#the evolution of game development technology
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Slot Evolution
Explore the evolution of slot machines from the 1960s electromechanical Money Honey to the advanced video slots of the 1970s and 1980s. Discover how technological advancements transformed gameplay and added excitement to casinos.
Slot machines have come a long way since their inception in the late 19th century. As the 20th century progressed, technological advancements brought about significant changes in the design, functionality, and complexity of these popular gambling devices. From the electromechanical innovations of the 1960s to the introduction of video slots in the 1970s and 1980s, each decade has seen remarkable…
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#1970s slots#1980s slots#20th century slots#Bally Technologies#bonus rounds#casino attractions#Casino Evolution#Casino Games#digital slot machines#electrical components#electromechanical slots#enhanced gameplay#Fortune Coin Company#gambling advancements#gambling devices#gambling entertainment#gambling technology#gaming innovations#interactive slot games#mechanical slots#modern slot machines#Money Honey#multiple paylines#reel-spinning mechanisms#slot machine advancements#slot machine design#slot machine development#slot machine evolution#slot machine evolution history#slot machine features
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The 'Talis' hypothesis
So I think the S2 trailer confirms something central about Arcane I've wondered for a while. This has plot bearings to it, namely what nebulous purpose 'Magic' serves in the story -- how they're changing the role Hextech has in the game lore, incl. its power system & ruleset -- and what kind of hubris is associated with it historically. But it also answers something that has always nagged at me: why the fuck did they change Jayce's name?
So let's talk about this picture. And I'm going to give you the rosetta stone in 5 seconds:
This is Hextech now. Like that is just an incredibly concise and complete descriptor of Hextech-in-Arcane, right. It 'harms' Jinx, it 'protects' Jayce in the snowstorm, it 'heals' Viktor to a degree. It is installed permanently in architecture; the Hexgates ARE the brand.
First off, we have this fucker carrying around a talisman from back when he was 7, and the cinematography of the show agonizes over showing you this throughout all of ep2:
Jayce's bracelet is a bang-on definition of a historical talisman. The way hextech *functions* in the show is inextricable from the promises and rites associated with talismans, a word appropriated/popularized by the French - which I'm going to conservatively argue Fortiche would be familiar with;
Which brings me to the subject of what Hextech is, and how Hextech was changed for the tv show (and what its possibly being retconned to in the game)
Hex'tech' is not technology. The name is a carryover from a bygone era of leagueoflegends speak; Hextech in Arcane, and presumably in expanded lore going forward (given Skarner's rework and other things) - is the study, development, and the building of an industry around the craft of practical Talismans. If you want to understand how this shit works you need to promptly abandon the assumption that it is 'manufactured' magic -- its pure magic. It's raw magic. The tech part is a red herring misnomer.
The beliefs around this already cover links to 'the Arcane' as another, ethereal destination realm with Inhabitants that learn and change, ontop of rune-carving as magical instruction;
This also covers Viktor's impending transformation and the changes made to his character.
IN MY OPINION, via the content released so far and what we've already witnessed in S1, Viktor has been shifted away from becoming 'the machine herald' and re-positioned to become the Herald of Divine Rune Alchemy or whichever name they end up using.
I don't doubt that he'll get the armor at some point, because that's a recognizable visual and as much fanservice as they owe his decade-long fans, but... I would temper my expectations around the thought of machine evolution. It's not what this Viktor does, and it's not what he (or the narrative,) is interested in -- My guess is that the armor comes into play as a secondary way to AVOID overusing limited magical power, as we've seen runes can be depleted, and the hexcore tends to kill things in exchange.
Now that we've established all that, here is the bridge that I'm going to sell you.
Now, for today's homework, I expect you to run off to do something useful and homoerotic with this information.
#arcane#arcane netflix#jayvik#viktor arcane#jayce arcane#jayce talis#jayce league of legends#viktor league of legends#hexposts#arcane meta#jayce lol#viktor lol#jinx#jinx arcane#long post#arcane analysis
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Basic Pokémon Worldbuilding Headcanons
Decided to write down my base worldbuilding assumptions about the Pokémon World, in case anyone else would like to share them;
Pokemon types are not fully a human-made classification system, but rather a metaphysical property of a Pokémon’s aura, the same aura that Lucario and many other Pokémon manipulate; the ‘frequency’ of their type is unique to them, and the combination of types makes its own unique ‘frequency’, much like coordinates on a chart with 18 different axiis on both sides. This means that classification was first made and named by psychic humans who could sense them, until humans developed machinery for proper classification. The formal classification of a type is conditional on being detectable by modern technology, which is why the Fairy type remained unclassified for years, as it was very similar to Normal type in makeup.
This energy is also how Pokémon can be contained in Pokeballs and transferred electronically; Pokemon are naturally capable of converting from energy to mass and back again, though the exact mechanics of this transformation only became known in the 90’s as advances in science allowed the Pokémon Storage System to come into existence.
Psychic humans, of course, as we know, exist. Up to 5-10% of the population is some form of psychic, the extra 5% having psychic potential of some manner that, while not offering powers of any kind, makes them extra vulnerable to psychic effects or attacks.
This fact mixes explicit canon with my own headcanons; evolution for Pokémon is a process entirely separate to aging or the biological meaning of evolution in our world. Pokémon evolve for a variety of factors that are often connected but not always related to aging; if their territory is suited for them and would not support their larger evolution, many Pokémon simply choose not to evolve, leading to strange (for humans) sights like encountering elderly Treecko. As Grovyle are significantly larger than their prevolution, the Treecko would have had to leave his family behind to seek new territory, so it simply never did. Evolution is not the process of aging for Pokémon, though it’s often intimately connected with it, most Pokémon are fully capable of reaching maturity and breeding prior to their final evolution, so many simply choose not to do so for their own reasons.
The act of evolution consumes a large amount of energy in a short period of time; this is the cause of the glowing light seen in the anime and some games, while others feature large bursts of swirling wind, the method of energy dispersal can vary, but all evolution causes some form of sudden energy discharge.
The process that is described in our world as natural evolution, and this is explicitly canon, does occur to Pokémon, though often it can be much more rapid than in our world. For example, and this is implicitly (though not explicitly) canon, Electrode and Voltorb’s species was originally a species of Apricorn mimics; this is implied by the Temple of Sinnoh’s statue of the original Lord Electrode, which has no dividing line between the upper and lower halves. As Pokeballs came into existence, they pivoted to mimicking them instead.
