#supermassive games could never
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military fashion show
#the quarry#travis hackett#laura kearney#hackearney#travis x laura#fan art#supermassive games could never
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This is not a very fun fact 😭
#dont remind me...#please she never got to meet her uncle 😭 they would get along so well#it would be cool if like depending on if you confront frank stone or not. either chris OR jaime could go to the future#like if you confront and do qtes correctly then jaime gets sucked in instead of chris. and if you run or fail chris is the one to go#someone pls write a fic of them meeting#there are literally only like 4 tcofs fics#supermassive games#the casting of frank stone#madi rivera#jaime rivera
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Thoughts on the Until Dawn remake?
remake???? what?????
#never heard about that but it seems extra unnecessary#this is from somebody who critically enjoys supermassive games generally#unless they’re gonna add ‘director’s cut’ scenarios i can’t see what they could possibly bring to the table that’s new#(yes yes i know it’s a problematic game by even mentioning The Creatures but at least they did some research)
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klavier’s perspective of klapollo is the song supermassive black hole by muse and apollo’s perspective of klapollo (especially first meeting him) is cooler than me by mike posner
thank u for coming to my ted talk!
#first of all#klavier just completely radiates supermassive black hole because hes hot. just kinda a fact#but here are some lyrics that could fit their situations or be interpreted to do so#“youve got me under false pretenses” from supermassive black hole could be interpreted as klavier noticing that apollo first and foremost#recognizes him by thinking that he’s his brother or overall just a gavin#also i kind of get the sense that apollo thinks at first that klavier’s just some rockstar prosecutor who likes being fawned over#and as he learns that no this guy is more complex his perspective changes. his assumptions were false!#“you never say hey or remember my name and it’s probably cause you think youre cooler than me” and you can guess the song#could be interpreted as apollo getting kinda peeved cause he thinks klav doesnt take him seriously#only calling him herr forehead. and also just AGH HES HOT IM KINDA MAD AT HIM FOR THAT so maybe the “hallo” pisses him off too LOL#“if i could write you a song to make you fall in love i’d already have u right under my arms” from cooler than me and so this is kinda like#apollo doesnt like being undermined he doesn’t like being underestimated or taken pity on and so maybe he kinda sees klavier’s love songs-#-and flirting with the crowds and such as kind of a. dumb thing that wouldn’t work on him (and ykw maybe it does work on him but#he doesnt know that LMAO) so like the fact that klavier can just sing a song and make people fall in love with him at first sight kindamake#apollo be like “oh yeah well if i had a talent like that i could make u like me SO quick but i wouldnt use ur TACTICS anyway >:)”#polly u are so. ur a little bit spiky like ur hair yk#i love him so much but hes just the right amount of angry all the time /j#“u set my soul aLIGHT” from supermassive black hole - apollo is the god of. the sun. hahahahahaha im so sorry and also pollo just gives kla#the motivation to try his best i think#ANYWAY. this could totally be out of character i havent actually finished the game yet shshshshshshs…..#but i love klapollo so much and i like these songs so HERE TAKE THE RAMBLE POST#thank u for ur time#klapollo#ace attorney#apollo justice#klavier gavin#aa#aa4
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"We wanted to make a show about consciousness; the kind of boastful ambition that works when you're pitching--and then falls apart when you find yourself trying to figure it out. There were few guides. Philosophers who'd lost their tenure. Computer scientists who'd lost their stock options. Guesses. Expletives. Crackpot theories. Hands wrung or simply thrown in the air. Even now, humans know more about what lies at the bottom of a supermassive black hole than the dark center of our minds.
But there are clues: language, semiotics; the distance between the notions rattling around in our minds and the ways in which we share them, and the ways in which humans share ideas between each other.
There's a language older than language, though. One that predates the written word or even the spoken one. Music. Its effects on people are fascinating--raw, direct, like an older interface that bypasses the newer, clunkier inputs. What music may lack in nuance versus spoken language, it more than gains in emotive power, as if transmitting emotion directly into the brain. If a picture is worth a thousand words, the right chord progression might reach nine figures.
So for our series about consciousness, we knew the music would be vital--and that we had the man for the job. Fittingly, Ramin's journey as a composer had been launched, in part, by Elmer Bernstein's achingly brilliant theme for The Magnificent Seven. Here he got to take a detour into the future in order to find his way back to the West.
He wanted to use guitars. We wanted piano (because the player piano had been the original western robot) and he gamely went along. I remember the themes as they came alive, anointing each character, imbuing them with even more depth and power. The craft and performances that came together for the series were all hard won--Ramin's music hooked everything to an undertoe of menace, melancholy and beauty.
As for Ramin's arrangements of contemporary music, they served two purposes; first, as a gentle reminder that our story was being told in the future tense, not the past. And second, as manipulation. If music is evocative, then music you've heard before takes on another dimension, dipping into circuits of lived experience and harnessing their power. A song you've listened to after a triumph or a breakup--even one rendered in a different timbre or arrangement--still has a grip on you. One that Ramin could pluck at, like the strings on his guitar. We spent four seasons exploring these questions and the closest we came to understanding consciousness--at least the variety that afflicts humans--is that any attempt to explain it without incorporating emotion is pointless.
The show is long since over. But I find myself whistling Ramin's timeless theme. Often. And I smile. That's the power of this music: that the indelible experiences of making Westworld, all of the incredible people who were part of it, all the days spent chasing the sun and capturing it on film, can all be conjured, instantly, in 8 perfectly chosen notes.
Westworld never died. It simply became music."
Jonathan Nolan, Executive Producer Liner Notes from Westworld: Season 4 (Music from the HBO Series) Vinyl
#westworld#jonathan nolan#news#?#figured I'd share this for anyone interested#it was included with the recent s4 vinyl release#and I'm sad again 🥲
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Hubble Sees Possible Runaway Black Hole Creating a Trail of Stars
There's an invisible monster on the loose, barreling through intergalactic space so fast that if it were in our solar system, it could travel from Earth to the Moon in 14 minutes. This supermassive black hole, weighing as much as 20 million Suns, has left behind a never-before-seen 200,000-light-year-long "contrail" of newborn stars, twice the diameter of our Milky Way galaxy. It's likely the result of a rare, bizarre game of galactic billiards among three massive black holes.
The black hole lies at one end of the column, which stretches back to its parent galaxy. There is a remarkably bright knot of ionized oxygen at the outermost tip of the column. Researchers believe gas is probably being shocked and heated from the motion of the black hole hitting the gas, or it could be radiation from an accretion disk around the black hole. "Gas in front of it gets shocked because of this supersonic, very high-velocity impact of the black hole moving through the gas. How it works exactly is not really known," said van Dokkum.
