#the extended gameplay trailer is worse if you can believe it
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the-desolated-quill · 10 months ago
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If Baldur’s Gate 3 didn’t exist, I’d probably be a lot kinder to this game. But no. Sorry. This is simply not good enough. It’s like someone watched playthroughs of Cyberpunk 2077 and Dishonored simultaneously and tried to copy both without fully understanding either.
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icecreambat · 7 years ago
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Story time: Dating everyone in P5 turned Joker into a sociopath
The first time I ended up dating more than one girl in a Persona game, it was an honest accident. I’d already imprinted on Chie in Persona 4, and had no idea comforting Yukiko during her social link would turn me into a two-timing douche. A quick save-state reload rectified this mistake, but it taught me an important lesson: in Persona games, monogamy is not the limit of your teenage life.
As Persona 5 rolled around, I grew fond of Makoto on my first playthrough. With her on my side I experienced the Phantom Thief thrill ride, maxing my social links while gently turning other girls down. It wasn’t until the NewGame+ that I wondered: wouldn’t it be interesting to try the multi-dating thing? That way I could fast-forward all romance scenarios and not watch them on Youtube later like a loser, duh. If this game was intentionally giving me the opportunity to be Tokyo’s biggest Don Juan, then by Mona, I’d do it!
Little did I know, though, that as I embarked on a quest to bag all the single ladies* the whole atmosphere of the game changed. What had been a more or less generic adventure about truth and justice took on some… rather disturbing undertones, ones that went beyond the actual dating scenarios. In fact, the game turned out to be such an interesting social experiment that I wanted to write about it, so here I am. So, this is a recap of how dating multiple people in Persona 5 turned my Joker into a sociopath.
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* except for Makoto, because a) I already romanced her before and b)…. it didn’t feel right, her being my first and all. SO SUE ME I’M A LOSER AFTER ALL
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So. Here we are again, moving to Tokyo, whoop de doo. NewGame+ means not having to waste days on working out the ropes, so you can focus on the stuff that matters: getting as overpowered as you can in the least amount of time possible. For me, this meant maxing out Kawakami’s social link as fast as I could, because her bonuses are pretty swank – I really could have used the post-Mementos or post-palace massages during my first playthrough too, but kinda forgot about her right after Operation Maidwatch. Well, no more! I was bringing that teacher home left and right at every possible instance, so obviously I ended up maxing her link first. Ergo, we entered a relationship. 
I’m not gonna lie: the Kawakami romance is some weird (and arguably illegal) shit. Maybe that kinda set the tone of this adventure from the start, giving me an mc who was 100% ok with romancing his homeroom teacher slash part time maid. Uh… huh. Given that my suspension of disbelief went out of the window right about there, it was easy to pick the “omg i totally like, care about you and stuff” dialogue options that went with it; I mean, I was doing this for science and stuff, no big deal.
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That’s why it surprised me that when it was time to romance the next (un)lucky girl, I felt like shit about it. Not because of Kawakami, but because Ann wasn’t some ludicrous dating option pulled out of the “lol what if we let the players date everyone!!” shitpost book. Instead, Ann and the mc had already been through Some Shit together, best friend suicide attempts and sexually abusive PE teachers included, and she was a teenage girl looking for her place in the world. So when Ann confided in me about her feelings and told the mc she loved him, “returning” her feelings –while knowing I was already dating my…. uhh, homeroom teacher slash part time maid– genuinely made me feel like the absolute scum of the earth.
“I can’t do this,” I thought at this point, “Even if these are fictional characters in a fictional game, I feel like shit lying to these girls that I care about them, because obviously that’s not true if I’m so callously dating someone else behind their back. How can people do that in real life if I can’t even do it in a video game? Oh, naïve me! Because my lesson in the callousness of man had only just begun.
Anyway, so. Here I am, dating Kawakami and Ann. I think I figured that lying to my teammates didn’t Feel Very Good so headlining for randos seemed like the better choice to make next: Ohya the reporter ended up being the third girl I romanced, and it was relieving she seemed to understand the unlikely nature of our relationship. “I get that we probably won’t stay together forever,” she was telling me, almost like she knew she was only the third wheel in my extended trailer truck, headed to nowhere fast; the same kinda goes for Tae, the punk rock doctor, whose reservedness somehow made it easier to ignore the serial cheater vibes in the dynamic.
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Chihaya, on the other hand, was different. Seemingly a little younger than the other grown-ups, she was already a lot more straightforward about her interest in the mc, and harbored all sorts of weird fantasies about them staying together forever. Which is exactly what I told her would happen. Not! Funny that for a fortune teller she couldn’t see I was also spouting this same shit to four other girls, huh? Chihaya reminded me of Ann, in a way, which is why the Bad Feels actually started to resurface here – it’s one thing to lie boldly in the face of girls (women) who aren’t really that invested in you to begin with, but when it’s people who actually believe said lies… well.
Now, I know, I know. There’s no actual reason to feel guilty, because these choices don’t affect the gameplay in any way. Whether or not the mc is an asshole in some ways will still result in everyone loving the shit out of him, and being sad when he leaves. Sure, there’s the scene after Valentine’s Day where you get beat up for being a cheater and the girls kind of call him out on it, but that’s about it; this isn’t Mass Effect, you can’t go full renegade, etc. etc. But even if the game barely acknowledges the clear disparity in the mc’s words and actions, it’s really hard to overlook as the player, and as I said, it kinda changes the tone of the whole game.
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You see, during the course of the story the mc ends up establishing a whole bunch of social links: Ryuji, Yusuke, Mishima and even Sojiro are but few of the guys you end up making heartfelt bonds with too. Only problem is, once you go the Lie Route with the girls, the mc hardly comes across as any more honest with the guys – and this is what really puts a spin on his reliability. Everyone’s always going on about what a great guy he is, but none of them know what a quadruple-timing, lying asshole he is at the same time. And why would they? All he does is tell people what they want to hear!
Apparently the devs of Dream Daddy wanted to challenge the notion that this kind of behaviour automatically leads to “good endings” in visual novels, because it only makes the mc seem a little sociopathic. Sure enough, that’s exactly the word I would use to describe how my mc started to come across in all his social interactions in P5. Well, not all, actually; there was one character whose exchanges with the mc came across as genuine even when virtually nothing else did. Yeah, you guessed it: Akechi.
I’m taking a brief interlude here to talk about Akechi, because my social experiment with the mc’s romances actually ended up underlining how similar he and Akechi are as people. It’s what the game hints at continuously with the whole ~two sides of the same coin stuff anyway, but the point really gets hammered home when you repeatedly watch the mc fake his way through life just like Akechi puts on his own double persona (pun not intended). In that sense, it’s only natural that the two would recognize each other as equals, and that their interactions ring more sincere than any other discussion they have in the game.
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But back to serial dating, if you will. After Chihaya, I started dating Hifumi the shogi girl, but to be completely honest I sort of mentally fazed her out; with every new girl I tricked into dating me, the initial unease seemed to diminish until I couldn’t remember what had made me feel so disgusted in the first place. I mean, I was already lying to so many people, what did it matter if I lied to one more, right? It’s not like I actually hung out with anyone ever again after I “entered a relationship” with them, and it’s not like my actions carried over to pre-scripted cutscenes, so who cares, right? Nobody (well, apart from a physical game engine) was forcing these girls to believe my bullshit, so really, the fault was theirs for being so gullible, right!!11
…Well, I might have been able to go along with that type of douchebag logic if I’d only kept dating randos. Since I skipped Makoto, the next girl I got cozy with was Futaba… and this is where the skeezy-ville started to nag on my consciousness again, because like with Ann, you know that Futaba’s been through A Lot: she basically spent the past couple of years as a hikikomori, convinced that her mother committed suicide because of her. Trust is a really big thing for her, so throwing a cheating mc into that equation gets really ugly when you think about how he gains that trust just to betray it. When you add in Sojiro, you’re essentially screwing both of them over while pretending to be a happy little family. If you take these events at face value, it kinda makes you wonder: seriously dude, what on earth is your damage?!
