#superlands
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mickedy · 16 days ago
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I went and redid a bunch of my designs but his stayed the most consistent, i already liked his design
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metallunatic · 11 years ago
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Hi,! :)~ I am Emilia, I am very new here and I a would appreciate if you spare couple of minutes checking out my blog. Hope you like it :)~ I follow you !!
sure!! nice blog!! :D
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mickedy · 20 days ago
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I have to keep telling myself that this is my very serious game where the characters are all dealing with death in some way and have to learn to be okay with dying and have to learn to be ok with only getting one shot at their lives And That it's not stupid even though one character is a stack of goombas in a trenchcoat and another character only speaks in YTP references. they're serious characters and not stupid This is a serious mario game
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mickedy · 20 days ago
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Hi there, I hope you don't mind me asking, but why is Luigi wearing pink ribbons in your AU? (it's pretty cute, but I was just wondering.)
Porcini is offering him as a gift to the 1-up colony, so he's dressed in pretty pink ribbons. Really Host Luigi is meant to be terrifying and beautiful, which is why he's given the ribbons and mushroom colored drapes. Meanwhile Host Mario is just kind of gross and visceral looking.
Or vice versa, if you're playing as Luigi. Mario gets light blue ribbons then.
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mickedy · 21 days ago
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"I miss my husband, Piper... I miss him a lot. I'll be back"
Then Lelelen leaves and trips and falls face first into the grass, immediately forgetting what he was doing
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mickedy · 21 days ago
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last concept art i have thats not spoiler
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mickedy · 21 days ago
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I never ever make characters who get romantic with each other so i don't know how well it works with these two but idk 🤷‍♀️
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mickedy · 22 days ago
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Npcs that appear in every town. they all have different stupid reasons for being everywhere all of the time. In order their names are Piper, Lelelen, The Shop-Keeper and Morin Gadd. Or maybe theyll look something like this idk the shape language is kind of lacking with these guys i feel.
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mickedy · 23 days ago
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I like writing those sisters and i have a bunch of stupid sletchbook doodles. I think mario wants to kill her badly but unfortunately there is no killing in this game
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mickedy · 24 days ago
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Weirder sisters
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mickedy · 24 days ago
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weird sisters
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mickedy · 28 days ago
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Placeholder intro... I'm trying to make the lore in this thing relatively self contained so people who don't know anything about mario can still play the game and understand it But i also dont want it to be too story heavy. I feel a bit silly with all of this haha. This is stupiddd
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mickedy · 2 months ago
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Your concept on Curse Power Up is pretty cool Especially the one up
But question 🤔
If possible, are there Scripted scenes that can get you to the bad ending more easily, or do you just have to die most of the time during game play?
After dying enough times, Mario would just have a crazy amount of health and it would be sort of impossible to kill him passively, because I don't want people who die a lot on accident to consequently stumble into the worst ending in the game. So, to get the Bad End, you would need to go out of your way to die during battles and actively grind your death count. It's meant to be tedious because the world is actively trying to keep you alive!
I was thinking about the possibility of adding small quick overworld deaths you could grind in certain areas, but these would probably cap at a certain number of deaths, maybe being blocked off by coiling mushrooms. I would want it to feel like the game is working against you.
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mickedy · 2 months ago
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A couple extra thoughts..
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mickedy · 2 months ago
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Extra things about that fangame concept. Actually I just wanted to figure out Luigi's design but had some other thoughts with it
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mickedy · 2 months ago
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Mario fangame concept. The idea is that the number of times you die ingame affects your ending / final boss.
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