#that's more technical talk to implement it in-game
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You're more amazing than cars
Popped open RPG Maker XP this morning and decided to make a game where you play as a kobold and fight humans to save your sibling from hunters who captured them, and the other party members are other monsters, and some enemy skills are effective against certain monster types, but you get an accessory called a "Human Glamour" that makes the party member ignore their species weakness but it also lowers the power of their species-based skills. XP is unfortunately an early entry in the series so it's harder to do unique mechanics, but I managed to get the glamour accessory working! Now I just have to Make The Game
#the idea was inspired by seeing the “vs Goblin” and “vs Angel” and such in the elements section#all my rpg ideas involve adding cool mechanics so i can't do any of those#at least not until i have more experience with this program#so i had to make an idea with the mechanics that already exist#even with this i had to edit a script in the game to implement the glamour#but it works!#it's awkward and hard-coded but it works!#i understand why they released xp for free now#it's so limited in what you can do in it that it makes you want to buy the newer ones that offer more customization#but hey i have an idea now! and i have the tools to implement it!#anyway i wanna talk about the way the glamour is implemented#the way it works is that the player classes have elemental weaknesses/resistances#so the kobold character will have the kobold class which will be weak to the “vs Kobold” element#the glamour accessory applies the “Glamour” status effect which technically doesn't do anything besides reducing the SOUL stat by 50%#but in the code that checks the player character's elemental weaknesses/resistances i added a check for the glamour status#and if it has the glamour status then instead of using the character's class it looks at the human class! it's perfect!#at first i thought about just making the accessory give resistance to “vs Kobold” and everything#but that would make ANYONE who equipped it resistant to “vs Kobold” attacks#and it would make the kobold resistant to all the other “vs Monster” elements too#and i'm not going to make separate accessories for all the party members because that's dumb#i really like this way of doing it! referencing the human class's elemental resistances is such a perfect flavor fit!#and i say it's awkward because it's hard-coded but it's only 5 lines of code#and really it's only 3 lines because 1 line was just very slightly modified and 1 line is just the end of an if statement#still though for my first time doing a script in this game it felt really good to have it work perfectly on the first try!#once i have enough experience with this program i'll just rewrite whatever i need to to implement unique mechanics#ka asks
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You once said you mostly like playing Dwarf Fortress in adventure mode nowadays, right? Any adventure mode tips you can give for a total noob?
Okay I'm not any kind of expert by any means, but...
For combat, there are weapon skills (e.g. Crossbowman, Swordsman, Hammerman, Bowman) which determine how good you are at using a specific weapon, but there are also two I like to call "parent skills": Fighter, which determines how good you are at using melee weapons in general, and Archer, which determines how good you are at using ranged weapons in general (as well as attacking with thrown objects). Attacking with a sword uses (and trains) both your Fighter and Swordsman skills. For character creation I think it's better to put points into Fighter and/or Archer, and train in the use of specific weapons during play. That way, if you ever need to switch to a different weapon from the specific one you're trained in you'll still be able to use it competently.
Always put one point into the Reader skill, otherwise your character will be illiterate. Since the only way to train skills in game is by using them, there is no in-game way to ever learn to read if you start with an illiterate character.
There is currently no implemented in-game way to fulfill the needs to be with family, be with friends, or make romance in adventure mode, so you should avoid creating a character with a personality and set of values that gives them these needs, otherwise they will inevitably become distracted from being unable to fulfill them. Also, the need to eat a good meal is technically possible but extremely hard to fulfill (since it requires either eating an extremely valuable meal, or a meal made with one of your character's randomly selected preferred ingredients) so you should probably avoid it too.
For purposes of trading, carrying small high-value items such as gems or high-quality crafts is a lot more useful than carrying coins around, since coins don't have any monetary value outside of the civilization that minted them, so you can only use certain coins for trade in certain sites.
However, with a high Thrower (or Archer) skill, coins make for a surprisingly decent and easily replenishable thrown weapon.
In certain climates, the water in your waterskin may freeze at night, or even stay frozen all the time. This took me a while to figure out back in the day, but: If you need to drink but your water is frozen, you'll need to interact with an adjacent empty space to make a campfire there, and then interact with the campfire and select the ice to heat it (or, in pre-steam versions, press g and then choose the option to make a campfire, and then while standing next to it press I to open advanced interactions with your inventory and then select the ice and choose the option to heat it)
If you find it annoying to constantly have to find food and water, play as a goblin, since goblins don't need to eat or drink.
I haven't tested if it works the same way in the post-steam versions, but in iirc performing anything at a tavern and then talking to the tavern keeper about your performance would get them to give you a discount on your room and drinks, regardless of the actual quality of the performance. I don't think this has been changed, but still.
Offloading a site by moving in travel mode will instantly heal you of all temporary damage, such as wounds, broken bones, bleeding, etc. If you're bleeding out during combat you can avoid dying by running away from your enemies until you're far away enough to initiate travel mode and then moving in any direction.
The only way to heal permanent damage such as lost body parts or severed nerves is to become a werebeast, since your body will be completely restored every time you transform. You can become a werebeast by getting bitten by one and surviving (the bite has to tear at least one tissue layer or it won't pass on the curse), or by getting cursed either by toppling a statue at a temple dedicated to a deity you worship, or by rolling one of the divination dice found at shrines three times (although when you get cursed it's randomized if you become either a vampire or a werebeast). However, being a werebeast will make you vulnerable against a random metal, and transforming will unequip and drop all your worn items (including backpacks and pouches) unless the size of your werebeast form is relatively similar to your normal size (plus destroy all non-leather clothing you're wearing regardless of size change)
If you don't start with a high Armor User skill, wearing a full set of armor can actually be more harm than good, since a low Armor User skill makes you more susceptible to the armor's encumbrance penalty, and makes you tire more easily while wearing armor, making it harder to dodge attacks and get attacks in.
However, any leather clothing counts as armor for the purposes of training, and doesn't have encumbrance penalties. So if you don't have a high armor user skill you should equip yourself with maybe a metal helmet, gauntlets, and or/boots, and then put on as much leather clothing as you can, so you can avoid the penalties while you train the skill to the point that you can wear a full set of metal armor.
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Strangers || Obey Me! x Reader
I was craving a little angst today. Let me know how I did in the comments! Also, please let me know if you'd like a part two!
TW: Angst, Swearing, Spoilers
READER IS NOT MC .
.
.
Why were you in jail? It wasn't like you did anything illegal, but you'd just so happen to be at the wrong place at the wrong time. You were also terribly unlucky, but that was already a given based on your current predicament...
You were framed with murder.
How you didn't know. Why, you also didn't know. The only thing you knew about the case was the penalty.
They told you themselves: You are to be sent to a place far beyond this plane (a different universe), doomed to be a stranger for the rest of your time there. (This wasn't like the penalties back where you were from, but you didn't want to be stuck in prison for life.)
It seemed light, for a punishment, but you shrugged it off with a 'It's probably normal here.'
But they also told you how you were able to choose where you were to be sent.
You, being the person you were, immediately thought of a game.
You were a part of many fandoms. You loved indulging yourself with these different pieces of media. Of these, Obey Me was a game you particularly liked.
How could you not? The characters were stupidly hot and complex at the same time, and the plot and setting were interesting enough to keep you invested. There were a whole lot of reasons you could list off as to why, but to keep this short:
You loved Obey Me. You loved the characters just as much as MC, if not more.
Which is why you chose that world without a second glance.
Oh, how stupid you were.
.
You had walked out of the shining, blue portal, taking part as a new demon (though you're technically a human) student at RAD. Despite this being a punishment, you had been really excited to finally meet these characters in real life.
Being strangers doesn't mean you couldn't work towards a friendship, right?
You had forgotten this was supposed to be punishment for a murderer, even if you had been framed.
LUCIFER:
He was walking down the halls in a particularly bad mood, after several all-nighters to finish his workload of paperwork.
He turned the corner, making his way to the entrance of the school, greeting the new students who poured in for the new term.
Lucifer handed one student a map of the school, something he and Diavlo should've implemented beforehand, with the increase of new students attending. (MC was an example. Mammon did not do a very good job with the tour.)
The new demon had tried to make small talk, and Lucifer didn't snap, knowing full well how it would impact Diavolo's image.
"This is the map of the school. Please familiarize yourself with the layout of the building." He paused, "I also advise you to keep your thoughts to yourself."
He didn't care about the wording at the time― it's not like it mattered much anyway.
The demon paused, bowed their head and walked away. Looks like they got the hint.
Well, he may have been a bit rude to them on their first day, but he was too prideful to take anything back at that point.
Plus, it was Hell. Demons can take a comment or two.
After some time, he would occasionally see the new student across the hall or in the classroom.
Sometimes he would check on them to see if they were adjusting well, but he didn't bother too much with the demon when he had a human exchange student to watch over.
They never really responded, but he just assumed they were shy.
He didn't bother to ask for their name. When MC had asked him about them, he just let out a "Do you really think I have the time to memorize everyone I meet at RAD? Besides, most of the students here aren't too special. Don't worry too much about them."
He could if he wanted to, but they were just a stranger.
MAMMON:
He met them in one of the two history classes. He forgot which one, but can you blame him?
The second-born had just asked to borrow a pencil, but turns out the demon only had one, so it didn't matter anyway.
When he asked, they had perked up slightly at the question.
He automatically assumed it was because the GREAT Mammon was gracing them with his attention, but this was the only time he actually got it correct.
"Ya don' got a pencil? Lame."
He was cheerful for the rest of the class, despite the fact that the lesson was boring and Lucifer forced him to do it.
He pretends not to notice when they shrink away from his comment.
He pretends that they didn't manage to make him feel important— something his own brothers never tried to accomplish.
But he, too, forgets about them pretty soon.
What can he say? Mammon's a hustler, ya know! He barely remembers the names of those he makes a deal with, let alone a random student in his class!
He would also see the demon occasionally, but they've never exchanged greetings.
When MC asks him about them, after telling him how they felt something was off, he replied, "Come on, MC! Ya can't expect me to remember every face I meet, right?"
He pretends not to notice how they seemed to care about him, despite barely knowing him.
He pretends that ignoring them doesn't impact him at all.
After ignoring them for so long, Mammon truly forgot about their existence. But what can I say? They were just a stranger, after all.
LEVIATHAN:
Leviathan was an anxious wreck.
Lucifer didn't let him participate in the online schooling, with the new year beginning, so he was forced to attend school.
With all these normies...
He hated 'normies' to a certain extent, and being surrounded by so many was getting on his nerves.
Which was why he turned and walked away the moment a demon walked up to him.
He didn't know the demon just wanted to talk a bit, but this was Hell. Demons don't do that without an ulterior motive.
He didn't notice how the demon deflated with a small frown from the reaction. He didn't care— it's not like he knew them.
"Stupid normies," he would mutter as he scurried away to his next class.
Over the next couple of weeks, he would bump into the same demon during the lunch rush. Every. Time.
He would always turn around and walk stiffly away in the opposite direction, even if at times they hadn’t tried to initiate any forms of contact or conversation.
He hated 'normies' like them, and being around demons of this sort would only prove how he was nothing but a stupid otaku.
Oh, how he envied them... it just wasn't fair.
When he had the competition with MC on TSL, he could see them in the audience, watching them― him intently as if they were hoping he would win.
It unnerved him― why were they looking at him like that? They were only strangers; it wasn’t like a 'normie' like them would want to hang out with an otaku like him.
Especially one who avoided them every turn he took.
After the competition (a failure on his part), he found the same demon walking through the halls.
They were trying to comfort him. Him out of all demons?! Leviathan snapped, and he realized too late.
His anger, accompanied by his envy, flared, "Stupid normie, screw off. I don't need your fucking pity, so you'd better suck it before I rip you apart and feed you to Cerberus."
At the time, he didn't care how the demon's face grew alarmed.
He didn't care how their face scrunched up, and they fled the hall.
He only looked back with slight guilt a couple of weeks after, but it was too late. He couldn't find the demon anywhere.
But it was fine― they were just a stranger, right?
SATAN:
The fourth-born was usually found in the library, but this time was different.
Lucifer, his delightful brother, had oh so graciously piled on paperwork to his own workload, effectively shutting down his free time at the library.
As you could probably see, Satan was pissed.
There had been more cursed books he had wanted to check out at the library, but was unable to due to the paperwork.
And this didn't help when a random demon crashed into him and his stack of books.
It was after the TSL competition, and Satan, being the demon who was at his final straw, was seething.
It didn't matter if the demon had apologized and tried to help him pick up and reorder the books. It didn't matter if they already looked hurt and panicked.
"Leave," Satan growled with his wrathful aura, "Leave and watch where you're fucking going next time."
