#the comic is great and the commentary is just as good
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age-of-moonknight · 11 months ago
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“Incarnate,” Vengeance of the Moon Knight (Vol. 2/2024), #7.
Writer: Jed MacKay; Penciler and Inker: Alessandro Cappuccio; Colorist: Rachelle Rosenberg; Letterer: Cory Petit
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homestuckconfession · 1 year ago
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the concept of the slur replacement project feels a bit like historical revisionism? especially considering how much i see people recommend it as the recommended way of reading homestuck. it's sanitizing down the more unpalatable bits of homestuck to make it seem more friendly and wholesome (which seems incredibly common among homestuck fans in general, especially among those who like to pretend the epilogues never happened, which is a whole other discussion i won't get into rn), and that just feels weird. not to mention the execution of it is very poor in general. the "future arachnids grip" joke is funny actually, and the change they made to make it "later arachnids grip" not only makes it a weaker joke (as it was initially a play on how the concept of gayness isn't really a thing to trolls), but also introduces an inconsistency in the writing, as it only does this change for vriska, drawing more attention to it. there's also a fucking... random bit where iirc for one line they replace a mention of bill cosby with... gnomeo and juliet? i think? which is not only a baffling decision that they don't, but is technically introducing an anachronism because that movie didn't come out until 2011. the writing they used to replace things in general just doesn't feel very homestuck-y, and it always feels clunky and awkward.
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hopeinthebox · 1 year ago
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tagged by my beloved no.1 chappell roan stan @cordiallyfuturedwight thanks my darling <33 i can only apologise for the lack of ms roan here... i swear good luck babe has been on repeat i don't know what happened
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tagging the usual suspects, apologies if i've already missed yours: @aprylynn @jiminsproof @thvinyl @cosmicdreamgrl @visionsofgideontheninth @hoseeok @kimchokejin @jihopesjoint @monismochi <333 and you dear reader
oh and see here for more of my self-proclaimed songs of the summer if you're interested in that kind of thing
#director's commentary--#comin' around again - they call her amber MARK because she never misses. this one is particularly delicious#the thrill is gone - it's stunning. listening to raye again to prepare myself for genesis#bring back the seven minute songs i say!!#i'm fighting my own diminished attention span tooth and nail but i'm losing badly because i keep getting distracted#helen of troy - we all moved on from solar power a little too quickly actually this summer we should throw our cellular devices in the wate#whatcha doing - yeah i have this song on repeat to fund dua's next vacation and it's an honour to contribute.#ALSO did everyone see the chris stapleton x dua acm performance? exquisite. they served AND they ate#bodyguard - still my fav. ryan beatty i could find you anywhere#skip to the good bit - rizzle kicks are making a comeback and my god it has been twelve LONG years without them.#nature is healing. i can hear the trumpets#ok love you bye - anyone who decides to use the line 'if you can't see my mirrors - i can't see you' is an instant icon#it's uncanny - hall & oates deep cut. it's obviously fab#so sick of dreaming - maggie rogers i will follow you to the ends of the earth. album is phenomenal. what a loser!!!#aw shoot - cuntry and music global pop sensation cmat has done it yet again. happy pride my queen#honourable mentions - rachel chinouriri's new album is really great. listen to 'it is what it is'#obviously rm made it to the artist list. who else up thinking about nuts and groin rn!!!!!#vampire weekend's new album is like something from a peanuts comic and st. vincent's new album is indescribable#but if i had to try i'd say like something from a peanuts comic but if woodstock had an insatiable bloodthirst#okay i think that just about covers it! thanks darlings#MWAH#receiptify#tag
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inksandpensblog · 1 year ago
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YES YES YES
Also love the hair it looks like a waterfall of blood. Good stuff.
TDL about touch, a short comic
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i thought about what does touch mean to Dark and remembered that the few times we've seen dark being touches are both by TCO The first time to make the truce in ava3, the second time in ava5 as a betrayal.
Imagine how painful it must be? Maybe my thought wandered too far away, but what if touch means the world to Dark? Because of Chosen and the touch of alliance. Imagine Dark being actually very touchy and expressive, skin-to-skin contact meaning comfort and safety? Care? Through Dark of this perspective, imagine those seven years. I'm not even implying romantic/sexual chodarks. Just, chodarks. Platonic of friends, doesn't matter.
The comic features my special designs for AVA3:
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White is dominant and suppressive of Dark's crimson to show Alan's dominance over them, wristbands and the choker are to show control. Also, white is sterile and clean, stripped of any personality. They both are tools in here. Purple is generally Alan's color. TDL's eye - code influence. White crown - the Lord but of Alan. Another design of Dark has crown in it, but a different one.
Also a textless version:
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orionsangel86 · 11 months ago
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I watched X-Men 2000 tonight. Yup the Deadpool and Wolverine brain worms got me - at least for a little while - so I figured I'd rewatch the old movies that I havent seen in over a decade and have basically forgotten entirely at this point.
You know what really stunned me? Even more than the slow pace, serious tone, actual dedication to telling a coherent and interesting story with layers of meaning and social commentary attached to it, as well as a sincerity that's been missing from most superhero films since the MCU was born (thanks Josh Whedon).
Nope, what shocked me most was this:
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This is a perfect specimen of a man. Look at him. He's gorgeous. But look at his chest? His arms? He's muscular, he's pretty well toned, he's hairy. He's definitely got a six pack - but it's nicely covered by a healthy layer of fat. His skin is plump, he has a bit of squish to him. He'd probably be great to hug (Jean Grey certainly gives him a good squeeze lol).
When he sits down he looks like his stomach will roll just nicely. Like a stomach should.
I know my point here is obvious. It's just that scrolling the Deadpool and Wolvering tag is basically 50% "oh they definitely fucked in the Honda Odyssey" (yes lol) and the other 50% is just horny posting over Wolverine's topless scene like the entire site suddenly adopted Deadpools horny brain.
I gotta give props to Hugh Jackman for his dedication to turn himself into an actual comic book character - because that's what this new movie does. It gives us a comic accurate Wolverine in practically every way (except for his height lol) the suit is amazing, the cowl was a joy to see brought into live action. The body too though was straight out of a comic book artists male power fantasy.
What I wanted to emphasise was that this:
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Is extremely tough on the human body. What I wanna know is how long he starved and dehydrated himself for before filming this scene? How long before they shot this did he last drink some water? Because damn that must have been tough. The oil and the lighting probably help further emphasise the muscle, vein, and sinew definition. It's probably similar to how body builders prepare before a show.
Nothing about body building is healthy though. So in the coming weeks as the whole entertainment industry rides on the coat tales of this movies success, and everyone goes crazy over Hugh Jackmans physique, please don't feel pressured into thinking that his 2024 physique in the movie is remotely realistic - or realistically attractive. Like I get the fantasy sure, but come on. I'd personally rather lie on a cushioned bed than a concrete floor.
Deadpool may disagree with me, but he's a masochist lol.
Oh and whilst I stand by the shade I threw at the MCU above, I think Wolverine's different physiques in the movies is a good standard of comparison for how much superhero movies have changed. Because when superhero comics first started getting adapted I think a lot of the choices made were about how to bring them to live action realistically and believably and the attitude was to try not to make them look ridiculous. The first X-Men movies definitely do this.
It was about bringing the comics to life in a way that fit in our world. But over the years, as audiences got more and more used to comic book movies the movies became more and more like comic books and less like a realistic adaptation of a comic book. Does that make sense? So as the movies attempted to bring the comics to life in a way that was less realistic and more comic accurate, the demands on the actors to sculpt their physiques to meet the standards of comic book art became normalised.
I think Deadpool and Wolverine is the MOST comic book accurate of all superhero movies made in the past 2 decades. Half the time the images from the movie look like they could be literally pulled from the pages of the comic books. The story is convoluted and stupid, the plot is barely there and is full of gaping plot holes and elements that don't fit any past stories. The action is ridiculous, extremely fast paced, gratuitous, and violent to a hilarious level. But it's so entertaining, joyful, exciting, and laugh out loud hilarious throughout.
It reminded me a LOT of my attempts at reading through the Deadpool comics (I've read a lot of them but no where near all of them).
To sum up this rambling message with multiple points, I'll say that Deadpool and Wolverine is a really fun movie that I thoroughly enjoyed, but make no mistake there is nothing real in it at all. It is almost literally a comic on screen. Don't expect anything more than that and you'll enjoy the experience.
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bhaalest · 4 months ago
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god this is so overdue. im finally making a bg3 side blog
for a first post i wanted to list some of the artists i've been (mostly) refraining from reblogging to main for many months at this point. i meant to only do my favorite few but then i couldn't decide who my favorite few were so... here you go
@meanbossart draws absolutely beautiful art of his absolutely beautiful du drow, and also has an amazingly well-written and well-characterized story about what he, astarion, and shadowheart get up to post-game
@kawareo goes deep how his durge strike suffers from both the urge and orin's attack, and into strike before orin's attack. i love the standalone art and comics, so when i say his writing is my favorite thing he's done that's high praise
@velnna's tav staeve is another very pretty man and i don't know how to describe what i like most about his art other than "very pleasantly textured", it catches the eye in a very pleasing way
@lucklessrat has incredible dramatic and comedic timing in their comics of lethean, and i love what they do with leth being old. you don’t see that often
i have a soft spot for half-orcs and paladins so naturally i think about @everchased's finch constantly. they have several of my favorite bg3 comics ever but the SMITE one is... just gonna say i agree with astarion there
there is so much to say about @jeeaark's tav greygold, from the jokes to the relentless optimism to the visceral (in a very good way) art style, but my new favorite thing is the dark urge (godsdammit) companion series, it's really fun to see DUG and greygold interact and i can't wait for more. also, another half-orc!
@ejoym's durge devlin is wonderfully deranged, i love the dark humor in the comics, the art is really crisp, and the artist makes really great use of colors. i love how pointy everyone is also
@ohpsshaw's durge typhus is going through it at the moment. love his expressive face (and the expressiveness of the whole art style) and puppydog vibe, i can't wait to see how much he... enjoys... the rest of the game as daddy's chosen. also check out the artist's entertaining commentary on her main(?) blog
@taygra5shaon's big scary durge jacq somehow can do adorable and terrifying equally well, sometimes at the same time. this is another artist who has great timing in her comics. i especially like the young jacq ones.
