needs to be present when he appears. This particular detail is relevant because despite pretty much everyone being adverse to wearing them, one incident incited by morbid curiosity led to the wearer ceasing to respond or move, only for them to not be aware of any time having passed when the mask was then taken off. It is for this reason that it's come into question as to whether or not Franken exists separately from the masks, or if he is simply what now remains of the mask's collective identity.
121. Lab Coat: A seemingly regular stitched-up lab coat one would expect a Franken to wear, however the real interest lies in that whoever wears it, ends up taking on his personality and memories. The longer the wearer is exposed to this state, increasingly odd phenomenon begins to manifest as well, from things appearing in the wearer's hands that weren't in the surrounding area or pockets, to [REDACTED]. When not worn, the lab coat may end up unfolded if previously folded, and vice versa, however no real harm comes of leaving it be even if the smell of smoke may emanate from it occasionally. Best to leave it sitting over the back of a chair in most cases.
122. Mini: While he would be normally considered a usual Franken by regular means, he comes from a place where he scales much smaller than us, making him the size of rodent from our perspective. He's quite agile and acrobatic, though that has to do more with his background in gymnastics and self-defense than anything. Has a specialized hearing aid to help with understanding people of our scale more easily.
123. Sweet: This sweet fella is different in that he's made of, well, sweets. Most other Frankens would consider him uncharacteristically friendly, however he feeds off of affection and overall good feelings, so it's ultimately not that unusual. Who doesn't like the occasional treat, anyway.
124. Geek: Considered to be a mad scientist for all his love of science and inventing, so he doesn't really get along with the other kids in his class who don't share the same interest in it as he does. While he did start meeting a few kids who don't think he's outright crazy in his new school, he's also ended up befriending (tentative) an "imaginary friend," who by all logistic means shouldn't exist but has encouraged him more than ever to seek out all kinds of answers to everything.
125. Replicas: A doppelgänger, mimic, and false copy walk into a bar… given they've all forgotten who they originally were and now believe they're the real Franken, it's a pretty low bar though. They've decided to set aside their differences in the meantime so that they can work together to leave this hellish escape room, but with the increasingly deranged setups, this is definitely going to take a while.
126. Brewster: Wears a ponytail and owns a local business brewing haunted beverages. He doesn't actually drink all that much, but when he does, the alcohol regrets it more than him.
127. Luminescent: Woke up one day in a body of some other version of himself, with faintly glowing eyes and bones sitting on the outside of his ribs. A lot of him glows when it gets dark, actually, and even more interestingly, so do the few scars he made even under light in the curiosity of remaining in this foreign self. It's not necessarily that he wouldn't have done more than that, it's just that doing so feels intrinsically… wrong.
128. Painter: The man with the stars in his eyes, the color all slowly fading from him. So to return color into his life again, he began to paint, freeing his heart in the expression of his soul. Many of his works captures surrealism through architecture, either described as haunting or nostalgic depending on the perspective of who you ask.
You… You remember You. You remember thoughts and ideas and self. You understand now, Your self and the selves beyond Your self. Because You remember that You are… 129. FrankenStein: Born of this very list, learning from all of its entries and thus becoming one of them. Still very new to life, but he's in good hands with the other Frankens who are working together to maintain order against The Mad God (bet you weren't expecting that callback, were you).
130. The Watcher: The one who has helped oversee this list, and has been the one… What? What's that look supposed to mean- Oh, you're just gonna leave now? Okay, then. Fine. Whatever. If he doesn't want to be written up, then I'm not going to bother. If you've seen him then you probably know him already.
Well, that's a wrap! Probably not going to make another list like this again since it took a lot of work just to compile it, but it was certainly entertaining to cross through the multiverse like this and unravel a lot of... Unravel, now that sounds like a Franken made of wound-up yarns, all spun to...
Alright, alright, alright; That's enough for now hahaha
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societydatabase · 4 years ago
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* 𝐈𝐍𝐈𝐓𝐈𝐀𝐓𝐈𝐎𝐍 𝐓𝐀𝐒𝐊 / virginie bellerose
Location: Gilly’s House
Date: Tuesday, December 8
Trigger warnings: Murder but like by accident *spoiler alert*
Premise:  For her task, Virginie has to find information about Clara and what really happened to her.
She knows that timing is essential, and though she’s not the kind to cut it this close, if she gathers her information and places it in Gilly’s mailbox too early, there’s a risk of interference. For all she knows, couples use the mailbox to exchange love letters, starcrossed spy bullshit or a fear of the spark dying. Either way, she thinks it’s a stupid waste of time, but it’s a possibility, so she has to deposit her envelope full of notes the day before her task is due.