Pokémon breeding is more complicated than canon presents, obviously, but the base premises the game uses, of “Egg Groups”, is fundamentally still correct. Pokémon reproduce in different ways based on their species, but all Pokémon capable of breeding are in some form capable of laying eggs, often with the more mammalian Pokémon simply being ovovivaparous, giving live birth to their young, but still having eggs inside their bodies rather than placentas. Under stress or other conditions that make it more favorable, often these Pokémon can choose to lay their eggs rather than develop them internally. Despite most technically being capable of doing so, most Pokémon simply do not choose to breed outside their species, and in fact, interbreeding between species in the wild is a likely sign of a disturbed ecosystem. Obvious incompatibilities due to size can be overcome through artificial insemination, and Pokémon breeders often use these technologies to help create more effective battlers. As in canon, male Pokémon pass on very little to their offspring. To elaborate on that fact, male Pokémon pass on their aura to their child more than genes, and this leads to the influence of the father on a Pokémon expressing themselves subtly, often offering the capabilities to learn moves that may not be natural to their offspring. Very occasionally the father’s genes will express themselves in minor physical differences to an average member of the species, but this is very rare and usually very subtle.
Pokémon that are not biological in nature and/or in the No Eggs Discovered egg group tend to reproduce in their own unique ways, but due to unknown reasons, speculated upon wildly by scientists, usually still produce some form of egg in the process of reproduction. For example; Magnemite and its family reproduce by two or more Magnemite collecting magnetic minerals together into a roughly egg-shaped ball, which eventually solidifies into a Magnemite egg. This type of reproduction is common to most Pokémon in the Mineral egg group. Most Ghost types are capable of natural reproduction, despite their appearances, and simply collect energy together during reproduction that coalesces into an egg once a male Pokémon has provided their aura.
#pokemon#pokemon worldbuilding#pokemon headcanons#headcanons#pokemon types#treecko#magnemite#pokemon breeding#hisuian voltorb#hisuian electrode#my posts
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🖥️ Evolution of The Sims technologies
This is information by conversation from 🌎 #ts3-beta-chat channel in The Sims 2 Beta Discord Server about on which engine each game of The Sims series is developed and what technologies are used by each game of the series.
Just to offer clarity/summarize the above:
1. TS1 is built on top of MFC (Edith) and Gonzo/Rizzo. It uses a renderer which utilizes a mix of SC2K, SC3K, and Quake3D code.
2. TS2 extends TS1’s behavior engine but replaces the renderer with a new 3D engine, although it still uses the Gonzo development framework. It’s pretty much TS1 on steroids internally.
3. Sims 3 is overhauled and doesn’t use any of the tech from TS1/TS2, although it retains several assets ported over. It uses a new behavior engine (no name, but it uses traits/commodities instead) and Renderware (plus other stuff like Speedtree) for the 3D engine.
4. Sims 4 is once again built on a new engine, in anticipation of the game being an MMOG instead of single player. It loosely extends GlassBox from SC2013 (dubbed SmartSim now) but they pretty much have to overhaul it to remove the multiplayer aspect, so it really ends up becoming its own thing. It doesn’t reuse anything from TS3 except the concept of the traits/commodities behavior engine being used for SmartSim.
#sims 1#sims 2#sims 3#sims 4#ts1#ts2#ts3#ts4#game engine#ts1 development#ts2 development#ts3 development#ts4 development#gamedev#mfc#edith#gonzo#rizzo#renderware#speedtree#glassbox#smartsim
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When I started the astrology course I found out that you can be a researcher in the area and you can publish official works on any topic and here I am, already training for that. The logical thought behind this post was: we always liked games, when the first decks were produced it was crazy, so I encompassed all the planets for this. But of course I had some focal points, which were: Mercury talks about digital communication and logical reasoning; Mars speaks of sports and competitive activities; Uranus rules over electronics and gadgets; Neptune speaks of fantasy and imagination; 5th house is connected to all hobbies and 11th to technology and the online world. In the signs I focused on Aquarius, Gemini and Aries, but everyone can be included in this as well as the planets.
Neptune/Moon in the 5th house, Jupiter in 9th house, Cancer and Sagittarius placements may enjoy story games, with deeper characters they can relate to and become emotionally involved with the story. Suggested Games: Spiritfarer, The Last of Us.
Venus in the 11th house, like games that allow socialization and that everyone can have fun together: Suggested Games: Fall Guys, Mario Party.
Mercury in the 3rd and 11th house, likes games that allow interaction with other people but also allows you to lie/bluff in games to win: Suggested Games: Among Us.
Mars in 5th/11th house may like farm games. Suggested Games: Harvest Moon, Story of Seasons, Stardew Valley, Slime Rancher.
Mars in the 1st house, may enjoy games that allow them to express their individuality and create their own character. Sun/Pluto in the 8th house may enjoy activities that allow them to explore their own transformation and evolution, such as playing videogames that involve role-playing or creating and developing a character. Suggested games: Fallout, Skyrim, Cyberpunk 2077.
Pluto/Scorpio in the 11th may like games with replayability since when they like a game it stays the same for several hours. Suggested games: Monster Hunter, Hades.
Sun/Venus in 5th may like music games. Suggested games: Project Diva, Just Dance.
Sun/Mercury in 5th also like games that allow them to create and use their creativity. Suggested games: Animal Crossing, Minecraft, Okami.
Uranus/Sun in 1st/11th likes activities that involves social groups and allow them to connect with others in a laid-back way. Suggested games: Stopots.
Saturn in the 10th house may enjoy activities that challenge them to improve and achieve mastery, Suggested games: Dark Souls.
Lilith in 10/11th house in women it can show that this girl has always been interested in games, but since she is a woman, she is not allowed to play because it is not seen as a woman thing (10th) or that she suffered so much hate for being a woman and playing online (11th) that she may play alone. Suggested Games: any single player that you like, really, just play girl.
Sun/Jupiter in the 9th may like open world/sandbox games where they can explore and see new horizons. Sun/Neptune in 12th house enjoy games that allow them to escape reality and tap into their creative and imaginative side. Suggest games: Death Stranding, Journey.
Mars/Sun/Mercury in Leo/Aries may like games that require quick reflexes and decision-making, they also like competitive games where there can be a number one. Suggest games: Mario Kart, .Forza.
Venus/Moon dominant have preference for games that have rich, immersive environments and a strong aesthetic. Suggested games: Gris.
Mercury dominant may like strategic thinking and problem-solving, such as puzzle games or strategy games. Suggest games: Alice Madness Returns, Portal 2.
Sun/Lilith/Moon in 8th house/Scorpio may like games that can shake with their emotional, talks about taboos and dense topics and changes their worldview. Suggested games: Disco Elysium.
Gemini/Virgo in 5th/11th house may like games that you need to quickly manage something or somewhere, like cooking simulators. Suggest games: Lemon Cake.
Sun/Venus/Libra/Pisces in the 5th/7th/11th house may love any dating simulator. Uranus in the 7th also would like some unconvencional dating games that which merges dating simulator with other types of gameplay. Suggest games: Dream Daddy, Boyfriend Dungeon, Arcana Famiglia.