This intergalactic skyrocket is likely the result of multiple collisions of supermassive black holes. Astronomers suspect the first two galaxies merged perhaps 50 million years ago. That brought together two supermassive black holes at their centers. They whirled around each other as a binary black hole.
Credit: NASA
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top 5 favourite until dawn characters to WRITE vs top 5 favourite until dawn characters in general (if it's different)
it is such an important distinction med, and i thank you endlessly for letting me get into it 😏
WRITING
1. flamethrower guy/the stranger/jack: this one likely shocks no one. there's just. a joy. that comes with writing an unhinged, monster-hunting hermit. he kicks doors open. he lives in a burnt out hospital full of Creatures. he's larry fessenden. he's alive in canon for roughly 5 minutes. he's the light of my life. 2. mike: probably slightly more of a surprise because i don't write him OFTEN, but i love writing mike. lovelovelove writing him. mostly because, of the ud kids, i think he's the character who talks...the most...like i do irl??? similar speech patterns, i mean - same tendency to just. say things. that do not make sense. or things that did not need to be said. 3. EMILY: again, probably a surprise because i don't write her much, but my GOD there is a freedom to writing in emily's voice asldkfjdskf she's smart. she's mean. she always has at least three insults locked and loaded in the chamber. she's also the only character in the franchise to say "understand the palm of my hand, bitch." she contains multitudes. 4. dr. hill: gotta be honest here. i went through. a lot. of schooling for psychology. okay. like. however much you think that means? it was like. twice that. and i spent a lot of time - a lot of time - listening to professionals in the field talk in circles and say absolutely batshit things while sagely nodding and giving everyone around them knowing looks, and if i didn't have alan j. hill to channel all that lingering angst into, i might've exploded by now 😫 hehehehehe. i'm only sort of joking. 5. beth: what did supermassive give her? nothing. what does that mean? she can be anything i want, and i don't have to worry over whether or not it sounds believable in canon 😎 lmfao. in much the same way i looove writing jack because we get like. 10 lines and A Vibe from him, beth's a hoot to write for because, like. we know who her siblings are. we have an IDEA of what her home life must've been like...and everything else is up for debate!!!
JUST, LIKE, TO LOOK AT
1. ashley ashley ashley: they could never make me hate you bb. did she handle some things poorly? yes. does she make some questionable decisions? sure. would i give her the world if the opportunity presented itself? of course. look, i just think. she should get to do...whatever she wants. always. as a treat. :)c 2. matt: i am so. intrigued. by matt's whole deal. every second of it. he's a huge part of the prank but he's also hugely sympathetic. he has that incredibly cute moment with ashley right as they get to the lodge but seems pretty chilly (if not downright disinterested in) chris and josh, her best friends. he helps jess through the mines. he holds his own with emily. unless you play him a v certain way, he seems the most interested in smoothing things over between everybody. HE LEAVES. THE FUCKING. HATCHET. AT THE BASE. OF THE FIRE TOWER. i would love to live in his brain for just like...ten minutes. just really figure him out. (i need to write more with him too 😭 he has bewitched me, body and soul) 3. flamethrower guy/the stranger/jack: look. look i'm not subtle. i just. love that weird old man. i just love him so much. if supermassive said 'hey here's a dlc where you go through one (1) calendar day as jack fiddler, it costs $60 and is roughly 1 hour of gameplay,' i'd fold immediately. idk why. 4. josh: there is no one - NO ONE - in this, or any other, game who's so willing to commit so fully to the bit. my man had BLUEPRINTS. my guy had DEAD PIGS. bro sourced knockout gas and fake newspapers and real blood and made voice recordings and an alter ego and rigGED HIS WHOLE FAMILY'S VACATION HOME WITH BOOBY TRAPS, THREW A PARTY ON THE ANNIVERSARY OF HIS SISTERS' SUPPOSED DEATHS, AND EVERYONE STILL FUCKING SHOWED UP. say whatever else you want about him, josh had SOMETHING figured out, man. 5. jess: again. did she make some questionable decisions? sure. do i agree with everything she did? no. but after everything she goes through, after all the tragedy and agony and terror she is put through, this girl still has the wherewithal to grab a shovel and beam a guy in the head with it, and you know what? i respect that 🙏🏻 plus she wore hiphuggers to a party on a mountain in alberta in the dead of winter, and i just want to study her under a microscope.
#samgiddings#asks#queenie rambles about supermassive#ty for giving me permission to ramble medddddd!!!!! 🥰 hehehehe#for someone who moSTLY writes about the four who spend most of their time at the lodge#i do really really really love the others a whole lot 🥺 maybe one of these days i'll sit down and barf out some words that prove it hahahah
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I definitely do not have the time for a full essay's worth of commentary on the Casting of Frank Stone, but I definitely could give you that if I did. There is...a lot to take apart there. I am certainly...fascinated...by some of the writing & gameplay choices they made, to summarise my thoughts somewhat vaguely.
A few spoilery comments under the cut.
Like I said, I don't really have the time to offer extensive analysis (a full paper) of the game, but I do want to say a few things.
First and foremost: Do not purchase this game. In the words of Mr. Otzdarva himself: Go and watch someone play it instead. Your play through will be 95% the same as theirs. It is not worth your 50 dollars. If you still want it after you've viewed someone else's playthrough, that is your own right.
I honestly became annoyed with the writing much faster than Mr. Otzdarva did, and at first I thought it was because I was spoiled by BG3's infinitely better writing. But no, it's rather that he was being very patient. He finished with a rather negative opinion of the game, after thoroughly going through it to test just how much control you as the player really have.
I will be fair-- It is certainly a visually stunning game, as far as Supermassive titles go. Much better looking than The Devil in Me. The music is also incredible. And some of the voice acting was well done and added much needed life to otherwise bland characters.
But good grief is the writing utterly nonsensical!! Even if you respect the "a multiverse exists, so anything is possible" fact which is canon to Dead by Daylight itself, it still doesn't make any damned sense. I mean, is it ever explained why there is time travel involved? Or how it is even possible? Did they simply expect people to just assume that Augustine figured out time travel in a certain timeline? Does it have something to do with the Entity, since it can clearly traverse time? If so, why was Sam able to voluntarily time travel to Madi & elder Linda's timeline? Why and how the FUCK is Frank Stone first bound to the mill and then camera using what is clearly the same magic as the horologium, when we know the Entity has not yet been brought to that timeline??
And playing the "anything is possible" card would be fine to explain certain things, I will concede, but it really starts to feel meaningless when you realise just how many massive plot elements are never explained and that none of your choices really have any impact on the ending of the game. The story literally ends the same no matter what you do. And to be fair, I do not think it is a bad ending at all. Barring the corny "trial starting" sound that they jammed in at the last second, I thought the ending was one of the better parts of the game. It works great to make you feel hopeless, and like there is truly no escape from the Entity. I just feel that this format of a "your choices impact the outcome of the story" game was the incorrect format for the story they wanted to tell. Because it truly doesn't even matter if you get everyone killed, or you save everyone-- everything happens the same way and the world's fate is the same.