@angiemaniac's tavella and durge companion au presents durge from a different and very interesting perspective. and she does a great job including every companion into the story, while tavella is still a compelling character on her own!
cae is the most beautiful durge you've ever seen and @hellothisisangle's art does such a good job of making him feel dangerous. it's incredibly beautifully rendered, the poses and fashion are always amazing, and on top of it all cae's lore is fascinating too
@wellen-katze's comics are really in a league of their own. their comics vary but my favorites are the ones that hurt to read. my favorite series is this one with ascended astarion and a nameless durge dealing with the tragic aftermath of the story. their comics hurt in an incredible way that i can't get enough of.
ghost, aka niro, by @oathbreakerapologist is wonderfully fucked up. he has a really upsetting presence (/positive) and i can't look away from his relationship with orin. this is probably the least sfw blog i'm linking, which i hope comes off as a complement
with @mistercrowbar's aldiirn it's hard to pinpoint specific things i like because the art and comics are so well-rounded, but if pressed i would point to aldiirn's visual design and the skill with which the artist makes his desire for approval and will to break the rules mesh together. i'm not sure if i want to be his friend or study him like a bug
i love @crocodiller's pining dumbass (affectionate) rowan so much. there's a lot to like about the comics but my favorite is rowan's supportive friendship with karlach. they're also very well-paced and some of the crispest art i've ever seen
i found @ryvenarts and sullen literally yesterday but i'm already very interested and excited to see if there will be more
another recent (to me) discovery, thirkuir by @jayfitzmaurice. i really like his design and the expressiveness of all the characters
@quess-art has an adorable baby durge who still has a compelling backstory i'm excited to see more of. plus the wagging tail is just perfect
@3eefstud's durge Einar is really nice to look at, with amazing colors and gradients. i'm surprised i didn't find them until very recently
i thought @panksage's Ebony Darkness D'urge was just a joke at first but no, the comics are sincere (and also funny) and just beautiful, especially the colors!
i do not know if @arianiziolek's durge has a name. catty little murder lizard (affectionate). has some of the funniest comics but more importantly the best durge facial expressions
@bajablast666 is double dipping with durges kaethan and kelrath. both their art and writing have an intensity that i love (the red outlines they use often are so good) and their writing in particular conveys emotion and visceral feeling so well
karl by @beltart is another on the surprisingly long list of people i initially found from their art, then read their writing and was blown away. i don't think i've seen anyone else depict the weight of the urge as intensely as this and i love it
and finally, a palate cleanser from all the durges, @wirywyrm's tav arthur who's in a sitcom as opposed to a horror story. i really like the texture and detail of their art and also how much of a dork arthur is. least smooth bard(adin) in the realms
incredibly i did leave out a few people, mostly people who draw companions rather than their tav/durge because i sort of locked myself into this format, so i may come back and update this later!
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oopsallmabari · 7 months ago
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like. if someone is capable of convincing me that having the viper be the black divine is a good idea, by all means. but i struggle to understand it beyond a weird first draft idea that should be treated as just that, a weird first draft idea that isn't canon.
overall i think the game is missing out on really involving the elves in a thoughtful way, and that includes the shadow dragons. so unless your rook is a shadow dragon and an elf, all of the major shadow dragons(i include dorian in this, even though he's technically an ally, i guess) are humans save for lorelei, the merchant? and save for tarquin, they're all mages, folks who have at least some standing in tevinter society. i haven't read the supporting novels/comics so i don't know all of the details surrounding mae and neve's backstories--but even though mae's been stripped of her magisterium seat and presumably faces discrimination in tevinter as a trans woman, she has had some level of privilege as an altus (she was a magister with a magister parent, so i'm assuming that's the accurate social class to put her in). dorian has been harmed by societal homophobia, but he is still an altus with a seat in the magisterium. the viper is, at minimum, an altus. elves are rescued from slavery, aided and supported by the shadow dragons, which is great, but they lack agency. they aren't the leaders of their own movement, they aren't even a strong consideration. a group of people, mostly human mages, can attempt to change tevinter by installing a new archon, theoretically for the benefit of elves (the primary victims of tevinter slavery), without including a single elf in the conversation, or even considering if their opinion should matter.
it is, imo, shortsighted at best to have the group of fantasy freedom fighters/abolitionists to mostly be controlled by the privileged, especially without making any commentary on that and the potential issues with it, especially if the writers' intent (even if not officially confirmed) is to make one of their advisors the leader of the imperial church, which seems to still be relevant and powerful in tevinter society, even with the magisterium. putting aside the logistics of the viper not getting caught, is tevinter just so corrupt that there's no real difference for him to make within his own station? is he unwilling to use whatever political power he has as divine because it'll expose him to personal danger? would it compromise the shadow dragons? why would that not be a problem in itself given the goal is to end slavery in tevinter, if the dragons' ability to take decisive action is stymied by their own leadership? why not keep the viper as an ally, a patron, a sympathizer with means to support with no decisionmaking power (even that has its issues, if you think about corporate capture of regulatory bodies/nonprofits)?
like, to my knowledge this is information people have gotten through datamining, so i don't take it as canon, but like...if we're gonna treat this as canon, i would like to think about the implications of it beyond how surface-level cool it is for fantasy abolitionist batman to secretly be the fantasy imperial pope. consider that yes, these are people with good intentions, but they do not exist absent the power structures they grew up in.
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anistarrose · 10 months ago
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I'm seeing a huge uptick in fanart with artist-written alt text and IDs in my fandom circles recently, which is obviously great! But I can also tell that a lot of people, because they're just getting started, haven't quite figured out how to consider the screen reader experience while writing alt text/IDs.
The remedy to this, when in doubt, is to pull up a screen reader or TTS on your own device. That way, you can hear out how things sound. But in general, a couple things to keep in mind:
For multi-image posts: You don't have to repeat the same information in the description of every single image.
If you have a four-image comic, and a character — let's just say a young adult white woman, with brown hair and glasses — features in all those panels, you don't have to repeat that description in every ALT text. The images are going to be read in order, and in context. If a screen reader user has to hear "a young adult white woman, with brown hair and glasses" four separate times in quick succession, to say nothing of other recurring characters, that's not a good listening experience!
Yes, if you were to share one of those panels on its own, in some other instance, it might be good to slightly edit the image description, and actually re-include that information. The description of an image is always going to be influenced by the purpose and context of an image — just like images being shared to appreciate the artistry will warrant more description than IDs for memes, where it's best to keep things brief. (And on that topic, this post puts it better than I could.)
And, secondly:
In-post image descriptions should go directly under the image. There should not be commentary in-between the image and the ID.
Imagine if every time you wanted to know what an image was, whether a piece of art or a screenshot of a tweet, you had to hear paragraphs of the artist's commentary that presumed you'd seen the art already, or paragraphs of OP's commentary lampooning the tweeter. Imagine if every time anyone posted a graph, you had to read through a short essay presuming you'd seen the graph, but before you actually got to see what the graph was showing.
Yeah, that's the essence of the problem with putting IDs below commentary.
Also, after a point, people will just assume the post is undescribed and skip it! You described your post, you put in the effort to make your post accessible, but you want to make sure it'll have the impact you hope it will, right? Hiding the ID below commentary (or under a read more) is not going to let your effort have the maximum impact.
Here's a visual example of the formatting guideline I just described.
In general, there are many elements of writing IDs that are just subjective, and there are many ID beneficiaries whose preferences differ amongst each other, too. But if you start out by not including redundant information, by considering context, and by considering flow for screen readers? Then you're starting out totally fine.
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wisteriasymphony · 5 months ago
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Adrien Agreste and Alya Cesaire had been neck-and-neck in grades ever since he'd spawned out of nowhere that first day of lycée. Given she was always trying to balance her excessive livejournal usage and expensive comics collecting with equal amount of parent-pleasing displays of "applying herself", Alya always had something to prove with her grades: Adrien, conversely, seemed like he only had something to maintain.
He was perfect, suspiciously perfect—Always raised his hand first, never spoke unless spoken to, and spent every lunch reading alone no matter who invited him to what table. It was that air of well-kept, polite mysteriousness (and a jawline that could cut glass) that apparently swept Alya's good friend Marinette head over heels. But Alya had never been someone to take a person at their word. Good journalism means more than just believing, it means proving.
And there was no proof in the world so far that Adrien's teflon shell was more than skin deep. Quite the contrary, actually.
It had been in their last French Literature class, on a dreary Tuesday morning still shaking off the rain from the night before. Nothing good ever happens on Tuesdays: They either surprise you on Monday to make up for the week beginning, or they show up on Wednesday to push you through the rest of it. The point was, Alya wasn't expecting to get much joy out of recent test results to begin with.
She studied the paper. Sixteen, Trés bien. One of the best possible marks in the class, which was standard fare. Seventeens and eighteens and even nineteens were ludicrous, and, as many teachers were pleased to put it, "a twenty is perfection, and none of you are God". Sixteen was great. Alya tapped the back of her pen on the paper, right beside the red ink sixteen, and looked over to where Marinette and Nino sat. They were talking with the others, Nathaniel and Juleka and such—Fourteens, Fifteens, Fourteen-point-twos and so on. Not as good as Alya, but still good enough. Her friends didn't need to chase after grades the way she did, so their platitudes about the numbers being trivial was refreshing.
Of course, then Adrien walked past. He had been sat in the back of the class for the entire year as if lording over the other students with a watchful eye. Every time he made his way up or down the steps, students would turn their head as if his mere presence was some grand procession. It wasn't just that he had gotten sixteen-point-three that angered Alya. (But sixteen point three was bad enough. Sixteen point three! Apparently there was some magically insightful commentary that Mme. Bustier thought was worth him beating Alya out by three points. Unbelievable.)
In a split second, Alya could swear Adrien glanced at Alya's paper and then to her, and—though nobody would ever believe her on it, not even for a second—she had heard the quietest, most imperceptible scoff.
"He's an asshole!' Alya had proclaimed to Marinette later that week, in between shoving Dupain-Cheng cookies in her mouth. "I swear it's all an act. I know what I heard."
