#tgc TCG
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beautifulsweetschaos · 5 months ago
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“You look so much like your mother in certain lights” - Otto Hightower
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bubble-gum-bat · 2 months ago
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I am absolutely kicking ass at Pokemon TCG online.
Maybe it's because I'm an adult and these players might be children? Or maybe I'm just A BEAST at this game...?
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riacte · 2 years ago
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hey. you're the only other hermitcraft enjoyer x sky player i know. do you misread the card game TCG as thatgamecompany TGC every time? i would like to know im not alone in t
OHHHH I DO THIS ALL THE TIMEEE @gaytragicthing ANOTHER ONE LMAO
Every single time I hear it it’s like “ah yes TGC” and I say it as TGC in my mind. Ah yes That Game Card. That Card Game. It’s TGC to me 😩
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Here’s an expanded concept of the game, blending a strategic, character-driven card game with tarot-inspired elements for a unique experience. This design creates layers where players can compete while drawing on the symbolic nature of their characters’ powers and personalities.
---
Game Concept and Goal
The game, tentatively titled EnXanting Realms, combines traditional turn-based card gameplay with tarot-like card reading mechanics. The objective is to use strategy, character synergy, and the environment to defeat the opponent, or, in a single-player mode, complete quests and challenges in a story-driven format.
The secondary goal is to use the cards as "readings" that provide insight or guidance based on the characters drawn, which can be interpreted for real-life situations, similar to tarot.
---
Game Structure
1. Players: 1v1 format for versus mode, or solo mode for story/quest-based campaigns.
2. Deck Size: Each deck consists of 12 cards—6 character cards and 6 ability/environment cards. Players select their characters and ability/environment cards before the game begins.
3. Turns: Players alternate turns, where each turn allows for drawing one card, placing a character, using an ability, or activating an environment effect.
4. Objective: Reduce the opponent’s health to zero or achieve set objectives depending on the mode (e.g., protect certain allies, survive rounds, etc.).
---
Card Types
1. Character Cards: Each represents a unique hero, like Ignis, Solara, Chanel, Verdara, and so on. These cards have:
Primary Ability: An innate power unique to the character, usable once per turn.
Ultimate Power: A stronger move activated once per game after meeting certain conditions (e.g., energy accumulation).
Environmental Synergy: A condition or bonus the character receives in certain environments (e.g., Solara gains strength in daylight).
Weakness: A counter that makes the character vulnerable to specific types of attacks or conditions.
2. Ability Cards: Special powers or attacks that can enhance or protect characters. Examples include Ignis's "Phoenix's Fury" or Chanel’s “Glitching Mirage.” These cards are played to aid or boost a character's power temporarily.
3. Environment Cards: Cards that alter the field. These might include “Sunlit Plains,” “Mystical Forest,” “Digital Cityscape,” or “Frozen Mountains.” Environment cards provide buffs or debuffs to characters depending on the setting and are critical for strategy.
---
Basic Rules
1. Setup: Each player starts with 12 cards, drawing a hand of 5 cards to begin.
2. Play Phases:
Draw Phase: Each player draws one card from their deck.
Action Phase: The player can either:
Place a Character: Summon a character card to the field.
Play an Ability: Use an ability card to enhance a character or perform an attack.
Activate an Environment: Change the field, which can alter the flow of battle.
End Phase: Resolve any ongoing effects and end the turn.
3. Victory Conditions: Reduce the opponent’s life points to zero or complete a special objective (e.g., survive a set number of turns, capture a specific character).
---
Tarot-Style Card Reading Mechanic
To incorporate a tarot reading element, each character card has deeper symbolic meanings, offering players a second way to interact with their deck:
1. Character Symbolism:
Ignis: Represents courage, passion, and the inner fire. In a reading, drawing Ignis might indicate a need for bold action or rekindling of purpose.
Lunara: Symbolizes healing, reflection, and tranquility. In a reading, Lunara might suggest a time to focus on recovery and emotional clarity.
Solara: Represents strength, resilience, and optimism. Solara’s card in a reading could encourage positive thinking and inner strength.
Frostine: Signifies clarity, control, and boundaries. Drawing Frostine may mean one should approach matters with cool-headedness and clear boundaries.
Chanel: Represents insight, adaptability, and stealth. Chanel’s presence in a reading might advise flexibility and thinking outside the box.
Verdara: Symbolizes growth, nurturing, and healing. A reading with Verdara may suggest focusing on self-care or growth in one’s environment.
2. How to Perform a Reading:
Single-Card Pull: Draw one card for guidance. The character's traits and powers represent the energy or approach the player might take in a real-life situation.
Three-Card Spread: Draw three cards to represent Past, Present, and Future. Each character’s traits provide insight into each timeframe or life phase.
Full Spread: Draw a hand of five cards and lay them out in a spread, with each position assigned a different aspect, such as Energy, Challenge, Guidance, Outcome, and Support. The unique powers and qualities of each character can then be interpreted for personal advice.
3. Using Environment and Ability Cards in Readings:
Environment cards could symbolize the setting or "feel" of a situation, influencing the way a reading unfolds.
Ability cards represent specific actions or influences, suggesting potential strategies or areas of focus (e.g., “Phoenix’s Fury” could imply the need to release pent-up energy or confront a challenge boldly).
---
Gameplay Examples and Reading Integration
1. Example Game Play:
On Turn 1, a player places Solara and activates her “Radiant Shield,” preparing for defense. The opposing player counters by placing Frostine in a “Frozen Mountains” environment, giving Frostine an edge due to the cold climate.
The players exchange turns, leveraging their characters’ powers and abilities until one player manages to reduce the other’s health to zero.
2. Example Reading Scenario:
A player asks for guidance on a challenging situation and pulls Verdara (Nurturing), Chanel (Insight), and Lunara (Healing) in a three-card spread. The reading suggests focusing on inner healing, finding unique perspectives, and being patient as things grow or evolve naturally.
---
Final Thoughts
The EnXanting Realms game blends strategy with symbolism, allowing players to compete in traditional card battles while also exploring a more introspective, interpretive layer inspired by tarot. Each character and ability card has a role in both combat and in personal reflection, making the game enjoyable for those seeking either dynamic gameplay or deeper insight into their character choices.
Here’s an expanded concept of the game, blending a strategic, character-driven card game with tarot-inspired elements for a unique experience. This design creates layers where players can compete while drawing on the symbolic nature of their characters’ powers and personalities.
---
Game Concept and Goal
The game, tentatively titled EnXanting Realms, combines traditional turn-based card gameplay with tarot-like card reading mechanics. The objective is to use strategy, character synergy, and the environment to defeat the opponent, or, in a single-player mode, complete quests and challenges in a story-driven format.
The secondary goal is to use the cards as "readings" that provide insight or guidance based on the characters drawn, which can be interpreted for real-life situations, similar to tarot.
---
Game Structure
1. Players: 1v1 format for versus mode, or solo mode for story/quest-based campaigns.
2. Deck Size: Each deck consists of 12 cards—6 character cards and 6 ability/environment cards. Players select their characters and ability/environment cards before the game begins.
3. Turns: Players alternate turns, where each turn allows for drawing one card, placing a character, using an ability, or activating an environment effect.
