#the 3rd book is going to feature some 'big threat' which no one likes
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darcyolsson · 2 years ago
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tsc as a series to me is doomed because despite twp likely not even existing as anything except a list of bullet points rn we can already easily assume dru and ash are going to end up together. they have i think literally one page of interaction in canon but thats enough to give away that they're endgame. this is how predictable this series has become. anyway ill still be reading loyally
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theonyxpath · 6 years ago
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Next week, we’ll be starting our Kickstarter for the Contagion Chronicle, which is a crossover chronicle featuring all of the game lines for Chronicles of Darkness.
Like all of our Kickstarter campaigns, you’ll be hearing a lot about this in the weeks to come, so I figured that this week, I’ll just go a little into how we came up with the idea to begin with.
We have received, over the years, many requests for crossover rules for the Chronicles of Darkness. Which makes sense, as CofD, unlike its predecessor, the World of Darkness, was created with the idea that all the game lines would have a similar, if not the same, rules set.
I’m not talking about the Storyteller and Storytelling Systems which are the rules for rolling dice, but the individual game line rules sets, like Disciplines, Gifts, cosmology, those sorts of things.
Book of Oblivion illustrated by Drew Tucker
With folks asking for crossover rules and tips, I suggested to our crew here that a crossover book would be something that could also be really helpful in providing new content for game lines that we were putting out less projects for that year.
Pretty much the same thinking as the Dark Eras books.
I wound up talking with Matthew Dawkins at the Vampire convention in New Orleans – the same one where we agreed on the deal for They Came From Beneath the Sea! – and he made the point that a whoppin’ book of pure rules with a bit of advice wouldn’t necessarily be as much fun as a crossover book that featured a setting where those rules and that advice could be seen in action.
This tied in with my thinking on adding default Chronicles to each of the 2nd Edition CofD lines: provide an example that people could either use wholecloth or could take pieces of or just be inspired by for their own Chronicles.
Fun to read, and examples of how a Chronicle could work. So this crossover Chronicle would be the prime example of how to use all the various supernatural character types and their cultures in one big setting match up, usable as written and usable as examples and overall, no matter what, fun to read.
Shunned By The Moon illustration by Brian LeBlanc
Matthew went off and came up with an external threat; something not featured in any of our previous material, but which could be part of any of our CofD game lines. Something that threatened the supernatural world so much that the various denizens would have reasons to ally themselves – no matter how treacherously – to deal with it. And so the Contagion was born.
We’ll bring you more concrete info on the Contagion Chronicle next week; I’m hoping to sit down with Matthew and chat a bit on the highlights of the project, and share that info with you. Meanwhile, here’s the link to the character creation sessions he has been recording (this link is also in a couple of other places on the blog today so you don’t accidentally miss it): https://youtu.be/dFMjit-YTwQ
We’re all really excited by this project as we’ve never really done anything like this before. It’s a discrete Chronicle, but it’s appropriate for all of our CofD game lines, and as a way to illustrate how something can be built that encompasses all of a setting no matter how disjointed, I think it will be handy for other game settings as well.
Signs of Sorcery illustration by Michael Gaydos
I also want to call out last Friday’s Onyx Pathcast where the Titanic Trio take turns “selling” different game lines of ours. It is probably the most energized and fun recording that they’ve done. Something about the timed, short, pitches just seems to bring out the best in the three of them.
In order, these are the ones they hit:
Dixie: Exalted Third Edition
Eddy: Legendlore
Matthew: Promethean: The Created Second Edition
Dixie: Cavaliers of Mars
Eddy: Pugmire
Matthew: Werewolf: The Forsaken Second Edition
Dixie: Geist: The Sin-Eaters Second Edition
Eddy: Trinity Continuum
Matthew: Demon: The Descent
Dixie: Scion Second Edition
So even if you just want to be sold on one line you haven’t been sure about, or that you were curious about, or even if you already love the game but want to hear their take on it, it’s easy to go back and forth until you get to it. Link is here and below in the BLURBS! section: https://onyxpathcast.podbean.com/
I really like the selection they chose for this batch of pitches, many of which were suggested by our community, and I think it’d be great if they did more in another episode or two. After all, we have:
Many Worlds, One Path!
BLURBS!
KICKSTARTER:
Next week on Tuesday March 26th, we will be starting the Contagion Chronicle Kickstarter at 2pm Eastern US time!
Matthew Dawkins has also started running the Contagion Chronicle for some of the members of his Discord, via Google Hangouts! Follow along to get some sneak peeks of the content coming up in the Contagion Chronicle Kickstarter: https://youtu.be/dFMjit-YTwQ
ONYX PATH MEDIA
Illustration by Michael Gaydos
This Friday’s Onyx Pathcast is an interview with a writer for many, many of our projects and now a first-time developer Chris Allen! https://onyxpathcast.podbean.com/
And Here’s More Media About Our Worlds:
This week in Onyx Path News with the ever-present Gentleman Gamer, Matthew Dawkins! https://youtu.be/zFTknuOdHGk
If YOU have a podcast, YouTube or Twitch channel, or talk about games on a blog or other website, and want to perform actual plays or make reviews of our games, please reach out to the Gentleman Gamer on the Onyx Path forum. From there we’ll share emails and get you started, so when you do start producing content we’ll be able to promote it on our blog and YouTube channel!
We’re closing in on the conclusion of Red Moon Roleplaying‘s They Came from Beneath the Sea! actual play! Here’s the most recent episode: https://youtu.be/CeFYwRLtXQk
Matthew Dawkins has also started running the Contagion Chronicle for some of the members of his Discord, via Google Hangouts! Follow along to get some sneak peeks of the content coming up in the Contagion Chronicle Kickstarter: https://youtu.be/dFMjit-YTwQ
We’d be fools not to promote the excellent Devil’s Luck Gaming, as they’ve reached episode four of their Scarred Lands actual play: https://www.twitch.tv/DEVILSLUCKGAMING Their costumes really add to the roleplay!
The Story Told Podcast comes at us with two pieces of media this week! The first is their Wraith: The Oblivion Actual Play here: http://thestorytold.libsyn.com/episode-22-wraith-the-oblivion-actual-play and the second is their Exalted: Dragon-Blooded actual play here: https://thestorytold.libsyn.com/fall-of-jiara-episode-1-session-0
Don’t forget to get in touch with any of your actual plays, interviews, and reviews of our games! We’re always happy to promote them.
Please check any of these out and let us know if you find or produce any actual plays of our games!
ELECTRONIC GAMING:
As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!
Here’s an update from the App devs:
Onyx Dice!  We’ve recently released the Changeling: The Lost, Trinity Continuum: Aeon dice, and now the Geist dice.  Next up on our radar is: Demon: The Fallen,  Mummy: The Resurrection,  Kindred of the East, Vampire Dark Ages, and Mummy: The Curse.
We have a serious issue on the Pixel and Motorola phones that prevent the user from using the app correctly.  A fix is coming shortly.  A temporary workaround is to minimize the app without shutting it down, and then restore it.
ON AMAZON AND BARNES & NOBLE:
You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).
If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction!
Our selection includes these fiction books:
OUR SALES PARTNERS:
We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there! https://studio2publishing.com/search?q=pugmire
We’ve added Prince’s Gambit to our Studio2 catalog: https://studio2publishing.com/products/prince-s-gambit-card-game
Now, we’ve added Changeling: The Lost 2nd Edition products to Studio2‘s store! See them here: https://studio2publishing.com/collections/all-products/changeling-the-lost
Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/
And you can now order Pugmire, Monarchies of Mau, Cavaliers of Mars, and Changeling: The Lost 2e! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296
And available this week! Deluxe Changeling: The Dreaming and Deluxe Beckett’s Jyhad Diary! The additional books we have after the Kickstarter ship-outs are done are now at IPR!
DRIVETHRURPG.COM:
On Sale This Week!
This Wednesday, we’re yipping and purring to offer the Roll of Good Dogs and Excellent Cats, characters for Pugmire and Monarchies of Mau, in PDF and physical book PoD versions on DTRPG!
CONVENTIONS
UK Games Expo: May 31st – June 2nd Gen Con: August 1st – August 4th Save Against Fear: Oct 12-14 GameHoleCon: October 31st – November 3rd We’ll also be back at PAX Unplugged later this year.
And now, the new project status updates!
DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):
First Draft (The first phase of a project that is about the work being done by writers, not dev prep)
M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
City of the Towered Tombs (Cavaliers of Mars)
Geist2e Fiction Anthology (Geist: The Sin-Eaters 2nd Edition)
Across the Eight Directions (Exalted 3rd Edition)
Exalted Essay Collection (Exalted)
Kith and Kin (Changeling: The Lost 2e)
Scion: Demigod (Scion 2nd Edition)
TC: Aeon Ready Made Characters (Trinity Continuum: Aeon)
Trinity Continuum Jumpstart (Trinity Continuum Core)
TC: Aeon Jumpstart (Trinity Continuum: Aeon)
Heroic Land Dwellers (They Came From Beneath the Sea!)
Monsters of the Deep (They Came From Beneath the Sea!)
Tales of Aquatic Terror (They Came From Beneath the Sea!)
Masks of the Mythos (Scion 2nd Edition)
Scion: Dragon (Scion 2nd Edition)
Wraith20 Fiction Anthology (Wraith: The Oblivion 20th Anniversary Edition)
Blood Sea Guides for 5e (Scarred Lands)
Redlines
Mummy: The Curse 2nd Edition core rulebook (Mummy: The Curse 2nd Edition)
Creatures of the World Bestiary (Scion 2nd Edition)
Chicago Folio/Dossier (Vampire: The Masquerade 5th Edition)
Let The Streets Run Red (Vampire: The Masquerade 5th Edition)
Cults of the Blood Gods (Vampire: The Masquerade 5th Edition)
Dragon-Blooded Novella #1 (Exalted 3rd Edition)
Legendlore core book (Legendlore)
Second Draft
Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)
Heirs to the Shogunate (Exalted 3rd Edition)
Scion Ready Made Characters (Scion 2nd Edition)
Deviant: The Renegades (Deviant: The Renegades)
Scion Companion: Mysteries of the World (Scion 2nd Edition)
M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
Distant Worlds (Trinity Continuum: Aeon)
Development
Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
Lunars: Fangs at the Gate (Exalted 3rd Edition)
WoD Ghost Hunters (World of Darkness)
Oak, Ash, and Thorn: Changeling: The Lost 2nd Companion (Changeling: The Lost 2nd)
Night Horrors: Nameless and Accursed (Mage: the Awakening Second Edition)
Memento Mori: the GtSE 2e Companion (Geist: The Sin-Eaters 2nd Edition)
Pirates of Pugmire (Realms of Pugmire)
Manuscript Approval:
Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant)
CofD Dark Eras 2 (Chronicles of Darkness)
Editing:
V5 Chicago By Night (Vampire: The Masquerade)
V5 Chicago By Night Screen (Vampire: The Masquerade)
Spilled Blood (Vampire: The Requiem 2nd Edition)
Scion Jumpstart (Scion 2nd Edition)
CofD Contagion Chronicle (Chronicles of Darkness)
Witch-Queen of the Shadowed Citadel (Cavaliers of Mars)
Post-Editing Development:
Signs of Sorcery (Mage: the Awakening Second Edition)
Tales of Excellent Cats (Monarchies of Mau)
C20 Novel: Cup of Dreams (Changeling: the Dreaming 20th Anniversary Edition)
M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
Indexing:
ART DIRECTION FROM MIRTHFUL MIKE:
In Art Direction
Ex3 Monthly Stuff  
Chicago By Night
Aeon Aexpansion
They Came From Beneath the Sea!
EX3 Lunars
Hunter: The Vigil 2
Shunned By the Moon – Final finals coming in.
Contagion Chronicle – AD’d for KS.
Scion Jumpstart
VtR Spilled Blood – Going over notes.
Marketing Stuff
In Layout
Dystopia Rising: Evolution
Book of Oblivion 
Signs of Sorcery
Proofing
M20: Gods and Monsters – PoD proof ordered.
Adventures for Curious Cats – Waiting on maps.
Trinity Core – Page XXing.
Trinity Aeon – Putting in Mind Meld changes.
Ex3 Dragon Blooded – PoD proofs ordered.
Geist 2e – 2nd Proof.
C20 Player’s Guide – 2nd Proof
In Media Res – Inputting proof corrections.
The Realm – Art is arting, book is proofing.
At Press
Scion Hero – Printing. PoD proof ordered.
Scion Origin – Printing. PoD proof ordered.
Scion Dice – At Studio2.
Scion Screen – At Studio2.
Fetch Quest – At Studio2 prepping for shipping.
Pugmire Roll of Good Dogs and Cats – PDF and PoD versions on sale this Wednesday!
TODAY’S REASON TO CELEBRATE: 
St. Patty’s Day or St. Paddy’s Day! Either way, we just had it Sunday, and while my celebration mostly takes the form of corned beef, cabbage, and green-dyed Birch Beer these days, once upon a time it was the old White Wolf tradition to meet for brunch and line up at the local Irish Pub to get in there as they opened and spend the rest of the day there drinking (or not) and having fun. It was a grand tradition of fellowship, and so here’s to the old gang!
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maneaterwithtail · 6 years ago
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Fangbone PageとScreen
Yep, another at long last, I have a terminal some free time, and some actual encouragement.
Sorry but as these screenshots from me from a hastily web-based editor ... but well I just gotta continue
Shout outs to @badkunrules @brusk-ghost @nubeth @cricketgreens @its-yasleepygal @ghostofawolf300 @vaultpanda101 @rosy319 @cartoonfan7 @tortugadechocolate
And not forgotten the aid of
 @book-series-fandom and @cordset
And any other Suburban Barbarians I missed and I hope you keep with the encouragement or make or share love of your own of the series
Again this is as amateur as gets but hope to have some insights and sometimes, with a web project, its about just keeping it going.  And thanks for the encouragement to do thatl
I updated the last installment for a *brief* look on how the toe ended up in Bill’s backpack and Fangbone ends up meeting him compared to the graphic novel
This is, now that I think about it, really and VERY strongly where the two stories and depictions diverge.  GN Fangbone is sly, wily, and cunning. But with our increased kinetic action.... well
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Fangbone accuses Bill, ignorant of everything of theft but the Krakken catches up snatches him yanks him about, to comedic affect and then...throws him
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With REMARKABLE Hangtime,
Moreso factoring in the scene where Bill is in his PJs, presumably after dinner being tucked in by his mother, notices glow and effluvium from it leading to the toes discovering presumbling parallel to the above.
Likely screaming and flying some hours in the air 
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He does need a nap.
Needless to say this if VERY different from his ‘infiltration’ into class 3-G of the same day
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TBF the Forging of Friendship is combination of the Summit of Swords plot, where the Shadowsteppers and Mighty Lizard Clan meet to negotiate their feud to non-mutual extinction levels, AND the flashback to the cartoon’s version of their first adventure.
The change up in pacing as well as circumstances lead for a more dramatic arc and number of action scenes as to the immediate friendship that forms then grows stronger as the stakes get more severeof the GN.  And also illustrate the difference between GN and CN Fangbone and Bill.
