#tf2 x toh au
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darrowfire15 · 4 months ago
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TF2 x TOH AU Info
This will have BIG Spoilers for both TOH and TF2, so I suggest at least reading all the TF2 comics and watching TOH before proceeding.
Also, this is a very, very long post, so I suggest to strap yourself in.
Main 9 Mercs
Scout 
A half-witch, half-bipedal demon hybrid. Forced into Illusion magic, but wants to do Bard magic like his Ma. Grew up in Bonesburough and went to Hexside. He’s the first of the group to verbally speak out about the Coven system. 
Branded?: No
Palisman: A hare named Knucklehead.
Soldier
A witch who practices Beast Keeping and Abomination Magic, but mostly a Wild Witch (emphasis on “Wild”). Lived in the forests of another carcass before being brought to the Boiling Isles. Considers himself Merasmus’ best friend. 
Branded?: No
Palisman: A raccoon named Lieutenant Bites. 
Pyro
A bipedal demon who is a Wild witch. They are very skilled with fire magic, but was put in the Conformatorium for only using fire magic. They were released when the Mann brothers were looking for a pyromaniac. 
Branded?: No
Palisman: A unicorn named “Hudda Hudda” (no known translation)
Demoman
A witch who practices Potion magic and owns the biggest Apple Blood factory. Originally wanted to practice Bard magic, but was denied by his father. Was the first to create small portable exploding potions. 
Branded?: Yes
Palisman: A macaw named Aberdeen.
Heavy
A towering bipedal demon from the Knee who practices Abomination magic. Was forced to be branded when he accepted his job for the Mann brothers. He learned Abomination magic to keep his family safe. 
Branded?: Yes
Palisman: A bear named Sasha. 
Engineer
A Grimwalker of Radigan Conagher who practices Construction and Healing magic. His family has been working with the Mann family since the Savage Ages. He eventually helped make the technology to remove sigils.
Branded?: No
Palisman: None, built an artificial staff and uses artificial magic.
Medic
A witch who practices Healing magic, but is not part of the Healing Coven after some unethical experimentation. When Cmedic mysteriously disappeared, they reluctantly allowed him to become a Coven Head. He eventually helped make the technology to remove sigils. 
Branded?: Yes
Palisman: A dove named Archimedes. Sacrificed himself to heal Medic after Cheavy killed the witch. 
Sniper
A Titan under the impression he’s a Bipedal demon. Practices Oracle and Potions magic, but mostly a Wild Witch. He found out he was adopted when his parents died and found out he was a Titan when he went to learn more about where he was taken from.
Branded?: No
Palisman: An owl named Sir Hootsalot.
Spy
A bipedal demon who practices Illusions and is working for the Emperor's Coven. He goes undercover and locates Wild Witches to brand. Changes his appearance so Scout doesn’t suspect they’re related. Misses his palisman every time he sees everyone else use theirs. 
Branded?: Yes
Palisman: N/A
Emperor's Coven
The Administrator
A human who came to the Boiling Isles back in the savage ages. She leeches off other witches magic so she can live longer. Established the Emperor's coven. The Day of Unity was to give her eternal youth by draining everyone’s magic. Their "Belos", if you will. She tries, and fails, to drain the Mercs of their magic before the Day of Unity. 
Miss Pauling
A witch who works under the Administrator and is in the Emperor's coven. Very amused by Scout's flirting, but gets tired of it quick. She has no idea about the Day of Unity’s true plans. Didn’t have a palisman, just went straight to working for the Administrator. 
Branded?: Yes
Palisman: N/A
Administrator’s Messengers
Witches who work for the Administrator to deliver messages. Many of these messages are threats to known Wild Witches, but others are to just to send messages to the mercenaries. When they return, the Administrator drains them of their magic. 
Branded?: Yes
Palisman: N/A
Coven Heads
CHeavy
A bipedal demon. Head of the Abominations Coven.
