#the eponymous piripu
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(Transcript included at bottom of post.)
One's inner light is composed of 2 (sometimes 3, depending on who you're talking to) parts.
1) Eminent Light: Energy/light that is emitted by the inner light(s). Replenishes over time by itself, though the process can be sped up by light sources or nearby light creatures.
2) Inner Light: The light that makes up one's being. Can be sacrificed to perform more long-lasting and powerful spells. Does not replenish by itself, and must be restored using "roaming light" (or a possible equivalent source).
3) Core Light: The one part of your inner light that you cannot sacrifice during spellcasting. Doing so would be like voluntarily holding your breath to suffocate. Exists mainly on a conceptual level because there is no distinction between core light and the rest of one's inner light.
The basis of magic revolves around being able to move one's inner light outside of one's body (in the case of Spirits [when they weren't Spirits] anyways, skykids' lights are already outside of their body). The first spell most people were taught is the light spell, which simply calls for the movement of light. A well-known variation of the light spell is the candle spell, which calls for giving light specific form.
Once the movement of inner light has been mastered, one can begin trying to make it behave differently.
[Examples of different light manipulation behaviors]
Telekinesis: Using light given form to lift objects.
Flight: Stronger derivative of telekinesis. Using light given form to propel oneself. (Easier to do using something to act as your "wings").
Guiding Light: Making light grow brighter when close to object of desire. Variant: Making the light change color.
Additional notes:
In the transcript, the stuff in [brackets] are things that aren't in the original image. These were added to make things more understandable, hopefully.
This little graphic also has an outdated version (posted below). It was made around the same time as I made my first bigger headcanon posts, however it was too... condensed for my liking. Some of the information on this little page has been uncompressed and put onto other posts.
#sky children of the light#sky cotl#that sky game#thatskygame#skyblr#not a photo from the album#mufo draws#the titular mufotsuki#the eponymous piripu
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#sky children of the light#sky cotl#that sky game#thatskygame#skyblr#not a photo from the album#mufo draws#the eponymous piripu
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the likerrrrrrs
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STUMBLES OVER MYSELF I FORGOT TO INCLUDE THE SCREENSHOT THAT INSPIRED THIS PIECE!!!
#sky children of the light#sky cotl#that sky game#thatskygame#skyblr#not a photo from the album#mufo draws#the titular mufotsuki#the eponymous piripu#Youtube
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Note: Neither of them would actually say these things. This isn't because they don't like each other, but because it'd imply they're aware of the institution of marriage.
#sky children of the light#sky cotl#that sky game#thatskygame#skyblr#if you notice any anatomical oddities please keep in mind i finished drawing these at 4 AM. give me a pass pleak#mufo draws#the titular mufotsuki#the eponymous piripu#not a photo from the album
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Spear/Swordmaster Posting
#sky children of the light#sky cotl#that sky game#thatskygame#skyblr#not a photo from the album#mufo draws#the titular mufotsuki#the eponymous piripu
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(Transcript included at the bottom of post.)
The Spirits, unlike other creatures of light, had their light located on the inside of their bodies.
This feature had its advantages and disadvantages. Their body served as a barrier to environmental threats, but it also served as a barrier to each other. In other words, Spirits couldn't recharge their light by being near each other the same way other light creatures can.
For a long time, the Spirits overcame this drawback by using portable light sources like torches and candles (hence their symbolic use as currency). The Spirits later learned how to move their light outside of their body, forming the basis of magic.
#sky children of the light#sky cotl#that sky game#thatskygame#skyblr#not a photo from the album#mufo draws#the titular mufotsuki#the eponymous piripu
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#sky children of the light#sky cotl#that sky game#thatskygame#skyblr#mufo draws#the titular mufotsuki#the eponymous piripu#not a photo from the album
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The Spearmaster and the Swordmaster (6/8/2024)
Alternate colors beneath the cut!
I was honestly bouncing back and forth on whether or not Piripu should keep his red cape. On one hand, the white cape kinda symbolizes experienced and learnedness based on the requirements to get it in Journey. On the other hand... Red just brings out the details better, plus it makes Piripu more distinct from Mufotsuki.
#sky children of the light#sky cotl#that sky game#thatskygame#skyblr#not a photo from the album#mufo draws#the titular mufotsuki#the eponymous piripu
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I recently read all of (the currently released volumes of) Yotsuba&!
Extra commentary: Rendering Mr. Koiwai as a spirit would've been a good opportunity to brush up my spirit rendering technique. However, it was around 2 AM at the time of drawing and couldn't be bothered to get too into it.