Mercury in Capricorn/Virgo/10th house may like games that you need mastery and discipline, such as fighting games or games with steep learning curves, or just games that you can make combos. Suggest games: Devil May Cry, Bayonetta.
Mars in Aries/Sagittarius/Scorpio may like games where you can shoot things but also get involved with the history and the characters. Suggest games: Mass Effect.
Sun/Mercury in Gemini may like games where you can have different types of gameplay in just only one game. Suggest games: Yakuza.
Saturn/Moon/Venus in Cancer may like games with elements of caregiving or raising animals or characters. Suggest games: The Sims, Cult of the Lamb.
Pisces Sun/Neptune/Uranus can like games that explore mystical or supernatural themes. Suggest games: The Witcher, Silent Hill.
Where your Aquarius falls can also show what you generally look in a video game: 1st - character creation and first-person games; 2nd - games with an aesthetic you like; 3rd - games with many characters for you to meet; 4th - cozy games; 5th - rhythm games; 6th - life simulator games; 7th - dating simulator,co-op games; 8th - deep story games, +18 games; 9th - open world games; 10th - roguelike or city building games; 11th - online games; 12th - sandbox games
Sun in the 6th house may enjoy games that involve organization and strategy, such as management or simulation games. Suggested games: Planet Zoo, Football Manager.
Moon in the 1st house may enjoy games that provide an emotional experience and allow them to explore their own feelings. Suggested games: Life is Strange.
Jupiter in the 5th house may enjoy games that involve exploration and discovery, with a focus on learning and expanding their knowledge. Suggested games: No Man's Sky, The Witness.
Mars in the 7th house may enjoy games action gamesthat involve teamwork and cooperation, such as multiplayer games or co-op campaigns. Suggested games: Left 4 Dead.
Saturn in the 11th house may enjoy games that require planning and strategy, and that involve long-term goals and rewards. Suggested games: Civilization VI, XCOM 2.
Uranus in the 5th house may enjoy games that are unconventional and challenge the status quo, with a focus on innovation and creativity. Suggested games: Katamari Damacy, Journey.
Neptune in the 7th house may enjoy games that allow them to escape reality and immerse themselves in a fantasy world, with a focus on exploration and discovery, as well some good interactions with the characters. Suggested games: World of Warcraft, Final Fantasy XIV.
Pluto in the 1st house may enjoy games that allow them to explore their own identity and transformation, with a focus on personal growth and development. Suggested games: Persona 5.
Sagittarius in the 5th/11th house may like games plataform games where the objetive is really clear, there can be challenges to achieve it, but what you need to do is straight foward. Suggested games: Donkey Kong Country 1,2 and 3.
Saturn in the 11th house may enjoy games that involve building and managing communities, such as city-building or simulation games that allow them see how this society grows. Suggested games: Cities: Skylines.
Pluto/Saturn/Mars in the 11th house may enjoy games where you cause mass destruction. Suggested Games: Plague Inc.
Sun/Pluto/Capricorn/Scorpio/Leo/Aries in 5th, may like games that allow them to feel powerful and in control, such as action or adventure games where they can take on challenging foes and overcome obstacles. Suggested games: God of War, Assassin's Creed.
Mars in the 11th house may enjoy games that require quick thinking and strategic planning, such as real-time strategy or fast-paced action games that test their reflexes. Suggested games: Starcraft II, Doom.
Jupiter in the 10th house may enjoy games that involve leadership and decision-making, such as management or simulation games that allow them to run their own company or organization. Suggested games: Two Point Hospital, Tropico.
Venus/Taurus/Libra/Pisces in the 1st house may enjoy games that allow them to express their creativity and unique style, such as fashion or art-based games that let them create their own designs and aesthetics. Suggested games: Style Savvy, Art Academy.
Mercury in the 1st house may enjoy games that involve problem-solving and critical thinking, such as puzzle or mystery games that challenge their intellect. Suggested games: Myst, The Witness.
Sun in the 11th house may enjoy games that involve socialization and teamwork, such as online multiplayer games that allow them to connect with others and work towards a common goal. Suggested games: Dead by Daylight, Identity V.
Sun/Mercury/Mars in the 3rd house may like mobile games that are simple to play and that you can play it while waiting for your bus, for example. Suggest games: Candy Crush.
Aquarius/Uranus in the 11th may like games that are simply chaotic and really different. Suggest games: Untitled Goose Game, Cruelty Squad.
Venus/Mars/Saturn/Virgo/Aries in the 6th house, Saturn in the 5th house may enjoy games that involve self-improvement and personal growth, such as fitness or education-based games. Suggested games: RingFit Adventure, Brain Age.
Mars/Jupiter/Sagittarius in the 9th house may enjoy games that involve exploration and adventure, such as RPGs or action games that allow them to travel to new worlds and discover new things. Suggested games: The Legend of Zelda.
Mercury/Gemini/Virgo/Aquarius in the 7th house may enjoy games that involve communication and collaboration, such as multiplayer games or co-op campaigns that require teamwork and strategy. Suggested games: Overcooked.
Saturn in the 5th house may enjoy games that involve discipline and focus, such as puzzle or strategy games that require patience and attention to detail. Suggested games: Tetris, Legends of Runeterra.
Sources: PSD by wildfireresources on deviantart Futaba Render Template by sorberts on tumblr Template by minikyuns on deviantart
#all about astrology#astrology notes#astro observations#astrojulia#natal chart#birth chart#astroblr#witchblr#astro community
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On the topic of game reception, what are your thoughts on the current state of pokemon?
OK THIS ASK WAS SENT BEFORE THE HUGE LEAK LOL but I have a lot to say:
I watched VHS tapes, played the games, and owned merch since a young age so the series is very special to me. But I don't like the current direction at all and it's not because of the designs or nostalgia. The quality and game performance plummeted so how can I enjoy playing when there's mad lag or low frame rate that hinders my progress and worsen the experience??
It took too many years for them to realize they need to put quality over quantity after the SWSH mess, seeing that they can get away with pretty much ANYTHING and still make huge profit. You see people say that Pokemon should've never went 3D and stay 2D but tbh, it's a series that improves it's graphics as technology advances so it's not a surprise for them to finally go 3D and personally I think that's fine but just keep it looking good and fun (though I would love a 2D/3D hybrid). XY introduced a lot of new features but still lacked in some aspects that still haven't really been solved or added.
