#the dunce hat fits so nicely
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artcalledwind ¡ 10 months ago
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Their The Ones The passed away I need you beside me Flare straight up Guide my hands Puncture in pressing The keyboards Their the one’s here for purpose Light up So controlled in body Press power for Flashlight I gotta walk out in the cold Global warming Non existent Personal persuasion All in living The pentagonal The passed away I need you beside me Their the one’s here for purpose I gotta walk out in the cold Puncture pressing Press power Personal persuasion So Pentagonal !!!!! !!!!!!! !!!! !!!!!!!! Blayne Hale propaganda ^^^^^^^^^^^^^**** >>>>>>!>!>>>>
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pandapupremade ¡ 4 years ago
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Danger (Part 2)
WORDS: 1,305 (three more words than part 1)
WARNINGS: Mentions of explosions/weapons/evil plans basically
PART 1 HERE
Only one more part to go also Flim actually shows up this time. aka self ship time and lots of Darkwing VS Negaduck moments. reblogs very appreciated <3
————
     It never was as easy as it seemed for the Fearsome Five to succeed, and the fifth and most powerful member knew this well. Still didn't mean he was happy when they failed.
     "Curse those ingrates," Negaduck grumbled once his feet were firmly on the ground. Having landed his strangely designed aircraft on the convention center roof, he could now go downstairs and blend into the crowds. This was no trouble for an expert criminal like himself, but the clock was ticking. How long did he have? Less than twenty-five minutes. Why did he come here at all? None of your concern.
     Marching  grumpily down the stairwell, he only almost tripped on his cape once. Okay, maybe twice. It was a small price to pay for fashion...But hey, his hat blocked the glare of the sun on morning drives nicely. And possibly his line of sight in general. Ah, wait, there was a more serious matter here! There were a stupid amount of bombs about to go off, and likely at least a hundred people in this convention. 
     Er, not that he, Negaduck, gave a flying duck about the majority of those people but...There was just one he wanted to - uh, help? Was that the word? Rescue? No, not something so dramatic...Who did he think he was acting like right now? A hero? He shivered at the thought, reaching the convention area. Seriously, the only thing that could make this whole situation worse would be someone mistaking him for the sickeningly heroic counterpart of his known as -
     "DARKWING DUCK!"
     He jolted, spinning on his heel. Had someone...? No, no, it was okay. Nobody saw him...Oh, but Darkwing Duck WAS over there. Negaduck slipped into the crowds, watching his goody-two-shoes version standing at a PODIUM of all things. What an egotistical...Negaduck paused.
     Ah, this might just be the opportunity he needed.
     "...and so, fair citizens of St. Canard," Darkwing was saying, his voice echoing into the mic, "Along with buying some priceless art from the booths here, you can rest easy at night in your beds, knowing that the terror that flaps in the night will in fact, be always vigilant. Always alert!..."
     "Always late to the party." In a moment's notice, Negaduck yanked the mic from Darkwing and pushed him to the ground.  The people of the convention gasped.
    "W-w-wha - NEGADUCK?!" Darkwing's eyes were wide, then narrowed as he jumped to his webbed feet, "I-I mean, of course! Y-you were always there, this whole time, you were-"
     "Actually just got here." Negaduck looked at the crowd, gripping the microphone. "Attention, St. Canard! This entire Southern section of the city has been rigged with bombs by yours truly, Negaduck."
      At this declaration, there were gasps and murmuring amount the crowd. Fearful ones that would normally fill Negaduck with delight, and admittedly still sorta did. But right now, his eyes seemed to survey the group of people as if seeking a particular person...
     But he wouldn't find the person before a fist came flying at his face from the side and he was knocked off the podium. People around began to scatter. 
     "I should've known you'd show your unsightly, unappealing mug, Negaduck!" exclaimed Darkwing Duck, lifting the other by his collar and pulling him in close and personal. "What's on your awful agenda this time?!"
      "...I just told you."
      Darkwing stared blankly. Negaduck sighed. "I was GOING to send you a message, but you know...Destroying this stupid convention might not be so bad if it gets rid of you too." He gave a sharp smirk. "According to my calculations, you have fifteen minutes to evacuate this half of your precious St. Canard before some very innocent people get hurt." 
      Technically, he had nineteen, but Negaduck liked to round time limits down.  Regardless of the specifics, you could see Darkwing's color drain from his face.        "H-h-half - half the city?!"
     "...You really weren't listening, were you."
    "Y-you'll never get away with it!...What kind of evil has possessed you?!"      "A fearsome evil.Now let GO!" Smacking foreheads with Darkwing, Negaduck broke free and ran for it. He didn't look back. Didn't have the seconds to spare. Unfortunately, the dunce would soon be hot on his trail. Years of slapstick comedy hardened a man...or duck.
     "C-come b-b-back and fight, you coward!"
     "Sorry, you purple annoyance, but I've got bigger matters to attend to. Like not getting blasted to smithereens!" 
      As he turned a corner, he reached into his coat and pulled out a mysteriously hidden grappling hook and fired up at the ceiling. On his way up, he knocked over a display of free paint samples - spilling them in time for Darkwing to slip and slide his way into several OTHER displays.
       "LOSER!" shouted Negaduck, only to...well, how to say this delicately? He smashed into the ceiling because he was not paying attention. On his way down, he only felt a little bit of shame and a lot of pain.  And when he smacked into the ground, well we can assume it hurt his pride (and his body) even more.
      He groaned and struggled to his hands and knees...Could this possibly get any -
       "...Negsy?"
      His eyes shot open. That voice...He looked up to see a pink flamingo in front of him.
        "Um...W-what are you d-doing here?"
       Negaduck's hands trembled on the ground for a moment, before he used them to push to his feet - clumsily. "Well, fancy meeting you here, little dove...." He grinned, though, and seized the bird's wrist. "Good thing."
      "W-wha- wait...! W-where are we - ?"
      "Unhand that civilian, you sneaky scoundrel!" Ah, a paint-splattered Darkwing Duck had made his way over. Negaduck groaned loudly, released his captive, and reached into his coat again - this time pulling out...Something that really shouldn't have fit into his coat -
     WHRRRRRRRRRRRRRRRRRRRRRRRRRRR!
      And just like that, there was two ducks in combat. Okay, actually Negaduck was just swinging his chainsaw, and Darkwing was dodging for his life.      "W-woah, woah! Can't we - can't we talk this out?!"
    "I Don't. Have. Time. For. THIS!" Negaduck swung with each word. At long last, Darkwing lost his footing, and Negaduck seized his throat...
    "N-Negsy!" A pink hand had grabbed onto Negaduck's cape. "St-stop it!" 
      It was the Flamingo.
     "....N-Negsy?"  Darkwing choked out, and dropped limp to the floor as Negaduck released him, gasping for air. "W-wh-"
     "Flim- "
    "W-what are you doing here, Negsy?" Flim gripped his cape tighter. "You kn-know I have a panel here, and..." She blinked. "Oh my gosh, is - is this why the convention was in a panic?"
     "Smart, aren'tcha...This place is going to be going sky-high within - oh, I dunno - ten minutes."
     "W-what?! Why would you -?"
      "It wasn't me, it was the incompetent lot that works for me." He put the chainsaw over his shoulder, "If that's all your questions, then can we PLEASE get out of here?"
     "W-we should evacuate people first..." Flim shook their head. "I-I'm not leaving if other people aren't!"
     "Oh, how sweet and noble of you." Negaduck gagged, grabbing her hand again. He began to pull her along. "Leave the extras to Deadwing here."
       "D-don't call him names, Negsy..." To be fair, Darkwing was looking pretty dead on the floor there. Still, Flim tried to pull free again. "H-he's hurt, thanks t-to you! Just help him evacuate people..."
       Negaduck looked increasingly irritated, and glared at Flim....But in a few moments, his expression became...Softer? Less angry, at least. He averted his eyes.
       "....Fine, little dove. I'll play your evacuation game. But then you're coming with me."
     "D-deal!"
    "W-w-wait! No deal, no -no deal!" Darkwing cried, butting in between them and physically pushing them apart, "Y-you can't just agree to be a HOSTAGE!"