CMedic
A half-witch, half-bipedal demon hybrid. Head of the Healing Coven.
Bea (CPyro)
A Beast demon. Head of the Bard Coven.
Virgil (CSniper)
A witch. Head of the Oracle Coven.
Fred (CEngineer)
A witch. Head of the Construction Coven.
Greg (CScout)
A witch. Head of the Plants Coven.
Ross (CSoldier)
A bipedal demon. Head of the Beast Keeping Coven.
CSpy
A Basilisk. Head of the Illusions Coven.
CDemo 
A bipedal demon. Head of the Potions Coven.
The Mann Family
Zepheniah Mann 
A witch who died in the Savage Ages and gifted his sons his land on the Boiling Isles and other titan carcasses. 
Branded?: No
Palisman: A German Shephard named Gravel. Gravel lives with the Bat Queen.
Redmond, Blutarch, and Gray Mann 
Three of the most powerful witches who have been alive since the Savage Ages. Redmond and Blutarch helped create the 9 main covens while Gray secretly backed the support of the Emperor's coven. Gray eventually killed his brothers and gained control of all the other covens. 
Branded?: Only Gray was branded. 
Redmond’s Palisman: A cardinal named Carmine. Carmine was taken by the Administrator. 
Blutarch’s Palisman: A blue jay named Azure. Azure was taken by the Administrator. 
Gray’s Palisman: An eagle named Silver. When he dies, Silver leaves to live with the Bat Queen.
Olivia Mann 
A young witch who lives in the Emperor's Castle and is Gray Mann’s daughter. She wants to learn Plant magic. 
Branded?: No
Palisman: N/A
Other Characters
Saxton Hale
A big burly Bipedal demon who has a goal to fight every known beast demon. Specializes in Beast Keeping Magic (somehow) and wants to hunt down all the Slitherbeasts. Lost his backing from the Emperor’s coven when he declined a Witches Duel against Olivia Mann. 
Branded?: Yes
Palisman: A lion named Leo.
Scout’s Ma
A witch who is the mother of 8 boys and practices Bard magic. She is a well known singer in the Boiling Isles, but wanted her sons to find something they like instead of following under her popularity. 
Branded?: Yes
Palisman: An oppossum named Rose.
Mr. and Mrs. Degroot
A pair of witches who ran the Isle’s most successful Apple Blood Factory. Mr. Degroot practiced Potion magic while Mrs. Degroot practiced Oracle magic. When Mr. Degroot passed, Tavish inherited his palisman.
Branded?: Yes
Palisman: Mrs. Degroot’s palisman is a bat named Squeaks. 
Mr. and Mrs. Mundy
A pair of bipedal demons who took in Sniper when finding his egg. Mrs. Mundy practices Plant magic and Mr. Mundy practices Beast Keeping magic. They lived on the left thigh of the titan on a farm until their deaths. 
Branded?: Yes
Palisman: Mr. Mundy is the only one with a palisman, a sheep named Woolly. Woolly went to live with the Bat Queen after they passed. 
The Titan
Sniper’s real father, the Boiling Isles himself. He’s been watching his son since the Mundys took him in. He hopes that someday he’ll be able to say hello to his son face to face. 
Radigan Conagher
A witch who worked all of his days behind the nine covens. He created the first artificial staff with artificial magic, as well as other great inventions. Unintentionally helped make the sigils stronger. When he died, Fred made a Grimwalker from his corpse and named him Dell.
Branded?: No
Palisman: A coyote named Ruth. When he died, she went to live with the Bat Queen. 
Heavy’s family
A family of Bipedal demons who escaped the Conformatorium after their father was petrified for going against the Coven System. They live on the Knee and hunt down beast demons to eat. Heavy stole palistrom wood and helped his sisters carve their palisman like their father did with him. 
Branded?: No
Palisman: 
Heavy’s mother lost her palisman when escaping the Conformatorium.