Reusing assets is common in the industry but only to a certain extent. They claimed that SWSH was taking a while to make because they were making brand new models which turned out to be a lie and they look like bootleg figures with the new lighting. The 3DS models were ripped from Pokepark, including some animations, but a lot of them still barely have any character. They have their own in-house team (Creatures Inc) so they made the decision NOT to have pokemon properly animated or look alive.... Also they made spin-offs like Ranger, Colosseum, Pokepark, and Pokken which look AMAZING
FRLG took only one year while HGSS was being developed at the same time as Platinum and took 3 years to finish that turned into one of the best games and remakes ever made. As the franchise expands, the team also needs to add more manpower but Game Freak can definitely afford to get more resources to help them?? They can't continue having a ragtag team of like 20 people to make a game back then and do the same now then expect good results... Hire more people who know how create with current gen consoles IT'S COMMON SENSE PLS also I can't believe they had a different company create BDSP knowing how beloved and groundbreaking DPPT was?? No redesigns like the previous remakes and thought it was a good idea to keep it looking a carbon copy to the DS style...
Also it's shocking to see how fan reception can change how the devs direct the next gen ESPECIALLY when it's not even real constructive criticism?? When Unova came out, I remember seeing all the online outcry about "OH THEY HAVE AN ICE CREAM CONE POKEMON AND A TRASH BAG, THEY'RE RUNNING OUT OF IDEAS EW" then actually hear it being repeated at school.... I WAS TRYING TO SURVIVE SINCE DAY 1 IN THE TRENCHES DEFENDING THIS GAME IT WAS ALWAYS GOOD AND DIDN'T NEED 10 YEARS TO AGE WELL. It's crazy how these are the same people who want another Kanto when Trubbish is Grimer (garbage waste) and Vanillite is Voltorb (based on literal items) then you could not catch any other pokemon from different regions in the main game. And the leak confirmed that the disgruntled hate from the west made the devs not release new pokemon in B2W2 and move them over to XY instead AND NOT GIVE A SINGLE GEN 5 MEGA EVOLUTION. So we were robbed because of genwunners who were fixated on the wrong things and ignored all the great content Unova brought us. It's strange how players keep complaining they want a different and fresh game, but want it to continue being super formulaic and binary like wtf do you want make up your mind
None of the switch titles really got me invested and I always end up replaying the older games but hopefully PLZA will break the curse and finally give us a nice game. Also why don't we have more spin-offs on the switch if there's so many of them floating around like the DS had a bunch??? STOP BEING COWARDS I WANT A POKEMON NINTENDOGS GAME OR THAT FIRE EMBLEM CROSSOVER WE WERE SUPPOSED TO GET. I JUST WANT TO HAVE FUN AGAIN ;w;
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You know, we all talk about how Maxie and Archie hate eachother...but do you know who else ORAS Maxie would despise?
Mr. "HuMaN sPiRiT iS bAd" Cyrus
In ORAS and Masters EX, Maxie firmly is all about humanity's accomplishments and spirit. He is very pro-human. In the latter game, he has a ton of quotes praising things like cities, technology, etc as proof of all the things humanity can accomplish.
"The beauty of city lights glimmering in the night is a triumph of human innovation and ingenuity."
"There is justice in fighting an old friend if it is to pursue your own ideologies."
"I'm the leader of Team Magma, an organization dedicated to finding paths upon which humanity may stride freely forward and evolve."
And then this whole monologue in Omega Ruby where he complimens the player's determination and believes people with strong spirits are the key to humanity's future:
"Hmm. Though you are but a child, your eyes tell me of your fierce determination. My heart is pounding in my chest... Yes, I think I can see why my lowly Grunts could not stand one minute against you. I am called Maxie. I stand as the head of Team Magma, a noble organization whose goal is to propel humanity to even greater heights of progress and evolution. Indeed. And you are one of the young persons who may shape our society's future. Considering that fact, I believe I shall educate you in the ways of the world. The land... It is the stage upon which humanity stands. The land exists so we humans might continue onward and upward, stepping into the future... For us to continue growing and evolving, humans require a grand stage upon which to stand. A land upon which we can stride forward... A land we can explore...develop...exploit... This is the basis for the growth of all human endeavor. That is why we, Team Magma, must increase the landmass of the world! Believe that this will lead to a future of eternal happiness for humanity... And consequently for all life!"
Now imagine him meeting Cyrus while Cyrus is ranting about how human spirit is bad, humans constantly screw up because of human spirit, people with strong wills are weak, and a world without human spirit would be better because humans are incomplete.
Maxie is throwing hands, setting Cyrus on fire, and possibly using this as an opportunity to show off the cool obsidian knife he made with an obsidian chunk he found by Mt Chimney....OK, maybe he wouldn't IMMEDIATELY resort to violence, but he WOULD decide Cyrus is Team Magma Enemy #1.
#pokemon#omega ruby#pokemon masters ex#maxie#pokemon maxie#cyrus#pokemon cyrus#diamond and pearl#pokemon diamond and pearl#pokemon platinum#character analysis#team magma propaganda#team magma
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Alright I’m speaking my peace on Pokémon LZA because holy fuck am I excited.
First off: RELEASE DATE IN 2025! GAME FREAK LISTENED! Hopefully this means they’re taking more time to actually develop the game graphically/game play wise. Only real worry is no game play footage which can be a double edged Honedge (please laugh) but I am so excited to see this game and play this game and live this game and augh.
Second off: I don’t think this is going to take place in the past. While it is called “Legends” Z-A, the overall feel of the trailer + comparing it to the Legends Arceus trailer is throwing up a few hints that we could hypothetically be going forward.
So the overall vibe of this “new” region (Im just gonna call it Kalos 2) appears very technologically advanced. Comparing it to the Legends Arceus reveal trailer back in 2021, the world plans appear more computer generated than the ink-and paper layout of the Hisui region.
Lumiose City is already shown to be pretty developed- if not already existing which begs the question: what is the “urban redevelopment plan”?
Urban Redevelopment is quoted as being “demolition and reconstruction or substantial renovation of existing buildings or infrastructure within urban infill areas or existing urban service area.” So if we were to argue that this is still taking place in the future, this could mean the complete and total redux of Lumiose City as we know it today, maybe even changing the city name entirely.
Then of course there’s this monster.
Admittedly while writing this, this has been the biggest wrench in my Kalos 2 theory because the return of Mega Ev could make this game go two ways:
If it’s in the past: it would finally clear up the contradicting stories about how Mega Evolution came to exist in the first place. However, because Karina says they still don’t know a lot about it even in XY, this means there’s not a lot of written record or contradicting oral record of how Mega Ev came about.
