#synthetik
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schibborasso · 15 days ago
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John dalton: sketch variations How you index sort a set of start points for a sketch can dramatically effect how it looks when you connect the points in sequence. Trying out some different variations available in the path start control panel of the paint synthesizer.
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laserperson · 1 year ago
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You should play SYNTHETIK: Legion Rising NOW!
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koboldnoble · 7 months ago
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little android lizard trying to kill the machine god!
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doormom · 10 months ago
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It's time for my once in a year post to say that I've made a special video to celebrate my channel reaching 1K views on a single video for the first time.
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Special thanks to a certain friend of mine for making the thumbnail...
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ffckedup · 2 years ago
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You’ve got an angel in your door
//Maybe you just never see him
You’ve got a demon in your head
//Maybe you should go and slay him
Got the fire in your shoes
//Make it whisper, you can feed it
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androidvyx · 5 months ago
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Soo, I did a thing. Hope you enjoy!
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roycen · 2 years ago
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utaesthetics · 6 months ago
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DOM-OMC-Synthetik
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guarshroom · 1 year ago
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Time for another Night Cap! Gonna have another glass of Synthetik 2 and get my Breacher to level 20!
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mtb-tv · 3 months ago
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I bought Synthetik after watching Ssethtzeentach's video on it. I have not yet been disappointed by that purchase. Sure I haven't BEATEN the game yet, either, but I have a damn fun time losing at it.
Recently, I also procured Highfleet because, after listening to "Tanc a Lelek" approximately 30 times and watching Sseth's video on the game maybe 5 times, I finally decided to actually buy the game.
It is not an easy game.
I have played a total of 73 minutes but it's clear to see that I am hilariously bad at it. It's a damn fine game, I'm just dogshit. It certainly doesn't help how my computer struggles to stomach even Highfleet's lowest performance settings.
Anyway, just thought I'd post my thoughts, and maybe get some tips from readers?
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s-pyder · 11 months ago
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🕷️Synthetik Studio🕷️
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schibborasso · 11 months ago
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figura #02 ... from the series ‹image-chopper›
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allthatyouknow · 1 year ago
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What are the inspirations for the show? I get a lot of Gundam vibes
Gundam is absolutely a huge inspiration for ATYK. Specifically Gundam Thunderbolt (which was the 'required watching' for everyone on the show).
Armored Core, even though it came out mid-production definitely pulled us back into the mech genre - perfect timing there.
Believe or or not System Shock 2, which I finished playing right when I started writing the show in earnest played a big part in the tone I wanted to take with the 'horror' segments.
Star Trek Deep Space 9: Particularly its depiction of how remote outposts of a larger "good" government can be neglected, and in turn begin to form their own moral judgements in the field.
But the biggest inspiration, and the spark for the whole show and it's yet-to-happen climax is this song by Justice.
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I listened to this song in ~2016 and imagined *something happening*. The entire campaign is essentially working back from there. Of course, there's no guarantee it will happen. But at this point, some things feel inevitable. That's as much as I can say!
EXTRA SHOUTOUTS WITH NO EXPLANATION: Dead Space, Citizen Sleeper, Disco Elysium, Signalis, Star Wars: Knights of the Old Republic, Prey, Warhammer 40:000, Pathologic 2, Factorio, Risk of Rain, SYNTHETIK, SOMA, Space Station 13, and most importantly you the listener.
(Okay I'm done going through my steam library and listing everything that ever resonated with me)
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themaudlinmimic · 1 year ago
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SYNTHETIK 2 RANT
Ok, so. A while back, a couple of german college students got tired of the fact that there were no shooters with realistic gunplay mechanics. So they made a demo with manual ejecting and reloading, tons of gritty stats for guns, ammunition types with unique stats, nerd shit like that, and slapped the system onto a topdown 2d run and gun about being the last member of the human resistance taking down the robot government. And this game slapped. I cannot stress enough how cool and satisfying the gameplay was, how cool the art direction and sound design was. It all just worked.
Then, a couple of years ago, Synthetik 2 released in early access. In the grand tradition of indie games everywhere (Risk of Rain) they made the jump from 2d to 3d for the sequel. Along with that, they changed a lot of the core systems, added lots of modding support, and kept the gunplay mechanics basically untouched because that was their fucking bread and butter.