There are other things that bothered me, too. I thought having Frank Stone appear as this corny, glitchy spectral monster for most of the game was...a terrible choice, both design wise and writing wise. Now, I do not think killing him in the opening was necessarily a bad decision. I honestly thought it was a bold choice that functioned well to surprise the viewer and urge them to continue, so they might discover how the story plays out after the death of the titular character. But keeping him as this ghoulish creature, that honestly looked as though it were from some solo indie developer's first low budget horror game, was awful. He did not feel threatening whatsoever, just wildly out of place in a visual quality sense. I hate the final design much less, it is certainly much more threatening and much, much more gruesome, but it still does not make sense as to why he looks that way. The Entity still had not taken him, why did he appear as this inhuman monster before his entry into the Fog? They should have kept a more humanlike design until the very end of the game, when the Entity arrives. Then, a transformation sequence where the Entity mutates him should have been restricted to the ending where no one from the cast is seen in the Fog, so players at least get something different in that allegedly "unique" ending. After all, if a cast member does get taken, at least you get to see visions of what followed the 1980s storyline.
Also why did Augustine work alone when she is clearly part of the Black Vale? The excuse of "the cult didn't exist yet" doesn't work here, because she can time travel and is fully aware of the multiverse she exists in. Like... I thought elder Linda's mention of secret passages being for staff "so they are seen as little as possible" was foreshadowing for Augustine having fellow cultists aiding her, but it just went nowhere. Another thing that goes nowhere is the baby that Sam can save at the very beginning. Should the baby live or die has absolutely no impact whatsoever on the story, which feels like an enormous mistake to me. That baby should have grown up to be a character that the cast could have interacted with to gain...oh I don't know, some piece of important knowledge, or an item, that could then later change the fate of the cast. This way, the player's choices in the 1960s segment actually have an impact on later gameplay, rather than meaning absolutely nothing.
I'd also love to know why the hell elder Sam was sent alone to prevent this situation from occurring, when the Imperatti (I think they were called? The parents of the Pariahs, or something, right?) would have surely realised the gravity of this situation? Like, how does this make any sense? And this is far from the only moment that makes no sense at all.
Why do Jaime and Robert have almost no relevance whatsoever after the 1980s segment concludes? Robert is guaranteed survival of this segment, as that part of the game is written so that two characters always survive-- be that Linda and Robert, or Sam and Robert. As annoying as Stan was, I didn't hate him because he had great dialogue that pushed other characters to have different dialogue than what we were used to. But it felt scummy that Robert was just given this sad, offscreen death instead of being included in a lot more meaningful way.
Not going to lie, it reminded me of how in Stranger Things 4, Patrick was the one teenager whose trauma wasn't really explored or given the same respect as the others. It's like the writers went, "Guys, guys! It's okay! We still have the other Black guy! This makes our game Diverse, and therefore no one could possibly complain!" Meanwhile, we get an entire cutscene about Madi's nightmares, and elder Linda's movie career and associated trauma is talked about numerous times. But all we know about 2024 Robert is that Stan took advantage of him, and then he later died, utterly miserable. Also, Sam somehow knows about this and he and Stan know one another, despite this Sam being from a different timeline than elder Linda, Madi, and Stan himself.
And Jaime, poor sweet Jaime, he really just feels like he's there as someone they can conveniently kill to shock the player. The first chance he has to die results in a horrible, very graphic death (although not the most graphic in the game by a long shot) that I feel many players will encounter because they see it as reasonable to visit the curiosities shop first, and then to later attempt to save Chris (even though her fate is the same here, regardless of what you do). And even if you should keep Jaime alive through that first confrontation with the spectral Frank Stone, it's not as though his survival impacts following events. He can die again, when fleeing Frank with Bonnie and an injured Linda. Why they have Linda, who has a gaping hole in her shoulder, attempt to pull Jaime up the platform alone while HIS OLDER SISTER just WATCHES is beyond me. But writing his death, whether it be here, or earlier, to have no impact on Bonnie's fate, or any future events, is plain bad writing.
You cannot save Bonnie, no matter what you do. And this scene makes no sense. When Frank grabs Bonnie, Linda points the camera at him, which should work. There really isn't any reasonable explanation as to why this should not work, or should not even momentarily distract him (Which could have led to a different ending where Bonnie lives and Linda dies instead?), because in the storm drain, so much as yelling at Frank causes him to abandon whoever he's attacking to seek out the new target. I suppose, at the very least, 1980s Bonnie's death does serve some kind of purpose in the 2024 storyline, because it serves as foreshadowing for Madi's potential fate. But just like Robert, 2024 Bonnie is given a sad offscreen death and we never really learn about how she or Jaime survived that night at the mill.
And I will say, it just feels shitty from a player point of view, to make it so you cannot save certain characters. Like, I'm sorry, is that a canon event? Where is Mr. O'Hara? Because Madi must be a god-damned anomaly, being Bonnie's daughter!! And Chris- god- Chris who mysteriously travels through time...I really do hate this part of the story because understanding its purpose can only happen if you manage to get the secret ending where she goes through the projector screen and DOESN'T burn and die. Which would require you to not have taken the pocket mirror or given the "protective" amulet to her. This unlocks a secret ending where she goes back in time to the moment where she, Jaime, and Linda were inintially shooting in the mill, right before Sam interrupted them. I took this as the writers trying to show us that there would be one timeline in which Frank Stone is never released (not sure how he ever was in the first place, really), likely saving them from the Entity. But other than the player somehow luckily getting this ending, I really don't see the point of Chris' time travel, because she can also be sent immediately back in the horologium, which does nothing meaningful. And why does it have to be Chris? Why not write it so it could be her or Jaime, so that maybe the player's choice to have her and Jaime breakup or not actually has some kind of impact on the gameplay?
One of the worst things about the game though, and I cannot stress this enough, is how badly the references to DBD are integrated. I love a good reference-- it can serve to add a little playful flair to a moment, or even go so far as to have the viewer look at the piece from a different perspective they had not previously considered. Buuuut... this is only if the reference is done well. And, well, what this game does could hardly be described as tolerable, even. In was so heavy-handed, it felt almost as bad as product placement in a Michael Bay movie. Many of these "references" felt out of place to the degree that someone with no knowledge of DBD would be likely able to pick them out, because they heavily disrupt either the game's aesthetic or the gameplay itself! One generator was funny, and honestly expected, but THREE of those damn things? Clunky, corny, and honestly? Lazy.
