#tallhouses
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katerina919 · 2 years ago
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Hi! This is my first photo here.
Early morning Bangkok
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stellanslashgeode · 7 months ago
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So much better! Look at this gentleman!
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*brown-eyes-es your Ezra Bridger*
[ID: 8 GIFs of Ezra Bridger from Star Wars: Rebels (or 2 from each season) edited to make his eyes brown.]
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y-rhywbeth2 · 4 months ago
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Reading about 'tallhouses' and renting in the Realms, and casting a critical eye over the depiction of the city in the game again, with a focus on the amount of houses everywhere: If you live in Baldur's Gate (bar the fancier buildings in Bloomridge and the houses and estates in the Upper City - i.e. outside of being wealthy upper class, or upper-middle class and there's a house available) you do not live in a house and you are almost certainly not a homeowner: you are renting a room in a block of flats/apartment building which, statistically, is owned by a temple or shrine (the temples of Tymora, Gond, and Umberlee are going to dominate) or nobility. Or maybe a building owned by somebody who owes rent to the church/noble who owns the land its stood on. I think there's also been mention of halfling families often becoming landlords in human cities, but I'd have to dig that out again.
I'll leave off the research binge for my thoughts on daily life in the Gate for roleplaying/backstory purposes 'til the current project is done, but I still want to ramble:
The buildings are narrow, and extensions go upwards, and the streets are often overarched with supports so that we can build over that too. I'm pretty sure the structures are classified as tallhouses.
Welcome to the overcrowded city where space is at such a premium we can't have animals bigger than a cat (no room on the streets), street vending is illegal (there is no room on the streets), you can't really gather or cause a fuss outside of the home or pubs (ditto) all graveyards have to be outside the walls, and the only open space of note is the Wide.
Wyll's father is high ranking enough to have a house, unless Ulder really wanted to stick to his roots as the son of a blacksmith. Astarion was an upper city boy before that part of the city officially existed, but his family probably had a house. Lae'zel doesn't live here. Gale doesn't live here either, but he's got his own mage tower so he's not renting. Dunno about his childhood, Waterdeep is also a very populated city where people rent. Durge and likely Shadowheart would've grown up in rented rooms/suites (and Durge was canonically poor growing up, so likely not a very high quality or spacious one). As adults: Durge and Orin were temple priests and Bhaalists, so they'd be living in the temple/compound with the other faithful. Technically, the Sharrans don't have a temple, but she at least spent a lot of time down there and might've lived there; I don't remember seeing a dorm, only Viconia's room, but maybe I forgot something. Though all of these characters may have had public lives to draw attention away from their cult activity. Bhaalist 'daytime identities' and the Sharran love of secrecy, so they might've been renting a room in the city. Maybe a fancier more spacious one in Bloomridge. (Or owned a house, depending on how much one makes and wants to spend. Torilian priests are encouraged to get rich and own property.) Noble or well-off Tavs might've had a house, but other than that: you're renting, and possibly in the Outer City which exists specifically because the city proper had a housing crisis fitting the exploding population in.
Karlach grew up in the Outer City, specifically Tumbledown around the old Szarr cemetary, going off of her surname 'Cliffgate', referring to the geographic location. Considering the poverty of the outer city though, it's probably a case of still being packed into rented rooms and not very good quality ones. Which is, for the established character parallel purposes, probably the same or similar conditions Gortash grew up in.
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ela-kurilina · 6 years ago
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#tallhouses #oldhouse #perspectivedrawing #procreateart #illustration https://www.instagram.com/p/BnIcj6rh9j8/?utm_source=ig_tumblr_share&igshid=1dvx49gbip8aw
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samuelboucher · 5 years ago
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raincloud-the-33rd-frog · 2 years ago
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YES IT’S THE PLACE !