If that wasn’t disturbing enough, we finish with Haru. She is also running from one abuser but, if dating a cheating mc, kind of ends up in the arms of another. Although she enters the story fairly late in the game, it’s no less shitty to listen to her be so grateful for your “support”, knowing you’ve sat through variations of this scene with half a dozen other girls already. I just kind of kept staring at the mc’s poker face (pun not intended, again) while wondering how much worse it seems that none of these choices affect anything tangible in the game, even when the whole theme is helping other people (and shitty authority figures, sure, but mainly helping people).
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And you know, it’s really that endless poker face that gives the whole thing such a weird ass vibe: this is a 17-year-old kid who’s moved to Tokyo for a year, and ends up constructing a meticulously crafted fake personality that has everyone treating him like the greatest guy on earth. If you perceive this as the intended story (as opposed to the mismatch of a fixed script and optional gameplay choices that it actually is), Persona 5 suddenly becomes a story much darker than its original premise. Who is the real mc, and why is he doing any of this? What is his actual sense of truth and justice, if he spins it so grotesquely to suit his given situation? How troubled does he have to be for this kind of behaviour to emerge, and what caused it?
I know getting busted on Valentine’s Day is played mainly for laughs, but when you put all this together it’s obvious just getting dumped doesn’t even begin to cover the actual consequences of the mc’s actions should have. For the 100% fake personality he’s clearly constructed up until this point, how anyone can still follow him into the depths of Mementos is beyond me. But hey, I know we’re not operating on earth logic here.
Still, as I mentioned, this levels the mc with Akechi a lot – suddenly it’s very hard to condemn Akechi, even in theory, for the route he ended up taking in life, because isn’t the mc basically doing the same thing? Taking advantage of as many people he can to advance his own ends, with the only difference that he ended up on the winning side? Not only that, but it makes it harder to root for the “good guys”, knowing that you’re not a good guy – you’re just some guy with a big enough charm stat to make people follow your fake ideals, whatever those might in reality be.
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Personally, I was also surprised at how easy it was to go from “this is horrible I hate this I can’t lie to these girls” to the “eh whatever, I’ve done this long enough that I’ve distanced myself from giving a shit”, then back to “oh shit oh shit this is so wrong” over the course of a single game. I know this sounds like a hyperbole, but in that sense I’m… actually not that surprised at how people find themselves ignoring those same patterns in real life. Which is why it’s so disheartening there’s only one scene dedicated to the consequences; it would be so interesting if there was something more tangible to remind the player that yeah, you’re entitled to picking these options, but it does turn the mc into someone pretty damn messed up.
I mean, damn – by December I’d maxed out all my social links, and suddenly had shit all to do, and because I couldn’t sit through a single fake date with one of my fake ass girlfriends again, I ended up making my mc train every day and night just so I had something to occupy my time between going out and murdering things in Mementos and/or a palace. Watching him do shirtless pull-ups in his room I sorta realized: Oh my god, I turned my mc into a high school version of Patrick Bateman. This game sure took a turn.
So I suppose the point of this story time is that while dating anyone in P5 (and most Persona games, I’d assume) is ultimately only a gameplay element meant for the player’s extra entertainment, sometimes those seemingly superfluous gameplay elements can turn into unintentional story elements – in this case, an experiment of how easily lying to one person turns into lying to everyone, and how sometimes it’s not that easy to tell at what point you stop being genuine at all. Wow, them video games, huh? Always a source of profound inspiration.... or something.
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furederiko · 7 years ago
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The third and final 'Lucky Seven' date of the month (07.27.17, right?)! And the final Random-News-Digest for July! Today's R-N-D is also Part 2 (of 2) of the San Diego Comic Con International 2017 related coverage. This time around, they are all things Marvel-ous. Excelsior...!!!
NOTE: Since the whole page will be entirely Marvel related, it will be written chronologically to their SDCC schedule. Each title will also be assigned in its own category, not grouped into 'Marvel Studios' and 'Marvel TV' like I've always done. Oh, and the images used above are obviously courtesy of The Hollywood Reporter and Marvel Studios Visual Development Team (that one's Ryan Meinerding's art to be precise). All credits goes to their respective owners! Long story short, I suffered a blackout TWO times when I was writing this. Forcing me to start over and over again all day. That's why I haven't had time to actually proofread it (as well as the 1st Part). I'll try to do that as soon as possible, but please pardon for any tipo or grammatical error if you happen to stumble into any. Thanks in advance!
Marvel's Inhumans
Marvel TV and ABC Studios led Marvel's SDCC 2017 big panel on July 20th, by headlining "LEGION", their collaboration with FX Network. A bit odd if you ask me, considering that's a FOX product... but never mind that. Marvel TV Head Jeph Loeb then continued the presentation on 06:15 PM PST, by bringing the cast of the upcoming "Inhumans" series to same venue, Ballroom 20.
Loeb reentered while wearing that hideous Medusa's wig, a clear but hopefully unintentional attempt to spite those fans who have been criticizing it. To be honest, that was NOT a cool thing to do, especially for someone who would received an award by the SDCC commitee the day after. He welcomed showrunner the almighty Scott Buck, drector Roel Reine, and actors Anson Mount, Iwan Rheon, Serinda Swan, Eme Ikwuakor, Isabelle Cornish, Ken Leung, Ellen Woglom, Sonya Balmores, and Mike Moh, who were all holding a stuffed Lockjaw doll in their hand. The panel then showed several exclusive footage from the first couple of episodes. Some bits of those would later be released online via Marvel Entertainment's channel as a new trailer. Now about that new trailer...
Seriously?!! For the love of Lockjaw, it was indeed better with the VFX, but worse with all the ridiculous corniness and campiness that made me feel... embarassed as I seen it. And here I thought The CW's Arrowverse were already somewhat corny. And THAT song choice? Others might... like it, but it was totally NOT my cup of tea. Clearly, it was an attempt to emulate the style of James Gunn and the retro tune aspect of "Guardians of the Galaxy". But... one that failed miserably in my dictionary. It was grating so much on my nerves all through the trailer, that I had to put it on MUTE the second time I played it again (with the intention to get some screengrab, but decided to lose that thought and rinse it out of my head right away). Not only Scott Buck is faulty as a showrunner, I do think he has poor taste in style and music.
Fans got what they wanted, as in to see the VFX effects on Medusa's hair in action. Unfortunately, I have a weird STROOONG feeling that those effects, as well as the others' abilities, will be most of the VFX we'll see in the show. Why? Remember "Iron Fist"? That series had waaay too many chit-chat and dialogues, that all the cool scenes were already spoiled in its trailers. I'm concerned the same thing is happening with this show too. Since we're speaking about VFX, I wonder if this is the final product? For some reason, this felt cheap and fake. I'd be VERY surprised if Mark Kolpac and his team are the one behind this, considering the ones he developed for Marvel's "Agents of S.H.I.E.L.D." looked way sophisticated and believable. I'd gladly take Robbie Reyes' Ghost Rider transformation scene or Daisy Johnson's quaking anytime, over what this series had shown me so far.
