#that credit is most important
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in my humble opinion, minecraft has plenty of material to make a movie out of, it just has to be an artistic movie that is damn near silent all the time. also animated
like imagine a man wakes up alone not remembering who he is, he’s scared but ultimately finds a way to live, getting a dog, building a farm etc. one day while exploring he finds that he’s not the only person alive, he finds alex who’s been living with villagers.
imagine the movie deals with themes of mortality and immortality and being higher level beings. why are steve and alex different from villagers and pillagers? why are there lost civilizations? and what’s with the other dimensions? who were these old beings? are they one of them?
it could be a beautiful movie about purpose and how to live. especially with that end poem. the take away is you make you’re own meaning. or something like that
but no. we have jack black building blocks and shit.
#the end credits would be chirp#alex would teach steve how to dance cause she’s the only one with a jukebox#alex and steve would be like platonic soulmates#i’m going a bit crazy don’t mind me#steve would be silent most of the time#but when he says something you know it’s meaningful and important#minecraft#minecraft movie#steve#alex#fandom#mineblr
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
#og post#wildlife#grian#impulse#impulsesv#skizz#skizzleman#imp & skizz#mc meta#wild life smp#wlsmp#life series#trafficblr#traffic smp#<- dunno which life series tags are most commonly used but i hope i got all the major ones#long post#“i should write down the behind the scenes!” i thought. “it'll be quick!” i thought :')#as someone who did had some critiques about the structure of the season#i found it really insightful to hear about the design decisions from a behind the scenes perspective#digging into why it was made the way it was and what exactly about it worked/didn't work honestly helps me to appreciate#it more for what it was!#and it helped to truly understand and appreciate all the work that went into it#i probably included more details than needed but i just thought they were all really fascinating#like trivia bot being designed to have the option to give lives in case the early sessions were too deadly!#i was also surprised that the snail merch wasn't planned ahead of time#and i also tried to keep all the credits grian listed bc i think it's important!#i would recommend watching the full podcast ep! i didn't include a lot of imp & skizz's commentary since i was focusing on the technical &#behind the scenes details but they had lots of great insight
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I think Curly’s monologue in the How Fish Are Made DLC gives so much insight to why he thinks the way he does but is also so sad cause it’s just this anger from a person who no longer has the energy to be angry.
You can tell a lot of it’s directed at himself, his choices and how he thinks they affected the people in his life. How he tried to work with what he had and it just wasn’t enough both by the design and how he interacted with it. He’s bitter, he’s upset but he’s also accepting it in a place he really isn’t expected to. But then again that’s always a problem he’s had.
It really goes in tandem with how he is characterized in mouthwashing as we really don’t get those inner turmoils. He’s always trying to help people with theirs and his gets clouded through a different persons view.
#I think curly is way more jaded before the crash than people give him credit for like#I think one of the most important things ignored about Anya and Carly’s parallels is how they worry about the same things where as Curly#worries about his actions she has to worry about the actions done to and around her#characters who are crushed by burdens they should not carry my beloved#Anya and him deserve a nice house and like a trip to six flags#mouthwashing#mouthwashing game#mouthwashing curly#curly mouthwashing#captain curly#mouthwashing spoilers
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Post: learning to spot the tells of generative images wouldn't be so necessary if people would just source the images
Half the comments: [lists of tells]
And I know I have made posts about spotting the tells, but, really: Sources! Sources are important! Because for years, if not decades already, there has been a problem of people posting art without sources, thereby robbing the artists of recognition
If you genuinely value the work of human artists, then, please: credit them.
Note: this post is not about generative images/AI art, and if you use it to comment on that, then you have missed the point. Please credit artists.
#this isn't even going into all the things that get posted uncredited that most people don't even realize is art#i have been demanding credit for artists for years before generative art was available#my opinion on generative art is not important to this discussion#and neither is yours#wrangling algorithms
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sam winchester + being loved captivity
Reassurance to Sierra in High School—Sierra Demulder / For Your Own Good—Lean Horlick / A Self-Portrait in Letters—Anne Sexton / Ask Polly—Heather Havrilesky
#sam winchester#spn#dean winchester#poetry#personal#comparative#web weaving#supernatural#being loved and being owned and learning to love the captivity that was this smothering love#gif credits to 2sw <3#tw abuse#this is the most important post i have ever made.