These books were a special part of his collection, and he already had enough to deal with.
The demon had run away, and the fourth-born was left by himself.
Sometime later, in about two days, he would find the same demon sitting in the library.
They looked like they were studying for a test on a topic on which he had a lot of interest.
He didn't bother to ask for their name, nor exchange a greeting.
He didn't even ask if they needed help.
Satan didn't care. It wasn't his business in the first place, unlike with MC, where he felt obligated to help as a member of the House of Lamentation.
He just walked past the demon with a frown, as if the demon were a figment of his imagination.
Had I seen them before?
ASMODEUS:
Asmodeus was the Avatar of Lust.
He didn't truly love anyone but himself (or so he thought), but he cared genuinely for others' physical appearances.
Which is why, when he met a demon after the two-night trip to Diavolo's castle, he gave them tips for their skin routine.
The demon had approached him and asked, obviously shy, and he cheerfully handed them a tube of his extra lotion.
"Everyone deserves to look pretty, but obviously I always look the best~" he had said.
He didn't care about the demon themself, but if someone wanted help on their appearance, who was he to refuse?
He hadn't seen the demon before, so he assumed they were new.
Asmo knows most of the school body, so it was a surprise that he didn't at least know of their name.
Sadly, he was pulled away by his brothers before he could ask.
After a while, he forgot about the situation with the new demon student entirely.
They should understand, shouldn't they? Asmo, being the most beautiful creature there is, couldn't possibly make time for everyone, right?
So when the demon came up to him and thanked him for his advice...
"Oh! Yes, those were basic dos and don'ts of skincare, you shouldn't thank me. Though, have I met you before?"
He prided himself on being able to converse effortlessly with those around him, so it made him cringe internally at how bad it sounded.
His eyes caught the reflection of his face in a nearby mirror, and Asmodeus, the narcissistic and vain fifth-born, was entranced.
How long had he been staring at his reflection?
How long had it been since they had left with a frown on their face?
BEELZEBUB:
Beelzebub was the one who was always hungry.
What can you expect? He is the Avatar of Gluttony, after all.
Something that most demons won't know, however, is how Beelzebub hates seeing someone else hungry.
Sometimes, if he had a lot of food, he would save a little bit. Just a little, enough for them to last a bit.
Which is why when he saw one of the new students sitting in the corner without any food, he assumed they were hungry.
They looked hungry, he'd argue, they aren't eating anything.
The demon wasn't, but they sat straighter when they saw the sixth-eldest walking towards them.
He'd place a singular chocolate bar on the table and slide it towards them.
"You... you look hungry," he would say, and they'd thank him.
If it were any normal demon, the Avatar of Gluttony wouldn't share his food just like that.
But they weren't. They, despite being a demon, reminded him a bit of MC.
It was odd, but he didn't pay it any mind.
For the next couple of weeks, Beelzebub would bring extra food.
If the demon wasn't eating (they said they didn't have enough money for lunch every day), he'd slide them a chocolate bar.
It became a little routine between them, even if they barely knew each other.
He would make his way to the table in the corner every lunch, the one they always sat in.
Even if one day the demon disappeared entirely.
BELPHEGOR:
They didn't meet until a couple of months into the school year.
It was after he killed MC― the last thing he wanted to do was go to school, but it wasn't as bad as it would've been if he were stuck in the attic.
The Avatar of Sloth met the demon during one of those classes with the boring lectures.
They didn't interact much at first, each to their own.
Great, another random demon... was what he thought before— they were both at the back of the classroom, right beside each other.
It took a couple of days before he realized the demon wasn't half bad; they were actually pretty chill.
They watched his back when he dozed off, prodding him awake before the instructor could catch him asleep.
He appreciated that, so he would often give them good dreams so they could be well-rested for the day.
It wasn't until they had a big upcoming test that he grew anxious.
Belphegor had dozed off way too often, causing him to miss important bits of the lectures during class.
He didn't realize the demon who always sat beside him saw his troubled resting expression.
He didn't hear the rustling of papers nearby as they placed down an extra copy of their notes onto his desk, along with a note.
When the youngest of the seven brothers woke up, his eyes fell upon the pages on his desk.
The name [Name] [Lastname] was written on the corner of the first page in a foreign handwriting.
He smiled faintly, tucking the papers into his bag.
When Beelzebub asked him about his mood, he couldn't help but explain everything. (He isn't one to hide things from his twin.)
The day after the test, he placed the papers on the demon— [Name]'s desk, along with a note of his own that expressed his thanks.
[Name] never came.
DIAVOLO:
The Prince of Devildom is a busy man demon.
He has his dreams, his goals, and his ever-increasing paperwork.
The Prince of Devildom is a very busy and important demon, so why would he pay attention to a random student like them?
It wasn't that Diavolo didn't care; he definitely did, but it wasn't like anything about that demon stuck out.
He is a demon who cares about his people and definitely the students in his school. But even if they weren't, he would still care.
Prince Diavolo was like that.
But he was only like that to those he knew and saw.
The new demon student wasn't one of them.
Once, they had been running down the halls and nearly bumped into him.
At the time, Barbatos hadn't really moved, much to Diavolo's surprise. Perhaps he saw something..?
Probably, but his attention was snapped back to the demon who bowed their head and apologized profusely.
"Ahaha! It's alright, just watch where you're going next time and try not to run in the halls."
After that, he didn't really see the demon much.
They had always been so nervous around him; he just didn't want to scare them too much.
Soon after, that interaction was drowned by the other memories and plans he had until it vanished.
MC had asked about the demon, but Diavolo didn't know and redirected the question to Barbatos.
They were just a stranger, after all.
BARBATOS:
The Prince's butler never interacted with the demon.
He was also very busy helping Diavolo and the maintenance on the castle.
Yet, he saw the demon in one of his visions.
He knew how they were framed, how they were sent from another universe, how they were just a human.
But he never dared to say anything.
He never told Diavolo exactly what happened, just said that there would be some surprising information arriving soon.
He saw how they had loved them as characters in their world. Saw how they chose this as a hopeful act.
He also saw how this punishment would break them.
When MC had asked him about them, a thought struck his mind.
Why would he let them break like this?
Oh, right.
Barbatos didn't say anything because he didn't want to disrupt the flow of time again.
That's what he told himself.
He did it for MC because he loved them, but he wouldn't risk such a thing for them.
He didn't have the right to do this again.
"This was supposed to happen."
After all, they had nothing between them. They were merely strangers.
Things like this happen to strangers all the time.
SIMEON:
Simeon had a neutral feeling towards demons.
He doesn't hate them, nor does he particularly like them.
Don't get me wrong, he is mistrustful of demons with no particular connection to the demons he's known, like that demon student.
They shared a couple of classes together, along with that one lecture with Belphegor, and he always noticed them at the back.
Don't think he didn't caught on to their little routine of one sleeping and the other keeping watch.
In his opinion, after taking note of their behaviour, the demon had a great personality.
He would've dismissed them as a human or angel if it weren't for their demonic aura. Which was weird in of itself.
The two actually met when the demon had accidentally bumped into him.
While Luke was busy scolding them for not watching their step, Simeon took this as an opportunity.
"It's quite alright, Mx," he would ask, "May I know your name?"
He found them interesting and a great influence for Luke, though the latter may pout and whine at first.
They were much nicer than he expected, honestly, and (much to his surprise), they were very polite and apologized.
Over the next weeks, he would sometimes find the demon, whom he came to know as [Name] [Lastname], sitting in the back of classrooms.
He would exchange greetings, but even the older angel wouldn't say much afterwards.
They were still a stranger, after all.
LUKE:
Luke disliked demons. Greatly.
He was an angel who reported directly to Michael, and so he shouldn't be the one who joined Simeon at RAD!
I mean, he was right!
These good-for-nothing demons keep calling him a dog! A dog!
He met the nice demon when they accidentally bumped into Simeon.
They had been rounding the corner, and the demon was carrying a stack of papers for a teacher.
"Hey! Watch where you're going! As an angel who..." he gave a minute-long talk about watching where they're going.
He hadn't expected the demon to apologize― so genuinely, too!
Well, this demon was a lot nicer than the others... but don't tell Simeon he said that!
He didn't know their name, but they became one of the demons, the only demon he actually felt safe with.
It was odd; they acted so much like humans instead of demons.
They even patted his head when he said he missed the Celestial Realm!
Luke pretended not to notice when a fight broke out among a group of demons.
He didn't notice when the very demon who patted his head was running away from the group with bruises and scratches littered all over their arms and legs.
Looking back at it, if he had helped, would they have stayed?
In the end, they were nothing but a stranger.
SOLOMON:
Solomon was practically the strongest sorcerer both alive and to ever exist.
He was one of the exchange students at RAD, wandering about the halls of the school.
The classes and lectures the teachers gave here were things the sorcerer had already known or experienced himself.
Yet there were two things that grabbed his attention.
One, being how MC had made pacts with most of the Seven Avatars, something he had struggled to accomplish.
Second, being the demon whom he had come across earlier, who helped another with a kindness he'd never seen in a demon before.
The first one was frustrating, the second was just weird.
He observed the demon from afar, taking note of how they were often overlooked by the demons around him.
He took note of the one thing everyone around him said when he asked about them: they were a stranger.
Solomon knew demons very well, having made a pact with seventy-two.
This... person was no demon. He was sure of it.
Creating a demonic aura is a hard spell to cast, even for me... he thought, They have little aptitude for magic within them... I wonder who cast it.
He never approached them, researching on what they were instead of who.
When they disappeared one day, he could only chuckle.
That demon was still a stranger, despite his observations.
MC:
MC is someone who has had both great luck and horrible misfortune.
From making pacts with the demon brothers to getting killed by Belphegor in the attic, they've seen a lot of weird occurrences during their stay in the Devildom.
They've never expected a demon to save them from being eaten.
Especially one who had the task of taking their soul.
MC had been on their way to one of their classes when they were cornered by a group of demons.
But the demon had told them off and helped MC to get on their feet.
MC was confused, but grateful nonetheless.
They later knew their name as [Name] [Lastname], but their rush to different classes soon disrupted their time of getting to know each other.
MC asked Lucifer, Mammon, Diavolo, and lastly, Barbatos.
It felt weird to them that none of the demons gave them a proper answer.
Barbatos made them feel like he was hiding something.
The next time they saw them, [Name] was running from the same group of demons who had cornered MC earlier.
They had tears streaming down their face with cuts and bruising littering their limbs.
But MC had been busy talking to Simeon and Luke, and they pretended not to notice.
They found them, a day later, stepping through a portal of blue.
It made them think, in another world, could they've been friends?
It was a shame, they realized, that they were merely strangers in this one.
.
.
.
[Name] [Lastname] hated this place.
The Devildom was horrible.
They had been ignored, looked over, bullied, hungry...
Why were they here again?
A blue portal popped up in front of them. Oh, right, they were framed for murder.
The people had found the real murderer and sent for [Name] to be retrieved.
They were a bit too late, anyways.
.
.
.
Diavolo was sent a letter regarding the disappearance of one of his students.
Usually, if someone went missing, there would be a report of them moving, expelled, or dead.
There was none for [Name] [Lastname] until now.
Diavolo didn't know whether or not to be relieved, shocked, disappointed, or frustrated.
Word got out among the exchange students and the RAD student council.
Some didn't care, others felt guilty.
Diavolo couldn't help but scoff.
In the end, despite all of [Name]'s unseen efforts, they were still nothing but a stranger.
#obey me x reader#obey me belphegor#obey me simeon#obey me mammon#obey me angst#obey me asmodeus#obey me ask blog#obey me lucifer#obey me leviathan#obey me satan#obey me#obey me solomon#obey me beelzebub#obey me barbatos#obey me belphie#reader is not mc#ask blog#my hand slipped#angst#this just popped into my head#obey me luke#obey me diavolo#obey me mc#this is long
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SSR Idia Shroud - Room Relaxation Vignette
"Happy Birthday"
[Mister S's Mystery Shop]
Idia: …Hrrm, I can't find the 15th Anniversary special Star Rogue diorama.
Idia: I told Sam-shi I'd look for it myself, so I wouldn't have to deal with him talking to me, but… There's way too much stuff here to look through!
Idia: And I came all this way 'cause I wasn't fast enough to get it online.
Idia: I can't go back empty-handed after telling Ortho that there's no way I wouldn't get my hands on one as a number one fanboy!
Idia: Oho? This shelf over here has a ton of specialty figures and other hobby stuff… EEHHHH!?
[products fall of shelf]
Idia: OUCH! OW OW OW!!
Jack: Woah!? That was close! Some of the falling goods almost scraped by my nose…
Idia: I-I-I didn't do anything! They just fell off on their own since they were thrown haphazardly onto the shelf!!
