#tam-tara deepcroft hard
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ubejamjar · 8 months ago
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FFXIV Vanilla Gpose | Four | Battle Eternal Calm
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Oh Edda, what have you done?
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searchingacct · 6 months ago
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impossible-rat-babies · 9 months ago
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gonna be unpleasant on main, but I do not like when couples use custom emotes in instances
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arianeoftheglade · 1 year ago
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Even Ariane is here! Now your dream of becoming like her can come true!
The Tam-Tara Deepcroft (Hard)
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meatball-headache · 1 month ago
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I have finally completed the quest I've been waiting since the beginning to play.
It was fine :p
Compared to the Second Dream or the War Within, there's no comparison. This was a main quest, but it had all the structure of a sidequest, just the Lotus and others talking while you did a normal mission. Although, the tone was shifted dramatically. Is this the Tam-Tara Deepcroft (Hard) of Warframe?
It's a main quest, but the structure—and rewards—are more in line with the "Warframe quests" they're calling them now—sidequests that just give you a new Warframe. I'm thinking about Limbo, Octavia, Gara, Atlas... stuff everyone else has probably long forgotten and done years ago, but me with my snail's pace :p
And yet it is a main quest, required to advance the story, and, the story touches on some points about Margulis and the Void. Which means that unlike some Warframes like Nidus or Mesa or Yareli, my boy Harrow is tied closely to the core lore! That's a point in favor of maining him :D
Warframe's story is few and far between—especially the way I play. This isn't Final Fantasy, that's for sure. This isn't even Destiny. But it's like I've said before, it's like getting to level 100 in Pac-Man and suddenly there's a cutscene and Pac-Man is going, "The ghosts... I can hear them in my sleep... they give me no peace... when will it end?" It's something that comes late, and suddenly recontextualizes the entire experience. When 200 hours in, you find out that Lotus saying "Wake up, Tenno" at the very very beginning wasn't talking to the Warframe statues. It's a different kind of weight and impact that FF, certainly, but it's weighty and impactful all the same.
So. In the Second Dream, you have flashback dialogue where Margulis is arguing with—I think Ballas?—about what to do with the Tenno. Margulis wants to protect them, and for that she's conviceted of treason and executed. At least, that's how it's framed. I didn't pick up on it, but when I watched some Second Dream reaction videos, those players and their chats pointed out that Margulis and the Lotus have the same voice. And, I believe there's a line about Margulis being blinded... So, if Margulis and Lotus are the same, then Lotus wears that mask because she's blind?
In the Chains of Harrow, Palladina mentions the "Blind Queen," and then addresses the Lotus as such. She's practically worshipping the Lotus at points. And, it hit me: that's entirely appropriate. I mean, who is the Lotus? She seems to be operating independently. There's hints of factions throughout the system, Cetus, Fortuna, Red Veil, Steel Meridian—we don't have a Russian novel's worth of a cast of characters, but, Lotus is unaffiliated with anything. But, think about it. She's in our ear constantly—in all our ears. Lotus is communicating with every Tenno, all at once. And, in the Second Dream, we saw some of her powers in action: she can move the entire Moon into the Void just like that—and bring it back. Warframes already have this incredible magical power—they're magic, no way around it, they are using magic—but the Lotus is just on another level.
Here's a spoiler, though. I've seen some streamers and such playing, just grinding Nightwave or something, but something was different for them... When the Lotus pops up with her generic dialogue, "You've found a fissure. Use reactant to crack open your relic," and what not... it doesn't say "Lotus." For them, it identifies her as "Margulis." So... Lotus must be Margulis. But... how? Wasn't Margulis executed? Why would Margulis have these godly powers? And... isn't Lotus actually Natah? How does any of this fit together?
Rhetorical questions, obviously, do not answer.
In the Chains of Harrow quest, we deal with a Tenno named Rell, who was, I guess, outside of the Lotus network. Rejected and cast away for being autistic or something, and left on their own, they, what, made direct, intimate contact with the Void? Rell constantly mentioned the man in the wall, which was dismissed as a hallucination—but, I'm guessing from that Lotus Eaters login screen that there's something to it. I mean, of course there's something to it, it's a video game story, weird dreams and hallucinations and stuff like that are always more real than Occam's Razor stuff. But, there was also a suggestion that the Void wasn't a place or something like a natural phenomenon; it was a being. The Void is someone.
