#tendies setup
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tendie-defender ¡ 10 months ago
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chemicallywrit ¡ 2 months ago
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Look who's making a triumphant return to Audio Drama Sunday! It's me and it's because I'm sick lol. But since I'm here, can we talk about what a week audio drama has had??
🍵 Are you guys listening to Nightmare Soup?? It's a kid-friendly horror anthology set around a diner that I, as someone who knows a little about food safety, find truly horrifying. It's based off the books of the same name and it has an absolutely delightful theme song. Shoutout to Melissa Lusk and Mattroi Berger. Yeah, the Fall of the House of Sunshine people. Please listen to this show.
⛽️ Desert Skies is often sentimental and often pretty heartbreaking, but this episode in particular just hits. Like, what a reminder. What a story. Good stuff. I love you, Tendy.
🧠 Our Fair City is re-releasing, and this is the perfect time for me, because I fell off right when it was ending. I'm so glad I get to experience this show, some of it for the first time. Hey, audio drama people, know your roots. If you love Unwell and World Gone Wrong, go see what that crew did first!
🍕 Speaking of World Gone Wrong. Oh my gosh. Oh man. What a SHOW. Like this setup of the uncanny food that no one recognizes is so good, but the dramatic irony in letting us in on the truth is unfathomable. I told everyone I talked to about this episode. It's that good.
💁‍♀️ Hey are you guys listening to Someone Just Like You?? It's a new horror anthology from the mind behind Two Flat Earthers Kidnap A Freemason, and it holds up to its premise. There's something so mundane, so conversational about the tone of the stories, and that makes them all the scarier. Good grief, go listen.
🧛🏻‍♂️ IT'S TIME!!! The Holmwood Foundation posted their trailer and to say that I'm excited about this show would be a huge understatement. What an entrance. I am Obsessed. Rebecca Root is incredible, and cannot wait to hear more of her work.
That's it for me! I'm off to do something kinda fancy fun for Re: Drac. Later!
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swifty-fox ¡ 8 months ago
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Still mota hockey au
Do you know who esle is on the team? You were sepaking of Curt (and Crosby?) But is there any other 100th with them
Croz is second string left ( bit of a grocery stick til he gets bumped from third to second with Douglass, then becomes a real Grinder)
Rosie's on first string with Buck (plays hard, passes well just an all around good guy)
Curt, final member of the first string trio (certified goon despite his height, sick dangle, nasty slapshot and his uppercut has claimed many a mans teeth)
^ original post of the AU but since this is no longer just a throwaway post lets talk about what these guys DO and also who else we got.
*cracks knuckles* its education time
So hockey is a pretty wild sport. it's fast paced as hell, few real breaks or stoppages. You can be playing for 17 minutes straight sometimes and this is active play. you are RUNNING (well, skating)
Basic setup of a team:
You've got your starting Goaltender. usually the older more experienced of the two and then a backup. Usually the starting goalie plays the whole game sometimes they switch off halfway through. backup tendy is there in case and injury happens or the starting tendy is playing a shit game. Usually they'll have extra reserves they can call up (One year Penguins had to pull their 4th level backup dude was literally away at college and had to be flown in. he was good but mad inconsistent)
Bucky is starting goaltender, his backup is Jack Kidd.
Then you have your defensemen. All hockey players are big bois usually. these guys are the big boys of the big boys. total number of D-men per play is 2 and usually a team will run the same combos of two because some guys have better chemistry than others. Usually theres 3-4 sets (or strings) of defensemen. They're categorized by skill level. So first string are the best, fourth would be worst/the new guys. Sometimes they'll switch it up and throw a new guy with first or second string so he can get some schooling
I think for Dmen first string we've got Alex and Demarco They're a solid set-up and Demarco plays REALLY well off Bucky they know where each other is instinctually.
Forwards First string are USUALLy the star players of any team. they're generally the faces of the franchise though sometimes the goaltenders fill that role too. Forwards also are a set of 3 instead of 2. Like I said above that trip is Buck, Rosie and Curt. Buck and Rosie are pretty standard forwards but Curt is a little unusual as he's also kind of the team goon (brawler)
generally D-men are the fighters. they don't tend to be high-scorers and yes Curt isn't as high scoring as Rosie or Buck but he's got a high assist score and is in a very respectable spot
(moment of appreciation for my fave Goon Reavo)
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youve got two types of fights in a hockey game usually. one is very hot headed spur of the moment brawl. usually this is after a dirty hit and the refs try to break it up. What Reavo is doing here is more of a gentleman's fight. it's something both parties agree too and as you can see the refs still call and end to it but more when sensing when the guys are done. It's conducted in a certain way (holding the other guys shoulder) and hits are really only to the face. Fights are used to motivate the team and the crowd, to settle some tension or to warn a guy off of targeting a teammate.
I like Reaves cause he's a beast but he does it the right way, hes not trying to truly hurt anyone like some guys do.
Thats Curts job on top of scoring. he defends Gale a LOT
So Crosby is also a forward. His narrative is similar where he struggles a lot to find his groove and so he's third string with Bubbles and Murph at first. But part of hocky is knowing how to slot guys together so it's Gales idea to bump Crosby up to second string (so second in skill only to first string rosie curt and buck) and he does better there. He's with Douglas and Blakely
third string is Bubbles, Murph and Brady.
I think Babyface and Quinn are the two rookie defensemen
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joju-but-trek ¡ 1 month ago
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Star Trek: Lower Decks Season 5, Episode 1: Dos Cerritos
Good news: Lower Decks!
Bad news: Final season!
I'm so glad the show's back, it's so ridiculously good. And this episode opens with just so much of what works about this show and Star Trek as a whole, so it was nice to see. 9/10
I'm glad they did a multiverse thing. It's done a lot these days, but the show leaned into what works about multiverses. It kept the action confined to the cast and let them play off of themselves but slightly different. My favorite alternate take was definitely Captain Becky Freeman, Tawny Newsome killed it as a different Mariner, and it was a fun place to take the character.
