#the airbrush is just something I already have so I was like π€·ββοΈ I should use it!
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your chilchuck cosplay looks so cool!!! how did you do the ears for them?
I bought them on etsy years ago (from a store called cottageemporium) but I donβt see the specific listing anymore π But you can surely search βdwarf earsβ and find something though. (This seems like a cute round option for Chil!!)
I use spirit gum to glue down the front part and it stays in place for the whole day! (Stuff smells but it works so well)
I used an airbrush to add a little orange/red color which I think worked out rly well! π₯Ή itβs subtle but I think it made a difference β¬οΈ
#you can probably use makeup on them too but nothing I owned stuck well enough LOL#the airbrush is just something I already have so I was like π€·ββοΈ I should use it!#cosplay#chilchuck
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Ok! I've finally decided to put together a (somewhat) comprehensive tutorial on my latest art~
Please enjoy this little step-by-step πββοΈ
First things first--references!
Now I'm not saying you have to go overboard, but I always find that this is a crucial starting point in any art piece I intend on making. Especially if you're a detail freak like me and want to make it as realistic as possible π
As such, your web browser should look like this at any given point:
Since this is a historical piece, it means hours upon hours of meaningless research just to see what color the socks are, but...again. that isn't, strictly, necessary π
Once I've compiled all my lovely ref pics, I usually dump them into a big-ass collage β¬οΈ
(I will end up not using half of these, alas :'D)
Another reference search for background material, and getting to showcase our models of choice for this occasion~
When picking a reference for an actor or model, the main thing I keep in mind (besides prettiness π€) is lighting and orientation. Because I already kinda know what pose I'm gonna go with for this piece, I can look for specific angles that might fit the criteria. I should mention that I am a reference hound, and my current COD actor ref folder looks like this:
Also keep in mind, if you're using a ref that you need to flip, make sure you adjust accordingly. This especially applies to clothing, as certain things like pants zippers and belt buckles can be quite specific βοΈ
Now that we've spent countless hours googling, it's time to start with a rough sketch:
It doesn't have to be pretty, folks, just a basic guideline of where you want the figures to be.
The next step is to define it more, and I know this looks like that 'how to draw an owl' meme, but I promise--getting from the loose sketch above to below is not that difficult.
Things to keep in mind are--don't go too in-depth with the details, because things are still subject to change at this point. In terms of making a suitable anatomically-correct sketch, I would suggest lots of studying. This doesn't even have to be things like figure drawing, I genuinely look at people around me for inspiration all the time. Familiarize yourself with the human form, and things like weight, proportions, posing will seem a little more feasible.
It's also important at this stage to consider your composition. Remember to flip the canvas frequently to make sure you're not leaning to one side too often. I'm sure something can be said for the spiral fibonacci stuff, which I don't really try to do on purpose, but I think keeping things like symmetry and balance in mind is a good start βοΈ
Next step is just blocking in the figures. Standard. No fuss π
Now onto the background!
It's frankly hilarious how many people thought I was *hand-drawing* these maps and stuff ππ I cannot even begin to comprehend how insanely difficult that would be. So yeah, we're just taking the lazy copy and paste way out π€
I almost always prepare my backgrounds first, and this is mostly to get a general color scheme off the bat. For collage work, it's really just a matter of trial and error, sticking this here, slapping this there, etc. I like to futz around with different overlay options until I've found a nice arrangement. Advice for this is just--go nuts π€·ββοΈ
Next, I add a few color adjustments. I tend to make at least 2 colors pop in an art piece, and low and behold, they usually tend to be red and blue β€οΈπThere's something about warm/cool vibes, idk man..
Now we move on to coloring the figures. This is just a basic block and fill, not really defining any of the details yet.
Next, we add some cursory values. Sloppy airbrush works fine, it'll look better soon I promise π
And now--rendering!
I know a lot of beginner artists are intimidated by rendering, and I can totally understand why. It's just one of those things you have to commit to πͺ
I've decided to show a brief process of rendering our dear Johnny's face here:
Starting off, I usually rely on the trusty airbrush just to get some color values going. Note--I've kept my sketch layer on top, but feel free to turn it on and off as you work, so as to not be too bound to the sketch. For now, it's just a guideline.
This next stage may look like a huge jump, but it's really just adding more to the foundation. I try to think of it like putting on make-up in a way~ Adding contours, accentuating highlights. This is also where I start adding in more saturation, especially around areas such as ears, nose and lips. Still a bit fuzzy at this point, but that's why we keep adding to it πͺ
A boy has appeared! See--now I've removed most of the line layer, and it holds up on its own. I'll admit that in order to achieve this realistic style, you'll need lots and lots of practice and skill, which shouldn't be discouraging! Just motivate yourself with the prospect of getting to look at pretty men for countless hours πββοΈ
I'll probably do a more in-depth explanation about rendering at some point, but let's keep this rolling~
Moving forward is just a process of adding to the figures bit by bit. I do lean towards filling in each section from top to bottom, but you can feel free to pop around to certain parts that appeal to you more. I almost always do the faces first though, because if they end up sucking, I feel less guilty about scrapping it π But no--I think he's pretty enough to proceed π
They're coming together now πββοΈ Another helpful tip--make sure you reuse color. By that, I mean--try to incorporate various colors throughout your piece, using the eyedropper tool to keep a consistent palette. I try to put in bits of red and blue where I can
Here they are fully rendered! Notice I've made a few subtle changes from the sketch, like adjusting the belt buckles because I made a mistake π¬ Hence why you shouldn't put too much stock in your initial sketch~
The next step is more of a stylistic choice, but I usually go over everything with an outline, typically in a bright color like green. Occasionally, I can just use my initial line layer, but for this, I've made a brand new, cleaner line π
And the final step is adjusting the color and adding some text:
Tada!! It's done!
All in all, this took me the better part of a week, but I have a lot of free time, so yeah βοΈ
I hope you appreciated that little walkthrough~ I know people have been asking me how I do my art, but the truth is--I usually have no clue how to explain myself π
So have this half-assed tutorial~
As a bonus, here is a cute (cursed) image of Johnny without his mustache:
A baby, a literal infant child !!! who put this wee bairn on the front lines ??! π
Anyway! peace out βοΈ
#tutorial#my art#art tutorial#since people have been asking#I remembered to save my process from this latest work~#enjoy πββοΈ
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