4. Objective: Reduce the opponent’s health to zero or achieve set objectives depending on the mode (e.g., protect certain allies, survive rounds, etc.).
---
Card Types
1. Character Cards: Each represents a unique hero, like Ignis, Solara, Chanel, Verdara, and so on. These cards have:
Primary Ability: An innate power unique to the character, usable once per turn.
Ultimate Power: A stronger move activated once per game after meeting certain conditions (e.g., energy accumulation).
Environmental Synergy: A condition or bonus the character receives in certain environments (e.g., Solara gains strength in daylight).
Weakness: A counter that makes the character vulnerable to specific types of attacks or conditions.
2. Ability Cards: Special powers or attacks that can enhance or protect characters. Examples include Ignis's "Phoenix's Fury" or Chanel’s “Glitching Mirage.” These cards are played to aid or boost a character's power temporarily.
3. Environment Cards: Cards that alter the field. These might include “Sunlit Plains,” “Mystical Forest,” “Digital Cityscape,” or “Frozen Mountains.” Environment cards provide buffs or debuffs to characters depending on the setting and are critical for strategy.
---
Basic Rules
1. Setup: Each player starts with 12 cards, drawing a hand of 5 cards to begin.
2. Play Phases:
Draw Phase: Each player draws one card from their deck.
Action Phase: The player can either:
Place a Character: Summon a character card to the field.
Play an Ability: Use an ability card to enhance a character or perform an attack.
Activate an Environment: Change the field, which can alter the flow of battle.
End Phase: Resolve any ongoing effects and end the turn.
3. Victory Conditions: Reduce the opponent’s life points to zero or complete a special objective (e.g., survive a set number of turns, capture a specific character).
---
Tarot-Style Card Reading Mechanic
To incorporate a tarot reading element, each character card has deeper symbolic meanings, offering players a second way to interact with their deck:
1. Character Symbolism:
Ignis: Represents courage, passion, and the inner fire. In a reading, drawing Ignis might indicate a need for bold action or rekindling of purpose.
Lunara: Symbolizes healing, reflection, and tranquility. In a reading, Lunara might suggest a time to focus on recovery and emotional clarity.
Solara: Represents strength, resilience, and optimism. Solara’s card in a reading could encourage positive thinking and inner strength.
Frostine: Signifies clarity, control, and boundaries. Drawing Frostine may mean one should approach matters with cool-headedness and clear boundaries.
Chanel: Represents insight, adaptability, and stealth. Chanel’s presence in a reading might advise flexibility and thinking outside the box.
Verdara: Symbolizes growth, nurturing, and healing. A reading with Verdara may suggest focusing on self-care or growth in one’s environment.
2. How to Perform a Reading:
Single-Card Pull: Draw one card for guidance. The character's traits and powers represent the energy or approach the player might take in a real-life situation.
Three-Card Spread: Draw three cards to represent Past, Present, and Future. Each character’s traits provide insight into each timeframe or life phase.
Full Spread: Draw a hand of five cards and lay them out in a spread, with each position assigned a different aspect, such as Energy, Challenge, Guidance, Outcome, and Support. The unique powers and qualities of each character can then be interpreted for personal advice.
3. Using Environment and Ability Cards in Readings:
Environment cards could symbolize the setting or "feel" of a situation, influencing the way a reading unfolds.
Ability cards represent specific actions or influences, suggesting potential strategies or areas of focus (e.g., “Phoenix’s Fury” could imply the need to release pent-up energy or confront a challenge boldly).
---
Gameplay Examples and Reading Integration
1. Example Game Play:
On Turn 1, a player places Solara and activates her “Radiant Shield,” preparing for defense. The opposing player counters by placing Frostine in a “Frozen Mountains” environment, giving Frostine an edge due to the cold climate.
The players exchange turns, leveraging their characters’ powers and abilities until one player manages to reduce the other’s health to zero.
2. Example Reading Scenario:
A player asks for guidance on a challenging situation and pulls Verdara (Nurturing), Chanel (Insight), and Lunara (Healing) in a three-card spread. The reading suggests focusing on inner healing, finding unique perspectives, and being patient as things grow or evolve naturally.
---
Final Thoughts
The EnXanting Realms game blends strategy with symbolism, allowing players to compete in traditional card battles while also exploring a more introspective, interpretive layer inspired by tarot. Each character and ability card has a role in both combat and in personal reflection, making the game enjoyable for those seeking either dynamic gameplay or deeper insight into their character choices.
Here’s an expanded concept of the game, blending a strategic, character-driven card game with tarot-inspired elements for a unique experience. This design creates layers where players can compete while drawing on the symbolic nature of their characters’ powers and personalities.
---
Game Concept and Goal
The game, tentatively titled EnXanting Realms, combines traditional turn-based card gameplay with tarot-like card reading mechanics. The objective is to use strategy, character synergy, and the environment to defeat the opponent, or, in a single-player mode, complete quests and challenges in a story-driven format.
The secondary goal is to use the cards as "readings" that provide insight or guidance based on the characters drawn, which can be interpreted for real-life situations, similar to tarot.
---
Game Structure
1. Players: 1v1 format for versus mode, or solo mode for story/quest-based campaigns.
2. Deck Size: Each deck consists of 12 cards—6 character cards and 6 ability/environment cards. Players select their characters and ability/environment cards before the game begins.
3. Turns: Players alternate turns, where each turn allows for drawing one card, placing a character, using an ability, or activating an environment effect.
4. Objective: Reduce the opponent’s health to zero or achieve set objectives depending on the mode (e.g., protect certain allies, survive rounds, etc.).
---
Card Types
1. Character Cards: Each represents a unique hero, like Ignis, Solara, Chanel, Verdara, and so on. These cards have:
Primary Ability: An innate power unique to the character, usable once per turn.
Ultimate Power: A stronger move activated once per game after meeting certain conditions (e.g., energy accumulation).
Environmental Synergy: A condition or bonus the character receives in certain environments (e.g., Solara gains strength in daylight).
Weakness: A counter that makes the character vulnerable to specific types of attacks or conditions.
2. Ability Cards: Special powers or attacks that can enhance or protect characters. Examples include Ignis's "Phoenix's Fury" or Chanel’s “Glitching Mirage.” These cards are played to aid or boost a character's power temporarily.
3. Environment Cards: Cards that alter the field. These might include “Sunlit Plains,” “Mystical Forest,” “Digital Cityscape,” or “Frozen Mountains.” Environment cards provide buffs or debuffs to characters depending on the setting and are critical for strategy.
---
Basic Rules
1. Setup: Each player starts with 12 cards, drawing a hand of 5 cards to begin.
2. Play Phases:
Draw Phase: Each player draws one card from their deck.
Action Phase: The player can either:
Place a Character: Summon a character card to the field.
Play an Ability: Use an ability card to enhance a character or perform an attack.
Activate an Environment: Change the field, which can alter the flow of battle.
End Phase: Resolve any ongoing effects and end the turn.
3. Victory Conditions: Reduce the opponent’s life points to zero or complete a special objective (e.g., survive a set number of turns, capture a specific character).
