#that plus running across Thor from Pirate Software more motivational content has really been helping me get past some roadblocks
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vampirecatprince · 7 months ago
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I think I FINALLY settled what game engine I'm gonna use for the Asmo project and I've decided to go with Game Maker Studio instead of Godot. Godot is great and surprisingly powerful and I'd like to come back to it someday, but the learning curve is just... too steep for me with the quality of tutorial I've been finding and I'm one of those people that needs the why explained to me. Once I'm a bit more familiar with programming logic and how the logic slots together, then I might give it another chance though.
Also- last year was a huge mess for me mentally and I had to take a lot of repeated breaks, so even though I've been working on this project for almost a year and a half now, all together it's probably only been around actually 6-8 months of work. But I feel less annoyed about how long it's been taking bc of that at least, and, if my current plans go according to plan, I'm going to eventually be able to commit more time to this project and have this project eventually support itself a little bit.
And honestly I'm just tired of waffling around and talking about this project and working on it on the side and never having quite enough time to fully commit to trying to make this project work. I WANT to commit more time to it and I'm hoping eventually I can?
I'm certainly not planning on leaving my day job anytime soon, but I am planning on starting streaming regularly in about a month, showing the creation of this thing and showing me researching this game (I really need to replay some stuff so I can figure out game feel) and maybe if that works out enough I can drop down to part time and put even more time into it? But that's a bit of a long term goal and currently I'm just... trying to make all that possible.
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