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Abandoned houses in Mirlo Beach, a once thriving oceanfront town on North Carolina’s Outer Banks now slowly being reclaimed by the sea (some of these buildings have since been moved or have collapsed)  [photos: Greg Fitzgerald/ Island Free Press/ Don McCullough]
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drbuddylee · 5 years ago
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Tall house on the street Day 16 photo on 2-16-20 for the #2020photoaday #2020dailyphoto #photographerview #eyeofaphotographer #photoblog #photoadaychallenge #letstakephotos #lake #house #tallhouse #thingsyousee https://www.instagram.com/p/B8pw3C_FYUc/?igshid=11kf2pzld4mxz
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sambarsky · 5 years ago
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68.) This landmark, the Baltimore Pagoda in Patterson Park, does not represent what is on the sweater. But it was the closest thing I could find. I made this at a time when I wasn’t thinking of having a matching site. Perhaps one day I’ll make a real Patterson Park sweater with the real Pagoda. #sambarsky #sambarskysweaters #sambarskyknitter #knit #knitting #art #sweater #imakemyclothes #imakemyownclothes #handmadewardrobe #memadewardrobe #stackedhouses #tallhouse #pagoda (at Patterson Park Pagoda) https://www.instagram.com/p/B7G4EOtgGWH/?igshid=1kfjdh4o3uwqu
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sad-boy-hank · 3 years ago
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my tallhouse is perfectly constructed
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imaginethatbabygifts · 8 years ago
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Book marks 6 colourful Illustrations of tall houses, colourful prints from original art
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creszens · 6 years ago
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Dark times ahead . . 🍂🍁🍄 . . #falliscoming #autumninamsterdam #standingtall #tallhouses #facingthewind #stormahead #grachten #canals #downtown #amsterdam #unescoworldheritage #grachtengordel #cyclingtowork #detour #lovemycity . . #streetphotography #iphonography #lightroom #igamsterdam #gramthedam (at Reguliersgracht) https://www.instagram.com/p/Bn-qLuxiesQ/?utm_source=ig_tumblr_share&igshid=14rp57x2fke6b
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psychoticnether-moved · 5 years ago
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please enjoy my tallhouse that i just now realized i left my door open in the screenshot im so sorry
vanilla 1.14.4 • BuildingwithWhip texturepack
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thestillnessandthedancing · 6 years ago
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April 3rd 2019
We highlighted Canadian sounds from coast to coast and spent the second hour playing our fare piano for Piano Day 2019. Thanks for tuning in!
-hour 1- Cedric Noel - Clearing (from.. ST - 2019) Alaskan Tapes - While Falling (from.. You Were Always An Island - 2018 - Facture) Robin Cherry - Dim Cedar (from.. Rust - 2019) Beef Terminal - An Early Start (from.. The Grey Knowledge - 2002) orbit over luna - sundog (from.. Disconnect - 2016) Anthéne - mirror (from.. asymmetry - 2019 - Whitelabrecs) Lyndsie Alguire - demeter weeping (from.. the horizon kisses you til there's nothing left - 2019) Ian William Craig - The Last Wesbrook Lament (from.. Thresholder - 2018 - FatCat Records) M. Mucci - ON the Verge of Falling (from.. Split - 2018 - Tallhouse Recordings)
-hour 2- Nils Frahm -The Roughest Trade (from.. Encores 1 - 2018 - Erased Tapes) Mikael Lind - Mervalla (from.. Inskrifter - 2019 - Polar Seas Recordings) Nathan Shubert - A Beacon, A Pulse (from.. When You Take Off Your Shoes - 2019 - bigo & twigetti) Niall Byrne - Tender (from.. Nightsongs - 2018 - Virtual Screen) Danny Mulhern - Zephyr (From.. ST - 2018 - 1631 Recordings) Cédric D. Lavoie - Piano Interlude No. 3 (from.. 88 - Preserved Sound) Richard Luke - Eich Bhana (from.. Glass Island - Moderna Records) Adrian Lane: Art & Music - Some Still Cypress Shade (From.. I Have Promises to Keep - 2019 - Preserved Sound) Sylvain Chauveau - Nu devan un fantome III (from.. Pianisme - 2019 - Sub Rosa) Martin Lizotte - A la derive (from.. Ubiquite - 2017 - Du Prince Records) Alexandra Stréliski - Burnout Fugue (from.. INSCAPE - 2018 - Secret City Records) Eluvium - Radio Ballet (From.. Piano Works - 2019 - Temporary Residence Ltd.) Bruno Sanfilippo - Wooden Toys (from.. Pianisme - 2019 - ad21 Records) Oskar Schuster - Tristane (from.. Singur - 2016) Matti Bye - Of Dawn (from.. This Forgotten Land - 2017 - Tona Serenad)
*Cover the artwork for Eluvium's upcoming Pianoworks by the incredible Obsolete World
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y-rhywbeth2 · 2 months ago
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Elves: Homes
(At least sun, star, moon and probably wood elven.)