I do think it's interesting that five seasons in Mariner's dark path is still losing her fun spirit and Boimler is still afraid of being unimportant. After all the development, they're still fundamentally where they were at the pilot with that perspective. The best thing I can say for Mariner is that she's worried about it for different reasons. There's an inevitability to it now for her as she takes on new recruits. I'm hoping we see more of her with new ensigns, that was a thing they started playing with last season but didn't run with to the extent I think they could have.
Tendi's subplot was great. I always love what the show does in terms of building out Orion culture, and while I would have preferred for her to just rejoin the crew already because this is the last season, I'm excited for space war Tendi. I also love that none of the Orions want to pirate and were looking to Tendi as a way out. It's always fun to have rebels against a culture that we know nothing about.
The Rutherford plotline was depressing as all hell and made total sense for the setup. I hope we get more resolution out of it in the next few episodes, but we are working with a very limited amount of screentime and I understand that choices have to be made. Speaking of, this episode was generally good at giving characters who weren't the focus something, even if they couldn't take up a whole arc to themselves. T'Lynn, Freeman, and Ransom are all good examples.
I'm glad this show is back and I hope they reverse course and keep it going. Alternatively, pull a Prodigy and get someone else to host it. Hell, it can't be that expensive, I'll do it*!
*offer not valid if it costs anything over, like, $20.
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zorilleerrant ¡ 6 months ago
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10 first lines challenge
Rules: Share the first line of your last ten published works or as many as you are able to and see if there are any patterns!
Thanks, @im-not-buying-it-ether!
Billy Batson in the Wrong Dimension - The Rock is glowing, like it has some agenda of its own in mind.
Incentive Structure - Dagny had never wanted anything more than to work on a train.
but my dreams they aren't as empty - Jason Todd wakes to the smell of breakfast cooking, and if he keeps his eyes closed, he can pretend it’s Alfred making his favorites.
A Great Deal - “I think there are many dead ends to human greed, actually,” Kemble said, with a sigh.
Just a Moment of Peace - You open your lips to speak the words I need to hear, and it’s different up there on the pulpit where the same words cross your tongue, caress your smile, and pause to wrap around a solitary moment of peace.
The Burden of the Sword - He watches his sister leave.
They Call Me Her - Thom calls her Alan.
One Face, One Voice, One Habit, and Two Persons - My sister is well known for freeing the Roane.
Growth Like A Nurtured Vine - T’Lyn has never been in love.
Tendi and T'Lyn at Their Table - Tendi, her voice loud (but pleasant, lyrical, a rhapsody of ranges that makes it clear why another would look at her with that expression), hands clasped (in joy, in celebration of news I know not and am not concerned by), leaning forward (they always lean, so many of them, as if to grasp the next chapter of the story as soon as there’s time for it to be told).
This is great because it actually offers a good cross section of different types of things I've written. And it's cool to see that the two that stand out are the experimental styles! (I mean, the first is experimental to me, but is pretty common in general. The second one is genuinely weird.) But, like, you can see what the rest of them have it common!
I like to start in media res, and I knew that, but it's fun to see that whether something is happening, or I'm giving backstory, it's all setup. I like to call this (facetiously) the 'thesis statement' of a story, and you know, they do fit a lot of the elements I would say are important when crafting an opening sentence! They all establish some aspect of the writing style, and introduce of the main preoccupations the story has. I would also say that, relative to the writing style, they're generally kind of short and punchy, which is pretty neat to see.
(This is what's up on AO3 but I'm happy to check the last ten stories I published to tumblr if anyone wants to see if we get a different vibe to the opening sentences.)
@hungry-hyena @confusedshades @teashoesandhair come play this game with me
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wendysandersons ¡ 2 years ago
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closed starter: @ohsercndipity​ / conny when: afternoon where: outside the dorms, waiting for the campus shuttle
Wendy texted Conny almost as soon as she made it to campus; she pretty much thought nonstop about the buffalo chicken tenders sold at the Byrne Dining Hall for the last hour of the drive up from Boston. The simple message of ‘Buff Chick Tendies. 1:00 !!!!!!!!’ seemed straightforward enough to her. So a plan was made. And while her parents decided to stay at a cute little B&B in town with plans to meet up with her for brunch the next day before they left, that didn’t stop Wendy from calling her mom the very moment she dropped all her bags off in her new room. Standing by the curb, not thinking all too much about the volume with which she spoke, she filled her mom in on her first few hours of being a college sophomore.
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“Yes—yes, it is just like the pictures online. Like, this cute little setup with a common room and then two for real bedrooms, two beds each. Actually, y’know what, it so reminds me of—wait, you remember the season of Gilmore Girls when Rory first started at Yale, right? And she shared a dorm with Paris? It’s sooo that vibe. Super fancy, but minus the sweet little surround sound her grandma set her up with. Oh my God, do you remember how pissed Lorelai was?” Wendy chattered, pausing to listen to her mom’s response. “Since when does he work at a Best Buy? I thought he was still with the IT department at Brigham and Women’s.” She snorted at her mom’s follow-up response. “Okay, dare I say: class-eek,” she continued, with a heavy emphasis on the fake French accent. And so the conversation carried on, Wendy humming and laughing and interjecting among a group of awkwardly silent freshmen as they waited for the shuttle to pull up.
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rentalmodernevent ¡ 6 months ago
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Introducing the Tendy Bar Stool White, an elegant blend of superior design and utter comfort elegantly refined for your events. Crafted taking into account three elements – design, comfort, and efficiency – this bar stool is a timeless piece of furniture that can adapt to a variety of settings and events. It can substantialize the classy ambiance of a corporate event, or blend perfectly into a casual setup, adding a dimension of sheer elegance to your event.
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5bi5 ¡ 11 months ago
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Basic Guide to Hockey 🏒
Part One: The Game
Obviously there's a lot to this subject and there's no way I could cover all of it but this is just a quick overview of the rules for people who haven't watched/played hockey before and want to understand it for writing or viewing purposes. Questions or feedback would be appreciated!
Let's get some boring stuff out of the way first.
The Rink
A hockey rink looks like this:
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The markings on the ice are:
The trapezoid, the diagonal red lines at each end of the rink and the part of the goal line that extends between them.
The goal line, the thin vertical red line toward either end of the rink.
