#the entire quest just kills my motivation to play which is why im doing it before here lies the abyss. bc my need to
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kirkwallguy · 8 months ago
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i appreciate the complexity and amount of choices wicked eyes has as someone who complains that dai quests rarely have multiple outcomes but. it really does suck huh.
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foulserpent · 5 years ago
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adore ur remake of oblivion so i have to ask. how would u remake skyrim.
thats something i havent thought out as extensively so it wont be as good as my oblivion rewrite idea. ill just focus on main questlines rather than all the issues with the world itself
heres a summary bc in spite of what i just said, this is long as fuck:
get rid of or completely rebuild the civil war plot (use new vegas formula a bit here).
create real choices and real consequences for the dragonborn and how their rise to power will influence them.
throw in a little ambiguity and make them have to work for their hero status
rewrite miraak to be a more effective foil to the dragonborn
adjust alduin
adjust the blades
civil war:
i think the biggest thing that needs to just happen IMMEDIaTELY is either just. removing the civil war or rebuilding it from the ground up. if they want to keep the factions the same, literally they should go with a new vegas approach where the conflict is largely between imperialists and fascists, playing the fascist questline is treated as a pretty unquestionably evil option, and theres a separate independent ending. also either way i think the stormcloaks have to be rewritten to be less appealing to white nationalists lol. its okay for Bad People to exist in videogames, but it should not be something irl racists can unite behind.
so if youre going to keep it, add in an independent resolution, maybe even two (a more "no gods no masters" kind, and maybe one where the dragonborn seizes control, which would have to involve the main quest probably)
main quest:
i think the dragonborn should struggle more. it doesnt hve to be like the nerevarine but their “chosen one” status should not just be handed to them. let there be more ambiguity in the prophecy, more question about how predetermined fate is. if theyre really super special, let them earn it.
a major theme should be grappling with power, and questions of the dragonborn's own nature. you should have to make real decisions about the kind of person you want to be and whether you will embrace a powerhungry nature or deny it, and your absorption of souls should have an effect. maybe you dont Need souls to unlock shouts, but it makes the function easier and more powerful or smth. the more souls you absorb, your character should be changed. not enough to ruin the game, but NPCs will be a little scared of you. maybe you even look a little different. you are a mortal body with dozens of godshards inside you and youre extremely powerful, it should be like that.
it would have to be done carefully to not come off as some shitty slapped on moral of "wow youre such a bad person for involuntarily absorbing the souls of dragons who try to kill you", id envision it as like. if your character makes actual powerhungry choices in the plot, its monstrous, if they strive to be a good person but are warped by all the souls, its tragic, and you can find ways to abstain from it entirely. alternate routes to fighting dragons. challenging them to duels etc
on that note, dragons need to be more people and less just monsters. each one of them is a person, and that should be very apparent. you should be able to engage with them in ways other than just killing outside of a few plot relevant ones, and even ones who just fight you should at least like. talk to you.
also alduin needs work, at least have his motivations be more clear. like why exactly is he so determined to enslave mortals rather than fufilling his duties as world eater? also its written really fucking confusingly bc on one hand its like "alduin has abandoned his duties and is just running around being a dragon" but then at a few points its implied that he IS trying to end the kalpa as hes supposed to, which is like...which one is it. im pretty sure its supposed to be the former so lets just pick a narrative and stick with it.
so like honestly i think the basic structure of the main quest can stay, it just needs to Know what its doing rather than just kind of flailing around
dragonborn dlc:
i think it needs work, mostly in the miraak department, since they set him up as like a big intimidating villain but hes kind of nothing . stop trying to make him live up to dagoth ur, and instead really hone in on him being a foil to the dragonborn. he is an example of what the dragonborn could become. from that point, either: make him actually really intimidating, or make the playing field feel very level to play up how this is hermaeus mora ultimately pitting prospective tools against each other.
i would go for the latter approach, though miraak should still have to be a convincing villain. set up miraak as the big bad, but make it become increasingly clear that hes just another chucklefuck ensared in mora's tentacles. which i think they were TRYING to do but werent very successful. like i like that YOU dont get to kill him, mora just decides hes not needed anymore and does it himself. really shows that this is all just kind of a farce. i even like the idea that maybe miraak is like, kind of a hollowed out meatpuppet for mora at that point but idk. 
either way id want the dlc to actually challenge how superspecial and stuff dragonborn are, by making the Legendary Duel Of The First and Last Dragonborn be very clearly be like the equivalent of bugs in a jar being made to fight.