Man in the wall... Lotus Eater... Margulis... Natah... Warframe's story is dripfeeding some deep lore, some secret narrative. It's, honestly, more in line with a Dark Souls than a Final Fantasy; it's not a story about what happens, it's a history about what happened. Piece by piece we're figuring out what happened in the Old War, what happened to the Tenno, who we are and where we came from. Needless to say, I really like stories like that. Soulsbornes where you're traveling through a broken land, piecing together what happened long ago, or something like No Man's Sky or Nightingale, where you just putter around building your base while these strange hints of some obscure history float around you.
Also? I miscalculated. For some reason, I thought The New War was right after Chains of Harrow. Actually, I have no idea when it happens, because for some reason, this quest doesn't pre-appear in the Codex. I have a dozen quests that say "Prerequisite: The New War" or "Prerequisite: Angels of Zariman" or something, teasing me with what's to come... but, The New War isn't among them. I'm given to think it's a very big deal, bigger than the Second Dream... I don't want to know anything about it at all, so don't say a word :D ...but my point is, I won't be getting to it today, after all. I need to let the Chains of Harrow soak for a bit. Then I have, what... Sacrifice? Apostle something? And then Prelude to War. I'm not doing more than one per... weekend, really. Gotta give it time to hit, y'know? So, it'll be a while. Maybe we'll do the New War for Christmas :p
Potential mains:
Hydroid. My classic, absolute boi. The tentacles are very convenient to get all the monsters to chill out—and the floaty damage helps me find them. He's got a really strong melee weapon and a Kuva Hek, so he's decent.
Hildryn. Her 3 and spamming 2 is super cool and just keeps her alive forever. Energy independent, which is nice. She's got the Amprex, too, so she can just chain-lightning a crown.
Harrow. Lore-appropriate, aesthetically awesome. He has Scourge Prime, Knell Prime, and War—my loremaster, I guess :p But his abilities aren't quite as potent at wiping out a room... But I like the Void Priest motif.
Baruuk. Again, I like the neutral-feeling, Patient Monk motif. The Doan skin is absolutely incredible. Once his 4 gets charged up he does more damage than anything, but outside of that he's got a strong but slow gun, Kuva Chakkhur, I think it's called, and the Broken Scepter for his melee, which is a little janky, but, again, stylistically appropriate. His name doesn't begin with H, though :\
I also love Lavos and Yareli, and I'm intersted in Oberon and Sevagoth. None of them are nearly as powerful, though.
...I just felt like typing. Thanks for reading :p
Remember, no spoilers!
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ladyofvoss · 11 months ago
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Running Tam-Tara Deepcroft solo gave me the chance to read some of the items throughout the dungeons and.....uh....
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Oh no
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Edda honey no.....
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hrgjklfhgjkl the foreshadowing
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She was so in love. Just....*sobs*
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Edda no Edda no Edda no Edda no
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NO. DON'T BE LIKE THALIA. NOT IF IT INVOLVES CRIMES AGAINST NATURE EDDA
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THIS IS HORRIFYING
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Hnnnnng ohmyg-
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WHAT? EDDA WHAT? HOW DID I FORGET THIS PART OF THE DUNGEON. WHAT DO YOU MEAN 'YOUR BODY'?
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In short: Yoshi P what the fu-
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lightparty-fullparty · 2 years ago
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Okay but I do need to talk about Edda.
I've been obsessed with her ever since my first run of Tam-Tara Deepcroft. Not hard mode. She's been living in my brain rent free since the very first time I saw the cutscenes with her after doing the level 16 normal mode dungeon.
She's like this strange allegory for the burden of responsibility. In my opinion at least.
Edda was the groups healer. A conjurer who, outside of using her magic, was seemingly also responsible for gathering adventuring supplies for her party members as well re: dialogue outside of Sastasha.
