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#technically pc is in a different local group but their groups are very interconnected
sevenrs · 1 year
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get me in on that askbox craze ‼️
featuring mostly these three (from left to right: three star songs, chains by summer, paradox of creation) because they are my darlings
more about them all under the cut!
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set in an open, grassy field that is relatively flat with a few weaving rivers, this area is surprisingly clean (in comparison to the rest of the world) of ancient influence, save for the massive structure in the middle of the tall grasses. it's a relatively peaceful spot. if only it were the same inside as it was outside
a series of unlucky events leaves paradox in a state of disarray and constant pain. a small white bug, shaped similarly to the neuron flies within them, began to see the flies as a source of easy food. paradox's inspectors rightfully protected the neurons, but due to the bug's similarities, they began to see every neuron fly as an enemy. in order to remedy this, she got advice from an old friend, none of the above, to make neurons that could better avoid the angry inspectors. he takes great interest in the stars, positioning most of their overseers on the highest points of their abandoned cities to observe their movements and patterns. their constant pain leaves them quite tired and drained most cycles, but they still try to find joy in their existence and wish to share it with others.
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lives in a large oasis centered in a desert reigon. it has been surprisingly stable, but in recent years, consistent water is beginning to become questionable. nontheless, summer still stands with few complications compared to other iterators (well, aside from the usual decay of equipment and communication senders and recievers) 
for the most part, summer has stopped iterating. it is pointless to him.  there are simply too many things that can be iterated-- it will take time much longer than anyone has to find the solution. so he hangs around, bothering his local group and letting the local slugcat, the arsonist, take refuge away from the brutal environment. 
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placed high where mountain break the sky, songs' structure looks fine... externally. internally, it is full of the contagion, the rot. a sign that something went wrong, that someone messed up. it is a slow and painful consequence for anyone who wasn't careful
she loved to frequent anonymous group chats back when all iterators were more connected. these chats were about creating new organisms through modifying their genetics. song had an immense passion for coming up with instructions to make anything-- even if it was not a good life for the creature with that adaptation. a small slugcat wandered into her can one cycle, and she had an idea of swapping some of her own microbes with that of the slugcat's. she had many to spare-- would it make the slugcat more advanced. regardless, it did not go well. the foreign cells mutated beyond her control, and now the rot eats them from the inside out. 
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elizabethaudrey · 4 years
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DappBirds&EOSC DApp sport ecological development road
EOSC mainnet Continue to evolve towards a decentralized high-performance smart contract platform attention Guide
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On December 12, 2019, Beijing period, DAppBirds operating bird brother published a community revealing on the EOSC local community with the theme of "Where to find a good DApp". He mentioned: "EOSC is the first of many public chains to adopt a decentralized spending budget. The systematic general public chain, through the spending budget system to achieve ecological design is an extremely interesting path inside our opinion. It solves the dilemma of developers in the first cool start, and in addition solves the dilemma of the project's early promotion and publicity." The following is a record of sharing. 1. Introduction to DappBirds Hello everyone, I'm the operating bird brother of DAppBirds, a game lover, and this issue I will share with you these days is: How exactly to discover a good DApp. Very first introduce our current primary operating platform DB: DappBirds may be the world's leading Dapp ecological support platform, from Dapp data analysis, to create, chain reform, issuance, operation, cross-chain, and deal. It's been docked with more than 14 This general public chain consists of almost 4,000 DAPPs, chain reforms and releases a large number of chain games. It is also the only system in the market that has individually developed access to wallet solutions and can be straight downloaded in the worldwide AppStore. The merchandise are currently PC, H5, Small programs, APPs are completely covered, and there is a forward thinking game mining swimming pool model. IOST is already the very best ten mining pool node on earth. It can be seen our team has helped the public chain to accomplish a lot of landing issues. Additionally it is among the essential node people of the current mainstream open public chains and contains rich expertise in ecological landing. 2. Hundred billion U.S. dollars blockchain sport market As a sunrise industry, the game industry has maintained rapid growth in the last 20 years, forming explosive growth and iteration, that is fundamentally the dual impact of fluctuations brought about by the launch of dividends and changes on the need aspect and the source side. From the aforementioned picture, we can see that the "2018 Global Game Market Report" released by market research company Newzoo demonstrates the global game market revenue in 2018 reached 125.4 billion U.S. bucks, and this data will reach 143.5 billion U.S. dollars by 2020. The gaming sector is likely to end up being the most rewarding industry in the entertainment industry within the next ten years. Among them, the Asia-Pacific video game marketplace revenue in 2018 will reach 71.4 billion U.S. bucks, accounting for 52% of global game revenue, a year-on-year raise of 16.8%. Thanks to the growth of smartphone games, the Asia-Pacific region's share of the worldwide game marketplace has increased year by year. THE UNITED STATES continues to be the world's second largest game marketplace, accounting for 23% of the worldwide game market's complete revenue, a year-on-year increase of 10%, and is expected to reach US$32.7 billion in 2018.