If it’s in the future: it could hopefully become a more widely researched topic and finally clear up how Mega Ev came to pass and become more accessible to the public. This could, in turn, become a piece of the main goal for the villains (if there are any) but also hopefully open the possibility to new Mega Evs entirely. (You could argue this for the past as well tbh)
Man I just want this game to come out Legends Arceus was so good it got my non-Pokémon sibling invested in a Pokémon game. Someone better get eeby deebied or else what’s the point
#pokemon#pokemon za#pokemon presents#pokemon day#honestly I’d be happy whether or not it takes place in the future#I’m just excited we’re getting another legends game
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Bang Creator Interview: Tumblr: @vaamiel | AO3: vaamiel
The Collaboration period has begun! In these quiet months before works are due, we want to foster a sense of excitement, camaraderie, and celebration among our participants. To that end, all participants were given the option of a formal interview by our mod, Dema, or an informal “ask-game” survey. We hope you enjoy getting to know our phenomenal creators as much as we have!
Interview with Vaamiel
Vaamiel and Dema talk artistic development, childhood anime obsessions (-cough-Naruto-cough), and hoping to see Dorian in DA4
Dema: So, I know you take commissions, but have you done many exchanges before? Any Big Bangs?
Vaamiel: I've done a handful of exchanges over the years, but nothing really substantial. No big bangs either - though I've certainly read enough fics and seen enough art that others have done, haha. I'm sort of just... dipping my toes into the world of fanart for the first time since I was a teenager, so even though I've been drawing for ages, a lot of this is completely new territory for me.
Dema: Oh that is awesome! Welcome to the bang! What led you to return to fanart?
Vaamiel: I think a combination of a couple things: confidence in my own ability plays a big part of it – it's really intimidating to draw characters that I love so much and translating them into my style has always been difficult – but this past year is also the first time I've been really passionate about a game in... well, about a decade, and I think that's led to more experimentation and willingness to stick to learning subject matter that I otherwise struggle with. Mostly, Dragon Age coming back and Baldur's Gate 3 being out at the same time really pushed me back into the world of wanting to participate in fandom from more than the sidelines.
Dema: I really love your work. Artist to artist, how did you develop that confidence and style expression? What has that journey looked like for you?
Vaamiel: Thank you so much! It's funny actually, because the way I draw now has kind of... always been my style? It's just my technique and understanding of fundamentals that has improved. I can look back through my childhood sketchbooks and go, this was for SURE made by the same person, haha. As a kid I was all about anime and comics and games – particularly early gamecube and xbox stuff that relied on very stylized graphics to compensate for the technology. All of those things really saturated my brain and effectively became super tied to my own understanding of art and artistry and how I wanted to make art.
I've tried to emulate other styles or artists' techniques over the years, but (and I think this ties back to why I struggle with fanart) my own voice is so strong in my work that it really took all the joy out of creating. I've learnt over time that my personal art evolution is all about small changes and improvements, rather than trying to force ideas or ability through radical stylistic changes. Basically, I draw what I like and add things here or there as I come across something that I think would fit organically into my own style. That's been things like brushes or expressions or even the way I structure my sketches - all things that are small but can make a big difference in the overall picture. Add to that how my confidence has improved as my actual ability has improved, I think I've really organically grown into being better able to wrangle my style and apply that to fanart, original art, et cetera.
Dema: So now I do have to ask what fanart you were making as a kid and high-schooler? (I was a Sailor Moon kid. Sailor Scouts for ALL the most obscure celestial bodies one can imagine 😂)
Vaamiel: Hah! oh no 😂I was CRAZY about Naruto as a kid - actually, the first fanfiction I ever read was Naruto fanfiction. Then after that it was Homestuck, Inuyasha, Steven Universe, Pokemon, Dragon Age/Mass Effect... not necessarily in that order! I wish I was a Sailor Moon kid to be honest – would be WAY cooler than admitting I was a Naruto kid!
Dema: Inuyasha!!!!
Vaamiel: YES!
Dema: To be fair I am older than you by a pretty big margin LOL, I probably would have been a Naruto kid as well.
Vaamiel: LOL fair enough! It was in just the right time slot on cable when I was about...9 that the 4kids dub formed the foundation of my entire personality from that point onward.
Dema: So cute! Was there a particular moment that got you into Dragon Age fanwork?
Vaamiel: So, for my own work, I think it was the trailer last Dragon Age day and then in… January of this year or so, replaying Origins that had the cup finally spill over and I sat down and started making fanart. It was like my love for the series hit critical mass and with Veilguard coming up, it felt like the perfect time to actually try to make it work, you know? When it comes to appreciating Dragon Age fanart as a fan, it was two creators from tumblr that did it. Crystalvfae did a series of fanart that fundamentally altered my brain chemistry (I still look back on their painting of Morrigan and sigh sometimes - it is SO good). Then I found Spicyshimmy and was never the same. Their Anders/Hawke work is so special and got me into reading fanfiction voraciously in general. It totally reignited my love for reading and was the thing that got me into AO3!
Dema: Is there any specific bit of Veilguard that has you most excited? Or are you mostly avoiding spoilers?
Vaamiel: I am SO all in on all the Veilguard content honestly. I love trying to pick little bits out of the trailers and stills we've gotten so far and make connections to the lore/put together potential plot theories. I think I'm so excited for all of it? Like, I'm just ready to get back into the world of Thedas itself and experience a cool new story. Of course, I do love the graphical upgrade and all the locations we've seen so far and the costuming!! It's really all been exactly what I've been wanting. Also seeing Dorian again. That's probably pretty up there too.
Dema: Yes! Man. I cannot believe how cool Minrathous is. Dorian tried to tell us, but I am still flabbergasted.
Vaamiel: He was right!! All along!!! We really were in a different century.
Dema: As far as the current collaboration process goes, how are you feeling? Are the ideas percolating? Are the sketches sketching?
Vaamiel: Yes! I feel amazing about the partnership I've got!! I've got some scenes that I've got some sketches going for already – as soon as I read my fic I could see exactly where I wanted to take the art. The atmosphere is so good and the writing lends itself perfectly to the kind of pieces that I love to make. I'm really, really excited to be creating for this fic and collaboration!
Dema: I am delighted to hear that, we cannot wait to see what everyone creates!
Vaamiel: That was Very Difficult to be appropriately vague for haha - it really is an absolute delight to be working with my partners and I can't wait to talk about this fic and the art I'm making for it.
Dema: It is soooo hard to ask questions that are not POINTED hahahahaha, as someone on the inside who knows everyone's matches. You get an A+
Vaamiel: Yay!!!! I’m glad I was able to keep things appropriately mysterious 😌
Dema: Thank you so much for taking the time to chat with me today, it has been super fun!
Vaamiel: Absolutely! Thank you so much for hosting this interview and all the work you've put in for this event!! This has been a blast!