---
Tarot-Style Card Reading Mechanic
To incorporate a tarot reading element, each character card has deeper symbolic meanings, offering players a second way to interact with their deck:
1. Character Symbolism:
Ignis: Represents courage, passion, and the inner fire. In a reading, drawing Ignis might indicate a need for bold action or rekindling of purpose.
Lunara: Symbolizes healing, reflection, and tranquility. In a reading, Lunara might suggest a time to focus on recovery and emotional clarity.
Solara: Represents strength, resilience, and optimism. Solara’s card in a reading could encourage positive thinking and inner strength.
Frostine: Signifies clarity, control, and boundaries. Drawing Frostine may mean one should approach matters with cool-headedness and clear boundaries.
Chanel: Represents insight, adaptability, and stealth. Chanel’s presence in a reading might advise flexibility and thinking outside the box.
Verdara: Symbolizes growth, nurturing, and healing. A reading with Verdara may suggest focusing on self-care or growth in one’s environment.
2. How to Perform a Reading:
Single-Card Pull: Draw one card for guidance. The character's traits and powers represent the energy or approach the player might take in a real-life situation.
Three-Card Spread: Draw three cards to represent Past, Present, and Future. Each character’s traits provide insight into each timeframe or life phase.
Full Spread: Draw a hand of five cards and lay them out in a spread, with each position assigned a different aspect, such as Energy, Challenge, Guidance, Outcome, and Support. The unique powers and qualities of each character can then be interpreted for personal advice.
3. Using Environment and Ability Cards in Readings:
Environment cards could symbolize the setting or "feel" of a situation, influencing the way a reading unfolds.
Ability cards represent specific actions or influences, suggesting potential strategies or areas of focus (e.g., “Phoenix’s Fury” could imply the need to release pent-up energy or confront a challenge boldly).
---
Gameplay Examples and Reading Integration
1. Example Game Play:
On Turn 1, a player places Solara and activates her “Radiant Shield,” preparing for defense. The opposing player counters by placing Frostine in a “Frozen Mountains” environment, giving Frostine an edge due to the cold climate.
The players exchange turns, leveraging their characters’ powers and abilities until one player manages to reduce the other’s health to zero.
2. Example Reading Scenario:
A player asks for guidance on a challenging situation and pulls Verdara (Nurturing), Chanel (Insight), and Lunara (Healing) in a three-card spread. The reading suggests focusing on inner healing, finding unique perspectives, and being patient as things grow or evolve naturally.
---
Final Thoughts
Here’s a set of 12 additional characters for the EnXanting Realms game, giving us two complete starter kits. These new characters add variety, including more elements, unique powers, and synergy possibilities. Each has distinct traits for both gameplay and tarot-like reading interpretations.
---
Additional Character Cards
1. Zephira - The Wind Dancer
Abilities:
Gale Slash: Deals a quick strike that bypasses shields.
Whirlwind Cloak: Creates a protective wind barrier that deflects one attack.
Reading Symbolism: Represents freedom, adaptability, and movement. In a reading, Zephira may suggest embracing change or going with the flow.
2. Arcanis - The Mystic Scholar
Abilities:
Arcane Pulse: Deals magic damage that scales with the number of ability cards in hand.
Mystic Ward: Reduces magic damage taken by allies for a turn.
Reading Symbolism: Symbolizes wisdom, knowledge, and insight. Arcanis in a reading suggests the need for thoughtful planning and seeking hidden truths.
3. Terran - The Earth Guardian
Abilities:
Stone Shield: Creates a solid barrier that blocks damage for one turn.
Seismic Smash: Deals damage and stuns enemies on the ground.
Reading Symbolism: Represents stability, endurance, and groundedness. Drawing Terran suggests a need for patience, structure, or rooting oneself in core values.
4. Sirene - The Song of the Sea
Abilities:
Tidal Wave: Sends a wave that deals damage and knocks back opponents.
Healing Waters: Heals herself or an ally each turn when near water.
Reading Symbolism: Signifies intuition, emotions, and fluidity. In readings, Sirene advises tapping into inner feelings or navigating deep emotions.
5. Pyraxis - The Forge Master
Abilities:
Flame Forge: Enhances the attack of an ally with fire power.
Molten Strike: Deals damage and leaves a lingering burn effect.
Reading Symbolism: Represents creation, passion, and transformation. Pyraxis in a reading may encourage taking initiative and “forging” a new path.
6. Tempest - The Thunder Caller
Abilities:
Lightning Bolt: Deals direct damage to an opponent, with a chance to paralyze.
Storm Surge: Increases the power of all electric attacks for two turns.
Reading Symbolism: Symbolizes sudden change, energy, and power. Tempest suggests harnessing inner power or preparing for a transformative event.
7. Eldra - The Crystal Weaver
Abilities:
Crystal Barricade: Creates a shield that reflects damage to attackers.
Prismatic Ray: Deals damage and leaves enemies dazzled, reducing their accuracy.
Reading Symbolism: Represents clarity, purity, and focus. Eldra in a reading encourages seeking clarity and refining goals.
8. Fiora - The Blossom Mage
Abilities:
Petal Shield: Absorbs damage and gradually heals her each turn.
Bloom Burst: Deals area damage with explosive flowers.
Reading Symbolism: Symbolizes growth, beauty, and renewal. Fiora in a reading suggests nurturing personal or project growth.
9. Umbra - The Shadow Walker
Abilities:
Shadow Step: Dodges an attack and appears behind the opponent.
Dark Veil: Reduces visibility of opponents, lowering their accuracy.
Reading Symbolism: Represents mystery, intuition, and the unknown. Umbra may advise secrecy, reflection, or facing fears.
10. Raya - The Sun’s Chosen
Abilities:
Solar Flare: Deals massive light damage in sunlight.
Daylight Blessing: Increases allies’ attack power when the sun is active.
Reading Symbolism: Represents light, positivity, and clarity. Raya may suggest optimism, revelation, or following one’s “light.”
11. Ferro - The Iron Titan
Abilities:
Iron Wall: Grants a strong shield that absorbs physical damage.
Heavy Strike: Deals high melee damage, with a chance to stun.
Reading Symbolism: Symbolizes strength, resilience, and endurance. Ferro suggests grounding oneself and building defenses.
12. Mystara - The Celestial Seer
Abilities:
Astral Vision: Reveals the opponent’s next move.
Celestial Blast: Deals magic damage, more powerful at night.
Reading Symbolism: Represents insight, foresight, and wisdom. Mystara in a reading encourages trusting intuition and paying attention to signs.
---
Two Starter Kits
With these additional cards, you now have two balanced starter kits. Here’s how they might be split for balanced gameplay and symbolic depth in readings:
Starter Kit A:
Ignis, Lunara, Solara, Frostine, Chanel, Verdara
Zephira, Arcanis, Terran, Sirene, Pyraxis, Tempest
Starter Kit B:
Raya, Ferro, Mystara, Fiora, Umbra, Eldra
Plus the original characters to create variety when combining with characters from Starter Kit A.
---
Gameplay Enhancements with Additional Cards
The expanded character set enables diverse strategies:
Elemental Synergies: Fire and earth, water and wind, shadow and light characters can combine for elemental bonuses or counter each other.