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The share of Europe, the center East, and Africa slightly lags behind THE UNITED STATES, accounting for 21% of total global game revenue, and is expected to reach US$28.7 billion in 2018. The overall game marketplace in Latin America will grow to US$5 billion this year, accounting for 4% of the global market share. However, previously two years, with the rise of short video, live broadcast along with other entertainment strategies, user dividends possess declined, and the game life routine is short. Apart from several games, there is little area for enhancement in payment prices and ARPU, which also makes the traditional game industry extremely competitive. It has triggered many little and medium-sized sport manufacturers to survive. The reason for this situation is related to the requirements of users, in fact it is directly related to the abuses of traditional games over the years. This means that that the game has further established its leading position in global entertainment activities. The blockchain industry has experienced explosive growth previously 2 yrs. In 2017 and 2018, average users increased by thousands. By 2018, nearly 25 million users created a market of hundreds of vast amounts of dollars. Games employ a special status inside the blockchain field. Because whether in the traditional Internet industry or the blockchain field, games are among the easiest sectors to understand, and the game industry nevertheless has the characteristics of low learning from your errors costs. Because the development of blockchain games, countless teams have successively introduced many new game types and gameplays, including works which are very successful both in terms of data and company, and gradually formed a mature business model and distribution strategy. Especially before two years, blockchain games have formed explosive growth, forming a globally distributed user group with high willingness to pay. And the pattern of younger blockchain users obviously has very strong investment attributes and is unanimously well-liked by the exterior world. If the blockchain can take root in the overall game industry, you won't only rectify the name of the blockchain, but also obtain an encrypted currency flow portal that connects billions of people. But at the same time we also note that the original game market has many discomfort points: 1. Dislocation of data ownership Users pay time and money costs when working with game products, but they cannot obtain the corresponding value possession rights. Game companies may control user data and user assets without supervision, which in disguise makes users' legal rights and interests continue being damaged. 2. Fragmentation of asset value The economic system of the overall game is fragmented. Each sport has an independent economic climate and can't be interconnected with other games. The life cycle of the overall game is bound. For players, after the video game is stopped, the digital property that has been paid will undoubtedly be lost and wasted. The circulation of game assets is inefficient, and there are problems such as for example inconsistent transaction standards, high transaction costs, and transaction security suffering from many uncertain factors, which restrict the circulation of game asset value. 3. Uneven distribution of resources The monopoly of resources in traffic and monetization, and the free competition in content production, have caused the expense of game production and distribution to continue to go up, which ultimately greatly increased the risks for practitioners and investors. There are always a large numbers of uncertain factors along the way of game distribution, leading to independent game developers and small and medium-sized game companies with an individual ability, even though they have excellent creativity and product capabilities, it really is difficult to build competitiveness with resource-based companies. 4. Lack of transparency In the game, players will usually get some rare items by means of monster drops. For gamers, these rare game items have important value, either they are able to quickly improve the skills of the character, or they may be exchanged for a degree of game foreign currency. In today's game atmosphere, the actual drop probability of these rare items is often not really disclosed. These methods that lack transparency have impacted the playability and fairness of games.