Virginie has no real desire to be in a secret society, it’s mostly about the fact that she has nothing better to do and she enjoys research. It’ll be nicer to turn down the offer rather than be rejected for failing. But for now, her mind isn’t made up entirely.
It’s not even that hard, really, to gather the needed information. Part of her assumes the Dahlia leaders already know the answers she’s looking for, but that’s what makes it a test, she supposes. The only hard part was getting a fourth year to tell her the location of Gilly’s house, but predictably, Claire isn’t big into the sanctity of school traditions so when Ginnie asks, she answers with a shrug and a general description.
It takes Virginie half an hour to find the house, purposely tucked away out of sight, but it’s empty when she gets there in the early morning. She’d wanted to give herself enough time to piece together the answers she needs, but she also knew there was less chance she’d run into company if she showed up before 8am. Thankfully, Virginie only has one class and it’s in the evening. She has time.
Finding the diaries is even easier than finding the house had been, actually. They’re neatly tucked away in the back of a hutch with glass doors, gathering dust, because Gallagher students don’t care much for those who were here before them, in a time when people actually used mailboxes for correspondence. Virginie gets comfortable in a cushy chair by the fireplace, which she doesn’t have to light because thankfully they’ve added heating sometime in the last century.
The first useful entry she finds reads:
November 17, 1943
I’ve heard about these things happening at Blackthorne but I never imagined we’d be so unfortunate at Gallagher. We don’t really haze people, honestly, every Dahlia just has to jump into the lake without clothes. We all make sure nobody gets too cold and towels are provided immediately after everyone gets out. Clara seemed like such a nice girl, but maybe too overly eager? It’s a shame she never got to become a Dahlia but I know she’s in a better place now.
Virginie, as an R&D major, is thorough. She could take notes on the important facts and leave it at that, but instead she transcribes all the most useful entries in her own notebook and neatly rips along the perforated lines to create a stack of notes to hand over to the Dahlia leaders. She sets the diary aside, flipping through a few more and finding nothing, not even a mention of the society. It’s not until the fifth diary that she finds another Dahlia entry:
November 22, 1943
The autopsy results are hush hush naturally, but Jean and I snuck into the hospital wing and read the whole thing late last night. Official cause of death is drowning, but apparently she’d been hit in the head first. Some of the girls suspected foul play, but I thought they were just desperate for entertainment. Things can get awfully boring around here, especially in the winter when being outside is so dreadful and classes are tedious. That’s why I joined the Dahlias, personally.
The night Clara drowned, there were some rumors about someone messing with Gilly’s sword, but I didn’t believe that, either. They didn’t seem to do anything to it, so what’s the point? Just to touch it? I can’t imagine why anyone would go through the trouble and it’s not as if poor Clara was stabbed.
It might be frustrating how no single person seems to have all the answers, but Virginie is enjoying the research and it’s more fun that it’s not so straight-forward. She idly reads through a few more diaries before finally finding the missing piece of the story:
December 18, 1943
I was so looking forward to Christmas break this year. We’re going to Tuscany, which means I won’t be forced to see Rupert’s ugly face at all. Unfortunately, my mood has turned sour at the news that apparently a filthy Blackthorne boy was on our campus a month ago. Dawn’s boyfriend finally cracked, like I knew he would! Boys are so easy.
Not only was it a Nightshade task to sneak onto the Gallagher campus, apparently someone was also supposed to steal Gilly’s sword! Their mistake sending one man for the job, if you ask me. All the Nightshades have been talking about how Clara tried to stop him so he had to fight her off and hit her in the head, then thought he’d killed her when she got knocked out. I see not everyone pays attention in their medical training classes...I feel so bad for poor Clara. Take a girl’s pulse next time, nitwit!
Then he threw her “body” in the lake but she wasn’t dead, so...she did drown, technically, like we were told. Now this boy’s been having all kinds of nightmares. Good! I hope the guilt eats him alive! But I bet he’s just scared he’s going to end up in prison. I’d rat on him in a heartbeat but I’ve no clue who it is. Apparently only a few of the Nightshades know and of course they’re protecting him, bastards.
Funnily enough, he’s been complaining about seeing her ghost everywhere, as if she’s tormenting him from the grave. Serves him right! This has been such an unfortunate semester. I’m not sure if the Dahlias will ever bounce back.
Well, I hope my entire holiday isn’t ruined. They let us out of this place so rarely!