Link: Disclaimer regarding D&D "canon" & Index [tldr: D&D lore is a giant conflicting mess. Larian's lore is also a conflicting mess. There's a lot of lore; I don't know everything. You learn to take what you want and leave the rest. Frankly these posts may get updated now and then. etc]
Physiology and quirks | Names & Clans and Houses || Pan-Cultural things: Social life | Time and 'Growing Up an Elf' | Homes | Language | Art | Entertainment | Technology || Elven 'Subraces'still a wip || Philosophy and Religion & Pantheons || Half-elves | [WIP]
Seeing if I can make this easier on myself and move faster by breaking it up into more specific posts.
So here's an idea of what the homes of various elves and half-elves might looked something like.
(From what information I have on hand anyway: information on home décor and the normal life of peasants is so often cast by the wayside so that we can have adventurers and noble idiocy instead.)
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'Amid the tree castles were lesser mansions of spired stone and what looked like blown, sculpted glass. However it seemed by the hanging gardens that sprawled over such edifices that elves could not bear to live unless growing plants or trees shared the same space with them.' - Elminster in Myth Drannor
'Furs lay everywhere underfoot, and polished wood sculpted into lounges and chairs rose in flowing shapes on all sides. Wealthy elven families seemed to love varicoloured blown glass and chairs that rose into a variety of little armrests and shelves and curved lounging cavities.'
Elves in human lands will usually keep their massive house plant collection to unobtrusive levels, unless the downstair neighbours have earned their ire in which case they will cover the floor with soil and create an indoor forest (and a downstairs flood) out of spite.
As well as turning their homes into walk-in garden centres, surface elves are apparently really fond of glass ornaments, and particularly suncatchers; '[the houses] sparkled back the sun from swirling glass ornaments hanging like frozen raindrops from their balconies and casements.' Drow also like decorating with light, but go in for faerie fire decoration since the Underdark has no sun to catch.
'High' subraces will use the word 'ever' to mean home, wood elves 'vand.' Immeet is the yearning to return home to ones family and hearth.
Your typical basic elven home consists of about three rooms, and regardless of their economic standing an elf will strive to make it aesthetically pleasing: they're very aesthetic oriented beings, and creativity and passion for art/life is a core value so they'll often be unique and unusual in design and décor. Even the homes of the poorest elves, like tiny caves sheltering impoverished drow citizens, will always be made 'as beautiful as possible.' Even wood elves, who live relatively aesthetic lives in quiet little communes have houses built with elaborate decorative wood carvings in their structure. An elven construction is made to express the talent and creativity of the residents, as well as enhancing the beauty of their surroundings and adding to a larger picture without disrupting the natural beauty of the land they're built on too much. Practicality means nothing, it doesn't matter if you can live in it if it's not pretty. 'Functional' buildings like most houses and the tallhouses most N'Quess city dwellers rent rooms in are called 'ridiculous' and 'intrusive.'
You can spot the wealth of the elf by how crazy the design is getting and how many extra rooms they have. Glass windows, clear and coloured, are for the poor, elves of means use fancy magic forcefields instead. Although I expect that outside of an elven city you have to deal with human architecture where glass window panes are expensive.
I'm not sure what the layout is. For the 'basic' layout I assume it's common room, contemplation/nesting/bedroom (probably communal in shared homes), and kitchen. Bathing appears to be communal, with (magically heated) bath houses, public fountains, and natural springs. Sanitation never gets covered.
Since elves don't sleep - save an increasing number of drow who are incapable of reverie - they don't have bedrooms. Their personal rooms usually resemble studies or lounges more than bedrooms. While a non-elf might recognise the purpose of a personal room where one keeps ones clothes and possessions and has a comfortable place designated for reclining and relaxing (a 'reverie couch'), and they will term it a bedroom, elves tend to use other names. Said names vary, but Evereskans call them 'contemplations' or 'a/the contemplation,' and the elves of the High Forest call it a 'nesting,' and that's likely what elves encountered in the Western Hinterlands (and further North) call their rooms, assuming they don't just use the common term for it by osmosis.
Tables obviously exist but may be less common than expected, especially in elven settlements and especially amongst the nobility, as magic being more normalised and readily available amongst elves means that floating platters can be provided.
Lighting is preferably done with magic, such as objects imbued with continual flame whose intensity can be adjusted. Fancier versions come with colour and visual effect settings and the ability to be coded to triggers, like being motion sensitive.