Like so,
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 as on the next day, and start of the next Flashback framed as Bill reasoning with Axebear on a trampoline and Fangbone with One-Eyed the Slippery at Weinerdogs, Bill is admiring the toe when fangbone attacks
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. . .Or tries too
Despite this amazing lack of tactical comprehension and proof of his safety Bill panics and RUNS OUTSIDE where
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He is snatched up by a prepared trap, which does show while more obviously buffoonish this Fangbone DOES have his own means and cunning.  In fact this slightly turns around the near constant humiliation and embarrassment that’s been befalling our favorite 3rd grade barbarian.
While STILL insisting Bill is a thief this is where, unable to show you proper with just pictures (please don’t get struck down) 
youtube
We finally get their first proper meeting and for all that its got Fangbone raging and being stubborn its actually a nice bit of characterization for both individually and set up for how we can see these two getting along.
Taylor and Colin really deserve a thumbs up for the rapidfire overlap filled with characterization.  As Bill seems more intrigued and gleeful and Fangbone is fronting.  To a degree, he HAS to know this is *his* screw up and he’s projecting some and puffing himself up to assert himself over his plain as day weakness and poor performance and confusion.
Bill does prove not *quite* as foolish as thought, between jumping out of the door it seems he hid the toe in a gambit.
This is sort of the closest analogue in the GN
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Eventually Bill is cut down 
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questions fangbone and then reveals where hid toe, his locker, 
But then finds it *wiggling* and that means
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Heh, the CN REALLY emphasizes action in these encounters as the characterization, buildup, and worldbuilding is in the framing device... and also past episodes. 
 Fangbone is eager to stand his ground and “dance the dance of death”  But Bill, as can imagine, RUNS
This leads to Fangbone being distracted at the fleeing toe and gaining concussion number six or so (this episode) running after pursued by krakken.
As can see we really don’t emphasize the bond with the class this episode or encounter them as the GN was building things up with Fangbone and establishing a more...well I’m not sure mature but as least not the same overaggressive character.  Plus setting, and general sense of boys adventure written and pictured story.
I mean GN Fangbone knows to ask to be excused to “make droppings” During which we get the stranger in a strangeland cliches people can note like this
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Also meet Duncan,  he didn’t make the adaptation.  At all.  Not even a hint.
PRAISE BE TO STONEBACK (and his prophets Simon Racioppa and Richard Elliott)  But seriously ANOTHER character difference
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Like night and day.  Part of it is the style choices in the artforms.  Fangbone even when gesticulating never seems that out of it.  And he handles this challenge smoothly and like he knows what he’s doing.  whereas, admittedly because unlike this one which hasn’t have a different battle (aside from a rusted scrapheap) we haven’t seen him fail or tricked yet.  In fact he’s, more out of luck but still, being the clever one.
This is even more of a divergence.  See In the GN Fangbone is very focused on mission and life.  While it is here at long last we see monsters, though some were in a narrated flashback to the class, attack Fangbone and see the writhing of the foul footfinger macguffin of Morg
And the attack of the first of three monsters
the Dirt devil trio
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Admittedly not the most clever or involved of fights but they indicate Bill’s quick wit and how this will contribute to Fangbone and Bill’s friendship and battles.  At first Bill thinks Fangbone is cool and has obvious vulnerabilities. They talk and interact.  Bill sees fangbone triumph over things big to him that are as nothing to Fangbone.
And Fangbone sees the immediate benefit to Battle in bill’s awareness, dovetailing with his ambitions to build an army, making him remarkably more controlled and yet less obedient or drone like? Less a model barbarian?  Its just something that stands out.
Also this leads to a feature of both series, what every adventurous duo needs hideouty/digs
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Cavebania is found and was introduced to Fangbone by Bill.  This is a touch that’s put aside in the Forging of Friendship but a similar scene could be 
afterwards with Bill freaking out at home somehow ditching Kraken and Fangbone by bus, hoping he doesn’t know what one is and then.  okay damn
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Again after the near humilation conga of incompentence Fangbone is proving himself more than the buffoon he’s played as the closer his and Bill’s worlds meet.
What happens is the series taking advantage of motion and set up action scenes happening so fast aren’t robbed of threat or excitement.. even if the direct confrontation is ended 
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Because fangbone impaled his sword at a door and Bill pulled out a cheap plastic light up toy that scares him.
But then bill *gets it* Fangbone “isn’t from around here” and this is the scene it feels they genuinely calm down and commiserate.  Fangbone finally being allowed to chill Bill returns the toe .. then it writhes
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Fangbone actually suggests luring it to Bill’s room as believes it will trap and confuse and scare it like it has him.  But instead...
Another opening image shout out
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As they pedal away to better ground as Fangbone awkwardly rides in back swording off arms in desperate attempt to avoid attack.
Really the differences is this is more near the end of the series and giving us a lot of charming firsts, made all the moreso with the framing device, how we see Fangbone can be loudspoken and childish but plenty focused and consider even wise, to a degree, as to overly severe and fruitless.  Bill is more childish but more...socially aware and intrigued.  And that exchanging of names works to get them on the same page and already cooperating and appreciating each other more.
The GN is building the concept and characters from ground up  Taking its time.  It also gives us more sense of two pals growing closer as to a whirlwind happenstance slamming them together.
But the snappy action and turn and reversals in such short time is efficient in the television series, while the more casual development of a regular day of a refugee also trying to see to his objectives is also nice in the graphic novel.
And the Graphic novel has even more encounters, including the more... involved bit about Fangbone and Bill’s developing friendship along with Fangbone’s with 3-G.
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awwishfulthinking · 6 years ago
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A Look at Galaxy Angel II/3rd Manga Vol. 4
A bit of background info:
The Galaxy Angel manga series is comprised of three manga collections/stories in all--Galaxy Angel (five volumes), Galaxy Angel Beta/2 (three volumes), and Galaxy Angel II/3rd (six volumes). Galaxy Angel II/3rd covered the basic plot of the GA II game series, and features a new set of girls and a new male main character.
The entire Galaxy Angel manga series was being translated by Broccoli Books USA. Unfortunately, while they were in the middle of translating the Galaxy Angel II manga (called Galaxy Angel 3rd in Japan), the company was dissolved. So as of this date, only the first three volumes of this particular series exists in English.
It took me a few years, but I eventually managed to get a hold of the remaining three volumes (in Japanese) from the Mandarake online store. I’ll showcase some photos and make an attempt at some sort of summary for these last few volumes...
Starting with volume 4.
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(As a note, all of my future posts relating to these volumes will be tagged with “galaxy angel 2 manga” on my blog.)
I am not going to make dedicated posts to the first three officially translated volumes (because I don’t have the time for that); but I’ll give a brief summary here because the manga’s story is significantly different to the game in some parts.
Volume 1:
Most of the former Angel Troupe/Angel-tai members have either retired or moved on to other military positions and are now spread out over Eden and Neue--with Neue being a new galaxy that was just discovered.
Eden and Neue are connected by a space called the Absolute, and that is connected to a Gate (appears as a giant ring in space) that has to be opened by a gatekeeper--who happens to be Milfeulle.
The people from Eden are trying to restore Neue, and bring more advanced technology to its people.
Kazuya (a Neue native) has been picked randomly by Milfeulle to be a member of the new Angel-tai/Angel troupe.
He’s the first male member to the team and is welcomed aboard the Luxiole by Apricot.
The next few chapters deal with Kazuya meeting the rest of the crew that are currently on the Luxiole (Nano-nano, Kahlua/Tequila, and the mechanics, medical staff, and other staff).
The Angel-tai’s main goal currently is to find other gatekeepers--as Milfeulle is the only known gatekeeper and is thus trapped within the Absolute for the time being (in a structure called the “central globe”). Apricot and Takuto (who is officially Milfeulle’s husband in the manga), really want to free her from what is essentially a prison.
Anyway, Kazuya is the designated pilot of a ship called “Braveheart,” whose purpose is to merge with the other Angels’ ships and boost their power levels.
Anise makes her debut by stealing the Braveheart and Nano somehow gets kidnapped as well in the process.
Volume 2:
The Luxiole gets an S.O.S message from Milfeulle but it cuts out before she can really say anything.
Anise and Nano are rescued from a fleet of enemy ships commanded by a woman named Dieta--and the Braveheart is taken back. Takuto commands the Luxiole to head towards the planet of Seldor, which is the planet closest to the Gate and the Absolute that Milfeulle is in.
The next two chapters following this scenario focuses on how Kazuya is beginning to develop feelings for Apricot and how he wants her to see him as a man (as Apricot currently just sees him as a replacement for her older sister, Milfeulle).
The next chapter after THAT has Anise becoming an official member of the Angel-tai to pay off her huge debt to Mint.
We get a sneak peek at Lily, who still has yet to join the rest of the Angels onboard the Luxiole.
Volume 3:
The volume begins with Forte staging a coup d'etat. She has taken both the Absolute and the planet Seldor (and King Soldum), and claims that she’s doing this because the Neue citizens have been “babied” for too long. Because Forte's attacking them with her fleet, Takuto and co. have to make an escape using chrono drive.
At Anise’s suggestion, they all resolve to visit the planet Magiic to gain supplies and allies.
En-route to Magiic, they need to make a stop at planet Pico and Femto to heal up Nano-Nano, who used up all her nanomachines healing people in the aftermath of Forte’s attack.
They manage to pick up Lily, also enroute to Magiic. She explains that Forte led the coup to prevent casualties to the hostages: the planet of Seldor and King Soldum.
Kahlua’s past is hinted at in this volume.
The gang make it to Magiic safely; but while they are touring a city on the planet, Dieta indirectly causes a building fire. This triggers traumatic memories in Kahlua and she has to be sedated and put into an emergency pod.
Now that we’ve gotten those out of the way, it’s finally time to delve into Volume 4!!!
DISCLAIMER 1: I do not know Japanese at all so a lot of these “summaries” will be based on info I’ve gathered from the translated volumes that were officially released; as well as the Galaxy Angel fan wikia. I don’t claim any sort of plot accuracy in these posts, I merely wanted to give a brief run-down (as best as I can) of what happens in these volumes.
DISCLAIMER 2: I do not want to scan these volumes for fear of damaging the binding, so I’ve only taken photos. I’m not a professional photographer and don’t have a nice fancy camera so these photos are not so great. Due to my work schedule and life stuff that I need to take care of, I don’t have the time to touch these up beyond resizing and cropping them. Sorry.
~Chapter 16~
Following directly from the events at the end of volume 3, volume 4 opens up with Dieta infiltrating the emergency pod Kahlua was put in. She exposes Kahlua to some sort of powder (I’m assuming it’s some strong alcohol-based chemical), which turns her into Tequila. Dieta then curses her by marking Tequlia with some sort of magical rune.
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Ranpha (who the other Angel-tai members met on Magiic) finally meets up with Takuto and they have some kind of conversation; most likely relating to negotiations with the Magiic forces. Ranpha is now the ambassador on planet Magiic, so she would be the best person to convince the Magiic forces to ally with the Luxiole.
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MEANWHILE, Kahlua/Tequila has been transferred to the Luxiole’s infirmary. She’s currently unconscious and everyone’s worried about her. The Angel-tai eventually leave so that Kazuya can watch over Tequila alone, as he was the one who saved her from the burning building.
Kazuya begins talking to the unconscious Tequila, apparently musing about how he saw Tequila (or some kind of apparition of her) appear to protect Kahlua when they were trapped in the fire. I think Kazuya also wonders about the bond between Kahlua and Tequila (or about how the split personality developed).
Tequila suddenly wakes up! But the curse Dieta puts on her activates and Tequila loses control of her powers and starts burning everything, including Kazuya.
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Mimolette (Kahlua/Tequila’s cat familiar) jumps in at this point to place a protective shield around Kazuya... and an apparition of Kahlua materializes. Kahlua and Tequila converse, and Tequila somehow manages to calm down and overcome the curse put on her. Her clothes got burned off in the process, so Kazuya lends Tequila his jacket. Apricot walks in on the two in a... very compromising position and immediately walks away, much to Kazuya’s distress.
~Chapter 17~
Suddenly, everyone gets called to the Bridge--Dieta’s fleet has appeared and everyone gets ready to fight. Kazuya and Tequila arrive with Tequila still naked with only Kazuya’s jacket covering her, which causes Apricot to glare angrily at Kazuya.
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Anyway, Kazuya and the rest of the Angel-tai fly out and prepare for battle. Dieta formally introduces herself to Takuto and co. (The weird cropping here is because Dieta’s outfit is super fanservicey and I don’t wanna get accidentally flagged.)
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Kazuya’s ship merges with Tequila’s Emblem Frame (the Spell Caster) and there’s a big space battle. The merged ship is able to basically take out Dieta’s flagship (which Dieta is on). Tequila briefly remembers her magic battle with Dieta on planet Magiic. I mostly just took a photo of this page because it shows off Tequila’s cool outfit.
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Tequila shows absolutely no mercy and completely obliterates Dieta’s ship... Everyone is happy that this threat is now gone, but Kazuya seems kind of shocked by Tequila’s actions. (Probably because it was so violent?)
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Sometime later after the battle, Kazuya goes to the Luxiole’s park to relax. He meets with Tequila there, still wearing his jacket. Kazuya asks for his jacket back in annoyance, and the two somehow get to talking. Tequila reveals that Kahlua suffered a traumatic moment in her youth. She had tried to show off some fire magic to a friend named Mimolette (yes, it’s the same spelling as the name for her cat familiar); but Kahlua ended up scaring her friend away because of how powerful she was.
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After this event, Kahlua was so mentally distraught that she developed a separate personality (Tequila) to cope. This personality ended up being the only one capable of using Kahlua’s magic well.
Back in the present, Tequila still seems upset about something (probably worried that people are scared of her because of her magic powers) and Kazuya reassures her. Tequila then jumps on top of Kazuya (as he’s lying on the grass) and teases him... but then suddenly transforms back into Kahlua, who does not remember anything that happened. Apricot again catches the two in a compromising position, but this time Apricot beats up Kazuya for it.
~Chapter 18~
Somewhere in the Luxiole, Croix and Coronet (the mechanics) end up finding some kind of fancy looking white Emblem Frame. (I have no idea where they found it or how.)
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The story then switches right into a dream that Apricot is having. She dreams about her older sister Milfeulle baking sweets... who then transforms into Kazuya. Kahlua and Tequila then appear by his side, and Apricot wakes from her dream with tears in her eyes. She begins to wonder about how she really feels about Kazuya. Does she still think of him as merely a replacement for her sister?
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Everyone gets called to the Bridge where Takuto reveals some good news: Ranpha seems to have managed to convince the people of Magiic to lend their aid to the Luxiole.
(And she also looks beautiful on this page)
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Apricot and Tequila end up talking things out, while Kazuya and Anise hang out in the hangar to marvel at the fancy new Emblem Frame. Kazuya suddenly feels compelled to touch the ship and it reacts to him, opening up to reveal an injured girl.