Apparently, this extended trailer would be played alongside Christopher Nolan's "Dunkirk" screenings on IMAX theatres. Personally? I'm not sure if that's even a wise decision, considering this didn't even scream IMAX-worthy. Then again, IMAX is paying for this show, so of course, the studio has to deliver one, right? But if you ask me to pay to see it? I'll totally pass. Once again, no disregard, but... just not my cup of tea. Marvel's "Inhumans" will debut on September 1st, 2017 on IMAX Theatre for two weeks. The same footage will then premiere with additional scenes on September 29th, 2017 on ABC.
Marvel's Runaways
This one didn't actually arrived on SDCC 2017, but the news hit the market the same day the "Inhumans" panel took place. Coincidence much? I doubt. "Runaways", the show that was once reported to be released in 2018, will be arriving MUCH sooner than expected. Hulu unveiled the Fall Premiere dates for their exclusive shows, and guess what? "Runaway" is among them, set to be released in November! Of course, it's a good news, even if I won't be able to see it. From the looks of it, this series will be even more faithful to the source material than say, "Inhumans", notable because the comic writer himself is involved directly in it. So assuming the worse happens, that "Inhumans" turns out to be a bad show, Marvel TV already has something to counter the possible negative impact by delivering this in just two months after. Who knows, this might be the show that Marvel TV and Marvel fans in general has been waiting for. I think it's safe to say we can expect that (once leaked) trailer to officially arrive very soon. All (?) 10 episodes of "Runaways" Season 1 will premiere on November 21st, 2017.
Marvel vs. Capcom: Infinite
Let's take a quick detour to the game zone now. This time, for Marvel's popular crossover fighting game with CAPCOM. Yes, the highly anticipated but sadly much criticized franchise had its own dedicated panel on July 21st, 11:15 AM PST at Room 6BCF. CAPCOM used the opportunity to announce four more playable character to the core launch roster. Friendly neighbourhood Spider-Man as representative from Marvel, while Frank West of "Dead Rising", Nemesis of "Resident Evil", and Mike Haggar of "Final Fight" entered the arena from the CAPCOM side. A gameplay video featuring these characters was later debuted through the game's official channel.
It's actually a bit ironic that only ONE Marvel character was revealed in this event. Not to mention, one that is partially a SONY property. I would've expected Marvel to ask CAPCOM to at least, deliver more Marvel characters, particularly new ones that hasn't been part of the franchise like Gamora or Black Panther. Instead, all four of these characters are known to be 'veterans' in the franchise, having been featured in at least one iteration in the past. So yeah, not really a wise decision if you ask me. But who am I to argue, right? "Marvel vs. Capcom: Infinite" will be released for PlayStation 4, Xbox One, and PC on September 19th, 2017.
Marvel's The Defenders
Netflix held their 2nd grand Hall H presentation on July 21st, 05:15 PM PST, and of course, it's for one of their most popular series: the Marvel Netflix-verse. Before the panel got to its big event, Loeb became the star of show as he was awarded with "Inkpot Award" for his excellence in comics and television. I'm not too keen on the guy anymore, but it was a good moving moment, and I'm happy for him.
It didn't take long for the spotlight to be taken away from him though, because actor Jon Bernthal showed up, stealing all attention as the panel's first surprise. He also delivered the first exclusive footage from his upcoming series, Marvel's "The Punisher" (is it... this one?). From what I've read online, the team behind this show had successfully and also faithfully continued Frank Castle's arc from Marvel's "Daredevil" Season 2. I got the feeling, that they have managed to create an amazing balance to Castle's dual emotional struggle. One of his loneliness and grieve over losing his beloved family, and one that is anger and vengeance and he mercilessly track down those who are responsible for it. Sure, the big boss of said violent operation was already executed in "Daredevil", but he DID bring an army to do the crime. That means more people for Castle to hunt!
I still think it's a fatal mistake that he's not included as a fifth member of "The Defenders". He could have added an entirely new dark and gritty color to the team, especially because everyone knows he's waaaay more welcomed than one of its core members. I can't help but wonder though, was Bernthal's presence in the panel, served as a subtle confirmation that he would be in it after all? Not to mention, that recent Netflix Korea featurette (that felt special because it's personally narrated by the great Stan Lee) also included his character. I think he'll be a great addition to the team-up mini-series, and I'd be pretty disappointed if he doesn't even show up... at least for a minor supporting role. Oh well, fans of Castle can still wait for "The Punisher" when it arrives in November.
Cast for "The Defenders" then reclaimed their stage, alongside showrunner Marco Ramirez. All four lead actors, Charlie Cox of "Daredevil", Krysten Ritter of Marvel's "Jessica Jones", Mike Colter of Marvel's "Luke Cage", and Finn Jones of Marvel's "Iron Fist" were obviously present. Deborah Ann Woll from "Daredevil", and Jessica Henwick from "Iron Fist" represented the supporting cast. And Elodie Yung of "Daredevil" was there with Sigourney Weaver as the mini-series antagonists. They teased some bits of the plot, but more importantly debuted a new official second trailer for attendees to see. This one felt more clearer, as Weaver's Alexandra dished out her goal and intention to New York. It showed more ass-kicking action, and more importantly, the characters bouncing off one another in their personal quirks. That's actually the highlight of this trailer, IMHO. By the way, the trailer's already available on Netflix's official channel, in case you've missed it somehow.
But this is Marvel, and even if it's a TV divison, it's not their habit to not show exclusive footage for attendees. So they did, but rather than showing a clip or two, they actually screened the entirety of the first episode for the audience! This wasn't a new thing for Marvel TV, but THAT's what I call exclusive. Several sites have since published their early review for the mini-series after SDCC 2017 ended. These journalist have been allowed access to the first half, or first 4 episodes in advance. In general, they praised the chemistry between the heroes, one that rivaled even the Avengers. But they also unanimously pointed out that Marvel TV hasn't really learned from their mistake: it took TOO LONG to see them finally teaming up. Apparently, it will take a while to catch up with what they are doing after their respective series, which is a bit odd, since the benefit of Netflix is anyone can always re-watched those previous series anytime they want. Oh, and that Jones' Danny Rand is the weakest link and lamest part of the series.
Aaaah, yes, speaking of Rand, the panel delivered a news that I found to be... quite unbelieveable. "Iron Fist" is getting a Season 2. Yay... I guess? I'm quite shocked to see that Netflix actually has faith for this show, even if it's among the lowest Rotten Tomatoes score for a TV show. And particularly, when other Netflix-exclusive shows with higher scores were getting cancelled one after another. It's pretty much the most hated entry of the Marvel Netflix-verse, and it... actually shows.
On the bright side (or... is it? Hmmmm), since the Unparalleled-Talent Scott Buck is busy ruini... I mean, messing aroun... er, WORKING with "The Inhumans", Raven Metzner of the recently cancelled (oh... no...) "Sleepy Hollow" has been assigned to take over as the new showrunner. That means we can at least expect some drastic improvement to the series. Perhaps, we'll be seeing the actual DRAGON (not bulbs) form of Shou-Lao? Lest we forget, "Sleepy Hollow" is an actual SUPERNATURAL show! Simone Missick's Misty Knight has even been hinted to be part of it, and hopefully form "Daughters of the Dragon" with Henwick's Colleen Wing. That fact alone is enough to make me rethink my decision to not give it a HUGE PASS prematurely.