Zhanna has a wolverine named Fyodor.
Bronislava has a snowy owl named Swift.
Yana has a borzoi named Eva.
1850’s team
The first witches who bore an early version of the sigils. It left them paralyzed and they died in the snow on the Knee. Their palismen were taken by the Administrator and drained of their magic. 
Merasmus
A trapped Collector who lives in the skull of the Titan and aided the Administrator in perfecting the sigils. Sniper was the one to free him from his prison in exchange for the draining spell to stop. 
Branded?: No
Palisman: N/A
Spell Circle Colors
Red
The Administrator (Artificial Magic)
Medic
Redmond Mann
Greg
Orange
Pyro
Demoman
Mr. Degroot
Cheavy
Yana
Yellow
Saxton Hale
Scout
CDemoman
Mr. Mundy
Lime
CSpy
Merasmus
Green
Olivia Mann
Ross
Bronislava
Mrs. Mundy
Cyan
Engineer (Artificial Magic)
Spy
CMedic
Heavy’s mother
Radigan Conagher
Blue
Sniper (Titan magic)
Soldier
Blutarch Mann
Fred Conagher 
Scout’s Ma
Purple
Miss Pauling
Virgil
Zephaniah Mann
Mrs. Degroot
Magenta
Heavy
Zhanna
Bea
White
Emperor’s Coven
Gray Mann
Administrator’s Messengers
Storyline
Thousands of years ago, Titans roamed the demon realm and did as they pleased. Until the Collectors struck. They drove the Titans to extinction, the last Titan hiding his egg and capturing one of the Collectors named Merasmus. He captured the Collector before dying and decaying. That decay became the Boiling Isles. 
Life began to blossom on the carcass, along with the creation of magic within those creatures. These beings separated themselves as witches and demons. 
During the Savage ages, a human named Helen had stumbled in the Boiling Isles. She learned that by absorbing the magic of witches, she could stay young and beautiful. But her greed and crimes caused her to be run out of every town. To hide her identity, she went by the name Elizabeth and hid herself deep in the Isles. She drained any witch that crossed her paths. When traversing in the skull, she stumbled on Merasmus’ prison and promised to release him in return for an easier way to drain magic. 
One wealthy witch, Zephaniah Mann, would come to have three sons. One of the babies, Gray Mann, would be kidnapped by a Griffin. His remaining sons, Redmond and Blutarch, would grow up to be great witches. Of course, they always fought for everything from their father. 
When he was nearing his deathbed, Zephaniah split his lands between his two sons. Around this time, Elizabeth had heard about the brothers’ feud and snuck into their operation. Once he died, she approached the brothers and proposed a Coven system that would aid in their feud. Blind to her real intentions, the Mann brothers both supported her idea with enough Snails to make it happen. She gained the title “the Administrator” as she was head of the project. 
With Merasmus and the Mann Brothers, she began her work to stay young forever. Her first version of the sigils were attempted on the 1850’s team when their fighting term ended, meaning any casualties wouldn’t be a complete loss. The first version failed, but she still drained them of their magic and took their palisman. She didn’t have the right materials, but someone else did…
Radigan Conagher, a smart witch, was hired to begin working behind the scenes for the 9 covens. He talked to the Administrator about the use of the Sigils and helped perfect them, making them stronger so that magic would be cut off indefinitely. 
The Classic team was hired after the 1850’s team’s deaths, when the sigils were perfected. Because of the Mann Brother’s influence, witches slowly began getting sigils. After the Classic team’s fighting term for the Mann Brothers ended, they were promoted to be Coven Heads for the 9 covens by the Administrator. 
Another Coven, the Emperor’s Coven, soon came into play. It was promised to the Mann brothers that it would give them dominion and power over the other residents of the Isles. In reality, the Administrator was the one getting all the power secretly. She hid her work so well that not even someone from the Oracle Coven could see it. 