The Blades:
the blades need work, but i actually think their depiction is.. accidentally? good. i think their insistence on killing paarthurnax is good and makes sense, but it needs to be reworked and yeah you do need to be able to talk them out of it or handle it otherwise (even by killing them) bc its such a meaningless quest.
make their motivation more clear like delphine and esbern dont want him dead for just his 10000000 year old war crimes, its really about them being incredibly fucking paranoid individuals and needing the ultimate proof that they can trust you. so beef up the whole blades - you - paarthurnax dynamic. give them all more meaningful and complex interactions. this doesnt mean Make Paarthurnax Bad, but maybe give like more of a legitimate reason for the blades to want him killed (legitimate does not mean Good, like it could be they percieve him as a threat to the empire)
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krpk-remaking · 7 years ago
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Dr Sex Epic Character - maxx @maxxeruz
Leorio Paladinight is easily one of the most underrated hxh characters, both within the fandom, merch and the manga itself, because he really is the most normal out of the main four and i really think he should be appreciated more because hes a great character!
Once again, shoutout to Mags @senritsus for helping with this! Go follow him!!
Im gonna be talking about Leorios Character, where his arc will go, and his connection with Kurapika. This is gonna be a little harder than writing Kurapika meta, since theres (sadly) a lot less Leorio content and we know a lot less about his background but ill try my best! Leorio deserves it.
Reading my Kurapika meta might make this a little more enjoyable, since i touched on Leorios and Kurapikas relationship more in depth there but you can read this post without reading it!
1 . Leorios Personality And His Past
When we first meet Leorio, hes introduced as a stupid, greedy and quick to anger Pervert, not an uncommon trope for a comedic relief character in anime. Those comedic relief characters often lack personality beyond that, a fact that is actually commented on by Kurapika.
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But thanks to Kurapika, about seven chapters in, we learn more about Leorio and his motivations and as the manga goes on, it becomes obvious that there is way more to Leorio than just someone whos there for comedic relief.
Leorio grew up in (presumably extreme) poverty, loosing a friend due to their lack of money, motivating him to want to become a doctor whos able to help people for free.
"I'm a simple guy. Figured I'd become a doctor... so I could cure some kid with the same disease, tell his parents they owed me nothing! Me... A doctor! Now there's a joke!! Do you know how much it costs to even try to become a doctor? The mind boggles!! It's always about money! Always!! That's why I want it!"
Knowing this, Leorios character already gains a lot of depth. Sadly, the manga doesnt mention when exactly his friend died but the 2011 Anime follows the manga more closely so ill go with the fact that his friend died when they were younger. Most of Leorios actions can be explained with the guilt he feels over the death of his friend, how useless he often feels and the way his upbringing in poverty affected him, for example at the very beginning, the fight he picks with Kurapika stems from the fact that Kurapika didnt respect him and was acting as if he was better than him.
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Leorio absolutely hates feeling like hes at a disadvantage, or like someone is looking down on him, probably due to getting little respect during his childhood due to his poverty. This also just might be the reason for him to constantly dress in a suit, something that rich, important people often wear. He often overplays his pride, puts up a facade and the way he presents himself really just screams overcompensation in so many ways
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Here, he gets upset at Killua because he feels disadvantaged once again. This feeling of inferiority is often the reason for the fights Leorio has with Kurapika and in this instance Killua, he absolutely hates being looked down on. The Other reason he fights with someone early on is, because they dont value life in his eyes, for example the old woman who was asking them to choose between two human lives, toying with them per say, and not valuing them.
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Leorio values human life, especially those of his friends over everything else and has a strong sense of Morality, since he did acknowledge he was in the wrong and apologized to the old lady.
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When Hisoka was playing with the lives of the others during the hunter exam, as well as Leorios and his friends, Leorio got upset once again and, knowing just how powerful Hisoka was attacked him anyways with no regard for his safety.
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He mentions “being toyed with” twice, something people do with people they look down on/are stronger than, where Leorios hate of feeling inferior once again comes back to show.
But, While Leorio absolutely hates being regarded worse than everyone, he also dislikes being viewed as someone whos better than everyone and gets very embarassed everytime someone compliments him/shows him positive attention. This is either due to the fact that he isnt used to it, or that he doesnt think he deserves it (note how hes always drawn with an embarassed blush).