"Alya," Marinette pouted. "This is Adrien we're talking about. The guy who can't even bring himself to squash spiders?" "Him bringing spiders outside doesn't necessarily mean anything," Alya retorted. "Assholes can still like spiders." "Well... Maybe it wasn't him that day. Maybe he has a secret evil twin or something, and it wasn't him there after all." Alya plucked another cookie from the plate Mme. Cheng had given them, taking a furious bite of it. "Now that's just unrealistic."
Marinette only shrugged. Alya continued to simmer while chewing on her cookie. She could practically imagine Adrien's words to his father now: "Alya got sixteen because that's all she could get. I got sixteen-point-three because that's all there was to get." Point three, point three, point three. He didn't need that extra point three. For what it was worth, he didn't need good grades at all! Adrien could just as easily continue modeling for the rest of his life.
"I need to catch him slipping up somehow," Alya muttered. "Show him I'm not falling for this 'Immaculate Mr. Perfect' charade of his."
"Well, if that's what you want to do." Marinette grabbed a cookie of her own, adding "But I don't know if you're going to get anywhere. He really is that perfect."
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freezerbnuuy · 2 months ago
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I wrote a guide on my main blog on writing SimLit a while back, but I figured I'd amend it to make it more suitable to Tumblr and post it here as well.
Please note, that there is no one way to write SimLit; creative work is always subjective. You do not have to do everything in this guide, obviously- just focus on the bits that apply to you and what you want to write. This is a gathering of my own ideas, the way I do things, and other options as well. Depending on your writing style, some of this will be more relevant to you than other bits will. This is both for the challenge players and the people who write stories with little basis off anything going on in the game.
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I have made a story / challenge-planning document that you can read about here that will give you a place to put all your ideas!
The fun part...sort of...is coming up with all your rough ideas. Things to think about are:
. Where you'll put your story: The most popular place for SimLit these days seems to be Wordpress, but there is always Blogger and LiveJournal as another option for a place to put your story. Tumblr is a great place for stories that are more picture-based and less textual, or if you plan to only have dialogue for your story text. Have a look at what different platforms have to offer to see what suits you.
Whilst I would say Blogger is a bit harder to properly customise than Wordpress and you have to rely on custom templates made by other people and some HTML editing if you want a nice blog template, it is very generous in terms of picture limit. To my knowledge, any image under 2048 on the longer width won't count toward your Photo space (as of 2025).
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. Narrative or Gameplay-Driven: Some writers will write commentaries to go alongside images of challenges they're doing. Some write commentary for their general gameplay. Others use Sims solely as a way to 'direct' a story they've come up with themselves instead. Others make comics. Some do a mix of various things... Have a think about what kind of story you want to do. It might even change halfway through writing, you never know!
. Genre: You won't always have an easily-defined genre for your story, but you might have some ideas. Romance, Fantasy, Sci-Fi, Horror, Family...the options are more or less endless. 
. Custom Content: If you use CC, it can help to look for CC you might need for your story- whether that's poses, CAS items or Build/Buy items. 
. How you will plan your story: Some SimLit authors write entirely around the game and don't pre-plan anything (brave people you are going by the seat of your pants, I used to do this but now I could never), but others like to plan story points and character notes beforehand. There are plenty of ways to plan your story, whether that's jotting ideas in a notebook or on a word processing document. There is one I already made linked at the beginning of this section.
There are also programs like Scrivener designed for writers to plan stories (it's not free, though). It depends how in-depth you need to plan things out before you write. With me, it really depends. Some story ideas, I have most of the plot planned in my head from the get-go. Other times, I only have a rough idea and have to go from there.  
. What challenge you will do: If you want to write a commentary/story around a challenge, look for one you'll find fun first. Long or short? What rules will you change or omit? How much will you let the challenge and game drive the story? Will you be writing commentary, or will you be writing in a narrrative-type style inspired by what happens in the challenge?
. Rough plot / character ideas: Write down any plot or character notes that immediately come to mind, even if you don't know if you will use them. Anything that comes to you straight away is a good place to build on later and should be jotted down whilst it's still fresh in your mind.
. How you will write your story: - Commentary VS. Narrative: Will you write a commentary around your screenshots/gameplay, or will you write it in the style of a prose-like story? You can also mix both of these approaches in various ways.
Or do you want to go about it in a different way? Maybe you could use your screenshots to make a comic-style story. Another option is to possibly have something like an epistolary novel (written almost entirely in letters) or even a 'scrapbook story' (a story told in multiple ways with multiple artifacts- letters, newspaper clippings, phone calls, almost anything).
- Tense and Viewpoint: Will you write in past tense or present tense? Will you write in third person, or first person? How many different characters' viewpoints will you have if you write in first person? (...Or are you like me, and will accidentally switch between tenses throughout the whole story?)
. Themes: It's good to think more in-depth of what themes will appear in your story. Family bonds, friendships, relationships in general, dealing with various aspects of life, prejudices, overcoming fear...the list goes on forever. Whilst I personally don't like reducing stories to tropes, tropes are always a place to start if it works for you.
. General length: Do you want to ideally write a short story, or something longer? This won't always be something you'll have in mind straight away, but that's fine. 
. How much to plan and when to start: It's up to you how much you need to pre-plan and when to start writing, but I don't start writing until I'm at a point where I know that the story can be resolved. I don't start writing straight away, in case I end up with a story I somehow can't finish. 
. Upload frequency: You won't always stick to this, since most of us are busy, sad and tired adults- but it's good to try and think about how often you want to upload chapters. Are you aiming for weekly, monthly, or just whenever you manage to get a chapter out? What I will say is please TRY NOT TO STRESS about schedules. If your readers are impatient that's their problem and they can wait until you're ready!
. Gather inspiration: Whether it's authors, shows, films, art, music...anything that gets you in the right mood and frame of mind for what you want to do. Moodboards are sometimes a good idea as well for collecting inspiring pictures. Make inspiring playlists of songs that get you in the mood for the story or characters.
. The sliding scale of 'Utopia' and 'Dystopia': On a scale of 'Paradise' to 'Hell-hole world', what's the rough state of the world in your story like? Maybe it isn't that simple, but it helps to have an idea if it's thematically relevant somehow.
. Any messages or lessons: Are there any messages you hope to get across in your story, or anything that a reader may be able to learn from it at all? Not always the case with every story, and this is not the sort of thing that you'll do intentionally. For my own story, it's very much just a snapshot of history so there isn't really much of a defined moral to the story.
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This is geared more towards people who are writing mostly story-driven SimLit, since commentary and gameplay-driven stories often don't require any sort of major world-building. That, and the challenge you are doing might already have the worldbuilding situation laid out for you, like the Apocalypse Challenge or the Alien Adoption challenge, but I'll build on this a bit too.
As someone who has been Game Master for DnD and Pathfinder, I'm used to fleshing out worlds, building on lore and the like- and being a Game Master often requires you to do it on the spot sometimes. For me, it's good to have some level of lore and world-building written out. I like having a certain set of 'rules' to stick with, mainly to help keep consistency of the universe's 'rules'. This is especially important with my Magic Universe since the magic system needs a level of consistency I have to try and stick to. (That said, I have occasionally changed tiny less-significant bits of lore as I go...shh...don't tell anyone!)
But where do you start with such a thing? First off, this isn't something you have to do in massive levels of detail (unless you want to!).
Here's the general way of how I do things. Feel free to pick and choose which bits will apply to your story; you don't have to pre-plan every little last detail about your world if you don't need/want to.
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--Starting with the already-established relevant worlds and lore--
I almost always start out with the 'official' stuff first. You can find this in-game, in item and world descriptions, in trailers, and on Sims Wikis. Sims isn't the most lore-heavy game for obvious reasons, but now and again you've got something to work with. It all depends on exactly what you're writing about, and how much your story will revolve around the actual Sims universe. 
--Seeing what I want to keep from the already-established worlds and lore, and what to get rid of--
I don't keep everything all of the time, and it's unlikely you will either. Sometimes your idea is better, or fits better with what you've already got in mind. Or perhaps the Sims 'lore' behind the thing is too comical and wouldn't fit a slightly more serious story.
--Start stealing ideas! (Go careful though)--
Writers worry way too much about originality, but everyone takes little bits of ideas off each other all of the time- everything is inspired by something. That, and in my opinion there’s absolutely nothing wrong with doing a story that’s a ‘love letter’ to a genre with all the tropes and cliches you can think of. 
So gather up some inspiration and see what ideas others have; have a quick read of SimLits that are similar to your idea. Look at the lore behind shows or video games that are the same genre as you are writing. Think about your favourite shows, films and video games as well. Or even look at the official Sims forum or Tumblr to see what people have done with worlds, premade characters and the like. On the official forum, there are a lot of ‘What have you done with…’ threads where people discuss what they have done with premades and in-game places.
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One thing I tend to focus on the most when worldbuilding, is the sort of socio-political aspect of the world. 'But why does everything have to be political?', you say, but everyone's life is governed by social and political ideas - some more than others, so for me it's what makes up a big chunk of the worldbuilding because of how much it influences the characters living in that world. That, and a few big historical events I tend to think of as well to flesh the world out. If this sounds like something you feel like delving into, then here's some ideas:
NOTE: Some of this won't apply to your world or focus, so just ignore the stuff that isn't relevant to your story.
--Events in history leading up to your story--
This will depend entirely on what you story is about, but events to think about are:
. Inspiring figures from the past: For example, if you're writing about vampires, are there any in history who are still iconic to this day? What made them iconic?
. Any miscellaneous important events? My more specific ones are geared more towards conflict, but there's always going to be important events that happened that stay with people that happen in the world and they aren't always going to be bad. (Yes, the author of Divided really did just say that.)
.Changes in laws and/or major attitudes towards groups: Were there any rules or legislations that came into play that completely shook the world of your story?
.Conflicts: Wars and other major conflicts in history will linger around for years and years in various ways
Modern society 
This is looking at your present day in the story in more depth. This can help you with characterisation as well- how has modern society affected your character and their development and current attitudes? 