Reference images used ↓
#sky children of the light#sky cotl#that sky game#thatskygame#skyblr#yotsuba&!#yotsubato#yotsuba#not a photo from the album#mufo draws#the titular mufotsuki#the eponymous piripu
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(Transcript included at bottom of post.)
Depending on the kind of spell one wants to cast and at what strength, spells will either use eminent or inner light. Whether or not the light is consumed or returns to the user also depends on spell type and strength.
Spells with temporary and/or weaker effects tend to be cast using eminent light. Stronger or more long-lasting spells using eminent light will consume it instead of returning that light to the user.
Once all eminent light is consumed, the current spell being cast will cease. Depending on the nature of the spell, it may stop immediately or slowly fizzle out (or some other behavior).
Inner light is used in spells with stronger or more long-lasting effects. Unlike eminent light, which can return to the user depending on the spell, some amount of inner light is always consumed in the spells that call for it. For spells requiring a relatively small amount of inner light, eminent light can be used instead. This option is only available to stronger spellcasters, who already have strong inner lights.
Spells with more specialized effects (such as influencing the weather) will always require inner light, and the cost cannot be bypassed with eminent light.
#sky children of the light#sky cotl#that sky game#thatskygame#skyblr#not a photo from the album#mufo draws#the titular mufotsuki#the eponymous piripu
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youtube
#sky children of the light#sky cotl#that sky game#thatskygame#skyblr#not a photo from the album#mufo draws#the titular mufotsuki#the eponymous piripu#halloween#happy halloween#Youtube
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(Transcript included at bottom of post.)
Roaming lights are mysterious entities which are integral to higher level spell casting. Their formation is akin to natural phenomena like rain, forming as the result of ambient light forming into one entity. Roaming lights can be found almost anywhere in the Kingdom of Sky.
Roaming light is collected simply by touching it, where it is then absorbed into one's inner light. If meaning to catch the light for someone else to use, it is imperative not to touch it directly.
Roaming lights come in all sorts of colors depending on how old it is and what environment it formed in. The different colors indicate what their best magical application is. For example, blue light, which forms around clean bodies of water, is often used in water-related spells. Regardless of color, roaming lights strengthen one's inner light, thus strengthening one's eminent light.
White light is the base form of each color of roaming light. In this state it has no specific magical influence, but can still aid in general spell casting.
Even without using them in spells, having certain colors of light within your inner light can cause minor magical phenomena to happen. For example, having green light on your person may accelerate the growth of plants around you. Cyan light may make it easier (or harder) to fly.
Having more of a certain color may also strengthen the ambient effect. This can be seen during the Elemental Trials, where trial-goers are temporarily given powers like the ability to walk on water (with blue light) or the ability to vanquish monsters (with orange light).
#sky children of the light#sky cotl#that sky game#thatskygame#skyblr#not a photo from the album#mufo draws#the eponymous piripu
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Swordmaster-focused doodles
While drawing these, it kinda dawned on me how funny the Spearmaster's/older Piripu's hair situation is. He starts off having shorter hair than Mufo, but the time you'd call him the Spearmaster his hair is the same length as her's but with quadruple the volume. He has the opposite of a hair loss problem. He's gonna go chinchilla-core with the dust baths he'd be taking to prevent mold from growing in his hair.
#sky children of the light#sky cotl#that sky game#thatskygame#skyblr#not a photo from the album#mufo draws#the titular mufotsuki#the eponymous piripu#yet another one of those posts where i look at it and think: “wait will people even register that these are sky ocs”#especially since i only drew regular mufo with her cape and hair style#screw it we ball
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Trick or treat!
#sky children of the light#sky cotl#that sky game#thatskygame#skyblr#not a photo from the album#mufo draws#the titular mufotsuki#the eponymous piripu#mufo answers
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Playtime with moths.
Extra comment: It's hard to tell since his cape is covering half of his body, but the Spearmaster is kneeling.
#sky children of the light#sky cotl#that sky game#thatskygame#skyblr#the titular mufotsuki#the eponymous piripu#mufo draws#not a photo from the album
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Piripu will no longer be put in the suit.
#sky children of the light#sky cotl#that sky game#thatskygame#skyblr#not a photo from the album#the titular mufotsuki#the eponymous piripu#mufo draws#at first the idea of drawing the style guide's hair intimidated me#however i quickly found a way to simplify it and its fun to draw now
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