Now, I wasn't a fan at first. But it's been a while, they've gone through a few updates, and most of the initial bugs and issues I had have been ironed out. So I decided to pick it up again on a whim, and holy shit everything else apart this game is so fucking COOL.
You don't even understand how sick a standard run of this game is. The class I'm focusing on at the moment is the Chrono Trooper, a motherfucker who stole tech from the time police department of the robo government and is returning said tech with interest. Now, at the beginning of the game, you've got your standard class abilities? Y'know, normal shit like mobility and defence and offensive options. The Chrono Trooper has, all from the literal first level:
A teleportation movement ability wherein telefragging opponents into showers of scrap metal is not only possible, but encouraged.
A fucking bubble of slowed time you can pop at any point to just walk around bullets.
As an offensive option, a fucking skyrim shout of power that drains all your shields in return for what's functionally a wave of pure nuclear fusion at whichever robots are in the general direction you're facing.
FUCKING DUEL WIELDING PISTOLS.
This is fucking level 1! Before you even get into any of the bullshit with items and weapons and And the best part? THIS IS LIKE MY FOURTH FAVOURITE CLASS. THERE ARE SO MANY OF THEM.
In Conclusion: Fucking buy Synthetik 2 already god dammit I want someone to play co-op with and there is no game on earth cooler than this one.
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fabiansteinhauer · 1 year ago
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Prozessbeobachtung
Viel passiert in der Rechtstheorie, viel passiert in den Beschreibungen dessen, was man Recht nennt. Da gibt es viel zu kommentieren. Am Ende dieses Jahres liegen drei Bücher auf meinem Tisch, die man zum Anlass nehmen könnte, die vergleichenden Normwissenschaften weiterzutreiben. Da ist Sabine Müller-Malls Buch zu Urteilen, die verfassen. Sie ist ist in den Strudel der Konstitutionsleistungsdiskurse geraten und zieht dort analytisch ihre Kreise, besser gesagt: Klärungen. Röggla und Carrère haben neue Bestseller zur Prozeßbeobachtung abgeliefert. Da werde ich nachts wieder einiges vermischen und durcheinanderwerfen, aber am Tag kann man es ja wieder sortieren.
Verpassende Urteile
Passen ist eine Kulturtechnik, die dadurch läuft, dass man etwas passen lässt, passend macht, passieren lässt oder passieren macht, indem man etwas verpasst oder jemandem was (etwa eine) verpasst. Nichts, das wäre mein Ausgangspunkt, passt von selbst - dafür braucht es Technik.
Meine These lautet, dass diese Kulturtechnik eine juridische Geschichte hat - und dazu eine juridische Theorie, nämlich die Rhetorik, die diese Technik unter anderem mit den Begriffen aptum/ decorum assoziiert. Das heißt, dass man auch vom Mustern sprechen kann. Sabine Müller-Mall assoziiert das Passen mit dem Zusammensehen, das würde ich auch, über die Schiene rhetorischer Tradition, die mir mit ihren Synthesen, ihrer Synthetik, ihrer Plastik und ihrem Plastik mehr Fragen stellt, als die logische und die analytische Tradition mit ihren Klärungen und Verklärungen, nämlich ihren Transfigurationen ins Allgemeine.
Im Anschluss an Warburgs Arbeiten zu einem Recht, das unbeständig ist und dessen Regen eine meteorologische Bewegung und Begründung ist, würde ich erstens betonen und zweitens 'archäologisch' herausarbeiten, dass das Passen polar ist - auf eine Weise, die man begrifflich nicht ergänzen sollte, also nicht mit Ausführungen zum Bipolaren oder Multipolaren auf eine blockierende Spur bringen sollte, etwa diejenige der Vorstellungen einer Vermehrung. Das Polare ist in allen Details, eigenen und fremden, es ist in sich polar und damit auch außer sich, und zwar außer sich, ohne die Polarität zu verlieren.
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androidvyx · 5 months ago
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The cold weather here is wonderful, it really is.. I missed it as the heat makes me overheat way to easily — however I miss the rain, both heavy and light.. There’s something about an overcast rainy day that makes everything better.
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