#fandom big bang#dragon age#dragon age fanfic#2024 interviews#Artist interviews#da4 spoilers#da4 speculation
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Can you recommend any dinosaur themed video games? Or maybe games that just have evolution somehow play a part?
sO
for one, you can always play Evolution! evolution is a video game based on a card game that is actually a pretty great game-ification of the process of evolution (I have a couple of big critiques - predators don't hunt their prey into extinction as a general rule, but that's a key game component) and fun to play
if you're cool with going retro, the game Spore is essentially an evolution simulation game, even if its a bit oversimplified
The game Ecosystem mimics evolution too, you essentially are creating an underwater ecosystem from scratch, but my immersion is broken by the modern-type plants juxtaposed with cambrian-era fish
ironically, games with prehistoric life and games about evolution? not the same two things. none of those games really feature actual prehistoric life.
But, there are games that do!
I actually really like Saurian. It's still in alpha, and has a lot of development to do, but it's essentially a complete recreation of Hell Creek, and you can grow up as a raptor or as a triceratops!
Then there's Prehistoric Kingdom, which is a park builder sim with prehistoric life. The online community for it sucks (major transphobia incident), but the game itself is a fun time, and the dinosaurs are gorgeous.
I also enjoy Jurassic World Evolution 2. Sure, JW is inaccurate af, and every time I see manual unguals on digits 4 and 5 on the hands/front feet I scream internally, but a) there are lots of accuracy mods and b) the graphics are gorgeous
Let's Build a Zoo has prehistoric life, too! And things you wouldn't expect! It's kind of a basic game, but it's fun. And has more birds than fucking planet zoo does.
Zoo Tycoon 2 is still probably the best zoo game around, somehow, and there are tons of mods to add virtually as many prehistoric animals as you want. Hell, my friends and I made a Kulindadromeus mod for it! Literally! Any dinos you want.
Roots of Pacha is a game similar to Stardew that takes place in the Pleistocene! It's all about the power of human cooperation and community building, complete with Mammoths and Smilodon and Glyptodonts. Its a fun game, and I love it a lot. Can't wait for it to update more!
Dawn of Man is a pretty good caveman sim, as well, but it's very realism-focused, and killing mammoths is part of the game, so it's a bummer. But it's fun to go through the history of stone age human technology.
Dinosaur Fossil Hunter is... meh. the protagonist is a muscular white guy. the adventure side of paleontology is overemphasized. the controls are kind of crappy. I can't recommend it.
Tyto Ecology is a fun, if basic, ecology simulator, but it is no longer being developed or supported. Still, I enjoyed it.
aaaand... those are my recommendations. The pickings are kind of slim. Hence my desperate desire to make more prehistoric life and evolution themed games!
that said, keep an eye out - Paleopines and Super Zoo Story are both coming out soon, and they both have dinosaurs!
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I wish someone would rewrite the lunar chronicles but better (no offence to Marissa Meyer) and make it cooler with minor alterations. Such as the cresswell age gap, the lack of futuristic or dystopian description besides the author’s own developed ideas like lunars and portscreens, more cyborgs mentioned so it doesn’t seem like Cinder is the only one really, and just overall slightly better writing minus the attributes that make it very clear this was made in the awkward 2010s. This series has so much potential, the whole idea is fantastic really, but the executions haven’t exactly shown that potential. It’s subjective and I’m not saying it’s a horrible trilogy, because it definitely is not, however, the initial interpretation or impression of the “futuristic cyborg cinderella/fairytales” is such an interesting and eye-catching topic on its own that it becomes a let down in certain ways. It could tell the story of all those Pinterest cyberpunk year 3000 cities. Additionally, various writers and authors have their own unique style of writing and it’d be quite compelling to read this series in a different style, preferably a dystopian author like the ready player one type
I agree to an extent. I too would want to alter some elements such as the wolfen soldiers and the alpha mate aspect. It would be cool to further enhance some of the futuristic elements of the setting. However what we have to consider is this--is there time for that? I personally don't see how more worldbuilding beyond the already extensive groundwork laid could work without slowing the story and pacing. Winter is 800 pages already--imagine if you added to it with further exposition! I feel it would suffer, not shine.
This is not a story about what a technologically-advanced society could look like, it's a story about a lost princess who reclaims her throne and overthrows a broken political system--set in a futuristic society. Marissa is foremost interested in characters and plot, still, when you sit back and analyse the worldbuilding, you can clearly see that she put a lot of thought into it. Cyborgs, escort droids, language evolution, robotic animals, political conflicts, space cruise ships; there's a lot of cool stuff in there! I think of all the things to improve about tlc, this would be low priority.
Moreover, this isn't intended to be a dystopian series, it's a sci-fi fantasy series. No, it doesn't have the social commentary like The Hunger Games, but it isn't trying to. The books in The Lunar Chronicles are based on fairytales, and are therefore meant to reflect the romantic, sometimes improbably fantastical elements of such. And yet still, this series explores themes of racism, ableism, sexual assault, suicide, domestic abuse and classism. These are not the main focus of the story, but they certainly aren't ignored. If the series was any darker, its core values of love, adventure and friendship could fall to the wayside.
You mentioned that the series is a trilogy so perhaps you haven't read all the books (the main series is actually a tetralogy, but the whole series is 7 books in total). If you are looking for a darker, more dystopian feel, try Fairest. For more cyborgs, try The Little Android in Stars Above.
So overall, would I enjoy reading tlc by a different author? Sure. I would love to see how an Asian author would depict New Beijing and the Eastern Commonwealth. However would I enjoy any other version more than the original? I don't think so. It would lose the humour, friendships and character developments that are uniquely Marissa. If The Lunar Chronicles isn't written by Marissa Meyer, then it just simply is not The Lunar Chronicles.
That's just my thoughts and I can understand your opinion.
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Years, many years ago, you may have looked forward to software updates. New features, bugs fixed, an evolution of an already pretty good instant messenger or paint program or Usenet pornography downloader. Nowadays, a software update is dreaded. There are many reasons: it may contain a grotesque new turn towards adware or algorithmic timeline bullshit, an eye-searingly-bad redesign, or the developers may have “accidentally” broken your favourite feature and want you to buy the Pro version to get it back.
Yes, software is very bad today, and getting worse. It’s ruining everything that our society used to love: self-driving cars, video game systems, laptop computers, and the sentient synthetic intelligence that spontaneously developed in your washing machine, which you can no longer connect to the internet in order to receive text messages of when your clothes are done being washed for fear of extinguishing this new and fragile form of sapient life with an update that makes the front-panel lights slightly less flickery. And I don’t think you need me to tell you that this fucking sucks.
Is there a solution, beyond fleeing into the woods and carrying half a 1980s Radio Shack worth of 8-bit microprocessors and firearms with you? Although that does sound pretty good, now that we’re talking about it, I think there is a way we can keep all of our modern conveniences (like roads, and freshly-squeezed high-octane gasoline) while turning back the tide of anti-progress. All we have to do is outlaw pie charts.