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5. Safety hazards With the continuous development of the overall game marketplace, the security of virtual house in the overall game has received constant attention. Frequent cases of theft and hacker attacks in virtual transactions have caused the players' own interests to be significantly damaged. Second, the existing game props are issued by video game companies. Game props are locked in a certain video game. If the game stops for some reason, the player will also lose the house rights of the game props, that will also lead to the player's very own passions to be significantly damaged. Simultaneously, we are fortunate to possess access to blockchain technology, and we've also seen that blockchain technology + game content ecology will solve related pain points and have many advantages. We believe that blockchain technologies does not produce modifications, but provides fresh possibilities and ideas, technically solves the essential trust issue, and truly returns the rights and interests that should participate in users. The mix of blockchain and games has taken about changes in thinking and business models for games, along with the possibility of nurturing new game types and gameplay. Weighed against traditional games, it has an advantage that cannot be replicated. Included in these are: 1. Asset possession and liquidity Blockchain technology enables the ownership of digital resources to be fully attributable to users. Gamers invest time to obtain valuable virtual items. They're no longer affected by operators' shutting down of services and secretly changing data. They will also gain stronger participation when doing offers. sense. Players can dispose of their own possessions anytime and anywhere, and different game manufacturers can trade or transfer assets to other games for make use of, which greatly improves the liquidity of resources. 2. Provides the idea of "Game is Investment"
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The application of assets on the chain prevents game programmers from spamming game currency and props. Gamers can vote making use of their foot to abandon the official game "hard fork" out of private servers. Unscrupulous manufacturers will undoubtedly be abandoned and powered by greed to commit evil The cost has become very large, so the value of digital assets could be preserved or even increased. Beneath the protection of the system, the user's sport behavior is valuable. The overall game is no longer a genuine entertainment and intake activity. Players can obtain reasonable value through their own investment in game time and money and advantages in game abilities. Return. In this case, playing games may no more be "waste" but "investment". 3. Transformed the partnership between players and game manufacturers Using the distribution associated with rights plus interests of the token economy, players gain a certain right to speak, and the interests associated with the manufacturers become consistent, plus the players gain a certain right to speak, and the interests of the manufacturers turn out to be consistent, to allow them to reach a certain consensus, form the community, plus jointly keep up with the sport The development associated with the game brings unprecedented freedom and democracy in order to the game. 4. Home based business logic The mix of the token economy and the game has brought unlimited possibilities for the economic model inside and outside the game. Essentially, blockchain technology has solved the issue of "have faith in". Through the gradual exercise of the concept of decentralization, it is expected to realize the web simultaneously. Free democracy and efficient collaboration stimulate the enthusiasm of ecological participants and bring unprecedented creativeness and vitality to the community. Furthermore, through completely fair and transparent on-chain correct confirmation technology, digital assets have grown to be the label of visitors, and new video games could be streamed through digital asset reuse or benchmarking airdrops, thereby reducing customer acquisition costs. In a nutshell, with the continuous improvement of blockchain technology and the continuous innovation of token design, blockchain games will continuously gain brand-new empowerment, thereby creating greater value, and the future of blockchain games is immeasurable. GoBlock: EOSC's initial chain game GoBlock game may be the first on-chain game developed by EOSC and DappBirds, in fact it is also the first step inside the cooperation among EOSC and DappBirds. 1. Introduction to Gobock sport: "GoBlock" is an extremely fun casual shooting game released by DAppBirds predicated on eosc. You can choose weapons, update weapons, eliminate all sorts of nasty virus blocks, and share higher ranking rewards each day. . 2. GOblock advancement process: * Developer: 5 people altogether, including 3 developers, 1 artist, and 1 product * Development cycle: front-end and back-end programs, art, products (estimated 10 business days) * Development costs: 240,000EOSC server maintenance costs (50,000) labor costs (190000) 3. EOSC budget system EOSC is the first public chain to adopt a decentralized spending budget system among many general public chains. Its application releases and ecological expansion. All teams can donate to the ecology through budget applications. In this manner is in our opinion. An extremely interesting street. He solved the issue of programmers in the early cool start, and in addition solved the issue of the project's earlier promotion and publicity. At the moment, for most general public chains in China, rewards for programmers and ecological expansion remain at the phase of centralized Bounty centralized procedure. For the public chain, as well as the node part, ecological expanders and programmers and neighborhood communicators benefit from the whole ecosystem. Over time, it is a process of long-phrase ecological prosperity. This is actually the first time to cooperate with EOSC. It is extremely identified for EOSC's high-efficiency, low-latency functionality and decentralized neighborhood operation and growth. You will see more cooperation and typical development later on. Thank you. -- Recommended reading -- -- Join the EOSC neighborhood -- EOSC Community Collection Group EOSC Neighborhood Telegram Group
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bestnewsmag-blog · 7 years
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New Post has been published on Bestnewsmag
New Post has been published on https://bestnewsmag.com/internet-goes-wild-over-new-picture-of-kareenas-little-munchkin/
Internet goes wild over new picture of Kareena's little munchkin
Taimur Ali Khan has not been an everyday youngster as he has become an internet sensation simply within hours of his start.