Averre mocks her for not using her own money to pay for more healing potions, but it's only mentioned that *he* gave her gil to begin with. Not Payo-Rayo, not Liavinne.
Just Averre. After which the burden immediately falls on Edda to use her personal funds for the group supplies. She is expected to forfeit anything she way want or need, because she's the healer. It's her job to heal them and provide for them right?
Even when Averre dies, and it was clear that it was entirely his own fault for rushing ahead of the group and out of Edda's spell range, Liavinne chooses to blame Edda.
It was her responsibility. It was her job to help them and heal them and she failed.
Her group abandons her.
And the WOL watches. Unable to help her.
I think it's perfectly reasonable to view her as a warning or an omen for the WOL of what they fear could happen if they fail the expectation of those around them. If they can't do their job right people will die, and it will be their fault. They're the WOL. It's their job to save everyone. To put themselves on the line and bear the burden of it all.
Tam-Tara Deepcroft (Hard) is the omen of what happens when you let guilt and grief consume you. When you can't let the past go. When you'd do anything for the person you love regardless of how good they were to you in life.
Edda is blinded by love, and guilt for letting Averre die. She sacrifices so much to try and bring him back and doesn't even care when she gets a voidsent monstrosity instead. That's still Averre to her.
This comes after you lose a lot of the scions, most importantly Noraxia, to Livia's raid. Where you almost lose Thancred to Lahabreaha. Depending on when you choose to unlock the dungeon as well, you may have lost Moonbryda, or G'raha Tia, or watched the twins lose their grandfather again.
The WOL is riddled with loss. Loss they blame themselves for.
Because they're the Warrior of LIGHT. It's their job to save people.
The idea that Edda serves as this massive warning sign for what the WOL could easily become if they didn't have the support surrounding them is fascinating to me.
Especially when Palace of the Dead throws at you special encounters with past foes. And again Edda herself. Someone who failed her role. Who you couldn't save. Who you didn't save.
She prepares the WOL for all of the loss ahead of them. Makes them aware of what is at stake if they fail. At the point you meet her you're still just an adventure. Sure you've done a few big things for the city you started in but your fame and standing are still subjecting to your future efforts. Your still vulnerable. Still just an adventure like Edda and Averre were.
You could have ended up just like she did.
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terramythos · 16 days ago
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Ok overtly creepy things in ffxiv
-Tam-Tara Deepcroft (Hard) - this isn't a sex joke surprisingly
-Tesleen turning into a sin eater
-parts of Vanaspati? Cutscene in radz-at-han when the guy gets eaten?
-Garlemald radio broadcast?
-?????
These are almost all story momence
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fromtheladiesoflight · 1 month ago
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Ladies' Profiles: Khorijin Borlaaq
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Name: Khorijin of the Borlaaq (Khori only to her close friends and family, "Little Jin" to her sister Khoride)
Pronouns: she/her (cis woman)
Age: 31 (as of Patch 6.55, The Coming Dawn, born April 15/16th Sun of the 2nd Umbral Moon in the year preceding Mirita's birth.)
Origin: Xaela Au Ra
Clan: Borlaaq
Family members: Gorbeljin (mother), Berude (oldest sister), Orgelen and Orbei (older twin sisters), Khoride Borlaaq (twin sister...But It's Complicated), Ystride Borlain (sister-by-choice...it's Also Complicated)
Height: 190.2 cm/6’2”
Preferred professions: DRG, RDM, DRK (she utilizes DRK rarely, as she has let Khoride take the lead there.)
Aetheric alignment: Umbral ice and umbral water
Khorijin is the daughter of Gorbeljin Stoneface, a stoic and hard-to-read Borlaaqi warrior. The youngest of Gorbeljin's daughters, Khorijin resembles her the most, and was placed under tremendous pressure by her oldest sister Berude to bring honor to their family due to Gorbeljin's unpopularity (itself a result of the same stoic, generally unapproachable aura that Khorijin herself would later inherit). Under her mother's careful tutelage and the care of her second-oldest sisters, Orgelen and Orbei, Khorijin became an accomplished spear-hunter in her own right, only to find her strength come up short in the most recent Naadam she participated in--the first that the Borlaaq came to bear in in some several years. Shamed, and strongly desiring to broaden her horizons and become stronger, she departs the Steppe for Eorzea with her family’s blessing. Making land in Gridania, she finds herself entangled with a Hyur and a Lalafell some few times before meeting an oddly cheerful Miqo'te woman and a mature, flirty Viera during a mission to the Tam-Tara Deepcroft. Saved by this Mirita Ebenae, Khorijin gladly swears a life-debt to her, and little do they know, the seeds of the Ladies of Light are planted...
