#that said we definitely played it pretty safe the first runthrough because like many people we were worried about consequences
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astriiformes · 2 years ago
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One thing I really love about Pentiment is that like. For one thing it's very easy to play a very straightforwardly kind, compassionate, sympathetic Andreas who listens to the concerns his friends in Tassing are voicing and tries his hardest to do right by everyone and volunteers to help people a lot. As someone who always worries games are going to force me into making choices I don't want to (or that certain dialogue options will turn out to be harsher than I expected) it's sort of funny that Pentiment, a game that is about forcing you to make difficult choices, at least always let me feel good about Andreas' internal motivations and relationships with others, even when there were sometimes really upsetting consequences in-game.
(And of course, the idea that he's a good person trying his hardest and yet a lot of things go wrong for him and others over the course of the story is one of the things that sends Andreas spiraling, so this is very much something that's woven into the fabric of the game)
But I know on our first playthrough, we chose some of the background options that felt like they specifically lent themselves to that, which lead to playing a very like...polite, bookworm type Andreas. Who I adored as a character obviously, but figured was very specific to our run.
Anyways, I've enjoyed learning that while there are certainly background and dialogue choices that lead to him being brasher/more abrasive and some decisions that cross a bit of a line for me personally (there are a couple suspects I could never accuse, even with solid evidence and I know it's possible to make him a more unsympathetic to the peasants), even some of the more "unsavory" sounding background options really don't lock you into that at all.
I'm specifically thinking about the Rapscallion background because that's what the streaming gang had me choose but I love that the description for it is like "Andreas does CRIME and gets in FIGHTS"
And then in practice a lot of the options it gives you are like
"I'm going to STEAL MONEY from a wealthy abbey to help the NICE PEASANT FAMILY I'm staying with PAY THEIR TAXES!!"
or "I'm going to THREATEN YOU because you are cruelly and unfairly accusing my good friend the SWEET ELDERLY MONK!!"
And when you pair that with certain actions that he takes regardless because they're baked into like the plot or cutscenes, or certain actions he won't take or people he won't agree with because the game never even gives you the option, plus some of the other most popular dialogue choices it's like
Yeah this man does feel a bit like the antithesis of an edgy protagonist
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