[Idia runs away]
Jack: Huh? No one said it was your fault or nothin'…
Jack: …What the, he's already gone! Idia-senpai… He looks slow and frail, but is he secretly actually pretty nimble?
Jack: Oh, man, and he just left everything on the ground. Ugh, I guess I'll have to…
Jack: …Hm? Isn't this box the one Ortho mentioned today…?
[Ignihyde Dorm – Idia's Room]
Idia: …Haah. And in the end, I just ran away… Without a Star Rogue diorama…
Idia: It's all because they sold it first-come-first-serve, instead of pre-order... Not my fault what happened earlier…
Idia: If I went back now, that terrifying beast of a man from Savanaclaw might still be there. I'll try again tomorrow…
Idia: K. Now that I've decide that, time to get all the annoying dorm work stuff done!
Idia: Uhhh, so, the notices I have to give the other dorm students are… Oh, right, the equipment replacement schedule, and the AC inspection time.
Idia: Just in case, I'll add "Important", "Good News", "Response Required", and "Read Immediately" to the subject… K, sent.
Idia: It sure is hard work bein' a Housewarden. Thought it's not that bad since I implemented a chat app once I became Housewarden.
Idia: Efficiency above all! No face-to-face meetings! Conserving my own energy is the best way to do things!
Idia: Finished all my Housewarden tasks, and even took a shower, as annoying as it is. I'm awesome. I'd give myself 100,000,000 points out of 100.
Idia: Nice, so… It's finally me time!
[Ignihyde Dorm – Idia's Room]
Idia: Ah, I got a message from Ortho… He's spending the night in the first year rooms, huh.
Idia: Then, I guess I can just game all night by myself! Fheeheehee!
[beep, beep!]
Idia: Hm…? What's with this reminder…? Man, right when I was getting into things.
「Survey on Quality of Life Improvements for the Student Body」
Idia: Ugh.. Right, that was a thing. You don't really see paper surveys anymore. Let me think, it should be around… Yep, here it is.
Idia: Uhhh, so what, they want to know what I'd like improved? I mean, kinda late to ask a third-year, isn't it? I can't really think of anything.
Idia: Sides, there were stuff I used to not like about the dorm, but I already made upgrades to all that stuff.
Idia: We soundproofed the walls and floors, installed commercial-grade AC, and the dorm-wide servers are of my own technical specs.
Idia: To live the perfect shut-in life, we can't not have walls that can't take loud shouting, or ACs that can't keep overclocked PCs cool, so~
Idia: …Ah, wait a mo'. I just thought of one issue I got. "There's not enough electrical outlets"!!
Idia: This kinda stuff needed specialized qualifications to do, so it's not like I coulda bought the parts and DIY it.
Idia: I'm using a power strip for now 'cause I have to, but I hate how the wiring just looks like spaghetti. Even a master wiring tech like myself can't stand a sight like that!
Idia: Oh, I just thought of one more thing. "I want to have the low-capacity breaker replaced"!
Idia: It's so weak that the breaker flips just 'cause I try to have 4 computers, the server, a 3D printer, microwave, and electric kettle all plugged in at once!
Idia: I mean, I'd set up a UPS (uninterruptible power supply) system in case of emergencies, so my computers and server was fine, but...
Idia: Because of that, my plan to add an AC unit and a refrigerator in my room went out the window. That was a nightmare. Oh, and…
Idia: …Dyehehe. I said I couldn't really think of any, but it's hilarious how the ideas keep flowin' out.
Idia: I'll attach some of the numbers we have on the cost of estimated damages by having Ignihyde students continue to use those useless breakers.
Idia: The Headmage is pretty much influenced by profits, so. If I explain how it's necessary to get better equipment, then he might listen to improvement suggestions.
Idia: Nice, mission clear. Time to watch some new anime episodes while grinding levels in my gams.
Idia: See, nothing beats watching anime while mindlessly leveling… Ooh, I pulled a rare one!
Idia: I thought I'd be bored of this anime 3 episodes in, too, but it's actually starting to get interesting!
Idia: Well, now that the mood's getting good, I just gotta let loose! TIME FOR A SNACK PARTY!!
Idia: …Huh? I'm out of my favorite snack. Ugh, I completely forgot to re-order some more when I ate all of it last time.
Idia: If only the Mystery Shop had 24-hour delivery service… Maybe I should add that to the survey?
Idia: Nah, nevermind, I should just focus on the anime. NOTHING'S GONNA BRING ME DOWN!
Idia: Woah, the animation's clean…! They're all movin' so smoothly… Maybe the production team changed this week?
Idia: I'm getting pretty into the main theme song, too! Heehee, fheeheehee…!
[Ignihyde Dorm – Idia's Room]
Idia: Urrghnn… Aaarghh…
[~♪]
Idia: Gah! Urgh, what's that noise…? What time is it right now…?
Idia: Urk! Everything's so bright, I can't see anything… How's it morning already…? Wait, before that, where'd that noise come from…!?
Idia: Huh…? Ortho…? Weren't you spending the night with the other first years…? Oh wait, is this just a message…?
Idia: "HAPPY BIRTHDAY"…? Oh, right, today's my birthday! I completely forgot, since there wasn't anything to look forward to…
Idia: I'll just write back… Thanks, Ortho.
Idia: Urp…! But now I feel a bit sick…! And my whole body hurts…!
Idia: I fell asleep running my games, and I'm just stiff all over. Can't I just go move to my bed and go back to sleep?
Idia: Nah, if I end up crashing and forget to login and get all the birthday login voice lines, I'll never recover. Gotta wash my face or something…
Idia: Woah, I can see how crazy my bedhead is reflected in the monitor! I think this every time, but why does my hair end up this bad whenever I fall asleep at my desk?
Idia: Kinda looks punk, but that's totally a different vibe from my usual, lawl.
Idia: Meh, my hair can be whatever. Not like anyone looks at me, anyway.
Idia: It's a pain to go all the way to the washroom… I'll just use magic like I normally do. I'll chill the water, then.
[splash!]
Idia: WHEEEEW, THAT COLD WATER HITS JUST RIGHT!!
Idia: Normally, I'd just leave it here, but… My face feels so dry after pulling that all-nighter.
Idia: But I'm all good. I'm a functioning nerd, so I know how to fix it.
Idia: Ta-da~ I don't really get it, but here I go with the number one most popular all-in-one cream~
Idia: Putting on lotion and moisturizer one at a time is a waste of time. Just plap it on, and ta-da, done. Next is my clothes…
Idia: Nah, nevermind, I'm not gonna change. Now all I have to do is to jump into all my games and collect the birthday login voice lines. Fheeheehee.
Idia: Perf, I've gotten them all for now. …Huh? There's another message from Ortho…
Idia: …HUH!? HE GOT THE 15TH ANNIVERSARY SPECIAL STAR ROGUE DIORAMA!? SERIOUSLY!?
Idia: "I was planning on picking it up in the Mystery Shop after classes, but if you can't wait, you can go pick it up whenever"…?
Idia: Well, I gotta go right now, then! That means I have to finish getting ready.
Idia: I don't really wanna go outside, but… I can't keep my poor Star Rogue waiting! Hyah!
[Idia magics hair and clothes]
Idia: K, bedhead fixed. And now, onwards, to the Mystery Shop!!
[Main Street]
Idia: Fheeheehee…! Look at this craftsmanship…! It looks just like the scene I imagined as a kid!
Idia: Ortho… Did you look for this Star Rogue diorama because you knew I was sad I didn't get it?
Idia: Wheew~ The best thing in the world is a little brother who thinks the world of his older brother, and is really good at search functions~!
Jack: Hm? Is that… Idia-senpai? Good morning.
Idia: GYAAAAAA!? J-Jack-shi…? Why are we making contact two days in a row…?
Jack: I mean, it's not really anything, but… I heard from Ortho yesterday that today was your birthday, is all.
[Idia runs away]
Jack: Happy Birthday. So, uh, did you get what you were looking…
Jack: Huh, he's already gone! Ugh, I don't get him at all.
Requested by @farfalla049.
#twisted wonderland#twst#idia shroud#jack howl#twst idia#twst jack#twst translation#twst birthday#mention: ortho#mention: crowley
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Behind the Lens- Sneak Peak One

“Y/N!” he called, quickening his pace slightly. “You’re back. How was Louisville?”
“Good, thanks,” she replied, keeping her tone pleasant but not warm, her pace steady. “Family time was exactly what I needed.”
Joe fell into step beside her. “I tried texting you a couple times. Wasn’t sure if you got the messages.”
“Sorry,” she said, not breaking her stride. “I was trying to stay present with family. Spent some time with my niece.”
They reached the media suite, and Y/N paused by the door, creating a natural endpoint to their conversation. “I actually need to catch up with my team. We’re implementing some workflow changes this week.”
“Oh,” Joe said, disappointment flickering across his features before his expression shifted to something more calculating. “Coffee later, then? We should talk about the charity event coming up.”
Y/N maintained her professional smile. “I’m swamped today, but Tyler’s going to be handling your media appearances going forward. He’ll reach out to discuss the charity event.”
Joe’s eyes narrowed slightly, the shift so subtle anyone who hadn’t spent four years documenting his expressions might have missed it. “Tyler? That’s… interesting. Any particular reason for the change?”
“We’re redistributing workload across the team,” Y/N explained, the practiced words coming easily. “Tyler’s very capable. You’ll be in good hands.”
“Right,” Joe said, after a pause that felt longer than it was. “Professional development. If you say so.”
“I do say so,” Y/N replied evenly. “Now, I’ve got a meeting starting. Tyler will be in touch about the charity event.
She stepped into the media suite before Joe could press further, closing the door behind her and leaning against it momentarily, eyes closed. The look he’d given her, not confusion but something closer to assessment, lingered in her mind. He had for sure seen through her professional excuse. She pushed the thought aside. This was necessary. Better for everyone.
Within days, Y/N had her buffer system fully in place. Team meetings replaced one-on-ones whenever Joe was involved. She sat at the opposite end of conference tables and only spoke to him when others were present, keeping every conversation focused on media plans and strategy.
In edit sessions, she focused on technical aspects rather than making the personal suggestions that had once been their norm. “We should use more of the tunnel walk footage” replaced “That shot really captures your focus before the game.”
The system worked. But she still noticed the way Joe watched her, the quiet confusion in his eyes, the moments he tried to catch her alone, and the way she always made sure he couldn’t.
#joe burrow#joe burrow fanfic#joe burrow fanfiction#joe burrow fluff#nfl fan fic#nfl fanfic#nfl fanfiction#joe burrow x reader#joe burrow blurb#joe burrow imagine#joe burrow smut#joe burrow series
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Undirected Connection || Idia x Reader || Chapter 1

Prologue
Author’s note: wow I actually updated. :) Also the mandatory: English isn't my native language so...
Rating: Teen Pairing: Idia/Reader Words: 3 884 Tags: GenderNeutral Reader - Reader is from Ignihyde - Cat and mouse chase dynamic - minimal editing - I just try to write stuff - no beta, we die like men
The Board Game club. A place for introverts alike to find their voice as they played against other students, something that they all had in common so they had something to talk about. Or for people who like to stay one jump ahead of everyone else, like Azul Ashengrotto, the housewarden of Octavinelle. In the whole college, there was no more ruthless businessman. Strategy games? Be ready to be dominated by the cephalo-punk (as Savanaclaw's housewarden called him). Or witness him develop the best technique to throw the dice so he would always land the favorable numbers for his turn in a game of chance. Either way not many people were willing to play against him. Other than Idia, who could give a good fight and occasionally even win. It was a battle of equal wit and smarts. A match to witness.
But this evening, Idia found himself struggling. Not because of the game but because Azul's newest obsession and he needed Idia's help.
“Just name your price and we can negotiate.” Azul's clear and benevolent voice slithered towards Idia, like a seawitch's tentacles wrapping around someone valuable.
“No.” For once Idia didn't stutter. Maybe it was because they were in the middle of a game, one of his favorite games in fact. The Court of Wonders, a board game of horror and mystery, taking place in an old gothic city based on Fleur City. Fully cooperative, roleplaying puzzle game with combat and story campaigns where the player characters could investigate, fight eldritch beings, die or worse, go insane and start sabotaging the fellow players. Idia had been so excited when he got the newest expansion for the game that he brought it to the club without a second thought. He had done the prep work for it ahead of time. He had a mental list of how he would convince Azul to play the game with him.
But he didn't need the list. Azul had accepted the choice of game way too easy. And now he knew why.
Azul let out a hefty sigh, trying to tug on Idia's heartstrings. Who would help the helpless, benevolent housewarden of Octavinelle? “You do understand that this is a once in a lifetime opportunity?”