Unfortunately, I feel those three adjectives describe how I feel about the game overall. I feel bad for the people who put hard work into making it, because there is potential there for something great. But it really felt as though they were pushed to release this game as quickly as possible, so BHVR could sell us a 50 dollar, five-to-six-hour advertisement for their next DLC chapter. Hard to think anything else, really, when completion of the game is followed by a a literal ad for it.
All I can say is-- I really hope we get 2024 Linda as a survivor. It seems more likely that it will be Madi, but it is possible we could have a two-survivor chapter (unless they specifically outlined in the roadmap that there are no upcoming 2-survivor chapters?).
Madi and 2024 Linda would be cool though. We have no older women as survivors, despite having more than one older man. I think it's about damn time. And I love the mother/daughter bond that can sort of develop between Madi and 2024 Linda in the game.
#dbd#the casting of frank stone#the casting of frank stone spoilers#dbd spoilers#thoughts about media#I said essay and essay is at least 8 pages. 12 point font. double spaced by my standards.#so this is A LOT...yes. but it's not an essay. not to me. it's also not super linear and it's written in a very casual tone.#I wrote it here and there when I had a minute to spare.#anyway if you have thoughts about the game or have an answer to a question of mine- feel free to add it!#just....no funny business. I am too tired to deal with such childish behaviour. I will block trolls and the generally rude.#also- if you liked the game- no disrespect to you. if you felt it was worth your money and it entertained you- good. I'm glad.#I am content to have watched Mr. Otz play. I now know it's a game that I wouldn't ever want to play myself.#So I removed it from my wishlist after finishing his VOD. Bless that man for all he does for DBD players.
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CHRIS 4 JOSH? let's talk about it ... and let's be honest.
read more for length only, it's all pretty sfw and non-triggering content.
speaking with otter first and foremost, here are her thoughts on the matter:
for context, she has a degree in video game art & design, so she knows the entire pipeline for how video games were and are made currently. she actually graduated like right around when UD came out, so this is perfect because she also helped me understand some of the modeling and why the original game is just honestly more fluid in mechanics versus the remake, so i've been giving the remake a pass in a lot of big ways and just sort of accepting everything else as is in conjunction with the original game (and in our case, the 2013 prototype).
basically, she said it originally looked like this is what likely happened: a texture artist was given permission to do a heart, someone else or that same artist put in CHRIS + JOSH and basically whoever was in charge of them (i have no names for this) likely said "you absolutely cannot confirm a fan ship, it's not happening" which is why it became CHRIS 4 JOSH. otter was explaining how the 4 looks a little off like it wasn't there originally but more of something to replace what was underneath. like a 4 covering a +.
still likely meant to be a joke, maybe it could go so far as to that texture artist shipping it, but either way, it was never going to make it into the official game as a way to be interpreted as josh and chris are canon. i know the app contradicts one major thing for chris and ash because the game itself literally confirms they both like each other in various scenes and context clues and all of that content we get in-game for them.
based on my own time being in school for video games, this makes a lot of sense. i might not have finished, but i did learn this lol. so, what she's saying is pretty on point. that's how companies are, even if it's "supermassive" ... they are working under sony.
so, does it mean anything? not really. i know this was probably huge for the other side of the UD fandom (i see it being two sides: rpc and non-rpc, which can be similar but are generally very different ... in-between those spaces are typically the fanfic writers and then the sub-genre of reader insert fanfic writers if that makes sense? anyways). but it really means nothing.
it's just a little easter egg. if we want to look into it at all? it was likely done by chris (otherwise it would say josh 4 chris if it was from josh), and also ... i know this sounds probably so lame, but that's just how guys are. they act like that, especially if you're super comfortable with a long-term friend. people have probably wondered about it based on how close and jokey they can act, they don't seem like the type to "shy away" from any sort of intimacy, especially for a joke, and idk, they're just like that? that's pretty normal.
HOWEVER ... where this gets even more interesting for me is this part: bringing in the 2011-2013 prototype, the game that was being pumped out for demos and such before supermassive did an entire rehaul of the original 2010 game (so, this is not london studio's project anymore, it hasn't been for a while, and their original iteration actually had hannah and josh as a couple named hannah and clayton).
why is this interesting? i've mentioned before several things about that prototype specifically: a) mike and chris never changed from design to actor, they were always solid (so it's weird to not even consider using their old voice banks for new content for the 2024 remake but okay??), b) this had originally intended (all the way back to london studio) to really be a "couples game" that "couples play together", giving the controller back and forth, and c) the fact that sam clearly liked josh in the original iteration, josh did not feel the same, but he had basically the same relationship with chris, who seemed to still like ash and vice versa, but josh also had a pretty high energy by comparison both in general to rami's josh and also to specifically chris in comparison to (that verison of) sam.
let's dig into 'c' a bit more. the sam and josh problem. it's not really a "problem" but i think there's somewhat of a general misunderstanding as to what their relationship is realistically like based on their connections and affiliations over what is sort of "expected of them".
here's what we know for facts:
sam and josh know each other, we can maybe assume from childhood or middle school era, but long enough for sam to be considered hannah's best friend.
which brings me to my next point: sam is hannah's best friend, not josh's. not even "hannah and beth's best friend". she is hannah's best friend. this is josh's little sister's best friend. i have to reiterate this because i see this huge sort of blackhole when it comes to this fact about sam and hannah. this is literally sam's entire tagline! even the game sort of forgets that sometimes? sam actually somewhat harshly criticizes hannah in her bedroom, something that is only open to sam and no one else. i'm not sure where this idea that sam is there for josh when she should be there for hannah. you can also tell sam and josh weren't that close over that year because she needs chris to confirm that a) this entire getting back together is a good idea and b) if josh is doing okay. if they were close, wouldn't she know? also, josh wasn't that close to anyone besides seemingly chris? which sort of makes sense but even he only lets chris see certain sides of himself. so, they aren't as close as people i think mistake them to be.
they were supposed to have something one-sided in the prototype before the finalized release. in the protoype, sam likes josh, but josh seems to not reciprocate. it's heavily hinted at when she flirts with him in the scene at the lodge door, which is very different but also somewhat the same as the version we get.
the finalized verison of sam (ie "hayden-sam") doesn't seem to have a crush on josh ("rami-josh") ... at least, from what i can tell. i think she actually feels somewhat uncomfortable around him, if we're being honest. maybe not before the prank, we can see they are comfortable together briefly in the new snapshots on the camera, but after? definitely so. this makes sense. they are somewhat avoiding each other. why would she go back there? both hannah and beth are dead, leaving josh.
finally: josh is hannah's older brother, thus acts as an older brother to the group ... sam included. this is literally in josh's characterization.
so, delving into probably headcanon territory here, and i'm not even going into my own sam headcanons ... basically, i think sam sees josh as an older brother and josh sees sam as a little sister figure. ik ik it's boring.
hear me out here: i think this was done simply because there are so many couples in the game already, which is so funny because it was supposed to be a couple's game but then got changed to a sort of "play alone or pass the controller".