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She’s taken to the infirmary (where I assume she’s healed up by Nano Nano) and Takuto calls everyone to the briefing room to talk about the girl and the mystery ship. Nano Nano says some things about what she’s found out about the mysterious girl but I don’t understand any of it because I don’t know Japanese.
SUDDENLY Tequila and Apricot show up, in switched outfits/hairstyles. I’m assuming this is all Tequila’s attempt to pull Apricot out of her funk or get Kazuya and Apricot together. Tequila uses her magic to shove Apricot onto Kazuya and that goes about as well as you would expect.
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~Chapter 19~
Mystery girl has woken up and is now hiding out in the park. For some reason surrounded by piggies.
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Judging by the sudden increase in complex shading, this is most likely a colored page in the magazine (that this chapter was originally published in) that unfortunately got reduced to a grayscale printing in the volume release. Anyway I did find a color version of this picture on some sort of trading card thing so here you go:
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(It’s more apparent on a later manga cover, but mystery girl’s hair is silver--and her eyes are red.)
Anyway, we switch perspectives to Takuto and Kazuya. Kazuya is being grilled by Takuto because Takuto is curious about who the younger man likes. Takuto (correctly) guesses that it’s Apricot and Kazuya gets flustered and leaves.
Kazuya still feels bad or guilty (somehow) about the unfortunate circumstances with Kahlua/Tequila before, and decides to make some apology treats for Apricot. He finds her in the park, where Apricot has found the mystery girl sleeping.
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Kazuya and Apricot talk to each other about... something. They accidentally wake up the mystery girl.
*insert a SCENE CHANGE here*
Honestly, from here on out I barely understand what’s going on because this whole sidestory is a manga original story so. Bear with me here.
Mystery girl does some magic techno stuff before formally introducing herself to the Angel-tai. (And she looks really cool doing so)
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Her name is Mimoza and she’s supposedly a gal from the past... and I only know this thanks to the next manga preview blurb at the end of volume 3, for the never officially translated and released volume 4.
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I think Mimoza starts telling the Angel-tai about her history and her travels or something... Anyway she mentions aliens. Not sure if she met with them or if she actually worked under them.
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She then dramatically points out Kazuya because he’s special or something. And they are linked to each other through the Braveheart. Or something. I have no idea.
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While Kazuya stays behind in the hangar to talk some more with Mimoza, the rest of the Angel-tai regroup with Takuto who asks the group if they consider Kazuya to be an important part of the team.
Mimoza then pushes Kazuya off the ledge either for funsies or for *dramatic effect* because she immediately saves him afterwards.
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~Chapter 20~
(I hope tumblr’s resizing doesn’t destroy the quality of this photo further)
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Without informing anyone, Kazuya and Mimoza fly out in Mimoza’s Emblem Frame to a nearby planet (Planet Cocoon)--which also coincidentally happens to be Mimoza’s home planet from I think 600 years ago. The entire planet has become a desert with some ruins scattered about.
After Kazuya brushes some sand off the ground, he manages to activate some sort of magic circle or portal.
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Back on the Luxiole, I think the rest of the Angel-tai finally realize that Kazuya is missing. They also come to realize that they do consider Kazuya to be an important part of their team. And so they head out in their respective Emblem Frames to find Kazuya.
Back on the desert planet, Kazuya and Mimoza find themselves in an underground cavern.
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Whilst traversing the caverns, Mimoza tells Kazuya about how she was separated from (I’m assuming) someone she was in love with; due either to a catastrophe or due to some invading forces. And she ended up (I guess) in some kind of time warp which sent her to the future.
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Kazuya and Mimoza eventually discover a ship in the depths of the caverns, that looks almost exactly like Kazuya’s Braveheart. Mimoza is saddened when she finds the cockpit empty.
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Mimoza and Kazuya then part ways here, as Mimoza decides to use this newly discovered ship to try going back to the past.
Kazuya then tries to make his way out of the caverns only to be chased by some kind of fearsome monster--which gets obliterated by Tequila.
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The other Angel-tai members appear and there’s a happy reunion scene as they all return back to the Luxiole together.
Annnnd volume 4 ends there.
Bonus illustration page featuring Mimoza:
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I will hopefully be able to get the posts of volume 5 and 6 out soon. This one was a beast of a post but only because I had to get all of the background info out of the way first.
See you next time!
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lichlairs · 5 years ago
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Checkout our new post over at https://lichlair.com/5-official-alternate-rules-to-better-your-game
5 Official Alternate Rules to Better your Game
Let’s start of this article by reminding ourselves that Dungeons and Dragons is one of the few games that places a lot of emphasis on using our imaginations. As such, pretty much everyone behind our favorite game has always made a point of saying that any and all rules found in the official books and supplements aren’t set in stone and can be changed by a group of players as the see fit. Here at the Lair we strongly support this sentiment, but for today’s article we will be focusing solely on alternate or optional rules that can be often overlooked but can definitely be found in the official material.
Cleaving Through Creatures
If your player characters regularly fight hordes of lower-level monsters, consider using this optional rule to help speed up such fights. When a melee attack reduces an undamaged creature to 0 hit points, any excess damage from that attack might carry over to another creature nearby. The attacker targets another creature within reach and, if the original attack roll can hit it, applies any remaining damage to it. If that creature was undamaged and is likewise reduced to 0 hit points, repeat this process, carrying over the remaining damage until there are no valid targets, or until the damage carried over fails to reduce an undamaged creature to 0 hit points.Source: DMG, page 272
This rule’s true potential lies on large scale combat and I would definitely not recommend it for standard encounters. That said, what could possibly feel more heroic than having your character carve through several enemies with a single attack? Granted, chances are that if you’re using this ruling your party will most likely be fighting goblins, skeletons, or pretty much any low threat monsters. Not only will your players feel like the true heroes that they are, but, as stated in the book, it should also serve to speed up combat quite a bit.
Crafting a Magic Item
Magic items are the DM’s purview, so you decide how they fall into the party’s possession. As an option, you can allow player characters to craft magic items. The creation of a magic item is a lengthy, expensive task. To start, a character must have a formula that describes the construction of the item. The character must also be a spellcaster with spell slots and must be able to cast any spells that the item can produce. Moreover, the character must meet a level minimum determined by the item’s rarity, as shown in the Crafting Magic Items table. For example, a 3rd-level character could create a wand of magic missiles (an uncommon item), as long as the character has spell slots and can cast magic missile. That same character could make a +1 weapon (another uncommon item), no particular spell required. You can decide that certain items also require special materials or locations to be created. For example, a character might need alchemist’s supplies to brew a particular potion, or the formula for a flame tongue might require that the weapon be forged with lava.Source: DMG, page 128
This is definitely an optional rule every Dungeon Master should at least consider adding to their campaign. Let’s go through the positives and negatives: For starters, your players will have a little more agency and input on the items they acquire for their characters, but it’s also a great addition for DMs as well; this rule opens many doors for side quests and extra content for your players to explore. Got some downtime? Why not work on some items? Sure, you run into the possibility of having too many magic items, but that’s why the collection of ingredients, blueprints, and what not is extremely crucial.
Alternate Healing
These optional rules make it easier or harder for adventurers to recover from injury, either increasing or reducing the amount of time your players can spend adventuring before rest is required. Healer’s Kit Dependency: A character can’t spend any Hit Dice after finishing a short rest until someone expends one use of a healer’s kit to bandage and treat the character’s wounds. Healing Surges: This optional rule allows characters to heal up in the thick of combat and works well for parties that feature few or no characters with healing magic, or for campaigns in which magical healing is rare. As an action, a character can use a healing surge and spend up to half his or her Hit Dice. For each Hit Die spent in this way, the player rolls the die and adds the character’s Constitution modifier. The character regains hit points equal to the total. The player can decide to spend an additional Hit Die after each roll. A character who uses a healing surge can’t do so again until he or she finishes a short or long rest. Under this optional rule, a character regains all spent Hit Dice at the end of a long rest. With a short rest, a character regains Hit Dice equal to his or her level divided by four (minimum of one dice). For a more superheroic feel, you can let a character use a healing surge as a bonus action, rather than as an action. Slow Natural Healing: Characters don’t regain hit points at the end of a long rest. Instead, a character can spend Hit Dice to heal at the end of a long rest, just as with a short rest. This optional rule prolongs the amount of time that characters need to recover from their wounds without the benefits of magical healing and works well for grittier, more realistic campaigns.Source: DMG, page 266
You know, sometimes you don’t really think about stuff until someone presents it to you. I must say that the Healing Kit alternate ruling makes complete sense to me. Not to mention that it also turns what’s usually a “meh” item into something that you need and will seek out; a good investment too.
As for Haling Surges, I feel like there are other ways in which you could provide a healer-less party with adequate amounts of healing, but this is certainly one way to go about it. My one comment is that doing this will render the Fighter’s Second Wind a tad less useful.
Last but not least, Slow Natural Healing is probably a great idea for those of you looking to run a more challenging campaign. Might be a good idea to test it out in a one shot before jumping the gun, though.
Initiative Variants
This section offers different ways to handle initiative. Initiative Score: With this optional rule, creatures don’t roll initiative at the start of combat. Instead, each creature has an initiative score, which is a passive Dexterity check: 10 + Dexterity modifier. By cutting down on die rolls, math done on the fly, and the process of asking for and recording totals, you can speed your game up considerably—at the cost of an initiative order that is often predictable.Source: DMG, page 270
This is one to consider if you’re running a game for a big group, or even a particular encounter that involves many moving pieces. The beauty of it is that it lets you plan ahead to a certain extent and frees up plenty of game time. The downside is that, depending on your group, your players might find ways to cheese it, or simply grow bored with the repetitiveness.
More Difficult Identification
If you prefer magic items to have a greater mystique, consider removing the ability to identify the properties of a magic item during a short rest, and require the Identify spell, experimentation, or both to reveal what a magic item does.Source: DMG, page 136
This is actually a rule I have been using for my own games for the longest time. There’s a certain charm that comes with the unknown and I find it’s better to let your players wonder just a little longer.
I could write on this topic for quite a bit, and definitely do expect a follow-up part two with some other rules I had to cut out, but for now… thank you for reading! If you enjoyed this article and don’t want to miss out on any of our future ones, make sure follow us on our social media to be informed whenever we post new articles. We write new content every day!
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itsbenedict · 4 years ago
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Two-Faced Jewel: Session 6.5
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A half-elf conwoman (and the moth tasked with keeping her out of trouble) travel the Jewel in search of, uh, whatever a fashionable accessory is pointing them at. [Campaign log]
Last time, Looseleaf and Saelhen fought their way to the top of the evil torture tower of the evil torture wizard- only to find out that the guy's been dead for at least a year, and that a dragon has apparently been squatting in his tower. Not content to wait another week to find out what this means, we had an off-schedule mini-session wherein the party finished exploring the unexplored nooks and crannies of Lumiere's Tower.
The first thing to deal with is the thing blocking their return down the stairs- there's a weird big metal coffin-looking dealie that waddled up to the stairs on the fourth floor, but couldn't chase them any further. Going back down, though... they could take a window, but they figure there's no way this thing could be a serious threat. It can barely move, after all- they can probably just push it right over!
Looseleaf pokes it with a stick, and its front splits open down the middle, revealing a giant maw of horrible spikes which snaps at her threateningly.
So it's an iron maiden! Adorable! Still doesn't have legs, or arms, so it's fine, right? They can just stand on the stairs and
whoops nope it's got animated canvas straps inside it that shoot out and ensnare orluthe like a chameleon tongue. okay. so maybe this monster is dangerous actually.
The ensuing fight makes heavy use of a mechanic in D&D called "called shots", where you can take disadvantage on an attack roll in exchange for inflicting some kind of injury on the opponent by hitting them in different specific body parts. They don't want to let Orluthe get shut inside and take a fuckload of stab damage, so they jam Looseleaf's quarterstaff in the doors, slice up its canvas straps, and by force of numbers manage to render nearly all its appendages impotent. The poor torture instrument has disadvantage on all its attack rolls after the called shots go through, and it can't land any more hits! The party eventually wears it down, and Looseleaf lands the finishing blow by scrambling its spirit.
All that's left in their way is the translucent red barrier blocking off the 3rd/4th floor stairs. Not finding anything on the fourth floor to shut it off, they just go via the window like before. Back down on the third floor, Looseleaf uses her spirit sight to notice that the barrier is connected magically to some runes inscribed on the central pillar- it looks like there's some sort of creepy puzzle involving stabbing creepy dolls with creepy doll-sized knives.
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Not interested in risking whatever the consequences of solving the puzzle wrong are (given that they already have a way up and down), they move on.
While they're there, Saelhen decides to take another crack at the trapped chest she couldn't open earlier. Rather than risk the trap, she first spends some time expertly disarming the trap built into the lock, before working on the lock itself. A couple good rolls later, and they acquire the treasure! Which is... 60 gold pieces, and a piece of paper with a list of words.
Saelhen fails her Nature check, but Looseleaf recognizes the words on the paper as... the names of craters and other geographical features of the moon.
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[WAR_FLASHBACKS.jpg]
No one's quite sure why a list of moon landmarks would be locked up in a highly-secure chest protected by a poison needle trap, but no one rolls high enough on Religion to puzzle it out.
Moving on down, they reach the second floor, which appears to be a laundry room of some sort. The sort where the irons and ironing boards and scrub brushes are alive, and appear to be washing the same clothes over and over and over to the point where most of them have been reduced to sparklingly clean rags. Seems like these animated household objects have been stuck on a loop for a good long time!
There's what appears to be an intact magical cloak hanging on a clothesline in there, but the party opts not to try and take it- doing so would likely provoke some protective laundry automatons.
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Saelhen's plan to lure the scrub brush away from the washtub (for... reasons??) fails, since the brush doesn't seem to want to leave the tub- and it's visibly disappointed when Saelhen gives up.
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So, they head down to the first floor, finally! As they head down, they're noticed by more animated knives... but it seems these ones have been tasked with cooking a delicious meal, which they happily serve up to the tower's guests! The wheelbarrow from before is there, too, supplying the kitchen with food. The only question is... who's been eating this stuff? Why is the table not covered in rotten, uneaten banquet, if the wizard's been dead? Who's been putting grocery money in the wheelbarrow?
Other things of note in the room...
Benedict I. (GM): The shelves around the center seem to be festooned with various trophies and awards. Looseleaf: trophies. what, like, participation trophies??? school trophies? piano recital trophies?? Benedict I. (GM): These would actually be somewhat recognizable to most of you- you've seen similar things in trophy cases at school. The plaques beneath them seem blacked out in various places- a lot of [REDACTED]. Looseleaf: warball champions of the 1034 school year? Benedict I. (GM): Often built into the plaques. Saelhen du Fishercrown: huh who redacts a plaque Benedict I. (GM): Like, there'll be a flat section of the plaque painted black like it was engraved that way
Looseleaf, with a 20, Investigates a bunch of pertinent information. For instance, a diploma:
Hal Lumiere, PhD in [______]. Blacksky University, Department of Restricted Arts
It appears Hal Lumiere was an alumnus of Blacksky's School of Restricted Arts- the same place Vayen is from. Lumiere was apparently something of a darling there, considering all the awards- but no one in the party has ever heard of him. Except maybe a certain someone who's not telling.