. Attitudes towards certain groups: Who or what is celebrated in society? Who has to deal with negative attitudes and why? How are people choosing to fight back, positively or negatively, against positive or negative change? Is there any prejudice at all, or is your world almost entirely accepting of different types of people?
. General morale: How happy are the different groups of people in your world? Is there still need for change, or are people more or less okay with the way things are? Is there an imbalance in the welfare of different groups and why?
. What's/who's popular: From people to events relevant to the story you're trying to tell, what's popular and well-known? Are there any events or people that are causing change or debate that might be addressed later?
. Fashions: It helps to think about what's fashionable in your universe sometimes, but maybe that will all depend on what kind of CC you can get a hold of.
. What the future holds: What ideas do people have for the way things may change as time passes?
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Magic, superpowers, or other power systems
If your story has some kind of system of 'special' power- magic, or superhero powers, certain chemicals, powers granted from deities or the like- it's good to have some rough idea for how they work:
. Is this power innate? Can it be learned? Is it within the person, or is it an outside source of some kind?
. Is this power a finite or infinite source? Is it a physical object, is it ethereal/energy, a chemical, etc?
. What limits are there to the use of this power? When can it/can't it be used? What downsides are there to using this power (illnesses, magical overcharge, death, etc)? What consequences are there for overuse of the power?
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Beliefs and belief systems
Your story might have some sort of 'collective' belief systems- common superstitions, or religions like Sims Medieval’s Jacoban or Peteran faiths, or maybe even cults. If so, it's good to outline those, though the amount of detail you'll need for it will depend on the kinds of beliefs and the story you're telling.
. What are the core / defining rules / lessons /ways of living of this belief?
. What actions/attitudes etc are rewarded, and what attitudes are frowned upon? What rewards and punishments are there for such things, if any?
. How has this belief system affected other people outside of that belief system? What do 'outsiders' think of the belief and the people that practice it?
. Are there any key figures in this belief system? Are they real objects/people, metaphysical beings, or are they not real at all? 
. Are there any specific meetings or practices etc. associated with this belief? 
. Do people of this belief own specific special clothes or objects? What significance do they have?
IMPORTANT SIDE NOTE: When it comes to world-building, ALWAYS go careful when using any real-life cultures, beliefs or events outside of your own culture etc- especially those of marginalised groups. Try to do your research as thoroughly as possible.
To avoid potential upset or misrepresentation, I either rely on fictional creations or keep things vague. For example, I'm using the lore behind the Sims Medieval's Jacoban and Peteran religions in an upcoming story to avoid making a fictional religion that people might mistake as a parody of an existing one.
Do any research you need to do
Once again, how in-depth you go depends on how far you want to go- how realistic you want it to be, how historically-accurate you want it to be...Sometimes it's good to just have enough to get a rough idea of something to add on to. For example, if you're doing a historical story, it might be worth just seeing what big events happened, social taboos, etiquette etc. just to get a feel for the rough world of your story. For anything that isn't an important topic, I'm not bothered if it's inaccurate. For example: if it turns out the soft background science of something in my work is a bit wonky, I don't entirely care. However, for serious subjects like mental health etc, I always make sure to get a good idea of what I'm doing before I write it. If I get it wrong, I could end up spreading massive misconceptions and that's the last thing I want to do. -
World-building towns and cities
Not everyone's story is going to have a huge deal of focus on this sort of thing, and additionally to the top you might want to go even further with building onto what's already given to us. So here's some other things that might be worth thinking about if you want to do a bit of extra fleshing-out for the game worlds. When I say 'individual world' I mean the actual playable worlds on their own as opposed to the ts4 worlds altogether at once. If you're doing a challenge and the challenge has worldbuilding aspects, like Alien Adoption Challenge or the Apocalypse Challenge then that is a brilliant thing to give you some level of a framework for some aspects of your story's world.
. Rough population of the individual world etc.
.Landmarks and their significance
.Tourism, what do other people like to do whilst they're there
.What sorts of people tend to live there
. What the individual world is known for the most, what puts them 'on the map', so to speak
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Characters are my main focus as both a writer and a reader. I can have a good story with great characters and a thin plot, but a story with a great plot and boring characters is never going to interest me. They can also be difficult to come up with ideas for. Here is a rough idea of how I come up with characters, and how I build on pre-made characters.
Some people have written 'character interviews' - these can sometimes be helpful. You fill them out from the characters' point of view, or from a third-person perspective but about the character. The 'Marcel Proust' character interview is a great one to use, since it asks questions that will no doubt be relevant to both the character and the plot later on. Some of them have questions about favourite food, colours etc. but for me, this is more often extraneous than not. Then again, knowing too much about your character for some people is better than not knowing enough.
My own character 'interview' is here. It's technically not an interview and is just a list of things to consider about your character. You may get some use out of it.
First off, before anything: think of what to base your character on, roughly. Think of the traits of people you know or have known, think of aspects about yourself. Of course, we can't forget basing characters off of your favourite fictional characters! 
If you are writing a premade character, and you're unsure on what to expand on, first off look at their in-game traits, any information provided in trailers/promotional material, and then look at fan theories and ideas about the character. Those are good places to start if you're using a premade Sim.
As well as specific characters, think of your favourite traits, archetypes, and development types as well. One of my favourites is the downfall of a character, a tragic character whose constant screw-ups land them in a deeper and deeper mess. Even better when they start going off the rails a bit as well. I also love characters who struggle with others' kindness, who learn to let themselves be loved over time.  
Then you can get to outlining them.
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The basics about your character
. Name: Is there any meaning behind this name in-story? Did the character choose it themselves or is it their birth name? What nicknames do they have, if any? Which do they like, and which do they hate? (Names don't have to have meaning. I only use meaningful names in certain contexts- most names are just names I like, names that just fit for some reason, or that a character's parents thought sounded nice). 
NOTE ON NAMES: If you want an authentic name for a character from a specific time period, look at census records for the country if they're available or see if you can find articles on people from that country and time period. You can also Google naming conventions, as they can change within a country over time as well. I also recommend avoiding baby name websites or baby-related websites when you want authentic names for characters that aren't English or American. It's best to find blogs written by people from that country. Sometimes travel blogs for the country will sometimes talk about names, authenticity and such. Sometimes Wikipedia has lists of names as well, but it's worth double-checking any info found there.
. Rough description: Height, rough weight, colours of skin/hair/eyes, the general 'vibe' of their attire or a more in-depth description. Anything notable about them, like specific jewellery, clothes, tattoos or scars/other injuries?
. Identity: This could be anything from where they grew up, gender, race, sexual orientation, or if they are an occult sim or some other made-up species or race. How has their identity affected their life? Do they face any prejudice or mistreatment for any of it at all, or does it give them more of an advantage over others?
. Family: People in a character's family, whether blood family or found family.
.Beliefs: What they do (and maybe don't) believe in.
. Protagonist or antagonist: Not always this black and white for every character, but good to think about your character's rough place in the story. Of course, one can become the other as the story progresses.
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Character-defining aspects 
. General personality traits: You can use in-game traits and Randomise to give you ideas, or you can think of your own personality traits for the character.
. Upbringing: What it was like growing up for them. Who was good to them? Who wasn't? How have these people and experiences shaped who they are today? How was the world different growing up to what it's like now? Does the character mourn the old ways of the world or do they like the change?
. Social class: How has this affected their life?
. Education: Might also connect with upbringing here- how was school/university etc. for them?4
. Goals/dreams: Almost everyone has a goal, even if they never achieve it. Even if it's just getting out of bed to make breakfast and then getting back in again.
. Social life: Extrovert, introvert or somewhere in the middlle? What do they do when they hang out with friends etc?
. Fears: What are they afraid of? What do they do to avoid that fear, if anything?
. Any conditions, illnesses, or neurodivergence: (ONCE AGAIN, go careful when writing things like this and do research where it's needed.) How have they affected the character's life and their outlook in general? How does it affect how others percieve them, if it does at all? If applicable, what caused them?
. If not that, then general physical/mental health: How well (or not) does the character look after themselves in these ways? What do they do for self-care and distraction?
. Likes and dislikes: People, things, events, hobbies...What makes them happy and what makes them want to punch a wall? 
. Character 'flaws': Flaws don't necessarily have to be absolutely-horrible things, it can be just things that can hold the character back in some way. Some things that characters may overcome in a story might not necessarily be flaws as well- for example, introversion isn't a flaw (I wish writers would stop treating it as one), but possibly some characters may seek to try and 'come out of their shell' socially a little. Most characters have some kind of flaw or personality 'aspect' to overcome or learn to deal with, but the best kind of character flaws are the ones that actually get in the character's way in the story. The joy is in seeing how the character overcomes these flaws...or even how the character gives into them more and more as the story goes on. Wretched excess is fun sometimes!
. What they're good/bad at: Where do they excel, where do they need a little practice, and what are they absolutely terrible at?
. Any special ablities or powers: What can this character do? What are the limits of this power? How do they feel about this power? 
. Things they are known for: Whether by friends, family, colleagues or the world. What are they known for? What do people like and dislike about them?
. Ideas for development: How do you (at the moment) see the character changing? If you have any ideas for it, who or what will help to influence that change?
. Relationships with other characters: How they do (and don't) get along with other established characters, and maybe why. -
Things to think about character-wise when writing your story
Once you get to writing your character, here's a couple of things that it helps to think about- though some of it is more relevant if writing in the first person.
. What your character does and doesn't notice: How do they approach the world around them? What sort of things do they notice first in their surroundings?
. Manner of speech: Formal, or informal? Do they have any mottos, catchphrases or words they use often? Do they speak about feelings a lot? Do they lie, and how often? Sometimes what isn't spoken can say as much as what is spoken.
. How they socialise and deal with others: Do they overthink things in discussion? Do they pick up on social cues? Do they often over-analyse the actions of others, or do they let everything go over their head? Are they confident in socialising, or not? Maybe their out-of-dialogue musings are complex, but they keep to not revealing much in their speech.
. How they cope with negative emotions: Do they break down, or blame others? Or do they power through it?
. In connection to some of the above points, think about your character both from the outside and inside: How do others see them? How do they think they come across to others? How do they come across to themselves? And finally, who are they really on the inside?