The crease, the blue paint (outlined in red) that connects to the goal line
The circles, the five large red or blue circles. At the center of each circle is a faceoff dot (here there are four additional faceoff dots without circles); the short lines extending from the sides of the red circles are the hashmarks.
The blue line, the vertical blue lines.
The red line or center line, the thicker vertical red line down the middle of the ice
Exact markings such as the number of circles vs just faceoff dots, and the presence or absence of the trapezoid lines and the ringette line across the inside of the circles may vary from rink to rink.
During a game setup, each team will have a net (also called a goal) placed on the outside of the goal line, lined up with the crease. On the diagram above, the nets are denoted in red. The metal frame of the net is made up of the posts (the vertical parts on either side), the crossbar (the horizontal part across the top) and the backbar (the vertical part down the back).
The ice surface is surrounded by the boards, above which is the glass. Each team has a bench and a penalty box on the side of the rink, with a gate in the boards to allow them access.
The Objective
A player scores a goal when they put the puck across the goal line and into the net. This is worth one point.
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[Image description: Hockey player Sarah Nurse slides the puck past goaltender Igor Shesterkin and into the net for a goal]
The objective of the game is to outscore your opponent, with some players aiming to score and others aiming to prevent the other team from scoring. Preventing your opponent from scoring entirely is called a shutout. The last two players on a scorer's team to touch the puck before the scorer receive an assist if no members of the other team play the puck in between. Both a goal and an assist count as one point in a player's individual stats.
The Players
Typically (although not always), each team has six players out on the ice at once. Each player does one of the following positions:
Goaltender (often called the goalie or tendy; sometimes netminder). The goalie's job is to keep pucks from going in the net. They wear special equipment (a mask, glove or catcher, blocker, and pads) and use a wide stick (called a goalstick) to allow them to stop shots. The goalie makes a save by preventing the puck from entering the net. Unlike other players, goalies are allowed to freeze the puck by covering it or holding it in their glove. Each team can only have one goalie on the ice at once, although they usually dress a backup goalie in case something happens to their starter.
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[Image description: Goaltender Marc-Andre Fleury rolls across the crease to reach an incoming shot. He catches the puck, but drops his goalstick in the process.]
Defenseman (also defense, D, D-man, or blueliner). The defensemen's job is to prevent the other team from shooting, or failing that, to block shots similarly to the goalie. Usually each team has two defensemen, called a D pairing, on the ice at once. Defense can and do score goals, but it isn't their main focus.
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[Image description: Defenseman Roman Josi slides across the crease behind goaltender Juuse Saros, who has lost his goalstick. Josi catches an incoming puck which was out of Saros' reach.]
Winger (also called wing; one of two types of forward or offense). The wingers' job, along with the center, is to score goals or set up each other to score goals. Typically each team has two wingers on the ice at once. The wingers and center together are called a line.
Centerman (also called center or C; the other type of forward). The center works in tandem with the wingers to score, but must also play defensively. Unlike the wingers and defense, the center is not assigned to the left or right side of the ice. Each team typically has one center on the ice at once. The center is also responsible for taking faceoffs at the start of each period, and after each stop in play.
Gameplay
The game is divided into three periods, each twenty minutes long not including stoppages. At the start of each period, the teams take a faceoff (also called a draw) at center ice. Each team lines up on their respective side of the ice: goalie in the crease, defensemen inside the blue line, wingers on the red line at the outer edge of the circle, and centers at the faceoff dot. The ref drops the puck on the dot, and the centers attempt to hit the puck to their own team.
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[Image description: Two teams, the Boston Pride and Toronto Six, line up for a faceoff. The Pride wear yellow jerseys, and the Six wear black jerseys. The referee drops the puck, and the Pride centerman hits it back toward her own end. One of the Pride's wingers then skates to the puck. Multiple players from the Six skate toward her.]
If any player on the ice moves to the wrong side of the faceoff dot, if the non-centers move into the circle before the puck is dropped, or if the centers hit or touch each other before the puck is dropped, the center is waved out and another player on their team must take the faceoff. Any player except the goalie can take the faceoff, but usually a winger replaces the center.
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[Image description: Center Patrice Bergeron is waved out of a faceoff. The referee has an arm extended forward to indicate that Bergeron is waved out. Bergeron skates away from the faceoff dot, while winger Brad Marchand skates toward the dot to take his place.]
Once the faceoff is complete, the period begins, and the twenty minute timer begins counting down. The time when the timer is running is called play, and continues until an official (the referee or linesman) blows their whistle, or until the time runs out. The end of each period is indicated by a buzzer.
There are several things that might cause a stoppage in play:
A goal
The goalie freezing the puck or the officials losing sight of the puck for any other reason (such as it getting stuck in a player's gear)
The puck goes over the boards/glass
A penalty (further described later on), in which a player or multiple players break the rules
An offside, where a player who does not have control of the puck fully crosses the blue line closest to the opposing team's net (called entering the zone) before the puck does. If the team enters onside but the puck crosses back over the blue line, every player on the team must return to their side of the blue line (called tagging up) before any of them can reenter. If the puck comes back into the zone and a player tries to play it without tagging up, the ref will blow the whistle. This is called a delayed offside. If a team scores while offside, the goal does not count.
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[Image description: Center Brady Tkachuk extends his leg behind him while skating over the blue line in order to avoid fully crossing the line before the puck. Winger Erik Brannstrom, who has the puck, is also skating across the blue line. He is further back than Tkachuk, but the puck is in front of Brannstrom, almost level with Tkachuk's skate. Despite this, Tkachuk crosses the line before the puck does. The puck is circled, and Tkachuk and Brannstrom are labelled.]
An icing, where a player shoots the puck from their side of the red line (their side being the side closest to their own net) across the other team's goal line. It is not an icing if a player from either team touches the puck after it crosses the red line but before it crosses the goal line, if a player on the opposing team could play the puck but makes no attempt to, if the opposing team's goalie makes any attempt to play the puck, or if a player on the team that iced the puck reaches the faceoff dot closest to the goal line before any player on the opposing team.