On the down side? There goes my wish for a "Heroes for Hire" team-up. Even if it MIGHT end up happening in the future, perhaps as a direct continuation of both 2nd Seasons of "Luke Cage" and "Iron Fist", the soonest it would arrive is in 2019. I'm not even sure I'm still onboard with this Netflixverse when the time comes. Oh well, let's just worry and rant about that later. For now, we can anticipate to see Danny, along with the other Defenders very soon. All 8 episodes of "The Defenders" arrives on August 18th, 2017.
Avengers: Black Panther Quest
I actually didn't planned to venture into the Marvel Animation category, but since it has an interesting news, I've decided to include a quick one. Yes, the animation division took the Room 6A's stage on July 22nd, 12:30 PM PST, to talk about their future works. One of it, was of course the upcoming Marvel's "Spider-Man" series (premiered the next day, on July 23rd), that's clearly heavily inspired by "Spider-Man: Homecoming". What I didn't expect though, is that they've already announced a renewal the "Avengers Assemble" series! The current 4th Season entitled "Avengers: Secret Wars" had only started airing last month!
And yes, if the new announced subtitle wasn't clear enough for your, the 5th Season will be focused on T'Challa. Does this mean, he will be the leader of the New Avengers in the series? Or this new season will take place entirely in Wakanda, you know, as a synergy to the live action movie that will be premiered in the same year? I can't really tell. I even wonder why they aren't focusing with the Avengers, to coincide with "Avengers: Infinity War". Curious indeed...
LEGO: Marvel Super Heroes 2
One more side mission before we move on to the movies (which is arguably the best categories of all Marvel's participation in SDCC 2017, of course). It's... video game time again! The gang from TT Games this time, as they took over a July 22nd stage at Room 6A, on 01:45 PM PST. In their pannel, they delivered a brand new trailer that featured... Kang the Conqueror. Does this mean, the time-travelling super villain is the culprit behind the game's reality and timeline mash-up? Very likely. Can he top the menace of Galactus from the first game, though? We'll see. "LEGO: Marvel Super Heroes 2" will be released on November 14th, 2017.
Ant-Man and the Wasp
Pheww, now we've arrived on the main menu, as Marvel Studios completed the July 22nd Marvel ride with their grand Hall H presentation starting on 05:30 PM PST. It started 15 minutes late though, due to previous panel running off schedule.
Sequel to 2015's beloved "Ant-Man" got the privilege to kickstart Marvel Studios' panel this year! And yes, that's the official title now. It's no longer "Ant-Man & the Wasp" like was shown in the Disney D23 Expo. Turns out that's merely a placeholder title. Unfortunately, the cast couldn't make it to SDCC 2017, because they are busy in Atlanta filming the movie. Actress Evangeline Lilly had already confirmed this via twitter when SDCC began. But that doesn't mean, it didn't bring anything to the panel. Marvel Studios President, Kevin Feige himself delivered a humorous video by Paul Rudd and Michael Peña, to make up for their absence.
Rudd is a natural-born comedic (not to mention, charmingly adorable) actor, and Peña also has been hiding a bonafide comedic talent all these time (not to mention, equally adorable LOL). So obviously, this exclusive video that has them narrating Marvel Studios' movies since the first "Iron Man" was an easy crowd-pleasing hoot. You've really got to hand it to these guys, because reading the description (via ComingSoon live blog) alone was already making me giggling like crazy. All those meta jokes! Seriously, if there's any exclusive footage from this panel I ever want Marvel to release online, it's definitely THIS one.
But best of all, just like any Marvel Studios' movie, even this footage brought a twist of its own. Because it was later revealed that the duo was NOT dishing out this Marvel Cinematic Universe 'recap' to the SDCC audience (of course they are, but you know the drill). Nope, apparently they were 'educating' a third person in front of them, which was... Michelle Pfeiffer!!! ...Who was officially unveiled to be playing Janet van Dyne. SAY WHAAAT??!!! Dang, this was definitely the coolest casting reveal that the studio ever pulled off. Nope, make that 'yet another cool reveal', because remember when Chadwick Boseman was announced as T'Challa? Or Josh Brolin as Thanos? Last year's Brie Larson? Yessss... Marvel Studios is indeed the king of showmanship. No wonder their Hall H panel is always highly anticipated. In case you're not Marvel educated, Janet is the wife of Michael Douglas' Hank Pym, and the mother of Lilly's Hope van Dyne/Pym. Similar to Pym, she was the original Wasp before the suit was naturally passed down to Hope. She was absent in the first movie, because she was lost in the Quantum Realm, and the subplot between Hank and Hope in that movie was the side-effect to that incident. In the comics, her Wasp was the actual founder of the Avengers! Getting Pfeiffer to portray her is a dream come true for fans, and also the actors. Marvel Studios had truly done it again!
That's not all. There's another surprise from this movie. Feige confirmed that both Hannah John-Kamen and Walton Goggins are in the movie, and they are playing comic book character. The former is a famous Marvel antagonist called the Ghost (who as far as I know of, is never unmasked in the comics), while the latter plays Sonny Burch, a CEO of Cross Corporation with connection to... Obadiah Stane. Ouucch!! He already screams antagonist for me. But wait, there's another one, and it's the famous... Laurence Fishburne! Guess who he's playing? Dr. William Foster, a.k.a the superhero Black Goliath. I know that Foster's name has come up in the rumor circuit prior to SDCC, but who would've imagined Marvel Studios would be getting Fishburne to play him. After "Doctor Strange", and then "Black Panther" with their stellar casting, now this movie joined the parade with its truly giant cast!
According to Feige, MCU's Foster will be Michael Douglas' Hank Pym associate. Easy money says that he's the one responsible for Rudd's Scott Lang's Giant-Man ability in "Captain America: Civil War". Perhaps, that stunt displeased Foster, and caused a rift between him and Pym? Goodness, the potential for drama is exciting! And speaking of Pym, could we be seeing him donning the shrinking suit into action? Recent behind the scene reports seem to be hinting that direction. Imagine how great it would be, if he's using Darren Cross' Yellowjacket costume. That would be a neat faithful nod to the source material! Beside, the movie can even debut their own size-shifting Avengers team, assuming Foster gets to suit up as Goliath as well.
The first official concept art poster courtesy of Andy Park, was later released on the Marvel booth. And it was amazing! Lang is clearly Giant-Man, adding further connection to Foster's inclusion in the movie, while Lilly's Hope van Dyne shows her moxie as the fierce superheroine Wasp. Gotta love that new hairdo too! I personally loved the first movie, and I'm totally crossing my fingers that this sequel will more amazing. "Ant-Man and the Wasp" arrives on July 6th, 2018.
Captain Marvel
"Captain Marvel" was up next, and boy... this one sure unleashed its own might. Still flying solo without the accompaniment of any cast members (since only one has been cast), Feige unveiled a few concept arts from the movie, starting with one of Brie Larson's costume. It was faithful to the modern comics' version, but has some tactical elements that resemble those of Captain America's suit. That fan-artist rendition that hit the internet long ago? That was almost accurate.
He then confirmed the report that Samuel L. Jackson will be reprising his role as Nick Fury in the movie... but with both eyes open. Wait, how? Does he get an eye implant or something? Courtesy of Tony Stark, perhaps? Nope. Because the movie will be set in... the 1990s. This reveal undoubtedly sent tidal wave of surprise throughout the audience, as well as the internet. But it got even better, when Feige unveiled that Larson's Carol Danvers will be dealing with... the Skrulls. This namedropping was purely unexpected, because many (including yours truly) thought that the shape-shifting alien-race belongs to FOX, having been heavily associated with their Fantastic Four franchise. And Feige was not lying, because a concept art of the antagonistic species was then shown to the attendees. It IS indeed the Skrulls! Feige later hinted that the movie will address why this alien race hasn't been seen until now.