     "U-um, Mr. Darkwing -" Flim began, but Negaduck bopped Darkwing on the head with the blunt of his chainsaw, and the hero fell limp once again.
     This was gonna be a long ten minutes.
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mydisenchantedeulogy ¡ 4 years ago
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High Roller [Butch Cassidy]
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A close friend once told her: poker is a lot like sex. That same friend ultimately betrayed her, but Petra sincerely agreed with him on this – position was everything. Not to toot her own horn, but she was damn good at both.
Right now, for example, she was dominating.
“Shit! I reckon I fold.” Butch tossed down his cards with a grumble and leaned back in his chair to watch the rest of the game. If there had been money involved, he would have been flat on his ass by now.
Kid knotted his brows and sat his cards face up on the table. “Me too. I ain’t got nothin’.”
He shot a curious glance to the woman at his left. It was her turn – she was bored to tears – but so far, all she did was stare at her recent hand and bounce her foot like a bobber floating on the water. Kid wasn’t sure, but he reckoned she was about to win again. When her lips curled up into a devious smirk, he knew that his gut feeling had been right.
“Full House, boys. Looks like this round goes to me, ne?” Petra sat down three 9s and two 6s as she laughed softly. Butch held a look of pure shock, which made her laugh harder.
Kid chuckled; he’d never seen anyone play as good as her before. “Well, if that don’t take the rag off the bush. Three hands and we lost every single one. Yer pretty good at buckin’ the tiger, miss.”
“Hvala ti prijatelju (thank you my friend). It was nothing more than good luck I’m afraid.” She was lying of course. Poker was a combination of skill and luck – Petra just wasn’t about to give away her secrets.
The outlaws might have had years of experience over her, but she had position. The difference between winning and losing millions depended on who acted last; who had this position at the table. Too bad money wasn’t involved.
Not like it would do me any good here. Petra gathered up the cards and shuffled them. She was going to purpose another game; there wasn’t anything else to do, but it was late.
Morning came early for the three. She and the outlaws were asked to find a fellow Drifter named Scipio, who had fallen from the back of their wagon during the retreat from the Black King and his army; a battle she only heard about. They were retracing their steps, but so far nothing was to be seen of him.
This was their fourth night out in the wilderness and Petra was starting to grow restless. Card games could only do so much for her. She was craving excitement; not the kind this world presented – slaying people and conquering villages – but the kind she got from robbing jewelry stores. Her purpose in this world was unclear, but Abe no Haruakira insisted that as a Drifter, she had the ability to turn the tide of battle for the humans. The only setback was, that until he found a task for her, she was on the bench.
That being the case, she decided to ride with the outlaws until told otherwise. Now … they weren’t terrible companions to travel with, but in the wake of spending time with them, Petra found that she favored them a little more than she ought to, especially Butch.
In a world where death could happen in the blink of an eye, desire for another person was ill advised.
Yet she didn’t care. Petra was almost convinced that she was imagining all this. It was all so unreal. Therefore, when the beat of her heart would speed up to the thought of giving herself to the gunslinger, she accepted it, rather than try to make excuses as to why it was a mistake. He seemed to like her well enough; his constant flirting was evident.
Life was meant to be enjoyed; that two-faced scumbag told her that.
Petra snorted in disdain and watched the cards cascade down into her open hands. She had enough of thinking about that dunce for one night.
“Who’s for another game.”
Kid shook his head. “I’m played out. Gonna hit the hay before the sun comes up.”
“Get on it then,” Butch voiced. He tossed back his hand in a lax wave as Kid stood up from the table. “I ain’t quittin’ until I’ve won somethin.”
“Better most of luck to ya.” He dipped his hat and muttered a brief good night to Petra as he crawled into the back of the wagon.
There was a moment of racket as Kid situated himself, then complete silence. Not even the crackle of burned wood and flames could be heard over it.
Petra was at last alone with Butch, yet she had nothing to say. Topic starters were not a strength she possessed. Rather than make one up, she divided the deck and reshuffled the cards again.
“You goin’ to play? Or is your nerve gone up in smoke?”
Petra snorted again – more girlie than intended.  “Ne, I am still fit to whip your ass. Only wish there was something worth playing for.” She slipped Butch his cards, aware that his green eyes admired the swell of her breasts as she leaned over the table.
“I’m sure there’s somethin’ we can sweeten the pot with,” he stated thickly. He grabbed the buckle of his belt and tugged upwards, rearing his slender hips as he did. Regardless of whether he meant to or not, Petra felt her skin heat up. “You’ve been eyein’ this for some time; maybe you want it.”
You have no idea. Petra cleared her throat and masked her embarrassment behind the screen of her terrible hand. “Ne, I am not good with firearms; best to leave that to the gunslingers of our motley crew.”
“Shame. I would have liked to have taught you a little somethin’.” Butch glanced at his cards, but he made no indication as to whether the hand was bad or not.
Not like it mattered; once again Petra had the late position. She was going to analyze his every move until the showdown, then dupe him into believing that she had nothing. This gave her valid idea; a pot worth playing for.
“We have all night,” Petra baited. “Maybe I can teach you something; a game to be precise. One that people in my era sometimes play. It’s called strip poker.”
“What in the blazes is that?”
She figured that she’d better show him. Rearing up, she loosened her belt and set it on the table – the canisters of tear gas she was afraid would rupture if she wasn’t gentle enough with them. In addition, Petra included the hostler with her stun baton on it.
“The rules are the same as regular poker, except we make bets with articles of clothing or accessories that we have on our person. Normally you’d start off small, but if someone should raise the deal, then a piece of equal value must be offered. That, or you fold and lose the pot.”
“So, someone is goin’ to be buck naked by the end of this game?”
Petra nodded in agreement. “I put in my bet. Are you going to raise it, Mister Cassidy? Or do you not like taking risks?”
“You bet your ass I’m goin’ to raise it,” he laughed. Putting his duster on the table, he was left in his button-down shirt. He stared at her for a moment, before gesturing for her to place a higher bet.
Unfortunately for her, she wasn’t wearing a coat. Her hooded shirt had to be offered instead. This left her in a thin black tube top that provided him a clear view of her stiff nipples.
“Cold night, ain’t it? Sure ya want to keep doin’ this?”
Embarrassed as she was to be seen like this, Petra again nodded and glanced down at the board. With no way to check, because of the live bet that Butch played, she had to fold early.
Just an unlucky hand, Petra thought bitterly. She gathered up the cards and quickly shuffled and redealt them. In her hand was a red 5 and a red 6; both diamonds. Betting her heeled shoe, Butch raised her again. This time he put in his own shirt and his gun holsters.
A frown marred her beautiful face.
Butch let out a boisterous laugh. “What’s the matter, pretty lady? I ain’t never seen you so mad before; like a rattlesnake about to strike.”
“Ne, I am not mad. Just never realized that you liked to gamble so high – it’s a bit unexpected.”
“I ain’t got nothin’ to lose. Helps that I ain’t got no shame either,” Butch admitted with a smirk. “On the other hand, you have a lot to lose … like that strategy you’ve been sittin’ the entire game.”
Petra grunted in shock; Butch again laughed.
“I noticed, sweetheart. Not a bad way to play; bettin’ small until ya had the pot. But what are you goin’ to do now? The gamble is high and I’m wilin’ to bet that you ain’t got the best hand. How do ya plan to win this one?”
Sorry, but you are wrong.
“Just like this,” she chirped. Her lips curled up into a smirk as she laid down her hand. The board gave her the cards to make an Ace high flush.
“Nice hand,” he cooed while setting down his own.
Full house, kings full of fours.
Petra went pale. How in the hell? She gave him a glare. “You were playing so terrible earlier; amateurish. What is your angle?”
“Just tryin’ to give ya what you want,” he admitted.
“And what would that be?”
Butch smirked from the corner of his mouth. “I think you know, lady. It’s a bit too late to be playin’ the coot here. The moment you suggested we play this game of yours I knew you were aimin’ to bed me.”
“What do you want then?”
She was optimistic. Her face was hot as an oven, but maybe he wanted her just as much as she wanted him.
“For starters … what I’m owed. You lost some clothes, and I want them.”
Very well.
Petra stood and moved closer to him. She slid between his open legs and grasped the bottom of her top, then slipped it over her head. The cold air made her instantly shiver.