Idia's brows knitted together in frustration as he gestured towards the game hoping that Azul would give up. “For you, now play your turn.”
“And I’m willing to compensate for your efforts. I’m not just a decent businessman, I'm a benevolent one!” The silver haired businessman smiled with controlled brightness, very sure of himself that he would eventually tear down Idia's defenses.
“Azul, it’s your move. What will your character do? We could really use more clues.”
“Listen, Idia, you aren’t understanding the gravity of the losses I’m having here. Through this Litae, I could be making thousands of thaumarks.”
To use his superior technical skills to locate one sorry student who had piqued Azul's attention? If anything, that sounded low tier D rank quest. Idia had better things to do than that. “I can make you a voice generation software, just play your turn.” He had already done the text-to-speech app for the presentations on the Culture event, doing a voice generation on top of that would be a piece of cake. He could look through the best voice banks and implement those to the learning algorithm. He would actually create something, not spy on someone's online activity.
Azul wagged his finger in front of him in protest. “No, no. That won’t do. I need the real deal.”
Why couldn't Azul just let it be? “I’m not going to use my free time to chase after some weird online voice.” The tips of Idia's hair started to shift their hue to more orange as his frustration started to morph into anger.
The change didn't go unnoticed by Azul. “... Very well, I didn’t want to do this, Idia, but you leave me no choice. Jade.” He looked at the door out of the classroom and Idia instinctively followed with his eyes to see the tall eel man with the most gentlemanly demeanor that hid something deep and dangerous beneath it.
The teal haired henchman gave his most polite smile to Idia, who's hair seemed to turn a bit paler in fear. “Yes, Azul.”
Before Azul could even give his orders to lynch the blue haired mage, tha panic had settled in Idia's mind. “Were you waiting for him to call you in like that?! Like some sort of BBEG?!”
“Jade here has some very interesting information on you, it would be a shame if someone made it public knowledge…” Azul crossed his hands in front of him and leaned in a bit, smiling deviously.
“... Wait wait, why are you taking this so seriously? Chill, dude, don’t you think you are going a little bit overboard with this? Like zero chill.” Idia saw how Azul loved to see him squirm under the pressure. He wasn't eager to let his browser history or his other cringe interested to be public knowledge. He was already half-way in becoming a social pariah, he really didn't need a boost for that.
“I just wanted to make sure that you understand how serious I am about this, Idia.” The merchant of the depths said his name with a singsong tune, happy about his victory in this game. “Shees, I wish I could report you. … Fine.” Idia sighed and slumped in his chair, cursing the cephalo-punk in his mind.
“I’m glad we got into an understanding. Let’s discuss the details of payment.” Azul pulled a very official looking paper out of his bag, tapping it gingerly with an expensive onyx ballpoint pen.
***
It wasn't only the day for the Board Game club to gather, but also for the Film Research Club. All the members were busy with their newest project, a horror short film with stylized visuals and extravagant setting. Using the Night Raven College Campus for the setting was ideal, as the tall castle set the mood to the correct base line. [Y/N] loved the project idea. Even though their little family quirk could be used in many ways in performative art forms such as acting or singing, they loved creating stuff with their hands. It was a creative outlet, where their form or sound of their voice mattered little. Only what they created mattered and they poured their heart and soul into them.
They had just finished creating the base for a miniature hill with a large and bare tree on top and was preparing a glue mixture to cover it with. This served as the adhesive for the dirt, gravel and small pebbles. Vil had been very particular about the color of the ground so [Y/N] had to collect right colored rocks that could be grinded down to smaller size to fit the criteria. It was lot of work, but it was worth it. They would never admit it, but getting praise for a job well done from Schoenheit made them feel very proud of themselves.
While other members were busy with costume designs and hunting down the era specific props, [Y/N] had the workshop class all on their own. The Film Research club had used its funding to get all sorts of tools and smaller scale machines to help with the production, ranging from sewing machines to sawing machines. The big windows of the old classroom made sure the daylight filled the room and gave the best light to compare colors in different environments. Two huge workshop tables occupied the center of the room, the other now filled with all the tools [Y/N] would need for the miniature setting.
“And here is the last stop of the introductions." Vil's clear voice echoed clearly from the hallway as he opened the workshop door completely. Behind him floated a familiar figure to all Ignihyde students, Ortho. Idia's "little brother". A technomantic humanoid, a marvel of scientific potential. He seemed to scan around the workshop quickly, eager to take in everything he saw. Vil on the other hand didn't waste time as he strut with decisive steps to [Y/N]. "This is [Y/N], they are in charge of the special effects, practical and computer graphics. But as you know, the film industry is so saturated with CG that people like to see something real and tangible.”
As Ortho's face recognition verified that indeed, [Y/N] was part of the Film Research club, his eyes smiled. “Ah, [Y/N]! I was told that I wouldn’t be the only student from Ignihyde.”
[Y/N] lowered their headphones and gave a quick wave of hand to Ortho with a small smile. “Oh yeah, I did hear you joined the club.”
“Yes, I hope to understand human emotions better and be better at emoting them to others. I got special permission to enroll as a student here so I hope to be a good underclassman for you.” The young humanoid was eager to explain the situation, embodying the very essence of child-like curiosity.
[Y/N] gave a small laugh. They enrolled in NRC the same year as Idia, so it was weird to think Ortho as an underclassman. “... You have been here as long as I have been so I wouldn’t exactly say that you are an underclassman in that sense. But it is nice to see you excited about this.” Now that they thought about it more, Ortho seemed different compared to their first year. His movements and speech had evolved to be more natural, and one could see him hover alone at times, asking questions. Maybe he was trying to make sense of life even back then. But one had to admit, he seemed even more different now. [Y/N] wondered what had triggered it.
Ortho nodded enthusiastically, his eyes looking past [Y/N] and fixating on the miniature base model. “What are you working on?”
“As our current project is a short horror movie inspired by old school movies, we asked [Y/N] to create sets and effects to work in that context.” Vil was quick to take the center stage again, now looking at the work in progress on the table too.
“Yeah, what Vil said. This here will be a miniature set for an establishing shot for the movie.” Feeling already proud because of Vil's words, [Y/N] gestured towards the project. The little gray pebbles were now neatly placed as naturally as possible on the base, waiting for the glue to cure.
Barely audible sound of scanning took place as Ortho leaned closer to the project on the table. “Ooh, yes, I can see it now. You use hard foam as a base and then add details and such with other materials like polymer clay, artificial miniature grass and foliage to make it look like the actual environment. I’m familiar with it as I used to help my brother work on Pirates of Treasure Planet figures and battle arenas.”
The mentioning of the popular miniature strategy game made [Y/N]'s smile wider as the nostalgia flowed into their mind. “That’s pretty much where I picked it myself too. Well I didn’t play the game myself, but my older brother too used to be a huge fan of the game when he was younger.” Their brother let them help with painting the figures and designing the battle arenas that they then took to the local comic book store. The game itself seemed quite deep and complex, [Y/N] was more interested in the creative aspect of the hobby than actually playing the game. “I see.” Ortho smiled.
Vil took a moment to look at the clock on his phone. “That said, have you informed the art club of our order?”
[Y/N] nodded, reaching out for their notes in their bag. As they grabbed the notepad, they could feel as the bag vibrated gently on silent. There was so many notifications coming a long. As soon as the club time was over, they would have their work be cut out for them. But every request would be a step closer to Wonderlink console. “Yes, I delivered the offer and advised them to send portfolios in the club email address. Right now there are couple applications but I haven’t checked them any further. I wait for couple more to arrive.”
“Very well. Forward the best candidates to me as soon as possible.” Vil would quickly take a look at his face through the front camera and then type a message to someone. He really was a busy and wanted person. Always going and reaching for new heights. One could hope to have such passion for everything that they did.
Ortho looked at Vil and then at [Y/N], trying to make sense of the conversation. [Y/N] gave a small shrug, it wasn't really a secret. “Candidates for matte painting for the background of this miniature set.”
“How exciting, you guys hire people from other clubs to work for the projects too?”
“Making films are collaborative efforts, dear Ortho. To get the best film, we need the best talent. Depending on the project, we might need a very wide range of talents to help with it.” Vil gave his signature pose whenever he was offering advice to anyone who just happened to be listening.
Ortho nodded and processed the information for a moment. “Say [Y/N], would it be okay for me to come to such meetings sometimes. I would like to know how these kinds of things really work in real life.”
“I don’t see a harm in that.” The idea didn't seem bad at all. Having someone like Ortho with such appointments would probably be very beneficial. He was an information bank and most likely had cameras installed into him. If some other student started to be too much of an arrogant bitch, they would have evidence. You never knew with students of Night Raven College, the S-rank troublemakers.
“Ah yes, the best way to learn acting and how people talk to each other is in the natural setting. I will allow it.” Vil gave his blessing, which meant that it was more than okay.
“Thank you!” Ortho beamed at Vil and turned back to [Y/N], his eyes fixating on their bag on the table. “Someone is really trying to reach you there. It is barely audible, but my sensors pick up vibration in frequency that would indicate that your phone is getting notifications.”
“Ah, sorry. Yeah, it is probably my friends sharing weird videos on magicam.” [Y/N] said as they pulled their phone out of the bag, the well worn phone charm dangling from it. A graphic presentation of constellations inside a silhouette shaped like a pegasus embellished with silver lines, giving it a look of an enamel pin.
The eyes of the young technomatic humanoid widen in recognition. “Is that the pegasus star system logo from Star Rogue?”
“Oh, yeah, it is.” [Y/N] moved the phone closer to Ortho, showing the small phone charm to him. It was an old charm, but it was beautiful. You rarely saw phone charms anymore, the smart phones rarely had any way to tie one on them. Even now, the old Star Rogue charm was looped around a self-made hole in the phone case.
“Me and Idia used to play that a lot when we were kids. It is one of my all time favorite games ever.”
Of course they would have played it. It was a cult classic. A legend of a game. The story, the graphics and the game mechanics were revolutionary when it was published. “It is a classic! I have played it too many times already, even tho I’m not that good at bullet hell games.” [Y/N] added.
“Maybe someday I can get Idia show you the no-death meteor run!” Ortho seemed more than happy to ask his brother to do that. Though [Y/N] had their doubts, it was already a rare sight to see the housewarden outside his room. Once in a full moon, the older Shroud emerged from his cave of a room and even then he tried not to draw any attention to him. Maybe he really just played all day and night in his room. Well, they could not be too mad about it, Idia still held best marks when it came to tests in school. Expect physical education. He really struggled with that.
“Oh, he has managed that? Serious props to him.” [Y/N] had to admit. It was a pretty amazing feat.
***
The cup noodles became too soggy again. Idia snarled but food was food and he had to eat something. Served him right as he got too immersed in the third volume of Sled Over Heels. It wasn't the newest anime around and the manga was only retelling of the anime, but the original creators were part of the writing process and he saw it 100%. Maybe one day he would learn to put on a timer and not trust his own judgement when 3 minutes had passed.
He sat into his gaming chair, the signed agreement generating damage over time, area of effect debuffing him, reminding him to do his "job". Major L. The agreement and the soggy noodles.
Fortunately, Ortho let himself into his big brother's room, enthusiastic as ever. “Hey Idia! How was the board game club today?”
“Ah, Ortho… It was a drag really… Azul was being crazy obsessed by some mystery entrepreneur and pretty much blackmailed me to help him locate them.” Idia didn't even look at Ortho's entrance, slurping on his meal and glaring at the official paper hoping it would burst into flames just then and there.
The smaller Shroud's eyes filled with worry and he approached Idia. “... You can’t let him do that. I will go to the Octanivelle dorm and have a chat with him.” He would. If no one else was his brother's friend and protector, he would be. It might have been his programming or the fact that his personality was based on Idia's dead younger brother, but he was always worried about him. Idia was quick to bend to his fate, whatever it may be. The depression and the social anxiety had him almost immobilized, and Ortho didn't want anything more than his brother to get better and find happiness and friends.
The offer made Idia's social anxiety raise its ugly head. “No, no no, no really, it is fine. I don’t want him to get super salty at me. It is already awkward to go to the club, I don’t really want the added awkwardness on top of that, plz.”
Ortho sighed. “Very well…” If Idia wished him not to say anything, he would respect his wishes. Even if it pained him. As much as it could pain a technomatic humanoid with artificial intelligence. But he wasn't sure if those were once again programmed emotions or was he truly feeling it. He shook his head. It didn't matter. What mattered was that Idia was feeling comfortable.
The silence that was born out of Ortho's submission to his wishes didn't help Idia's anxiety. “But hey, how was your club? The first day of the film study club.”