By this time, Virginie’s hand is cramping and she drops her pen with a self-satisfied plunk after she successfully finishes copying the final entry. There’s no way of proving the validity of any of these claims, they’re all just gossip and hearsay, but she assumes this is the story she was supposed to uncover.
She carefully puts the diaries away, gathers up her notes, and puts everything into an envelope before depositing it in Gilly’s mailbox and heading back to the main building.
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fireheartwraith · 6 years ago
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My spidersona!
I know I'm super late, but pls, don't judge, I can't draw, as you're about to see. I mean, I can, I just ain't good at it.
Anyway, here it is!
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It's way better than I expected, so be nice. Not that anyone is going to read this, but I put more effort onto this girl than on my last three school assignments combined, so I'm gonna talk
Name: Camila Carvalho
Alter Ego: Tarantula
Based on the spider: Poecilotheria metallica
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Powers:
Sticks to stuff
Super strengh (sorry if I mispelled)
Enhanced senses (sight, hearing, smell, taste and touch)
Spidey-sense!
Not powers, but helpful:
Brains
Six metal arms a la Doc Ock, minus the crazy
Story:
Camila's mom died when giving birth to her baby brother Pedro. The newborn and the 7yo were left to the care of their abusive and alcoholic father, a former army captain. The kids learned to protect each other above everything else. Mila was very smart and graduated early. Looking forward to getting out of her home, she went to a job interview at Oscorp and was accidentaly bitten by an genetically modified Poecilotheria metallica. Once she discoved her powers, though, she was more interested in using her knowledge in biochemestry to figure out how to make a super-soldier serum out of her DNA and selling it to the highest bidder than helping people.
She was not hired by Oscorp because of her young age, but Dr. Olga Octavia took her as her ward. They started working on the "metal" arms together. They're made with an alloy of vibranium and a synthetic spider-web that Mila made, so they're super strong and flexible. (Idk science, it just sounds cool).
During a gunshot fight between the police and a drug dealing gang, Pedro was mistakenly shot and died. He was eleven. The city refused to do anything about it, only saying that the criminals were responsible for the shot, even when the autopsy that Camila herself performed on her brother proved that the bullet had been fired by one the officers guns.
Enraged, she went to the Doc for help, and together they created Tarantula. Her "philosophy" is that if those who have power don't have enough responsability to be trusted with it, than it's her duty to take it from them. Her first mission was to take down the dealers and the corrupt police officers and councilmen.
Noteworthy villains:
Doctor Octopus: Doc became a villain seven years after that, when she grew tired of seeing Mila win all the fame and praise when she had served all these years as a loyal girl in the chair, creating new gadgets and cool tools for the spider. The arms made her crazy because they were incompatible with her DNA.
The Lizard: Her father, Roger Cartwright, turned into the Lizard after agreeing to be a lab rat for Oscorp in exchange of money and a new left leg.
Catastrophe (antihero symbiote): her fianceé, Anne-Louise Edwards. They're trying to make it work. Cat was jealous of Mila at first, but now they're cool with it. They can make at lot of interesting stuff during sex.
Other Facts:
Only a few people are allowed to call her Mila, so don't try it unless you want a broken nose.
Hella Gay!
Tarantula is known for beating the hell out of criminals, specially if they're power-hungry rich idiots.
She doesn't wear a mask because she used to have asthma and now she likes being able to breathe. Also, it's easier to talk this way.
She keeps Pedro's ashes in an ornate hourglass and also wants to be cremated.
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She uses the arms to move because it's cooler and she's lazy.
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So Bruce realizes that Red Hood is Jason, maybe its before the whole confrontation, maybe its during, but the point is he realizes this and he panicked just a bit. Because his son, his little boy who he had to bury, is ALIVE. And needs him to get rid of his murderer. But he can't and god does he wish he could. But he cant.
I mean sure, hes capable. It's not like its be that hard. It's honestly a miracle he hasn't accidentally killed the joker already. But to look at the guy who he watched fall further and further and did nothing to help. The guy that once upon a time he wanted to have join him in his crusade. One of two people to have ever held his heart. And kill him? It didn't matter that he'd killed his son. Bruce knew that if he killed John...it would destroy Batman, not the Joker.
So he took the only out he could figure out. He took out Jason's gun, as best he could. His hand was shaking though, and the batarang didnt hit his hand...instead it hit his throat.
And now he was choking.
And the joker was laughing.
He'd fucked up.
And he'd missed.
And jason would never forgive him.
All because he couldn't kill a mass murder.
His sons murderer
Just because he was still in love with the young man who became the joker.
So he knocked the joker out.
And he grabbed them both. His son and the man he once wanted to marry.