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Leorio is a very selfless man, whos ready to do everything in his power to help his friends because he doesnt want to ever lose another friend again. During the election arc, he focuses his entire speech around wanting to help Gon and uses his power to call for everyone to try and help Gon,
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when Illumi manipulates Killua into killing during the hunter exam arc, Leorio is ready to give up his hunter licence for Killua,
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And, being well aware of what Illumi was capable of, refused to let him through the door to protect Gon.
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reassured Killua, showing his intense care for his friends (and little kids since Killua had actually not even been that nice to him),
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When Killua had to fight against the serial killer, before they knew about his real strength, Leorio assured him that he wouldnt have to fight,
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he willingly risked his life and let hundreds of snakes bite him just to warn Kurapika and Gon and to assure their chances of success, and before that tried to disband their team so they could still advance if he failed,
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and, without any fear, they couldve sense that, stared down and yelled at the phantom troupe.
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Leorio hates feeling useless and despite that, often does. He felt useless when his friend died and thus decided to become a doctor to cope with this guilt, he felt useless when Gon was sick, like his friend, and he couldnt do anything once again and he feels useless when Kurapika wont let him help him and wont let him reach out but despite that he keeps trying, to fight his guilt, to make sure that Kurapika is safe and to do his best to help.
He describes studying to become a doctor as something he does for himself, he doesnt see that notion, becoming a doctor to help people for free, as something selfless that should be admired.
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He doesnt see becoming a doctor as something that he should brag with or that people should know. When he first meets Gon and Kurapika he puts up the front of wanting money to buy cars, mansions, wine, etc, all things one usually would want with money, when he really wanted the money to study so he could help people. Leorio thinks hes useless and good for nothing while everyone else fights and he just “selfishly” studies, but hes not useless at all and obviously studying to become a doctor to help the poor isnt something thats selfish at all. Maybe his motivations, to deal with his guilt over losing a friend, are a little selfish but the fact that he even blames himself and that he copes by trying to protect and value life wherever he can show that Leorio himself isnt a selfish person, hes someone whos ready to put his life on the line for his friends and others any day, despite being less reckless than the other three.
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He sees Kurapikas quest for revenge as something noble, while he thinks very little of himself. Even during the election arc, after he had come into second and third place multiple times he was still convinced, somehow, that no one was gonna vote for him.
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Even Ging a very experienced and talented hunter, though he is a terrible person, thinks highly of Leorio,
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even copying the punch he threw at him, which Leorio, as Ging theorizes, mightve developed to get rid of tumors that are unreachable with operation, showing just how smart Leorio really is.
Leorio is someone whos been alone a lot and, while hes the least reckless and best at selfcare out of all four protagonists, had little regard for himself in especially the first arc, where he just kept jumping into dangerous situation. An explanation for that could be, that he had no one to care about and no one that cared about him before he went to take the hunter exam since weve never actually heard about any family he had or has. He could possibly be an orphan, explaining the missing mention of any family and the extreme attachment he has to Gon, Killua and Kurapika.
Him being orphaned would also perfectly fit into hunter x hunters theme of finding new family after losing another, Kurapika losing his entire clan, Gon losing his father, Killua losing his entire family except Alluka since his family is terrible and as good as dead to him and Leorio just never having really had one. So, the reason he becomes a little more responsible in arcs after the hunter exam is probably, that he finally had people to care about again, that also cared about him so now he doesnt feel like no one would miss him if he died anymore.
In short, Leorio, while being extremely selfless, caring, fearless, moral and empathic, thinks very little of himself and often feels useless and selfish. He cares most about the well being of his friends and has deep rooted feelings of guilt about the death of his friend, even though it was out of his control and he doesnt believe that his goal to be a doctor or really just he himself is deserving of any praise.
His wish to be a doctor is a mix of that extreme internalized guilt from “letting” his friend die, his selflessness that just got pushed up by the guilt and the empathy he gained by growing up in poverty and the first hand experience on why exactly free healthcare is needed.
2. Leorios Relationship With Kurapika, His Guilt, And How His Arc Could End
I wont go in depth about them here, since i already have one that multiple times but they truly are so, so important to eachother and are in many ways two sides of the same coin. Both of them have lost people close to them and theyve dealt with it in such different ways. It made Leorio want to protect life and heal people, focusing his nen around helping others (see: the punch he used being something he actually developed to deal with tumors) and it made Kurapika want to destroy life and kill people, taking revenge and destroying himself in the process, mirrored within his nen ability too (as it literally kills him to use emperor time, one hour of his life for every second). So this set-up, combined with the guilt Leorio feels over not being able to help his friend or Gon, combined with how important they are to eachother, combined with how the current arc has the both together on that boat, I feel like it would really make sense for Leorio to finally be able to save someone, furthering his character arc in a very satisfying way and also helping Kurapikas arc, letting him accept help from others and becoming less self destructive.