“Oh it was great! Vil showed me around and introduced me to everyone there. And guess what, I’m not the only Ignihyde student there.” Ortho didn't want to prolong the heavy atmosphere either and he truly felt excited about his day.
“Mm… I suppose there would be someone who would be interested in films here.” The older Shroud leaned back in his chair, trying to remember if there were any loud movie fans in the dorm. Or atleast any he talked to.
“It is [Y/N], they are from Class D of the third year” Ortho floated next to his charging station, preparing the device for the night.
Idia squinted. “... I have no recollection of them.” One would have to have a booming voice and loud opinions or otherwise eye catching for him to actually remember them. Someone like Malleus Draconia or the Leech Twins. Riddle Rosehearts made himself very unforgettable with his scary presence.
“Well anyway, they seemed super cool, and promised to let me observe as they would negotiate with other clubs for the film!”
“That’s pretty MVP behavior.”
“I know, right!”
Idia was happy to see his brother excited and making friends. At least one of them was and Ortho was always the more extroverted one anyway. It fit his character and Idia was content how the things were. Dealing with other people was tiresome and awkward. And with that thought, dealing with the stupid agreement he was blackmailed to agree to.“... Ortho, I would like to you to help me a bit with Azul’s demand. The entrepreneur in question makes personalized greetings for the clients, with the voices of known big wig celebrities or characters. If you could run your detection algorithm over the greeting I get to see if there is any indications of AI generation, patterns or pitches that could give us a lead for the person in question.”
Ortho tilted his head a bit as he assessed the brief. “Sounds doable. I suggest we choose a famous person who is well documented so we can compare the audio data against them.” “Yeah. Hmm… How about Neige LeBlanche? He is pretty popular and active on Magicam so there would be lots of casual footage and professional quality audio to run the tests through.” Even Idia knew who he was, the rivalry between Vil and Neige was almost a meme on its own.
“That’s a good choice!” Ortho beamed and readied his audio sensors for processing the possible information.
Idia took his phone out and started to type in the contact information and request details for this mysterious Litae. The money would not be a problem, but his mind blanked as soon as he reached the request text box. “... What should I ask them to say…” He looked at Ortho.
“How about a good luck shout or encouragement? Or a good night's wish while playing one of their characters from a beloved film?”
“... Let’s go with that.” Who was he to shoot down the suggestion? He didn't have any better ideas. Hopefully this would give enough data that he didn't need to do this again. He typed in the request: "Neige LeBlanche. A good night's wish." He stared at the request details in silence only to admit that he didn't know any films starring Neige LeBlanche. So maybe his actor persona would be enough.
He pressed send and in ten minutes an audio file was sent to his spare email. There was no way he would use his primary email to something like this.
With a swift click of a mouse the audio file was downloaded and it played its contents clearly: “You look so sleepy… haha… maybe you should go to sleep. Don’t worry, I will bake you an apple pie tomorrow. Like I promised. Good night, my dream. Sleep well.”
It really sounded like Neige. No immediate detection of audio artefacts from audio generation. The voice was clear and soft.
And this all made shivers of cringe travel across Idia's back.
#idia shroud x reader#twist wonderland#twist oc#twst x reader#fanfic#idia x reader#twisted wonderland x reader#twisted wonderland x you#idia shroud
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Fallout 3 was originally in development at Black Isle Studios, codenamed Van Buren, but it was cancelled when Bethesda bought the IP.
At one point, designer John Deiley was creating an area called the Nursery, a Noah's Ark-like location which housed pre-war fauna.
He planned to have Pagans and Wiccans take up residence here, but Chris Avellone allegedly said no, banning them outright.
scream
not to dwell on the dev tension of this too much -- it's very exciting to find such a strong link between V29 and occultism
would really love to pick this guys brain
edit oh my god. yeah cool we can "disprove" the headline of this anecdote by identifying the cult in the van buren design doc. i can also read the top of the article. wanna unpack this?
"He said, 'You are not to bring Paganism or Wiccanism or anything into the game,'" Deiley recounts. "I said, 'Well, Chris, what do you think happened to these people when the bombs went off? Did every one of them just vanish from the face of the Earth? When you consider the whole purpose of the Nursery, wouldn't they make the perfect tenants and tenders?' [He said,] 'I've made my decision' and just turned around and walked off."
@ChrisAvellone: There was a faction you could join, do quests for, and potentially lead in Van Buren that was a pagan faction (Daughters of Hecate). Might have bad info from source?
Deiley said 'he pointedly told me i wasn't allowed to develop this faction descending from pre-war pagans' avellone defended himself by saying 'but i made my own faction which could be called post war pagans'
deiley is describing a thing that happened. the oral history of fallout is richer for this detail & the impulse to entirely deny the reality of his account by calling another van buren faction pagan is an unflattering defensive technicality
these two men worked on eight video games together. they stood in a room together and one of them shit on the other one's creativity repeatedly. his defense is 'he described it imperfectly; i proceeded to do that idea myself'
i just wanted to learn more about the creativity of this furtive fallout vet.
the accusation that someone 'banned paganism from a fallout game' is not remarkable or meaningful enough on its own to be worth negating. we know for a fact deiley was responsible for talking deathclaws and chris avellone killed them and publicly made hostile jokes about it. he complained about deiley's idea (which he already killed) for being hippie shit for a quarter of a century.
WOULD THIS MAN SHIT ON AN IDEA????????
"I’ve always hated aliens in Fallout, for example, and as I’ve often told Tim Cain, I was pretty fucking pissed off he thought including ghosts in Fallout was a good idea. It’s like you’re opening the goddamn door to the spirit world in a post-apoc game, and that’s a whole separate aesthetic detour in a franchise that’s already been placed in danger of losing its direction by being given to a bunch of newbs.” -Avellone, recounting the first time he worked on a fallout game
one of avellone's co-workers revealed that he stomped on their idea and his rebuttal is that he implemented a similar one elsewhere
it is embarrassing that he responded this way
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The Far Roofs: Systems
Hi!
Today I’m going to talk a little bit more about my forthcoming RPG, the Far Roofs. More specifically, I want to give a general overview of its game mechanics!
So the idea that first started the Far Roofs on the road to being its own game came out of me thinking a lot about what large projects feel like.
I was in one of those moods where I felt like the important thing in an RPG system was the parallel between that system and real-world experience. Where I felt like the key to art was always thinking about the end goal, or at least a local goal, as one did the work; and, the key to design was symmetry between the goals and methods, the means and ends.
I don't always feel that way, but it's how I work when I'm feeling both ambitious and technical.
So what I wanted to do was come up with an RPG mechanic that was really like the thing it was simulating:
Finding answers. Solving problems. Doing big things.
And it struck me that what that felt like, really, was a bit like ...
You get pieces over time. You wiggle them around. You try to fit them together. Sometimes, they fit together into larger pieces and then eventually a whole. Sometimes you just collect them and wiggle them around until suddenly there's an insight, an oh!, and you now know everything works.
The ideal thing to do here would probably be having a bag of widgets that can fit together in different ways---not as universally as Legos or whatever, but, like, gears and connectors and springs and motors and whatever. If I were going to be building a computer game I would probably think along those lines, anyway. You'd go to your screen of bits and bobs and move them around with your mouse until it hooked together into something that you liked.
... that's not really feasible for a tabletop RPG, though, at least, not with my typical financial resources. I could probably swing making that kind of thing, finding a 3d printing or woodworking partner or something to make the pieces, for the final kickstarter, but I don't have the resources to make a bunch of different physical object sets over time while I'm playtesting.
So the way I decided that I could implement this was by drawing letter tiles.
That I could do a system where you'd draw letter tiles ... not constantly, not specifically when you were working, but over time; in the moments, most of all, that could give you insight or progress.
Then, at some point, you'd have enough of them.
You'd see a word.
That word'd be your answer.
... not necessarily the word itself, but, like, what the word means to you and what the answer means to you, those would be the same.
The word would be a symbol for the answer that you've found, as a player and a character.
(The leftover letters would then stick around in your hand, bits of thought and experience that didn't directly lead to a solution there, but might help with something else later on.)
Anyway, I figured that this basic idea was feasible because, like, lots of people own Scrabble sets. Even if you don't, they're easier to find than sets of dice!
For a short indie game focused on just that this would probably have been enough of a mechanic all on its own. For a large release, though, the game needed more.
After thinking about it I decided that what it wanted was two more core resolution systems:
One, for stuff like, say ... kickstarter results ... where you're more interested in "how well did this do?" or "how good of an answer is this?" than in whether those results better fit AXLOTL or TEXTUAL. For this, I added cards, which you draw like letter tiles and combine into poker hands. A face card is probably enough for a baseline success, a pair of Kings would make the results rather exciting, and a royal flush result would smash records.
The other core system was for like ... everyday stuff. For starting a campfire or jumping a gap. That, by established RPG tradition, would use dice.
...
I guess technically it didn't have to; I mean, like, most of my games have been diceless, and in fact we've gotten to a point in the hobby where that's just "sort of unusual" instead of actually rare.
But, like, I like dice. I do. If I don't use them often, it's because I don't like the empty page of where to start in the first place building a bespoke diced system when I have so many good diceless systems right there.
... this time, though, I decided to just go for it.
--
The Dice System
So a long, long time ago I was working on a game called the Weapons of the Gods RPG. Eos Press had brought me in to do the setting, and somewhere in the middle of that endeavor, the game lost its system.
I only ever heard Eos' side of this, and these days I tend to take Eos' claims with a grain of salt ... but, my best guess is that all this stuff did happen, just, with a little more context that I don't and might not ever know?
Anyway, as best as I remember, the first writer they had doing their system quit midway through development. So they brought in a newer team to do the system, and halfway through that the team decided they'd have more fun using the system for their own game, and instead wrote up a quick alternate system for Weapons of the Gods to use.
This would have been fine if the alternate system were any good, but it was ... pretty obviously a quick kludge. It was ...
I think the best word for it would be "bad."
I don't even like the system they took away to be their own game, but at least I could believe that it was constructed with love. It was janky but like in a heartfelt way.
The replacement system was more the kind of thing where if you stepped in it you'd need a new pair of shoes.
It upset me.
It upset me, and so, full wroth, I decided to write a system to use for the game.
Now, I'd never done a diced system before at that point. My only solo game had been Nobilis. So I took a bunch of dice and started rolling them, to see ... like ... what the most fun way of reading them was.
Where I landed, ultimately, was looking for matches.
The core system for Weapons of the Gods was basically, roll some number of d10s, and if you got 3 4s, that was a 34. If you got 2 9s, that was a 29. If your best die was a 7 and you had no pairs at all, you got 1 7. 17.
It didn't have any really amazing statistical properties, but the act of rolling was fun. It was rhythmic, you know, you'd see 3 4s and putting them together into 34 was a tiny tiny dopamine shot at the cost of basically zero brain effort. It was pattern recognition, which the brain tends to enjoy.
I mean, obviously, it would pall in a few minutes if you just sat there rolling the dice for no reason ... but, as far as dice rolling goes, it was fun.
So when I went to do an optional diced system for the Chuubo's Marvelous Wish-Granting Engine RPG, years later, to post here on tumblr ... I already knew what would make that roll fun. That is, rolling a handful of dice and looking for matches.
What about making it even more fun?
... well, critical results are fun, so what about adding them and aiming to have a lot of them, though still like rare enough to surprise?
It made sense to me to call no matches at all a critical failure, and a triple a critical success. So I started fiddling with dice pool size to get the numbers where I wanted them.
I'm reconstructing a bit at this point, but I imagine that I hit 6d10 and was like: "these are roughly the right odds, but this is one too many dice to look at quickly on the table, and I don't like that critical failure would be a bit more common than crit success."
So after some wrestling with things I wound up with a dice pool of 5d6, which is the dice pool I'm still using today.
If you roll 5d6, you'll probably get a pair. But now and then, you'll get a triple (or more!) My combinatorics is rusty, so I might have missed a case, but, like ... 17% of the time, triples, quadruples, or quintuples? And around 9% chance, for no matches at all?
I think I was probably looking for 15% and 10%, that those were likely my optimum, but ... well, 5d6 comes pretty close. Roughly 25% total was about as far as I thought I could push critical results while still having them feel kind or rare. Like ...
If I'm rolling a d20 in a D&D-like system, and if I'm going to succeed on an 18+, that's around when success is exciting, right? Maybe 17+, though that's pushing it? So we want to fall in the 15-20% range for a "special good roll." And people have been playing for a very long time now with the 5% chance of a "1" as a "special bad roll," and that seemed fine, so, like, 20-25% chance total is good.
And like ...
People talk a lot about Rolemaster crit fail tables in my vicinity, and complain about the whiff fests you see in some games where you keep rolling and rolling and nothing good or bad actually happens, and so I was naturally drawn to pushing crit failure odds a bit higher than you see in a d20-type game.