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[Image description: Two players, one in a red jersey and the other in a white jersey, skate through the circle closest to the goal line. The goalie is wearing a white jersey, indicating that this is the white team's defensive zone. The player in red skates past the faceoff dot before the player in white. The puck crosses the goal line without being touched by either player. However, the referee holds his arms straight out to either side to indicate no icing.]
A hand pass, where a player touches the puck with their hand, and another player on their team is the next person to touch the puck. It is not a hand pass if someone on the other team touches the puck next, or if the player plays the puck themselves. It is also not a hand pass if the player is in their own defensive end (between their blue line and their own net, or behind the net).
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[Image description: Several players crowd around an empty net. At first, the puck is not visible. Forward Brendan Gallagher, who is bent over, swats something on the ice beneath him with his hand. The puck then slides out from beneath him and onto the stick of his teammate. Although not totally clear, it appears that he has hit the puck to his teammate with his hand.]
After a stoppage in play, the referee will retrieve the puck, and players will line up for a faceoff. Teams may choose to switch which players are on the ice at this point (changes can also be made during the play, but during a stoppage is the safest time to change). However, in the event of an icing, the team which iced the puck may not switch players. Which faceoff dot the faceoff takes place at will depend on what caused the stoppage:
After a goal or at the beginning of a period, the faceoff is held at center ice. If the referee makes a mistake in stopping the play, they may also choose to hold the faceoff at center ice.
When a goalie freezes the puck, the faceoff is held at the dot closest to the net.
When an offside is called, the faceoff is held at the dot between the blue line and the red line. In this case, the blue line is the one further from the net of the team which was offside.
When an icing is called, the faceoff is held at the dot closest to the net of the team which iced the puck.
When a hand pass is called, the faceoff is held at the closest faceoff dot to where the hand pass happened.
When a penalty is called, the faceoff is usually held at the dot closest to the net of the team being penalized.
After three periods, the game ends and the team with more goals wins. If the teams have an equal number of goals, they play an additional period. This is called overtime. In the regular season, an overtime period is five minutes, and each team plays with four players including their goalie. When a player scores, play is stopped immediately and that team wins the game.
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[Image description: Two teams, one wearing white and the other wearing blue, play in overtime. Each team has three skaters. One player, wearing blue, carries the puck while several other players skate toward or beside him.]
If nobody scores in overtime, the teams have a shootout. In a shootout, each team selects three players who must shoot on the goalie one at a time. If the teams still have an equal number of goals after the shootout, they keep selecting players one by one until a team wins.
In playoffs, an overtime period is a regular twenty minute period with six players per team (including goalies). Additional periods are played until a team wins.
Pulling the Goalie
At any time, a team may choose to take their goalie off the ice and put on another forward or defencemen instead (called "pulling the goalie"). There are two scenarios where this is likely to happen:
If there is a delayed penalty, in which a player commits an infraction, and the ref signals that they are going to call a penalty, but the other team still has the puck. In this case, play will continue until the team which is going to be penalized gets possession, at which point the ref blows the whistle and stops play. In this case, the non-penalized team can safely pull their goalie and put on a sixth skater (called the extra attacker) since the team to be penalized cannot score.
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[Image description: A goalie climbs over the boards, while his teammates help pull him over. One teammates grabs his back, while the other grabs his leg.]
If a team is losing and there isn't very much time left, but the game is still fairly close (say one or two goals). Although the extra attacker gives the losing team a better chance of scoring, it also makes it easier for the winning team to score, which may put the game out of reach.
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[Image description: Forward Henrik Sedin slides along the ice in a sitting position toward an empty net while the puck slides in front of him. He taps the puck into the net with his stick, then crashes in after it. Behind him, a player on the other team falls on the ice. The opposing player's stick is under Sedin's arm, suggesting he may have hooked Sedin to the ice.]
Penalties
Hockey is a contact sport, and some hitting and shoving is allowed and expected in the course of a game. However, players frequently do things which are against the rules and are penalized for doing so. The team being penalized is said to be shorthanded and on the penalty kill. The team not being penalized is said to be on the powerplay. Penalties vary in severity depending on how dangerous or unsportsmanlike the player's actions are. The levels of penalty include:
Minor penalty (two minutes). A minor penalty is for a common small infraction such as tripping another player. NHL games usually feature a few minor penalties for each team. The player being penalized (or, in the case of some penalties, a player representing the team) sits in the penalty box for two minutes or until the other team scores, whichever occurs first. The team being penalized must play with four players (not including goalie) while the non-penalized team continues playing with five. If two players on the same team are penalized at once, the team goes down to three players; if two players on opposite teams are penalized at once the teams typically play four-on-four. However, in some circumstances (such as a fight) the penalties offset and the teams play five-on-five. If several players on a team are penalized at once, they must all sit in the box, but the team does not need to continue removing skaters
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[Image description: Five members of the Philadelphia Flyers sit or stand in the penalty box, with three sitting and two standing.]
Double minor (four minutes). A double minor is treated as two minor penalties served back to back. If the non-penalized team scores in the first two minutes of the double minor, the first half of the penalty is cleared, but the penalized player must stay in the box for two minutes or until the other team scores a second goal.
Major penalty (five minutes). In a major penalty, the penalized player must sit in the box for five minutes, even if the opposing team scores. Offsetting majors are commonly assessed for fighting, although there are various other major penalties.
Misconduct (ten minutes). In a misconduct, the penalized player is removed from the game for ten minutes regardless of if the other team scores. However, the penalized team continues to play with five skaters.
Game misconduct (remainder of game). In a game misconduct, the penalized player is removed from the game entirely. However, the penalized team continues to play with five skaters.
Match penalty (remainder of game + five minutes). In a match penalty, the penalized player is removed from the game entirely, and another player from the penalized team must serve a five minute major during which the penalized team will play shorthanded.
Rules on penalties differ outside of the NHL. For instance, in women's and some junior hockey, fighting is a game misconduct. Amateur leagues will typically penalize players much more harshly than pro leagues, with less contact allowed the lower level the hockey is. However, we'll focus on NHL rules here.
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[Image description: Olympian Brianna Decker hits opponent Sarah Fillier out of frame.]