now? UD is meant to be played either on your own or between multiple people, you can assign one person to each person you're playing with or just split the cast up the way otter and i do. it's more liberal and intentional to be that way versus its original intention. think about it: when you really start actually playing, there are two for sure couples, one maybe "will they won't they", and then two that aren't dating. that does feel more realistic just in general in a friend group, doesn't it? people date each other, break up, bring new members in, etc, but not everyone always dates everyone all the time.
also, i think just blanketed, supermassive wasn't even considering that likely at least one of those characters is probably gay or bisexual. until dawn is only so deep because it can only go so deep, and if they were going to go deep? it was going down the mental illness rabbit hole along with the background story they were trying to flesh together coupled with the mo-cap technology they were working with.
also, not to be that person, but life is strange came out in 2013 and kind of nailed it, right? they had their own set of issues they tackled incredibly well, whereas it doesn't really fit into UD. UD is about being a true "classic horror" story with the heavy use of intentional character tropes. so, give UD some grace here, i'd say.
cause let's get real for a second: there were so many last-minute changes while holding onto the threads of what they wanted. some stuff from the prototype for example is pretty shot-for-shot or word-for-word and some is super different. like ... im sorry, but the wolves aren't in the prototype (just as an example), so you can see how fast they decided to put those in because those wolves are literally broken animals.
back to sam and josh: taking my own headcanons aside, i don't think it's impossible to headcanon sam having a crush on josh at any point in her life that she knew him pre-UD. it's not uncommon, of course. he's classic older brother, he's fun, he's cute, he's friendly, and he's always around. again, while i think at least narratively they took that aspect of sam's character out when they cast hayden (she gives a much different, honestly better vibe for sam from the original actress, whereas ashley is like the same ngl), there is something to be said about not saying anything, i suppose. i just don't see it as something that was meant to be noticed, if that makes sense. not that it's not fitting? i guess?
but it's how josh feels, more the position he's in, that i sort of get caught up in why i'm sometimes hesitant with outright sam/josh with no plotting beforehand (as if it's canon). josh is the older brother. for him, there's sort of some lines he feels he isn't supposed to cross, trust he isn't supposed to break, and just sort of general boundaries? like, age isn't necessarily his factor here, it's literally how they met and how they know each other. it would be likely hurtful to hannah, probably awkward? i imagine?
so, is josh willing to cross his sister's comfort like that? yes, he lies to her ... about his mental health. it's never implied anywhere else that josh lies to hannah or beth about anything else. also, we can argue it's the parents hiding it from his sister's, wanting them to have a certain view of their brother.
then, post-death, we know there's a huge change in their relationship. josh and sam become distant, as i've discussed above.
with a lot of plotting and specifics, i could do it. just blanketed? or like ... how i see these characters without anyone else's interpretations in consideration? like just playing the game as is without even considering rpc? i don't see it.
so, what about josh and chris then? i'm not going to lie, i've only even recently come around to the idea, and even that comes off to me as still one-sided if it were ever even considered. likely? it would have been chris like ash, ash like chris, josh maybe likes chris? but that's so pushing it to assume supermassive would imply, though it's actually more sound for inferences in the prototype.
the chemistry josh and chris have is very natural. we can give that partially to the actors, of course, and partially to the writing. they have known each other a long time, and i've talked about it above how that's just how these types of guys are sometimes. they're just comfortable with each other.
so, even i'm just writing general headcanons without taking anyone else's specific interpretation in mind? i see it like this:
josh and chris? best friends from childhood.
chris and ash? the intended "will they / won't they" of the game.
josh and sam? older brother figure to younger sister figure (ie the friendship that can form with this type of bond, but likely nothing else).
but josh flirts with sam, remember? he infers he'd help her with the bath. he also calls mike and jess pornstars, says he wants to get friendly with ashley in the snow (and calls her a sleeper hit), etc. he's pretty mouthy about that sort of thing. it's just how he is. i guarantee if that were jessica in the bath, he'd say the same thing, and might even be more persistent about it (given that jessica is more playful than sam in that regard). however, were that emily in the bath? not a chance, he probably wouldn't have said anything tbh. i also write sam as a lesbian.
okay, so this is all "canon and great" and everything ... but what about me? what are my personal ships?
i can see so many with josh. i think that he's probably more gay than straight. he sees himself as open-minded.
does he lean more towards men or women? privately: sexually and romantically speaking, men. socially: women.
i have it that he chooses the "women make me uncomfortable" option when i play. i think this makes sense for josh.
why do women make him uncomfortable, but he socially pursues them? is he actually attracted to women? what is his sexuality for real? so, why women: it's socially understandable and acceptable. it's what he's relied on since puberty / actively encouraged to pursue since dating was on the table. he's with such a "bro" crowd — and so bro-coded both in being written that way narratively speaking while also just self-imposing that sort of role to himself ... while also naturally filling that role. his sexuality with labels: bisexual with a heavier male leaning preference, would be considered more demisexual when it comes to women. he is attracted to men romantically and sexually, and he is attracted to women, but there has to be a relationship fostered for it to be more romantic than sexual. i think he's fooled around with girls, but never had penetrative sex with them. he's likely never been with a guy, as he's very closeted, despite this being his active preference. women intimidate josh and make him uncomfortable.
further on him being more closeted despite being in the industry: josh has his family's reputation to consider. the world doesn't always agree that being bisexual is natural and non-offensive. he would be outright just called and labeled gay (which isn't entirely inaccurate but is not accurate). it could hurt his family. this isn't 2024, this is the 2010s, and yes it was getting "big" in the way we see acceptance now, but it wasn't so seen. people were (and still are) hiding. think of it like this: if josh has to hide his mental illness the way he does, he's likely having to hide his sexuality.
i think that's why the traits we do see in josh are so exacerbated because he has to stifle so much of himself down that the parts he's allowed to express become the loudest to hear.
all of that to get us here: my ships for josh.
personally? again, no other interpretations are considered necessarily, just ships i like based on various things from simply aesthetics to actual connections i can see them having.
what about chris/josh? honestly? i never even considered it until recently, and now that i have, it seems more obviously (if anything) one-sided by josh (the giver) to chris (the receiver). i don't think chris has ever consciously thought about it. josh (probably) has. as a default, however, i write them as bros. i do genuinely love their friendship. that being said, i do like it as a ship. i don't write my main plotlines with that in mind, though.
quickly: if anything, i think chris is the most compatible for josh (and vice versa). there is a lot of game evidence to support this, but that's for its own post.
josh/ashley -> this had always been my previous top ship for josh, but as more context becomes available via the remake and data mining the game, my opinions have swayed a bit, but i will always love joshley. it's a demi thing with them, i think. i also think josh is kind of jealous of ashley's relationship with chris (chapter 2 is called jealousy, and yes, that refers to the matt-mike-em-jess stuff but could be inferred to the trio), yet actively supports his bro, so doesn't really "get in the way". in fact, he encourages it.