Now, one way people in indie circles tend to address "whiff fests" is by rethinking the whole dice-rolling ... paradigm ... so you never whiff; setting things up, in short, so that every roll means something, and every success and failure mean something too.
It's a leaner, richer way of doing things than you see in, say, D&D.
... I just didn't feel like it, here, because the whole point of things was to make dice rolling fun. I wanted people coming out of traditional games to be able to just pick up the dice and say "I'm rolling for this!" because the roll would be fun. Because consulting the dice oracle here, would be fun.
So in the end, that was the heart of it:
A 5d6 roll, focusing on the ease of counting matches and the high but not exorbitant frequency of special results.
But at the same time ...
I'm indie enough that I do really like rolls where, you know, every outcome is meaningful. Where you roll, and there's never a "whiff," just a set of possible meaningful outcomes.
A lot of the time, where I'm leaning into "rolls are fun, go ahead and roll," what it means to succeed, to fail, to crit, all that's up to the group, and sometimes it'll be unsatisfying. Other times, you'll crit succeed or crit fail and the GM will give you basically the exact same result as you'd have gotten on a regular success or failure, just, you know, jazzing up the description a bit with more narrative weight.
But I did manage to pull out about a third of the rolls you'll wind up actually making and assign strong mechanical and narrative weight to each outcome. Where what you were doing was well enough defined in the system that I could add some real meat to those crits, and even regular success and regular failure.
... though that's a story, I think, to be told some other time. ^_^
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hi! would you mind to elaborate a bit on why Buran was better than the Space Shuttle or maybe point me to some literature comparing the two or something like that? i love Buran but id like to learn more about it on the technical side of things.
thanks in advance, and i appreciate you for putting some Buran love on the dash
There are some videos that talk about it, one documentary length and a shorter one (though that last one gets more in the political side):
youtube
youtube
And of course there is Astronautix which has a ridiculous level of detail on all spacecraft related, really, more detail that you will ever need:
But the TL;DR is that they managed to implement safety features (forward thinking given the history of the Space Shuttle), automatization (it could take off and land unmanned), slightly better payload due to the lack of integrated engines, and a lot of tiny improvements. Now, these are all into the basic Space Shuttle design which was flawed, but it was an improvement.
The real thing that could have made the Buran into a massive success was the Energia booster though. That was like if the N1 actually worked. It could not only launch the Buran but also payloads to the Moon and wherever else. There were plans to make it reusable, which would have been beyond a game-changer.
Unfortunately the Buran was ultimately too expensive, but I look at the larger picture here; if both the USSR and the US had their respective space shuttle fleets, massive projects in orbit like the ISS and way more could have been completed faster and better, and both cooperation and competition between the two could have improved future designs. We could have Starship-like prototypes, or at least much better Space Shuttles, 15 years early.
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Continuing from a previous ask: what are easier / harder / Malleus-level magics? (easier / vague magics listed here) Part 2/4
Harder Magics: Barriers/Deflection, Complex Construction, Cleaning, Clothing, Light
Barriers/deflection:
Leona says that second-year students should know how to insta-cast barriers.
The only characters who have mentioned casting barriers thus far have been the second- and -third-year students of Malleus, Riddle, Azul, Jamil, Trey and Rook.
Concealment
In his third birthday vignette Vil says that, "Nowadays, of course, (he) could simply conceal (himself) with magic," but back when he first enrolled at NRC his "skills just weren't on that level," so it is possible that concealing oneself is too complex for first-year students.
Complex Construction:
When Idia sees Savanaclaw's Halloween set his first question is if Leona used his magic for it. Leona is well known for being extremely powerful, so this may be insinuating that constructing something of that scale and quality can only be done by a particularly adept mage.
Floyd, Riddle and Stitch build an entire cottage together out of magic (with Stitch's engineering skills) during the Stitch event, impressing Ace, Azul and even Lilia.
Cleaning:
Lilia says that Sebek has yet to learn cleaning magic, so it is possibly a form of magic reserved for older students. Jamil talks about using magic for cleaning in his third birthday interview.
Cater struggles with "autocleaning via implement magic infusion" in a vignette, but his issue seems to be less so with cleaning itself and moreso with "the spell formula structure" of setting up the "auto" part of the spell. Riddle says that, as a 2nd-year student, he has yet to learn it in class.
Clothing:
Crewel modifies the Halloween costumes for the students in Spectral Soiree, saying that "it's quicker to modify something that's already made than whip up a whole new outfit," so creating an outfit from scratch may be more difficult (we see Malleus do so for Lilia).
Cater uses magic to change both his own clothes and clothes for Ace and Deuce (and Grim's ribbon), and Leona mentions a spell for button repair (that he might not have actually used, but it seems that such a thing exists).
Leona also changes his own clothes with magic in a vignette, while Rook changes the prefect's clothes with magic in Book 6.
In Tamashina-Mina Jack's outfit is magically resized to fit Kalim, but in Firelit Sky Jamil explains that he "couldn't just conjure an outfit in (Grim's) size with only a day's notice," so it is possible that outfit resizing is fairly high-level magic.
Light:
Jamil, Riddle and Vil may be the only characters we have seen magically conjure lights.
Other magic types of magic we have seen in the game include: ・Water magic (unnamed students) ・Crowley's vaguely defined "tough love" (might require a magic item) ・Electricity-based magic is insinuated in Book 3 but not technically specified (Azul) ・Magic that brings stuffed animals to life (Epel, Sebek, Jade, Idia) ・Magic for braiding hair (Jamil) ・A "bubble colossus" spell (Grim) ・Lighting Magic (Sebek--thank you so much @sorrygotthesesacks !!) ・Magic to silence noises like doors closing and footsteps (Ace) ・Magic that paralyzes with a poke/slap (Eliza) ・Magic that grows pea shoots to full size (Lilia)
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boyfriend!eren headcanons pt. 4 *・。゚
—ᡣ𐭩 headcanons a/n: you asked, i delivered <3 c/w: mentions of reader being a mother, mentions of sex (mdni) part 1 part 2 part 3 part 5
bf!eren takes you to a carnival and wins ALL the prizes because he is competitive (this man is winning against literal 10-year-olds). he even won you a goldfish! in a bag!
bf!eren is now *technically* a dilf :/ & you are the mother of a fish (or the milf to eren's dilf (gag))
bf!eren taps the bag (and eventually the glass of the fish tank) like the girl from finding nemo
how bf!eren managed to secure a pet is beyond you (at least he can't throw a fish like a basketball 🥲)
bf!eren gets heated when he plays video games :/ poor jean gets the brunt of it most of the time, but it's not his fault he's bad at cod :( (it's the controller!! it's shit!!)
bf!eren wears a chain with a charm of your initial (RAHH)
bf!eren holds the charm between his teeth in concentration, when he's anxious, during sex (if you're not tugging on it to bring him closer—which drives him insane)
bf!eren wears cologne and NOT body spray because he is not 14 (although he only started wearing the more expensive stuff because you gave it to him as a birthday present <3)
bf!eren has these slippers ok. you got matching ones. they're bear slippers and they are giant and he looks so cute in them (but he wears the dilf ones connie got him MORE)
bf!eren LOVES peppermint hot chocolate and ignores the hate he gets from mikasa because he feels ~fresh~ after he drinks it
bf!eren holds your hand every single chance he gets, and if your hands are full, his arm is over your shoulders
bf!eren will pull your hoodie strings together if your hood is up to stop you from talking so he can kiss you
bf!eren once left a hickey on your forehead because he 'forgot' he was kissing you there and not on your neck?????
bf!eren has the back to the future trilogy on DVD, and they play on a loop on his TV every weekend (so megatron, the goldfish, doesn't get lonely.......)
bf!eren goes for runs and will take his shirt off halfway and tuck it in the back of his running shorts (i'm talking like 20km runs twice a week because he's insane like that), so he gets back to your apartment (not his own) all sweaty and red, and his chest (😳) someone get YOU some water........
bf!eren is allowed to get absolutely plastered at only one! party a month (his own rule because of basketball season)
at these parties, bf!eren is known for getting on top of tables (with connie (see their unhinged activities from summer bf!eren) & from that point on, they run the show)
bf!eren hosts boys nights with connie, jean, and armin, but you, sasha, and mikasa come too because you're a part of the boys
expect mario kart on these nights where bf!eren sabotages jean (who is suspiciously good at the game considering his cod reputation) so you can win <3
if it's a 'no tv' game night (which armin implemented because he sucks at mario kart), poker is a hit along with uno, which both included real-life money because it was 'more fun' (mikasa introduced the idea), which the boys loved, until it was later removed because the boys are sore losers!!!!!!!! (turns out mikasa cleans up in poker)
ok, back to bf!eren
bf!eren sings to you serenades you in the car (loser <3)
bf!eren has bon jovi on vinyl ☝️☝️
you wear bf!eren's spare jersey to his basketball games
bf!eren points at you when he gets the game-winning goal (which is surprisingly almost every game??)
bf!eren's chain under his basketball jersey with his hair tied back and a thin headband, tape on his dodgy shoulder......... oh lordy
bf!eren makes you wear his jersey while he's fucking you dumb after a win 😋
bf!eren gifts you a necklace with his initial on it on your anniversary (matchy matchy 🥲 (i'm going insane))
#basketball eren is coming...... soon#i will be expanding on him a lot#eren jaeger#attack on titan imagine#attack on titan x reader#eren jaeger imagine#eren jaeger x reader#eren jeager imagines#eren jeager x reader#eren yaeger imagine#eren yaeger x reader#eren yeager x reader#— ann writes!
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So. Completed Veilguard. I have lots of thoughts.
Regardless, I don't think I'd be saying anything that hasn't already been said.
For my part, I went in with the expectation it was going to be bad. I was pleasantly surprised by some things, certainly by the technical aspects, but it fell about where I expected in most other ways.
But first, the good.
It was extremely refreshing to see a AAA game actually release so well optimized for once. I'm running an older system at this point, with a GTX 1080 TI. Even so, out of the box, I was able to run things on the Medium preset perfectly. After some troubleshooting the latest Nvidia driver, and updating the games native upscaling to FSR 3.x, I was running things on a mix of High & Ultra with minimal to no frame drops. This was way beyond what I expected, and made the play experience more enjoyable. While I do think that, like many games in the past few years, there is some over reliance on upscaling to make it look its best, Veilguard still maintains excellent visual fidelity without it.
On that note, the game is objectively gorgeous, regardless of how one feels about the art style (which I did personally like, too); I'm also extremely impressed how they adapted a simulated strand hair system into something playable in real-time without it being overly taxing. Would love to know the technical breakdown for that specifically, but either way, I would not be surprised if we start to see more games released with something similar going forwards.
Veilguard very much proved you can make something look gorgeous and still have it be playable on more than just the latest and greatest systems, and I hope it will encourage more studios to focus on how they optimize and implement their work.
I also found the general gameplay mechanics to be, overall, enjoyable. I was hesitant going in, as I'm 1) bad at games, and 2) from a CRPG background, so the real-time style of combat is not generally something I'm good at. I was also concerned about the stripping down of party mechanics, etc, that was a big part of the previous games. And while I do wish the party tactics had been a little more varied, I ultimately found combat fun and responsive, and that they struck a reasonable balance between simplicity with party, and overly tactical. It did have way too many buttons & combos for me, but that is definitely a me being bad at games thing and not a fault in the game.
I also was extremely impressed with how smoothly the game transitioned from gameplay to cutscenes, and I really liked the more open maps/elimination of excess loading screens.
Unfortunately, that is about all the praise I have for the game.
I'm not really going to talk too much about the complete disregard for the world state built by previous titles, because I think all that needs to be said about that has been. I agree that, from a development standpoint, they needed to find a way to simplify things. However, going so totally scorched earth that character creation literally states "you don't need to customize your previous choices if you don't want to because it doesn't really affect anything" only serves to insult and infuriate the very dedicated player base.
It's very clear that the goal of Veilguard is to wipe the slate clean for the purposes of rebranding and bringing in new players for future installments/capital. Considering the mass layoffs at Bioware, and EA's generally established business practices, this sort of tactic isn't really surprising, no, and was truthfully only a matter of time. But that doesn't stop it from feeling like a slap in the face.
That being established, the total disregard for existing lore, world state, impact of previous titles, glaring plot holes within Veilguard itself, etc, is unfortunately to be expected. No point in picking it apart individually, as it's all just a symptom of the goal of a clean slate reboot.
Which isn't to say I wasn't cursing at my screen by the end of it, but I digress.