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I don't generally hang out in the Dr. Ratio tags, so I'm not sure if this is common knowledge or not, but it tickles me every time I remember it;
did you guys know Dr. Ratio actually had an in-game cameo before his big debut in 1.6's The Crown of the Mundane and Divine? He was actually in the 1.5 update, The Crepuscule Zone aka Fyxestroll Garden Event!
So in 1.6, we get to actually meet Ratio face-to-face partway through. But even before that, we unknowingly talk to him through text messages in the researchers' group chat.
We know that this is Ratio's username, because we have his achievement:
And in 1.5, we have just one (1) single instance of this same username on the message boards...
Dude's been trolling since before he even showed his face BSKZJDMSKMSNDN
#honkai star rail#dr. ratio#veritas ratio#hsr#hsr dr ratio#hsr ratio#hsr veritas#I can't believe his first appearance ingame is him coming in to well actually a dude#this fuckin guy JFAKLJDKLASJFDLK#tbh I only caught this because I played the updates out of order. I did 1.6 before 1.5 so I already knew Ratio's screen name.#between this and him just going 'k' and leaving the group chat in 2.3 he's a lot funnier than he's given credit for fjajfjflkasj#the VERY IMPORTANT group chat that was established to LOOK FOR A DEADLY BOMB might I add#he doesn't even have a special icon in Fyxestroll like most of the other cameos dude really just did not want to bother jfldjsal#anyway hopefully this isn't SUPER common knowledge and I'm not just embarrassing myself online lol
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Also I am. Constantly forgetting how fucking funny Hunter is. We never give him enough credit for how funny he is because his life is so fucked up but I swear 90% of his lines are just bit after bit after bit. He's not even trying either. Anytime he actively tries to make a joke it falls flat but if you just put him in a Scenario he'll find a way to be so over invested and yet out of touch/at odds with whatever's going on. He's so autistic
#the owl house#ramblings of a lunatic#i forget hunters character voice A Lot#plus the most recent ep is always whats most clear in my mind (so rn that's ftf) and he's obvs much more angsty in that one#idk ppl credit thanks to them as the first time Hunter was like happy and silly#but i highkey think asias was the prelude to that. like i think the events of that day are so vivid and special to hunter#precisely bc it's the first time he's interacted with witches his age in a non hostile or strained way#it's the first time on screen we see him have fun doing something that isn't deranged#yeah whatever souls are made of his and willows are the same. but more importantly her gus and the rest make him laugh#that's important for the guy canonically having the worst day of his life Every Day#part of why huntlow appealed to me initially was that it was hunters first taste of like. normal teenagedom#not the romance with willow (cause that's barely an undercurrent in asias) but flyer derby and hexside in general#and that's part of why willow and later gus r like. his safe space#and thus why it's so significant that he goes out of his way to protect (keep them safe) too#anyway enough hunter thoughts for tonight. i love him but this isn't my Brand
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A Little Survivor (With Grand Gourmand Bonus💚)
#rain world#rainworld#rain world survivor#survivor rain world#survivor rw#my art#fanart#Credit completely to Bitsbug for the written slugsign hehe#Honestly I wanna study linquistics purely so that what I can decipher & write my own signs OMGA#But for now Survivor is here to tell you to eat lots of murshrooms; They'll help you dodge better!#As always I've never full satisfied with my designs so here's my most recent take on Surv & Gor-Gor#I've noticed that I've given Survivor a lot more angles and 'weight'; Giving it a better build and focusing on it's back flares#Fun Fact about my bio-spec!!: Though 'flares' on the back act as chemical signal hubs#They release important information such as the slugcat's emotions/how old they are/what they just ate/etc#They grow larger the older the scug as well but final length all depends on genetics#I see Surv as a late teen/early adult so these flares are almost at their final length hehe#Gor-Gor's are final but unforutantely they're quite small and are mostly cover by the mantle hehe#Also last fun fact I originally had Rubicon as the world hell; but then I remember that Rubicon is hell#Oh the wonders of damnation
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i am going to live out the rest of my life in meljayvik delusion land and everyone should join me
#meljayvik#excalibur watches arcane s2#captains log#arcane#arcane critical#indirectly#arcane s2 spoilers#let's steal my father's credit card information#<- can't believe i forgot my most important tag#excalibur hates on arcane s2
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Amy has always been a beloved character of mine but running the daily account honestly made me love her even more. Like girl you are so complex, you are so awesome and should be beloved by all. Some people are so evil about you I don’t understand why you simply want love and that’s not a crime at all…..you’re angry, upset, and mad and I love you for it. She’s so awesome.