Looseleaf also finds some unopened mail! One is illegible, written in Abyssal, the language of demons.
(Lore note on demons: demons are just like other monsters- evil things that come up from below the mountains and cause trouble. They aren't generally aware of their origins beyond waking up in a deep cave, usually, and aren't motivated by much except causing conflict and hurting people.)
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Another letter is written in Common, with just plain awful handwriting:
"hey Lumes why tf arent you home today u fuckin flake ass fairyboy. who am i supposed to get that dank good ouch from if youre off on magic adfentures. this months number shits are: 14.3 6755 304° and then the little bar thing was on the green side but wobbly. now gimmeeeeeee"
It's a bit of an enigma- but even more enigmatic is the third letter Looseleaf finds, written in a hand Looseleaf recognizes. Looseleaf knows who this letter was written by.
"Dr. Lumiere- find enclosed the new spirit hollowing diagrams and the corrected sigil of Aaaaaaagh. This should satisfy our agreement, so I'll leave you with a warning: the lesser gods are not to be trusted." "Yes, their revolution is our best shot at the Project- that much is obvious, barring a road to apotheosis. I understand we need to work with them. I doubt we'll have further contact, so I won't ask you not to reignite this argument- but insofar as it's at all relevant to you in the future, I favor your approach over Kron Green's." "But again, they are not to be trusted. The enemy of our enemy wishes mainly to supplant them, and despite their alliance, not all of them share the same aims. In particular, the one you've taken an interest in seems utterly hostile to the Project. " "If we are to impact the cosmic boardstate, we must play the game. Trust is the abdication of discovery. Choose your allies carefully." And then it is signed with a mark. The mark is of a book, facedown in the way that ruins the spine, sort of shaped to look like a skull. And the initials "Y.T." Looseleaf: youtube. the villain of our story, youtube. Saelhen du Fishercrown: trust is the abdication of discovery, what a goddamn motto Looseleaf: oh my god she's being so edgy well, that is characteristic of her.
She also finds what appears to be a trophy- but the trophy is shaped to look like a globe. Not of the Jewel, but of the moon. Obviously, they take it.
youtube
Some experimentation with the moon trophy seems to indicate that the locations marked on the paper from the chest draw out a sort of connect-the-dots pattern, which might be used elsewhere for some purpose. Whatever the pattern is meant to be used for, there's no indication of it here. All that can reasonably be inferred is that it has some connection to the School of Restricted Arts.
Meanwhile, the bookshelves have a few more things of interest. Amidst textbooks on neurology, magic, and speculative religion on a lower shelf, they find a hand-bound book that seems out-of-place.
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Benedict I. (GM): Inside, it appears to be a diary. "i m choss n ths iss MY BOOK," it begins.
It appears to span several years of diary entries, from year 259 to 266- ending seven years before the current date, 273. The handwriting gets progressively less atrocious, and the entries are very sporadic- riddled with apologies to the diary for forgetting to write in it.
Benedict I. (GM): Choss, apparently, is a little girl who grew up in this tower. Initially she was very fond of her dad, the owner of the tower. Looseleaf: initially, huh. that's... a... great sign. Benedict I. (GM): Dad is a cool wizard who does fun magic all the time, which she helps with! She is very proud of how much pain she can withstand, and she's developed this sort of self-image as a connoisseur. Of pain. Saelhen du Fishercrown: hell Saelhen's face is getting progressively... stiffer, as she reads. Not angrier, per se, just... flatter. Benedict I. (GM): She helps out with the experiments except for not being allowed to take the hoods off the subjects in the lab. Looseleaf: Lumiere what the shit. Benedict I. (GM): And when there's no subjects, she fills in, and does a very good job, the best job. There's an entry describing how she designed a security system for her dad- she made some dolls and dad enchanted them so they open the door if you stab them right! She's very proud of it. You now know the order of stabs to disable the barrier. Anyway, the later entries seem to represent... entirely standard teen angst. Looseleaf: Hmm. Benedict I. (GM): Dad is being boring and not letting her do the experiments she wants to do and not letting her visit the towns and ugh dad. She gets fed up with him, and the last entry is about how she's leaving to go start her own life in Wheat. Looseleaf: REALLY NOW. Saelhen du Fishercrown: WELL. Looseleaf: ...god, maybe those rumors about wheat being full of insane murderous murder-os weren't, wrong. Saelhen du Fishercrown: if she is in fact a baby dragon Looseleaf: which is not at all guaranteed, by the way.
If you recall from a few sessions back:
To speak with a dragon is to be condemned to some sort of great misfortune, brought about by your own hand. You know the Simurgh from Worm? Listen to its song for too long, and you become sort of a sleeper agent of self-destructive carnage? It’s like a diet version of that. Whatever path your conversation with the dragon puts you on, it’s invariably bad for you, somehow. The metallic dragons, who’re ostensibly “good”, will still ruin your life in some way just by talking to you, even if your immolation does some good for the world on the way out. Nobody wants to talk to a dragon.
Also discovered in CHOSS BOOK is a brief account of a time she had to go to the basement, using the secret entrance underneath... something. Looseleaf almost immediately checks under the table they're sitting at, and finds... yep! A trapdoor leading to the basement!
Next time: the basement awaits!
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mcclanahan82fowler-blog · 6 years ago
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Purdue OWL.
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recentanimenews · 7 years ago
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Manga the Week of 12/20/17
SEAN: Are you ready? 3-2-1 let’s jam.
MICHELLE: *cracks knuckles in a preparatory fashion*
ASH: Get everybody and the stuff together, because there’s a lot of it!
KATE: There is SO MUCH MANGA that even I had to chime in.
SEAN: We start with Bookwalker, who has the second volume of their light novel The Combat Baker and the Automaton Waitress. I felt it was a good series for them to pick up (certainly better than their other LN series), and will be getting this volume.
J-Novel Club has the 4th volume of Arifureta: From Commonplace to World’s Strongest, which remains the top choice for those who like overpowered isekai and take it Very Seriously Indeed.
Kodansha has many, many things, both digital and print, which I will tackle alphabetically, starting with a 4th All Out!!.
MICHELLE: Woot!
SEAN: Attack on Titan has a big change coming with the 23rd volume, one that (like everything Attack on Titan has ever done) has gotten a mixed reaction.
Cardcaptor Sakura remains one of CLAMP’s most beloved franchise, despite age, appalling Nelvana dubs, and Tsubasa World Chronicle. Now we finally get a sequel with Clear Card, which apparently picks up where the old series left off. I will give it a shot, though I warn you I’m mostly reading for Tomoyo.
MICHELLE: This has been available digitally for a while, and I read it in that format. It’s a cute start, and I loved seeing Kero-chan again.
MELINDA: I’m obviously on board for this.
ANNA: I enjoy early CLAMP, and am leery of recent CLAMP. That being said, due to my love of Cardcaptor Sakura, I will check this out.
ASH: Same! I really do love Cardcaptor Sakura, though.
SEAN: DEATHTOPIA has its 7th and penultimate volume coming out next week.
And there’s also a 4th volume of Elegant Yokai Apartment Life.
If you haven’t yet picked up Ghost in the Shell’s hardcover deluxe editions, why not get them in a handy box set?
We’ve caught up with Japan for Happiness, so it’s nice to see a 6th volume drop.
ASH: I need to catch up with this series, myself!
KATE: The last volume of Happiness had a big time jump and shift in emphasis — something that worked surprisingly well, and and promoted one of the most interesting (and resourceful) supporting characters to a leading role.
SEAN: Inuyashiki comes to an end with its 10th and final volume. It’s always been a bit too weird for me, but then I felt the same way about Gantz.
Kasane has an 8th volume of suspense and horror.
The digital debut next week is The Prince’s Black Poison, a Betsufure romance that honestly sounds like exactly the sort of title I avoid, but what the hey. Recommended for those who like handsome manipulative men. It’s by the author of Gakuen Prince, which was also very much filled with those.
MICHELLE: Oh dear.
ANNA: Feeling sort of meh on this.
SEAN: And Real Girl has a 9th volume of whatever it is Real Girl does, besides remind me how many of these Kodansha digital titles I have yet to sample.
Say “I Love You” has come to its 18th and final volume. Despite the occasional overdose of melodrama, I greatly enjoyed this series, and am happy to see the conclusion after a long wait (we had, again, caught up with Japan).
MICHELLE: I’ve been awaiting this release for a long time!
SEAN: If you haven’t picked up A Silent Voice’s 7 volumes, Kodansha has a box set for you! (Both this and the Ghost in the Shell box are clearly meant for Christmas purchases.)
Speaking of the author of A Silent Voice, we’re getting a 2nd To Your Eternity next week as well.
ASH: Definitely picking this one up. The first volume was very good and surprising in ways that I didn’t expect.
KATE: What Ash said; To Your Eternity is definitely on my short list of Best Sci-Fi manga of 2017.
SEAN: A 6th Tsuredure Children has more 4-koma romance.
And Until Your Bones Rot has a 3rd volume of what is, let’s face it, NOT 4-koma romance.
Seven Seas is next. Arpeggio of Blue Steel is up to its 12th volume, and I’m still really interested in it, which is surprising given it’s about a bunch of cute girls who are really boats.
There’s also a 3rd “not Alice in the Country of Hearts, but the next best thing” series Captive Hearts of Oz.
Unlucky it may be, but the fact that Magical Girl Apocalypse has gotten to Vol. 13 means it’s popular as well.
Seven Seas is starting to pick up light novels that aren’t J-Novel Club print editions, and we begin with Monster Girl Doctor, whose title speaks for itself, though I’m not sure how this falls on the scale between ‘fetishey’ and ‘spooky’ monster girls.
And if that’s too millennial for you, how about a series from the 1980s? We get the first in the Record of Lodoss Wars novels, The Grey Witch, in a fancy hardcover edition.
MELINDA: It’s hard for me to dismiss something from the 80s…
ASH: It really is fancy! I’m looking forward to giving the Lodoss novels a try.
SEAN: Chi’s Sweet Coloring Book is a spinoff from Vertical featuring lots and lots of pictures of Chi to color.
Speaking of cats, Nekomonogatari (Black): Cat Tale is the first of a two-part set in the Monogatari series that finally resolves most of Tsubasa Hanekawa’s ongoing issues.
And there’s also a 4th Flying Witch.
Viz gives us a 3rd Golden Kamuy, which I suspect will have a bit less cooking and a bit more life-threatening violence this time around, but who knows?
ASH: I plan on finding out!
KATE: I seem to be stalking you through this week’s column, Ash! I’m butting in to say GOLDEN KAMUY IS AWESOME. I think Asirpa deserves her own damn series. Heck, it could be a cooking manga and I’d read it.
SEAN: If you want to get someone something terrifying for Christmas, you absolutely can’t go wrong with Shiver, a collection of stories selected by the author, Junji Ito.
ASH: I’m always happy to see more Ito being released! This collection should be great.
KATE: Nothing says “Deck the halls” than a little Junji Ito, I always say.
SEAN: And if you want to give some yuri manga, there’s a 2nd Sweet Blue Flowers omnibus.
MICHELLE: Yay!
ANNA: Behind on this already but I’m gonna read it!
ASH: You absolutely should! I’m so glad this series is finally getting the treatment it deserves in English.
SEAN: Lastly (for Viz only, trust me – we’re not even halfway), we have the 2nd Tokyo Ghoul: re.
And now on to Yen Press, pausing only to scream until our throats are raw and we are coughing up blood. (pause) There we go. Onward.
First off, we have the digital-only titles. Aphorism 13 is the second to last volume, and is for fans of survival manga.
Corpse Princess is up to its 14th volume, but it still has a long way to go. It should appeal to fans of fanservice and zombies.
And Saki 13 means we’re close to catching up, but that’s an ongoing series, so no worries there either. Recommended to those who like mahjong and breasts, not in that order.
On the Yen On side, we finish the digital catch-up for Accel World (9-11) and Irregular at Magic High School (5).
There’s also a new digital release of an older, pre-Yen On title. Kieli was a 2009 series of novels about a girl who can see ghosts, and it had an associated manga as well. Yen now has the digital rights to the novels, so we get the first one next week.
There are also a GIANT number of ongoing and new light novels in print. We get a 12th Accel World, which is in the midst of Haruyuki dealing with another mysterious threat.
The Asterisk War’s 5th volume wraps up its tournament arc, I believe… or should I say, it’s first tournament arc.
Baccano! starts a new 2-volume arc taking place in 1933 and subtitled The Slash. This first volume will show us what happened to that Mexican stereotype of an assassin from the Drug & the Dominoes book.
The Devil Is a Part-Timer! 9 has far less part-time work than expected, as the devil has returned to his homeland to rescue Emi and Alas Ramus.
Goblin Slayer 4 will feature what sounds like a collection of short stories judging from the description. And probably goblins being slayed. The Irregular at Magic High School’s 6th volume starts a new arc called the Yokohama Disturbance Arc, which I think was the final arc adapted for the anime.
Is It Wrong to Try to Pick Up Girls in a Dungeon? asks the same question again, only this time it’s Monsters. Bell says no, others think differently. Vol. 10 drops next week.
KonoSuba’s 4th volume has the inevitable Hot Springs arc.
Rokka: Braves of the Six Flowers has a 3rd volume, and I must admit if the storyline is “who’s the traitor” I may bail.
The first light novel debut is The Saga of Tanya the Evil, which is another isekai. A Japanese HR manager with a cold, ruthless reputation is killed, and then reincarnated by God. Not with the best intentions, though – God dislikes his logical attitude and so puts him in a world where magic exists and there is constant warfare. Oh, and he’s in the body of a little girl.
Sword Art Online has reached a dozen volumes, and we’re still in the midst of the epic Alicization arc. We finally see Alice again, but is she brainwashed? Can Kirito and Eugeo save her?
The other light novel debut this month already has its manga coming out from Kodansha, and is the 2nd of the three ‘ridiculous’ light novels Yen licensed recently. That Time I Got Reincarnated As a Slime arrives next week.
We’re nearly at the end! Only 28 more titles to go! And they’re all Yen Press. We start with a 6th volume of spinoff Akame Ga KILL! ZERO.
Angels of Death is a survival manga with psychological overtimes, which comes from the oddball Comic Gene. I’m not sure what to think of it.
An 8th Aoharu x Machinegun is shipping next week.
And a 5th Bungo Stray Dogs will give us literary references galore.
Light novel adaptations galore! Starting with a 4th manga of Death March to the Parallel World Rhapsody.
Dragons Rioting has a 9th volume, which is also its final volume.
If you like the idea of Goblin Slaying but hate prose, I have good news, the first volume of Goblin Slayer is for you.
I know little about Graineliers except it’s from GFantasy, it has two male leads, and it’s not BL but feels like it should be.
MELINDA: Did you say GFantasy? Count me in!