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An important aspect to think about especially is character motivation. I've written this one separately from the bullet points since I think it's especially important given character motivation will play a major part in driving the plot along, as well as relationships with the other characters. This might not be something you'll have a solid answer to until you start writing, but it's good to have some starting ideas.
. In the broadest and simplest sense, what does your character want? Money, fame, honour, redemption, happiness, revenge...Have a think about what it is that they strive for deep down. (If you're struggling for ideas, maybe it might help to look at the in-game Aspirations, or maybe even the Traits will give you some ideas).
. How far are they willing to go to get it? Are there limits they won't go to in order to get what they want? Or are they willing to step on whoever's toes? This might be a change that occurs over the story, that's always an interesting concept. Seeing the well-behaved character slowly and gradually challenge what is acceptable...
. Who, or what 'kickstarted' this motivation? Some people just naturally come to want something, maybe as they grow up and/or their general interests, hobbies etc. change. Some motivations are brought on by events, though. Maybe harm done to a loved one motivates them to seek revenge, or something they did in their past motivates them to seek forgiveness or redemption for their actions. 
For challenge players, you can always define your characters through funny commentary, I always like seeing that. One story had one generation founder constantly break the fourth wall and be the only one who realised they were in a game and it made them stand out in a comical way.
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 Let me start off by saying: Plot is my weak point. I struggle to organise ideas when both reading and writing, I always have done. As usual, for plots it's best to think of your favourite plots from stories or a 'stock plot' like The Hero's Journey, Wretched Excess etc. It's also good to think about any potential plot points that come to mind straight away, so then you have starting points and can fill in the gaps- this is generally what I do. And honestly, I don't think it's that bad to re-use themes and plot pieces sometimes. Sometimes it works better to stick with what you're familiar with, than it is to try a thousand things at once that are new or different to you.
Do you see yourself as a 'plotter' or a 'pantser'? I'm a bit of both, though I'm leaning towards more of a plotter now. I wish I could write everything by the seat of my pants, but sadly I can't. 
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The way I initially began planning for a longer, more in-depth story is by making a table in a word processing document that is one column wide, with loads of rows. Just one giant row of loads of columns. Each box in this table will be for specific notes, and the order of these notes in the planning table goes like this:
. Title ideas/preliminary ideas: What it says on the tin, and the very, very first ideas for the story.
. Rough story ideas: Any ideas that come to me in the pre-planning stage go here. Ideas for anything at all- screenshots, scenes, lines of dialogue, anything!
.Background information to be aware of: Any relevant lore or research goes here. Sometimes I keep story research in a separate document.
. Previous story points to be aware of: Any previous characters or events to be aware of to aid in consistency.
. Current plot threads: Keeping track of plot threads that need to be resolved in some way, to help prevent plot holes.
. Character info: Character information in varying levels of depth. At this point, this usually only covers main characters.
. Character Development:  This almost always changes halfway through, but this is my plan for how characters will change as the story goes on, and the events and characters that will be catalysts for that change.
. Backstory: Character backstory goes here instead, to keep things organised.
. Ideas for future chapters: Any ideas at all for upcoming chapters, no matter how vague. This also includes things that absolutely have to happen later on.
. Story ideas: Various boxes, all of which have more detailed story ideas. At the moment these are defined by specific events, and these are just for the direction of the story.
. Chapter (X): The main story planning, with one box for every chapter. This is where the story starts to be sorted by chapters as opposed to just events. Things always get swapped around during the writing process: Some things get moved until later, moved to happen earlier, or omitted/changed entirely.
The general idea as I'm going, is that each chapter has to move at least something forward. We learn something new about someone, a character's actions have changed something or caused a consequence, a character has learned something, etc. Somehow things have to be different from the beginning of the chapter to the end of the chapter and that is generally how I go about it. Whilst a lot of people frown on whole chapters that 'info-dump', for some stories it might be necessary- especially for futuristic or alternate history stories where the author will need some filling-in on the general state of this unfamiliar world.
Again, how much you want to/need to plan depends on what you're doing. Nowadays I write narratively, and the game has little bearing on the actual story.
If you're going with a gameplay or challenge-driven story you probably won't need much planning, if any at all.If it helps, it's worth doing what you can to create associations of some type within your planning- whether it's symbols, bold/italic, colour-coding, anything. That might aid you in keeping important bits of the notes tied together somehow, whether it's done by scene, character, important plot points etc.
It may help to highlight important bits as well in your word processor, so you can easily find things you know you have to go back to soon. I sometimes do this since I easily get lost in my own notes...
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Other Planning Ideas
. Starting from the end: It might be easier to go backwards if you come up with your ending before your intro. You can always start with your end point, and then figure out how you got there. 
. Mind-maps: If a massive list of boxes doesn't sound ideal, it might help do a sort of mind-map or flowchart. This is better if you are the sort of person who'd rather take in small bite-sized pieces at a time. You could have one mind-map for the beginning, middle and end, and then do little branches off for different events. And then from those branches, possibly add more for other details surrounding that specific story event, or things to remember for later on down the line. 
. 'Snowflake method': Put simply, it's writing down a simple plot point or idea and then continually expanding on it until it's at the level of detail you need for your plan- the way a typical snowflake's points branch out. As a random example: - Dave goes to get some cheese. - Dave has discovered a monster in his kitchen, and it demands a block of cheese or Dave's life. Terrified, Dave goes out to get some cheese to appease the monster. - A monster that can only live off of cheese is used to eating the bits of dropped cheese off Dave's kitchen floor, but Dave has decided to do more cleaning now his girlfriend is moving in. Desperate for survival, the monster has escaped its hiding place, demanding a block of cheese from Dave for its survival. If Dave does not supply cheese, he will be killed by the monster.
. 'Five-part narrative'/Pyramid: Breaking down your story into the five main parts of most stories: - Exposition: This is mainly setting up the world of your story - the setting, the main goings-on in the area, the characters we will be following throughout the story, and also the driving point which sets the main characters ahead doing plot stuff. - Rising action: The rising action is generally the part where the characters' antics, or possibly something caused by the world around them, sets stakes higher and puts more pressure on them. Perhaps the character has made a grave mistake. People could be after them. Or perhaps some kind of natural disaster has caused massive issues for the character. How will they come to navigate all of this? - Climax: The rise up to the 'turning point' or the height of the drama in your story. Maybe your character finally has some kind of breakdown, their actions have led them into the worst situation possible, but good can arise from this...or your character can just keep going down the slippery slope. - Falling Action: This is generally the process of gradually resolving all that has happened during the story. Maybe the main characters have realised their mistakes and aim to solve them, or perhaps your characters have overcome the main antagonist, or possibly made peace with them somehow. - Denouement: The resolution to the story, or at least where the characters end up. Then again, who's to say that everything will be resolved by the end if you want to make a series rather than a one-off? And who's to say the resolution will be a clean pretty one?
. For the challenge/game-driven writers: It helps to make notes of anything that happens in-game that could become a plot idea. Whether it's something from a mod, Lifestyles, Sentiments, or other autonomous actions- anything that gives you idea for a potential relationship change, conflict or story point, jot it down and maybe you can build on it later. If your Sims end up with positive or negative Sentiments for each other, then maybe it could be fun to come up with a reason why they feel that way.
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My biggest piece of advice is: If you are stuck with what to do next in a story, let the game do some of the storytelling for you if you need to. Look at what happens autonomously, Likes/Dislikes, traits, anything caused by mods that add story depth to the game, Sentiments that people have for others etc. You probably even have mods that actually add some real depth to the game that you can go off of. It's a great way to help you get new ideas. It's gotten me through a lot of brick walls in the plot.
. Do not use ChatGPT or any generative AI! The whole point of creative writing is the CREATIVE part and neither of these are at all creative. Don't bother writing a story if you can't be bothered to do the writing.
. Be sure to try and use content warnings for aspects of the story that may need it. You can use the trigger tags and can warn in chapter headers. You can't catch everything, of course you can't, but it's a helpful way to help a reader decide whether or not it's worth getting into a story, or whether they may want to skip a page or chapter. My own story has a lot of potential triggers so I warn about them as much as possible.
. Portrayal is not automatically endorsement. Your story does not have to be entirely morally-pure and neither do your characters. Not every story is about the perfect people who do no wrong and somehow manage to tick every box on how to be the perfect Leftist. You also don't have to provide disclaimers on the fact you are not okay with what's being portrayed, but you can do so if you want to save your own skin.
. Do not worry too much about word counts. Some people like to keep an eye on word counts, but make sure you're not letting it dictate your entire workflow. It's great to have goals to keep you going, but to let them define your work entirely can get stressful. If you miss your goals, don't beat yourself up about it. 
. Use online generators if necessary! Names, plot points, rough plot outlines, there are generators for everything online. They are there both for fun and to help you get a starting point, and you are NOT cheating for using them! No other writer ever does absolutely everything themselves. We all get ideas from somewhere, so there's absolutely zero shame in using generators for ideas and such. 
. Do not get hung up on looking for writing advice. I know, I just gave my advice and yet I'm saying this! Over the years I've looked at so many writing advice blogs, and almost all of it has been useless to me in the long run. Most of my learning has been from reading others' writing, and I have also learned from other kinds of art as well- films, pictures, etc. Do not rely too much on one person's style or advice. It's no good wanting to be someone else, and take that from someone who's been super jealous of loads of creators over the years. Whether it's art or writing, I've learned more from looking at others' art than I ever have from people who've told me how to do it.  On top of that, don't let others' advice dictate what you do too much. After all, people are so quick to label absolutely anything as 'bad writing' these days. Continuing on from this point...
. Do not let others' writing advice become super-strict rules. Including my own! The problem with some people and their advice, is that they tend to think their way is the only way, for everyone. And as I mentioned earlier, people are quick to slap the latest cool 'smart writer's term on anything. Remember when Mary-Sue/Marty-Stu started off as an overpowered character who never faces consequences, but then seemingly became any character with supernatural powers and/or unnatural hair and eye colours? Remember when we got taught 'said is dead' in primary school, and then authors and Internet writers suddenly became obsessed with it to the point where you were terrible for using 'said' at all?