Environmental Interactions: Characters like Terran benefit from earth environments, while Sirene gains boosts in water environments.
Strategic Deck-Building: Players can experiment with hybrid decks (balanced between offense, defense, and healing) or specialize (e.g., high damage or high defense decks).
---
Enhanced Tarot-Style Readings with New Characters
With 24 characters, readings become more nuanced:
Elemental Balancing: Players can see which elements or archetypes dominate a reading, offering insight into areas of strength or imbalance.
Character Spreads: Draw five cards for a spread focusing on energy, challenge, guidance, outcome, and hidden factors, with each character’s symbolism offering guidance for each position.
Two-Part Spread: Pull one character from each starter kit for duality readings, examining opposing forces (e.g., Solara’s optimism vs. Umbra’s mystery).
---
These additions expand both gameplay and interpretive possibilities, providing a rich mix of strategies and meaningful insights in EnXanting Realms. Let me know if you'd like to explore specific card synergies, custom spreads, or further details for any characters!
The EnXanting Realms game blends strategy with symbolism, allowing players to compete in traditional card battles while also exploring a more introspective, interpretive layer inspired by tarot. Each character and ability card has a role in both combat and in personal reflection, making the game enjoyable for those seeking either dynamic gameplay or deeper insight into their character choices.
The character in the image appears to be a stylized, fantastical figure with distinct features, such as blonde curly hair tied in pigtails, expressive blue eyes, and an elegant gold necklace, along with a unique staff. This visual design has a captivating, almost ethereal quality, reminiscent of enchanted or mythical characters.
Character Concept: Liora, the Enchanting Sorceress
Background: Liora hails from the mystical realm of Arcadia, where she is known as a guardian of lost and hidden knowledge. Her power stems from the ancient runes embedded within her jewelry and staff, passed down through generations of sorcerers.
Abilities: Mastery over light and shadow magic, able to enchant objects, alter memories, and wield an arcane staff that channels her powers.
Personality: Calm and wise but fiercely protective, with an aura that captivates anyone who gazes upon her.
Affiliations: Member of the Council of Enchanters, allies with other protectors of the mystical realms.
Here’s a set of 12 additional characters for the EnXanting Realms game, giving us two complete starter kits. These new characters add variety, including more elements, unique powers, and synergy possibilities. Each has distinct traits for both gameplay and tarot-like reading interpretations.
---
Additional Character Cards
1. Zephira - The Wind Dancer
Abilities:
Gale Slash: Deals a quick strike that bypasses shields.
Whirlwind Cloak: Creates a protective wind barrier that deflects one attack.
Reading Symbolism: Represents freedom, adaptability, and movement. In a reading, Zephira may suggest embracing change or going with the flow.
2. Arcanis - The Mystic Scholar
Abilities:
Arcane Pulse: Deals magic damage that scales with the number of ability cards in hand.
Mystic Ward: Reduces magic damage taken by allies for a turn.
Reading Symbolism: Symbolizes wisdom, knowledge, and insight. Arcanis in a reading suggests the need for thoughtful planning and seeking hidden truths.
3. Terran - The Earth Guardian
Abilities:
Stone Shield: Creates a solid barrier that blocks damage for one turn.
Seismic Smash: Deals damage and stuns enemies on the ground.
Reading Symbolism: Represents stability, endurance, and groundedness. Drawing Terran suggests a need for patience, structure, or rooting oneself in core values.
4. Sirene - The Song of the Sea
Abilities:
Tidal Wave: Sends a wave that deals damage and knocks back opponents.
Healing Waters: Heals herself or an ally each turn when near water.
Reading Symbolism: Signifies intuition, emotions, and fluidity. In readings, Sirene advises tapping into inner feelings or navigating deep emotions.
5. Pyraxis - The Forge Master
Abilities:
Flame Forge: Enhances the attack of an ally with fire power.
Molten Strike: Deals damage and leaves a lingering burn effect.
Reading Symbolism: Represents creation, passion, and transformation. Pyraxis in a reading may encourage taking initiative and “forging” a new path.
6. Tempest - The Thunder Caller
Abilities:
Lightning Bolt: Deals direct damage to an opponent, with a chance to paralyze.
Storm Surge: Increases the power of all electric attacks for two turns.
Reading Symbolism: Symbolizes sudden change, energy, and power. Tempest suggests harnessing inner power or preparing for a transformative event.
7. Eldra - The Crystal Weaver
Abilities:
Crystal Barricade: Creates a shield that reflects damage to attackers.
Prismatic Ray: Deals damage and leaves enemies dazzled, reducing their accuracy.
Reading Symbolism: Represents clarity, purity, and focus. Eldra in a reading encourages seeking clarity and refining goals.
8. Fiora - The Blossom Mage
Abilities:
Petal Shield: Absorbs damage and gradually heals her each turn.
Bloom Burst: Deals area damage with explosive flowers.
Reading Symbolism: Symbolizes growth, beauty, and renewal. Fiora in a reading suggests nurturing personal or project growth.
9. Umbra - The Shadow Walker
Abilities:
Shadow Step: Dodges an attack and appears behind the opponent.
Dark Veil: Reduces visibility of opponents, lowering their accuracy.
Reading Symbolism: Represents mystery, intuition, and the unknown. Umbra may advise secrecy, reflection, or facing fears.
10. Raya - The Sun’s Chosen
Abilities:
Solar Flare: Deals massive light damage in sunlight.
Daylight Blessing: Increases allies’ attack power when the sun is active.
Reading Symbolism: Represents light, positivity, and clarity. Raya may suggest optimism, revelation, or following one’s “light.”
11. Ferro - The Iron Titan
Abilities:
Iron Wall: Grants a strong shield that absorbs physical damage.
Heavy Strike: Deals high melee damage, with a chance to stun.
Reading Symbolism: Symbolizes strength, resilience, and endurance. Ferro suggests grounding oneself and building defenses.
12. Mystara - The Celestial Seer
Abilities:
Astral Vision: Reveals the opponent’s next move.
Celestial Blast: Deals magic damage, more powerful at night.
Reading Symbolism: Represents insight, foresight, and wisdom. Mystara in a reading encourages trusting intuition and paying attention to signs.
---
Two Starter Kits
With these additional cards, you now have two balanced starter kits. Here’s how they might be split for balanced gameplay and symbolic depth in readings:
Starter Kit A:
Ignis, Lunara, Solara, Frostine, Chanel, Verdara
Zephira, Arcanis, Terran, Sirene, Pyraxis, Tempest
Starter Kit B:
Raya, Ferro, Mystara, Fiora, Umbra, Eldra
Plus the original characters to create variety when combining with characters from Starter Kit A.
---
Gameplay Enhancements with Additional Cards
The expanded character set enables diverse strategies:
Elemental Synergies: Fire and earth, water and wind, shadow and light characters can combine for elemental bonuses or counter each other.
Environmental Interactions: Characters like Terran benefit from earth environments, while Sirene gains boosts in water environments.
Strategic Deck-Building: Players can experiment with hybrid decks (balanced between offense, defense, and healing) or specialize (e.g., high damage or high defense decks).