ASH: It’s also by Rihito Takarai (of Ten Count fame) so I’m very curious to see how this series develops. If nothing else, the artwork should be great.
SEAN: Manga based on an unlicensed light novel, part one: the 10th volume of High School DxD.
Manga based on an unlicensed light novel, part two: the 8th and final volume of How to Raise a Boring Girlfriend.
After a year’s hiatus, the Kagerou Daze manga picks up again with Vol. 7, and should be arriving more regularly from now on. For light novel fans, the story here is different from the LN (and indeed the Mekakucity Actors anime.)
A 5th Kiniro Mosaic gives you vague yuri galore.
If you liked the idea of Magical Girls dying tragically but hate prose… well, you know. Magical Girl Raising Project, now in manga form.
The 11th Melancholy of Suzumiya Haruhi-chan is the last, which I’m pretty sure means there are no current ongoing projects for this franchise, be it anime, manga, spinoff manga, spinoff anime, or the original novels. We should take off our hats and mourn the end of an era.
My Youth Romantic Comedy Is Wrong as I Expected gets a 7th manga volume, though I’m not sure which novel volume it’s adapting.
No Matter How Much I… sigh. WataMote gives us an 11th volume. Sorry, I’m exhausted.
Of the Red, the Light and the Ayakashi ends with its 9th volume, though I believe there is a Volume 10 with side/after stories.
ASH: Another series that I’ve been enjoying but need to catch up on!
MICHELLE: Aha! I had been thinking it was complete in 9, and then recently noticed there’s actually a tenth. Nice to have an explanation for that!
SEAN: One Week Friends is a Gangan Joker title about a cute friendship and the amnesia that threatens to tear it apart.
Re: Zero finishes its adaptation of the 2nd arc with the 4th A Week at the Mansion volume.
Rose Guns Days has a 2nd volume of its 3rd arc.
School-Live! does not come to an end with this 9th volume per se, but I think the series is on hiatus right now, so this may be the last for some time.
And a 3rd Smokin’ Parade arrives as well.
I enjoyed the first novel of So I’m a Spider, So What?, though am curious as to how a book that’s half internal dialogue will translate to manga. We’ll see with this first manga volume.
Strike the Blood’s manga has a Vol. 9, which, like the light novels, has Yukina and only Yukina on each cover.
Sword Art Online has the manga adaptation of the Calibur arc complete in one volume. It’s a great arc if you like the supporting cast, who all play a role – for the last time to date, in fact.
If you feel that yokai manga have gotten too serious lately, you should enjoy A Terrified Teacher at Ghoul School, a GFantasy title that is terminally ridiculous.
ASH: Yokai comedy, you say? Count me in!
Umineko When They Cry begins its 7th arc, Requiem of the Golden Witch. Battler is nowhere to be found. Nor is Beatrice. Instead meet Kinzo’s heir Lion Ushiromiya. Oh, did I mention this first omnibus is 826 pages?
Lastly (yes, I promise, we are at the end), there’s a 7th omnibus of Yowamushi Pedal, which should be SUPER EXCITING.
MICHELLE: Yay!
ASH: I know I’m excited!
SEAN: (falls over) So are you getting everything on this list, or just most of it?
By: Sean Gaffney
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rattycatcat · 7 years ago
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Last week I took part in the Autumn Fair at the NEC (3rd of September until the 6th.) I feel like I should write about my experience, because I met so many incredible people and had so many great things happen to me whilst I was there. It wouldn’t be right for me to write about it without over analysing it though, would it? So here it goes…
The Autumn Fair is one of the UK’s largest and best known trade shows. It is a wholesale gift and home trade event, showcasing ‘amazing brands, new products, retail insight and bucket-loads of inspiration.’
I signed up on a whim because I had just got back from holiday and wasn’t feeling any pressure. Because I don’t work well unless I’m totally stressing out, I thought that it would be a really good way to push myself to make new stock and to move myself and my business a little bit further. I wasn’t expecting much though, I just wanted to see what the next stage of Rattycatcat might look like.
Rattycatcat Stand at Birmingham NEC Autumn Fair
I researched a lot into the do’s and don’t’s of trade shows, but struggled with finding any advice on exhibiting at a trade show with a creative brand. The only stand references I could find by brands that I felt I could relate to were: A) much bigger than mine (at £200-and-something odd a sq. metre these things aren’t cheap!) and B) dare I say it – not particularly inspiring or different. For a while, I worked on the basis that my stand would look like the others that I had seen, which were very linear and simple, with neat clean branding and not much else. This didn’t sit right though, and I found myself getting demotivated. So I scrapped my original idea of keeping everything very straight and neutral, along with all of the advice that I had read online and decided to go with my gut feeling of making up for what I lacked in stock and experience by making a display that stood out.
I created a display based on the concept of a 1950’s chaotic kitchen. This is because I print all of my cards, books and prints using a vintage laundry mangle, and I wanted to take that with me to really draw people into the fact that everything I make is truly handmade.  I’ve learnt from organising craft fairs that people LOVE a process – once they can see it for themselves they’re instantly drawn in to the work that you produce.
I sourced bits of 1950’s furniture and household objects and sprayed them all to match my dress (and that AMAZING wallpaper I’d found online.) I used a record player I already owned which was coincidentally the same colour, and obviously I took the mangle up with me to demonstrate exactly how I made my cards. I arranged my stock so that it was jumping out of the toaster and the vacuum cleaner. I purposely did this so that I wouldn’t have to rely on shelves to display everything – by this point I was trying to create the exact opposite of everything that I’d seen other brands do with their trade show stands.
Walking past stand after stand with their perfect shelves and their tiny pieces of retail perfection on the set up day was terrifying. Every stand had digitally printed cards in meticulously placed rows, most stands with various ranges in different styles aimed at a different company to ensure that there was something for every buyer. (If I was going to be obnoxious then I’d suggest that an awful lot of them had gone for quantity over quality but I’m not.) It was extremely intimidating setting up, I could feel the eyes of the seasoned exhibitors watching every prop being put into place and I felt as though I was being judged. But anyway, the set went up and we thought it looked pretty good.
  The next four days were incredible. We met so many people who loved Rattycatcat and described the stand as ‘a breath of fresh air.’ At one point I burst into tears as three women kept giving me compliment after compliment. One of them was Ellis from Pastel Elixir who makes beautiful cards and badges with gorgeous illustrations on them. Go see.
The number of people who got excited by what I had created made all of the hard work worth it. It wasn’t just about the hard work though – all of the days that I’ve spent feeling sick to my stomach because I don’t know where I’m going or whether I’m doing the right thing by sticking to my guns with the whole handmade thing are now worth it because I was told time and time again on my little adventure that I was doing the right thing, that people were impressed with the cards.
I’d been told not to expect any sales on my first fair, and just to try and gain as much experience as I could. That wasn’t the case though, and I’m still getting sales coming in now, a week later! I also got nominated for an award, got featured on this blog, will be featured in two magazines next month and very nearly got on This Morning!
This isn’t me just showing off by the way. (Okay so I feel proud of myself for the first time I can remember which is amazing, and I’m now super excited about the future of Rattycatcat because I know I’m on the right track.) The reason I’m writing this is because I am a very small person with a small business in a sea of bigger and better businesses who went and exhibited at the NEC and I think that more little independents should be doing it.
I couldn’t find any information online that made me feel better about the whole experience on the run up, and I very nearly pulled out several times. If it wasn’t for my bestie Bob being that goon voice on the other end of the phone then I wouldn’t have gone. She also helped throughout the fair and I couldn’t have done it without her (ta love).
I would like to be a voice that someone accidentally finds on the internet that says ‘DO IT! FOLLOW YOUR DREAMS!’ Because I did it and now I’m looking at Rattycatcat seriously hanging out with the big boys, and I’m dead set on making it work for me because that little voice telling me that I’m being dumb and who even buys handmade stuff anymore anyway has been drowned out by all of those total strangers telling me that they loved seeing something different. So yeah, it’s super scary, and some of the other exhibitors did try to intimidate me, but then, if I wasn’t a threat then why did they bother? Hark at me, being all confident and stuff! It’s addictive, this achieving malarkey.
  Let’s also take a second to talk about Liz and Treeve from Jupp Illustrations. They are a power couple who sell cards which are reproductions of the paintings that Liz makes.  They’re nature inspired and really gorgeous – please go find them and have a look. They became our best friends, we even stayed at their house because our Airbnb was a disaster. I’m wearing the slippers that Liz gave me as I write this. They became our family over those four days and guys, we love you.
Rattycatcat does the Autumn Fair at the NEC Last week I took part in the Autumn Fair at the NEC (3rd of September until the 6th.) I feel like I should write about my experience, because I met so many incredible people and had so many great things happen to me whilst I was there.
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grapsandclaps · 8 years ago
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Show 21 of the #80showyear took me to glorious Hindley for possibly GPW’S biggest show ever with the WWE UK rematch of Sam Gradwell vs “The Bruiserweight” Pete Dunne as the shows’ main event. The announcement of this match brought a packed house to Hindley with a more mature audience than usual but still the same family friendly storyline driven show that GPW has become accustomed to.
But before I could actually get to Hindley, transport issues came about due to me and my brother staying on the wrong train and getting the connection to Hindley, which meant an half hour round trip to Moston and back to Manchester. We eventually got to the building around 7pm, which meant we had to forego a pre graps pint in The Bird In'th Hand which sells bitter at £2.20 a pint and is very much worth it.
So onto the event we had the next part in the Sheikh Rizzi Khan challenge to former slave Martin Kirby. The Sheikhs choice of wrestler was Scouse wrestler and Futureshock regular Don Meacho who seems to have gained a sort of Mafia Gimmick with added long coat and fat cigar. Meacho i always thought had potential in his early career as a heel but since then has sort of gone missing from most Futureshock shows. Kirby picked up the win here but got what is the ritual of The Sheikh flogging Kirby with a flip flop.
Jimmy Jackson (british champion) took on Joey Hayes in a very good match till Cyanide came out and interfered which furthered the storyline between him and Joey which started in the fast track 4 way at the last show. Jackson as good as he is for a relative newcomer and is on to look out for, is being booked as a very lucky champion here, which you could tell that the crowd was behind Joey in this match. Joey i also note comes out to a cracking Ian Brown tune.
Cyanide beat “Operamania” Matthew Brooks in the opener. Brooks has a very unique gimmick for me, as far as i know he is a trained singer. He sings his entrance theme and also incorporates the sound of song into his offence. The Singer Splash is as inspired as it sounds. Brooks is getting new bookings all over the shop now, i would recommend seeing him.
The main event between Dunne and Gradwell was as good as you would think it would be with comedy spots including Dunne slamming spectators on Gradwell and even biting his fingers to make him fall off the balcony. Dunne was good in this face role but still doing his trademark sneers, Gradwell looked a star as well. Gradwell eventually got the win after some skullduggery but resident bad ref Mike Fitzgerald was involved so we knew what was coming.
Beer Prices - £3.00 a pint for lager, the Hindley cheap pint name is lived up to again.
Half time photos - £3.00 for Pete Dunne, bargain of the century and as you can see resident camera man Tony Knox did a great job (profile picture)
Raffle - £2 a strip, sadly not a winner this time due to Fitzgerald drawing it out.
Overall this show was amazing fun 9/10, cheap drink, cheap photo, top graps.
Show 22 of the #80showyear was the monthly trip to Progress Wrestling in Camden for on paper a corker of a show was awaiting and this didn’t disappoint.
Usually for these Camden shows i don’t arrive till around 2pm as i dont fancy waiting in the mass queues that Progress has become accustomed to, plus the usual “Ogden Corner” spot is easy to get unlike some other fans positions of the front few rows and the upper balcony. So first port of call was the local Brewdog and The Black Heart which even though you are paying through the nose for a good pint of craft ale, the latter especially plays some good tunes.
This show featured the “Fans bring the weapons” match between Will Ospreay and Jimmy Havoc in which some of the great weapons (sadly no dildo’s or ones made of lego) included pinata donkey, vinyl records, barbed wire and a GRANDFATHER CLOCK!!!. Now having seen many a Havoc Deathmatch/No DQ match recently this was probably the best of the lot but i would like to see him just work a normal match for a change once in a while just to freshen it up a bit, just my opinion.
So as this match went after many a barbed wire shot, dilution of cut fingers, people getting clocked and the sight of Havoc ddt Ospreay through a table. The worst sight was Will (dressed as Colonel Sanders) getting a non gimmicked guitar over his head. Just one almighty THUD was heard around the ballroom. Havoc eventually got the win after a few rainmakers which as per the mid match stipulation in which Ospreay made it “Loser Leaves” meant we wont be seeing Will in Camden or Progress for a while to come.
Other matches that took place was Pete Dunne vs Mark Andrews for the Progress title - This was another good match between the two but was tainted by the Dusty Finish that relinquished the belt from Mark Andrews after Chris Roberts noticed a Dunne foot under the ropes. Since the Sheffield main event of ZSJ vs Pete Dunne, the amount of screwy finishes has become prevelant in the main events of Progress, but maybe just nit picking there.
The Ringkampf duo of Axel Dieter Jr and WALTER faced Matt Riddle and Mark Haskins respectively in singles action, both of which were of the top level. Riddle has been very good in his Progress appearances and WALTER is always great value. Just go and watch his matches in the SSS16 last year to see how good a big man he is.
But overall match of the night honours went to Jack Sexsmith vs Travis Banks. If you want a 15 minute match that gets a guy credibility as a possible threat in the SSS16 it was Sexsmith. Banks made a star of Jack here and for the 3rd match on the show came out of nowhere as a great fun match. This match might be still available on Facebook so go out and check this out.
Beer Prices - Still £4.90 for Camden Pale Ale, when will it go over the £5?
Overall top show and way better than the Manchester show the week or so before, definetely in the 9/10 range.
So thats March’s shows over with, next time i will be delving into April with some humdingers of weekends out.
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theonyxpath · 6 years ago
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So we end the year of 2018! So odd that Dec 31 is on a Monday Meeting day, so we’re really just squeaking the meeting in before everybody goes hither and yon to their New Year‘s celebrations.
Amazingly, almost everybody was there, and so I have a few points we discussed before ending this year’s worth of MMN blogs with our Onyx Path crew’s New Year’s Resolutions. Let’s get to it!
In the usual explosion of Kickstarter Updates we sent out last week, I started with a very special one to our Scarred Lands PG backers. The SL Kickstarter had an uphill climb to resolution having to recover from my good old friend Stewart Wieck’s death before the books were shipped.
So it was only fitting, and in my thinking positive, that I could announce to them that the next Scarred Lands project (and Kickstarter) would be the Scarred Lands Creature Collection for 5e and that Onyx Path would be working on the project with Handiwork Games – founded by another buddy, Jon Hodgson.
Jon and his team at Handiwork will be writing, art directing, and laying out the project, as well as running the Kickstarter, and we are thrilled to be able to bring their creative talents and energy honed after many years working for Cubicle7 to what is possibly the signature Scarred Lands book.