Because, when internet  you’re the kid munchkin of the fabulous Kareena Kapoor Khan and Saif Ali Khan, everybody truly just can not recover from you.
While pics of Taimur Ali Khan had been viral on the internet for the reason that his start, this time any other photograph has long past viral and for all of the excellent motives.
The cute picture of the little munchkin which surfaced on-line has left the internet in awe of it.
In the picture, little Taimur has an oversized cap grew to become sideways whilst he sits snug in a pram and the internet can’t prevent gushing over this lovely photo
Even even though it is his solo image, he may be visible chilling inside the stroller carrying an, in reality, adorable cap.
How the Internet Is Structured
The time period Internet is a contraction of ‘interconnected networks’ and, certainly, the Internet is a colossal global collection of linked networks. The networks that make up the Internet can range in size from tiny (simply or three linked computer systems) to big (hundreds of interlinked machines).
An Internet service issue (ISP) is a telecommunications enterprise that grants Internet-related offerings along with getting entry to the Internet, domain call registration, website hosting, and so forth. ISPs allow you to hook up with the Internet.
When you operate your computer to get entry to the Internet from your private home you most possibly hook up with an ISP via a modem and a nearby telephone number or through a committed high-velocity line. When you connect with your ISP you become part of their network, which permits you to get right of entry to the Internet.
The computers within the office wherein you work are probably to be linked collectively into a network called a nearby region network (LAN). This allows the computers within the office to talk with every other. The LAN is most in all likelihood related to an ISP and this connection enables you to get right to entry to the Internet out of your workplace computer.
Either manner, your own home PC or your office LAN turns into part of the ISP’s network. The ISP will hyperlink in turn to a larger network to come to be part of that community. That network will be related to different larger networks to create a communications machine that spans the whole globe.
Thus the Internet is not anything greater than a network of networks. These networks join computers using a wide sort of technology, inclusive of conventional and high-velocity telephone lines, fiber-optic cables, microwave links, wi-fi technologies and satellite communications.
Routers
The networks have linked the use of routers. A router is a specialized PC that directs visitors on the Internet. As the Internet includes loads of heaps of smaller networks linked together, using routers is truly necessary.
When you want to go to a selected web site, you kind the cope with of the website online into your web browser. The deal with goes to the nearest router and the router decides where that website is on the Internet.
The router also determines the maximum green course thru all of the networks to attain this destination. This determination is primarily based on the site visitors in different elements of the Internet and the available connections.
Higher-level networks
The networks in a selected place may be grouped together into a mid-degree community. Or they may be connected in a huge area community (WAN). A WAN covers a larger geographical region than a mid-level community. If the internet site you’re seeking out is in the same regional network or WAN, the router will ship it immediately to its destination.
However, if the internet site you’re seeking out is in another a part of the Internet, the router will ship your request to a network get right of entry to point (NAP). NAPs join high-level networks, ie they allow access to Internet backbones.