Preferably an elf lives above ground level, 20 or more feet into the air (500 feet has been mentioned) in deliberately shaped grown trees or magical structures. For those living subterranean lifestyles, hollowed out stalactite mansions are a popular alternative. Ground level structures are for the young children, elderly and disabled who are at risk that high up (elves don't believe in safety railings). I've seen passing mention of elven homes in human cities which seemed to assume elves will live above the ground floor by default, so I assume their desire to be tall applies to how they chose what apartments to rent.
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architectnews · 4 years ago
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Generate creates digital library of timber building systems to "revolutionise the construction industry"
Architecture studio Generate has developed the Tallhouse library of timber-based building systems to help architects build affordable housing and reduce construction-related carbon emissions by up to 50 per cent.
The architecture, engineering and construction company developed the online catalogue to provide architects with pre-engineered, timber-based construction systems that they can adapt for large-scale projects.
It includes four timber-based designs: a steel and cross-laminated timber (CLT) structure; a mass timber post, beam and plate structure; a light-gauge metal and CLT structure; and a full CLT plate honeycomb structure.
These designs can each be used as a "kit of parts" for buildings ranging from eight to 18 storeys.
By allowing architects to build quickly, sustainably and cost-effectively, Generate said Tallhouse could "revolutionise the construction industry".
Generate imagined a Tallhouse system integrated into a building in Boston
"Generate partners with architects and developers to digitally integrate these systems into their residential and commercial projects," Generate CEO John Klein told Dezeen.
"Working with pre-vetted, replicable systems enables significant acceleration in project delivery, while permitting architects to spend more time on the creative process of design, resulting in the delivery of at once higher-quality and cost-effective projects."
Boston-based Generate developed Tallhouse with Buro Happold Engineering, Niles Bolton Associates, Consigli Construction, Code Red Consultants, Olifant Market Development, Urbanica Development and Arup Engineering.
The project was conceived in response to a shortage of affordable housing and with an aim to reduce carbon-output in Boston. With buildings accounting for 40 per cent of all greenhouse gas emissions, Tallhouse offers digitally available designs with low carbon footprints.
The project aims to reduce building-related carbon output in Boston
"By 2050, Boston expects to build 300,000 housing units, and 400,000,000 square feet (37,161,216 square metres) of commercial buildings," Generate explained.
"In parallel, the city intends to have reduced its carbon footprint by 80 per cent in 2050 – an unachievable goal if the status quo of carbon-emitting structures is preserved."
The four systems are based on heavy timber because it is more environmentally friendly than other materials – largely because it does not create as many carbon emissions in manufacturing and it also acts as a carbon store.
The systems can offer large reductions in carbon emissions, according to the team.
"Whole-building greenhouse gas emissions savings ranged from 14 to 52 per cent for structural solutions that use heavy timber compared to typical steel and concrete reference cases," said Buro Happold Engineering principal Julie Janiski.
Each design comes with integrated systems like modular bathroom and modular kitchens
Klein said Tallhouse's "pre-vetted" library, which is code-compliant, also allows architects avoid the complications involved when using timber in construction.
"Novel construction technologies, like mass timber, take time to become widely adopted and integrated into the built environment," he added.
"Lack of familiarity with materials, codes, detailing and overall design considerations require increased upfront considerations from design teams," he added. "Having code, carbon and building quantity data digitally accessible allows architects to eliminate the upfront R&D, and focus more on design."
Each Tallhouse design is evaluated by a Carbon Data Analysis tool, called Tally, to provide architects with information on the implications of building materials and systems and help them choose options to produce fewer greenhouse gas emissions.
The systems are intended to be used like a replicable kit of parts that can be integrated into designs. They also come with a prefabricated panelised exterior wall system, modular bathroom and modular kitchens, and prefabricated mechanical, electrical and plumbing assemblies.
Tallhouse is the latest project by Generate to use wood to create more environmentally friendly buildings.
It has also worked with developer Placetailor to design a carbon-neutral apartment block in Boston using a cross-laminated timber kit of parts.
Other ventures exploring the limits of timber construction include a digital model of what would be the world's tallest mass-timber building by Alphabet's Sidewalk Labs.
The post Generate creates digital library of timber building systems to "revolutionise the construction industry" appeared first on Dezeen.
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c-quad · 5 years ago
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I love you bud but your Jenga longhouse hurt me.... Its more of a tallhouse
only cowards fear sketty house
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