All of those writing blogs demanding complete originality when every conceivable story is inspired by something, subconsciously or otherwise? Getting thrown overboard for using clichés? The same three authors being used as a style model? It's great to take inspiration from other people, but don't think that others' writing advice is always 100% going to improve your writing because as I have said ad nauseum throughout this whole thing- art is subjective. Even if the advice-giver is an excellent author that's been published 1205 times, that doesn't necessarily mean their way is the only way for everyone. My likes and dislikes are not ultimate. Neither are theirs, and neither are yours. Write the clichéd character, add the cool thing because it's fun, use 'said' all of the time, enjoy yourself.
. Also worth adding that just because someone writes their writing 'advice' in an incredibly harsh or 'my way is the only way' manner, it doesn't mean they're 100% right and that you should change how you do things because a bored stranger on the Internet thinks they're the last word on how to create things. You are not going to please everyone, and that's fine. And let's face it- some people are never pleased. Ever. Don’t write to please these types of people, it’s not worth it. I've come across them plenty of times in the past on creative websites, and I've fallen into the trap of trying to do what they say because they must be right, right? And really, why should I? Why should anyone?
Don't fall into the trap of feeling like you have to do what the angry man on Wordpress told everyone to do. Maybe these types occasionally have something good to share, but you should only use writing advice you find genuinely helpful to you.
. When it comes to doing research on things like stereotypes or tired archetypes / plotlines for certain marginalised groups, be aware that everyone has a different opinion on what is harmful and what isn't. You cannot write a character of any experience that every single person will agree with or consider to be a sympathetic portrayal. One man's good representation is another man's problematic.
You are also occasionally going to find some people writing these portrayal guides who will consider every experience out of their own individual one to be wrong (I've come across plenty of 'how to write autistic characters' guides where the autistic writer is convinced their experiences are the only kind of 'proper' autistic experience... and we are all very different people in reality!). Try to get a rough idea from multiple sources and go from there.
. In addition to the above: Go careful where you get your research/advice from. I will happily admit when I don't know what I'm talking about sometimes. Other people, not so much. Go careful who you choose to do any research from. On top of that, when you are looking for advice specific to a culture or identity, most of the time it's best to find things written by people who are actually a part of the group. It's good to be as thorough as you can.
. Be imperfect. No-one is a perfect writer, though some certainly think they are! Perfectionism is common, but in my opinion it holds people back a lot of the time. Don't stress too much- SimLit is meant to be a fun hobby.
. Always aim to finish your work. Even if you have to pull a plot point out of your backside to do it, try to finish everything where you can. I have only ever discontinued one story, and that was only five chapters into it. If you're having trouble, don't be afraid to leave a project for a while. I find in the meantime, I come up with new ideas. Sometimes a necessary distance to a project is needed to see it in a different light, and then any issues can be (hopefully) figured out.
. Don't get caught up in the 'reboot loop'. It's a dangerous game, to constantly want to re-do your work. I'd know - I have a personal project that's been rebooted over 10 times and still not completed that's been a work-in-progress since almost 2014. Don't get caught up in it otherwise you'll never finish anything. If there's something you don't like, assess first if it's best to just move on with the story despite it. In connection to my above point, I'd rather a story be finished badly, personally, than not finished at all.
. Do not get put off by low reader numbers or lack of comments. It's part of the creative process- either you'll get feedback or you won't. People nowadays tend to go for shorter stories either due to not having time, language barriers are also a thing that can put people off a longer prose-based story, or due to the modern age trying to make everything as succinct as possible - and like I said earlier, a lot of people are tired busy adults and likely won't have time.
Some things are also typically more niche than others.
Do not publicly whine or guilt-trip people over lack of feedback or attention. There are always going to be times where lack of attention to your work will get you down, and in my eyes, that's a good sign to take a break from it until the passion for creation comes back to you. Otherwise the story will likely suffer for it as will your wellbeing.
. Do not get put off by negative critique. Critique can be helpful, but let's face it, many people often don't know how to write a good or useful critique and a lot of people nowadays want to be a edgy, feisty caustic critic, might as well say it. Even if someone is nice about it, your first reaction might be ‘owch’.
Keep the useful critique in mind, bin the rest. You don't need to change anything about your story, at the end of the day nobody can force you to do that - but it's also not healthy to ignore absolutely all critique completely. Sometimes others' ideas can be helpful. Sometimes.
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. Jarte - A free fancier version of Wordpad that I use for note-taking and plot-planning.
. My planning document and character questions linked earlier.
. MyNoise - If you like background noise to focus but music isn't for you, these are various noise machines. It includes chanting, white noise, natural sounds (thunder, rain etc), bar ambience and much more. There's an amazing selection.
. Writing Plot Prompts and Generators - A bunch of generators for plot-related events. Rough plots, possible things that could go wrong, ideas for how characters meet and general writing prompts. 
. Character Generator - A bunch of character-related generators that will generate all sorts of ideas- from rough descriptions, to in-detail outlines, to causes of death, and a separate generator for ideas for LGBT+ characters as well.
. Evernote- a free (with paid options) note-taking app for mobile and for PC. It allows you to create to-do lists, clip whole web pages, screenshots, articles PDFs and bookmarks - great for storing research or other important things! You can also sync your PC notes with your mobile ones so you always have a space to dump your ideas wherever you come up with them.
. Random Town Name Generator - with some fun tidbits about town naming in general.
. Fantasy Map Generator - for the super-world-builders!
I hope this has given you something of a starting point, or has otherwise given you something else to think about. Happy writing!
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zuzuzuko · 1 year ago
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Thoughts on The Boy Wonder #3:
Under the cut because it got LONG
I really really am enjoying this comic still. This is part of my favorite page from this issue:
Someone posted the Talia panel earlier but I think that panel with the context of the rest of the page makes it even better. It’s kind of a subtle nod to the fact that Talia and Ra’s do NOT fuck with these kinds of people and in fact think they’re a blight on the world. So I really really liked that.
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LOVED Tim being all smarmy at the Gala. And I thought it was fun that Damian just thinks that’s how he is. It shows how much Tim and Damian misunderstand each other and how neither of them think very highly of each other at this point.
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Glad they showed Tim’s distrust of Damian too because that is a big part of why their dynamic is how it is. Early Damian and Tim interactions are basically built on misunderstandings and lack of trust. I also thought this dialogue was interesting because it is a great reflection of how Damian originally DID stop killing just because his dad told him to and he wanted his dad’s respect. It took some time for him to actually BELIEVE that not killing was the right thing to do. So Tim saying “I can tell you feel bad about killing that guy. But do you feel bad because you hurt someone or because you got punished for it?” Was a very good insight to include in my opinion.
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I don’t really have any commentary for this next page I just think it was a really fun silly page:
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This next part was so cute 😭 Damian thinks Tim decided to be a better person that makes him believe HE can be a better person too. And in the last panel I post he says “I thought… I thought I was the one who got you to…” meaning he thought he inspired Tim to be a better person. 😭😭😭😭
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so it makes sense that he’s upset then when he finds out that Tim was just ACTING like a smarmy socialite and was actually helping Damian with the mission all along. Because he kind of felt like “oh I thought you made mistakes and now were redeeming yourself which meant that I would be able to redeem myself. But you were actually just good all along…”
Completely off topic but Tim breaking in the night before and stealing the Batman statue head is so funny and definitely something he would do.
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“He wanted to feel better, worthier than him so badly…” yeah Damian definitely saw Tim as competition when they first met.
Also the last panel I didn’t read as if Talia and Ra’s tell Damian he’s weak but I see it more as an unreliable narrator thing. Like Damian’s own insecurities are presenting themselves as his mother and grandfather.
ANYWAYS
there were so many more panels I wanted to talk about alas the 10 picture limit.
Overall I really liked this issue I think it was a simple story for sure but it also highlighted Tim’s distrust of Damian and them misunderstanding each other. I will say Juni Ba definitely made them nicer to each other which is my only real criticism tbh.
TLDR: it was good 👍
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age-of-moonknight · 7 months ago
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“For Now,” Phases of the Moon Knight (Vol. 1/2024), #4.
Writer: Fabian Nicieza; Penciler and Inker: Moisés Hidalgo; Colorist: Fer Sifuentes-Sujo; Letterer: Cory Petit
#Marvel#Marvel comics#Phases of the Moon Knight#Moon Knight comics#latest release#Moon Knight#Nakia Hunam#coming out swinging criticizing both the bourgeoisie AND populism is a bold choice#but gosh there’s just a lot of biting commentary here in general of both colonialism and the colonized#I refuse to dig and see what kind of wild takes people are making about this story but I can bet it’s made people uncomfortable#probably raised questions of who gets to make such criticism#because yeah we can all agree that colonial kidnapping of great artifacts is a travesty#cough cough the British Museum being the most infamous offender cough cough cough#but I have seen (not saying I endorse it) push back saying that by painting colonial powers as solely swooping in#and stealing artifacts negates the active role some members of the colonized population had in the industry#which some people feel is patronizing and creates an over-simplified view of history#other people still will push back against THAT by saying the economic power imbalance between colonized#and colonizer inevitably leads to the latter taking advantage of the former including in the archeological industry#I’ve seen some parallels with the environmental question#a colonizing power will come in and raze the land/extract wealth in minerals and ancient treasures#then a century later turn around criticize formerly colonized countries for clearing land for farming or trafficking artifacts#with some representatives of the latter saying «you ruined us now it’s our turn to try and do what we can to develop»#there’s also something there about formerly colonized countries with rich histories losing irreplaceable goods due to political instability#with a history of colonization not being able to be discounted as a major contributor to that instability#anyway it’s a tough topic and as per always please take my ramblings with the biggest grain of salt you’ve ever seen#what I do know is I would love for Nakia and Layla and Marlene (maybe even the Moon Knight What If..? version?) to have tea together
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frustratedasatruar · 5 months ago
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I want to talk about Mandalorians for a bit
I have long had a great deal of interest in the Mandalorians, going way back. But I've noticed that I don't have the same appreciation for them nor for the same reasons that other fans do.
So let me talk about how how I envision the Mandalorians.
The basic, root thing that I liked so much about the Mandalorians and thought was so unique, was that they are your classic SciFi/Fantasy Proud Warrior Race... who died out. Because obviously, that sort of aggressive, self-destructive behavior isn't sustainable, and a society either abandons it or collapses. Their homeworld is glass.