Fans of the comics would easily understand the connection to Skrulls and Captain Marvel. Danvers received her powers from Mar-Vell, who is a Kree alien. And the Kree and Skrulls have been fighting wars against each other for centuries. Interestingly, this whole reveal has raised numerous questions among the fanbase. Like: Why the Skrulls? Does this mean, the origin story secretly serves like a pseudo-"Secret Invasion" movie? Does this mean, among the characters we've seen until now, some of them might NOT be the real ones, and purely Skrull disguises? Or does this serve as a hint, that the 2019 Avengers movie will in fact be... "Avengers: Secret Invasion"? More importantly, if Carol Danvers has been active since the 90s, WITH her cosmic powers and all... why hasn't she been around? What has she been doing in almost 30 years? Why didn't Fury call her when Loki rained down Chitauri in 2009 (Fun Fact: "The Avengers" was set a year after "Iron Man")? And also... why is she NOT part of "Infinity War"? Or... she is? Hmmmm...
So many questions, and still 1,5 years for answers. If you ask me, then my personal speculation is... Danvers is basically NOT on Earth. Perhaps, in the aftermath of her solo movie, she was given a mission deep in space? Perhaps she joins the Kree and help fight the Skrulls... in their home planet? Or perhaps... captured? Or... have fun and funky galactic adventures? The temporal differences between Earth and other planet, will provide a valid science that she's aging slower. Perhaps, one hour there, is one year on Earth? Through this scenario, she'll work as the second Captain America figure, being 'lost in time'. Even better, she could have lost her powers all these years, which has happened before in the comics, and Fury helps her to regain her power in "Avengers 4". What I'm trying to say is, this fascinating choice of setting just opens up worlds of possibilities. "Captain Marvel" is set to start production early next year in California, and will arrive on March 8th, 2019. And just be honest, we are all intrigued about it, right? *grins*
There's a quick break following this part of the panel, because SDCC director of programming Eddie Ibrahim arrived on stage to deliver a surprise. Yes, just like Jeph Loeb, Kevin Feige was awarded an "Inkpot Award" for achievements in movies. No offense to the other guy, but this one is far more appropriate IMHO. Not only Feige has delivered the first fully-working Cinematic Universe in Hollywood, producing beloved critically-acclaimed movies every year, his move has inspired other studios to... create their own Cinematic Universe. That's a massive accomplishment, if you ask me, and he clearly deserves it. So bravo, Feige, hope you'll keep on working in the MCU for more many years to come.
Thor: Ragnarok
After the dust had settled, and cheering crowd had subsided, Feige and moderator Chris Hardwick continued the presentation by summoning... the Asgardians to the stage. Director Taika Waititi arrived with lead actor Chris Hemsworth, Mark Ruffalo, Tom Hiddleston, Tessa Thompson, Cate Blanchett, Jeff Goldblum, Karl Urban, and surprise addition in Rachel House. By the way, this was likely just a small set of core cast members, because there might be more actors having brief supporting roles in the movie. Considering Waititi is famous for his eccentric style of comedy, this part of the panel... was another round of hoot. Hemsworth said that he's bored after playing the same character five times, and wanted to... push himself. Either that's the truth or a joke, is rather unclear. Waititi then replied that he decided to tackle this movie, to help 'a friend in need', which was a fun jab towards Hemsworth. Blanchett added, that she also got the part because she lives in the same continent to Waititi. LOL. Then came Urban, who's a fellow New Zealander to Waititi, with another Australian neighbour joke.
Ruffalo revealed that his green giant persona Hulk prefers to stays that way, and not return into puny Bruce Banner in this movie. Hiddleston said that ever since the ending of "Thor: The Dark World", his Loki has been masquerading as the All Father Odin. That proved to ignite problem, particularly with Blanchett's Hela. Goldblum confirmed that his character The Grandmaster, is the brother of Benicio del Toro's The Collector. They are the oldest being of the universe. His tournament on Planet Sakaar? It is called... "Contest of Champions". Hulk is his champion, and Thor will be called "Lord of Thunder" in the ring. House, also a New Zealander (she voiced Gramma Tala in Disney's "Moana", in case her name sounds familiar) is a frequent collaborator of Waititi. In this movie, she played the assistant of The Grandmaster, named Topaz. Apparently, her character has some hidden beef with the other assistant, who is Thompson's Valkyrie. Thompson also teased the enigmatic nature of her character.
The cast kept bouncing off one another. So suffice to say, it sounded like a fun and warm set of people, that you totally want to hang out with. Just look at the photos of them on stage, and one can easily tell that seeing Hemsworth bromancing with Ruffalo and Waititi was indeed a delight. And the chemistry between these cast members easily infected the movie itself, as proven by several exclusive footages from the movie, exclusively shown for the attendees. The first showed Thor's first meeting with The Grandmaster. He then was tossed into a holding cell, where he encountered Korg, a rock-shaped character with a gentle voice, who was played by Waititi himself. The last footage, showed Thor's first encounter with Hulk in the arena. That last one then transitioned into a new trailer, that has since been made available online via Marvel Entertainment.
That trailer was pure amazing, it brought Hall H to their feet. It confirmed the appearance of both Fenris Wolf and Surtur, as both of them will be dealt by Ruffalo's Hulk. If in "Spider-Man: Homecoming", Michael Keaton had his Adrian Toomes so grounded that he felt like that ordinary neighbour you occasionally ran into every now and then, Cate Blanchett gets to hamm it up with so much sass and slurr for Hela, to the point of turning her into genuine scary and intimidating. The bromancing rivalry between Thor and Hulk, would easily be the gem of the movie. But what I truly love about this trailer, is the vibrant vivid colors that made your eyes glare in awe. Yes, not unlike that psychedelic new official poster. Thor might have had a rough time with his first two solo movies, but this time around, he (and Team Thor) seems to be having lots of fun and a blast. Even Variety has included this panel as one of their best highlight of this year's SDCC.
One last thing, Collider caught up with Waititi after the panel, and asked some bits about the movie. It was there that Waititi revealed, that "Thor: Ragnarok" might be... the SHORTEST MCU movie to date. He stated that "The cut right now, I reckon it’s about 100 minutes. It’s not gonna be a very, very long film. I think that stories are better when you leave them wanting more, and this film moves at a clip, it’s got stuff happening all the time. I think people are still gonna feel exhausted by the end, they’ve been on this big journey and stuff, so I don’t think we need the film to be three hours.". But rest assured, because he said that there would be plenty of "Great scenes. Funny, funny moments" that will go as 'Deleted Scenes' in the home video version. For now, look forward to the movie itself in theatres, November 3rd, 2017.
Black Panther
As the Asgardians exited stage right, a horde of Wakandan claimed their land!
Ryan Coogler brought his A-list stars to the stage. Lead actor Chadwick Boseman lead the pack of Lupita Nyong'o, Danai Gurira, Michael B. Jordan, Daniel Kaluuya, Letitia Wright, Winston Duke, and two veteran actors in Andy Serkis, and Forest Whitaker. Coogler opened up about his first experience with the character Black Panther, admitting that he's usually on the other side of the panel, sitting as audience (he did, he was present during WB's panel). Similar to the "Thor: Ragnarok" side, each actor shared their experience in the movie, as well as tidbits of their character. Jordan in particular, revealed that his Erik Killmonger returned to Wakanda, to reclaim her role as a Prince. And why is that? Because the movie will be set directly after the fallout of "Captain America: Civil War". So in a way, similar in timeline to "Spider-Man: Homecoming". With King T'Chaka gone, turmoils began to grow from the inside, as Boseman's T'Challa isn't deemed ready to be a king. Perhaps, a consequence of to his avenging stint in "Civil War"?