Minor penalties are the most common type of penalty. There are many specific penalties (tripping, hooking, slashing, cross-checking, boarding, roughing, elbowing, kneeing, holding, holding the stick, charging, head contact, delay of game, too many men, unsportsmanlike contact, highsticking), but minor penalties typically involve hitting or obstructing another player without intending to injure them. Exceptions include:
Unsportsmanlike conduct, which can include physical contact, but also includes rude or insulting behaviour that is beyond regular chirping, especially aimed at the ref.
Breaking the trapezoid rule, which states that a goalie cannot play the puck behind the goal line but outside of the trapezoid.
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[Image description: A goalie hovers inside the trapezoid, moving toward the line. The puck is outside the trapezoid, but rolling toward it. The puck stops outside the trapezoid, and the goalie backs away without touching it.]
Too many men, where a team has more than six players (including goalie) on the ice at once.
Playing with a broken stick, where a player picks up or fails to drop a stick after breaking it. A player who breaks their stick can stay on the ice and play without a stick, use a teammate's stick, or get a new stick from the bench. Holding multiple sticks, using an opponent's stick or a goalstick, or throwing a stick from the bench to the ice are also penalties.
Delay of game, where a player intentionally does something to delay the play. Delay of game penalties are given when a player in their own end puts the puck directly over the glass, even if it is seemingly unintentional. A player who isn't a goalie might also take a delay of game penalty if they intentionally cover the puck.
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[Image description: Player Ryan Kesler sits on the puck. Players from both teams skate towards him, and one of his teammates attempts to dig the puck out from under his legs with the toe of his stick.]
A minor penalty might be upgraded to a double minor or a major based on severity or intent to injure. Highsticking penalties, where a player hits an opposing player in the face with their stick, are upgraded to double minors if they draw blood.
Fighting is common in the NHL, with some players being specialized fighters. Fighting typically happens in response to some perceived misbehaviour, such as a dirty hit, or to try and motivate a team. Once two players agree to fight, they'll drop their gloves and sticks. When the fight is over, both players are given five minute majors plus any additional penalties. If two players are fighting, the other players on the ice may pair off in order to avoid an unfair fight; if several players fight, it's called a brawl.
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[Image description: Nine players, five wearing white and four wearing blue, stand on the ice. One blue player is being pushed out of frame by the ref while a white player skates after him. Of the remaining players, one white player is standing off to the side, while the other six move to stand in pairs of one white and one blue player.]
In some cases, players receive suspensions or fines from the league due to dangerous behaviour. These are different from penalties in that they are not assessed in-game by the officials. A suspended player must miss some designated number of games, while a fined player must give some designated amount of money to the Players' Emergency Assistance Fund.
Conclusion
Thanks for reading this far! Hopefully this overview is useful and not super dry. I'm interested in making more focused explainers for some of the more interesting aspects of hockey like the league, history, slang and terminology, culture, specific positions, etc., but I think this more basic stuff is important to understand first if you're going to watch or write about nhl hockey. If anyone has questions or corrections let me know and I will try to update this accordingly.
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[Image description: Goaltender Martin Brodeur turns to look behind him, where the puck is sliding along the goal line. As he turns, he appears to lose his balance and pitches forward as he steps from one foot to the other.]
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celestiialserpent ¡ 1 year ago
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IIt s0unds liike y0u and II may have had siimiilar setups iif iit was as barbariic as II am thiinkiing.. water tank th0ugh, huh? That d0es s0und iinterestiing, iif a biit underwhelmiing t0 use. Granted, c0mpared t0 0ther meth0ds, unexciitiing c0uld be a g00d thiing. 0h, the flyiing, th0ugh... iit was s0methiing iindescriibable and II d0 miiss iit. The burniing sensatii0n fr0m hiigh iintensiity maneuveriing n0t s0 much, but the siight, the feeliing 0f speed and p0wer, the stars... th0se II miiss. II've heard s0me psii0ns wh0 surviived fiigured 0ut ways t0 self-pr0pel safely 0utsiide the atm0sphere and fly wiith0ut a shiip, whiich II can't help but want t0 try t0 fiigure 0ut just t0 see iit agaiin..
Hah, yes II supp0se iin a way II am n0w tendiing t0 iit liike a pet. There were s0me tendriills badly damaged iin the crash, but what surviived II c0nnect t0 regularly t0 update wiith new iinf0rmatii0n and keep a l0g alm0st liike a j0urnal wiithiin.
0h yes, II can certaiinly beliieve there are pretty terriible ways t0 g0 ab0ut iit 0ut there, tw0. When my shiip was iin w0rkiing 0rder, the full helm was an iintense and th0r0ugh thiing, by n0w II am f0rtunate t0 have use 0f m0st 0f my b0dy after h0w iit was c0nnected. The p0rts II have left iintact 0n myself are miiniimal but stiill all0w full pr0per iinterfaciing, II w0uld liikely n0t be able t0 get thiis thiing aiirb0rne agaiin th0ugh even iif iit were n0t s0 damaged n0w.
II feel many d0 n0t realiize h0w iintriicate iit all iis, the tech II mean. The helm, at least iin my case, iis every biit as much aliive as the helmsman. IIt's a symbii0tiic relatii0nshiip wiith a liiviing entiity, and II d0 my best t0 maiintaiin iit s0 the data wiithiin iis n0t l0st t0 neglect. IIt iis very much s0, as y0u have saiid, c00l as fuck. : )
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discotreque ¡ 4 years ago
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LwD 1.10, “No Small Parts”
Well, that was the most fun I've had watching Star Trek in literally a quarter of a century.
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I had high hopes for this series. I love TAS, largely because of its wacky outsized concepts that could only have worked in animation—not that they all did work, but the potential was so apparent to me, even as a kid reading the Alan Dean Foster novelizations—and as an adult, there's something about the imagination of Lower Decks's FX setpieces that transcends even the glorious CGI bonanzas of Discovery.
Pause for a confession. I've long pushed back against criticism of serialization in new Trek. That's just how TV is now, okay? Might as well complain about it being in widescreen. But I'm backing down a little, because I've realized there is something about Star Trek that's inextricable from at least a partially-episodic format. And while Picard was telling a different kind of story, I can't deny that my favourite episodes of Disco have been the ones with a mostly self-contained A-plot. After 10 delightfully episodic instalments of LwD, its focus on long-term development of characters instead of a season-spanning puzzle-plot (okay, mostly just Mariner, but we only have 10 × 22 minutes and she is the star) has been downright refreshing.