“Now what? It’s very cold out here.”
He said nothing and offered his lap for her to sit on. The lewd way he patted his crotch made Petra bite her lip in anticipation.
She sat down and rested her legs at his side. A sigh of relief left her as Butch warmed her with his hands. His fingers danced up her slender sides, then separated at the base of her ribs. One hand slid behind her back; the other caressed her breasts.
“I thought you wanted to play until you won something,” Petra cooed. His calloused fingers felt so nice against her soft skin.
Butch again smirked from the corner of his mouth. “Who says I haven’t already won?”
He leaned forward and blew warm air across her nipple. When it peaked, he took it into his mouth and sucked gently. The lovely woman on his lap moaned in reply. Her slender hips bucked against his and her fingers slid into his hair, pressing him closer to her chest. A content smirked pulled at the corner of his lips.
As the outlaw was busy, Petra removed her hand from his messy hair and brought it down to the front of his pants. She unfastened his belt and pulled the zipper down. He pulled away from her chest and generously lifted his slender hips, shimmying out of them; his cock sprang free – no underclothes to keep her from touching him. His breath hitched as her hand enclosed around him, giving him a stroke, then another. Her thumb skimmed over the engorged head of his cock, spreading precum over his taut skin.
For fuck’s sake she wanted him.
“Yer turn; them stockings next,” he murmured.
Petra opted not to correct him – cotton-lycra leggings were a social norm in her era – and removed them; panties she never wore on the job and unfortunately, she died before the job was done.
“As smooth as silk,” Butch mentioned as he cupped her bare pussy; his palm he pressed taut against her clit.
She moaned softly. Carting around a straight razor had its uses. Petra rocked her curved hips against him to enhance the sensation, but he pushed a finger into her wet hole, forcing her hips to stutter and still; she sighed in bliss.
“Please … it’s been so long.”
Butch removed his hand and grabbed her hips, leading her into position over him. She rested the head of his cock against her taut hole and sank down to the base; her eyes rolled back. Wanting more, Petra slid her arms over the outlaw’s shoulders and rocked her hips, bouncing her lower body on him.
He swore and took control of her movement, thrusting hard into her over and over. Petra had no option but to cling onto him and endure it; her release was looming quickly, having not been active for a long time. She wanted to last; to revel in the pleasure that was twisting in her stomach, but she wanted so bad to come undone. And she allowed herself to.
She moaned out and buried her face in his unkept hair, figure quivering from her release as Butch pounded into her. He came soon after inside her and sank in exhaustion, easing from her. Petra was fucked out of her mind from the release of endorphins, but felt him unexpectedly tense up. She leaned back in alarm.
“What is it?”
Butch swore. “I forgot about askin’ ya if you had a condom. Them things are expensive.”
“You scared me.” She sighed in relief, thinking he may have regretted having sex with her. “I had a procedure done; one to prevent me from having kids.”
She liked children, but knew she’d never be able to protect one with her line of work.
Butch put aside the issue and slid his hand into her hair, tugging her closer. She rested against him and shut her eyes; he was too warm.
“I’m beat; don’t know ‘bout you.”
Petra was out. She didn’t even notice the fire had went out as darkness consumed her. No dream was this damn good.
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marblesouled ¡ 6 years ago
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today’s thoughts:
it was raining throughout the day. exquisite. i love rain. 
i finished knitting a hat yesterday so i could wear it today. i’m not entirely satisfied with the result as i know things i could have improved if i knew better, but this hat is all mine and looks nice enough on my head (i always have this problem with hats not fitting me right).
baking some cinnamon rolls tonight because why not. pastries add sweetness to this cold and dark time.
my mind is in a weird place, i’m not sure how to feel or think and what is right. i kind of lost my way of seeing magic in the mundane. but i’m alright, although sleeping pattern sucks. 
watching Outlander and Alias Grace. both are great. i got to the 3rd season of Outlander already. 
my uni experience hasn’t been very good tbh. i feel stupid and i’ve been skipping lectures that feel like hell for me. i’m dreading the upcoming exams. i’m very good at my major and enjoy it, but i’m not good at some courses i need to take as extra. i’m terrible at writing essays, i’d rather not. i feel i just can’t write them and i don’t want to. i’m suddenly supposed to be this sophisticated writer that i’m not. i’m a dunce and knew uni would be hard for a person like me. tbh i just want to read novels, knit, bake and be lost in my own little world. 
people are hard to be around. i’m on the bus, i’m walking on the streets and i feel their eyes burning me. i enter the classroom and they stare again. somehow it has brought back memories of middle school. growing up in a toxic environment where everyone thought you were weird definitely wasn’t healthy at all. it still follows me everywhere i go. and i’m dreading lunch-time tomorrow when i have to find a café spot despite my terrible social anxiety.
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xdaughter-of-bloodyfacex ¡ 6 years ago
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List of Boston Slang Terms
* A-town" - Arlington, Ma
* "Olly-Olly Oxenfree"- A proclamation to players of "Tag" or "Hide-n-Seek", that they may return to a common area free of consequence as it may pertain to the game being
* the Ave - refers to Dorchester Avenue, or "Dot Ave"
* "that's beat"- that sucks. "she's beat"- shes's ugly
* "she's basic"- she's not that pretty or nothing special.
* bagged - arrested; "He got bagged for a DUI."; (Driving Under the Influence)
* the balls - awesome, great; "That concert was the balls."
* bang - to make a quick move (often, "bang a left"; also used often as "bang a U-ie" - make a U turn); sometimes used interchangeably with hang
* bang out - call in sick to work (It's such a nice day, maybe I should bang out and go to the beach.)
* The Boys - the cops, the police
* bozo - a pothead; used mostly in South Boston
* The Bob Loboat - The Boston Harbor Island Ferry that docks in Rowes Wharf
* cellar - the basement of a house.
* Cha-Chingham - Hingham, Ma
* The Charles - The Charles River
* chowderhead (sometimes chowdahead) - Often refers to a New Englander, at one time meant a person to laugh at or stupid person but has evolved to be a lighter term that has been embraced by those to whom it refers.
* The Chuck- The Charles River
* Chucklehead - A local idiot
* Chuck Town -refers to Charlestown. (A.K.A) C-Town
* down cellar (pronounced "down sullah") - adj., contraction of "down in the cellar", refers to being located in the basement.
* d-tech - An undercover police car
* "Dunks", Dunkee's - Dunkin' Donuts
* Dungarees - Denim pants
* frickin' - Another term for friggin', similarly used in place of the swear word f*ckin'. As in "that game was wicked frickin' pissah!"
* going to Chelsea - When something is crooked or gone awry. "Buddy, straighten yah hat. It's goin tuh Chelsea."
* good shit - An agreeable, non-threatening person. "I've got no problem with Mikey, he's a good shit."
* "Grinder" - a "submarine" or "hoagie" sandwich.
* Gump - an outdated term for dunce or nitwit. "What a gump that guy is!"
* "Hardo" - a term used to describe someone who is trying too hard, often pronounced "Hahdo." Another name for a try-hard. "Kehd got an A on his paper. Kid's a hahdo"
* Hoodie - slang term for a hooded sweatshirt
* Hoodsie (1) - A small cup of vanilla and chocolate ice-cream from the HP Hood Company. Eaten with a thin wooden spoon that comes with the Hoodsie. Also called a Hoodsie cup
* hoodsie (2) - In neighborhoods such as South Boston and Dorchester it refers to a precocious minor female who tries to appear older or wants to date older teenage boys or young men. The term is considered derogatory: "He'll get bagged if he keeps dating that hoodsie." One popular explanation says that the expression comes from the idea that the small cup a Hoodsie ice cream treat comes in is the same size as the bra cup of a hoodsie. A second popular, but more off-color explanation refers to HP Hood's one-time advertising slogan for the Hoodsie ice cream treat: "Short and sweet and good to eat."
* different view - Hoodsie would also have the connotation of a young teen-age girl that sits on the hood of a car. Either to look cool to her friends, or portray herself as being older and sophisticated because she's 'sitting on the hood of a car'.