josh/ashley/chris -> i see this as mostly ashley dating both chris and josh, maybe josh having some feelings for chris? from there, it's open-ended, but it's mostly "ashley has two boyfriends", and i am here for that. i love her.
additionally, i do ship chris/ashley. i like that josh is actively trying to get them together, and i think while it's for "nefarious reasons" or whatever you want to say when we see it in-game, josh is acting as a direct reflection to how he always has been ... so we can assume he's always been trying to get chris to make the move on ash.
josh/jess -> this is primarily aesthetically speaking, i think they just would look good together? opposites attract? pre-prank of hannah, it's definitely that ... opposites attract. he's not really her type, lbr, but she's probably his type in the way she's pretty ... but she is also intimidating to him. it's funny because, ultimately, that sort of confession to mike that jess gives about her insecurities would be very understood by josh (and actually matt, who i see as insecure), and i like all three of those boys with jess. yes, i hold jess accountable for the prank, but just character traits and such? i can see some vibes here. also! a lot of my fondness for this ship probably comes from post!verse stuff, like retribution, etc. honestly, i just like these two together not even romantically? i just want to see more of them interacting idk josh and jess are very contrasting characters that could go really well or horribly wrong together. also, i just have to say that i feel like there was some genuine interest when jess suggested that josh might be flirting with her and mike (jokingly) asked to basically have a threesome together, like she was kind of into it ngl.
why none of the other UD boys with josh? like mike and matt? we don't really see too much matt and josh unfortunately. i'm also a huge matt/jess shipper idk but i just don't see matt and josh being compatible, and i also write matt ... and i also write matt as straight, so. there's that aspect. but generally? i don't see it.
so, no em and josh? i literally do not have enough canonically to go by to even say what their default dynamic is like! they never talk!! like ever. so ... once i can establish with an emily writer what that is, i'd be more down to clown.
i can't with mike, either. i love mike btw, literally no shade to him, i don't think josh is the right fit for mike either by any means. mike is great at "handling" josh at his worst in a crisis (kind of? idk it depends sort of on the choices you make, but i get his vibe, i do get it) to get him from points a to b, but that's about it. mike also just comes off as very straight (to me).
all of that to say this: i generally write things as they are from the game unless there's a pretty good clue, inference, or some sort of thread i can unravel to make something make sense. it has to make sense for me, i'm just that type of person.
but ... with the right chemistry, plotting, and a bit of time? anything can happen. just because i default see something one way doesn't mean that i cannot be convinced otherwise ... or still hold that belief for the game itself but write enough development that i love something else in an rp sense. i'm a very "this is game, this is rp" and then from there, i take from the game to make the rp experience more game-like. does that make sense? did any of this make sense?
#josh tbt#matthew tbt#sam tbt#headcanon tbt#i tagged matt bc i mention him but this post is about josh specifically
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When there’s a new Supermassive game in the works and you’re torn between hoping it gets the time and budget it needs and it’s perfect so you can enjoy it and there will be more Supermassive games in the future and knowing that if it IS perfect you’ll be pissed off that the perfect game couldn’t have been The Quarry instead.
Because it’s like 2/3 a perfect game and they totally could have fucking pulled it off and stuck the landing and they didn’t and you’ll never stop being mad about it.
#bunny angst#the quarry#supermassive games#I mean obviously I hope it’s good#and actually finished#but ugh
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* ◟ : 〔 cillian murphy , cis man + he/him 〕 JEAN-PAUL ‘ JP ‘ CONSTANTINE , some say you’re a FOURTY-EIGHT lost soul among the neon lights. known for being both BEGUILLING and DECEITFUL, one can’t help but think of SUPERMASSIVE BLACK HOLE by MUSE when you walk by. are you still a BOSS at WHITE WRAITHS, even with your reputation as the GOD EMPEROR? i think we’ll be seeing more of you and TO DEVOUR THE DIVINE IS TO BECOME ONE WITH THE GODS ; THE DIVINITY WITHIN YOU IS A GLUTTON - THE BEAST WITHIN CAN DRINK ‘TILL IT’S SICK BUT IT WILL NEVER TRULY BE SATISFIED, LORD HAVE MERCY FOR ANYONE WHO STANDS IN YOUR WAY - FOR YOU ARE NOT MERCIFUL, NOR ARE YOU KIND ; AND YOU HAVE NEVER BEEN AFRAID TO MAKE EVERYONE WISH YOU WERE, IF THE DEVIL LOVES DETAILS - GODLINESS FLOATS IN THE VAGUE ; A GROTESQUE CURSE IN HAVING YOUR OWN EVILS BE YOUR ONLY SALVATION, although we can’t help but think of TYWIN LANNISTER ( GAME OF THRONES ), PAUL ATREIDES ( DUNE ), CORIOLANUS SNOW ( THG FRANCHISE ) whenever we see you down these rainy streets.
TW : cult activity, drug use + parental abuse mention
FULL NAME. jean-paul ‘ jp ’ constantine. GENDER. cisman. PRONOUNS. he/him/his. NATIONALITY. french-american. AGE + D.O.B. fourty8 + nov 13th, 1992. LABEL. the god emperor. OCCUPATION. boss of the white wraiths / a study in anti bible thumping + what happens when you let a sexc man keep winning !
HEIGHT. 183 cms, 6’. WEIGHT. 80 kg, 176 pounds. HAIR COLOR. black, raven-like ... angel of death made flesh. EYE COLOR. ice blue, reminiscent of an arctic chill. SKIN TONE. pale, ghostly ... desperate need of some sun. ORIENTATION. pansexual, greyromantic. TATTOOS. one @ forearm, one @ side. PIERCINGS. both earlobes , studs RELIGION. cult évadé, now atheist ... dabbled in self-practicing satanism BUILD. mesomorph, forged battle-trained finesse. SCENT. wafts of smoke from clove cigarettes + ash &&. rubble SKARS. healed cut across his right eyebrow. LANGUAGES. native french, fluent in english. EDUCATION. no known formal education. ALIGNMENT. neutral evil. MENTAL DISABILITIES. c-ptsd &&. antisocial personality disorder - moderate ; both undiagnosed VOICE. controlled, levelled + low in its use of intricate syllables, carefully crafted words with hidden agendas. heavily accented in his mother tongue of french. DRESSING. formal, crisp white button-up shirts often cuffed to his elbows - almost a competent professional but not quite yet. fingers always adorned with silver rings + somehow always bloodied.