Khorijin is blunt and harsh, but surprisingly inclined to acts of good will from time to time. She speaks tersely most of the time, does not use contractions, and generally appears cold & standoffish to most people. She is also quite hard to impress, and is fiercely independent, but keeps a cool head under pressure in contrast to Mirita’s energetic personality. She is also proud of her heritage as a Borlaaq, and for a long time is even more terse around men than she normally is. She usually dislikes being near them if it’s not necessary, until the events of Heavensward shatter her aloofness toward men and just in general with two weighty, profound losses. Afterward, she is somewhat more open with people and less prone to being rude towards men particularly, though she tends to still be reserved and rather quiet.
When fighting, Khorijin moves for the victory, decisively and without a moment's hesitation. Her jumping agility is second to none as the Azure Dragoon, and carries over to her other professions--even as a Red Mage she drills straight through to the enemy with high vaults and rains of spells, which she has passed on to a certain hot-headed Scion in red by virtue of training them relentlessly in her style of the Red to expand on X'rhun Tia's own teachings.
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voidsentprinces · 8 months ago
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bracketsoffear · 9 months ago
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ooh, we're doing other fandom statements? I have a few!
Recorded Memories: Statement of Jake (no last name given) regarding a recording of his late father (Bryan David Gilbert - Teaching Jake About the Camcorder ‘97; either the Spiral or the End)
Travel Not Advised: Statement of Graham Casner, regarding his time stranded at a Svalbard mining outpost, and the fates of those who were there with him (The White Vault; the Hunt)
Interred With Their Bones: Statement of Simon Hall, regarding his time trapped in an underground chamber during an archaeological dig in the Patagonian mountains (The White Vault; the Buried with hints of the Stranger)
The Old Ballgame: Statement of Margaret Finnerty, regarding her son Sean and his involvement with the incident that left five dead in the basement of Greyslate Sanitorium (Candela Obscura - Circle of Needle and Thread; the Slaughter)
Deathly Cold: Statement of August James, regarding the death and reappearance of his friend Donald (Candela Obscura - Circle of the Vassal and the Veil; the End)
Corpse Groom: Statement of Paiyo Reiyo, regarding a wedding invitation from a former traveling companion (Final Fantasy XIV - quest surrounding the dungeon Tam-Tara Deepcroft (Hard); the End) (note: I used the quest name here because the only alternative I could think of was “The Poor Bride’s Groom is a Head”)
The Circus Arrives Without Warning: Statement of Chandresh Christophe Lefevre, regarding his personal assistant, a circus, and reflections on the nature of art (The Night Circus; the Stranger)
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astra-xiv · 2 months ago
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11, 12 and 16 if that’s cool! :D
also I love your art I hope you’re doing well and sending lots of good vibes to you!
11. Favourite City-State
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Ul'dah! It's always a hard choice this one, but during my gameplay and especially after post-ARR I grew very affectionate to Ul'dah. I prefer Gridania and Limsa Lominsa for chilling, but Ul'dahn lore, NPCs and architecture is very fascinating to me and it's the city-state that I can call home. (Also, don't tell anyone the insane amount of time spent in the Pearl Lane taking references for art x))
12. Best Dungeon
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There are many, many dungeons I really like: from the newer ones, like the Babil Tower and Vanaspati, to the ones I enjoy for the associations with the msq they have, such as Baelsar's Wall...
But my absolute favourite is, without any doubt, Tam-Tara Deepcroft (Hard)!! I always loved Edda and her party and whenever I got this dungeon in duty roulette I was very excited. I'm happy they kept the original mechanics for this one.