* Hopper - the toilet, in particular when used to take a dump. (pronounced, "Hoppah")
* Hosies - claim of first right, used in the same way as "dibs." For example, "I got hosies on the front seat."
* Igit - Short for Idiot. "Dude, you're a freakin' igit, kid."
* "No suh!" [No sir, compare "no sirree"] - "No way!". The appropriate response is "Ya suh!" OR "Ya huh
* Nor'easter - A strong winter storm with winds emanating from the northeast. A bad Northeaster is like a winter hurricane
* packie (also packet, package store or booze bahn [barn]) - liquor store
* pahk- the park. "I'm going to the pahk"
* "Perchead"- Percocet Abuser
* pissa (1) - good: "You hit the Lottery? That's pissa man." Commonly used in conjunction with wicked;
* pissa!(2) - used to accentuate an unfortunite moment. "My friggin khaki's (car keys) fell down da catch basin (storm drain), pissa ain't it".
* pissa (3) - used to decribe a (friend or acquaintance) whom is eccentric "Did ya hear what Johnny said/did.... gdam pissa ain't he"
* Ponsta - a person who plays video games excessively
* Ripper - a kegger or a big, wild party
* screw - a verb meaning "to take off" or "get out of here" a cop will say to teenagers hanging on a corner"hey you kids "screw".
* I'm sheets - tired, ready for bed. Bedford, Mass
* shiesty - A term meaning someone or something is shady or sketchy. "Those kids standing on the corner are wicked shiesty." Or "The food here looks wicked shiesty"
* the shit- something or someone thats awesome
* Sick nasty - see ill. As in that stunt in the movie was sick nasty. i loved it!
* that's was sick - that was awesome. "that's sick"-that's awesome.
* Skeezer - Used when describing a drug addict; typically used in reference to a "druggie slut." #also see "slampig"#
* skeeze - A person of questionable personal reputation considered to exhibit lack of discernment in intimate encounters and thereby considered to have high potential for being afflicted with a communicable social disease.
* skid - a loser or lowlife. "His brother is a real skid."
* skidder - referring to someone who bums (borrows) money from friends. Pronounced "skiddah"
* Slampig - A skank, overly slutty female, a "Sled Dog", equivalent to a whore or slut. "That chick's been a slampig."
* So don't I - pleonasm [1] used to agree with a statement; a replacement for "So do I" or "Me, too"; "I like the Red Sox." "So don't I."
* Spastic - Emotional outburst involving what appears to be uncontrolled waving of the arms, legs and head.
* Spaz - One who is exceptionally athletically uncoordinated.
* spuckie - related to a submarine sandwich, it is the bread it was made with.
* This fuckin guy... - a phrase used when everyone in a group sees an obvious loser.
* three-way - term for what you order on a roast beef sandwich, referring to cheese, sauce and mayo. (example: "I'll have a junior three-way and a medium coke.") also "all around."
* U-ie - a u-turn while driving. Also sometimes called a "u-dog". Almost always used with the verb bang, as in "After this next light, bang a U-ie and then take a right."
* Up - A general direction one takes when going anywhere. I'm takin' the kids up Foley Field to play ball; or "We're goin' up Maine for the weekend." This becomes "Down" when going to Cape Cod, as in "I'm goin' down Cape this weekend."
* Up the Corner - A popular hang-out spot in most Boston Neighborhoods. Neighborhoods such as Southie were infamous for the crowds of young kids hanging out in front of their block's corner store and protecting it as their own.
* wicked - very; or occasionally cool. Used indiscriminately, can modify anything (e.g.: especially "Wicked pissa." ; also"Wicked good." "Wicked bad." "Wicked boring.", etc.). Almost always used as an adverb, rather than an adjective; some Bostonians feel it is grammatically improper not to put an adjective or verb after "wicked".
* wicked gross mental fit - A sustained emotional outburst, generally triggered by a specific incident. "She came home drunk and her mom took a wicked gross mental fit." "She saw him making out with someone else and took a wicked gross mental fit." Believed to have originated in the Reading-Stoneham-Wakefield area north of Boston.
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aplushemporium ¡ 3 years ago
Note
Digey! What do YOU want for starlight night? You think MB want's somethin too?? I'm really good at uh...... macaroni art, um.... glitter...stuff.... ? Maybe she wants a new hat! Or-- do YOU want a new hat, and SHE wants a new scarf-?
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"Hmm...well I think I'd wanna update Widge a bit so he can wear different hats and not have to be limited t' things that fit over his hat that's attached to his head! So finding lil hats for him to wear would be nice...but that's more of a gift for the Widge..."
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"I want one of those bunny copters that Unca DeeDee makes!"
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"Oh yeah that too. I know Mother B would certainly LOVE a new encryptor chip, but that's a constant work in progress so maybe gettin' her a scarf in the meanwhile would do. She also LOVES the arts, but my artiste skills only lies in food...which she can't eat."
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"Papa, didn't you just want a nice dinner with everyone including our Uncas and Grampa-"
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Digit quietly placed a wing over the tiny bot's beak, "Uhhh, I guess I could do with more hats too! Or new cooking utensils! Those always come in handy in the kitchen, ahahah...!"
@dunce-buckets
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thewidowstanton ¡ 6 years ago
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Chris Barltrop, actor and ringmaster: Audacious Mr Astley
Chris Barltrop describes himself as “semi-nomadic”, but is originally from Walthamstow in London. He has entertained audiences all over Europe as a performer, and also devised, directed and facilitated shows. He has a lengthy theatre CV – including leading roles in Twelfth Night, The Crucible and Pygmalion – and has also appeared on TV programmes as diverse as The Dick Emery Show, The Royal Variety Performance, Casualty and Blue Peter. 
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Chris has been a ringmaster for 40 years, including a lengthy run from 1997–2012 for the Grand Cirque de Noël in Toulouse, where he spoke in French. In the UK he has been general manager and MC for the Moscow State Circus, Gerry Cottle's Circus, Jimmy Chipperfield's Circus World and Continental Circus Berlin, among others. He lectures on the history of circus and circus life and is an in-demand after-dinner speaker.
Now Chris makes his Edinburgh Festival Fringe debut – opening on his 70th birthday – with his self-penned one-man play Audacious Mr Astley. The show – which celebrates the equestrian Philip Astley and marks the 250th anniversary since he started the art form in the UK – runs at the Pleasance Courtyard from 1-27 August 2018. Chris chats to Liz Arratoon.
The Widow Stanton: Were you formally trained as an actor? Chris Barltrop: I went to East 15 Acting School in the late 1960s. No one in my family was in the theatre but my father and my mother had done some amateur acting. My father was a teacher when I was small, but he stopped doing that to be a full-time writer and artist. So I grew up in a house that was arts orientated, full of books, and which was also full of political discussion. My parents used to go to see Joan Littlewood’s productions at Theatre Workshop, Stratford, when they were a young married couple so they saw a lot of actors and were very pleased when I eventually decided to go into it. I never had a plan for life and I haven’t now, really [laughs]. I was good at acting at school and suddenly decided to try it.
Part of my father’s personality was that he was a great raconteur and would tell stories and do the characters and voices. That gave me the idea it was fine to do that. I am, like a lot of performers, very, very shy, but you can hide behind a persona and face the world because it’s not you they’re looking at, it’s the ringmaster or Dogberry, or Malvolio; it’s the character. You’re putting up a front, like the clown with his mask.
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What did you do on The Dick Emery Show? It was 1979, when Jimmy Chipperfield was approached by the BBC to do an episode setting all the sketches in the circus. It was wonderful to work with him. Dick was doing a summer show in Great Yarmouth. I went down to see him and he was very nice. I asked him to back my application for Equity membership and he wrote me a charming letter.
And on the Royal Variety Performance? I got in touch with the BBC, whose turn it was that year, and spoke to the producer, Kevin Bishop. He was very keen to include the Moscow State Circus, but he said I’d have to produce our spot. So I planned the spot and we did it as a little showcase; one trick from the Russian bar, 30 seconds of the hat juggling and the clowns and me standing on the side of the stage as ringmaster. [Laughs] The other time was 1989 or ’90, the producers wanted to include ‘The World of the Circus’; Paul Daniels introducing artists from Jolly’s Circus, from Gerry Cottle’s, from John Lawson’s… people brought snakes, Gerry brought a baby elephant, and I came on as the Moscow State Circus’ ringmaster.