As time went on, the law on the Isles grew stricter to make sure that most witches had a sigil. Those who didn’t conform were called Wild Witches. They would either be sent to the Conformatorium and coaxed into getting branded, or publicly petrified if they fought back. Many Wild Witches were petrified early on just to instill fear, even when they agreed to being branded. 
Present day, the battles for the lands continue with a new group of mercenaries. Each from different backgrounds and abilities from the Covens. One of the mercenaries, the Scout, began to question the Coven System. Secretly, he began to look into the creation of sigils with other Mercenaries, the Heavy and Sniper. Their research was constantly vandalized by the Spy under the Administrator’s orders. But even he began to question everything.
Scout eventually explained his thoughts to the other mercenaries in private, away from the Administrator. Eventually, with more digging, they found that the Day of Unity was a disguise to drain everyone’s magic. They didn’t know to where though, just that magic was to be drained. 
When Redmond and Blutarch died at the hands of their brother, Gray Mann, the Mercenaries scattered by the command of the Administrator. He had been the one backing up the Emperor’s Coven financially. Publicly, he took over his brother’s positions, but the Administrator was still quietly in charge. 
As the Day of Unity approached quickly, the Emperor’s coven became more uptight about Wild Witches being branded. They commanded that everyone who had magic should be in a Coven or be thrown in the Conformatorium. All of the split-up mercenaries kept in contact with one another about how to stop the Day of Unity. Their letters would be intercepted eventually and shown to the Administrator.
Figuring that the mercenaries were close to discovering her true intentions, the Administrator sends out the Coven Heads to track them down and hold them hostage for the Day of Unity. Working for them unknowingly, Miss Pauling was also sent out to collect the mercenaries under the guise that they would be “extra protection” for the Day of Unity.
Medic was brought in as a replacement for CMedic, who mysteriously disappeared. He hid his palisman, Archimedes, from the Administrator so she wouldn’t take him. Despite the other Coven Heads knowing, they don’t tell on Medic because they want the Day of Unity to go smoothly. 
As Miss Pauling rounded up the mercenaries, the Sniper would discover that he’s a Titan when his parents passed. He would learn more when he convinced some of the rounded up mercenaries to join him to an uncharted island. As they explored the island and the tower, the Classic team cornered them and injured Sniper. 
The Classic team locks everyone in the Conformatorium, sending Sniper to be patched up by Medic. Secretly, Medic hatched a plan to fight back against the Coven Heads and told Sniper. A while after Sniper was in his cell, he broke out with the other mercenaries and ran out to face the Classic team. Medic joined as his mask around the Coven heads broke. 
Grouped together again, the TF2 Mercenaries have a confrontation with the Classic team. The Classic Mercenaries would get picked off one at a time, except Fred, who would run to return to the Administrator. During the fight, Medic dies at the hands of CHeavy and Heavy fights for his revenge. Archimedes would sacrifice himself to heal Medic just as the Classic team is beaten. To solidify their victory, the Classic team is petrified together. 
With no back-up Coven Heads to complete the draining spell, the Administrator decides to lure in the TF2 Mercenaries and Miss Pauling. She would use them as stand-ins, to finally have her eternal youth. 
Angry at the Administrator, Miss Pauling and the mercenaries make their way to the Emperor’s Castle. On the way, Coven scouts ambush them and knock them unconscious. When they come to, Sniper and Engineer are nowhere to be found. The mercenaries who weren’t branded before suddenly had sigils on their wrists. 
Engineer is taken to the side to study Sniper since learning he’s a Titan. He hastily creates a plan and tries to execute it as the hours count down to the Day of Unity. 
While he creates his plan, Engineer finds out that he’s a Grimwalker of his grandfather, Radigan Conagher. His father’s writings tell him everything he needs to know. Unfortunately, Fred finds his son going through his work and they have a tussle. During the fight, Fred brands Dell with the Oracle coven’s sigil, completing the set needed for the draining spell. 