For those of you not aware of the history of the first Creature Collection book, it was published in an audacious move just as D&D 3rd Edition released the legendary d20 and OGL licenses. We heard that first they’d be publishing the 3e Players Guide and then later the 3e Monster Manual, and jumped in, wrote, illustrated, and published Creature Collection just before the 3e MM was released.
So, it’s a project near and dear to my heart, and I think that Jon’s crew are going to do amazing and beautiful things with it!
Changeling: The Lost 2e Jumpstart art by Tilen Javornik
Rather than boost more of our mentions in podcasts, or articles, or our Onyx Pathcast, or Kickstarters, I’m going to be pulling all those items down to The Blurbs! below, and for this next year I’ll be aiming at utilizing this space as a way to talk more directly to you about what’s up with Onyx Path.
That was how we got started with it just one day short of 7 years ago, so I’d like to get back there after this last year of reorganization.
And in The Blurbs! below you’ll already find information about our latest Kickstarter, They Came From Beneath the Sea!, which has done a lot better over the Christmas holiday than we expected, and now I’ve added a new section called Onyx Path Media for descriptions and links to the Onyx Pathcast, and other Onyx Path vids, as well as to Actual Plays, etc. from other folks enjoying our worlds.
Roll of Good Dogs and Excellent Cats art by Pat Loboyko
Herein lieth our Onyx Path crew’s New Year’s Resolutions for 2019:
From Mirthful Mike Chaney: “My big one for 2019 is to add more artists to the Ex3 pool and clear the log jam in that line’s production process so we can get 4 titles a year out for Ex3.”
From Monica Valentinelli: “I’m trying something new this year, because resolutions tend to fizzle before the first signs of Spring. For 2019, I’m changing my resolution to a one-word mantra: movement. From shipping manuscripts to rolling dice, there’s a lot of ways I can see this word applying to what we do at Onyx Path. Onwards to 2019!”
From Matthew “The Gentleman Gamer” Dawkins: “My new year’s resolution is to give a little more time to myself in 2019! My video game and reading time was way down in 2018, and I need to amend that in the coming year. Taking advantage of my leisure time rather than spending a lot of it on social media would go a long way toward making a more satisfied Matthew.”
From Dangerous Dixie Cochran: “In 2019, I want to, as Neil Gaiman said, “make good art.” More than that, I want to encourage others to make art, whether good or no. (Funny story, making bad art is the first step on the road to making good art.) I’ve always joked that I’m a support class in real life: I edit what others write, I help folks with problems, and I enjoy building people up and helping their voices be heard. I want to do more of that in the coming year. I want to work on helping people who are underrepresented into spotlights, and continue to showcase the current slate of amazing talent we have now. I want to work with amazing creators to figure out how to best polish their work, not just for them. I want to work on dozens of new and interesting and phenomenal books, and I want to see creatives in our field (and others) shine that maybe haven’t had the opportunity before.
I also want to meet more of you, the folks who keep us going. If you have live streams or events or podcasts, I want to hear about them! I also hope you come to the conventions we attend and say hello! Essentially, I want 2019 to be about community and coming together for the betterment of all parties involved. Happy New Year!”
From LisaT: “I’m going to try to establish a more permanent workspace in order to facilitate keeping better track of my broadening work responsibilities. And to establish some new skills in Excel and other programs to improve bookkeeping.”
From Jaunty James Bell, our Kickstarter Concierge: “2018 had a lot of transition for me – health challenges for my parents and new activities (and jobs!) for my children redefined my role as a son and father, keeping me busy. In 2019, I’m going to try to help family and friends as best I can, avoid the anger and despair from social media as much as possible, fall in love with each new kickstarter project, be organized, communicate clearly, and play more games!”
From Impish Ian Watson: “For 2019, I’d like to take more time to play games, and do some recreational reading. I enjoy both, but lately I’ve been spending my spare time on YouTube or whatever and not enough time with novels or game books.”
From Fast Eddy Webb: “In 2019, I resolve to make a second creator-owned property. It may not see the light of day in 2019, but I’d like to be in a place where I can start designing by the end of the year.”
From Mighty Matt McElroy: Well, Matt didn’t get me his resolution as he’s on a well-deserved and oft-postponed vacation (I hope!). So we won’t bother him, but I’ll give him an easy one based on past years’: “I’m going to drink all the coffee, and work crazy hours, and do seventeen person’s jobs.”
From RichT: “Gonna do more hands-on art and just be more hands-on with our projects this coming year. I participated in Inktober, and doing a piece of illustration a day was a marathon, but also was a joy that reconnected me to my art-creating roots.”
Happy New Year as we move into our eighth year as a company! Thanks to you all for your support in 2018 (and earlier) and talk to you next year all about our:
Many Worlds, One Path!
BLURBS!
KICKSTARTER:
They Came From Beneath the Sea! (TCFBtS!) funded on Kickstarter in less than 48 hours and we’ve passed through the first couple of Stretch Goals of getting Larry Blamire to illustrate a horizontal scene usable on a screen, the beginning of a book of additional Threats, and we are rising up on the next goal!
TCFBtS! has some very different additions to the Storypath mechanics we’ll be explaining during the KS that take an excellent 50’s action and investigation genre game and turn it to 11! You can see the actual play here:
Check out the teaser:https://youtu.be/kxLydk4t76s
Hope to see you there back in the 50’s, fighting watery menaces and cracking wise!
ONYX PATH MEDIA
Illustration by Michael Gaydos
This Friday’s Onyx Pathcast features an interview with SuperFan Jacob Burgess recorded at PAX Unplugged where he and Eddy ramble on hi-lariously, for quite some time I hear, all about his Bloodlines actual plays, his writing on Book of Oblivion, and maybe some hints about what he’ll be doing for us in 2019!
https://onyxpathcast.podbean.com/
And Here’s More Media About Our Worlds:
The Story Told RPG Podcast have recently provided coverage of Scion Origin and Scion Hero, both of which will help anyone looking for insight into those two games. The same podcast will be launching actual plays of Exalted and Scion in the coming weeks, so stay tuned to their channels!
Origin: http://thestorytold.libsyn.com/episode-16-scion-2nd-edition-origin-overview
Hero: http://thestorytold.libsyn.com/episode-17-scion-hero-overview 
The fine fellows at Caffeinated Conquests have started up the first streamed play of They Came from Beneath the Sea! Here’s the link to part one: https://youtu.be/pTpeQVIbv08And here’s the link to their Twitch channel so you can tune in to this game, and their other games, live: https://www.twitch.tv/caffeinatedconquests
The excellent team of Niveau Suivant are running a Scion actual play on YouTube and Twitch, and already have a log of videos should you wish to catch up on old episodes! You’ll need to be a French speaker for this one, or at least someone who enjoys the French accent: https://www.youtube.com/playlist?list=PLWC9p0HmTWK5C6FUpBQQSZnbakH5u1cTx And here’s their Twitch: https://www.twitch.tv/niveausuivant
ELECTRONIC GAMING:
As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!
ON AMAZON AND BARNES & NOBLE:
You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).
If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction!
Our selection includes these fiction books:
OUR SALES PARTNERS:
We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there! http://bit.ly/2w0aaEW
And we’ve added Prince’s Gambit to our Studio2 catalog: https://studio2publishing.com/products/prince-s-gambit-card-game
Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/
Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/
And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296
DRIVETHRURPG.COM:
This week, we’re offering PDF and PoD versions of the Promethean 2e book, Night Horrors: The Tormented on DTRPG!
CONVENTIONS
Start getting ready for our appearance at MidWinter NEXT WEEK in January in Milwaukee! So many demos, playtests, secret playtests, and Onyx Path Q&As you could plotz!
And now, the new project status updates!
DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):
First Draft (The first phase of a project that is about the work being done by writers, not dev prep)
20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
City of the Towered Tombs (Cavaliers of Mars)
Mummy: The Curse 2nd Edition core rulebook (Mummy: The Curse 2nd Edition)
Geist2e Fiction Anthology (Geist: The Sin-Eaters 2nd Edition)
Pirates of Pugmire (Realms of Pugmire)
Distant Worlds (Trinity Continuum: Aeon)
Dragon-Blooded Novella #1 (Exalted 3rd Edition)
Across the Eight Directions (Exalted 3rd Edition)
Exalted Essay Collection (Exalted)
Legendlore core book (Legendlore)
Creatures of the World Bestiary (Scion 2nd Edition)
Chicago Folio/Dossier (Vampire: The Masquerade 5th Edition)
Let The Streets Run Red (Vampire: The Masquerade 5th Edition)
Redlines
Deviant: The Renegades (Deviant: The Renegades)
Witch-Queen of the Shadowed Citadel (Cavaliers of Mars)
Scion Companion: Mysteries of the World (Scion 2nd Edition)
Memento Mori: the GtSE 2e Companion (Geist: The Sin-Eaters 2nd Edition)
C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
Second Draft
Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)
Heirs to the Shogunate (Exalted 3rd Edition)
Scion Ready Made Characters (Scion 2nd Edition)
Scion Jumpstart (Scion 2nd Edition)
Development
Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
CofD Contagion Chronicle (Chronicles of Darkness)
Lunars: Fangs at the Gate (Exalted 3rd Edition)
WoD Ghost Hunters (World of Darkness)
Oak, Ash, and Thorn: Changeling: The Lost 2nd Companion (Changeling: The Lost 2nd)
CofD Dark Eras 2 (Chronicles of Darkness)
Night Horrors: Nameless and Accursed (Mage: the Awakening Second Edition)
Manuscript Approval:
Wr20 Book of Oblivion (Wraith: The Oblivion 20th Anniversary Edition)
Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant)
Editing:
Aeon Aexpansion (Trinity Continuum: Aeon)
Dystopia Rising: Evolution (Dystopia Rising: Evolution)
M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
Adventures for Curious Cats (Monarchies of Mau)
In Media Res (Trinity Continuum: Core)
Tales of Excellent Cats (Monarchies of Mau)
V5 Chicago By Night (Vampire: The Masquerade)
V5 Chicago By Night Screen (Vampire: The Masquerade)
Spilled Blood (Vampire: The Requiem 2nd Edition)
Night Horrors: Shunned by the Moon (Werewolf: The Forsaken 2nd Edition)
Post-Editing Development:
C20 Players’ Guide (Changeling: the Dreaming 20th Anniversary Edition)
Signs of Sorcery (Mage: the Awakening Second Edition)
Indexing:
Scion Origin (Scion Second Edition)
Scion Hero (Scion Second Edition)
ART DIRECTION FROM MIRTHFUL MIKE:
In Art Direction
Dystopia Rising: Evolution – Finals coming in.
The Realm 
Ex3 Monthly Stuff – more art going over to WW.
Chicago By Night – Contracting next bits.
C20 Player’s Guide – Finals coming in and going in for WW approval.
Aeon Aexpansion
They Came From Beneath the Sea! – KS ready.
EX3 Lunars – Some KS finals coming in.
Signs of Sorcery – Just need fulls to come in this week.
In Media Res – Contracted.
Hunter: The Vigil 2 – KS art in progress.
Shunned By the Moon – Awaiting notes.
Marketing Stuff
In Layout
Ex Novel 2 (Aaron Rosenberg) – With Meredith.
Geist 2e
Proofing
Scion Hero – Indexing.
Scion Origin –  Indexing.
CtL2 Jumpstart – Shutting down errata.
M20: Gods and Monsters
Pugmire Roll of Good Dogs and Cats – 2nd Proof sent out.
Trinity Core – Gathering errata.
Trinity Aeon – Gathering errata.
Ex3 Dragon Blooded – Gathering errata.
At Press
Wraith 20th – New cover proof approved. Everything else is printing.
Wraith 20 Screen – Printed.
Scion Dice – At Studio2.
Lost 2e Screen – Shipping to shipper.
Scion Screen – Shipping to shipper.
Changeling: The Lost 2e – Going out to backers. PoD proof ordered.
Fetch Quest – Manufacturing continuing.
PtC Tormented – ON SALE this Wednesday on DTRPG!
TODAY’S REASON TO CELEBRATE: 
Happy New Year! May 2019 be better than 2018 for all of you in every way!
3 notes · View notes
theonyxpath · 8 years ago
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Repel the Crusade for Prince’s Gambit by Andrew Trabbold
    Kind of feel like our vampiric character pictured above in the Prince’s Gambit Intrigue deck. Crawlin’ through some tough times to get here. But HERE is quite excellent actually.
First, our first foray into Kickstarting a card game is going gangbusters, with our Prince’s Gambit KS funding goal met in the first few hours, and our backers jumping our pledge totals past several Stretch Goals that add to the deck already. There have also been some great ideas talked about for game rules variants: everything from adding rules for Anarchs and the Inconnu to rules for fewer or more players.
Because backers can download the card PDFs and rulebook, we’ve also been getting folks telling us how much fun they’ve been having maneuvering through the Intrigues and trying to discover who’s Sabbat. Which is always so great to hear! You never know if players will enjoy the game as much as you did creating it.
If you haven’t checked it out, please do, and if you like it: spread the word. With this being our first card game, we don’t have as much of a voice in card games circles, so any help letting folks know could be huge for the game!
Also, like I mentioned last week: we’ll be holding an Ask Me (Us) Anything on Reddit this Wednesday the 29th starting around 12 noon EDT. Various developers and Onyx Path folks will be on throughout the day, and Justin Achilli will pop on in the evening after he gets done his day job to talk about Prince’s Gambit. So if you want all the inside info, that’s the place to go next week!
Just want to emphasize that this is not just for Prince’s Gambit, so we’ll answer about anything!
If you can’t make it, feel free to leave any questions you’d like us to ask during the AMA session right here in the comments.
    Elemental Resonance for M20: Book of Secrets by Michael Gorgi
  For those who have asked: we are doing something very special for April Fool’s Day. The only thing I can say, quoting Eddy Webb, is that “On Saturday, discover the latest reason why we fired Neall!”
    Faka from the EX3 Jumpstart: The Tomb of Dreams by Melissa Uran
    Which leads us nicely into a decently big chunk of information for folks concerned about Exalted 3rd Edition as a continuing game line. For weeks I’ve been mentioning that we’ve been working very diligently on putting together a plan for how we’re going to handle EX3‘s releases.
(Seriously, this is a long one).
First off, I’m incredibly happy to announce that Eric Minton and Robert Vance have agreed to become the new developers for Exalted 3rd Edition. Eric and Robert have been all over EX3 in various capacities since writing began, and their involvement and love of Exalted goes further back than that.
(I’m not even sure why I’m introducing them, actually, since our long-time community knows these guys so well).
With their help, we have put together a schedule for releases that starts with getting the Exalted 3rd Jumpstart: Tomb of Dreams out to backers as soon as we can get the finished layout approved by the new White Wolf.
Next, they are finishing up Arms of the Chosen, and we expect to have the Advance PDF ready in three months.
They are also in the process of assigning the remaining writing that needs to be done on the Dragon Blooded and The Realm books. Most of the writing for both books has been completed, so once they get used to our process for hiring writers and contracting and all that, we can nail down expectations on when the text will be done. Which is really important, because we won’t be Kickstarting Dragon Blooded until the text is completely finished.