Coogler then delivered a completely exclusive footage, that was only shown for the SDCC 2017 attendees. The first one featured a James Bond-esque operation, where T'Challa, escorted by Nyong'o's Nakia and Gurira's Okoye, attempted to take down Serkis' Ulyssess Klaue who has been smuggling Vibranium from Wakanda. Clearly, "Avengers: Age of Ultron" was the solid proof to that. As well as Klaue's prosthetic hand, of course. Martin Freeman's Everett Ross was involved in this scene, as he hillariously screamed himself into hiding. Another footage showed T'Challa, suited up as the Black Panther, in an epic car chase. Wright's Shuri was also seen designing and perhaps weaponizing the Panther suit. Killmonger, was also seen donning his own black/gold color battle suit.
The entire footage had the audience floored, as they immediately jumped to their feet to praise and cheer as soon as it ended. Not just them, the cast hasn't had the chance to see it either. So the stage equally erupted in joy and thrills, as each cast members began embracing one another, celebrating the massive work they've just witnessed. The reaction was magical if you ask me, but also completely real that it actually moved me the first time I saw it. The expression of joy and achievement was genuine! Suffice to say, it was special, and the movie IS going to be special. Not unlike that grand looking poster that was handed out for each attendees.
Obviously, I couldn't commented more since that footage was exclusive for SDCC audience. Yet it's more than clear, that Coogler, his actors, and Marvel Studios weren't playing around. Having long standing ovation was a true sign of greatness, and I hope this movie is as worthy as T'Challa to be the king. Let's cross our fingers, with the hopes that that truly will be the case. "Black Panther" arrives in February 16th, 2018.
Avengers: Infinity War
After a brief teasing by Feige, director Joe Russo appeared on stage to wrap up the panel. He delivered the official trailer for "Infinity War", that had previously been screened to the D23 Expo audience. Remember, the attendees of SDCC 2017 Hall H might not be the same 6500-7000 people. I believe only a very a small portion of those audience showed up in both events, and they are mostly journalists. The reaction on Hall H, was pretty much the same, as everyone got carried away emotionally. It was a perfect way to end the successful panel.
On the other hand, the reaction online was... somewhat opposite. Some fans immediately began complaining because unlike another studio (like... WB?), Marvel Studios did not release this trailer online. A leaked trailer has even surfaced for a few span of time on social media! Yes, this IS the internet we're talking about, so I'm not even surprised. But honestly? I think this was still NOT a good attitude. A bit unfair, even. When you think about the effort and hardship the SDCC attendees had to endure, spending all those long hours lining up, just to be a part of a giant panel like Marvel Studios'? It would make sense that they are given an exclusive first look for the trailer, right? And that's precisely what Marvel Studios was doing. HAS been doing for years, to be precise.
Unlike other studio that instantly released the footage online, Feige and his team were treating their guests as VIP customers. Thus allowing them to experience exclusive footages first hand, meeting the cast, and receiving official posters. Logically speaking, that was actually something to be applauded for. Beside, as I said last week... I'm not sure my heart is literally ready to see "Infinity War" trailer just yet. I did check out that poor-quality leak, but immediately stopped halfway because I couldn't handle it. This movie might signal an end of an era, and it might also be the final time we'll be seeing some of our favorite characters in the big screen. So yeah, to be completely honest... I'm VERY anxious about it instead. I would rather see that comedic Rudd x Peña video over such suspense!
Regardless, there was one thing that I actually felt disappointed about. In a way, I was half-expecting some if not all of cast to show up, just like what happened in Disney D23 Expo (that was just 1/3 of them all, apparently). Perhaps, the then-absent actors like Chris Evans, Scarlett Johansson, Jeremy Renner, and more would take turn and showed up this time. Especially when we realize the fact that "Infinity War" will be released a few months BEFORE the next SDCC next year. Such a wasted of opportunity, right? Alas, that's not the case, so my wish of seeing another massive photoshoot of the cast like last year was too good to be true. Oh well, I guess I'll have to make do with the Asgardians meet Wakandans family photo above. Can't help but wonder though, is Marvel Studios going to held an exclusive private event prior to the movie's release? Next year's the studio's official 10-Year Anniversary celebration, so it would be cool to see all the cast reunited in one huge gala. That might be a bit of tall order, eh? LOL.
Anyways, we did get a few bits and teases about the movie after the panel. That's because the directors and cast members had a quick interview session with the journalists, as has always been the case. Boseman said, that Black Panther will be an important factor in the movie. According to Joe, the movie's final act will be so massive, that he considered it to be a staggering level of scale. He also revealed the necessity of the Black Order, as they serve as some sort of mini-bosses prior to Thanos. At the same time, he's also hoping Thanos would be the new Darth Vader for the modern era.
Oh and yeah, the movie might be among the longest MCU movie to date. "The current cut is over 2 ½, yes. Most of it is a movie you can show. Still a lot of work left to be done... It's certainly going to be a film that lives in the two and a half, two and a half plus range", he said. Make perfect sense really, since it will be dealing with soooo many characters. Even that special SDCC interconnected posters (courtesy of Ryan Meinerding) felt jammed-packed with characters (I didn't see Ant-Man though, I wonder why). We can even expect "Avengers 4" to be the same, since it will also be packed with LOTS of characters. Wow, I need to take a deep breath just hearing that! "Avengers: Infinity War" will be released on May 4th, 2018. I hope when the time comes, my heart would be ready... *sigh*
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nameless-articles · 4 years ago
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Nioh: The Right Game for the Wrong Time; but really a discussion on how we should talk about games and what to keep in mind when engaging with video game criticism.
I played Nioh (2017) recently, which you can see on my YouTube/Twitch (shameless plug), and I had some mixed feelings along the way. I enjoyed my time with the game, even if it was a bit frustrating at times. However, any time I wanted to criticize or point out something I didn’t enjoy, it was often accompanied with a comparison to a lesser known series by a small developer named FromSoftware. While I’m sure my viewers got annoyed by this, in the moment of playing it was the easiest way to acknowledge my gripes with the game with another game, but I wonder if that is the best approach to critiquing a game. This piece is about my feelings towards Nioh, but I also want it to be a critique on how we, as game critics and players, tend to criticize games. And let’s just pretend that my last article wasn’t over a year ago, k thanks.
Nioh is a good game, but maybe I should say a little more than that while I have you here. I have never played any Koei Tecmo games, so keep that in mind as I talk to you about Nioh. While streaming, someone pointed out how it reminded them of Ninja Gaiden and how they were interested in this game based on that alone. I only mention that little anecdote to comment on how easy it is for people to think about other games when we are looking at or playing another one, and how simple it is to give the reader some background context.
Of course, people don’t just do this for games. Just about everything in our life is in a constant state of relation, positive or negative, with some other aspect of our lives. It is not enough for a game to be good, it must be good in comparison to other games that we’ve played. Likewise, this piece of chicken I’m pretending to eat must not only be good, it has to be better than the piece of undercooked Church’s fried chicken I ate in a trailer in fourth grade, and so on and so forth.
I’m not here to say that comparisons are bad to make, in fact I started this piece by acknowledging how frequently I compared Nioh to FromSoftware games. Comparisons are an easy way of conveying our pleasure/displeasure with a certain process, however the ease with which we can produce comparisons is not to be mistaken with calling it the ideal basis of criticism.