Remember back when Boba Fett was supposed to be the very last one?
I like that. I like the commentary in the Mandalorian-Warrior-Culture that was fundamentally hoisted by its own petard. The concept of the Battle of Galidraan has permeated fairly far into the fandom, and make no mistake; I like Galidraan as a historical event in the setting, and I like how it can play into the later decisions and characters both of Dooku and Jango Fett, who were there, and also how it can be of broader import to the factions with a relationship to the event.
But I get the sense that I am one of the few people who actually read the comic that first depicted the event; at Galidraan, Jango orders his men to attack the Jedi first. Fett lets his pre-existing prejudice against the Jedi dominate his decision making, and it gets everyone who trusted him as their leader wiped out.
The whole reason that Jango and his Jast'ade were on Galidraan in the first place was that they were hired by the Governor to put down a rebellion. You know, that same Governor who turns out to be working with Kyr'tsad, the demagolkise? That Governor. He has an ongoing insurrection against his rule.
I wonder why.
Does it perhaps seem reasonable to presume that, in this Star Wars story, these Rebels are the good guys here?
The Jast'ade wipe them out. Its just a contract for them, just a day at work. They presumably comport themselves fairly well for wartime; Vizsla is forced to... fabricate... the evidence of Mandalorians Killing Civilians that ends up getting passed on to the Galactic Senate, which speaks pretty well to the Jast'ade's ability to abide by whatever-the-setting-equivilent-Laws-of-War-are.
But they were clearly, unambiguously, literally fighting for the Bag Guy here.
To me, it always seemed kind of obvious that a key part of why the whole fiasco is so upsetting for the Jedi is that, due to trusting the (Sith Infiltrated) Senate's word, every part of this situation gets bungled.
Evil Governor commits whatever-sapient-rights-abuses (I suspect that among-other-things he is selling people into the Galactic Slave Trade) lead to the rebellion, with absolutely no response or censure from the Galactic Senate.
Rebellion starts against corrupt rule. The Jedi are not dispatched by the Senate to help overthrow the Governor, nor are they even sent to negotiate a peace. The Senate doesn't care enough to do that, presumably because its only poors and nonhumans dying.
The Governor is then able to contract an entire mercenary company, something which no doubt required a fair bit of negotiation and significant money changing hands, to come all the way to his backwater planet. He is able to direct these mercenaries to crush the entire popular rebellion.
The Senate takes so little notice of these things, that when the Governor contacts them to claim that Mandalorians are attacking his planet, the Senate in no way ties this back to the Governor's no-doubt-expensive contract with a Mandalorian mercenary company. Which, y'know. It shouldn't be hard to come to the suspicion that he's trying to break his side of the deal.
Only now are the Jedi informed of this situation, and an emergency task force needs to be mustered and dispatched on very short notice. Civilians are being massacred right now. Consequently, they are wildly under-briefed on the situation.
They show up and are directed by-the-governor towards the so-called "True Mandalorians." The Jedi get there, find a sizable and well supplied Mandalorian warparty on a planet which they-know-has-seen-pillaging-and-civilians-being-killed-by-Mandalorians (Kyr'tsad, remember).
Perhaps least important of all, is their actual encounter with the Jast'ade itself. They are, as mentioned, fired upon first and the Jast'ade do not offer surrender even as the battle quickly turns against them, instead fighting to the death. An unnecessarily large number of Jedi die in this battle, speaking to organizational failures preparing the mission, and I could certainly write an analysis comparing this to the first Battle of Geonosis and the similarly under-prepared initial Jedi response there. Ultimately, the primary problem in both cases is that there are a small number of Jedi total (low five-digits even prior to the Clone Wars) and the Republic has them assigned to way too many jobs. They cannot take their time, so they have to take risks. Risks which see higher casualty rates and mean that there are even fewer people available for the next crisis- y'know, in a couple days.
Again, scheduling concerns; the Jedi are not permitted to do their own post-operation cleanup. Consequently, Jango Fett is handed over to the crooked Governor for local trial, and is instead illegally sold into slavery. Kyr'tsad, the more extremist militant Mando faction, is able to leave totally unimpeded, as the Jedi do not learn of their involvement until later.
In terms of the ongoing Mandalorian civil war, the "moderate" traditionalists are now removed as a faction. Oops.
The Jedi have plenty of reason to be unhappy about this fiasco, and it serves as a solid radicalization-point for Dooku against the Republic. But the only thing that you can really say the Jedi did wrong was "trust the Galactic Senate," an organization they were treaty-bound to obey in either case.
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midwestgp · 1 year ago
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Hello! After a good few weeks of combing through lots of data, I have coherent numbers for your viewing pleasure. This whole thing birthed from the hypothesis that past BTS fans now liked Charles and quickly grew from there. I am happy to say that many of my suspicions were confirmed and some surprises arose along the way. Thank you to everyone who participated and took the time to relive some great or not-so-great memories. Enjoy!
Some Notes Before Hand:
Combing through this data was a bit challenging. I tried to find data points that most fans would find interesting. To help give myself some sort of a guide I chose one of the top subjects in each category and analyzed the data attached to them. I will probably look back into this stuff more in the future, but trying to find points for everyone is a wild goose chase. That being said, if you notice something I do not, please let me know! I want to hear what you all think that's why I made this :)
Favorite Drivers (current grid):
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So this was a bit surprising, but I think it was caused mainly by my wording. According to this graph, out of 346 users, Oscar Piastri is currently the most popular driver by a long shot. While I do think Oscar is very well loved, I do not think this is true at all. Because I allowed participants to choose more than one driver it became less of a true ranking and more "these are the drivers people think most positively of currently". I think if I asked everyone to pick one person Oscar would not be at the top and more likely around the 3rd-5th range. Other than Oscar it is also important to note my audience certainly had an effect on the results. Things are probably skewed slightly towards other drivers than they are realistically, but I still think this is pretty close.
For the future keep the numbers up here in mind and our top three, Oscar, Charles and Max, will be important. All pipelines are based off and cross referenced with this data set.
Drivers on Past Grids:
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No surprises here! I did not do any pipelines attached to any of the data on this graph so this question was just for fun.
Anime and Manga:
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Sports anime! Competition! Yippee! This is about exactly what I thought would happen. It makes perfect sense that the sports anime is popular in the sport community. Also, it was really fun reading some of your less than enthusiastic previous fandom experiences and memories.
Pipelines:
31/69 Haikyuu!! fans said that Max was one of their favorite drivers.
Also chances are that if you watched Haikyuu!! you also watched My Hero Academia because 29/69 Haikyuu!! fans also clicked My Hero Academia.
Max was the most popular person in this category as a whole and that does not shock me even slightly.
Favorite Characters:
Izuku Midoriya and Bakugou Katsuki from My Hero Academia
Tobio Kageyama from Haikyuu!!
Russia from Hetalia
L from Death Note
Levi Ackerman from Attack On Titan
Saiki K. from The Disastrous Life of Saiki K.
Literature:
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I probably have the least commentary on this section. A lot of the books I love don't have dedicated fan bases attached to them (I wish they did) so I needed help when making this question. I have no clue what a lot of these are but I'm glad that you all enjoyed them.
Pipelines:
My Hypothesis for this was "are past Harry Potter fans more likely to like drivers with British accents?"
100/152 Harry Potter fans said that either Lando, Lewis, George or Alex was one of their favorite drivers. Considering that none of these drivers are in our top three I'd say I was correct.
Favorite Characters:
Draco from Harry Potter
Newt from The Maze Runner
Kili from The Hobbit
Elizabeth Bennet from Pride and Prejudice
Percy Jackson from Percy Jackson
Peeta Mellark and Katniss Everdeen from The Hunger Games
Alice Cullen from Twilight
Comics, Cartoons, Graphic Novels:
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I was not previously aware of the amount of comic and graphic novel fans in Flblur! I thought at first that these numbers were coming from MCU and DCU fans (some them surely but that's besides the point), but after consulting my council (princess george cord) I quickly learned that there are a lot of comic fans.
Pipelines:
When looking at the Marvel Comics numbers, this was one of the most diverse sections when comparing it to favorite drivers. This group leaned more towards the middle of the pack rather than our top three.
That being said Max and Lewis were our most popular contenders here. 36/93 Marvel Comics fans liked Max and 33/93 Marvel Comics fans liked Lewis.
I personally feel like this makes a ton of sense.
Favorite Characters:
Lance, Keith, Shiro and Pidge from Voltron: Legendary Defender
Zuko and Katara from Avatar: The Last Airbender
Dipper and Mable Pines from Gravity Falls
Garnet from Steven Universe
Tony Stark, Peter Parker, Bucky Barnes and Deadpool from Marvel Comics
Fluttershy from My Little Pony
Fandom RPF (no music):
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Looking at this section now, my labels could be a bit confusing. Chances are if you are a fan of a person in the Minecraft RPF category they also probably fit into both the YouTuber RPF and Streamer RPF categories. I made these separate from each other based on if I felt they had enough history and content to overpower other names who would fall in there. Phandom has so much history at this point that if I bunched it in with Youtuber RPF it would kind of feel disrespectful (and I wasn't even involved in it). Anyways, I decided to focus on Minecraft RPF for the pipeline in this section just because I felt like I could analyze it more closely even though it isn't the top spot.
Pipelines:
So my hypothesis for this section was that the fans of Minecraft RPF would generally be more attracted to the younger people on the grid, like 2019 rookies and onward.
Something stood out very quickly and it was the amount of Logan and Oscar fans. The numbers aren't staggering or anything, but there's certainly a pipeline here.
23/62 Logan fans like Minecraft RPF and 49/197 Oscar fans liked Minecraft RPF. As a pairing, 16 Minecraft RPF fans liked both. Now this probably doesn't seem like a lot, but if you compare it with Lando's numbers (because Lando and Oscar is Oscar's most popular pairing) its kinda clear there's something different here. Only 18/88 Lando fans were previously Minecraft RPF fans.