After a lot of discussion, and a fair bit of soul-searching, we’ve decided that the next two books will be Exigents and Lunars. We love a lot of the books proposed on previous schedules, and think they would really expand and enrich EX3, but we have to start getting our Exalted community the projects they need to play NOW (or close to NOW), rather than multiple years from now.
But even with Eric and Robert revved up and excited to deliver the projects I mention above, we can’t deliver these projects backwards through time. And these new devs need to learn their new jobs.
The remaining Kickstarter Rewards will be coming out in the months to come, with Matt Forbeck telling us that his novel’s finished drafts are on their way, and Aaron Rosenberg hammering away at his novel. The EX3 Essays book is being outlined and writers are being contacted, and composer James Semple has all but one of the Exalted character themes finished. He then has to create the “adventure themes” part of the EX3 Music Suites, but needed to figure out the the character themes so he could include parts of them in the adventure themes.
I’m not a musician, so I’ll have to take his word on the process.
So what we have planned are two projects that we are going to start releasing in April. That’s right, in order to provide our community with playable material now and not waiting until the Arms of the Chosen Advance PDF is released three months from now, we’re going to be releasing a section of each book each month as PDFs.
The first book, EX3: Antagonists, will feature both individual NPCs as well as antagonist groups. Each section will be smaller than a chapter, and we’ll be combining them all together as a PDF and PoD book after we have made a good number of them available monthly.
The second book will be the EX3 Bestiary, and will features creatures of all power levels. Some will be creatures the writers of the core had to hold back on, and others will be new and determined by what gaps we see from the core book that this project can fill. We’ll release these in monthly sections that we’ll combine at some point into a book, as well.
Rather than adding projects to the new devs’ already intimidating plate, both these books will be spearheaded by writers familiar with EX3, and reviewed by Eric and Robert. (Also, both books need to be approved by the new White Wolf Publishing before we officially can go ahead with them.)
Finally, our new devs will be making themselves regularly available on the Onyx Path Exalted forum, and will be releasing excerpts and development notes and text on a regular basis. In fact, here is an excerpt from Arms of the Chosen, and in April we’ll have a look at the Dragon Blooded charms:
http://ift.tt/2nuT153
Obviously, this whole message hasn’t delved into the nitty-gritty of what brought us here, and we really don’t intend to. Instead, we are celebrating a new team of creators, as well as the monumental work that John Morke and Holden Shearer were able to accomplish through some incredibly grueling times for them personally. What glories the future holds!
    BLURBS!
KICKSTARTER!
The Prince’s Gambit casual vampire card game Kickstarter went live last Thursday and funded in about 3 hours! We’ve been passing alternating Stretch Goals for adding the Independent Clans and new art at a rapid clip since then, with more cool rewards yet to come. So please check it out: http://ift.tt/2nj37GG and don’t forget to join us for our Ask Me (Us) Anything on Reddit this Wednesday the 29th starting around 12 noon EDT. Various developers and Onyx Path folks will be on throughout the day, and Justin Achilli will pop on in the evening after he gets done his day job to talk about Prince’s Gambit. So if you want all the inside info, that’s the place to go!
Designed by long-time Vampire: the Masquerade tabletop RPG developer Justin Achilli, Prince’s Gambit is a fast-paced social deduction game set within the world of Vampire, but which requires no special knowledge to play. Players must cooperate to gain the favor of the Prince while deducing who among them are secretly the traitorous Sabbat infiltrators.
Next, the Monarchies of Mau KS is scheduled come after Gambit.
  ON SALE!
    Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://ift.tt/1ZlTT6z
You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages!
    Beasts are added to Hunter: the Vigil with Tooth and Nail, coming atcha in PDF and physical book Pod versions this Wednesday on DriveThruRPG.com! In conjunction with HtV: Tooth and Nail going on sale, we will also be releasing new TShirts on our RedBubble site featuring the new symbols from the book!
    The Secrets of the Covenants for Vampire: the Requiem 2nd REVEALED this Wednesday on DTRPG! Physical copy PoD version coming to DTRPG: http://ift.tt/2gbQjus
Vampires gather under many banners. But five have endured the tumult of Western history better than any other. The Carthian Movement. The Circle of the Crone. The Invictus. The Lancea et Sanctum. The Ordo Dracul. Each has its fierce devotees, its jealous rivals, and its relentless enemies. Now,for the first time, the covenants speak for themselves.
This book includes:
A variety of stories from each of the covenants, all told in their own words.
Never-before revealed secrets, like the fate of the Prince of New Orleans.
New blood sorcery, oaths, and other hidden powers of the covenants.
    From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Fallen Blossoms (Hunter 1640-1660 Japan). Japan is moving into the Edo Period. New laws and new ways of thinking wash over the land, and with a new order come new threats to humanity. Take a look at the Vigil in a time where samurai transition from warlords to bureaucrats, Japan massively and lethally rejects outside influence, and when Edo rapidly grows into a world power.
Continuing our individual Dark Eras chapters, we offer you Dark Eras: Fallen Blossoms on in PDF and physical copy PoD versions on DTRPG! http://ift.tt/2mfc1F1
    From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Doubting Souls (Hunter 1690-1695 Salem). Immigrants and tribes struggled to co-exist on the Eastern Seaboard in the ever-expanding Colonies. Violent clashes, supernatural beliefs, and demonic influences spelled disaster for Salem Village and its surrounding towns, while others fought werewolves and vampires on the frontier. With so much at risk, only god-fearing men and women were deemed innocent — and those were few indeed.
Available in PDF and physical copy PoD versions on DTRPG: http://ift.tt/2kKOrfm
    From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: The Bowery Dogs (Werewolf 1969-1979 NYC). New York City in the 1970s. Crime. Drugs. Gang violence. Vast economic disparity. And werewolves. It’s a lean, ugly time to be alive, and the lone wolf doesn’t stand a chance out there. In the end, all you really have is family.
Available in PDF and physical copy PoD versions on DTRPG: http://ift.tt/2lM0Tzv
    The Locker is open; the Chronicles of Darkness: Hurt Locker, that is! PDF and physical copy PoDs are now available on DTRPG! http://ift.tt/2gbM9me
Hurt Locker features:
Treatment of violence in the Chronicles of Darkness. Lasting trauma, scene framing, and other tools for making your stories hurt.
Many new player options, including Merits, supernatural knacks, and even new character types like psychic vampires and sleeper cell soldiers.
Expanded equipment and equipment rules.
Hurt Locker requires the Chronicles of Darkness Rulebook or any other standalone Chronicles of Darkness rulebook such as Vampire: The Requiem, Werewolf: The Forsaken, or Beast: The Primordial to use.
    From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Ruins of Empire (Mummy 1893-1924). Perhaps the quintessential era of the mummy in the minds of Westerners, this period saw the decline of the two greatest empires of the age: British and Ottoman. Walk with the Arisen as they bear witness to the death of the Victorian age, to pivotal mortal discoveries in Egypt, and to the horrors of the Great War.
Available in PDF and physical copy PoD versions on DTRPG. http://ift.tt/2k0XDhX
    From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: The Sundered World (Werewolf and Mage 5500-5000 BCE). At the birth of civilization, in the shadow of the Fall, the Awakened stand as champions and protectors of the agricultural villages spread across the Balkans. In a world without a Gauntlet, where Shadow and flesh mingle, the steady taming of the world by humanity conflicts with the half-spirit children of Father Wolf.
Available in PDF and physical copy PoD versions on DTRPG. http://ift.tt/2k16mRj
    Night Horrors: Conquering Heroes for Beast: the Primordial is available now as an Advance PDF: http://ift.tt/2j7p7lO
This book includes: 
An in-depth look at how Heroes hunt and what makes a Hero, with eleven new Heroes to drop into any chronicle.
A brief look at why Beasts may antagonize one another, with seven new Beasts to drop into any chronicle.
Rules for Insatiables, ancient creatures born of the Primordial Dream intent on hunting down Beasts to fill a hunger without end, featuring six examples ready to use in any chronicle.
    The PDF and physical book PoD versions of Reap the Whirlwind, the Vampire: the Requiem 2nd Edition Jumpstart swirls into being on DTRPG! http://ift.tt/2i1WPpD
You are a vampire, a junkie. Every night, you beg and you borrow and you steal just a little more life, just a few more sweet moments. But there’s a guy at the top. The Prince. He’s got everything. The money, the secrets, the blood.
Tonight, you’re going to take it from him. Tomorrow, there’ll be hell to pay.
This updated edition of Reap the Whirlwind features revisions to match the core rulebook for Vampire: the Requiem 2nd Edition. Text edits and rules clarifications have also been updated.
Reap the Whirlwind Revised includes:
Rules for creating and playing vampires in the Chronicles of Darkness
The first two levels of every clan Discipline, the dark powers of the dead
A complete adventure by noted horror author Chuck Wendig
This new revised Reap the Whirlwind Revised includes an updated booklet, 7 condition cards, and the interactive Vampire: the Requiem 2nd Edition character sheet.
      Open the V20 Dark Ages: Tome of Secrets now on DTRPG! Both PDF and physical book PoD versions are now available! http://ift.tt/2i1XOXd
The Tome of Secrets is a treatment of numerous topics about Cainites and stranger things in the Dark Medieval World. It’s about peeling back the curtain, and digging a little deeper. Inside, you’ll find:
• Expanded treatment of Assamite Sorcery, Koldunic Sorcery, Necromancy, and Setite Sorcery
• A look at Cainite knightly orders, faith movements, and even human witchcraft
• Letters and diaries from all over the Dark Medieval World
              CONVENTIONS!
Discussing GenCon plans. August 17th – 20th, Indianapolis. Every chance the booth will actually be 20? x 30? this year that we’ll be sharing with friends. We’re looking at new displays this year, like a back drop and magazine racks for the brochure(s).
In November, we’ll be at Game Hole Con in Madison, WI. More news as we have it, and here’s their website: http://ift.tt/RIm6qP
        And now, the new project status updates!
    DEVELOPMENT STATUS FROM ROLLICKING ROSE (projects in bold have changed status since last week):
First Draft (The first phase of a project that is about the work being done by writers, not dev prep)
Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
M20 Cookbook (Mage: the Ascension 20th Anniversary Edition)
Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
Pugmire Fiction Anthology (Pugmire)
Monarchies of Mau Early Access (Pugmire)
Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
DtD Night Horrors: Enemy Action (Demon: the Descent)
  Redlines
Scion: Origins (Scion 2nd Edition)
Scion: Hero (Scion 2nd Edition)
Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition)
WoD Ghost Hunters (World of Darkness)
  Second Draft
The Realm (Exalted 3rd Edition)
Dragon-Blooded (Exalted 3rd Edition)
V20 Dark Ages Jumpstart (Vampire: the Masquerade 20th Anniversary Edition)
GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)
CtD C20 Jumpstart (Changeling: the Dreaming 20th Anniversary Edition)
Pugmire Pan’s Guide for New Pioneers (Pugmire)
VtR Half-Damned (Vampire: the Requiem 2nd Edition)
Trinity Continuum Core Rulebook (The Trinity Continuum)
  Development
W20 Changing Ways (Werewolf: the Apocalypse 20th Anniversary Edition)
Signs of Sorcery (Mage: the Awakening Second Edition)
SL Ring of Spiragos (Pathfinder – Scarred Lands 2nd Edition)
Ring of Spiragos (5e – Scarred Lands 2nd Edition)
SL Dagger of Spiragos (Pathfinder – Scarred Lands 2nd Edition)
Dagger of Spiragos (5e– Scarred Lands 2nd Edition)
Arms of the Chosen (Exalted 3rd Edition)
Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
Book of Freeholds (Changeling: the Dreaming 20th Anniversary Edition)
BtP Beast Player’s Guide (Beast: the Primordial)
  Editing:
CtD C20 Anthology (Changeling: the Dreaming 20th Anniversary Edition)
Wraith: the Oblivion 20th Anniversary Edition
BtP Building a Legend (Beast: the Primordial)
  Post-Editing Development:
CtL fiction anthology (Changeling: the Lost 2nd Edition)
  Indexing:
      ART DIRECTION FROM MIRTHFUL MIKE:
In Art Direction
Beckett’s Jyhad Diary – new stuff AD’dGot some sketches from Sam, finals from Tucker, and a couple more finals from Mark.
W20 Pentex Employee Indoctrination Handbook – Ellis is on it.
Dagger of Spiragos  – Finals in progress… and maps are progressing.
VTR: Thousand Years of Night – Contracted
Cavaliers of Mars – AD’d(ish)
Monarchies of Mau Early Access – 
BtP Building a Legend – Sending out notes to artists…
Wraith 20 – Notes out to KMJ… pinging some of the the old Wraith roster.
M20 Art Book
W20 Changing Ways – Need to read through the notes and figure out my art buy.
  Marketing Stuff
  In Layout
Prince’s Gambit – Making the remainder of graphics this week.
M20 Book of Secrets – Layout in progress. Some art shenanigans fixed… others getting recontracted.
Pugmire Screen – Awaiting new specs from Printer.
Pugmire Cards – Working on these. There are quite a few.
Pugmire – Dropping in index, updating PDFs, and prepping files for press.
April Fool’s thing –
V20 Dark Ages Companion – Recontracting two halfs. Layout is about a third of the way done.
  Proofing
EX3 Tomb of Dreams Jumpstart – going to WW for approval.
C20 – First proof
  At Press
Ex 3 Screen – Shipping almost completed.
Ex 3 core book – Shipping almost completed along with map and bookmarks.
W20 Shattered Dreams – Shipping almost completed.
Shattered Dreams Screen – Shipping almost completed.
Beckett Screen – Shipped to shipper.
Beast Conquering Heroes – PoD proof on the way.
Mortal Remains: Beast- Tooth and Claw – PDF and PoD on sale this Wednesday.
Dark Eras: Beneath the Skin – PoD proof being reviewed.
Dark Eras: Out of the Cold – PoD proof being reviewed.
Necropolis Rio – PoD proof on the way.
V20 Lore of the Bloodlines – PDF out to backers, gathering errata
Dark Eras Companion – PDF out to backers, gathering errata.
W20 Song of Unmaking – Backer PDF going out to W20 KS backers this week.
      TODAY’S REASON TO CELEBRATE: I always heard that “March comes in like a lion, and goes out like a lamb”. Except, now I hear that in the folklore of my wife’s almost-Amish people, their saying reverses the lion and the lamb. Which makes no sense to me. Does your culture have a saying for how March changes in the course of the month? Love to hear it, and meanwhile, Spring is on its way!
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theonyxpath · 7 years ago
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Disclaimer: While writing this, a storm hit Rich’s neighborhood and both his power and internet went out. He asked Ian to post his blog as-is. So yes, this is a little sparse, but the production info and blurbs should be up-to-date.
It’s now the Mash!
(And yes, I absolutely used a picture from the Mad, Mad, Monster Party? stop-action animated film that was a key part of my childhood and not anything from the Monster Mash song).