The Internet backbones are a group of networks that hyperlink extremely effective brilliant-computers. The backbones are made up of fiber optic trunk lines (aka OC for the optical provider). The fastest OCs can transit 2.488 gigabits consistent with 2d!
There are many high-capability backbones around the arena, all interconnected at various NAPs. They allow all people, irrespective of in which they may be, to talk freely with everybody else in the world.
Repeaters
As you could see the Internet is a veritable jumble of interconnected networks. These networks are related using a selection of communication technologies that modify from very sluggish to extremely fast. And, given the way that routers determine the maximum efficient path, your information might also circumnavigate the sector earlier than attaining its destination.
For example, a request from a surfer in Dublin to view a website hosted in London seldom travels at once from Dublin to London; it’s far possibly to be sent via the Americas must this be the quickest direction (as measured in milliseconds).
The trouble is that the further statistics has to travel, the more it deteriorates or fades. Repeaters are pieces of hardware that make bigger or refresh the movement of statistics. Boosting the statistics signals permits the information to circumnavigate the globe but arrive intact at its final vacation spot.
Linking networks
In order to connect the diverse decrease order networks which make up the vastness of the Internet, diverse types of gadget are used. These consist of bridges, gateways, and hubs.
Bridges join LANs. They enable facts from one local place community to pass via some other LAN en path to yet some other LAN.
Gateways are just like bridges. However, additionally, they translate facts from one kind of LAN to any other. For instance, they could translate information from a UNIX gadget so that it’s miles intelligible on an Intel-based device.
Hubs hyperlink corporations of networks so that the computer systems in any of the networks can speak to all the different computers inside the different networks.
Servers and customers
All the computer systems on the Internet are either servers or customers. Servers are machines that offer services to other machines (as a result of the name).
There are various forms of servers, every with particular functions. For example, net servers host websites, even as e-mail servers ship and acquire emails. FTP servers (document switch protocol servers) upload and download documents. One server machine may contain software for several provider capabilities.
Clients are computer systems that are used to connect to servers. For example, you could connect with any internet site from your property or workplace PC. The computer you use is referred to as a customer.
When your purchase system connects to a server it’s going to connect to specific server software program going for walks on the server. If you are sending an email, as an instance, your customer device may be talking to the e-mail software to the server.
Conclusion
To recap, the Internet is an unmarried significant network of networks that are connected the use of a wide form of technologies. The thousands and thousands of character networks, small and huge, that make up the Internet are owned and operated by using numerous individuals, small businesses, and huge organizations. This way that the Internet is built on cooperation and that nobody simply owns the Internet.
This lack of ownership may endorse that the Internet is the situation to disruptions. Not so. When an individual community has issues it merely drops out of the general community, but simplest the computers on that network are affected. The computer systems that had been communicating through the broken network, using bridges or gateways, may have masses of alternate channels for doing their commercial enterprise.
In addition, the Internet Society, which changed into founded in 1992 as a non-profit affiliation, allows the open improvement of the standards, protocols, management, and technical infrastructure of the Internet… Ensuring the easy evolution and operation of the community of networks.
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New Post has been published on Pagedesignweb
New Post has been published on http://pagedesignweb.com/how-the-internet-is-structured/
How the Internet Is Structured
The term Internet is a contraction of ‘interconnected networks’ and, indeed, the Internet is a gigantic global collection of linked networks. The networks that make up the Internet can range in size from tiny (just two or three connected computers) to massive (thousands of interlinked machines).
An Internet service provider (ISP) is a telecommunications business that delivers Internet-related services such as access to the Internet, domain name registration, website hosting, and so on. ISPs enable you to connect to the Internet.
When you use your computer to access the Internet from your home you most likely connect to an ISP via a modem and a local telephone number or through a dedicated high-speed line. When you connect to your ISP you become part of their network, which allows you to access the Internet.
The computers in the office where you work are likely to be connected together into a network known as a local area network (LAN). This enables the computers in the office to communicate with each other. The LAN is most likely connected to an ISP and this connection enables you to access the Internet from your office computer.