That’s right. Pie charts. We thought they were innocent when they first appeared, a way to use our trigonometry classes to make a cool-looking chart. Pretty colours. Hell, maybe they come in 3D, which makes them totally useless as a way to tell how big the slices are, but boy does it look cool. The problem is, some people took the pie charts way too seriously. Upper management began to obsess over them, their eyes seeing special secrets – margin, even – hiding at the border of each ridiculous pixelated slice. And they chased those secrets, drunk-driving the world into a technological hell.
Once we throw pie charts in the collective shredder of humanity’s memory, we can move on to things that make more sense. Bar charts, for example, can still lie, but they don’t exist purely as a function of lies. I’m not so naive to believe that humanity won’t re-invent the pie chart at some future date, of course, but I’m pretty convinced the extra productivity means that we’ll be able to build really reliable hunter-killer robots to wipe those folks out, and leave them behind for future generations. Even if those robots don’t have a “dark mode” or special new typeface every couple of months to boost engagement.
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I am really liking the video game Cell To Singularity. It's a "clicker" game where you click on the screen to generate in-game currency to then build chains of progression (evolution paths, tech trees, etc), and it turns out the creators have put a LOT of thought into the various pieces.
It has a couple of "main game maps," the first being the evolution of animals into humans into human technology, another being the development of the solar system, the third being the dinosaur ages, etc, etc, but it also has special short development-trees/maps that cycle through every 4-5 days. These have included the evolution of Cats, the development of Money, the evolution of Art, the various types of minerals...and right now, they're showcasing the various Mass Extinction Events versus the tenacity of the various forms of life that continued to survive each time everything collapsed, versus those forms that we lost.
I am really, really liking this. You have to understand, I'm a learning junkie. I've always been interested in educating myself on a variety of topics (except maybe not sportsball stuff, lol). The information is short, sweet, and builds a fascinating lineage of knowledge in a wide variety of topics.
I'd highly recommend it to educators, to share with their students as a fun way to learn a lot more about science and the world around them. One caveat: Because of the complex/scientific words used, the recommended ages would probably be late middle school or early high school onward, aka 15+ years old. (Please note that I was reading at the college level in 6th grade, so I am not the best judge of this.)
I most definitely recommend it to anyone who wants a fun game they can play for just a few minutes a day, slowly building up their knowledge & understanding of our complex world.
Apparently there's some sort of gameplay thingy...but that's not important. Learning is what's important! XD
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Xenoblade Chronicles 2
The game explores a prevalent subject in Japan: societal pressure and individual identity. The protagonist, Rex, is under enormous pressure as a Salvager to provide for his community, reflecting the cultural expectations put on individuals in Japan to contribute to collective well-being. This reflects the strong pressure many Japanese, particularly teenagers, endure to conform to societal norms. Furthermore, the game addresses the friction between technological growth and traditional values, which is a major issue in Japan. In other terms globalization. In Alrest, new technology coexists alongside traditional ways of living, mirroring Japan's struggle to strike a balance between rapid modernization and cultural heritage preservation. The story frequently emphasizes the repercussions of misusing technology, serving as a warning about unchecked technical progress without ethical limits.
Xenoblade Chronicles 2 explores the concept of objectification, particularly through the depiction of Blades and their interactions with their Drivers. Blades are powerful, sentient beings designed to serve those who are human, known as Drivers. Despite their sentience and distinct personalities, blades are frequently viewed as tools or weapons rather than individuals with rights and emotions. This relationship raises serious concerns about objectification and the moral implications of treating sentient humans like things. One example of objectification in the game is how certain Drivers perceive and use their Blades. Blades are frequently viewed as a means to a goal, valued largely for their combat capabilities or strategic benefits. It reduces Blades to tools of power and usefulness, denying them of agency and personality. The commodification of Blades, as evidenced by how they are summoned, exchanged, and sometimes even discarded, shows the game's ubiquitous objectification. The game also questions the consequences of objectification through Blades' character development and interactions with Drivers. Some Drivers see their Blades' humanity and individuality, which fosters mutual respect and understanding. This evolution represents a critique of objectification, pushing for the recognition of sentient beings' worth beyond utility.
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The Evolution of Aloy
This time around, I want to talk about Aloy herself and how she's changed over the course of the two games.
It's funny how some characters in gaming franchises never change even after decades. World views, personal growth, temperment etc. They stay the same for better or for worse. Often, even after cataclysmic, world changing events, they remain the same.
In Horizon Forbidden West (PC) this does not seem to be the case. Yes, other characters have changed but I want to focus on our protagonist.
It seems to me that in HFW, Aloy has exponentially changed and not in completely positive ways. In what I believe to be a conscience choice by the writers to show this evolution, there are some things she has said where I found myself cringing and saying things like "Hey, easy now" or "Whoa! Come on. Don't be like that!" when she's addressing various characters during interactions that involve spirituality and belief.
I've found myself, without giving spoilers, thinking "Shit. That was a bit harsh!" as she intentionally or not, crushes someone's feelings either by indifference or action/inaction. As someone with Autism, I can very much relate to being perceived as indifferent or uncaring/unfeeling when that is not the case at all.
I also feel like she has become a bit of a chest puffer (gotten a tad full of herself) like when she threatens death to a highly respected Chief. Saying she could just kill hiim and take, instead of waiting to be given; what she wants. These aren't particularly likeable aspects of her growth but they are realistic and understandable given the unimaginable stress of being everybody's "Savior" when all she wants is to be Aloy.
As her knowledge of AI and technology, science, history etc. has grown, she has, as typically has been the case in humanity's evolution, begun to show a sometimes not so thinly veiled contempt for cultures that still practice spirituality and make a lot of decisions based on their beliefs and/or societal hierarchy.
There exists now, at least as I have perceived it, a new aspect to her very complex personality not just in her verbal communication but also in terms of subtle looks of exasperation, eye rolling, and an outright dismissive attitude towards spiritual practices by new cultures she's encountered.
When she meets a character that has far more knowledge and understanding of science, technology and history than her, they in a very Aloy way of doing things, make sure she's aware of that fact.
This is, to me at least, when she (to use a bit of a cliche) suddenly realizes she is no longer the smartest person in the room and she does not like it.
Now, since AI is a huge part of the story, I decided to ask one about this change/growth/evolution that has happened with her and here is what it said:
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"Aloy’s character development in “Horizon Forbidden West” reflects her growing knowledge and understanding of the world’s history and technology. As she uncovers more about the ancient past and the true nature of the machines and AI, her perspective shifts 1. This shift may lead her to view the spiritual practices and beliefs of other tribes through a more critical lens, especially when they conflict with her scientific discoveries.