“[Asking developers] to change such fundamental elements of the mechanics is not examining the game for what it is, choosing to examine it for what it isn’t or based on an experience the game does not seem designed to give.” - Me in my Sekiro article (found here).
While I’m not the best at following my own advice, I still agree with my assertion that assessing experiences for what they aren’t can be a recipe for disaster, or at the very least dissatisfaction. When I compare Nioh to something like Dark Souls, I am drawing from a pool of knowledge that may or may not be the same as another player. For someone playing Nioh without any previous Souls experience, such comparisons are almost pointless in describing the experience of playing the game, and I envy that reality because it is not easy to divorce yourself from previous experiences when assessing a new one. It may be impossible to do so and may actually prove to be a disadvantage of one’s criticism. Let me elaborate by going on a tangent for a second.
The Tangent
I hate tutorials. After fifteen years of playing games each with their own spin on how to teach players how to play, I am over them. Especially when now more than ever games all control about the same, and the ones that don’t control like the rest are unfairly maligned for doing so. So when a game feels the need to tell me how to play, I can’t help but roll my eyes knowing I’m about to go through a process that takes minutes from my life I’ll never get back, only to figure out how this flavor of third-person right-analog-controlled-camera left-analog-controlled-movement feels in comparison to the countless other games that feel just about the same. Nioh is kind enough to grace you with not one, not two, but essentially three different versions of a tutorial in a game that took me about thirty hours to beat. You have the opening section in England, the always accessible Dojo in the mission select screen, and the very first mission all treating you like it is the first time you’ve ever played the game. Of course, none of these teach you about the more intricate mechanics and passive abilities you can get throughout the game that, in my experience, cost me more time understanding their stat bonuses than they actually ended up being useful in gameplay (a bit more on this later). 
Tutorials are difficult to manage because on one hand you want to give the player just enough to get started, but at the same time you don’t want to risk under informing your player such that the tutorial gives them what they could’ve already assumed from an ad. This is only the case for someone who plays enough games to feel they can make an assumption, and oftentimes it's important to keep in mind that every game is potentially someone’s first game. What may come across as a hindrance for someone who regularly plays games is almost necessary for someone picking up a controller for the first time. The question(s) then becomes, from which point of view should your criticism come from, how much of that criticism should be contextualized for the reader, and what is a reader to do with that information? I’ll use Nioh as an example because these questions can lead to other interesting points of discussion that extend outside the game itself.
Which point of view should your criticism come from?
When criticizing a game either in writing or in a conversation, there’s hardly a reason to play devil’s advocate (please take this advice outside of games as well). While yes, it can be interesting, maybe even fun, to tease out other points of your argument by engaging with a point of contention different than your own, to play devil’s advocate is to engage with those views as if they are your own, when that is never necessary. It is enough to acknowledge that such a point of view reasonably exists (that is, it is a view held by a large enough group of people to warrant using your precious brain power on) and then engage with the idea from there. However, anyone’s best argument is going to come from the one they truly believe, justifying it as such and engaging with dissenters keeping in mind how they perceive the situation. In short, if you have experience playing games, then it makes little sense to pretend that you don’t. And if a game conjures up a similar experience to another game, and you can point to mechanical similarities to prove why you feel this is the case, then it makes sense to do so. That said, the process of comparison shouldn’t be used to undervalue how a game is different from another. For example, it is not enough to only say that Nioh has much more number of mechanics, consumables, weapons, and armor (as far as getting an endless amount of stat variation is concerned), and as a result it is better/worse than other games like it. One could look at all the additions as a positive, proclaiming it gives the player much more freedom in tackling the enemies, while someone else could see it as a negative, proclaiming that all the excess of mechanics leads to a bunch of unnecessary thought a player has to give to mechanics that only affect how quickly an enemy’s health bar depletes. Both are valid interpretations of the game’s mechanics.
From my point of view, the immense control players have over their movement, far more than anything possible in any of FromSoftware’s offerings, means you never really have to engage with most of the mechanics except for levelling up and swapping out gear for something of higher defensive and offense stats. While it’s also true in Souls that you can stick to a boss’ right side and avoid most damage, the ease of doing so in Nioh renders most of any boss’s challenge mute. Not helped by bosses only having four to six different moves means it’s reasonable for a player in the “right” mindset to learn a boss’s entire moveset. In the end, the myriad mechanical options add extraneous complexity to a combat system that is fundamentally conquerable by doing what you would do in other similar games. 
That said, not all of the changes to conventional souls-like design goes unappreciated. The ki-pulse system makes stamina management a far more interesting affair than anything I’ve ever played. It allows an attentive player to remain aggressive for longer and makes Yokai combat encounters different from others in the game, which helps somewhat in making the combat less repetitive (though a notable lack in differing enemies/enemy reskins can wear down even the most enthusiastic players). Notice, I started this comparison by referring to this game as a souls-like, but none of what I actually said about the stamina system relies on playing other games to understand. No matter the comparison being made, the game discussion needs to center on what is being offered in the game itself, with little to no attention given to the qualities of the other game(s) being compared. A lack of enemy variety is subjective, because underneath that assertion is an understanding that I have played other games with more enemy variety, such that an indirect comparison is being made at any qualitative analysis. On what basis am I saying there aren’t enough enemy types? Surely I am making that statement based off other games that have had more enemy variety under similar constraints (game time, play space). 
A player with a different background may have no reason to consider a game in that terms at all. If the only other game I played was flower, where there is maybe only one enemy in the form of environmental hazard, something like Nioh would have way more enemies than I could ever imagine. With that kind of background, I may even praise Nioh for the amount of enemy variety and not think much of enemy reskins or reusing bosses. For the record, I don’t mind Nioh’s reusing of bosses for side missions and as a way to cap off the experience at the end. Nonetheless, the end game side missions that just put two bosses together in a pre-existing boss arena are not a high point of the game.
Neither of these perspectives are inherently better than the other. At best, we can say one point of view comes from playing similar games while another comes from a set of eyes completely new to the formula. Neither give an assessment more “true” to the nature of the game, because, if I haven’t already made it clear, a game has no nature or critical existence outside of the discussion borne from it. Neither is more accurate, because both describe someone’s experience. The next question is about how relevant that is to the reader.
How much context does valid criticism necessitate?
In short, context could mean everything or nothing, depending on who you ask. Context, in the context of this specific piece of video game analysis, does not so much refer to the context of a game’s release as it does to the gaming backgrounds of individuals reviewing or critiquing said video game. What does the reader need to know about the author to find their criticism valid?
The list of individual traits is endless and, with regards to playing video games, fundamentally useless. For an absurd example, you would not care if the critic ate rice and fish (or if they preferred saying fish and rice) a week before playing the critiqued game, because that should have little ground on their criticism. It is easy to understand the pointlessness of such points of definition, but there are others that warrant a discussion despite them being fundamentally unanswerable questions. For example, must someone play the other games in the series to reasonably critique the third entry of a franchise? Must someone beat the game in its entirety (does entirety mean getting to the end credits or something absurd like viewing every texture and audio file individually after obtaining all the trophies and secret items at max level)? Does someone need to play the game at all? Would any of the criticism I put forth about Nioh be any less true than if I had watched a YouTube video and come to the same conclusion? Should someone that agreed with me on all those points rescind their agreement until they find someone else who had actually played the game? These questions refer to vague lines in nonexistent sand, with infinitely definable answers.