Either way, your home PC or your office LAN becomes part of the ISP’s network. The ISP will link in turn to a larger network to become part of that network. That network will be connected to other larger networks to create a communications system that spans the entire globe.
Thus the Internet is nothing more than a network of networks. These networks connect computers using a wide variety of technologies, including conventional and high-speed telephone lines, fibre-optic cables, microwave links, wireless technologies and satellite communications.
Routers
The networks are connected using routers. A router is a specialised computer that directs traffic on the Internet. As the Internet consists of hundreds of thousands of smaller networks linked together, the use of routers is absolutely necessary.
When you want to visit a particular website, you type the address of the site into your web browser. The address goes to the nearest router and the router decides where that site is on the Internet.
The router also determines the most efficient path through all the networks to reach this destination. This determination is based on the traffic in different parts of the Internet and the available connections.
Higher-level networks
The networks in a particular region may be grouped together into a mid-level network. Or they may be linked in a wide-area network (WAN). A WAN covers a larger geographical area than a mid-level network. If the website you are looking for is within the same regional network or WAN, the router will send it directly to its destination.
However, if the website you are looking for is in another part of the Internet, the router will send your request to a network access point (NAP). NAPs connect high-level networks, ie they allow access to Internet backbones.
The Internet backbones are a collection of networks that link extremely powerful super-computers. The backbones are made up of fibre optic trunk lines (aka OC for optical carrier). The fastest OCs can transit 2.488 gigabits per second!
There are many high-capacity backbones around the world, all interconnected at various NAPs. They enable everyone, no matter where they are, to communicate freely with everyone else on the planet.
Repeaters
As you can see the Internet is a veritable jumble of interconnected networks. These networks are linked using a variety of communication technologies that vary from very slow to ultra-fast. And, given the way that routers decide the most efficient route, your data may circumnavigate the world before reaching its destination.
For example, a request from a surfer in Dublin to view a website hosted in London seldom travels directly from Dublin to London; it is likely to be sent via the Americas should this be the fastest route (as measured in milliseconds).
The problem is that the further data has to travel, the more it deteriorates or fades. Repeaters are pieces of hardware that amplify or refresh the stream of data. Boosting the data signals enables the data to circumnavigate the globe yet arrive intact at its final destination.
Linking networks
In order to connect the various lower order networks which make up the vastness of the Internet, various types of equipment are used. These include bridges, gateways and hubs.
Bridges connect LANs. They enable data from one local area network to pass through another LAN en route to yet another LAN.
Gateways are similar to bridges. However they also translate data from one type of LAN to another. For example, they can translate data from a UNIX system so that it is intelligible on an Intel-based system.
Hubs link groups of networks so that the computers in any of the networks can talk to all the other computers in the other networks.
Servers and clients
All the computers on the Internet are either servers or clients. Servers are machines that provide services to other machines (hence the name).
There are various kinds of servers, each with specific functions. For example, web servers host websites, while email servers send and receive emails. FTP servers (file transfer protocol servers) upload and download files. One server machine may contain software for several service functions.
Clients are computers that are used to connect to servers. For instance, you can connect to any website from your home or office computer. The computer you use is known as a client.
When your client machine connects to a server it will connect with specific server software running on the server. If you are sending an email, for example, your client machine will be talking to the email software on the server.
Conclusion
To recap, the Internet is a single gigantic network of networks that are linked using a wide variety of technologies. The millions of individual networks, small and large, that make up the Internet are owned and operated by numerous individuals, small businesses and large corporations. This means that the Internet is built on cooperation and that nobody actually owns the Internet.
This lack of ownership might suggest that the Internet is subject to disruptions. Not so. When an individual network has problems it merely drops out of the overall network, but only the computers on that network are affected. The computers that were communicating through the broken network, using bridges or gateways, will have plenty of alternate channels for doing their business.
In addition, the Internet Society, which was founded in 1992 as a non-profit association, facilitates the open development of the standards, protocols, administration, and technical infrastructure of the Internet… ensuring the smooth evolution and operation of the network of networks.
0 notes