“Leorio is an unabashedly selfless character who very deliberately centered his life around helping others and the thought that he cant do that with Kurapika is definitely something he tries to take blame for.” (directly quoted from mags @senritsus <3) If something were to happen to Kurapika while Leorio is near and on top of that on doctor duty, where helping people is his only job, i couldnt imagine the guilt Leorio would feel. Hes always been looking out for Kurapika since they became close friends (and maybe the nearest thing to a best friend either had had in years) during the hunter exam and Kurapika did always try to be someone who calmed Leorio and helped him be more rational, though that changed when he began his down spiral after killing his first person and they drifted further apart and Leorio took on the job of calming down Kurapika.
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Kurapika calming Leorio VS
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Leorio calming Kurapika
Kurapika is in desperate need of saving and having Leorio be that person to save him would be so perfect for both of their arcs.
This arc already set up the tension in their relationship at the very beginning, or atleast before the succession war began and i do believe it has to be resolved (relatively) soon, especially because of this (once again my favorite) panel, showing Leorio as one of the four people Kurapika cares most about.
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And, to quote my Kurapika meta post about this panel, Hes thinking about moments where they made him happy/made him care about them, Gon and Killua with their food fight in the park where they cheered him up and Leorio on the phone. Its him calling to check up on Kurapika. Kurapika really did appreciate it so much, even if he doesnt show it, even if he keeps pushing Leorio away. And he does care about them, even if he doesnt want to! The way Leorio expresses care for his friends, which is very vocal and direct, is so good for Kurapika because even if he still cant really believe or accept it, its still something he appreciates, somehow. I am not (!) saying that they will definitely end up with eachother but they are definitely incredibly important to the others character development and i dont think Togashi will forget about that.
If youve read all this, thank you so so much i really appreciate it! Leorio is an incredible Character that deserves more love and i hope everything i wrote here is coherrent!! If i made any mistakes or if you just have any thoughts youd like to share on this topic please send me an ask! <3
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beesmygod · 7 years ago
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i played: spider-man for the ps4
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yeah that one
no images for this review, because i am too old to give a shit about how to transfer images from the ps4 to tumblr dot com
yes, hundreds of years later, i finally borrowed my roommates copy and blasted through it in 3 days. which is weird because its definitely a like c+/b- game. its not like it was super compelling but, well, it was something to do to pass the time.
WEB-SLINGING: i have the exact same opinion as everyone else in the universe: the web-slinging is superb. it manages to keep you engaged without making you feel like moving around new york is a chore. its pretty fun; the mechanical aspects of this game shine esp in the way that the web-slinging and swinging “feels” right. im glad insomniac put all their energy into perfecting something that is quintessential for a spider-man game. if there was something wrong with this it would have sunk the entire game.
COMBAT: similar to the arkham asylum combat system but the game makers were like “what if this game were fun to play and it felt like you were an active part of the fight?” there are combos, there are different things you can actually do that aren’t just holding X to win. you might actually have to put in some footwork and effort to dodge, throw things back at enemies, web them up, use gadgets and sneak around doing stealth kills (MY FAVORITE, a lil “dishonored” feeling)
VOICE-ACTING: amazing, imo. the voice cast carries what is an otherwise mediocre script. everyone brings their A-game without sounding like a huge ham, unless the script calls for it. most notably, the non-villain voice actors stand out just as much as the villains. 
WRITING: ahaha what the fuck. i feel like insominac needs to check the writers room for the villains and make sure there isn’t a gas leak in there. the villain motivations are either nonsense, cliche (i know they’re working from the marvel lore which is unspeakably bad but like, live a little. try something else) or escalate so quickly into villainy that you get whiplash from your couch. very, VERY rarely do you get a glimmer of something good (im thinking pretty much exclusively of electro making a rocky joke back at peter, which he goes apeshit over) but mostly you’ll sit there laughing and going “what?!!? huh?!?!”
that said, there are some really good moments with peter, mj, aunt may and miles that feel authentic and human. insomniac has human interactions down pat; they’re mostly pretty charming and sweet. but man if they try to do anything sinister, whoof. oof.