How did you get into being a ringmaster? The circus was really an accident. Having finished drama school when it was still the days of the Equity closed shop, I didn’t have an Equity card and you couldn’t get a job without one. It was 18 months after graduating and I was doing fill-in jobs, driving, and so forth. We were living in a little cottage in Saffron Walden and my wife, Barbara, who was a teacher, had had to stop work when we had a baby daughter. So it was up to me to earn a living.
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One week in The Stage there was an advert for Hoffman’s Circus: ‘Staff Wanted’. Not performers, but what we in the circus still call ‘billers’, people who put up the bills. They wanted a married couple to run the advance booking office. It said: “Luxury accommodation provided. Best terms in the business.” I said to my wife: ‘What do you think?’. We decided to write and if we got the job, we’d stick with it even if it was absolutely dreadful and awful, because we’d learn something. It was in the entertainment business; it was a new aspect to learn about.
The accommodation was in an artic vehicle that had been built as a mobile hairdressing studio for film location work. It was nicely fitted out and comfortable. We weren’t with the circus but we were on the circus and got to know it. We toured Scotland and enjoyed it very much, and asked if we could go back the following year when they were touring the West Country. One of them said; “You’re hooked.” We said: “No, we just fancy doing a second year,” but actually that was the case.
After that I went to work for Gerry Cottle, still putting posters up, and into the second season with him, he asked about my background. He thought I was better spoken than a lot of people and said would I like to try being ringmaster for one of his Christmas circuses in Cardiff. That was 1976. Then the next season he took me on to the circus as house manager and deputy ringmaster, but as the season went on it became more and more that is was me being the ringmaster all the time. It was very hectic, dealing with the public, doing a show, running back out and trying to do both at once. It was very enjoyable and I learnt a lot.
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What qualities does a good ringmaster need? The public see the ringmaster as a sort of compere but in fact the ringmaster is the stage manager. I was very quickly aware that I needed to watch out for people’s wires and everything else and make sure things were safely put up and that the props were in the right place. So there’s an element of safety. I remember once when I was one of two assistant ringmasters to Norman Barrett, a Russian trapeze artist missed his trick and was falling. There was the safety net but it looked as though he was going right to the side of it. He was OK, but my reaction was to run forward and when I looked it was Norman Barrett and me running towards one another to do something about it.
That’s what you need, an awareness and a knowledge of the rigging and of what is happening to the artists. I’ve had swings on trapezes, I’ve climbed up to the high wire just to stand there and see what they’re seeing. It’s important to do that, and over and above that it’s alertness, awareness and a calm character because if something goes wrong you’ve got to deal with it. ‘Right, you pick that up, I’m going to talk to the audience, clear that and tell the clowns to come in… ladies and gentleman…’. You have to be concise and have the skill of thinking what to say next; so often when there’s a bit of action going on I’m editing words in my head. Also you have to be able to present yourself if it’s a TV interview. I do love the variety of it. You can be on national television one minute or knocking stakes in or driving a lorry the next.
Did you have to learn French for Grand Cirque de Noël? I was taught French at school. Our teacher was the headmaster, whose wife was from Brittany. I was the dunce of the class and only scraped through. Sadly, he died but I would have loved to say to him, ‘Guess what I do for a month every winter? I stand in front of 2,500 French people talking French!’. He’d have laughed his head off. He’d have loved it. 
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Tell us how Audacious Mr Astley came about? In 1973/74 at the end of that first season there were no Christmas circuses. It wasn’t practical with canvas tents in the winter. I thought I’d like to find out about circus. There were two books in Saffron Walden library: I Love You Honey But the Season’s Over by Connie Clausen and British Circus Life by Eleanor Smith. I read about Philip Astley starting circus in London. As time went on, I think it was 1986, and having an interest in the history of the circus and knowing roughly where it started, I researched and pinpointed the exact spot at Halfpenny Hatch. Astley chose a field where there was a busy footpath. The landowner charged a halfpenny for people to take a shortcut across his land and you paid at a little window in the fence or hatch. So this is the famous spot. It has lovely Georgian cottages on it now that were built in about 1820. 
Has the spot been marked now? I was pleased to identify it for people but there had never been a commemoration on the spot, hence on Easter Monday we unveiled a plaque, which the local residents paid for. They’re so interested in this piece of history related to where they live. I did the premiere of Audacious Mr Astley in Waterloo East Theatre a few yards away; it was smashing.
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What form does the show take? With the 250th anniversary getting closer and closer, I thought I’d love to combine my circus knowledge with my acting – directing myself – and my writing skills, which I’ve developed over the years working with the press. A year or so ago, I started to make some notes, in the knowledge that I was not simply giving a lecture or illustrated talk but that I wanted to be Philip Astley and that this would be, not only a unique way to tell the story in the sense that someone will be standing there being him, but also I believe, I hope, with a unique insight.
Astley established various traditions; he wore a red coat, he toured his shows straight away, they went out to Bath and Bristol and he took the circus to Scotland, where I’ll be in a couple of weeks. He introduced it to Ireland and Europe. And he also established a tradition of tough mindedness and independence and overcoming the odds to make sure it happened.
How important has it been for traditional circus in the UK to mark this 250-year anniversary? It’s very important for all circus. It’s a great thing with Circus250 having tremendous individual supporters; Martin Burton of Zippos Circus is one. He’s got the horses and this year he’s reproduced The Courier, which happened in Georgian circuses, where someone stands across two horses with the other horses coming through. Also it’s had the backing of Dea Birkett. She’s the chair of the co-ordinating group and has originated some events of her own.
There is also Andrew Van Buren’s Philip Astley Project in Newcastle-under-Lyme. I love their line: “Philip Astley is Newcastle-under-Lyme’s Shakespeare.” And so he is. Look what he achieved; it’s not literature but he had a cultural impact, which has spread worldwide… . He called it Astley’s Amphitheatre of Equestrian Arts and took it to royal families everywhere. He promoted himself and it was famous throughout the 19th century; Dickens, Jane Austen, Thackeray wrote about it. William Blake lived in one of Astley’s houses and he must have sat there sketching the horses in the amphitheatre. Some people think circus started with contemporary circus 30 years ago, and don’t want animals, but Astley was a rider so horses were involved. He called it a ‘hippodrama’; a play with lots of horses.
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Who created your costume? I carefully researched the costume and was very lucky and found a book on eBay The 15th King’s Hussars with uniforms from 1759, which was when his regiment was formed and when he joined. The costume was made by Farthingale Costumes, who make costumes for reenactors, such as The Sealed Knot. It’s the exact material, it’s the exact cut and tailoring; it’s precise.
How do feel about going to Edinburgh for the first time? It’s been a wonderful 12 months in lots and lots of ways. It’s been absolutely fantastic! And to have performed as him on the very spot on Easter Monday, the exact 250th anniversary, was a fabulous thing to be able to do. There’s another anniversary, mine and Mr Astley’s; my 70th birthday on 1 August and I’m presenting him as 70 years old. It’s perfect, absolutely brilliant; it’s such a happy coincidence.
Chris performs Audacious Mr Astley at the Pleasance Courtyard (venue 33) from 1-27 August 2018 during the Edinburgh Festival Fringe
Picture credits: Ashleigh Cadet; Pierre Gautier: David Davis
For Audacious Mr Astley tickets, click here
Chris’ website
Twitter: @Astley250 @circus250 @ThePleasance @edfringe @PhilipAstleypro
Follow @TheWidowStanton on Twitter
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tirorah ¡ 8 years ago
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Strike Witches/XCOM 2 Adventures [2]
Welcome back to my XCOM 2 adventures, as I take a custom squad of not-pantsless Witches into combat against aliens! Expect a lot of waffling about as usual. 
But before I begin, I’m going to give you this:
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This is the list of mods I have enabled for this playthrough. Most are cosmetic, but a few affect gameplay. 
The most important one is Commander’s Choice, which eliminates the RNG on soldier promotion. Helpful to avoid silly things like Gertrud becoming a Sharpshooter, for example. You can also run a squad of nothing but one class, if you so choose. 