And he got them out. And he started bandaging Jason's throat while he waited for gordon to arrive.
It was taking far to long.
But it'd be worse if joh-the joker escaped.
And so he waited.
For 10 agonizing minutes as the police rushed to his location
As he watched the warehouse explode,
Covering jason body with his own.
With Alfred and Tim's help he was able to get jason stable. Dick had gotten the joker to Arkham and secured. Barbara had already signed off and turned in for the night. She'd come over tomorrow. He couldn't deny her the right to see the young man who'd been her little brother for those few years he'd been with them. Moving on autopilot, he sent Tim to bed. The boy needed to sleep more; he should send the boy home he knew, should not keep him here, not when he had a father of his own who Bruce was sure loved him. Even if he never seemed to question where tim was...perhaps he ought to investigate that.
But first to figure out what was wrong with jason. With his middle-youngest child, tim wasn't his no matter how much he wished the boy was.
He knew jason though. It wasn't that much of a stretch to imagine that jason would conclude that the type of criminals he'd been killing needed to be killed. But jason wasn't the sort to leave things to chance. Why would he risk Bruce being able to escape with the joker? Sure he had rigged the building to blow, but obviously it was escpable. And how was he alive for that matter? Bruce had buried him, been forced to bury his 15 year old son.
That was when the phone began to ring.
It was obvious that jason wasn't quite stable, far from it honestly. To be fair, he hadn't been entirely stable when Bruce had adopted him, but nothing like this. Though Bruce supposed it made sense, he'd seen the autopsy report on his son. The amount of trauma he must of gone through at the hands of the joker was immense, not to mention whatever else had happened in the 5 years since then. He must have been so scared to come back and realize the joker was still at large, Bruce thought.
He must have been so scared.
That was it, he realized. If jason was more stable he would have just killed the joker himself. Would have succeeded too. And he should not be proud of that fact, but screw him he was. Jason hadn't wanted to prove a point did he? He needed his dad to make him feel safe again. To get rid of his murderer.
And Bruce couldn't do it. He couldn't keep any of his children safe. He couldn't do anything about the joker. All because he was too weak to admit the man he once loved was gone.
"Master Bruce, the phone."
Oh. He should see what it was. It was so late though? And he needed to figure how he could make his son feel safe, and arrange for him to get help-
"It's Miss Talia, sir. She is quite insistent you speak to her at once."
All at once a memory rose to the surface. Talia had once accused him of not truly loving her, said that he was still in love who ever it was he was with before her. Talia had thought it was Selina. He'd insisted she was wrong. He hadn't been lying. Not exactly anyways. He wasn't in love with Selina, and he did love Talia
So much it hurt sometimes. But she hadn't been wrong about him still being in love with John.
"Beloved. Could you please explain to me, what on Earth possessed you to throw a batarang at our sons throat."
Our son.
Talia had called jason our son. Not his. Not a street rat or mentee or student. Son and hers.
His hand dragged over his face and he laughed hollowly.
"God Talia, I wish I knew."
Silence. She was pissed at him. He couldn't blame her. He could have killed jason...again.
"When I arranged for my father to allow him to return to Gotham I didnt expect you to be happy with me...I didnt expect you to greet him with more hostility then I've seen you show anyone since we were teens either."
"I-" his voice broke.
"Our son needed you to prove he could be safe Beloved...and instead you attacked him."
Her words were the sharpest knives...as always. He had no excuse. He should have found a better way. Should have just admitted that if he tried to killed the joker he would become the joker. He would have had to watch his son destroy his murderer, but that still would have been better than nearly killing his son.
"-oved?"
Talia was still talking. She was scolding him he was sure. Trying to convince him he needed to kill. And he probably should have. If it had been anyone else he would have. If it'd been anyone else he probably would have killed them years ago. All because over a decade ago he sent a man he loved down a path that destroyed him, he couldn't protect his son.
"Bruce!"
"You asked me once if I loved you."
She was silent.
"I told you I did. But I lied when I said I didnt love anyone else."
"You think I didnt know Beloved? I know that Selina managed-"
"It isn't Selina."
"Beloved?"
"After,
After I returned to Gotham, but before I adopted Dick, i met this guy. He, he was so bright. He was everything I wasn't...and I fell in love.
But I fucked up Talia.
I fucked up, and I got him hurt and...
And he lost it. And I told him not to get help and I tried to bring him into my life.
And..."
"It didnt go well."
"No. It didn't.
And then 2 years later I attended this performance and watched a young couple fall to their death-"
"And ended up adopting their son and roping him into your crusade."