---
Enhanced Tarot-Style Readings with New Characters
With 24 characters, readings become more nuanced:
Elemental Balancing: Players can see which elements or archetypes dominate a reading, offering insight into areas of strength or imbalance.
Character Spreads: Draw five cards for a spread focusing on energy, challenge, guidance, outcome, and hidden factors, with each character’s symbolism offering guidance for each position.
Two-Part Spread: Pull one character from each starter kit for duality readings, examining opposing forces (e.g., Solara’s optimism vs. Umbra’s mystery).
---
These additions expand both gameplay and interpretive possibilities, providing a rich mix of strategies and meaningful insights in EnXanting Realms. Let me know if you'd like to explore specific card synergies, custom spreads, or further details for any characters!
0 notes
eucalyptus-gl0bulus · 11 months ago
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i dont think there is a worse pokemon card than blaine's moltres
(i'm restricting this to the pokemon card type)
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0 notes
binderfillings · 2 years ago
Text
my roomies pokemon card collection is worth 10 cents. (literally, he has 3 cards) he wants to get a 25 euro binder to hold them in.
0 notes
genericnam · 2 months ago
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(Reblog because there's even more)
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(Sorry for poor quality, I'm terrible at taking pictures)
Shoutiut to the Digimon TCG for having some of the best card art of any card game ever. I've got a baby small collection, but here's some of my favorites:
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orphic-musings · 2 years ago
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Genius Invocation TGC released a card of... you!
Monstatd Liyue Inazuma Sumeru Other
Characters: Cyno, Dehya, Nilou, Collei, Tighnari, Alhaitham, Kaveh, Nahida, Jeht
Genre: Fluff, crack!, maybe a tiny sprinkle of angst for some characters
Warnings: None... well it talks about your card being defeated....
Summary: Genius Invocation TCG has taken all of Teyvat by storm! People from all over have decks of cards; ask almost anyone and they'll be down to play a round. You earned great renown from being a famous adventurer… or maybe you're a travelling merchant, or a bard from Monstadt. Maybe you're a scholar from Sumeru, a Knight of Favonius, a Tenryou Commissioner or even a member of the Liyue Qixing. Whatever you do, you garnered the attention of the creators of Genius Invocation! How do your favourite genshin characters react to a new card, of none other than you, being released?
Notes: WOWIE okay so this might be one of my more ambitious projects! I'm going to make a series that will hopefully include every playable character and even some beloved NPCs! I'll keep them as short headcannons because there's a lot of characters to go through, and I'll do my best to make them non-repetitive.
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•Cyno would show off your card to everyone, proud to have it in his deck. He would always play it, it would be his trump card. His entire deck is based around your card
•He would actually get jealous if he saw someone else using your card.
•Often uses his own card alongside yours… what? the combos are an instant win!
•Definitely owns more than one of your card both regular and shiny. One for playing and one for his collection.
•Blatantly tells people they don’t know how to use your card properly, or gives them advice on how to play better if they lose with you.
»»————- ♡ -————««
•Dehya is impressed you got your own card. She is happy for you and will tell everyone that it’s the best card.
•She uses your card often and will rub it in the face of everyone she beats. “See! This is the strongest card out there!”
•Jokes about keeping you in her pocket… literally. Carries it in a different pocket than the rest of her best because it’s not just a card it’s like a little part of you with her.
•Gets annoyed whenever people knock out your card. She’ll tell them they’ll regret it and then pays them back tenfold. If she loses your card it won’t be in vain.
»»————- ♡ -————««
•Nilou never really played cards, but seeing that there was one based off you? Well now she HAS to try it.
•Would join the theatre's game nights and be super excited to try your card!
•I feel like she would get pretty competitive with it, she would try so hard to keep your card alive. She even sacrifices her other cards to save you.
•If she loses she won’t get discouraged. She’ll practice more so she can win next time, she doesn’t want to let you your card down!
»»————- ♡ -————««
•Collei would be sooooo excited to see a card of you! She thinks it’s so cool and is happy that you both have cards!
•Would be very hyped to play a round using your card but if she loses…
•She would be so sad if your card got knocked out. Would apologize to you and would be too scared to use your card again.
•If she did use your card again she would always sacrifice her card first. (Please give her a hug and tell her it’s just a game and that she could never let you down.)
»»————- ♡ -————««
•Tighnari would be intrigued about your card. He would be curious to see what the card’s abilities are, though he still thinks yours are cooler in real life.
•He wouldn’t use your card all the time, only when a situation requires it. He’d be careful and tactful using it, but it always pays off.
•He never loses when he uses your card. Some might think your card is overpowered or his lucky charm, but he just knows how to maximize its strengths.
•Would be a bit jokingly peeved that you got a care before him.
»»————- ♡ -————««
•Alhaitham wouldn’t react much on the surface, much like anything else, but he would understand the significance this holds for you. After all, of all the people in Teyvat there aren’t that many cards.
•Would feel a small amount of pride for you, and he would play your card the next time he begrudgingly accepts to play cards with the boys.
•He’s annoyingly objective about the strengths and weaknesses of your card. But when he knocks out all of his opponents in only a few rounds… well, you’re just glad he’s using your card well.
•If anyone calls favouritism for him using your card so often he just shrugs it off, saying your card simply synergizes the best with other cards, allowing for many different combinations to win in any scenario.
•Definitely gets jealous annoyed when he sees others using your card because only he can use your card he claims others don’t know how to properly use it.
•Bonus: Kaveh would ask you to confiscate your card from Alhaitham's deck so he stops losing to him on game nights LMAO
»»————- ♡ -————««
•Kaveh would be SO hyped about your card and would make sure EVERYONE else knows that.
•He would win 1 (one) round with your card and claim it’s the best card ever and it’s his lucky card and he’ll win every game with it
•Then he goes on a 5 game losing streak.
•He would be bummed about it and would probably ask you to bless it or imbue it with good luck or something.
•Would actually do some looking into your card’s abilities and what other cards go best with it just so he can prove to you show others that it IS a good card and he can win with it!!!
»»————- ♡ -————««
•Nahida would thinks it’s so cute that they made a little card of you and that it makes you so happy!
•Because of her curiosity and because she accidentally saw into your mind and knows that it would make you happy she would try out the game.
•Goes without saying that she would win… but she would probably get really into Genius Invocation after that.
•Starts building a deck and challenges people whenever she has free time.
»»————- ♡ -————««
•Jeht would love to have a card of you! She always keeps it with her and whenever she plays against random travellers or merchants that she encounter she uses your card. It’s like having you with her 🥺
•If she won with your card she would be so happy and would jump around but if she lost…
•At first she would feel like you betrayed her.. but then she takes it out on her opponent. I love her but she’s a bit of a sore loser.