The others need less explanation. Stop Wasting My Time cuts out unnecessary pauses and repeating dialogue from missions. Evac All speeds it up further by allowing your entire team to evacuate from an evac zone at once, instead of one at a time. True Concealment prevents the turn limit from counting down until you’ve actually been spotted by the enemy. 
BleedOutMod gives your soldiers a higher chance to bleed out when their health is depleted. Because of the way the game’s base formula calculates this chance, it almost never happens in the base game. Not very dramatic. Similarly, Wound Recalibration adds more varied recuperation times when your soldiers are hurt.
I understand some of these make the game easier. However, keep in mind I am a bit of dunce with this game, so I hope it kind of evens out. And if not, there are options to make the game more difficult. 
Anyway, on to today’s missions! 
Dear diaryToday, I decided to take Minna, Mio, Gertrud and Shirley for the second mission. In a move that must have been motivated by compassion and worry--and certainly not because I made an easily-avoidable boo-boo, oh no--Minna decided to get wounded. 
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This marks the first twist of the playthrough (in my head, the game doesn’t care), as Minna’s entire four-man squad was made up of her and three reckless idiots that tend to get hit instead. Especially the two on the right. 
A fun fact: the in-game date is currently March 7th. Minna’s birthday is on the 11th. She’s going to spend her birthday in the infirmary. Happy days! 
At least she got a lot of kills for her trouble. Four in one mission! 
Next up, we were sent to rescue a VIP. In keeping with my efforts to level everyone more or less equally, I brought three rookies and one squaddie again. This time Mio was the one babysitting.
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Apparently feeling guilty over letting Minna take all the Purple Heart glory, Mio decided to match her. Well, almost. In what is undoubtedly a demonstration of Mio’s Plot Armor(tm), she only has to spend 14 days in recuperation. Damn you!
On another note, seeing the squad above has alerted me to the fact quite a few of the 501st’s Witches wear white; I based their colors on their anime color schemes. This is also the Hat Squad, apparently. 
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True to her 501st veteran status, Mio is the first to make it to the rank of Corporal. Although I would personally take Phantom here (as shotguns are great and Phantom lets you scout ahead), Mio’s insistence on using her sword means I’m speccing her as a full-on blade user. 
And just because I really do want Mio to be her awesome self for this game, I downloaded a mod that gives you extra melee weapons; namely, katanas. 
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Look at the difference, though! I mean, even ignoring the fact this mod doesn’t lock the Tier 2 and 3 versions of the Katana and Wakizashi behind research, which is bad enough, the base Katana seems like a pretty hefty upgrade to the Ranger’s default Sword. So I won’t be equipping that just yet... I’ll probably give it to her her once she gets another rank, or two if that comes too soon. Then she might have earned it. 
We also gained some weapon upgrades in the past few missions, and with my research for that completed, I can finally put them to good use.
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Lynette’s Sniper Rifle gets the Scope for a nice 5% accuracy boost. They can really use such a boost in the early game. Well, that and I don’t want Lynne to be sad because she keeps missing. 
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Gertrud gets the Auto-Loader. Cannons (and Sniper Rifles) have the lowest ammo pool, so this should be helpful, and it ties in well with her ability to carry more ammo in the show. 
I’ve yet to name anyone’s weapons, and I’m not sure if I will. It just seems like a rather silly thing to do for most of them, although...I can imagine someone like Lucchini naming her shotgun. “Boom!” seems appropriate.
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It is done. 
With that done, let’s go rescue some civilians! I decide to take our newly upgraded weapon users. 
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This marks the first time we’re bringing a squad with 4 different classes! Lynne still looks depressed...I should switch her attitude, this just makes me feel bad.
In the meantime, don’t be so hard on yourself! I’m sure it’ll be fine. 
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This is at the start of the mission. As you can see, the enemy soldier has 3 HP, and Lynette’s Pistol deals 2-3 damage. Sounds doable. 
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...Well, you tried. Don’t worry sweetie, I’m sure you’ll get the next one. See, here’s another enemy someone got down to 3 health. Go get ‘m!
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So close! Okay--
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Sonofagun! 
For comparison, let’s look at Lucchini and her BOOM! Shotgun on that Sectoid from earlier. 
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Yeah... Lucchini hit this thing so hard, the “CRITICAL!” text popup froze for a good few seconds. 
I’m not sure what I was thinking, taking a Sharpshooter on a civilian rescue operation. You tend to not stay in one place for those for long, if ever. And here’s the unfortunate thing about Sharpshooters: They need to stand still to fire their sniper rifle.
This makes sense. In real life, firing such weapons especially requires you to stand still, steady your breathing and your heartbeat, and so on. Gameplay-wise, this means that if a Sharpshooter moves, they can only use their pistol to shoot for that turn. Now, the pistol has infinite ammo and can be quite a powerhouse later, but at the moment it’s not that great. 
Which is basically true of the entire class, in my opinion. I’m far from an XCOM expert, but I find using Sharpshooters in the early game to be a pain most of the time. They just don’t bring the same level of goodies and usability the other classes bring right out of the gate. 
Once they’ve leveled up a bit though, man are they fun! But until then, Lynne and Shirley are probably not going to be up to snuff compared to the rest of the squad. (Rather comically, I feel bad about Lynne being this way. She’s a fictional character, I know.)
Anyway, I did try my hardest to get Lynne some kills. She actually ended up landing a rather good shot to end the mission, but I didn’t screencap it right, so I reloaded the save for a do-over...and she kept missing. I got so fed up after 5 or so tries that I let the game continue until she managed to land the kill. It took quite a while. 
Other highlights of the mission include Gertrud’s first use of explosives.
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Delicious. 
And this happened.
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This...thing...spawns by surprise, rushes at you, and then gets a massive swipe in. They’re such hulking behemoths that their attacks destroy cover, and you can’t get flanking bonuses against them either. Even though I know it’s coming, it still freaks me out a little; especially when it jumps up a freaking hill to get at you. 
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I’ll never get tired of looking at those cannons the Grenadiers use, and the way they have to spread their stance to absorb the recoil. Yoshika got to finish it off, by the way. 
Back at the base...
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Shirley gets a 5% chance of a free action if she shoots, which means she could shoot again, or move to a safer place. It’s pretty nifty and it fits her well.
I also finally recruit Erica and Perrine, making my 501st squad complete. After some deliberation, I decide to train Erica in the ways of the Grenadier (I built a room for it) because Grenadiers are fun, and I could use a third.
On the next mission, Lynne does something amazing. 
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Not only does she hit something, she crits! And for once, it’s the others that let her down by missing their interception fire when the enemies scatter due to this wonderful shot. She wasn’t particularly useful after, but she got a great hit in, and that’s all I want. 
Later on, an enemy soldier with an electrified blade rushed at Gertrud and stunned her. I thought that was going to be unfortunate, but as it turned out, getting stunned only prevented Gertrud from moving and shooting at the same time. 
Needless to say, she had no issue cannon-ing the bastard from point-blank range. Then she took out two more soldiers with one grenade. Life is good. 
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I mean, how does that qualify as “gravely”? Ah well.  At least making Erica a Grenadier makes her look unexpectedly badass.
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Oh yes. 
That’s all for this post. It’s long enough as it is, and I still haven’t run out of Day 2′s commentary. See you soon!
Note:
In case you’re wondering, yes I know the text in the larger pictures is a bit small. Too small for reading comfortably. I’ll try to crop the screenshots in the future so this isn’t as severe, but as I’m currently going through a bit of a rollercoaster in real life, I don’t have the energy or patience to do so at the moment. My apologies!
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theodrabbleanimation ¡ 6 years ago
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Character Creation
For this task we had to create a character in Illustrator and then import it into After Effects to animate it.
To start off, I decided to generate ideas of what my character should be.
To do this I used these three categories to choose from:
Personality, Physical Attributes, Race/Species.
These are the subcategories I had for each:
Personality
¡         Happy
¡         Crazy
¡         Stupid/Smart
¡         Charismatic
¡         Trustworthy
¡         Arrogant
¡         Influential
¡         Kind
 Physical Attributes
¡         Colours (Hair/Eyes)
¡         Style (Hair: Big/Bold)
·         Highlight a Feature (Eyes, Head – Curious/Clever, Intelligent, Dominant)
 Race/Species
¡         Human
¡         Alien
¡         Animal
¡         Objects
¡         Robot
¡         Cyborg
Character Design
I first decided that I wanted my character to be human so that it fit in with the scenery.