So here we are, at the end of the most consistent and well-executed Season 1 of a Star Trek series since, arguably, Those Old Scientists. And sure, if they'd had to produce another... yikes, 42 episodes? Then sure, they probably would have dropped a clunker or two—but they didn't, and winning on a technicality is still winning. I'm practically vibrating with excitement for Disco to come back next week, but damn, I'm going to miss this little show while it's on hiatus.
Spoilers below:
Something I've been keeping track of finally paid off this week! (Which never happens to me, lol.) The destruction of the USS Solvang marked the first present-day death(s) of any Starfleet officer on Lower Decks, the only other on-screen killing at all being a flashback in "Cupid's Errant Arrow". Which makes sense, being (a) a comedy, and (b) about typically "expendable" characters: it hasn't been afraid to flirt with a little darkness here and there, but killing people off at Star Trek's usual pace wouldn't just be wrong for the tone, it would be downright bizarre.
But... people die on Star Trek. That's one of the core themes of the show, really: space is full of knowledge and beauty, but also danger and terror, and believing that the former is worth the risk of the latter is (according to Trek) one of humanity's most noble traits. I'm the least bloodthirsty TV watcher I know, but the longer we went with a body count of nil—ships completely evacuated before they were destroyed, main characters hilariously maimed without permanent consequences, etc.—well, I didn't mind per se, but the absence of truly deadly stakes was definitely getting conspicuous.
Turns out they were saving it up for maximum impact. And holy fuck, I've never felt such a pit in my stomach watching a ship get destroyed that wasn't named Enterprise. It felt grim and brutal and somehow both much too quick and dreadfully inevitable—and yeah, it looked extremely fucking cool—and I'd like every other Star Trek property for the rest of time to take notes under a large bold heading labeled RESTRAINT.
Comedy doesn't need to do this, but my favourite comedy does, and in a way that few other art forms can even approach: lower my emotional defences by making me laugh, endear character(s) to me with goofy-but-relatable antics—then BAM, sucker-punch me in the motherfucking feels. M*A*S*H is probably the classic example on TV, Futurama was notorious for it, and even Archer has pulled it off a few times; it's also a staple of some of my favourite standup. I wasn't sure if Lower Decks was going to go there in Season 1—and wasn't sure if they'd earn it—but I knew if they did, that they'd nail it, and damn. Feels good to be right.
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Last batch of notes for the season!!! I rambled enough already, so let's do it liveblog-style:
I fucking KNEW they were going to use "archive" visuals from TAS at some point, I KNEW IT :D
"THOSE OLD SCIENTISTS" ahahahahahahahahahahahaha
I like chill and confident Boimler a lot? You can really see—
oh bRADWARD NOOOOO
That opening shot of the Solvang tracking down to the red giant was extremely Discovery-esque... minus the motion sickness, that is
A lady captain AND a lady first officer? That's—oh hey, it's Captain Dayton's brand-new ship. Hahaha, that means they're totally fucked, right?.
Yep! They sure a—umm, wh—shit, okay, but—oh no—no, you can't—wait DON'T
...fuck
FUCK.
Narrator: "And then Amy needed a five-hour break."
[live-action Star Trek showrunner voice] "Gee, Mike! Why does CBS let you have two cold opens?"
Okay, yes, the bit with Rutherford cycling through all the different attitudes in his implant was transparently an excuse for Eugene Cardero to vamp while waiting for something to do in the story, but as far as I'm concerned they can contrive a reason for him to do a bunch of different silly Rutherfords in a row any time they damn well want, because that was classic!!!
EXOCOMP EXOCOMP EXOCOMP EXOCOMP
AND THE EXOCOMP IS PAINTED LIKE THE EXOCOMP IS WEARING A LITTLE EXOCOMP-SIZED STARFLEET UNIFORM
EXOCOMP!!!!!
The slow burn and now the payoff of the Mariner-is-Freeman's-secret-daughter plot has been executed so well. I'm beyond impressed with this writer's room, y'all—they are threading a hell of a needle here
"Wolf 359 was an inside job" would have been a spit-take if I'd had anything in my mouth
...how many memos do you think Starfleet Command has had to issue asking people to stop calling the USS Sacramento "the Sac"?
CAN WE TALK ABOUT HOW THEY'VE DECORATED THE SHUTTLECRAFT SEQUOIA THOUGH
Is, uh, is it weird if I'm starting to ship Tendi and Peanut Hamper a little? It is weird, isn't it. I knew it was weird...
Coital barbs??? I take back everything I said about wanting to know more about Shaxs/T'Ana.
The "good officer" version of Mariner is... kind of hot, tbh! But Tawny Newsome has done such a great job of building this character all season that her voice getting uncharacteristically clipped and martial and "sir! yes, sir!" is also deeply, deeply weird
Ah, so this is literally exactly like when TNG (and DS9) would bring in, and then blow up, a never-before-seen Galaxy-class ship, just to underscore that we're facing a real threat this week, baby. And hey, it fucking worked—my heart was in my throat, omg, for the reveal of the—
PAKLEDS?????????
The fucking PAKLEDS have been gluing weapons to their ships for the last 15 years. GREAT.
(We interrupt the SHIP BEING SLICED INTO SCRAP for an interesting bit of world-building: on Earth, the traditional First Contact Day meal is salmon!)
"I need a dangerous, half-baked solution that breaks Starfleet codes and totally pisses me off! That's an order." I'm starting to think Captain Freeman might actually be overqualified for the Cerritos, y'all—she's REALLY awesome
OH SHIT IT'S BADGEY, this is a TERRIBLE IDEA
"How much contraband have you hidden on my ship?" "I don't know! A lot!"
Awwww, Boims!!!
AHAHAHAHAHAHA, FUCK THIS, PEANUT HAMPER OUT
BADGEY NOOOOO
AUGHHHHH WHAT THE CHRIST DID HE JUST—BUT—RUTHERFORD'S IMPLANT????
