#the biggest fuckup Grian made imo was changing the consequences and mechanics in the finale
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I completely understand the annoyance with this series having such an obtrusive cascade of gimmicks
My extremely biased personal hunch is that Grian was using this season to test a bunch of frameworks for gimmicks at once. Not These Exact Gimmicks but different levels of RNG; if knowledge/skill/etc-based gimmicks were acceptable or equitable; how players & viewers would react to obviously intentional assignment of 'random' traits.
If the next series rolls around and its also crazy & unbalanced, or doesn't take any lessons from this series¹, I'll be annoyed. but rn im like Okay Sure. One wack season to avoid the drip-feed of one mechanic at a time that keeps a whole season locked into Obvious Game Structure Problems is a fine sacrifice.
¹ the key lesson imo being EVERYONE LOVES NON-RANDOM SHIT not that we want a plot on rails, but assigning things to suit players is fine and extremely interesting!! The players' superpowers were THE most interesting session of the whole series, please Grian it's okay to play to the strengths & interests of your friends on purposed
#wlsmp#wild life smp#actually i was gonna tag spoilers but this doesnt have any#anyways. either pure rng or just Picking good fits for characters is fun#quasi rng over and over and over isnt fun. we want players to explore and exploit mechanics#the biggest fuckup Grian made imo was changing the consequences and mechanics in the finale#everyone LEARNED how to deal with the downsides and utilize the upsides of each mechanic#adding things like angry bees and jump damage and slower snails ironically made things worse#bc players werent accustomed to those and werent suited to adapt in The Final Fucking Episode
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