#synthetik
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schibborasso · 9 months ago
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figura #02 ... from the series ‹image-chopper›
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laserperson · 1 year ago
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You should play SYNTHETIK: Legion Rising NOW!
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koboldnoble · 6 months ago
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little android lizard trying to kill the machine god!
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doormom · 9 months ago
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It's time for my once in a year post to say that I've made a special video to celebrate my channel reaching 1K views on a single video for the first time.
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Special thanks to a certain friend of mine for making the thumbnail...
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ffckedup · 2 years ago
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You’ve got an angel in your door
//Maybe you just never see him
You’ve got a demon in your head
//Maybe you should go and slay him
Got the fire in your shoes
//Make it whisper, you can feed it
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androidvyx · 3 months ago
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Soo, I did a thing. Hope you enjoy!
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roycen · 2 years ago
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crashional-thinker · 1 year ago
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i'm going to elaborate on why the game is bad in a separate reblog in case OP wants to rb the original. visual design is as always purely subjective but having everything be a deep crimson red actually ends up hurting the gameplay more than you might think.
When everything is red, bullets that you have to avoid or no-zones on the floor become more difficult to distinguish from the background scenery. This can result in a lot of hits feeling "unfair" because you can't see them compared to the background. Compare this to a game like SYNTHETIK:
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Notice how the characters are outlined or have glowing auras, with easily distinguishable HUD elements around them. The player character is one color, while the enemies are another color, and the background is static. Additional visual effects will clear over time, but most importantly all of the important information is clearly communicated.
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In RUINER, enemies will teleport without warning and without a telegraph, leaving only a little red square on the ground as a hint to what just happened. Additionally, many of them do not have clear outlines (aside from a red one, this is a theme), which can cause them to get easily lost in the background atop all the flashy particle effects.
And hoo boy this game has a LOT of fucking particle effects.
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Seriously, as soon as the boss starts shooting its Big Fucking Laser, you immediately lose track of the player because of all the bloom and lens flare going on. Not knowing where you are makes it real easy to get hit. Now let's compare this to a game like UBERMOSH:OMEGA, which is arguably even more hectic than RUINER:
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(The gameplay footage here was recorded using Colorblind Mode, which darkens every bloodstain except ones with weapon upgrades.)
Notice how in UBERMOSH all of the characters have a much brighter color palette compared to the background, and then on top of that the player character is constantly generating a bunch of uniquely colored particle effects centering on them, which is a giant sort of "YOU ARE HERE" beacon. Each different color of particle is a different thing happening:
The purple laser and shield at the start of the gif is the Melter beam, which I spin around to kill every enemy around me.
The pink mini-shield and circles are shredders which are fired automatically in the direction I'm facing. There are enemies that fire shredders of their own, colored cyan.
The green shield and lasers are the Manastrike, which attacks in every direction and triggers automatically.
Some enemies are glowing yellow for a short period when they spawn. This means they're invincible and I can't hurt them until the shield wears off.
The orange pellets are the guns that I'm firing myself.
Sometimes I swing swords. These have smear frames and are pretty freakin' big (granted, due to a pre-run loadout selection, but the default swords are still bright)
This creates a fast-paced yet amazingly readable environment that the player can take a look at, instantly know what's going on, and react accordingly through pure intuition, rather than figuring out what looks like what through trial and error.
These are just a few reasons why I think RUINER is just an okay-ish video game, and that's just touching on the color palette and usage of effects. Hopefully this makes my grumpiness easier to understand.
What is a piece of media that you don't care for which nonetheless sticks around in some form in your mind?
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utaesthetics · 5 months ago
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DOM-OMC-Synthetik
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guarshroom · 1 year ago
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twitch_live
Time for another Night Cap! Gonna have another glass of Synthetik 2 and get my Breacher to level 20!
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schibborasso · 1 year ago
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WMF | OVER THE EDGE
WMF is: Dave Mazza - Guitar and Devices John Dalton - Bass Lou Per - Drums digital album: ©2008, Happy Island Music
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s-pyder · 10 months ago
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🕷️Synthetik Studio🕷️
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mtb-tv · 1 month ago
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I bought Synthetik after watching Ssethtzeentach's video on it. I have not yet been disappointed by that purchase. Sure I haven't BEATEN the game yet, either, but I have a damn fun time losing at it.
Recently, I also procured Highfleet because, after listening to "Tanc a Lelek" approximately 30 times and watching Sseth's video on the game maybe 5 times, I finally decided to actually buy the game.
It is not an easy game.
I have played a total of 73 minutes but it's clear to see that I am hilariously bad at it. It's a damn fine game, I'm just dogshit. It certainly doesn't help how my computer struggles to stomach even Highfleet's lowest performance settings.
Anyway, just thought I'd post my thoughts, and maybe get some tips from readers?
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theurbanmechcomesforthee · 2 months ago
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I feel like the Clanswer to "Pizza deliver mech" would just be to make something with a dedicated laser-based pizza oven that can churn out the best quality pizza you've ever seen for the most eye-watering price tag ever, on the fly, wherever
... I'm just imagining the 'RIPJACK' sawblade launcher from SYNTHETIK that launches pizza instead.
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androidvyx · 3 months ago
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The cold weather here is wonderful, it really is.. I missed it as the heat makes me overheat way to easily — however I miss the rain, both heavy and light.. There’s something about an overcast rainy day that makes everything better.
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allthatyouknow · 1 year ago
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What are the inspirations for the show? I get a lot of Gundam vibes
Gundam is absolutely a huge inspiration for ATYK. Specifically Gundam Thunderbolt (which was the 'required watching' for everyone on the show).
Armored Core, even though it came out mid-production definitely pulled us back into the mech genre - perfect timing there.
Believe or or not System Shock 2, which I finished playing right when I started writing the show in earnest played a big part in the tone I wanted to take with the 'horror' segments.
Star Trek Deep Space 9: Particularly its depiction of how remote outposts of a larger "good" government can be neglected, and in turn begin to form their own moral judgements in the field.
But the biggest inspiration, and the spark for the whole show and it's yet-to-happen climax is this song by Justice.
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I listened to this song in ~2016 and imagined *something happening*. The entire campaign is essentially working back from there. Of course, there's no guarantee it will happen. But at this point, some things feel inevitable. That's as much as I can say!
EXTRA SHOUTOUTS WITH NO EXPLANATION: Dead Space, Citizen Sleeper, Disco Elysium, Signalis, Star Wars: Knights of the Old Republic, Prey, Warhammer 40:000, Pathologic 2, Factorio, Risk of Rain, SYNTHETIK, SOMA, Space Station 13, and most importantly you the listener.
(Okay I'm done going through my steam library and listing everything that ever resonated with me)
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