RUTHERFORD!!!!!!!!!!
SHAXS!!!!!!
F U C K ! ! ! ! !
ahaIOPugdfhagntpgjrq90e5mgu90qe5;oigoqgw4ouegrw5SP;IAEHURVa IT’S THE TITAN???????????
IT'S CAPTAIN WILLIAM T. RIKER ON THE MOTHERFUCKING TITAN??????????
i'm screaming I'M SCREAMINGGGGGG​TGGGTGQER;​LBHAOIBVNV;​OAPBIJNVagr;h;​oagruipuwtnaetbaetgq35ghqet
I'M SO GLAD THIS WASN'T SPOILED FOR ME WTF
I AM WEEPING LIKE A CHILD
...
(Just a brief 20-minute pause this time)
And oh wow, seeing Will and Deanna hits different after Picard too, in a few different ways, which I may even get into later now that my heartrate is back to normal, lmao
Oh, I am always here for some jokes at the expense of the Sovereign class. The Enterprise-E sucked. They should have built a new bigger model of the D and new Galaxy-class interiors for the TNG movies, and I will die on that hill
OKAY, FINE, YOU GOT ME, RUTHERFORD × TENDI WOULD BE ADORABLE AND THIS IS ACTUALLY A PRETTY GOOD SETUP FOR IT
Awwww, Shaxs though :( Congrats on the single most badass death in Star Trek history, dude. The Prophets would—well, the actual Prophets would probably be slightly confused about most of it, but Kira Nerys would be proud of you and I feel like that probably counts for more. RIP, Papa Bear
I am here all damn DAY for the Mariner–Riker parallels, ahahahahaha
Pausing it to record my prediction that Boimler's commitment to not caring about rank anymore is going to last 3... 2...
Yep.
Bradward, how DARE YOU.
"Those guys had a long road, getting from there to here." OH FOR THE LOVE OF—
What a brilliant way to resolve and renew the various character arcs and relationships moving into Season 2! The writers could easily have brought everything back to status quo—chaotic Mariner fighting with her mom and being a bad influence on Boimler, etc.—and done another 10 just like these, but I suspect that wouldn't have been ambitious enough for these writers. What a blast. I cannot wait for more.
Thanks for following along, friends! Stay tuned for my (similarly patchy and amateur) coverage of Discovery, starting next week!
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chemicallywrit ¡ 5 months ago
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Happy Audio Drama Sunday!! Short one for ya this week because time. Really got away from me. More explanation below. ANYWAY, audio drama!
🟥 Mayfair Watcher’s Society is consistently extremely spooky and acts on fascinating concepts with devastating effectiveness, but WOOF. This episode. There are no less than three twists and each of them hits like a train. Also, “cube boy” has entered my lexicon forever.
⛽️ @desertskiespodcast is back! A podcast about the afterlife could so easily fall into having these gentle low stakes plots, and honestly the setup lends itself to that—which is why I am continuously impressed at the show setting up and going through with character development for Mac and Tendy. Can’t wait to see what direction this season goes.
🍳 Elaine’s Cooking For The Soul is coming back!!! Y’all if you like audio dramas in the genre of “making our way through a hopeless apocalypse stubbornly and together, and also there’s food, this is the show for you. Honestly, as popular as Dungeon Meshi is on this here webbed site, Elaine should be popular too. Go check it out!
🚀 This week I started Ask Your Father, which is what I wish Interstellar was. It is half gentle slice-of-life story about a man and an AI trapped in space, answering his children’s questions from home, and half SPACE CONSPIRACY. I’m only a couple eps in but I’m looking forward to figuring out what the h*ck is going on.
IN PERSONAL NEWS
🧟‍♀️ Oh man. I have the privilege on The Dead to work with incredible writers, but this next script we’re producing is written by Thee Jeremy Ellett of Two Flat Earthers Kidnap a Freemason and it is SO GOOD. It’s funny. It’s clever. It’s honest. Honestly jump on board now; our next story, Turas, also slaps.
💚🏹 HERE COMES INN BETWEEN FINALE. It’s this week and I’m so proud of it and hey I should really start working on season six huh? Anyway, listen to my show boy.
See you next week!
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biochemhippy ¡ 4 years ago
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Hot take: Mariner is who Dax could have been, if Dax had been written consistently from one episode to another. Badass, likes to party, friend of Klingons...
Honestly, Mariner took a bit to grow on me, whereas Tendi was instantly my favorite baby science nerd, and I liked Rutherford pretty quick. Boimler suffers from white-guy-pov-character-itus but he's not irredeemable, I hope. I reeeeeally hope they avoid the "magic negro" trope and ugh, I can't remember the trope name for "hypercompetent woman trains average Joe to be the hero she can't be cuz girl" (see: Matrix, Ant Man, Wanted, etc etc etc) trope and honestly I'm really hoping they subvert the setup they're doing for that????
Anyways... I want all of them to be cool, fleshed out characters with good writing and not go for the easy plots and I have a tiny bit of hope they won't!
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chicken-tender-expert ¡ 4 years ago
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For our first installment of Long Beach Tender Review I will be reviewing and analyzing the social impact of the chicken tenders from MVP’s Grill and Patio (#3), located at the intersection of Redondo and 10th. Locally, MVP’s is rather famous for their hamburgers but today we will be starting a discourse on their tenders, which are located in the “French Fries and Stuff” subsection of their menu.
I would surmise these tenders as a clean and crisp bite that pairs excellently with a ketchup or BBQ sauce, yet they are a tad dry without the aid of a condiment. Perhaps this is due to a lack of excess fat and oil that tenders often have after being cooked, which allows them to be eaten without feeling too full or indigested. Since I have a sensitive stomach (from overeating tenders in my youth) this is especially important to me. Additionally these tenders were well breaded and every bite had a good combination of chicken and breading.
My only issue with my order is that they were quite small and the tender to fry ratio was a bit off, as I finished my tenders long before the fries. Whereas a properly balanced basket of tenders and fries will be finished around the same time. The fries them self were quite hearty, and between the tendies and the fries I was quite full, so I was not too upset with the small portion of chicken.