FUCK TASKMASTER CHALLENGES: they are not fun and some of the best suits require high amounts of challenge tokens to unlock. your honor. thats bullshit. i cannot stress how fucking shitty these things are to actually sit and play. making something difficult to do doesn’t make you’ve made something fun to do. they just feel like chores.
THAT ONE SIDE QUEST: can’t stop thinking about this side quest there this guy tells you his friend is missing and then tells you that he knows his last known location bc he posted on twitter 30 mins ago.
SUITS: ngl most of the suits you can unlock are mad ugly. there are like 5 good ones. they are worth unlocking only bc each suit has a unique (and swappable) ability.
THIS GAME IS FORGIVING: this is a game that almost realized you just want to play it for fun. i played it on the normal hardness setting and was relieved at the autosave and check point system being so robust. it doesn’t overstay it’s welcome at least. except for those fucking CHALLENGE TOKENS
ENEMY TYPES: this game has 4 enemy types and they’re really all the same so im not really sure why they bothered.
YOU SHOULD PLAY SPIDEY-MAN IF:  you need to kill a few hours in a week and dont want to think too hard.
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lesbianyennefer · 8 years ago
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ok ive finished andromeda and so im gunna collate my final gathered thoughts below:
All in all its been a good game but for the first time in my life in not just a mass effect but a bioware game i dont LOVE it i cant even say i think its very good - ive even been edging on outright disinterest and boredom at various points throughout. bioware games for all their faults have always made me get fully into their stories get completely immersed in the world and in mass effects case in their characters too. but andromeda is the first time ever that i find myself saying if someone asked me how good it was i would say meh. if someone asked me how the latest installment in my favourite thing to exist on this planet was i would say meh. as someone who for whom the original trilogy is genuinely my favourite thing in existence there arent words for how much it upsets me. im not even like ‘i wanna play again!!!’ like i usually am because im usually still so immersed in the world. here are some thoughts and delving deeper into the things that stood out to me:
- the writing: its poor. there have been a few funny moments and lines and most of the main quest dialogue lines are good but compared to what we are used to from mass efefct it PALES. only one moment of real enjoyment stands out to me in the entire game and that was the movie night one - of the only moments in the game I got happy about like the original trilogy. the writing for dialogue not just with npcs but with companions is often clunky, nonsensical, boring and adds nothing to furthering knowledge/relationships. i honestly couldnt tell you a lot about many of them because the conversations didnt pertain to actually getting to know them. it says in the codex that they all consider me close friends but its never been mentioned that they even considered me one nor can i recall when the friendship actually got going or how we reached the ‘close’ part. similarily a lot of criticism from critics was about the base elements being rehashed from the original and its true. so much has just been copy pasted from the ot in a way that actually makes this version less interesting. the big ‘reveals’ in the story are also so badly done that when jaal mentioned the angara were made by the jaardun is it? i didnt have a wow moment like mass effect has given me in the past i was so confused by everything going on i was just like what? nobody seemed to make a big deal out if either considering an entire race just found out they were genetically engineered. the only real ‘wow’ moment i had in the game was finding out ellen ryder was still alive and jien garson was murdered and even then you cant tell anyone and its pretty much forgotten!! ryder knows that jien was murdered by possibly this benefactor who seems to have ulterior motives for all of them and she also knows the reapers invaded and as far as shes aware eradicated the entire milky way. maybe thats something that should be shared with leadership hmm? (as much as i hate tann)  
- the plot: touching on the last the plot was, to me, nothing to write home about. ive always enjoyed that mass effect has a linear storyline that you get stuck into and follow through at a good pace. now i know they said andromeda was going to be more exploration based game - which i would normally like! - but not when the exploration has almost nothing to do with the main story and is so fucking much that you could play for 3 days 12 hours a day and not get to the next bit of the main storyline!! when you space it out too much the audience - or i - loses all connection with the sporadic main plot and what we are actually supposed to be doing so much so that by the time you go to play the next segment you dont even really know why youre there or whats going on. similarly the plot never made me go :O which the ot did a lot. an example ive mentioned before is that seeing the citadel always makes me go ahhh!!! the nexus by comparison is pretty boring. despite its flaws i love the storyline surrounding the reapers and it always gets me each time i play. sitting her writing this if you asked me to detail the main plot of andromeda i honestly couldnt. i cant remember what i did or in which order. theres no substance or linearity.  