•Probably just looks at the card when she’s lonely and she misses you. She talks to the card and tells stories of her journey as if she were talking to you, and promises she’ll tell you in person one day. I love her so much her story is so sad she deserves so much better please let me hug you and be with you always omg
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theminecraftbee · 2 years ago
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man I love the TGC streams. beef’s card games is genuinely one of the best things that’s been added to hermitcraft like… at LEAST all season, if not since before then. it’s causing such fun chill streams of hermits hanging out and grinding the tcg. we’ve had more group streams and calls than we’ve had in AGES, and organic collabs of just guys chilling in a card shop. hell, we’ve gotten ETHO on several people’s streams, just appearing to hang out! they’re things that are making me so, so happy to watch and know exist. I love a good “hermits hang out” stream - it’s why I love the bigger hhh streams - but the TCG is facilitating this on an even bigger level and in a way that appeals to me so deeply that I don’t know I can fully explain other than to repeatedly say “please understand I’m a card shop nerd who still feels my core self is a yu-gi-oh protagonist somewhere in my heart”. but even if you don’t like the card game part they’re just… so good for hanging out, especially as the hermits get better at it and need fewer judge calls and stuff to play. I love so, so much that the TCG is making this happen and that I can open one of my guys’ streams and there’s high odds that they’re just chilling with one or more of the others playing cards. I love the episodes. and the map art still remains a FEAT. I love the hermit TCG so much gg beef
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merakiui · 2 years ago
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I kinda like to imagine cyno is secretly some covert pervert in secret...when he falls for his darling he lowkey stalks them and follows them around to their home...peeks on them as they shower or change, watches them sleep...maybe even...does things to them as they sleep
Also imagine he befriends darling and they end up playing tgc one night...but with a twist...loser has to shed off one piece of clothing per round played (cynos practically half naked as it is so hes fine) but hes very pleased with himself that darling is stripped down into nothing but underwear...
Omg strip tcg with Cyno.... wwowooooooooooooo orz orz you can never beat him because he is genuinely so good at the game and he has put so much time into it, building up the most powerful deck and improving his strategies until he's practically impossible to defeat. When you agreed to play him, you were essentially subjecting yourself to the Dark Souls boss of tcg lol. Cyno hasn't even had to strip anything yet (not that there's much to strip, but even so his winning streak is alarming. He's too good or maybe you're just not good enough.)
And the fact that he's in a position of power, too!!!!!!! You can't refuse the General Mahamatra, even if it's uncomfortable to be nearly nude and sitting across from him. And you certainly aren't going to want to cross him. As relaxed as he appears one on one with you, you know very well that when it comes to administering justice he is ruthless. You'd prefer not to get on his frightening bad side, so even if keeping your relations with him peaceful means you have to sit on his lap or let him treat you to a meal or some drinks you'll do just that. Cyno won't hold his position over your head. He knows that you know he's got a cushy, well-paying, influential job, so less whining and more stripping. After all, what the winner says goes and the loser has no choice but to listen. You did agree to the twist when you first started playing, after all. :)
And if alcohol does play a factor in strip tcg, then you are most definitely finding yourself in his bed after the both of you have tired of playing cards, submitting to the lustful, intoxicated tension that has blanketed the air ever since you removed your first article of clothing.
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mejcinta · 1 year ago
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what did they ask tcg?? :( im too scared to watch the video bcos of second hand cringe from the questions honestly
There was some chick who stood up to VENT about Aegon usurping Rhaenyra. Even more embarrassing was the fact that she kept stumbling over her words. She was visibly UPSET and almost choking with tears lmao.
Imagine being such a loser that you can't separate fiction from reality. TGC handled that with a straight face but I know he was deadass laughing internally at how delusional fans can be. I bet he was happy when that was all over. Brave guy.
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theextratreefairy · 2 years ago
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The favorites p.1
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Yandere! Teyvat x gn god!reader
Warnings: yandere themes, reader is a bit oblivious, reader is designs as a hobby but graduated with a law degree at earth, swearing, slight violence if you squint, Aether loves feeding reader food (blame paimon), jealousy, paimon loves annoying reader, mentions off Cyno, Tignari in that TCG trailer thingy in which they play TGC with Kaveh and Alhaithem but aether is added, Cyno and tignari feel a little jealous, reader has some in-game items on her.
Summary:
God!Reader who's favorite characters are Kaveh, Traveler!Aether and Alhaithem. And when they meet them they immediately bless them without realizing. Causing quite the uproar within the whole of teyvat. After all, they didn't reveal themselves to the archons at all.
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Reader loved the game 'Genshin impact' since their friends introduced it to them. So when they fell into Teyvat while awakening under the tree at windrise, they were glad to find out it wasn't an imposter au, and the fact that they had some in-game items?! Phew, they won't die.
But before they reveal the fact that they have gold blood, they want to visit SUMERU! And luckily the waypoints still work :D!
Reader decided to walk into the city, teleporting not too far away, but they had to check how far it was into the archon quest! So better be safe then sorry.
"It's so pretty." Reader clapped their hands as they squealed. "Nahida has such a pretty region, well, hoyo does own Nahida some apologies for their traumatic background for her." They thought with a sinister smile, Nahida is Reader's child, she deserved better.
"i have a small bit of mora..." Reader mumbled and then smiled. 'Puspa Café, here I come!'
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"Aether! Come join us in a game of TCG!" Cyno invited him as he walked into the café. "Sure! Is it alright if Paimon plays with me as a team?"
"yeah! Paimon wants to play too! But i dont have a deck!"
Aether and Paimon joined the table with Kaveh, Alhaithem, Cyno and tighnari, aether suddenly felt a wave of power washing over them.
"Did you feel that?" Aether whispered. "I did." Cyno confirmed. "Hi!" someone greeted them with a bright smile. "Your the traveler, Aether, correct?"
"Yes, I am..." The group was on guard. "May you find your sister and the answers to the questions that lie within your hearth." Reader told Aether while grabbing his hand and gave him a bright smile. Then they turned Kaveh and grabbed his hands, causing him to turn red. "May your buildings make an imprint on the world." Then they turned to Alhaithem. Grabbing his hands as well causing him to tense up. "And may you live a peaceful life while seeking the knowledge you wish to have."
A light started to glow above the three's heads, it was visible everywhere in teyvat. Causing a large uproar.
"I did not expect it to glow like that." Reader mumbled, causing Tighnari's eyes to widen. "Beloved creator, I thank you for gracing us with your-"
Reader started to get swarmed and Aether instictively pulled them closer. "Are you alright?" Paimon asked Reader. "Paimon thinks creator doesn't like crowds."
"Paimon, is correct. But call me reader, my dear."
"Let's eat together, Reader! Paimon wants to share food with my new friend!" Which caused Reader to chuckle. "Let's do so, if that alright with your travelling buddy." This caused Aether to smile, he loved seeing Paimon smile. And the creator gave them a blessing, a blessing that can help him find out the truth.
Alhaithem and Kaveh were trying to keep the crowd calm, Cyno and tighnari standning in front of Aether, trying to make sense of what happened.
"Alhaithem, got blessed by the creator?" Cyno mumbled, causing reader to look at him. "Alhaithem is one of my favorites!" Reader shouted with a smile. Which caused the crowd to murmer. The café's owner however didn't care, the creator was in his café, they are on a cloud nine.
"Just like Kaveh, Aehther, and now Paimon!"
Yeah this caused an even larger uproar.
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daughter-of-sapph0 · 2 years ago
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I'm currently making pixel art in the style of the pokemon tgc gameboy game.