I then chose whether I wanted my character to be male or female. I settled on female because most of my characters are usually male and I wanted to change it up a bit.
The next thing I had to choose was what I wanted my character to look like. For this I did a bit of research into the characters and clothing that I liked. I wanted my character to have a cartoony look and I wanted her to look adventurous but also very shy at the same time.
The last thing I chose was whether my character was going to be an adult, a teenager or a child. I settled on making the character a young teenager.
The first character that I though of was actually a male character but could easily be manipulated to match my female’s looks. This character was Wirt from the TV show, ‘Over the Garden Wall’. Shown below:
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I like the idea of my character dressing odd and old fashioned but also looking very pretty at the same time. I did this by giving my character a nice flowing dress and frilly socks while also giving her a cone hat like the dunce cap from the Victorian era. This gave my character a bit of uniquity.
The next thing I looked at what the sort of clothes I wanted my character to wear. As I said above, I gave my character a dress and frilly sock. I didn’t come up with this at first though. I first thought that I would make my character look more tomboy-ish so that she would look move adventurous. The first images I found that I thought would suit my character are shown below:
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After looking at the tomboy approach I decided to see what my character would look like in Victorian clothing but also keeping the tomboy approach. For this I looked at male Victorian clothing. The images I found are shown below:
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I tried to picture my character in these clothes and tried to make a simple suit to put on top of my base character to see what it would look like but it didn’t look right, so I went back to my original idea of my character wearing female clothing.
Keeping with the Victorian style I found a picture of an old Victorian dress. Shown below:
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I then tried to make a simple version of that to put on my characters base design, but having an adults dress on a young teenagers body didn’t seem right either. So I decided to find some children’s Victorian clothing to try on my character. I found these reference images below and again made a simple dress design to put on my character base design.
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I liked the idea of the children’s dress, but it still didn’t seem to fit with the image of my character I had in my mind.
After all these failed ideas, I decided to go back to the present clothing idea. With this in mind, I kept with the dress idea and found some dresses that I liked, shown below:
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I liked the design of both the second dress and the yellow dress, but also the idea of having a belt on it, so I merged both the dress ideas and the belt idea together to create my final dress design.
For the feet of the character, I decided to give my character frilly socks and black shoes to go with the dress design. For this I looked at some frilly sock designs and created some socks based off them in illustrator. The images I found are shown below:
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I liked the frills on the first image, so I too those as my main inspiration.
Creation Process
I first started by sketching a simple outline design of my character which I would later import into Illustrator. Shown below:
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To make my character in Illustrator, I opened it up and created a new document.
I then imported the drawing above. I used this as a guide:
I started with the basic designs of the character such as the face shape and the body shape:
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I then made the facial features and the hair and the glasses.
Hair:
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Eyes:
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Nose:
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Ears:
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Mouth:
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Freckles:
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Glasses:
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This is the final face:
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I then made the clothes.
Dress:
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Belt:
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Shoes:
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Socks:
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Hat:
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This is my final character design:
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The things that went well were the creation of the clothes and accessories because they turned out exactly how I wanted them to look.
The things that didn’t go well was the creation of the face because it didn’t turn out how I would have liked it to look.
If I were to do this again I would change the shape of the face and make the facial features look better.
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allcheatscodes ¡ 8 years ago
Text
bully scholarship edition xbox 360
http://allcheatscodes.com/bully-scholarship-edition-xbox-360/
bully scholarship edition xbox 360
Bully: Scholarship Edition cheats & more for Xbox 360 (X360)
Cheats
Unlockables
Hints
Easter Eggs
Glitches
Guides
Achievements
Get the updated and latest Bully: Scholarship Edition cheats, unlockables, codes, hints, Easter eggs, glitches, tricks, tips, hacks, downloads, achievements, guides, FAQs, walkthroughs, and more for Xbox 360 (X360). AllCheatsCodes.com has all the codes you need to win every game you play!
Use the links above or scroll down to see all the Xbox 360 cheats we have available for Bully: Scholarship Edition.
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Genre: Action, Adventure
Developer: Take2
Publisher: Take2 Interactive Software
ESRB Rating: Teen
Release Date: March 3, 2008
Hints
Teddy Bear
In the mission carnival date when you are giving pinky the bear right before she grabs it drop it then you will have your own bear.
English Classes
Here's a list for English classEnglish Class 1: The letters are "ELMOLW" and you need 7 words to pass the class. Here are words that can be created from those letters: Ell, Elm, Low, Mel, Mew, Mol, Mow, Ole, Owe, Owl, Lowe, Meow, Mewl, Mole, Moll, Well, Mellow.English Class 2: The letters are "THFSGI" and you need 14 words to pass. Here are words that can be created from those letters: Fig, Fit, His, Hit, Its, Sit, Figs, Fish, Fist, Fits, Gift, Gist, Hits, Sift, Shit, Sigh, This, Fight, Gifts, Shift, Sight, Fights.English Class 3: The letters are "ELISSM" and you need 15 words to pass. Here are words that can be created from those letters: Elm, Ism, Lei, Lie, Mil, Elms, Isle, Isms, Leis, Less, Lies, Lime, Mess, Mile, Mils, Miss, Semi, Sims, Slim, Isles, Limes, Miles, Seism, Semis, Slime, Slims, Smile, Slimes, Smiles.English Class 4: The letters are "RAOCYN" and you need 19 words to pass. Here are words that can be created from those letters: Any, Arc, Can, Car, Cay, Con, Coy, Cry, Nay, Nor, Oar, Ran, Ray, Roc, Yon, Corn, Cory, Cyan, Narc, Racy, Roan, Yarn, Acorn, Corny, Crony, Rayon, Crayon.English Class 5: The letters are "DGRAGE" and you need 22 words to pass. Here are words that can be created from those letters: Age, Are, Dag, Ear, Egg, Era, Erg, Gad, Gag, Rag, Red, Aged, Dare, Dear, Drag, Dreg, Egad, Gage, Gear, Grad, Rage, Read, Agger, Grade, Raged, Dagger, Ragged.
Smell Ya Later Tip
The achievement ‘Smell Ya Later’ is obtained by hitting 25 people with stink bombs. Find, buy, or make some stink bombs at your chemistry set, and go to a spot where a lot of people hang out. On campus, that would be the greaser hangout by the Auto Shop. When the classes have ended, there are usually a large number of greasers there at the same time. Find a group of 3 or more people, target the person in the middle, and throw the bomb. Hitting many people at the same time is a double-edged sword. The good thing is, you’ll earn the achievement quicker. The bad thing is, you’ll get a lot of people after you, so make sure you run for it once you hit all the people.
Watch Your Step Tip
The achievement ‘Watch Your Step’ is obtained by tripping 25 people with marbles. Here’s a very quick way of obtaining it. Make enough people chase you, and equip your marbles. While sprinting, push LT. This will make Jimmy drop a bag of marbles behind him, making everyone behind him trip. Do this a couple of times with 5+ people behind you, and this achievement will be a breeze.
Smokers
As soon as you get to chapter 3 and then save your game and restart everyone eventualy will have a cigarate in there mouth.
How To Beat Up Prefects Without Causing Violence
To do this, get some eggs and equip them. Then keep harassing them with the eggs. Cause small trouble, but apologize to the prefect so he can leave you alone. Keep on harassing him until he falls. (just remember to keep apologizing to him).
Make Cops Throw Bricks At You
To do this, do anything that gets your trouble meter on red. Then jump on top of a car (any car). The police sit there for 10 seconds or so. Then you can see cops trying to throw bricks, you lose health, but its kinda worth it.
Easy Win At Dodgeball
To hit your opponent easily, you can jump and throw (even if they catch the ball, there still out). If your opponent has the ball press RT when your opponent throws the ball so when you get hit, you wont get out.