#sth#amy rose#Sonic movie 3 is gonna come out and I swear and I will end up popping off the MOST if Amy is in a post credits scene#I miss her bro#I’ve had an idea for an Amy Rose fan game for awhile too…#the problem is that I cannot animate or code and those are…important things for games#or well#at least the type of game I imagine it being#which would be a turn based rpg btw#heavily based on Paper Mario and the Mario&Luigi series#at least battle wise
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The dungeon meshi art style is very good my favorite thing is that whenever a character is at a side view you can actually see their nose shape
#dungeon meshi#delicious in dungeon#they dont have anime nose syndrome where its just a flattened deal and their noses arent just little lines#and each character has a unique nose shape#the animation is also very charming i think marcille is the best visually i love how shes always doing something new with her hair#that one image of laios waking up in the end credits is actually the most important thing ever i need it framed on my wall#and most importantly THE SENSHI PANTY SHOTS YESSSSSS#i am very much enjoying so far i thiiiink im on episode 7 now? its very cute!
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On summers
#girlblogging#love#summer#suncore#sunshine aesthetic#web weaving#web weave#summer is here#credits in alt text#I found most on Pinterest and they didn’t have credits but I tried#poetry#it’s so important to me#me core#spilled thoughts#spilled ink#thought daughter
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Potential Unpopular Opinion Alert:
I like All The Young Dudes: Sirius' Perspective by Rollercoaster words better than the original
#what mskingbean89 created is incredible#credit where it's due#but i am so obsessed with Sirius' complete and utter obsession with remus and the fact that remus isn't picking up on it#he's fascinated from the first second#but I've spent half the book so far wishing that i could get a copy of Sirius's perspective to *show to remus*#he needs to read it because he doesn't think he's important to Sirius#but he is THE MOST IMPORTANT#marauders#marauders era#dead gay wizards#all the young dudes#atyd#wolfstar#sirius black#remus lupin#remus lupin x sirius black
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through no fault of his own, i think sebastian stan might have actually tanked his career with the apprentice
#i've been thinking about this ever since the actors on actors drama. his career was never on a brilliant trajectory anyway. he had a moment#immediately post-catws when he was booking films like ricki and the flash/the martian and it seemed like he was on an explosive career path#but that didn't really... pan out. despite that he's been doing okay since. his movies are very hit or miss but he does well for himself.#the problem is that he's never really had the social capital required to play such a controversial role and get away with it.#frankly (to his credit) i don't know that there are many people in this current climate who could make a movie about DT and get away with i#and considering his own background in romania i'm sure the role was significant/important to him and i can respect him for that#but i feel like the apprentice was sort of a double edged sword. because on the one hand this performance solidified him as a serious actor#but on the other hand#it's also solidified him as a very high risk/low reward actor; the kind of actor who encapsulates the dying spirit of film without any real#social capital to pay it off. he's up for a couple golden globes which is good. that's a significant accomplishment. but what happens#beyond that only time will tell. i could be 100% wrong about all of this but. there's a lot of staying power in controversy.#sometimes that's to people's benefit. most times it's not.#i guess we'll see#jack's film tag
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i actually know about kirby outside the context of smash bros or memes this makes me better than literally everyone i know irl and i am not joking
#i know him. hes the funny pink buall. his best friend is a penguin. he can't sing. he loves to explore. he is friendly to a fault.#he is a gourmet and a fledgling chef. he is a jack of all trades and a master of one at a time. he narrates each copy ability for you.#it is stated by one of his more analytical and cold enemies that he has infinite potential and assumes this is purely because he is strong.#but in truth his greatest strength is explicitly his kind heart and ability to turn his enemies into friends and villains into heroes.#he's afraid of bugs. he has no arch-enemies because they either die or become part of his ever-growing circle of friends.#he's like a shonen protagonist with a pastel aesthetic. except he's far more polite than most!#he likes to eat but (and i think this is extremely important) he actively tastes and savors the food he eats too.#he's altruistic and heroic to the point that his own kindness once took physical form to guide his (temporarily) fractured form to safety.#he has so much love in his heart that every villain who does die is presented as tragic just as much as it is cathartic.#he has a fondness for the simple pleasures of life and one of his major major strengths is getting people to appreciate em too.#he's a fun little fellow who's significantly brighter than everyone gives him credit for.#and he's even canonically nonbinary!!