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due to the limitations of the game boy, they can only use four colors for the images on the cards, because that's all the original game boy can display. but since the game plays on a gb and gbc, they can add color data that the gameboy color can interpret and change those four grayscale colors into 4 vibrant colors.
I definitely recommend checking out the art from the original game, and the Japan only sequel. they make incredible use of the limitations of the hardware at the time, and the artwork appears bright and vibrant on both a gbc and original gameboy. most of the artwork is based on the currently released physical pokemon cards at the time, and you can definitely see how accurate they are to the original art.
the tcg games use the card sets originally released at the time, base set to gym challenges (basically just gen 1)
I wanted to make my own versions based on real cards, so I used some cards from neo genesis series (which is basically gen 2 where they introduced dark and metal colors to represent the dark and steel types introduced in gsc)
the cards I used are holo azumarill (2/111), elekid (22/111), and furret (35/111) from neo genesis, umbreon (32/75) and wooper (71/75) from neo discovery, and celebi (3/64) from neo revolution. as you can see from the blank spaces, I'm planning to add a lot more. I'll probably look at the e-card series next.
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nov16th · 1 year ago
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first page - DNA: TGC CTT CTT AGT AAG GGC CTC TTC CAC GGC AGT GAC GAT GAC GGG TAG AAA TTT CGC GTA
mRNA: ACG GAA GAA UCA UUC CCG GAG AAG GUG CCG UCA CUG CUA CUG CCC AUC UUU AAA GCG CAU
Protein: THR GLU GLU SER PHE PRO GLU LYS VAL PRO SER LEU LEU LEU PRO ILE PHE LYS ALA HIS
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section one - DNA: TAG CGA TAC CCC CCA GCG ATT_ CGA CTA CGA TCA GGG AAC GAT GCG AGA TGA CGT GAC CCG
mRNA: AUC GCU AUG GGG GGU CGC UAA_ GCU GAU GCU AGU CCC UUG CUA CGC UCU ACU GCA CUG GGC
protein: ILE ALA MET GLY GLY ARG STOP ALA ASP ALA SER PRO LEU LEU ARG SER THR ALA LEU GLY
section two- DNA: AAC GTG TTT CTT CAG CAA ATG ACG TAG CGA TCG CAT ACG ATA ATG GTT TCG CGA TGC GCC
mRNA: UUG CAC AAA GAA GUC GUU UAC UGC AUC GCU AGC GUA UGC UAU UAC CAA AGC GCU ACG CGG
protein: LEU HIS LYS GLU VAL VAL TYR CYS ILE ALA SER VAL CYS TYR TYR GLN SER ALA THR ARG
from baghera's stream! idk if it means anything but if anyone's better at decoding go ahead and take a look lmao
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thephantomcasebook · 5 months ago
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Potential beef between Ewan and Olivia? Suddenly that deuxmoi blind about co-stars hooking up and shit being awkward on set makes a lot more sense (everyone kept claiming it was Tom and Liv but he's got a long term gf and I don't think either of them would be stupid enough to have an affair other people noticed)
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Guys ...
Once more for the cheap seats ...
I don't give a fuck about the actors or actresses personal lives. They can do what they want when they want on their time. What they do is their business.
I care when they do dumb shit on MY TIME and in my fandom.
I will criticize any actor or actress that comes out and says dumb shit that is absolutely false and against preestablished lore and characters to push their own personal brand of bullshit so they can look good to their stuck up and sad loser friends in their London social bubbles.
I've hit Olivia Cooke with the fucking truck for two years now cause she's like a bad take machine. You can stuff a quarter up her shapely and - frankly - gorgeous ass and she'll spit out Satan's own fucking gospel. Same thing with Emma D'acry - whose has more than a descent ass herself BTW.
The reason I critique them is cause they're the only ones in the cast strutting around like immature school girls running their mouths and saying stupid shit.
If Tom Glynn-Carney or Ewen Mitchell were out there acting the fool like Olivia Cooke and D'acry than I'd be out there decrying their dumb shit too. But TGC and Mitchell haven't said anything dumb.
In fact, they're actually doing the Promo stuff right. They could teach a class on it ... and need to give Cooke and D'arcy remedial courses on how to promote a show and your character rather than yourself.
TCG and Mitchell, by sheer personality, have changed the conversation around Aegon and Aemond, winning the normies over to Team Green, by being likable and humble. Unlike Cooke and D'arcy.
When it comes to the cast, I don't give a fuck about their personal lives. My breakdowns of Cooke and D'arcy and their egoistical narcissism while under the spotlight comes from life experience and dealing with actors and actresses who mostly have the same paint-by-numbers character flaws that make many of them vapid and empty fucking suits.
But what they do when they step away from the spotlight is completely their business and I couldn't give a fuck what they do with it as long as its got nothing to do with me or my life.
Cooke could have sex with the entire cast for all I care, as long as she stops queer baiting to get a non-existent part of the fanbase on twitter/X to like her.
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rex-shadao · 2 years ago
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Ash and Red: Timeline of Appearances
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I plan to make a long essay talking about the connection between Ash and Red throughout the Pokémon franchise, but since the franchise is over 27 years old, and much of the old Internet is scattered and lost to time, I decided to make a timeline of the early years of Pokémon to compile all the evidences in chronological order, most consisted of their first appearance, the mention of their names in various media, some forums talking about the two, and any other misc information. I also included links to each specific media to keep track of where I found such information whenever necessary.
I know for certain that I'm missing some media here or there, but I'll be updating this post whenever I find new information. If you have any new information, I'll be happy to include it in this massive timeline doc.
Also note, the timeline will not extend beyond 2010 because by that point, Ash and Red have been officially considered to be two distinct characters. This is merely a timeline to document how Red rose into prominence in the Pokémon fandom and at what point was he considered to be a separate character from Ash rather than just Ash with a different name.
February 27th, 1996: Pokémon Red and Green came out in Japan. The player Pokémon Trainer made his debut. Three optional names were offered in Pokémon Red: レッド Red, サトシ Satoshi and ジャック Jack. Three optional names offered in Pokémon Green: グリーン Green, シゲル Shigeru, and ジョン John.
April 1996: CoroCoro Special released "The Strange Pokémon Pippi", the first chapter of Pokémon Pocket Monsters. Pokémon Trainer named Isamu Akai (nicknamed Red) and his rude Clefairy companion.
October 15th, 1996: Pokémon Blue released as a CoroCoro Comic special. Three optional names: ブルー Blue, ツネカズ Tsunekaz and ジャン Jean.
September 1996: Pocket Monsters Carddass Trading Cards released in Japan. Pokémon Trainer featured, though no official name was given.
March 3rd, 1997: Pokémon Special released its first chapter, featuring a Pokémon Trainer named Red. His rival was named Green.
April 1st, 1997: Pokémon anime debuted. Pokémon Trainer named Satoshi featured as main protagonist alongside Pikachu. His rival was named Shigeru.
April 1997: Pocket Monsters Carddass Trading Cards released with a special promotional, rainbow-framed card featuring Pokémon Trainer and three Kanto Starters plus Pikachu. CoroCoro also released the first chapter of Dengeki! Pikachu, manga adaptation of the anime.