100% Completion Checklist
If you beaten the game, but not sure why you don’t have 100% be sure you did these things:
Completed all classes to level 5Collected all rubber bands/G+G cards/GnomesComplete all bike racesCompleted all Go Kart Races (unlocking the kart itself)Completed All Distance achievements (100km on bike and foot, 50km on skateboard)Purchased all clothes (you will unlock the gold Elvis outfit, remember to buy all the clothes from the school shop, easy to miss that one. my total clothing items acquired was 334)Purchase all items from the carnival shopBeat up the secret pirateSmash all pumpkins and gravestones (these can be found after Halloween in the school basement and blue skies warehouse respectively)Beat the keep up and pen shoot out games once Buy 100 and drink 500 sodas (these can be done in any shop buying 100 a time, then exit and re-enter the shop and repeat)Complete the boxing side missionsPull 20 fire alarms (getting the firefighter hat)Fail any 3 classes (getting the dunce cap)Take all yearbook photosDo the jobs, these are all the paper routes (up to 24 customers) and the 2 lawn mowing jobs (both up to level 3)Find all transistors and learn all moves from the school hoboUnlock all save points (5 in total)Get all the ninja costumes (black for doing yearbook, green for using projectiles 1000 times, and red for doing the big prank mission)I have sprayed a tag of each group type (1 nerd tag/1preppie/1greaser/1jock)Unlock all room trophies (40)Get all the achievements, you might as well not sure if all of them added to the % but they add to your GS so what the heck, These include:Do 200 wheeliesGive 50 wedgiesKick 100 soccer ballsHigh score the 3 arcade games (consumo, Nut shots and Monkey fling_Win all 4 carnival games at least onceRide all rides at the carny onceHit 50 people with stink bombs and trip 25 people with marbles Egg 25 carsPick 50 flowers, and kiss 25 girls and 20 guys (these don't have to be different people, just spam their lips with your mouth lust)Knock out 200 peopleAfter hours (which you should all get easily by just being out after curfew for 5 hours)Taunt 50 people (just spam taunts at the school secretary)Complete the errand achievement but keep doing any you see, i did 37 errands in total and each one added around .05% to my overall percentage.
Cheats
100 Extra Dollars
Use the 2nd controller. Hold LB then press Y, X, B, A.
All Weapons And Items
On controller 2 hold LB and press up, up, up, up on pad for all weapons.
Toggle Infinite Ammo
While playing, hold LB and press Up, Down, Up, Down on controller two.
All Gym Grapple Moves
Hold LB and press Up, Left, Down, Down, Y, X, A, A.
Health
Hold Down, LB and then press RT three times.
All Hobo Moves
Hold down LB and press: Up, left, down, right, Y, X, A, B.
Unlockables
Free Soda
Buy 100 sodas and they will be free for ever, even out of the soda machine.
After Hours
Spend 5 hours out after curfew.
Casanova
Receive 25 kisses from the ladies.
Geography Classes
These are rewards you get after you pass these classes
Geography 1: unlocks the Eiffel Tower Hat in Jimmy's wardrobe. Geography 2: unlocks the Racing Hat in Jimmy's wardrobe, and allows you to view the locations of any uncollected rubber bands on your in-game map.Geography 3: Unlocks Panda outfit and G&G card viability on map.Geography 4: unlocks the Pith Helmet in Jimmy's wardrobe, and allows you to view the locations of any uncollected transistors on your in-game map.Geography 5: unlocks the Explorer Outfit in Jimmy's wardrobe, and allows you to view the locations of any uncollected gnomes on your in-game map.
Unlockable Clothing
Bike helmet: Win a bike race. Bike shorts: Ride 100 km on a bike. Black cowboy hat: Give a homeless man spare change in Bullworth. Black Ninja costume: Completely fill your yearbook. Black skate shoes: Walk at least 50 km. BMX Champion costume: Successfully complete a bike race. Boxing costume: Successfully complete the Boxing Challenge or Prep Challenge in Chapter 2. Burglar mask: Found in a locker on Halloween. Cheerful reindeer sweater: Found in the school office during the winter. Crash helmet: Finish in first place in the Kart Race at the Carnival. Dunce cap: Fail three classes in a row. Edna mask: Destroy all nineteen tombstones. Fast Food costume: Successfully complete the Burger Joint errand in Bullworth Vale. Firefighter's helmet: Pull the fire alarm twenty times. Graduation hat: Successfully complete all five levels in all of your classes. Gnome costume: Smash all the garden gnomes. Go Kart: Win all Go Kart races. Gold suit: Buy all the clothing. Green Ninja costume: Hit targets with projectiles 1,000 times. Grotto Master costume: Collect all G&G cards. Incognito hat: Successfully complete Errand #21 near City Hall. Jimmy's Skeleton Halloween costume: Successfully complete the "The Candidate" mission to unlock the "Halloween" mission. Orderly uniform: Successfully complete "Finding Johnny Vincent" in Chapter 5. Pirate hat: Beat up the pirate on the island near the beach house. Prison uniform: Successfully complete all the detention mini-games. Pumpkinhead mask: Destroy all 27 pumpkins around the school and inside the main building. Red Ninja costume: Successfully complete the Big Prank task during Halloween at Bullworth Academy. Rubberband ball: Collect all 75 rubberbands. Running shorts: Run or walk 40 km. School Mascot costume: Successfully complete the "Nice Outfit" mission in Chapter 4. Soda hat: Drink 500 sodas. Tiny swimsuit: Find the preppie with a blue mission on the beach at the beach house and beat his swimming time. Viking helmet: Get all collectibles. Werewolf mask: Found in a school locker after picking the lock. Wrestling uniform: Successfully complete Gym 1. Yellow Ninja costume: Get 1,000 knockouts of people, students, etc.
Green Thumbs Up
Pick 50 flowers.
Eggsellent!
Egg 25 cars.
Kickin’ The Balls
Kick 100 soccer balls.
Watch Your Step
Trip 25 people with marbles.
Dual Nebula
Achieve A High Score on Consumo, Nut Shots, and Monkey Fling Arcade Games.
Down For The Count
Beat up 200 opponents.
Soda ‘licious
Buy 100 sodas.
Speed Freak
Complete ďż˝ of all Go Kart Races.
Helping Hand
Complete 10 Errand Missions.
Little Angel
Complete 20 Errand Missions.
Keener
Complete 3 Classes.
Teacher�s Pet
Complete 6 Classes.
It�s All In The Wrists
Complete All 4 of the Carnival Games once.
The Champion
Complete All Bike Races.
Pole Position
Complete All Go Kart Races.
Green Thumb
Complete All Lawn Mowing Jobs.
Black & White & Read All Over
Complete All Paper Route Missions.
Freshman
Complete Chapter 1.
Sophomore
Complete Chapter 2.
Junior
Complete Chapter 3.
Senior
Complete Chapter 4.
Skate Pro
Travel 50,000 meters on the skateboard.
Smart Mouth
Say 100 taunts.
Smell Ya Later
Hit people with stink bombs 50 times.
Skidmark
Give 50 wedgies.
Glass Dismissed
Break 300 bottles at the shooting gallery.
Momma’s Boy
Complete 30 Errand Missions.
Marathon
Travel 100,000 meters on foot.
The Wheel Deal
Perform 200 wheelies on the bike.
Sharp Dressed Man
Collect 250 clothing items.
Tour De Bullworth
Travel 100 km on the bike.
Boy Genius
Complete 9 Classes.
Graduate
Complete Chapter 5.
Mission Accomplished
Complete All Missions.
Perfectionist
100% completion.
Over The Rainbow
Receive 20 kisses from the gents.
Easter eggs
Eggsellent! Tip
The achievement ‘EGGSELLENT! ‘ is obtained by egging 25 cars. First, go to any Jum Jum Market and buy a carton of eggs. Second, get on a bike, and search the road for cars. When you see one, ride in front of your car and brake. The easiest way now is to get off your bike, zoom in, and throw an egg at the car. Do this 25 times. Whenever you run out of eggs, either return to the Market, or go to a safehouse to stock up on eggs.
Glitches
Glitch Fire Hydrant
Grab any fire hydrant and press RT, X. The fire hydrant should still have a sound but it is not blowing stuff out.
Guides
Currently no guide available.
Achievements
Currently we have no achievements or trophies for Bully: Scholarship Edition yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
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