#superlands
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I went and redid a bunch of my designs but his stayed the most consistent, i already liked his design
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Hi,! :)~ I am Emilia, I am very new here and I a would appreciate if you spare couple of minutes checking out my blog. Hope you like it :)~ I follow you !!
sure!! nice blog!! :D
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I have to keep telling myself that this is my very serious game where the characters are all dealing with death in some way and have to learn to be okay with dying and have to learn to be ok with only getting one shot at their lives And That it's not stupid even though one character is a stack of goombas in a trenchcoat and another character only speaks in YTP references. they're serious characters and not stupid This is a serious mario game
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Hi there, I hope you don't mind me asking, but why is Luigi wearing pink ribbons in your AU? (it's pretty cute, but I was just wondering.)
Porcini is offering him as a gift to the 1-up colony, so he's dressed in pretty pink ribbons. Really Host Luigi is meant to be terrifying and beautiful, which is why he's given the ribbons and mushroom colored drapes. Meanwhile Host Mario is just kind of gross and visceral looking.
Or vice versa, if you're playing as Luigi. Mario gets light blue ribbons then.
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"I miss my husband, Piper... I miss him a lot. I'll be back"
Then Lelelen leaves and trips and falls face first into the grass, immediately forgetting what he was doing
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last concept art i have thats not spoiler
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I never ever make characters who get romantic with each other so i don't know how well it works with these two but idk 🤷♀️
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Npcs that appear in every town. they all have different stupid reasons for being everywhere all of the time. In order their names are Piper, Lelelen, The Shop-Keeper and Morin Gadd. Or maybe theyll look something like this idk the shape language is kind of lacking with these guys i feel.
#if i fill the game with goofy characters it makes it less jarring that this is a mario fangame about death and dying#makedy#i STILL dont have a tag for this thing#one of these guys is a secret boss hehe#superlands
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I like writing those sisters and i have a bunch of stupid sletchbook doodles. I think mario wants to kill her badly but unfortunately there is no killing in this game
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weird sisters
#makedy#I was going to add on to this a comic where protagonist Luigi who's all sick and green is like 'i miss my brother'#and when amanita asks him what happened he says the same thing#But then i was like. he wouldn't snap at her like that. Amanita is a kind gentle soul and if you yell at her you go to hell#superlands
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Placeholder intro... I'm trying to make the lore in this thing relatively self contained so people who don't know anything about mario can still play the game and understand it But i also dont want it to be too story heavy. I feel a bit silly with all of this haha. This is stupiddd
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Your concept on Curse Power Up is pretty cool Especially the one up
But question 🤔
If possible, are there Scripted scenes that can get you to the bad ending more easily, or do you just have to die most of the time during game play?
After dying enough times, Mario would just have a crazy amount of health and it would be sort of impossible to kill him passively, because I don't want people who die a lot on accident to consequently stumble into the worst ending in the game. So, to get the Bad End, you would need to go out of your way to die during battles and actively grind your death count. It's meant to be tedious because the world is actively trying to keep you alive!
I was thinking about the possibility of adding small quick overworld deaths you could grind in certain areas, but these would probably cap at a certain number of deaths, maybe being blocked off by coiling mushrooms. I would want it to feel like the game is working against you.
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A couple extra thoughts..
#makedy#super mario bros#i dont know what to tag this as i hate coming up with names for things#idk if you noticed but i made a font for my handwriting. So convenient why didnt i do this sooner#superlands
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Extra things about that fangame concept. Actually I just wanted to figure out Luigi's design but had some other thoughts with it
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Mario fangame concept. The idea is that the number of times you die ingame affects your ending / final boss.
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