"Yes, and the young man I was still in love with accepted it. He told Dick to stay out of the way and shooed him out of the room when we fought.
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Mystery at Bayer Manor 7
After reading through the autopsy and police reports everyone disbursed to strategize. Kym went with Robert to his room. They sat on the bed. Robert wanted to help Kym, he obviously wanted her to do well so she would stick around. They discussed what truths and lies they should tell agreeing to only say 1 each. After talking about the cases Robert asked more questions about her. He really wanted to get to know her and Kym notices he asks a million questions, which was sweet.
Everyone was gathered in the parlour. Jeffrey comes in, “Since you were all split up to search the house you didn’t get the benefit to see what the other groups saw. We’ve asked that each person share at least 1 fact about their search and a maximum of one 1 lie, what you choose to tell the others is up to you. Staff will verify that no one cheats and tells more than 1 lie. Ok who’s up first?”
Betty gets up. Everyone shares their information while the others take notes. They had about 40 minutes before dinner to deceifer the information and get ready. Robert turns to Kym, “Are you going to get ready for dinner?” “Yea, but I really don’t know what to do with all this. And I don’t know what game we are going to play later.” “Ok, well get ready and change quickly,” Robert chuckles, “I do realize I’m saying this to a woman.” Kym hits his arm. He continues, “Then come over to my room and we’ll go over everything.” They head upstairs. Kym quickly fixes her makeup and ties her hair back up. She uses the bathroom and changes. She knocks on Robert’s door.
Robert answers the door. He has a white v-neck undershirt tucked into his slacks and a white button up shirt thrown on open and unbuttoned. And he smelled great. Kym wasn’t sure if he was trying to look sexy for her or it’s just that he is so sexy. “Wow, you do get ready quickly,” he says letting her in. “I’m sorry do you want me to come back?” No matter what Robert was doing he wasn’t going to say yes to that. “No. As long as you don’t mind talking while I finish getting ready.” Kym smiles. She didn’t mind watching him. She remembers back to that morning when she woke up in his bed and saw him lying there with no shirt on looking so sweet and sexy. She knew she shouldn’t, but she moved over against his body and he instinctively protectively curled around her.
Robert grabs his notebook and hands it to her then walks back into the bathroom to fix his hair. “Ok please find the page where it starts with what Betty said.“ Kym starts flipping, she stops and reads her page. He only wrote the words quiet and innocent and he spelled her name wrong. She continued on. “Ok. She was alone in the parlour. She said that she found a ripped piece of paper with the letters en and est
She also found a coil of wire, some stationary paper and a small notepad by the phone.“ “Ok, go to the next one.” Kym continues on and Robert comes out of the bathroom finishing buttoning up his shirt and tucking it in. They read through the remainder of the information. Then go back to discuss which items they think are real.
“Well Benjamin was easy he said they found rat poison, that’s obviously true, so either the broken glass or picture of Cheyenne is false, I think neither matter. Now Brittany said she found a knife, it’s the kitchen so of course, and the powder on the floor near where Tyler was sitting. I’m not sure I think that’s a distraction. You know what you and I found. Now Lisle and Dave, the book of simple chemical equations, a lock pick set, that sweater. Which was Betty’s, I remember her wearing that and I saw the look on her face like she didn’t know it was missing. So either someone took it, like Dave to draw suspicion away, or the staff took it. Or of course it could be a lie, but my gut tells me that one’s true. I could see someone with the chemical equation book if they wanted to know how to mix rat poison. Why would someone need a lock pick set when the passages lead to all the rooms.“ “And you forgot the two crumbled up papers with the messages erased.” “Right. Since they said nothing I’m ignoring that, it does us no good. Then we have Janelle and Tyler. They took a different approach and told us so much, the books, all the tools, the boots, probably all true. I wish I knew if any tools were missing, since betty found the coil of wire. Then there was the paper with codes. I don’t know if the garage door opener had a code, but I haven’t seen any other doors with code locks. But I thought maybe its for the passages and the numbers would represent a different for that would open. If we could find the control panel.” Robert pauses to think. Kym was amazed at how good he was at this. He was right it was more fun if you look at out like a puzzle not a series of murders.
“Ok I think we’re all set.” “Well you spelled my name wrong.” “I did? Did I also write cute on the page?” “No,” Kym shakes her head smiling. “Hmmm then I have two mistakes,” he opens it to her page. “Ok how do you spell your name Kym?” “It’s K Y M,” she tells him. He changes the I to a Y and writes very cute at the bottom of the page. Kym smiles. They make their way down for dinner.
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