I had hoped I could at least enjoy the game as something new, turn off the part of my brain that associated it with Dragon Age and just play it as a stand alone thing. This even worked for the first chapter or so, as I was really enjoying the exploration and gameplay. And then I started recruiting more people. And the main plot started to really get going. And turning my brain off suddenly stopped helping.
The writing is awful, full stop. It's all incredibly surface level and sanitized, and it treats the player with such ineptitude I started to feel like the game had actual disdain for me for trying to play and enjoy it. If I had a dollar for every time an NPC explicitly repeated a plot point or goal immediately after a cutscene that had already painfully spelled it out for me ended, I would have recouped the price of the game three times over. I get that reading comprehension is at an all time low, but holy shit. I paid for a sweeping fantasy narrative, not a degradation simulator that treats me like a moron.
If we manage to put that aside, we're left with a narrative that spends every spare second trying to convince you of how high the stakes are and how important your relationships will be to get through it... and then never actually manages to deliver on any of it. The game repeatedly shies away from showing you anything actually bad, or building anything actually meaningful.
Yes, we see the Blight being gross and a few choice deaths, but that's it. The mass devastation we're told is constantly happening all over Thedas? The staggering amounts of death taking place? The oh-so-vile practices and punishments of our main antagonists? Anything and everything that has to do with the extremely prevalent theme of slavery? That all happens off screen, if it happens at all. Somewhere nice and clean and safe for it to exist, sanitized of any tension or emotional impact. I cannot decide if the flagrant pacing issues in the narrative are a product of the missing tension, or their own problem.
And those important relationships we're told about follow the same pattern. Even if we ignore how everyone speaks to each other like they're reading the script of an HR Workplace Togetherness video, their personal stories are devoid of the stakes we are assured they have. I wanted so desperately to care about the things these character's cared about, but I left still unconvinced the character's themselves even gave a shit.
And with a shallow plot comes a shallow character; I felt no attachment to any of them, despite telling myself they'd grow on me as I progressed. Of course, I also didn't dislike any of them, either; I just didn't care, and I find that infinitely more damming.
I think what I find most frustrating is that the potential in the characters is there, at least. They're each interesting concepts with interesting themes, and every so often I'd get a cutscene that actually got me to feel something, to react, and I'd get excited thinking 'oh, this must be when it gets good.' But no, as soon as you're out of the cutscene, it's situation normal again. No more feelings, no more tension. That all happened off screen, again. Any emotional turmoil the character in question was in moments before is now gone in favor of Group Togetherness.
Rook is no exception to any of this, either; exactly as tepid as the rest, but coated with an even less polished illusion of substance. This is not helped by the fact that the game makes an active effort to remind you that Solas is the actual main character of this story. Rook, you as the player, are just sort of... there.
The headcanons I've seen from fans do more justice to this entire cast than the game ever does.
In summary, it's sad, I think. It's ultimately what I expected, but it's sad. Many of us have a very deep attachment to Dragon Age, the story and the community that built up around it. I literally met my wife through the Dragon Age fandom. I learned to explore some deeply personal things about myself through how I related to the story and characters because of how much depth and nuance there was to examine. To see all that reduced to what amounts to a very prettily polished turd is just... yeah. Sad.
I'm really happy that there are people who have enjoyed the game. Genuinely. I hope they'll continue to do so. Myself, I'll probably still go on a screenshot binge and enjoy how pretty it looks, too. But Veilguard is very much the end of Dragon Age, for me. And I'm sad about it.
#datv spoilers#i probably won't post about it too much as i didn't feel much attachment for the characters or story this time around (including rook lol)#but for when I do post I'll be sure to tag it properly as i do want people to be able to enjoy things freely#will also be sure to use the following tags when appropriate#bioware critical#veilguard critical#like this post lol oh and ill put things under a read more too#like legit its fine to just let people enjoy things lets all try to remember that too etc etc#dragon age the veilguard
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Please, please, please, please, please, for the love of god, if you make mods for any game, do your due diligence and document what your fucking mod adds and write proper changelogs. And no, your Discord server is not a fucking replacement for documentation or changelogs, especially if you're getting snappy at people joining the server to ask the same questions over and over that you are making a conscious and continuous decision not to make the answers to easy to find publicly.
On your mod's page, try actually explaining what your mod adds to the game in more than one sentence, and provide screenshots. In your mod's config files, include commented-out lines explaining what the options do and what the accepted values are. Make a GitHub wiki explaining the function of your mod's content and any native compatibility you've implemented with other mods.
It's not fucking difficult to make documentation (and it's also not particularly time-consuming unless your mod is huge, in which case you have even less excuse not to write documentation), and documentation is supremely important for people to actually, y'know, learn about your mod and want to play it. It is very common for people to click onto a mod page because there's an implication of a cool premise, see no details/screenshots, and click off of it. It is also very common for people to install mods, have no clue how to use them because there's no documentation, and then uninstall them.
And once again, just in case you didn't get it the first time: A DISCORD SERVER IS NOT A FUCKING REPLACEMENT FOR DOCUMENTATION, OH MY GOD. Discord servers are cool to have for letting your community keep up with development, ask more technical/specific questions, report bugs and get support for incompatibilities, suggest features, talk about addons for your mod, etc., but if you're relying on the existence of your mod's Discord server as the primary means for people to learn about what your mod adds to the game and how to use it, you are the fucking worst, especially if you're snapping at new members for not reading things in arbitrary channels (even a distinct FAQ channel might as well be arbitrary) before asking questions. If people are constantly joining your Discord server to ask the same question over and over and over, that is a sign that there is something you are failing to communicate in more visible locations, and the solution to that is to communicate that thing in a more visible location that isn't a Discord server. Like, oh, this toy doesn't know, your fucking mod page and/or changelogs. You know, the things that are supposed to be there for this exact fucking purpose.
God
damn it.
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While he doesn't quite confirm it in canon (he could technically still just be kidding about BOTH parts and his right eye is fine), I love the thought that Boothill actually did lose his right eye based on his "Knowledge" voiceline.
Because after this line, I actually did go back to rewatch his trailer, and yeah. Even when Boothill is literally flipped upside-down, his bangs stay in place. We never see the right side of his face to confirm it one way or the other.
EDIT: So it turns out you CAN see juuuust enough of his right eye under his hair in-game to confirm it's there and looks the same as his left. I am going to promptly file this under canon things I choose to ignore because hc is more fun, but wanted to add this in because I don't like spreading misinformation. Thank @ultigoblin for the info everyone!
And obviously being a Galaxy Ranger comes with a lot of opportunities to lose body parts. Especially given the people he's after, I would not be surprised at all to find out Boothill lost it in some bounty hunting gone wrong haha
But my personal favorite thought is that he lost it during the rebellion on Aeragan-Epharshel.
Boothill brushes aside what happened to his home, he'll openly say it's gone now but after that he just kinda moves on. He doesn't say what happened to it, and I'm sure he would gloss over the loss of his body and his eye the same way. And combined with how he always talks about himself as a Galaxy Ranger, always about the here and now, I feel like it's kinda easy to forget sometimes that oh, right.
This guy fought in warfare.
His character stories don't go into detail either, but it IS described as guerilla warfare. And it makes it clear there was a large technology gap between the IPC and Aeragan-Epharshel. It's possible they didn't have the means for things like cybernetic prosthetics- or if they did, it would have become harder to implement them during a rebellion, with the IPC breathing down their necks.
And I feel like in order to have a cybernetic prosthetic put in, the wound probably has to be healed a certain way. Like it takes medical intervention. There's a whole plan and procedure for it. And especially if Aeragan-Epharshel didn't have that technology in the first place, Boothill wouldn't have had the chance to heal it that way. Like it healed fine, just not in a way that allowed a cybernetic replacement.
So when one of the IPC shot out his right eye (with a "warning shot" of all things), it was pretty much already a given that he was going to be blind on that side from then on.
When he forced the procedure to change his body, there was nothing they could do for that empty right socket. To this day, it's still sealed over with a patch...probably with something rude drawn on it smzjmsmsks
And even though Hoyo is always giving really cool unrealistic designs for eyes, I do like to think his left eye is a cybernetic- that's what the crosshair is there for. It's to make sure Boothill's aim stays consistent and as good as it is when he's in top shape, even through pain or hindered vision. Like it's an aide, yes, but the skill is all his from years of hard work.
But even with all the replacements, all of the upgrades.
Behind that crosshair, he made sure to keep the natural color of his own eyes.
#honkai star rail#hsr#boothill#hsr boothill#honkai star rail boothill#this got long oops#i just like to yap skzksmskx#this is one of those things that has become canon to Me#I'm...not sure if the terms soldier or war or war veteran technically quite apply here#but regardless like. yeah. he was in warfare. Boothill has probably seen A Lot even before the canonfire that wiped out his home.#I feel like he would doodle something crude on the patch just because he's him zjzkzksmksks#although actually#I wonder now if he would have let his little daughter draw on it instead...
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Darksiders AU Riders
Damn, i just had a Darksiders AU idea for a story i could implement with the original i had in mind. Keep reading to have the start of the story after the description of the AU Horsemen, and if i have the time, i'll even draw the concept arts, but for now, i'll just put some pictures to better undertand how they look.
Okay so picture this,
You were on a mission (wether alone or with one of the horsemen), when all of a sudden, the relic open ups a weird portal, and only you get sent into this AU. Also, depending on the horsemen, if its War, Fury or Strife they would have different reactions, like Strife being bff with AU Death, War being bamboozled by the whole situation like Y/N and Fury asking to the AU herself on how to get the lead or talking about makeup and clothes cause let's be honest, vintage motorcycle style with black leather would look good on her. But they would have normal reactions. Death would be straight up pissed that a better looking version of himself would try and steal you from him. But for now, you are alone in this AU.
There, you meet the Riders, to which obviously are the horsemen, but they ride bikes instead.
Also, Fury is at the commands, her hair is darker and less floating. She holds the title of reaper in this AU. Which means she is dual-wielding scythes attached to chains. She still has her same personality, but regularly holds it back to be more reflected. She wears black leather clothes and is the most powerful of the riders. Her other form is nearly the same as normal , but it’s visible bones through the flames and her scythes can be joined to look like the cross-blade Salvation given by Usiel in the game.
Strife is the second in the line of power, he dual-wields big katanas look alikes. He’s also stronger, wears an iconic red leather jacket, has shoulder long hair and has War’s personality, but at least he can understand jokes. His other form, is a four wielding swords biped monster that has spikes everywhere (like Anarchy’s form, but with more spikes, and two more arms to hold swords). Also, instead of a helmet, he wears sunglasses when not on his bike.
War is the magic-wielder one instead of Fury, which means he has the hollows, he’s still as big, maybe even bigger because he fistfights. His right arm is metallic instead of the left one. He lost it during a fight against Fury to try and overthrow her. He looks nicer with a little smile from time to time, but it’s only to fool his enemies to lower their guard because he is actually a maniac. He still tries to remain zen when he can but can easily be brought to lose temper. He has Death’s haircut and has white hair with black stripes. He wears dark purple leather clothes and a black bandana to his neck. His chaos form walk on his four limbs and charges everywhere, depending of whether he has activated a hollow, he’ll either be aflame, crystallised, electric, or heavily armoured. His chaos form also has two bio-technical cannons on top that also changes depending of the hollows.
Death is the irresponsible one, he is still very smart and knowledgeable, but has flaws and thinks more with emotions. He is stills very much sassy though. He has no mask, but face paint similar to it. He has a sort of wolfcut, but instead of curling down, it spikes up, like if Strife had longer hair, but badly cut. He wears black leather clothes, a sleeveless jacket and silver rings with one silver gold embedded with a diamond ring. He wields two revolvers, but also a very powerful crossbow. He has Strife’s personality and is lovely. His other form is a floating being with multiple arms holding big skeleton guns. Obviously, everyone has a cowboy hat, except Fury, her hair is too beautiful to be hidden under a hat. But everyone has some sort of face protection when riding. Also, in this AU there is no council, the riders work for another entity that upholds the balance, a powerful one, strict but just, with her childrens, the watchers, silent beings for those that are not worthy of the knowledge they detain. And Lilith's dead, not the Nephilim, cause here, they are not a threat, Lilith was. They just banished the riders for killing her because they were ordered to.
_______________________________________
You first drop in the desert. While walking for a while, you perceive a bar in the distance and decide to go and get some informations on the place and how to get back home. The bar is empty expect for the barman cleaning his glasses and a few drunken demons and angels in the corners. While ordering a drink, the barman’s gives you the stinky eye and reluctantly gives a drink. While being sat, the doors of the bar swings open and gets propelled to the floor due to a powerful kick. You turn around to notice Fury, but she seemed different. Fury looked paler, and had darker hair, but you could still recognise her by her overall stature, floaty hair and clear eyes. While ordering a drink for herself, she turns around and her face distorts in what looked like…fear ? Incredulity ? Disgust ? She kept looking you up and down like she’s seen some sort of ghost. You kept to your glass and started feeling uneasy while Fury got closer to get a better look and instantly cheered at you and hugged you really tight. She then put you back on your chair.