- the exploration: i again cant believe im saying this but swtor a mmo game from 2011 has more interesting open worlds with more MANAGEABLE and relevant side quests than andromeda. they might be beautiful but none of the worlds stood out to me - though i loved elaaden and the downed remenant ship star wars reference. i dont mind doing a few bland side quests but when there in the 50s and they lead you on goose chases across entire planets i begin to get agitated. i cant recall the amount of times i had to go back to planets like kadara for one 5 minute firefight and a couple of lines of dialogue. going through the galaxy map animations, the landing animations, the lift down to the slums then crossing the threshold to actually reach the map to THEN find your destination? yeah im pretty done by then.    
- side quests: tying into the above side quests! bioware hinted theyd learned a lesson from dai and taken inspiration from the witcher 3 for their approach to side quests and they appear to have done neither. there are MORE side quests than there were in dai and i actually didnt mind dais but andromedas have become an issue for me - probably because there were so godamn many. they dont have any baring on the story and they are bland and uninteresting mostly fetch quests. i hate bringing the witcher into this because i dont like giving praise to cd projekt red but the truth is bioware could stand to ACTUALLY learn from the witcher 3. the side quests in that are small in number, long in plot and actually connected to the main story. they dont make you feel like youre straying from the plot, their content is deep and very good and they quite often have major consequences. see triss’ quests in novigrad.  one thing i will say is they did seem to take a little of the last into andromeda. some choices have consequences ie saving the salarians over the krogan. that was pretty cool but still underdeveloped. 
- the relationships: by the end of the story i  can say I love all my squadmates despite the fact that i feel like i barely got the chance to know them (the only one il say i dont know at all well enough to love em is gil who has no content aside from the incredibly uncomfortable jill storyline and i wonder why hes the negelected one hmm?). i loved how they moved around and talked to each other but the amount of times i went round to see them and they had nothing to say was a LOT compared to the fact that in me3 everytime you went to see someone they had something (or multiple somethings) to say often without having to enter into a cutscene style animation just to see if they actually want to talk. in terms of romantic relationships ( i romanced peebee) i was disappointed by how little your romanced companion interjects on the story. at least in peebees case there was very little content and she seemed hardly bothered when my ryder got injected then killed herself and then died AGAIN to save them aside from a little snarky “hands off” comment when the archon grabbed her face. she mentioned a little bit back on the ship but compared to me3 and how liara/garrus/ash/kaidan would interject a lot on mission and have hints to their romance sprinkled throughout it felt like another forgotten thing. not one person on the ship mentioned me and peebee aside from a quick thing from sam when i went to see him in my cabin. also jazzed up sex scenes dont mean anything if the rest of the relationship is bland and overlooked. i prefer liara and sheps me3 scene 10x over peebees (my little gay heart still cries). 
- the music: WHERE WAS THE MUSIC??!?! one of my favourite things about games FULLSTOP and the cherry on top of mass effect has always been the music. to this day i love the atmosphere that noveria creates and vigil makes me fucking cry. the suicide mission gets me pumped and leaving earth leaves a gaping hole in my chest. (diverting a bit even dai had fantastic music. in hushed whispers, the lost temple and thedas love theme are among my faves.) aside from the heleus galaxy map music and the ambient from that one destroyed planet i cant recall a single piece of music that stood out. i can remember about 3 tunes overall the map, the main menu and the one that plays a lot when you fight kett. there wasnt even any proper ambient music for the worlds!!!!! there arent words for how upset i am that theres no fucking mission themed bangers. im just really sad about this.       
i think at the end of the day a big reason for me why i havent loved it is because as ive said before it doesnt feel like mass effect to me. to a pretty great extent i think the reason for this is the decision to move to the Andromeda galaxy. the absence of shep and the crew and the normandy is another huge factor but rather unavoidable in terms of continuing the games, but moving to andromeda has robbed the series of everything that made it mass effect. the mass relays, the citadel, the council, the alliance, earth, thessia, palaven they all made mass effect mass effect. Not to mention the quarians (one of my fave races ever), the drell, the volus, hanar, batarians, vorcha they were all a part of what mass effect IS. even the architectural style of the colonies, the nexus its all different and it doesnt have any connection to the ot and the world it created. andromeda feels like its own game completely unrelated to mass effect and one that when considered on its own has an incredibly shaky foundation and sporadic storytelling. at the end of the day it was fun to pass the time but as a huge mass effect fan i feel it was incredibly disappointing and to be quite honest i dont consider it a part of the mass effect i love.   
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