Favorite People:
Dan and Phil
Technoblade
Ranboo
Markiplier
Smosh
Movie and Film:
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It is not shock the amount of Marvel Cinematic Universe, Star Wars and DC Universe fans there are in F1blur. I was a bit surprised by the lack of spread overall though, though who am I too judge I would really only attach myself to like two of these. Originally I did not want to look at the MCU in for this sections pipeline because I looked at the comics earlier, but the results were surprisingly different.
Pipelines:
Ok, so previously in the Marvel Comics section the two most popular people were Max and Lewis. Here things are a bit different though Max and Lewis and still popular.
The standouts here this time are Alex and Yuki! 41/88 Alex fans liked the MCU and 46/73 Yuki fans liked the MCU.
It is also worth mentioning that 93/167 Oscar fans liked the MCU too.
Favorite Characters:
Loki, Tony Stark, Steve Rogers, Bucky Barnes, Black Widow and Peter Parker from the Marvel Cinematic Universe
Poe, Finn, Luke Skywalker, Obi Wan Kenobi and the Clones from Star Wars.
Merlin from Kingsman
Q from the James Bond Franchise
Music and Band RPF (no kpop):
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I mean, it's what is says on the tin. One Direction being the most popular band in F1blur makes perfect sense, no comment. It also makes sense that Panic! At The Disco, My Chemical Romance, Twenty One Pilots and Fall Out Boy are so similar in numbers. I am kind of curious on how people interact with fandom spaces with some of these artists, but those are questions for another time.
Pipelines:
Although I did not poll anything to do with shipping, I am going to talk about it here. It did not shock me that Charles and Max were popular here.
53/143 Charles fans were One Direction fans and 51/130 Max fans were One Direction fans too.
28/108 One Direction Fans chose both Max and Charles. I am sort of pointing at possible Larry and Lestappen connections. Yeah.
Also lots of George and Lewis fans here.
Favorite People:
Louis Tomlinson and Harry Styles from One Direction
Gerard Way from My Chemical Romance
George Harrison from The Beatles
Luke Hemmings from Five Seconds of Summer
Kpop:
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This is our smallest yes category...I will admit, I was shocked by the lack of Kpop fans from the poll. I assumed that because a lot of my F1 friends and moots were previous Kpop people that this would be similar for everyone else. I now see I am wrong. I am a little sad about it to be honest. Anyways, BTS was the most popular and no one bats an eye. Though I predicted EXO and Blackpink would have placed higher.
Pipelines:
I wanted to focus on Charles for this one because him and BTS is why I did this whole thing.
Would it surprise you if 1/5 Charles fans were also BTS fans? Because it's real and I think that's amazing.
I crave to know what this fraction of the Charles fandom thinks about Jungkook because I know it's not normal :).
Favorite People:
Kim Namjoon (RM), Min Yoongi (Suga) and Jeon Jungkook from BTS
Bangchan and Lee Know from Stray Kidz
Jennie from Blackpink
TV Shows:
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This was our biggest yes category! The TV section has such a nice spread and it was one of the most fun sections to study in my opinion. I am not super into any TV Show fandoms so I also learned a lot here. These series are topics I will see in the trending tab, but know literal zero about. I am glad that you all seem to love these shows because that makes total sense since F1 is also TV.
Pipelines:
Ok so I don't know much about Sherlock. When trying to find a pipeline here I just took a lot of numbers from each driver and waited for something to stick.
Imagine my shock when the standout was Fernando! 23/71 Fernando fans also chose Sherlock. Thats about 32%. Middle aged men for the win.
Favorite Characters:
Stiles Stilinski from Teen Wolf
Steve Harrington and Robin Buckley from Stranger Things
Sam and Dean Winchester and Castiel from Supernatural
Hannibal Lector from Hannibal
The 10th, 11th and 12th Doctors from Doctor Who
Aziraphale and Crowley from Good Omens
Sherlock Holmes from Sherlock
Theater:
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Ah yes... theater. If I could go back and redo this I would LOVE to know what extracurriculars everyone did in school because I think that would pair with all this so well. Again, it is not surprising that Hamilton is the fan favorite. Romance, competition, war, betrayal, it has it all and so does F1 (and Heathers too now that I think about it).
Pipelines:
I was practically flabbergasted by this section because it was immediately apparent that Hamilton fans go crazy for Oscar.
Out of the 91 people that said they were Hamilton fans... 74 of them also said they liked Oscar.
I do not know why this is. I thought George and Lewis were gonna be the stand outs here and they weren't. I'm a little bit confused, but at least you all sorta agree on something.
Favorite Characters:
Lafayette, John Laurens and Angelica Schuyler from Hamilton
JD and Veronica from Heathers
Enjolras and Grantaire from Les Misérables
Video Games:
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Last Category, woo! Ok since I already focused on Minecraft and yapped on that a lot we are going to instead look at Detroit: Become Human. This section had the best spread overall which was nice to see. I knew the most about this section so I thought is was funny seeing how high Five Nights at Freddy's was. Though I forgot to add some of my own favorite games sadly. There's also probably a lot more pipelines here than I realize and I am sorry that I can't look into more of them.
Pipelines:
I knew coming in that Detroit: Become Human was going to be popular though I was surprised it beat out Five Night's At Freddy's.
I was not surprised though it find that George and Lewis were very popular amongst these fans.
16/43 Detroit: Become Human fans were fans of George and/or Lewis, the vast majority being both.
Favorite Characters:
Zelda and Link from The Legend of Zelda
Ghost and Soap from Call of Duty
Zagreus from Hades
Connor from Detroit: Become Human
Ganyu from Genshin Impact
Leon S. Kennedy from Resident Evil
Change In Pace: About You
So after asking all these fandom based questions I wanted to ask two about each individual: age and time spent watching. I think it's important to also study how time effects people in fandom and the fandom space as well.
Age:
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For this section I looked at the average number of drivers picked during the first question. I predicted that the older you were, the less drivers you would say were your favorite and I was correct.
Below 18: 4.07 range: 1-10
18-22: 3.44 range: 1-9
23-25: 3.38 range: 1-13
26-29: 3.42 range: 1-10
30-35: 3.26 range: 1-6
36+: 2.53 range: 1-5
Time Watching F1:
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I did the same analysis here as I did with the age question, so the longer you've been watching the less drivers you would say were your favorite. I was surprised by the amount of people who have been watching for less than a year (not that there's anything wrong with that). Also "My Whole Life" is a separate category because I figure it is at least 15+ and it has the added idea that F1 might be more than just a hobby to you. Finally, the orange and red are 10+(10 votes) and 15+ years (9 votes).
Less Than A Year: 3.58 , range: 1-10
1 Year: 3.62 , range: 1-11
2 Years: 3.34 , range: 1-13
3 Years: 3 , range: 1-7
4 Years: 4.19 , range: 1-9
5+ Years: 3.52 , range: 1-7
10+ Years: 3.7 , range: 2-7
15+ Years: 2.77 , range: 1-6
My Whole Life: 2.92 , range: 1-8
The End and Final Thoughts:
I am tired. This took probably 50-60 hours to do. I don't want to type anything or count Oscar's name ever again. Besides that, this was a lot of fun. Thank you to everyone who took part in this survey. Many of you left very nice and funny messages for me. Thank you to everyone who caught errors and let me know. Thank you to the wonderful people of princess George cord for their support and help. And thank you to anyone who actually reads this. I am very hungry.
If anyone notices any errors or inconsistencies please tell me and I will try my best to fix them. I am no scholar, but I really did try my best to make this as true as possible.
P.S - Thank you to Game Theory for being my background noise for the majority of this.
Midwestgp (koyya) <3
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my-pjo-stuff · 7 months ago
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Listen, if you dislike Luke and want to see him as more of an antagonist/villain than morally grey, that's fine. Understandable even. The guy did some genuinely bad things I can fully get people disliking him, even hating him , for. HOWEVER, EVEN THEN YOU HAVE TO ADMIT THAT RICK FUMBELED HIS CHARACTER SO HARD IT AIN'T EVEN FUNNY ANYMORE.
Like okay, let's look at Luke solely through the lense of "antagonist" and "villain". So no defense from me on that front.
He could have been such a great commentary on extremism. Because not only does his story show how easily downtrodden and hopeless people are preyed upon by extremist ideals, it can also show the slow corruption of generally virtuous things! Most extremists in the world do not see themselves as the bad guys. They think what they are doing is just and even needed for a better future. When while yes, their ideals and ideas may be good on paper- the way they execute them and try to achieve them often time really is not. Luke could have shown kids how that could happen. How a scared young boy could fall victem to this mindset of violence. We could have seen and explored how Luke's good intentions got twisted into something unrecognizable along the way! Just as it often happened in real life! Instead what did we get? Him being a comic-book villains up until TTC where suddenly his entire character did a 180 to shoe-horn him into the "tragic hero" trope. His redemption (if it can even really be called that- and this comes from a Luke fan btw) being little more than a plot device to get Kronos out of the way after Rick realized he made his big bad to powerful for Percy to beat.
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takemetobogman · 10 months ago
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stree 2
okay, I had only heard great things about this one and although I didn't watch the first one properly (as in it was playing in the background and I didn't pay much attention), all things that I heard from some of my favourite cinephile pages on ig (gangs of cinepur, hoc) and the trailer convinced me to go for it and it actually was really good? And sure the comic timing was impeccable and the VFX was not, but my favourite part is the social commentary? there were so many scenes, one liners that were just so on point. the fact that the misogynist demon going after progressive women has literally lost his head (mind?). that scene where pankaj tripathi's character tells the difference about how stree would actually read the plea written on the walls and oblige accordingly where as men will literally do the opposite. but most importantly that scene where tamannah's character gets dragged through the mud and gets carried by a headless demon after she was lured into a false sense of safety only for a bunch of men to not only turn blind eye to what's happening to her but even allowing it to happen???? it hit me at a certain spot and I love how it could be interpreted as how whenever a progressive women is dragged through the mud (in a metaphorical sense) for being "modern", men are not just perpetrators but also spectators and you just don't know which is worse. and the second, more darker interpretation of how men would and have let violence happen to women and have turned their backs again and again over the years. it made me appreciate the film even more! I loved it. Will be watching bhediya next because I am sat for this maddock supernatural universe!
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