So then is context meaningless? Possibly. For some it may not matter at all whether the critic has played many games, where they’ve demonstrated a cogent understanding of the medium and seek to express that ideology in their criticism. Realistically, most of us don’t think about the context to such a degree. Yet there are articles and discussions about game journalists having trouble with Cuphead’s tutorial and others needing to use cheats to beat Sekiro, and members of the community typing in rage about how this marks the uselessness of such critics. So it’s clear that it matters, at least to some individuals.
I do not use those outraged and inflammatory instances to poison the well of the “context matters” crowd. Because some of the most popular game critics are those who have a history of their likes and dislikes. If I were to give you a review of a game I did not play, most people would tune out immediately, believing that anything I might have to say would be completely nonsense because we don't deem that kind of “uninformed” criticism appropriate. Would watching hundreds of hours of Nioh make me more qualified to criticize than someone who dropped it after the first hour, despite having never played it? For some this is an easy question, but I am not here to pose easy answers. In truth, any number of arguments could be made as to why one of those two would give more informed criticism, and those arguments would be just as subjective and context-ridden as the original question.
Let’s go back to the context of Nioh, and this refers both to the context of Nioh, the game, and of my own experience with it. When I started streaming the game, someone in chat hyperbolically wrote that I would get an achievement for being the first souls player to beat the first boss. The insinuation, which they further clarified, was that souls player often complain that Nioh is too difficult, and they weren’t ready for a game that was offering them a real challenge (not like the fake challenges I had been exposed to up until then). I have countless hours in the Souls series, have played all the games from Demon's Souls to Sekiro, and I did not have much challenge with the game. Other than an optional boss (which is actually two bosses), I never died more than six times to a boss, which is not something I could say about other games in the subgenre. I was always waiting for the game to get as hard as everyone told me it was going to be, and as a result I always prepared myself and nothing ever proved to be as challenging as what I had already experienced in other games. 
Nioh came out in 2017, and that legitimately surprised me. This game came out after Bloodborne and Dark Souls 3. Had this game come out before both of those, and had I played it before playing those and Sekiro, I think I would’ve had a much different perspective on the game. I imagine I would’ve looked at Sekiro a lot less favorably knowing about Nioh, and it would’ve felt less like a unique take on the Souls formula in a Japanese setting and more of a game that was actually taking from Nioh in the way that Nioh takes from its predecessors. Nioh, for the most part, feels like an amalgamation of the souls genre, along with a few gimmicks of its own (which still harkens back to Demon’s Souls). At the same time, the focus on mechanics and Japanese setting does make it better than some of the more middling offerings within FromSoftwares offerings. I would say Nioh is a better package than Dark Souls 2 and 3, which means I am more likely to go back to it more than those two games.
I can’t help but try to imagine a world where Nioh came out before Bloodborne. It would’ve been more groundbreaking and would’ve had less to compare to, though this isn’t always to a game’s favor. As it stands, the game feels like a mechanically refined Souls game with a far more linear level and story progression. For someone that played Dark Souls for the gameplay, Nioh probably stands out as superior to those, but for someone who enjoyed the more exploratory adventure aspects will find this game lacking, as you are far more likely to encounter doors that can only open on one side, and usually never the side you’re on the first time around. 
Of course, this is just one person’s experience with the game and is by no means absolutely indicative of the experience someone else will have. Some readers will be more aligned with the context of one reviewer/critic over another, and the next question seeks to assess how all readers, regardless of experience, might incorporate this piece into their own understanding of games.
What is a reader to do with context? 
When playing a game for the first time, the experience can benefit from initially knowing as little as possible, so the player must slowly construct a frame of reference through which they’ll go on to view the rest of the experience. However, if everyone played things with little knowledge going into it, readers would be left with a wide array of reviews all amounting to the same level of first impressions, especially when people rush to be the first to say something new or interesting about a certain game. The longer a game is out, the more coverage it receives, the more difficult it gets to contribute a new mode of analysis. Thus, a well-informed reader is someone who engages with critics who have similar and different tastes than themself.
Many readers are quick to ignore thoughtful opinions based solely on its central claim. “[Insert reviewer] said this game is misogynistic, and I refuse to engage further with the matter.” Maybe I don’t need to tell you why such a point of view is detrimental to video game discourse, but in case I do: dismissing an opinion without offering your own thoughtful critique doesn’t propagate discourse; instead of ignoring legitimate criticism of a video game you enjoyed, maybe you should complicate the criticism by offering counter claims and examples. I’m not saying everyone needs to have an opinion on everything, because we all know enough people have enough opinions to keep readers engaged for centuries to come. One does not need to argue with a piece of criticism to engage with it. Reading and understanding the criticism in good faith is quality engagement on its own.
Most readers are content with critics telling them what they already believe to be true. I agree, it is very comforting to listen to the words of a journalist, someone with a small semblance of authority in your hobbies, affirming what you already know. But it is important in these moments to also cast a critical eye on those that agree with you, because sometimes it can take another person saying the same sentiments to find points of contention.
Context is important because it informs how the critic is interrogating any piece of art, and a reader mindful of that context is going to help them determine whether they’re coming from the same place. For example, if I know a critic enjoys a certain genre or has exposure to certain games, I can leverage that with my own personal experiences with that genre or those games, meaning I can keep that information in mind as I’m engaging with the criticism. In the context of Nioh, does the reader have experience with the Souls-like genre, does that experience differ from the critics (if so, in which ways does the difference in previous experience account for why a critic might like or dislike certain elements of Nioh like difficulty or other mechanics)? Keeping the differences in mind will help a reader understand why they might disagree with a critic, likewise the similarities will help a reader understand why they might agree. It is also not uncommon for differences to lead to agreement (I like this game because it was easy, I like this game because it was difficult. Both of these statements can simultaneously be true to two different players, and it doesn’t diminish either of their enjoyment or appreciation).
Keeping such context in mind as you engage with criticism and give critique will make you more aware of the intersubjectivity of play at play. This awareness helps you better understand your own biases as well as others, which benefits the overall discourse. I’m not saying you need to engage in a respectful manner, but that you must actively engage with the opinions being expressed.
Conclusion, and the Context of this piece
Most of this essay was sprung from an internal conflict over how I wanted to talk about Nioh. I mentioned that I frequently drew comparisons during my playthrough, and I do not know why. It had to do with the familiarity with going through a level, fighting a boss, rinsing and repeating. It does not take very many games to realize how derivative the entire medium is, though framing it that way suggests that other artistic mediums are immune to formulas and derivation. They are not, but it does not change the fact that having so many games play and feel so similar to each other is a perfect storm for player fatigue and burnout. From platformers, to first person shooters, to third person cover based shooters, to open world sandboxes, to battle royal games, how many of the same kind of game can people handle before they yearn for something wholly different?
Then I thought to myself, every game within a genre is someone’s first game within that genre,  just like every game is someone’s first game. Derivativeness is good because experimentation becomes codified and refined, and we get games within genres that stand out within a genre, making entire new subgenres of their own, as was the case with Demon’s Souls. Different experiences are exciting, but they tend to be unpolished, janky, and often never reach the heights their potential suggests. Which I believe sums up how I feel about Nioh without needing to say how much I enjoyed it.
Nioh would not be what it is without Souls game, any argument to the contrary has an insurmountable amount of evidence to contradict, but that does not mean you must view Nioh under these constraints to understand why it is a great game worthy of your time. Whether you’re a fan of the genre or not, you owe it to yourself to try one that could be the one to change your mind entirely, so long as you don’t expect the game to change your life, as I always seem to hope for.
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