as wayward prophets preached the name of the false gods, your family followed suit to seek enlightenment in the face of an unknown power - one much bigger than what could be imagined by a starving family living just outside the outskirts of marseille. you were the youngest out of the four ; the accident, runt of the litter. often forgotten, casted aside in favour of your older, much stronger brothers. your bones break the easiest, but never your resolve. bending your back under the scalding summer sun to seek penance under your parents’ unforgiving hands. god will only forgive those who earn their forgiveness, afterall. it was only a little later in life where you finally started to learn more about the world outside of the commune your family now calls home ... tales of a world of possibilities, where you can start anew. broken boy reborn into a man of newborn faith - now you finally understand what is meant by enlightenment ; there is no truer god than yourself.
you ran west, as far as you could go, taking whatever jobs you could until you landed yourself a one-way ticket to new york city. dirt, and grime were nothing short of familiar : you build your way up through bronx's underground boxing rings as a fighter - long gone was the boy born of bird bone, now forged of stone-cold steel. every scar is a reminder of what it took for you to get here, and you wore it with an unwavering pride that could topple great empires - you've seen many come, and go before you … but you were the only one who managed to rise. a tale of fate, sacrifice, and unrelenting faith ; there could never be a faith that is more holy than the one you held of your own brand of strife-ridden divinity.
cunning as you are cruel + cold as you are callous : nothing truly shocks you anymore. the unwelcomed plunge of a blade, ringing shot of a gun, desperate plea of one begging for another chance at a second breath ... someone's worst day becomes your everyday. you indulge yourself in every vice you can find : blood, bodies, and benders ... you have become your own personal devil. you know many but trust a fair few, only allowing for a certain handful to be welcomed into your inner circle - you never believed in keeping your friends close, and your enemies closer ... not when the latter far out number the former. there has been a hit out for your head for as long as you can remember, but you've paid no mind to the infamy that drenches itself through every rolled syllable as they utter your name.
afterall : there's no one that can touch god.
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God my guy Eric deserves better
#like. the other characters hate him. the game itself hates him. supermassive hates him. most of the fandom doesn't care about him#he's not any worse than any other smg protagonist. like you can actually make him a pretty nice guy#yet he's treated like garbage#justice for my boy#i love him so much and ill never forgive supermassive for the way they treat him#yeah im sure he did something to trigger the separation. it's not all on rachel but like he's not a fucking monster#he lost his fucking leg. his wife is cheating on him. he was just doing his job and yet everyone blames him like he could have ever known#about the monsters like geez#meanwhile conrad is kind of the reason they ended up on the ship because he was just being a rich douchebag. yet he's a fan favorite#the dark pictures anthology#supermassive games#eric king#house of ashes#sorry for the little rant and conrad slander 😅
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WHY
Jack was too experienced to die like this... I get that he would have been too much of a help and make the game easier and thats why they had to get rid of his character but like...
He could have been unconscious or some shit, and only wake up after the lodge explosion...
I will never forgive Supermassive Games for this.
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what do you think is going on with Sam in the new ending?
send me a topic to write a meta about my muse on • accepting • @mountaindmned
honestly, i don't know. i don't know why her scar is bleeding, it makes no sense to infer any of the creatures are watching her (josh or otherwise, how and why would they / he follow her home, i mean that's what's watching her is what we assume, right? also like what ones are even really left to accomplish that feat, and also i kind of vibe with like ... they are bound to the mountain or their greatest source comes from being there, as well as being fed), and i think it's clear that they needed "new content" but had no dialogue for the main cast to use in that regard, only models basically, which is why "new content" is all silent content, and the "matt and emily new content" is just dlc from the original game that was kind of hard to get before, but really confused people that hadn't played that or seen it before the remake. even the new mo-cap isn't the original people, which is why some of the mo-cap looks smooth and some looks not so smooth ... on this tangent, why did they fix emily's teeth but in return have to break her whole body, especially in the prologue?
we have to remember a few things, i think: until dawn is almost like a chop shop of a game. it was taken from another studio, chopped up into a different game with similar ideas, then that beta was scrapped, then we got the original game. this is why a) chris and mike are so comfortable being chris and mike, thus have some stronger performances by comparison, and b) filming was like 4 days long, they didn't really have time to get attached to these characters, and c) this story changed so much lmao hannah's name was the most consistent, she was dating "clayton" in the very original version of this game (clayton is the josh of that game btw, so that tells you how different it was), and like ... idk, i love it, but you can tell it was rushed. that's not a bad thing, it's just true. it was the longest rushed game there was, just like bioshock infinite. same thing. whole game was made, scrapped, remade, and was kind of weak, but until dawn is also the strongest game of that lineup of games that came after. it was their "lightning in a bottle", so to speak, and they tried to hard to do it again ... but just couldn't. the numbers speak for themselves, the general reception speaks for itself, i know there are fans that love like the quarry more than until dawn but generally speaking, going off business and not feelings, until dawn was more successful. this is why until dawn is getting a movie, got a remake (and was easy to remake lbr, supermassive and sony also split, so there's that).
all of this brings me to this: i actually do not like either new ending for sam or josh. josh's ending is great ... from a fanfic and roleplay stance. his narrative for just casual fans and fans of the game that are not roleplayers or fanfic writers? it removes the poignancy of josh's fate, his story, this curse, etc. he was meant to be foiled. even "saved", he becomes the same as his sister. family. unbroken circles. the new ending is great for me as a roleplayer, but does nothing for me as a josh fan. same for sam. it also contradicts its own canon and i think literally just exists because ... it could? i guess? sam is very popular? hayden was their big name pull at the time? so, because she was so well-received compared to when we look at the first game and its reception with audiences, it makes sense: she and josh got new endings because they were fan favorites. more ... i think josh is a fan favorite now but was actually pretty hated back in the original runs of the fandom, it was very hard to get people to write him with at the time lmao sam has never been disliked, she's always been very favored, so giving her a new ending made sense. use that hayden model as much as possible, right? rami is a huge asset to them now but was an unknown before, which is why they whitewashed josh before but not now. i can see a lot of what they did and why, it's pretty clear, and a lot of it is based on the audience and what they received. we see them change the prologue to fit a narrative that the audience can digest better to better compel them to save the characters, which i think goes back on its original concept of they are just bad enough to kill / just good enough to save, which allows the player to move on and play the game multiple times versus starting over to save them all the time. it's a game mechanic they should have relied on still in my opinion. they even soften ashley killing chris. why? that makes her more complicated. there's also a lot of glitches, i guess? with like honesty traits and such conflicting in other people's playthroughs (ie sometimes ashley's honesty will go up, down, or stay the same when talking about her regret and it's been recorded by different people doing different things, thus creating this weird ... glitch and thus a sort of rift in the fandom of character integrity).