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Connecting dots tonight (didn't connect shit, I've connected them, etc) because of this post about item descriptions to do with Sampo I saw a few days ago and! I feel like there are so many interesting things that could be implied from this!! Because the recipe for the High-Tech Protective Gear is given to you by Bronya (before the IPC invaded Belobog!), who says this little interesting tidbit about it:
This is an item from before the Eternal Freeze, 700 years ago. Even to the rest of the universe, it would be SORELY outdated. It cannot be made in Belobog anymore due to the loss of entire eras. It is effectively useless; this recipe had to be somewhere gathering dust, kept around solely for archival purposes. There is no reason for Sampo to know about this item or have any idea how it works and yet. AND YET. He's just running around selling knock offs!!
He shouldn't even know how to make these, but the fact that he does means Sampo either
had the blueprints from off-world before he came to Belobog (most likely but also most boring answer)
broke into Qlipoth Fort and copied down the blueprints (completely plausible - he's possibly shown doing exactly that in his splash art)
found another copy out in the ruins of the old world (also completely plausible - Sampo is astoundingly resilient against both the Fragmentum and the cold, as noted by Lynx haha)
Meanwhile, the Inferior Protective Gear recipe comes from an NPC in the underground, and when she gives it to you, she talks about building robots and the robot fighting scene sorry about the quality I didn't have screenshots for her dialogue so I had to use wiki
Which makes me feel like it's safe to say that the inferior gear is mostly being used in the underground, especially by the vagrants and their robots for fights, because...well, who else would use it? Cocolia has made it illegal to explore too far into the Snow Plains, and besides, it's way too dangerous for most civilians even WITH gear. The Silvermane Guards are funded by official sources, they have no reason to rely on Sampo for armor. So it makes sense for an underground mechanic to know the recipe; there's probably not as much market for it up in the overworld.
And if you look at the descriptions, you can see why this probably wasn't something that could be made in Belobog anymore; it requires a charging system of some sort.
We know it's not a problem with the basic materials because all three ingredients can be found right in the administrative district. But the underground only has two of them; somehow, despite being in the planet's crust, and literally crawling with robots...there is no metal down there. It isn't found anywhere, sold by anyone, or dropped by anything. And metal just so happens to be the one ingredient Sampo replaces in his knock off version.
The Inferior Gear uses trash instead, something which, going by the words of that same mechanic, is MORE than abundant in the underground- any good quality parts are extremely difficult to come by down there.
Anyway, all his shadiness aside, I love the implication that Sampo is smart enough to be able to take this item that no one else on the planet probably knows anything about, and was able to figure out what he could replace, and how, and with what, in order to make it easily accessible to the people of the underground, even without access to overworld resources. Because his version DOES work! It literally gives you the exact same amount of defense boost as the IPC one!
Someone should absolutely still knock him around for it, though, world's most slappable face fr fjkdsjfdkjafk
#hsr sampo#hsr sampo koski#sampo koski#honkai star rail#hsr#belobog#he's such a slimeball fjklsdajfkld#I feel like there is something to be said though about the fact that if anyone in the underground is buying this shit armor off Sampo like.#it's either his armor or it's nothing. the overworld isn't exactly sending them a lot of protective gear.#And I'm sure they'd rather have cheap armor they can make and afford themselves than nothing at all.#I wonder if Wildfire would be one of his customers for this stuff or not?#like I think Sampo would be a lot more upfront with them if they were- he's not stupid enough to bite the hand that feeds him.#And Natasha is probably his most important client. We already know Sampo smuggles weapons and is her arms dealer.#It's canon that he brought Seele her scythe-#-and I wonder if it's coincidence that Natasha uses a giant weapon that looks similar to the Silvermane hand canons.#I could totally see Sampo trying to sell his armor to ring fighters to fix the matches in his favor though FJKDLSJAFDKLJ#we already know he bets on the fight club from his About Luka line and his dialogue from the Cyrille the Fool quests#so I'm sure he'd be gambling on the robot fights out by Svarog's encampment too haha#do you think they have penny bets for the kids for that kind of fight#crying imagining Hook tagging along and betting single credits on the fights alongside Sampo's much heftier bets#she still wins more than he does JKLDJSKLAJDS
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