May 20th, 1997: Official Fan Book of Pocket Monsters (ポケットモンスター公式ファンブック) released. Heavily featured the Pokémon anime on the front and back cover along with TCG and the video games. Player Pokémon Trainer of Red and Green teased to return in Gold and Silver, and was named Satoshi. Pokémon Special was also featured with an image of Red.
December 16, 1997: "Computer Warrior Porygon" episode aired. Seizure Incident. Footage of Pokémon anime was broadcasted overseas for the first time on news channel. Also on that same day, Pokémon Special Volume 2 was released in Japan, featuring Red getting his Eevee that can switch back and forth of its three Eeveelutions.
January 1998: Nintendo Power announced that Pokémon will be arriving in North America later this year.
February 1998: Pokemon Craft DX Book featured Pokémon Trainer, his Rival, and an unnamed Female Trainer. The name Red does not appear in book.
April 1998: Pokémon Zensho released. Pokémon Trainer was named Satoshi. His rival was named Shigeru.
May 1998: Nintendo Power covered the Pokémon franchise and the craze in Japan. Anime and TGC mentioned. Pokémon Trainer Satoshi was only referred as Pokémon Trainer. No mention of his English name.
July 18, 1998: Pokémon the Movie: Mewtwo Strikes Back released in Japan.
Summer 1998: A Sneak Peek at Pokémon released. Satoshi was renamed to Ash Ketchum. Shigeru renamed Gary Oak. GameBoy footage of Pokémon Red and Blue shown, with the player Pokémon Trainer clearly named Ash.
August 1998: Nintendo Power released a magazine mini-series called Pokémon Power. Included strategy guide. Used English names Ash and Gary for player and rival respectively. Reused again for Player's Strategy Guide.
September 7th, 1998: Pokémon anime released overseas in North America.
September 28th, 1998: Pokémon Red and Blue released in North America. Three optional names in Pokémon Red: Red, Ash and Jack.
September 12th, 1998: Pokémon Yellow released in Japan. Three optional names: イエロー Yellow, サトシ Satoshi, and ジャック Jack. Rival was given an Eevee as his starter.
November 27, 1998: Dengeki! Pikachu released as The Electric Tale of Pikachu.
March 1999: Pokémon Getto Da Ze! (aka Pokémon Gotta Catch 'Em All!) Volume 1 released in Japan. Pokémon Trainer was named Shu.
October 7th, 1999: "Rival Showdown! Satoshi VS Shigeru!!" released in Japan. Gary was revealed to have an Eevee, which he used against Ash.
November 12th, 1999: Mewtwo Strikes Back released in North American theaters.
November 21st, 1999: Pokémon Gold and Silver released in Japan. Previous Pokémon Trainer and Rival were given canon names: Red and Green. Red's team composed of Pikachu, Espeon, Snorlax, Venusaur, Charizard, and Blastoise.
November 22nd, 1999: Time Asia posted an interview with Pokémon creator Satoshi Tajiri. He distinguished Ash and Red's relationship with their rivals to be different (Gary is Ash's superior, Green is Red's rival). However, he also referred to them by the same names respectively: Satoshi for both Ash and Red, Shigeru for both Gary and Green.
July 6th, 2000: Pokémon Special was released overseas as Pokémon Adventures. Red made his oversea debut. Rival renamed Blue.
October 2000: Nintendo Power released Pokémon Gold and Silver: Official Nintendo Player's Guide. Unlike the last Player's Guide, this guide referred the previous Pokémon Trainer and his rival as Red and Blue instead of Ash and Gary.
October 11, 2000: Pokémon Gold & Silver: Prima's Official Strategy Guide released. Pokémon Trainer and Rival referred as Red and Blue respectively.
October 14th, 2000: "Rival Showdown! Satoshi VS Shigeru!!" released in USA as "The Rivalry Revival." The first Johto episode, dub title "Don't Touch That 'dile", aired on the same day as well.
October 15th, 2000: Pokémon Gold and Silver released in North America. Previous Pokémon Trainer and Rival were given canon names: Red and Blue.
November 2th, 2000:  "Blacky! Battle During a Dark Night!!" released in Japan. Gary was revealed to have evolved Eevee into Umbreon.
December 14th, 2000: Pokémon Stadium: Gold and Silver released in Japan. Pokémon Trainer named Red served as the final boss of the Gym Leader Castle challenge. His teams were:
Round 1: Meganium, Feraligatr, Typhlosion, Jolteon, Scizor, Tauros
Round 2: Raikou, Entei, Suicune, Dragonite, Snorlax, Espeon
March 26, 2001: Pokémon Stadium: Gold and Silver released in North America as Pokémon Stadium 2.
July 23, 2001: Pokémon Crystal: Prima's Official Strategy Guide released. Allegedly, it referred Pokémon Trainer and Rival as Ash and Gary respectively.
August 8th, 2001: Pokémon Special Volume 9 released in Japan, featuring Round 115 "VS. Forretress" aka  which revealed that Red's Eevee evolved into Espeon.
October 20th, 2001: "Umbreon! Battle During a Dark Night!!" released in North America as "Power Play."
August 4th, 2002: The first documented screenshot featuring Special Red's profile on Netkun.
November 4th, 2002: Dragon's Love fan fiction published online. Considered Red (Pokémon Adventures) to be the same as Ash.
September 13th, 2003: Pokémon FireRed and LeafGreen announced to be in development.
November 4th, 2003: Neoseeker forum posted thread titled "pokemon to beat ash." Question refers to how to beat Red in Pokémon Gold, Silver, and Crystal. However, majority of the users referred to him as Ash (because he looks like Ash), while others thought his name was Red.
January 29th, 2004: Pokémon FireRed and LeafGreen released in Japan. Featured a newly redesigned Pokémon Trainer alongside his female counterpart.
November 23, 2004: Netkun released Red's profile during the FRLG arc of Pokémon Special.
December 24, 2004: Ash Ketchum's page was created on Bulbapedia.
February 26th, 2005: Red's page on Bulbapedia created. Only referred to Gen I and II player protagonist.
April 5th, 2005: Bulbapedia designated Pokémon Trainer of FireRed and LeafGreen to be Red from Gen I and II for the first time. Also placed a statement that Red is arguably a Pokémon Master.
April 24th, 2005: The first time Bulbapedia made mention that Ash was likely based on the main character of Pokémon Red and Blue. Linked to Red (game).
November 13th 2006: Bulbapedia page for Red included a Misc Information section stating that Ash and Red are not the same person, noting that many fans have made that mistake. Mixing the two, it claimed, was a big error.
November 14th, 2006: Bulbapedia page for Red claimed that Ritchie, regarded as '"perfect" manefestation' of Ash, is closely designed to the original Red.
November 17th, 2006: Bulbapedia proofread the page and added several other of Red's media counterparts.
October 27th, 2007: Edit war over whether Red's team could be considered a reference to the anime or Pokémon Adventures.
September 12th, 2009: Pokémon HeartGold and SoulSilver released in Japan. Red appeared in his FRLG redesign. Red's Espeon replaced by Lapras. Red's Pikachu's moveset was changed to reflect Ash's Pikachu's moveset in Diamond and Pearl anime.
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