the voice that calls for her is speculated to be dr. hill, it's subtitled in the german dub as "josh" (makes no sense to me, but okay), and overall, i think it's very weak. i know it's sparked this sequel discussion ... there is no sequel. their sequel was the quarry. the movie is confirmed to not be telling the same story and that the game characters are meant to be game characters.
it's just weak writing. you see this a lot when either new people pick up someone else's project or the original person returns but hasn't touched it in a long time, is out of that mindset, and thus wants it to be what they think "now" versus their original intent, which ... can be good or bad. usually the latter if we're being honest. we can't all have an ohba who writes banger one-shots for death note every like 20 years lmao.
if we're just talking like "what is happening with her as a character", she's clearly trying to cope, taking meds, probably is still living with family* (her mom for sure, she was cut out, but did have dialogue recorded), and seems to have a dog, maybe an emotional service dog? we see a black lab in hannah's bedroom at some point, indicating that could also have been a dog of sam's, but the dog in her photo on her phone is a different breed (german shepherd), which could be a new addition for her. i think that makes sense, actually. a new dog of a protective breed known to be well-trained and owner-protective, as well as great for service dog needs of most any kind.
also: she's looking into legends, creatures, and such based on the book in her room.
i think she's definitely trying to piece this together still, and is having a lot of mental health issues, and seemingly physical health issues, because of what happened on the mountain. is she doing well? probably not. we could even speculate that she is starting to have a breakdown, it could be totally hallucinated on her part that she's bleeding, hearing that voice (dr. hill or josh), that she's being watched, etc. i mean, she went through a lot, i wouldn't be surprised if we're seeing now the results of her mental health being affected.
her address indicates a family home by a simple google maps search.
edit: yes, dr. hill's actor is obviously coming back for the movie, i think worked on the remake even, but we also do have confirmation ashley's actress both worked on the remake and has ties to the film (confirmed by her via IG). this still means little to me as far as sequel potential, rami becoming involved again, etc. hayden doing an interview for the remake doesn't mean too much either imo.
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That time I predicted the devil in me
Now I can't prove this because it was all irl conversation but I actually predicted a murder castle/HH Holmes based game in 2020
So my being the middle child of three is actually sort of relevant here and I've liked this genre of game for a long time but basically as siblings tend to interests have their divergence and all that
So the oldest likes horror movies but I don't and the anthology was a good overlap for that
The youngest likes True crime but I don't and I like history
So having recently finished Little Hope with my sister having loved it and it being her first time playing a game like that I was brushing up on HH Holmes to be able to contribute to that conversation because if I'm going to touch true crime I'd rather it not be in living memory and it's pretty interesting both embellished and not, so basically after that I was all:
"Hey I bet supermassive could pull this off as part of the anthology"
at the time I was thinking about what they'd done thus far and I was saying they hadn't done hotel horror yet and pre hoa I just wasn't sure they'd actually go there fully and I guess another part was until dawn teasing saw trap stuff and I mean we all get attached to our hypothetical ideas that we think would be great but will probably never happen so yeah you can imagine how I reacted to it getting announced that they were in fact doing not only the specific genre but also based off the exact specific historical inspiration
Be glad I wasn't in fandom at the time because I'm sure I would have been insufferable lol
#The devil in me#The dark pictures anthology#Supermassive games#I really did call it and it's hilarious to me#ramblings#the dark pictures the devil in me#You'll just have to take my word on this#Just thought to share because I thought about it while typing that reblog before this
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Well, that sure was a heated response, wasn't it? They seemed especially pissed about your comment regarding Otto's abusive behavior towards Noone, though that seems understandable. But they may have had a point about the series being implied to have been taking place on an alternate realm long before the podcast confirmed it to actually be the case as I do recall some of these interviews that they've mentioned. Also, people have been saying that Tarsier handed over a lore bible to Supermassive Games and that they were following those concepts not yet touched upon, so there's that to consider. Personally, I don't think that the podcast contradicts established canon, more so expands upon it, but you shouldn't have to feel forced into liking this direction of the series just because that may have been the idea from the start. Any thoughts?
Thoughts below Option A: You have loving parents and a kind doctor to take care of you. You are told you have a brain tumor that may or may not be benign, they'd have to run further tests, but its not something to worry about just yet. The doctor starts plugging you into annoying machines. You get a lot of headaches. He explains he needs help finding his sister but you get mad at him and refuse to help. He says if he could trade places with you to get your headaches and terrible dreams, he would, but he can't. He starts being mean and drugs you to sleep so he can find his sister. Option B: You teleport to a world where you have to fight for your life and always be hunted by grotesque, terrifying creatures that snatch, torture, and kill any and every child you've come in contact with. The worlds you teleport to are completely different each time. They are incomprehensible. You have no support system. But at least you won't have to worry about your tumor anymore. It's not about dismissing his abusive behavior, it's about Noone being dumb for picking the clearly wrong choice here.
Tarsier in its early days has always been confused as to the lore of their series. They tried to have a tv show made, they tried to make comics. Six allegedly has amnesia. But a lot of things were canceled or changed. Their first game actually, The City of Metronome, was taken and remade into Little Nightmares 2 essentially.
"The evil Company managed to uncover the secret of a wondrous machine capable of creating ideas and designs for world-building. Possessing this knowledge the Corporation set out to construct their own version of this machine. With the machine finished the requirement for maintenance arose, the machine and newly constructed areas needed a workforce to make sure everything was running smoothly. And what better way to employ some workers than to kidnap children, suck out their souls and put them to work?
So things were all well and good then, until a young man training to become a steam-train engineer one day met a girl aboard the train he was working on. She makes him question the purpose of life in the city, is the Corporation to be trusted? Could it be that it is evil? Together you both set off on a quest to unravel the Corporation's mysterious, probably evil plans."
This game insinuates the evil corporation can create worlds but doesn't say the children are FROM other worlds. It's a fantastical, creepy place with its own lore and literal world-building, why would the children NEED to come from IRL? Same goes for LN When it comes to Tarsier, they were heavily inspired by Spirited Away as you said, where Chihiro is transported to the spirit world and forced to work in a bathhouse, so that may be where they are coming from. But if you think about it, there is no legitimate reason to include the fact that children come from the real world. The children in the video games are never confused. They never cry. They never act like real children would, separated from their parents in a terrifying place. I would sit around and cry until something came along and killed me immediately. A child stands no chance of survival there. Some of the children of LN are cruel. A cruelty that shouldn't come with children from the real world so commonly. Six is sadistic, Mono uses a gun to kill the Hunter, he has an axe to violently break down doors and smash porcelain children. Seven electrocutes the Granny. They are also insanely smart, all good at puzzle-solving. They never act like real children from the real world. But when it comes down to it, they can't return home. So why include the fact that they are from the real world at all? What's the point of that? They don't act like they're from the real world. "Six was actually a sweet little girl with two loving parents and maybe even a younger brother!" Is such a weird direction for this series to go.
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