Taking place in the Skull, the Day of Unity is about to commence and the Administrator forces the mercenaries to participate. Of course, they retaliate, but the draining spell activates before they can do anything. All of the Isles attempts to escape the Skull, but faint and/or pass out before they can. 
Sniper escapes from his cell as the spell begins. He finds Miss Pauling and, surprisingly, CMedic, and releases them both. CMedic was silenced after learning of the Administrator’s plans, but couldn’t be petrified quickly. All three travel to the Skull and find Merasmus, who is waiting to be freed by the Administrator. He recognizes Sniper as the last Titan and makes a deal; the draining spell stops in exchange for his freedom. 
Merasmus is freed by Sniper and he stops the draining spell with the snap of his fingers. Everyone survives, the Administrator disintegrates via Mother Gothel style, and the Isles is saved. But Merasmus immediately begins to change the scenery, stretching out his ability after being captured for so long. He forces Sniper to help him rule his new kingdom and creates a castle in the Skull.
The mercenaries, CMedic, and Miss Pauling flee the Skull with the other Boiling Isles residents as Merasmus expels his magic to the land. Miss Pauling brings them to a secret hideout underground so they can work on a plan to stop Merasmus. 
Meanwhile, Merasmus makes Sniper his Second in Command for his kingdom. He wants the power of the Titan all to himself to further his kingdom’s power. He also captured the residents of the Isles and as them either working or held in cells. No one is spared. 
Figuring he needed protection, Merasmus took some of the petrified Wild Witches and reversed the effects. Some of those witches were the Classic team. All but Greg and Ross were resurrected. 
As the months continue, Engineer continues to deal with the fact that he’s a Grimwalker, Medic is grieving from his palisman’s sacrifice, and those who were branded are trying to adjust to their confined abilities. Sniper sneaks out of the castle to meet up with them in secret. 
One day, after careful planning, the mercenaries and Miss Pauling decide to infiltrate the castle. Sniper had given them a map of the inside and drew out where they should go. Unfortunately, Merasmus caught on to what Sniper was doing. When he returned next, he held the Titan in a cage and prepared himself to fight the mercenaries. 
The TF2 team and Miss Pauling fight their way through the castle, taking down many wild witches before having one last confrontation against the Classic Team. CMedic tries to reason with CHeavy, but it’s no use and the Classic team gets beaten again. They run to the throne room and confront Merasmus. 
Miss Pauling tries to reason with Merasmus, standing between him and the TF2 team. While she talked, Merasmus created a ball of flames in his fist and threw it at her. To save her from the blast, Scout jumped in the way and tries to shield her. He gets hit and slowly turns to stone until he dies, disintegrating. Spy, in a fit of rage, attacked Merasmus head-on, setting off the other mercenaries. 
Drifting in the in-between, Scout meets the Titan himself, Sniper’s real father. He and the Titan talk about the Administrator and Merasmus, choices they made in life, and what could’ve been done. The Titan cannot remove the sigil on Scout’s arm, but he does trust the man to go back and fight against the Collector. Before Scout is revived, he asks if the Titan has any words for Sniper. Once he told the witch, the Titan revived him. 
Scout is resurrected and infused with the Titan’s magic as the mercenaries are progressively losing. Merasmus took Sniper and fled the throne room, leaving the others to briefly admire Scout’s new look. They split up in two groups; half would go and free the Boiling Isle residents, the other half goes after Merasmus. 
Medic, Heavy, Soldier, Miss Pauling, and Engineer go to the cells to free everyone. They escort everyone out of the castle as quickly as possible and Heavy reunites with his family. 
Scout, Spy, Demoman, CMedic, and Pyro run after Merasmus and Sniper. On the way, Merasmus set up some obstacles to slow them down. Spy and Scout have a father-son bonding moment as they blast away the obstacles. 