Regarding the location of this MVP’s, it is very easy to spot while driving down Redondo and quite accessible by foot or vehicle. Since this location has no indoor seating or access for patrons, the only seating available are some benches which are placed near the order window. Unfortunately these benches have no particular markings or placement that allows for easy social distancing, and it is left up to the patrons to distance themselves. Inversely the outside seating does make purchasing tenders at this location much safer than an indoor location. The impact of this outdoor dining setup does allow the community to have a safe location to eat tendies in these trying times.
TASTE: 8/10
VALUE: 8/10
LOCATION: 7/10
“Nothing remarkable but honestly they were pretty good.” -Long Beach Tender Review
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twighockeycompany ¡ 5 years ago
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Nice setup!⠀ .⠀ .⠀ #accomplice #twig #grabyourtwig #hockey #goalie #goalielife #hockeyplayer #tendylife #icehockey #tendysonly #tendy #brickwall #nhl #ferda #beerleaguehockey #instahockey #hockeygram #rollerhockey https://instagr.am/p/B_fRLuejWaT/
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tendysetups ¡ 7 years ago
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This afternoon we're excited to feature @_smitty89_'s new CCM Premier setup! Great colour scheme! #Tendy #Goalie #Goalies #Hockey #CCMPremier #Tendysetups
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discotreque ¡ 4 years ago
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LwD 1.08, “Veritas”
aka GIANT SPOCK IS CANON, or: “Today didn’t have to end in eels!”
Line-for-line, this might have been the funniest episode yet. It moved even faster than “Terminal Provocations” but felt like it had twice as many jokes packed in, and holy fuck were those jokes landing for me.
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(Obligatory gorgeous planet shot. It’s a little anachronistic to me to see that font used for a location chyron—those weren’t really a mainstream thing on TV before The X-Files, and while I remember them on VOY and maybe even DS9, I think TNG was too early for them—so we’ve never actually seen it used like this before!)
Anyway, I loved the way this one switched up the usual LwD format of “sitcom A-plot + sitcom B-plot + entire A-plot of a TNG episode C-plot”—though I was slightly disappointed at first that it wasn’t the Rashomon-style story I thought it was shaping up to be, I didn’t really have time to dwell on that because then we were off to the RACES.
Seriously, the jokes in this one:
The execution of the bit with the Red Alert happening everywhere except their repair bay? With the almost-subconscious setup of the klaxon quietly fading in and back out of the background SFX as the doors whoosh open and closed? While you’re still supposed to be paying attention to Mariner and Boimler arguing in the foreground? And then Jack Quaid’s delivery of Boimler’s exasperated “Rutherford!”? That whole scene was just *chef’s kiss*
Mariner doesn’t want to get kicked out of Starfleet because then she’d have to live on Earth, “where there’s nothing to do except drink wine and hang out at vineyards and soul food restaurants.” If she doesn’t want to, I will definitely take her spot.
SAMANTHAN RUTHERFORD. Still not over it.
His “rebooting” into increasingly bizarre situations with absolutely no context (“Updating Klingon fonts!” “Why do I even need tha—” *thud*) reminded me a little of the Futurama episode “Time Keeps on Slipping,” and I always like being reminded of that episode.
GORN WEDDING! (Some really fetching dresses in that scene, tbh #notascalie)
Ransom mistaking Tendi for a special-ops “cleaner” (when she was just there to sticky-roll Dr. T’Ana’s fur off the chairs, another screaming-into-my-hands moment) was comedy gold-pressed latinum. Also, I’ve decided she has no martial arts training, she’s just that good under pressure and that afraid of failure (and, obviously, still in good shape from the Academy).
Okay so my personal tastes re: bleeping regular swear words in normal dialogue are that it’s sometimes funny, sometimes just distracting—I’m getting used to it on this show, though—but that’s different from using super accurate, ultra nostalgic LCARS beeps to “censor” classified information—hilariously poorly—which is a classic trope that gets me every time. Ransom’s final “There’s no indication that the Rom... (beat) ... (bleep!) ... (beat) ...ulan High Council detected us” had me scream-laughing into my hands.
“You know who I hate? Remans.” “Oh, they’re the worrrst.”
I was expecting a whole episode about Q, but this was about the perfect amount of him w/r/t Lower Decks—and Mariner just blowing him off was easily on par with Sisko punching him out, omfg
Come on, a soccer game (with a singing ball) against anthropomorphic playing cards, on a chess board, which is actually a puzzle, that they have to solve to prove humanity’s worth, except really Q is just fucking with them—that’s straight out of a Peter David novel and I was living for it. What more do you need?
Boimler giving a rousing This! Is! Starfleet! speech—and then ending it by shouting “Drumhead!” and mic-dropping the Horn of Candor—was such a perfect microcosm of this stupid, stupendous show :D
“Creepy? This is one of our nicest Event Silos! I got married here!”
And now for some prop talk! The phaser rifles that Ransom and Tendi and [REDACTED] were carrying look like they’re of a design lineage with the ones we saw on VOY (and then late-period DS9), with the angles and proportions “modernized,” in a way the others feel distinctly of-the-90’s now, and that’s such a nice subtle touch—I love how much attention LwD pays to whatever “set dressing” is called in animation.
I was going to get into a whole Thing there, about how phasers were “de-militarized” in design for TNG, and how they’ve since regressed to resemble IRL firearms—RIP the tome of Star Trek essays in my head nobody will ever pay me to write—but honestly? I’m just delighted that this show is making me think so hard about Star Trek As A Concept. I literally feel like a kid again.
TNG and DS9 left me so hungry for post–Dominion War worldbuilding, and then VOY fucked off to the Delta Quadrant, and then ENT fucked off to prequels and the franchise got stuck there for 20 years… and sure, in my heart of hearts I sometimes wish this show had maybe 15% more chill—which is just because I’m getting old—but in so many other important ways, it feels like coming home <3
Oh, and this week’s “Am I actually, literally Beckett Mariner?” moment was when she didn’t care about classified information because “knowing things means more work.” If that’s not me filtering emails at my day job...
Next week: A holodeck hijinks episode, but it looks more VOY-style holo-hijinks than TNG-style—which is basically trashy cable movies vs. PBS, so fuckin’ sign me up.
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