Fury kept talking of all her adventures like it’s been a long time. She narrated stories you never heard before and everything was going alright until she talked about Death and how thrilled he would be to see you. Death…being “thrilled” to see you… "What ?!"
“Yeah, because you know…he loved you so much. How could you forget that ?”
This sentence hit you like a train.
You didn’t have the time to process it, when three other strangers entered the bar. But they weren’t strangers, at least not entirely. While getting closer, they stopped in their tracks, not believing what they were seeing. While War got closer to also scrutinise you better. Strife looked at you and then at Death, he had a look of distress and disbelief, his eyes fixed on you, unmoving. He looked like he was about to faint, so Strife led him to sit down at the other side of the bar to relieve his nerves.
War lifted you up from the seat and also hugged you with a big smile on his face, swinging you around in ecstasy. But you were too blown away by the previous statement that you didn’t even notice when War put you down.
Fury noticed of the tremendous overall stress and ordered a round for all 5 of you and brought you to the table where Strife and Death already sat, Strife having his hand on his brother’s shoulder while Death looked down his hands, nervously spinning one of his rings…his most treasured one.
While you, War and Fury approached the table, both of the riders lifted their gaze to stare at you. Where Strife’s shifted to the drinks brought by the barman, Death’s remained on you, staring as they all sat, you being at the opposite side of him.
They all started counting stories to you, Death still silent, still observing, still playing with the ring. When all of a sudden he slammed his fist on the table, rose up, and exited the bar. Everyone was shocked because they have never seen such a display coming from him, then Strife also sat up and followed him out, drink in hand. Looking back at War and Fury, they were also in disbelief but soon shifted their expressions; they looked more apologetic, and were now silent. The air, the chair, the place…THE HELL ! All this situation was uncomfortable ! It all felt both familiar and uncanny.
After what felt like hours, Fury put her arms on the table and asked :
Fury : "Death's right, we cannot act like nothing happened. But it's hard to believe what were seeing, so i'm gonna be clear with you. Are you who we think you are ?" You : "And who do you think i am ?" Fury : "Y/N." You : "Then I am the one you though of." Fury : "Weird how you say that, yet you act like were strangers to you. You haven't said a word and...I mean, you looked quite puzzled when i told you about Death, yet you were head over heels for him before you..." War stopped Fury by giving her the elbow and they both looked at each other. After a long sigh from Fury, they both sat up and readied themselves to go. You looked completely clueless, when all of a sudden Fury started talking again. Fury : "Come, that's not the right place to talk." You followed them both outside, where Death was sat on a bench, elbows on his knees, face down and his hand pressing against it. His hair helping hiding his emotions like a curtain to an open window. Strife was also sat besides him, again with one hand on Death's shoulder, and the other the drink. He turned his head, while Death barely lifted his head towards Fury when she first exited the bar, you and War following. Strife giving a light push on Death's shoulder to indicate departure and everybody lifted their arms to summon their horses...if they were, but from the ground weren't animals, but rather, motorcycles, each personnalised to their rider. They looked like each of their horses, but made bike. War's bike had wheels aflame, Fury's had sparks of electricity flowing around, Strife's had a purple miasma coming from it and finally, Death's had a green little fog and under the wheel, you could see the few strands of grass dying. After all, there was still a lot in common between them and the Horsemen. You : "Hold on, you don't ride horses ?" War looked at you with a grin on his face and gently slapped what would be the fuel tank, before talking. War : "But we do ride horses, can't you see ?" With that he revved his motorcycle by turning the throttle while imitating a horse's neigh. You where staggered at the fact that War was the one to make a joke that you couldn't say anything. War : "Weird, you were always the first one to laugh at any of our jokes. Was it really that bad ?" Death : "Yes." War : "That's low coming from you brother. When you'll get to my level, maybe i'll allow myself to even smirk at YOUR jokes." Death : "Or maybe you are just so tasteless in term of jokes that you haven't even noticed that i've surpassed you a long time ago." Fury : "Stop it the two of you ! No one cares about whether the both of you makes the worst jokes." They both stopped talking and then she turns to you.
Fury : "YOU... sorry, Y/N, take that." She clearly emphasised your name, like she wouldn't believe that this name would be yours and then handed you a helmet. You : "Where are we going ?" Fury : "Home." With no other words said, you ride with Fury to who knows where, but you know that it's not going to be for a warm embrace, but rather, a stressful interrogation. ___________________________________________ Here are the pictures for some references. Don't take them literally, some are just a few parts for the concepts.
I swear someone made a version of War as a punk and i can't happen to find it on the internet but i fkn loved it.
#darksiders#darksiders strife#darksiders death#darksiders fury#darksiders war#bikers#darksiders au#my first time posting a story
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[EN] Video Game Writing Resources!
Hello! My name is Andrea--I have been writing for games since 2018, and even worked as a writer at Firaxis Games from 2022 until April of 2023. So, I knew a few things about narrative design--but what the fuck is it? Recently, I gave a talk about the fundamentals and history of the field of narrative design. In Spanish. So, let's talk about it in English--the "what," "why," "how," "when," and "who," of narrative design! What is narrative design? Narrative design is not just writing--it's a huge part of it, but designing a narrative system involves implementing narrative content into the build of the game. So there is a technical learning curve to it. Personally, I watched and obtained certifications in Unreal Engine 5 and Unity in order to be aware of the limitations of each engine. I used the free trial of LinkedIn Learning, but courses about this engine are available in these websites: - https://platzi.com/ - https://www.arkde.com/ - https://www.domestika.org/?query=unity - https://www.coursera.org/ Why do we need narrative design? In order to create an interactive story that the player feels a part of, narrative designers are mandatory. It's not a responsibility that can be placed on other designers (then we would be entering crunch territory) rather someone who specifically specializes in both creative writing and game design is needed to explain within the context of the game's story why the mechanics work in a certain way. Imagine if a Telltale game did not have dialogue, for example--what would we be left with? Or if The Last Of Us did not convey a narrative through its environments.
Narrative designers are needed so that all of the departments are in sync and understand the story that they are trying to tell. For example, if a game takes place in a haunted house that was abandoned, we need all hands on deck. The narrative designer can explain to the environment artists why there are so many holes in the living room--perhaps the last tenants of the house were a rowdy bunch. Or, they can tell the sound designers which planks of wood are the most rotten and need a loud sound effect to highlight how it has been abandoned. How do I become a narrative designer? There is no one way to become a narrative designer. Some people start in QA and transition into the field, I have also witnessed engineers and doctors wanting to get into narrative design. I do recommend having the following (at least): - A passion for storytelling. - Deep understanding of the mechanics of the game and the player experience. - Communication skills are incredibly important--can you describe your story in a concise way to your peers in a Confluence page?
Documentation skills are also a massive plus.
Very basic understanding of game engines and limitations. You don't have to be a computer science major, but know what your requests will entail. If you have an idea of a cutscene, can the engine handle it? Will the animators have enough time? Is it within scope?
If you can, attend game jams! They are an amazing way to network with amazing people and get a feel of what the game production pipeline is like.
Additionally, I highly recommend the following resources: First, the free resources! ~It's free real estate~
Look up Twinery tutorials. (https://twinery.org/) Not only is it free, but you can use it on your browser. More importantly, you will learn about branching narratives and can create your own games within a few minutes--the interface, though it requires a bit of coding, is incredibly easy to use and there are a lot of tutorials available online.
Download Ren'Py (https://www.renpy.org/) and watch tutorials. It's free, and there is a huge community of visual novel developers who may need help with narrative designers, writers, editors and even translators. An amazing resource that a colleague shared was this Discord with visual novel developers--if you have an idea, feel free to connect with artists and voice actors here! https://discord.gg/nW5yn4FE
Network, network, network! Follow narrative design and game writer groups on Discord, Facebook and even LinkedIn. -- An amazing convention that is online, free and accessible regarding narrative design is LudoNarraCon.
If you go to itch.io you will see a list of game jams that you can attend to for free! Some game jams that I have attended and had a positive experience are the following: - Woman Game Jam. I encourage folks from marginalized genders to attend this game jam, as we have a large pool of mentors willing to help in every single discipline at any time due to the global nature of it. It is a safe and inclusive space for women and nonbinary folx who want to get into the gaming industry! - Global Game Jam. Self explanatory, it has some in-person opportunities but you can also attend remotely. - Greenlight Jam. Do you have an idea that can not be done in only 48 hours? The Greenlight Jam is amazing, as it lasts four weeks--which allows narrative designers to develop complex narrative systems and even record voice lines for a more complex project. Side Note: Even though most game jams have a time limit, I do encourage narrative designers to develop and polish the prototypes and levels created during game jams to have portfolios and writing samples that stand out!
Work With Indies is a job site that publishes job opportunities--including ones in writing and narrative design. Additionally, their Discord has some networking events with writers so you can connect with them.
Other websites that not only publish jobs but include networking events are Hitmarker.net (this is their Discord), IndieGameAcademy (link to Discord),
Newsletters! A lot of experienced game writers have newsletters dedicated to the craft, to name a few that I highly recommend: -- Greg Buchanan's newsletter. Rounds up game writing news every Tuesday, and includes job opportunities. -- Bright Whitney's newsletter. A studio founder with amazing insights regarding game design and thoughtful narrative, Whitney's threads are extremely insightful. -- Susan O'Connor's blog on The Narrative Department. In addition to providing free knowledge regarding world building, narrative design, game writing and other specifics of the craft Susan interviews industry professionals and alumni who offer testimonials that have amazing advice. -- GDC talks about narrative design. Though I recommend the GDC vault as well in the next section, I highly recommend the GDC talks regarding not only narrative design but the development of your favorite titles!
Now, for resources that may not be free--but I highly recommend, as someone who used them first hand. - The Narrative Department. This post is not sponsored by them at all, however it is rare to find an instructor as kind and hard-working as Susan O'Connor who has been a narrative designer in historic AAA, AA and independent titles. Known for her contributions in Tomb Raider, Batman: The Enemy Within, and BioShock to name a few (imdb is: https://www.imdb.com/name/nm1897248/) her Game Writing Masterclass offers a certification in everything related to game writing. A few subjects she touches on are: -- Characters and how to make them compelling. -- Barks and ambience writing. -- Dialogue, backstories and scripts. -- How to work with other departments. And more! Additionally, you would obtain access to a huge alumni network full of game writing professionals working in independent, AA and AAA studios! Not to mention that all of the assignments completed in the class will look amazing in a portfolio as game writing samples. - GDC Vault. Though I have an opinion on the price tag of GDC tickets and the vault, I would definitely include it as it has resources from several studios, writers, narrative designers and more! When was narrative design formed? When can I become a narrative designer?
That's a wonderful question. Narrative design, as a term, was first used around the 90s but became more established between the 2000s and 2010s. So, although the field is relatively new, and there are not a lot educational resources available, consider yourself part of an innovative field that is exponentially growing! Recently, a game developer asked when was the best time to keep an eye out for job openings. And a harsh truth about the gaming industry is that it is extremely volatile--layoffs, downsizings and startups rise and fall. This is not meant to deter anyone from pursuing a career in narrative design, but rather I am including it for the sake of transparency. We cannot predict when a studio is going to layoff their employees, or when they cancel unannounced projects. Unlike most industries where we know for a fact that recruiters keep a sharp eye for candidates in Q1 and Q3, a piece of advice I received from a mentor of mine was to try to predict when projects are going to need more stories. There's the release of a game, and then there is the addition of additional narrative content--and for this, they will more than likely need associate/entry/junior level narrative designers, writers and quest designers. But--this is related to searching for a job as a narrative designer, and I can write a novel about that (and will edit this article to redirect folx into it.) So, keep an eye out for huge game announcements. Then, cater your resume to what the studio is looking for in a narrative designer. Now, to finish off this article: Who is a narrative designer? If you have a passion for storytelling and games, and have participated in game jams, congratulations you are a wonderful narrative designer! Make sure you always include that you are a narrative designer, and not an aspiring narrative designer--it makes you stand out amongst applicants. That's all I have for now--feel free to interact, comment and share! Let me know if I missed something and I will be sure to add it.
#narrative design#game development#game dev#gamedev#game design#indie games#game developers#narrative#writer#writing#creative writing#on writing#writers on tumblr#gaming#gamers of tumblr#video games#video gaming#pc games#steam games#story telling#history#women in gaming#videogame
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