When they finally corner Merasmus, it’s on the room of the castle. Pyro and Scout distract the Collector while Demoman and Spy release Sniper. Scout used the rest of his power, combined with Sniper’s magic, to cast Merasmus out of the Demon Realm and deep into space. Once that’s done, Scout is returned back to normal as the Titan magic is used up. He tells Sniper what the Titan told him and Sniper feels content with the answer.
With the defeat of both Merasmus and the Administrator, the Boiling Isles started to slowly heal. The future few years change with the mercenaries as they find new occupations to busy themselves with.
Heavy begins a palisman carving business as the palistrom trees are replenished. He would carve Medic’s new Palisman, another dove named Hipparchus. 
Engineer, Medic, and CMedic work together to create a devise to remove sigils, which prove to be a success. Scout is the first to have his sigil removed. 
Spy and Scout are learning each other how to wield other magic types together. Spy has also acquired a palisman from Heavy. 
Soldier is in charge of a rehabilitation center for injured Beast Demons with his wife Zhanna. Pyro is his only other employee. 
Demoman’s Apple Blood business blooms, as well as his side job playing the piano in bars. He also has a business in selling Elixirs. Mrs. Degroot is still unpleased.
Sniper and Miss Pauling go off to discover more about Titans on other carcasses. They still come back to occasionally visit everyone. 
The Classic Team (those remaining) retire from their mercenary work and help rebuild the Isles.
Saxton Hale is still off fighting every Beast demon, venturing off to new lands for the thrill of nature. 
Gray Mann is petrified after trying to incorporate the Coven system in the new era. Olivia Mann lives as a normal witch studying both Plant and Potions magic.
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gracefireheart · 8 months ago
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Me: *thinks about how much I love the Owl House and how I should probably do fanart of it again at some point*
Also me: *creates AUs where whatever fandom I'm part of is set in the Owl House universe instead*
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stormvanari · 10 months ago
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imagine a tf2 and toh crossover...which magic track(s) would the tf2 mercs pick?? what do you think??
i’m down to see how the TF2 mercs can survive in a magical world since they have experienced Merasmus’ chaos in Scream Fortress, and at least many of the magic users on the Boiling Isles aren’t too chaotic like Merasmus himself.
right?
Tumblr media
RIGHT?
Scout: Becomes a “LORD OF ALL (wild) MAGIC!!!” because fuck the Coven System all the way
-Gives the Emperor’s Coven a living hell by pranking and putting them in a marathon across the Boiling Isles to the point the Golden Guard, Lilith (before Young Blood, Old Souls), or a Coven Head is involved. But the Golden Guard serves as Scout’s main competition until Hollow Mind.
-Always lands in the Detention Track and Scout doesn’t even care! What kind of moron says using one magic is legal, yet doing all kinds of magic is illegal?!
Soldier: Abomination
-He surprisingly got into the EC and is currently a Captain. But Sol primarily specializes in Abomination magic the most because think of the army he would summon and yell commands Pokémon trainer-style
-Soldier wanted to take on all, yes ALL, of the Coven Heads at once cause he heard they are the “most powerful witches on the BI”
Pyro: Bard, Illusion, and Potions
-There are a few Coven Scouts that report feeling frightened by their encounter with this wild witch (and the Scouts even compared Pyro to Hooty but like. without the bad Mickey Mouse voice impression. just an almost silent “cryptid.”).
-Pyro doesn’t agree with the idea of using only one type of magic, even though they primarily specialize in three certain types of magic the most. The merc wants to have fun in this magical world, y’know?
Demoman: Potion
-Conjures magical potions of mass destruction
-Amplifies his scrumpies to boost his attacks, such as his Demoknight Charge ✨🍾✨
-Frequent visitor at Grimgrub’s Pub
-Is a member of Salty’s crew and Demo fought numerous sea beasts with his bare hands
Heavy: Construction
-They say his strength matches that of Mason’s, but those that share close connections with this merc say Heavy’s strength is greater than the Construction Coven Head’s.