16. Favourite Primal
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Tsukuyomi. I love her design, the battle OST and Yotsuyu's whole story arc. 4.2 and 4.3 have been very special to me and whenever I got this fight I always got teary-eyed ;w; can't see mechanics with eyes full of tears!!
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shizucheese · 10 months ago
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Tonight we're diving into the 3 2.3 dungeons: Hullbreaker Isle, The Tam-Tara Deepcroft (Hard), and Stone Vigile (Hard).
If you want to join in, look out for Shizune Dazkar on Aether!
If you just want to watch, you can find me on Twitch and Youtube!
twitch_live
youtube
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foxgirlbeans · 8 months ago
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A Ninja's Guide to Eorzea, Part 3: Level 50 dungeons
part 1 | part 2
As we maintain our meander midst the microcosm of much-maligned mystic masking, we must meet the meat of the main game- the level 50 dungeons. coming into this, I assumed that since this was the endgame for quite a while, sneaking through enemies wouldn't fly here. while that is true for some dungeons, others were pleasantly perceptive to our plight.
that being said there are a lot of these things to get through, so forgive me for the lightning round.
DNF -Castrum Meridianum, the Praetorium, and the Lost City of Amdapor
the first two I'm simply not doing because I'm not sitting through an hour of cutscenes to double-check my assumption. they're almost certainly Ds though, the former practically forces you to fight every pull separately, the latter's a glorified boss rush. Amdapor, on the other hand was annoying. while I'm certain it will get a higher rating later, right now I simply can't kill the first boss with my ninja. I've gotten it to 1% multiple times too, it's very frustrating! I'll come back to that one after another level.
F -Amdapor Keep
everything and its mother can see through Hide here, and they can do it with 360 degree vision- that means it's actually harder to sneak past certain enemies with Hide than without it!
D- -Pharos Sirius
it's no worse than any other Ds, but I'm giving it its own rating bc it feels like you should be able to sneak in certain areas if only random crap being thrown at you didn't get in the way. very annoying dungeon. at least you can sneak between the third and fourth bosses.
D -Brayflox's Longstop, Halatali (Hard), Tam-Tara Deepcroft (Hard), Stone Keep (Hard)
nothing special about any of these, you just can't sneak worth a darn in 'em.
C- -Haukke Manor
it's mostly unsneakable, but there are a few sections you can wiggle your way through. wiping the floor with Halicarnassus is very cathartic after all the trouble it gave me in my zodiac book runs though.
B -Hullbreaker Isle
despite almost every objective involving fighting random enemies, you can pretty easily sneak past everything you aren't picking a fight with. again, definitely more rogue than ninja, but fun nonetheless.
B -Copperbell Mines (Hard)
I just had to give this dungeon its own section because *chefs kiss* what a glowup from the original. the spriggans throwing fire at you can't be avoided, but surprisingly the giant ambush can be if you break through the rock fast enough. I'm sure I'm inflating the score here purely based on how rough the original dungeon was, but it just felt good to get through this time around.
It actually took so long to get this part out I've finished the zodiac daggers and started working on the Anima relic, so I'll cover the level 50 dungeons needed for that (and the start of the HW dungeons) in part 4!
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valkariel · 2 years ago
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Devil’s Dance
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Head: Archfiend Helm - aldgoat brown Body: Purgatory Coat of Aiming - default Hands: Archfiend Gauntlets - aldgoat brown Legs: Edenchoir Trousers of Aiming - wine red Feet: Facet Boots of Aiming - default
Earring: The Emperor's New Earrings Neck: The Emperor's New Necklace Wrists: The Emperor's New Bracelet Right Ring: The Emperor's New Ring Left Ring: The Emperor's New Ring
Main Hand: Empyrean Chakrams Off Hand: --
Fashion Accessory: Diabolos Wings Minion: -- Location: Tam-Tara Deepcroft (Hard) - Eternal Calm
Shader: Faeberry Bokeh
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asleepinawell · 2 years ago
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disclaimer: these are all meant in good fun. I love the game and the dungeons
see the rest of the polls here
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