Now I’m thinking I should have saved this headline and picture for when the Chronicles of Darkness Contagion Chronicle needs some talking about here in this blog.
  Many Worlds. One Path.
  BLURBS!
ON SALE!
Our Halloween Sale at IPR is ALMOST OVER!!! So hurry and get scary discounts on our Kickstarter printing overruns! If you missed a KS, wish you had upgraded, or just want a beautiful game book of your favorite 20th Anniversary WoD, or Chronicles of Darkness core books…THIS IS THE SALE FOR YOU!  http://ift.tt/1pOsnTb
This includes products like:
Demon: The Descent Prestige Edition
Vampire 20th Anniversary Edition: The Dark Ages Deluxe Edition
Werewolf: The Apocalypse 20th Anniversary Edition Deluxe Edition
W20 Book of the Wyrm Deluxe Edition
W20 Changing Breeds Deluxe Edition
…And much more! Lots of nice solid Storyteller Screens to pick up, too!
This 50% off sale runs until midnight Halloween night! Awhoooo!
      It’s very SPOOKY here!
DriveThruRPG’s Halloween Sale is ALMOST OVER!
First, we have a super sale on Mummy: The Curse: http://ift.tt/2zej9nV
And then the big sale itself! Over 170 Onyx Path PDFs discounted! It’s terrifying!
http://ift.tt/2zuDvKm
Hurry, if you want to get some amazing PDF deals!
  KICKSTARTER:
We’re pulling together the Changeling: The Lost 2nd Edition Kickstarter, and our Kickstarter muscle-man, Jammin’ James Bell, has got my notes and is speedily piecing the KS page together. We think folks will dig what we’ve got planned, with even a few surprises to keep things interesting! Because of some art delays, we aren’t going to be able to get this KS started on Halloween, which is hugely disappointing for appropriateness if nothing else, but early in November instead.
Which also means that our Trinity Continuum Kickstarter will start in early January – since it makes no sense to start a KS mid-December!
    ON AMAZON AND BARNES & NOBLE:
We’re delighted to announce the opening of our ebook stores on Amazon and Barnes & Noble! You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble). Our initial selection includes these fiction anthologies:
Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)
  And here are six more fiction books:
Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)
  Andand six more more:
Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
Exalted: Tales from the Age of Sorrows (Kindle, Nook)
Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
Demon: The Descent: Demon: Interface (Kindle, Nook)
  And even more books are now on Amazon and the Nook store!:
Scarred Lands: Death in the Walled Warren (Kindle, Nook)
V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
Chronicles of Darkness: Strangeness in the Proportion (Kindle, Nook)
Vampire: The Requiem: Silent Knife (Kindle, Nook)
Mummy: The Curse: Dawn of Heresies (Kindle, Nook)
    OUR SALES PARTNERS:
We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!
http://ift.tt/2w0aaEW
    Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://ift.tt/1ZlTT6z
You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages! And Screens…so many Screens!
And you can now order Pugmire: the book, the screen, and the dice! http://ift.tt/1pOsnTb
    DRIVETHRURPG.COM:
  What dark secrets do the eldest vampires hold? Find out in Thousand Years of Night for Vampire: The Requiem! PDF and physical book PoD versions available Wednesday on DriveThruRPG.com. http://ift.tt/2sV8lZR
You may think that with a multitude of people coming, going, dying and running away, we’d be tired, done, or ready to give up. Instead, I find myself restless, looking for the next thing.  There’s always a next thing, and I for one am not yet ready to die.
– Elder Kincaid, Daeva Crone
This book includes:
• Detailed instructions on creating elder vampires, including how to base chronicles around them
• A look into the lives of elders, how they spend their nights, who they work with, and why including their roles in both their clans and covenants
• New Devotions, Merits, and Rituals for elder vampires
• The kinds of creatures that pose a threat to elder vampires, including Inamorata, Lamia, Sons of Phobos, a new elder conspiracy, and more!
      Is a life of running and hiding a life worth living? We say yes. There’s always something between the running and the hiding, and those moments of grace make it all worthwhile.
The Huntsmen Chronicle Anthology is a perfect companion piece to Changeling: The Lost, 2nd Edition. These stories spin tales of the Lost, of those abducted and enslaved by fairies. Those who escaped, but whose captors will stop at nothing to find them. These fairies summon forth the Huntsmen, primordial hunters who understand nothing but pursuit and capture. The Huntsmen are unstoppable monsters, and the Lost can only look to each other for respite, rare comfort, and rarer trust.
The Hedge has parted and you can get the Advance PDF of The Huntsmen Chronicle Fiction Anthology for Changeling: The Lost 2nd Edition at DTRPG.com! http://ift.tt/2z4uZnU
        For over 20 years, the artists of Mage: The Ascension have conjured spirits and constructed hypertech that can transform reality on a whim.
Within this retrospective, those artists and images depict the ever-changing face of magick. From the debut edition to the twenty-first century, this book explores the people behind the pictures, the process of putting such books together, the story behind Mage’s Tarot iconography, and more.
Featuring the artwork of Echo Chernik, Joshua Gabriel Timbrook, Michael Gaydos, Mark Jackson, Leif Jones, Michael Kaluta, Steve Prescott, Alex Sheikman, Christopher Shy…and many, many more.
The Art of Mage: 20 Years and More has manifested on DTRPG in PDF and physical book PoD versions! Here: http://ift.tt/2iwP1Rr
      A Land Where Legends Walk
Drawing enthusiastically on Greek mythology, the revised and re-imagined Scarred Lands nonetheless retains its place as a modern fantasy RPG setting. This is a world shaped by gods and monsters, and only the greatest of heroes can expect to be counted among them. The most populous continent of Scarn, Ghelspad, plays host to vast unexplored regions, hides unsolved riddles from ancient cultures, and taunts adventures with the promise of undiscovered riches hidden among the ruins of older civilizations.
Yet the myths of the Scarred Lands are relatively recent events. The effects of the Titanswar still ripple through the world, and the heroines and villains of many of these stories are part of living memory, if not still living.
The Award-Winning Fantasy Setting Returns
Scarred Lands has been a favorite fantasy setting since the release of the Creature Collection for the d20 System in 2000. In subsequent years, over 40 titles were published for Scarred Lands, making it one of the most fully supported fantasy RPG settings ever and the premiere product line of Sword & Sorcery Studios.
Available in both 5th Edition and Pathfinder compatible versions! PDF and PoD formats available NOW!
http://ift.tt/2fEO9YJ
http://ift.tt/2fELqyx
  Heroes, Villains, and Others in Between! 
This tome is a revision of the original book by the same title, originally published for use with 3rd edition rules for the world’s most popular roleplaying game. In this revised edition of The Wise & the Wicked, all the same characters have returned (and we’ve added some new ones, too!), for use with the Scarred Lands Player’s Guide. 
Champions of Gods and Titans 
The Wise & the Wicked introduces a rogue’s gallery of the Scarred Lands’ movers and shakers, characters who carry out the will of the gods or the fallen titans. These non-player characters can be friends, enemies, or simply convenient resources for the player characters in your game.
Inside, find villains such as King Virduk of Calastia, the Black Dragon, along with his wife, the beautiful (and black-hearted) Queen Geleeda; the Grand Vizier to King Virduk, the wicked warrior-mage Anteas; and the sinister general of Virduk’s northern armies, Archduke Traviak the Steel-Fisted. At the other end of the spectrum, meet the gracious Lady Ariniel, the Swan Knight, champion of Madriel; Kimer the Shatterer, bearer of the Earth Sword of Scarn and tenacious foe of the titanspawn of the north; and King Thain the Just, the Aleking, ruler of Burok Torn. And many others beside!
Here you’ll find a fascinating compendium of characters from the Scarred Lands, but easily transported into campaigns set elsewhere. In addition, find multiple appendices full of new magic items and artifacts, class archetypes and prestige classes, new feats, new creatures and races, and more.
Available in Pathfinder and 5th Edition versions! PDF and PoD formats available NOW!
http://ift.tt/2zdVHXS
http://ift.tt/2zeEpd8
          From out of the Dreaming, the C20 Jumpstart: Yours To Keep PDF and PoD are now live on DTRPG.com: http://ift.tt/2fmlF3s
There is magic hiding everywhere. You just need to know where to look.
You are a changeling, a faerie soul hiding in a mortal body, fighting the chill of Nightmares and the oppressive weight of Banality with the pure creative power of Glamour. You have lived many lives, but the story of this one? It outshines them all.
In this hidden world, knights in steel and leather clash sword to sword outside the homecoming dance, dragons fly between skyscrapers, and fantastic castles rise from suburban lawns. A world of magic, intrigue, and adventure, and now that your fae side has awakened, it’s your world too.
“Yours to Keep” includes a rules and setting overview, as well as pre-generated characters and a complete introductory scenario for Changeling: The Dreaming 20th Anniversary Edition. It’s perfect for jumpstarting a new Changeling chronicle!
    The PDF and PoD versions of C20 are now on DriveThruRPG.com: http://ift.tt/2w4Eq2m
Twenty years ago, White Wolf published Changeling: the Dreaming, the fifth of their promised five game-lines that together comprised the World of Darkness. Seen by some as a lighter, more fantasy-based setting in the modern-day, and by others as the darkest game White Wolf had yet created, players had to face the question of what happens once creativity and magic fades from their world.
This 20th Anniversary Edition of Changeling: the Dreaming returns to that deceptively bright yet terrifying world and both compiles and completes the concepts of the previous two editions. Led by veteran White Wolf and Onyx Path developer “Blackhat” Matt McFarland, our writing team consists of longtime Changeling creators like Ian Lemke, Jackie Cassada, Nicky Rea, and Peter Woodworth, as well as familiar names such as John Snead, Maggie Carrol, Matthew Dawkins, and Krister Michl. One and all are dedicated to making Changeling: the Dreaming Twentieth Anniversary Edition the most playable edition yet – while not losing the wonder, awe, and majesty that Changeling is known for.
A revised and up to date look at the World of Darkness through the eyes of the Kithain – what has happened to the Dreaming in the last 20 years, and what is the state of Glamour and dreams?
Rules for all of the kiths including in 2nd ed, plus fan favorites from other books: selkies, piskies, clurichaun, and both Arcadian and Concordian sidhe.
Rules for the Gallain: The inanimae, the hsien, the Nunnehi, and others!
An overhauled and reimagined system for fae magic, including new Arts and the powerful but dangerous practice of Unleashing!
New full-color beautiful artwork as well as classic Changeling illustrations including remastered full page pieces of the kiths by Tony Diterlizzi.
          Calling all Good Dogs! The Pugmire Core Rulebook PDF is now available on DTRPG.com!
http://ift.tt/2wAaAp3
And the actual physical book, screen, and dice, are available to order on the IPR and Studio2 websites!
Studio2: http://ift.tt/2w0aaEW
        CONVENTIONS!
This week, we’ll be at Game Hole Con in Madison, WI. November 2-5: http://ift.tt/2xsOnuzMyself, Monica Valentinelli (Hunter: the Vigil 2e, Dark Eras), Manda Collis (Exalted 3e), Scott Holden (Scarred Lands), Matt M McElroy (Operations Manager) and other folks from the OPP crew will be there!
  Also in November, the Onyx Path crew including Rich, Matt, Lisa, Neall, Dixie, and Meghan will be at the first ever PAX Unplugged in Philadelphia, November 17-19. http://ift.tt/2kBzmfv
  In December, Matthew Dawkins, Dave Brookshaw, and Eddy Webb are going to be at Dragonmeet in London. https://www.dragonmeet.co.uk/ Expect plenty of playful class warfare as these three mix it up, represent Onyx Path, and generally redefine the term “hooligans”.
  Planning ahead for 2018, we’re heading back to Midwinter Game Convention in Milwaukee, January 11-14, where we’re going to be bringing a big crew of many of your favorite Onyx Path designers and we’ll be running demos and making some special announcements at the show!  http://midwintergamingconvention.com
    And now, the new project status updates!
DEVELOPMENT STATUS FROM ROLLICKING ROSE (projects in bold have changed status since last week):
First Draft (The first phase of a project that is about the work being done by writers, not dev prep)
M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
Monarchies of Mau (Monarchies of Mau)
Deviant: The Renegades (Deviant: The Renegades)
  Redlines
Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
They Came From Beneath the Sea! Rulebook (TCFBtS!)
  Second Draft
WoD Ghost Hunters (World of Darkness)
Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)
Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
Night Horrors: The Tormented (Promethean: The Created 2nd Edition)
Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition)
  Development
Signs of Sorcery (Mage: the Awakening Second Edition)
SL Ring of Spiragos (Pathfinder – Scarred Lands 2nd Edition)
Ring of Spiragos (5e – Scarred Lands 2nd Edition)
Scion: Origin (Scion 2nd Edition) – With Rich for approval prior to Editing
Scion: Hero (Scion 2nd Edition)
Trinity Continuum Core Rulebook (The Trinity Continuum)
Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)
  WW Manuscript Approval:
The Realm (Exalted 3rd Edition)
  Editing:
Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
Pugmire Pan’s Guide for New Pioneers (Pugmire)
Dragon-Blooded (Exalted 3rd Edition)
  Post-Editing Development:
Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
  Indexing:
    ART DIRECTION FROM MIRTHFUL MIKE:
In Art Direction
Cavaliers of Mars – Art meeting this week?
W20 Changing Ways
Ex3 Monthly Stuff
Scion Origins
Ring of Spiragos
Book of Freeholds
DtD Enemy Action
Changeling: the Lost 2 – Art coming in for Kickstarter, going to WW for approval.
Trinity Continuum – Splats for core book with Mr Jones, sending multi-cover single piece of artwork to illustrator.
  Marketing Stuff
  In Layout
Beast PG
Pugmire/Scarred Lands Community Content
Pugmire Artisan Cards
  Proofing
Ex 3 Arms of the Chosen – PageXX proof.
Wraith 20 – Second layout proof being worked on by designer.
Becket’s Jyhad Diary – At WW for approval.
C20 Ready Made Characters – Going to WW for approval.
Pentex Indoctrination Manual – First proof going out today.
VtR Half Damned – First proof going out today.
  At Press
Beckett Screen – Shipped to shipper.
Scarred Land PGs & Wise and the Wicked PF & 5e – At US customs. PDF and PoD physical book versions on sale at DTRPG.
VTR: Thousand Years of Night – PDF and PoD versions on sale this Weds on DTRPG.
Changeling: the Dreaming 20th Anniversary Edition (Changeling: the Dreaming 20th Anniversary Edition) – Deluxe Edition cover and Screen in the works. Interior proofs approved and ready for printing.
Pugmire Trick, Condition, and Initiative Cards – PoD proofs ordered.
V20DA Jumpstart – Download updated and PoD files uploaded.
Prince’s Gambit – Print and Play version updated. Getting specs from printer.
M20 Cookbook – Going to try and get out to backers this week.
CtL Huntsmen Chronicle Anthology  – Advance PDF errata gathering.
  TODAY’S REASON TO CELEBRATE: It’s Hallow-friggin-ween! Nuff said!
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