-In fact, he was petitioned for that title but Heavy denied the offer and chose to focus on his family’s needs instead
Engineer: Abomination
-Engineer would eventually do Construction and Bard magic post-S3
-One of the EC’s main defense suppliers
-He’s inspired by Alador’s inventions
Medic: Healing (ofc)
-Well. Things are gonna look....splendid when Medic meets Hettie on one of his work days at a Healer House (this isn’t an official name for clinics during Belos’ reign btw)
-Archimedes becomes his palisman in this AU
Sniper: Beast-Keeping
-Some half-bird demon
-Works as a Demon Hunter (which is kinda ironic for Sniper’s species in this crossover AU, but least he got the job due to his sharpshooting skills)
Spy: Illusion (ofc)
-Was doing rebel work on his own, and sees Adrian Graye as an “embarrassment to illusionists everywhere” after Labyrinth Runners. Prior to the Hexside invasion, Spy originally saw Graye as a “close second to the deadliest illusionist I know,” due to the latter’s Coven Head status.
Although the two have not properly met each other, Spy would consider Gus as a “close second.” The merc still considers himself as the deadliest illusionist on the BI.
-On the other hand, Spy would commend Darius’ fashion sense. Those two would get along pretty well.
Speaking of which:
i did in fact made TF2 x TOH dubs before! ⬇️
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jellyfishinajamjar · 2 years ago
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For some reason my brain is putting together an Owl House/Titanfall AU so here’s some thoughts:
Hunter as an IMC phase pilot running an experimental Titan (his artificial magic staff). Thinking some kind of Phase Titan, possibly a Ronin for the teleporting magic. Eventually meets FL-4973 (my best attempt as spelling Flapjack), a badly damaged Titan AI stuck in the chassis of an old crippled IMC Titan that bears a frightening resemblance to Hunter’s own. He installs it on his own Titan to keep it alive.
Luz as a militia rifleman taken under the wing of Captain Eda Clawthorn, an experienced Ion pilot.
Amity as the heir to Blight Industries, the IMC’s premier manufacturer of Specters (which is how I’m justifying abominations and abomitrons).
Edric and Emira as Holo pilots
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darrowfire15 · 4 months ago
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TF2 x TOH Main Post
Characters (Original Post)
Spell Circle Colors
Full AU Information
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darrowfire15 · 5 months ago
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Introduction Post
I've been on Tumblr for god knows how long and just now writing an intro.
Hi, I'm DarrowFire15 (he/him/they/them). I've been a self-taught artist since I was in 5th grade and occasionally dabble in some writing here and there.
Currently, I am a college student with a major in Technical theater and a minor in criminology.
My asks are open as long as you follow the rules and the DNI. Feel free to ask questions about anything (AUs, OCs, etc).
Extra stuff
Birthday is 10/16/2004
Grey AroAce and Transgender (FtM)
Taken, poly relationship
I also run these accounts: @teamfortress2point5 , @meetthechemist
Socials
AO3 (DarrowFire15)
Rules
Do not request art from me.
Do not send me NSFW content (I am OK with gore and OSHA violations).
Be respectful, this is a safe space for everyone.
If you draw my OCs or anything related to my AUs, please tag me.
🎬Fandoms/Interests🎮
The Muppets
Team Fortress 2
The Owl House
Beetlejuice: The Musical
Columbo
Murder, She Wrote
Murdoch Mysteries
🚫DNI🚫
Zoophiles
Pedophiles
Incest
Racists
Homophobes/transphobes
Proshippers
Endosystems
💜OCs💙
Masterlist
📄Headcanons💡
Masterpost
🎆Alternate Universes🎆
Muppets x TOH
The Dragon House
TF2 x TOH
TF2 Angels and Demons
Anything I make that includes Angels or Demons is not associated with Vivziepop's works, they are my own.
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