In “Horizon Zero Dawn,” Aloy is an outcast seeking the truth about her origins and the world. Her journey leads her to challenge the dogmatic views of her tribe and question the world around her. By the time of “Horizon Forbidden West,” Aloy has become a figure of significant importance, and her experiences have made her more confident in her knowledge 1. This confidence might come across as dismissiveness or intolerance, but it’s rooted in her deep understanding of the world’s workings, which often contradicts the tribal myths and beliefs.
Her character’s evolution is a complex interplay between her personal growth, the revelations she uncovers, and the responsibilities she shoulders. It’s a narrative choice that adds depth to her character and reflects the tension between tradition and progress"
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Again, the section in quotation marks is the response from an AI and NOT something I wrote. Just making this extra clear.
This is pretty much the point I wanted to make. As an Anishinabe (Ojibway/Chippewa) living on the Rez, because of my people's complex, elemental, natural and spiritual belief systems, I have a good understanding of a lot of cultural practices portrayed in the game.
As a reasonably intelligent, compassionate and empathetic human being, I've also learned that I have to balance my cultural beliefs and practices with the realities of living in "modern" times and that means being respectful of not just my own culture, but to others whose belief systems may be perceived to be less enlightened than others.
This does not make me dislike her or playing as Aloy. It actually makes me enjoy it even more because it makes me feel and accept a lot of things few games do. Like, how we're not infallible. We are flawed. We can get our asses kicked. We have an ego that can get the better of us. it also makes me respect the writers even more for not letting her be a one dimensional, "White Savior"
I like the discomfort I feel playing as Aloy when she's constantly being put on a pedestal as if she had saved the world all by herself when she keeps telling people she was just one of many.
I like the annoyance I feel when someone makes a snide comment as I'm walking by them and I literally stop and turn around thinking "Say that to my face. Yeah, that's what I thought"
I like the frustration of wanting to scream "I HAVE A NAME FFS!" every time someone calls me "Outlander" and wanting to just get on my Charger and fuck off into the wilds and leave the world to it's own devices.
Yes, as she grows she develops some not so great character flaws but that's what is so great about it. It makes her even more real and relatable. After all, she's only human.
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a couple unpopular tron opinions!! lmao
Tron '82 > Legacy, but idk if that's an unpopular thought loll
What that makes Legacy's story go from good to great is all of it's various companion pieces— The Flynn Lives ARG, The Next Day, Betrayal, Evolution, Uprising, etc etc. The best thing about the Tron franchise is how it uses so many different mediums (and technology that viewers interact with in different ways!).
The Flynn Lives ARG, to me, is still the most ingenious thing that has happened to this franchise. Is it a little sad that the deeper aspects of Alan and Sam (and sort of Lora and Roy)'s characters get sidelined to something that average movie-goer isn't going to seek out? Yes, extremely. But the ARG is such a treat for fans that I'm genuinely surprised that Tronblr of the 2020s doesn't pay any attention to it. There's so much character and world building, and so many little, little easter eggs— I think the ARG deserves so much more attention!!!!
Evolution does more for the main program characters of Legacy (Clu2, Quorra) character development than Uprising does 😭The existence of Abraxas makes Clu more sinister because we see him purposefully going behind Flynn's back, and as dark as it was, Quorra's personal losses almost felt more heavy in Evo than Uprising since Anon and Quorra work together through the game. But I'm also very biased because I liked Evo's story so much lmao
—— from @quorras :)
tron confessional with moss
alright let's break this down lol
1. 82 v Legacy
admittedly I have gone back and forth on this one a lot over the years. because I generally (obviously) love 82 to bits and it is my favorite part of the whole franchise. but at times I have questioned if Legacy is narratively the Better Movie(tm). and at the end of the day I think it's somewhat hard to compare because they're telling pretty different stories, once you get past the surface level sucked into cyberspace plot. 82 has a warmer fuzzier view of the potential of technology in the right hands compared to Legacy, which in my interpretation leans more into the idea that family -- human love and connection -- supersedes the more "alien" program way of life. 82 wants you to like the programs and see them as people just like us, whereas Legacy has more of a Basics kinda suck and only the more human ISOs are worth anything approach lol. and I think there's validity in both those takes, and I think the times and environments in which they were created has a huge impact on how they view and approach technology. but. yeah. 82 wins for me on its more optimistic hopeful vibe alone.
2. The Tron EU (extended universe not European Union)
100% agreeeeeeeeee. I sometimes catch myself lamenting the fact that it's such a small franchise, but when you add up all the comics and games and the ARG (Flynn Lives ARG light of my life we will get to you in a moment xoxo) and the show there really is a lot! honestly throw ElecTRONica in there too, there was lore there. half the reason I have such a hard time even recommending the movies to people is because I want to be like okay but you also need to watch/read/play all of this please you don't UNDERSTAND
the way Tron has been handled by some many creators and creative teams is honestly just.... really beautiful and special to me in the most unironic sense. it sucks that the mouse has never given the franchise the trust or the resources to grow, and I hate that so many projects are soured by this air of something being ripped away from people who clearly loved it and wanted to do more. but that love is so undeniable in all these bits and pieces of the franchise. there will always be people who love Tron as much as we the fandom do, and I would rather have a hundred of these one-off passion projects like Uprising or Identity than a bunch of soulless blockbuster movies
3. ARG my beloved <3
42 Entertainment I am kissing you on the mouth
I really can't even articulate everything that the ARG is to me, and I wasn't even involved when it was ongoing. when I was just getting into Tron after Legacy got the home release, a good chunk of the ARG sites were still live, and I remember digging into all of it and being amazed and obsessed. I still have the wiki site where everything is archived bookmarked. there's so much good background in there. and Roy! ROY!!!!!!! and the big reveals in The Next Day? OUR little operation, ISOlatedThinker???? I am not and will neve be normal about it, and it's sad to think the current iteration of the fandom doesn't know about or acknowledge it as much
4. Evolution v Uprising
I feel ya. don't get me wrong, I love the Uprising cast, but I was never completely in love with how the show handled the pre-established characters. like I was saying before I didn't like how Uprising made Clu a more detached / distant villain, so having him be a more direct bastard in Evo worked better for me. and Quorra ugh :( she really loses everything over the course of the game, and I think it makes her character in Legacy so much more poignant knowing that she went through all of that but was still so hopeful. Abraxas was such a good, tragic, fucked up antagonist. and Gibson oughhhhhh. again hard to say what would have happened in a second season of Uprising (pour one out), but Evolution is so deliciously bleak in a way the show never completely got to be. Uprising is mostly dark because we know or can infer what's going to happen, because we know where canon ends up. but Evolution has more of an opportunity to show us the dark and horrible things that went on after the coup, and it's a carries a little more weight as a result. rip Anon you will always be famous
#asks#good points all around ty for sharing them uwu#perhaps your opinions are not so unpopular after all#or perhaps we just share the same braincells lol
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