#superjumper
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Some more detailed pieces of verna and cress from a few years back that i don't think i've shared here. i still like how these came out
#splatoon oc#splatoon#rassicarts#inkling oc#verna#cress#i still like how i rendered that superjump piece i cant believe its been 5 years already. damn
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happy 8/3!
#splatoon#agent 24#agent 8#agent 3#captain 3#clingy cap3 is everything... superjumping to her gf constantly#my art
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Peace and love on planet squit
#splatoon#i take mirror matches as seriously as the other teams do#want a death match where we duke it out the whole time? sure thing#wanna paint hearts in mid and all superjump to each other? why not#i got two mirror matches that instantly devolved into squidparties in a row lmao#very fun very cute i love goofing off
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the last thing the splatoon twitter accounts will ever post will be official splatoon pride month art of pearl and marina
and then theyre gonna end the game series
#and they’ll be kissing#lesbian flag in the bg#squids and octos superjumping in the bg to make an arched rainbow#im calling it NOW#splatoon#splatoon marina#splatoon pearl#splatoon pearlina#splatoon off the hook#splatoon oth#pride month
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"There’s always the question of how Anderson’s post-Kombat career survived. Aside from being Uwe Boll’s antithesis, I think this mindset about his chosen pet genre has carried him this far. Good or bad, he doesn’t allow the general perception of video game adaptations within fan or film culture to worry his approach to it. That’s a big part of why Anderson is experiencing an unironic “renaissance” almost thirty years into his career as a writer and director."
My belated 20th anniversary retrospective on Resident Evil Remake and Paul W.S. Anderson's Resident Evil is this week's cover story in Superjump magazine. Be sure to check it out!
#geenawrites#geeenawrites#superjump magazine#resident evil 2002#resident evil#paul w.s. anderson#capcom
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one of the biggest adjustments is training myself not to superjump
#im normally so confident in my ability to superjump anywhere and make an impact#not always true w dualies but BASICALLY NEVER TRUE WITH SPLATLING#alexi plays#splatoonblogging
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on paper swap mode seems like just a fun little bonus to mess around with but within literally seconds of starting playing a level i was like wait hold on this fucks really really really hard
#the information available to you to process when you have them both at your disposal is actually staggering#speedruns of this are going to be batshit fucking cracked insane#i was already really interested in noises routing differences given his superjump is so much faster but man. Man#ALSO LIVE SWAPPING OF ESCAPE THEMES IS NUTS this shit rules so hard its truly the game that keeps on giving
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did you guys hear that splashdown is coming back btw. and 3x better this time
#vivi.txt#i looooooved using splashdown on a superjump in splat2. easiest kills ever but satisfying asf#and ur telling me i can do that again? even better? with some actual skill under my belt? SAY LESS
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they found an axolotl at wahoo would wowza
#yes that’s a minecraft axolotl#it was that or a hyper realistic one and i like the mc ones more#splatoon#random#splatoon ocs#splatoon sfm#sfm poster#???#i just didn’t wanna anim8 it lol#too hard rn i’m tired just from getting the stuff to work#idk what should their names be?#the pink one is(supposed to be )the same one from the anim i made of her superjumping testing#they are besties who main slosher n uhhh idk splattrshot respectively#cool#do axolotls exist in splatoon?#i mean if turtles do than they should as well.. maybe#hope they put it back soon 😭
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STOP FEEDING IN MY TC MATCHES
#you guys can’t be getting out-fragged by the fucking e-liter#where are the brain cells!!!!!!#number 1 cause of death among inkfish SUPERJUMP ADDICTION#STOOOOOPP JUMPING!!!!!!!
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So EA gave an ultimatum to Visceral Games: If Dead Space 3 didn't sell 5 million copies, the franchise wouldn't continue. [...] EA dug Dead Space's grave and made Visceral Games bury the franchise, only for them to be shut down and buried by EA a few years later. EA sullied the franchise and the game studio suffered the consequences, and I have no interest in rewarding EA for selling me the same game that they killed.
#visceral games#dead space#dead space remake#media manipulation#videogamesincolor#superjump magazine#ea games#media: articles
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Splatfest Tips (All Teams)
Things I keep seeing happen that I'd personally love to see happen less:
-PLEASE be careful superjumping! If your teammate is in enemy territory and is surrounded in ink/in the open/etc, you WILL die upon landing (unless you are 100% confident in your Jump Roller/Dualies, but even then it's likely they'll catch you)
-Balance your ink-to-fight ratio! Don't hang back and spot clean everything, BUT don't forget to clean the big spots! Both can mess up your entire match.
(I've lost games to both: Passive players who never pushed out, and aggressive players who forgot HUGE chunks of blank space in our base that made us lose by like 5% despite us pushing)
-DO NOT RUN INTO SITUATIONS HASTILY! Aggressive play can be ideal but have a PLAN before you dive in! Farm those specials, use those bombs! Staying alive can be so much more important than rushing!
-Play to your weapon's strength! If you are a frontliner, don't hang back timidly! Push in, intimidate the opponent, take a few folks out carefully! If you're a support weapon, don't run in recklessly! Stay with your team, do what it takes to help them stay alive too!
-Stay Alive In The Last 30 Seconds, Oh My Goodness This Is How Matches Turn SO Quickly In The End
Your teammates will thank you if you keep these in mind! Good luck!
#Splatfest#Advice#Text#EMPHASIS ON THE SUPERJUMPING AND HASTY RUNNING#Me BEGGING my teammates to stop dying 8 times in 3 minute matches while inking the least /bricked
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throwback to the filthiest solo wipeout of my entire splatoon career
#protip dont all superjump to the same teammate in the middle of the enemy's base#splatoon#splatoon 3#tower control#jonathan rambles
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The Super Chump is a fascinating special weapon because the way it exists simply doesn’t make any sense at all. It was described, officially, as a way to trick people who want to attack someone super jumping into getting blown up, but literally every part of its function beyond having a super-jump-like landing indicator works to ensure that situation could never possibly happen? It launches 8 bombs at once in a small area, so the deception is negated by the fact that there are never 8 people on the same team superjumping to the same spot at once. The bombs take a very long time to explode after they land, so they’re extremely easy to avoid even if they managed to catch you off guard somehow. The bombs can be destroyed by attacking them (and again, take a long time to explode, so it’s not even particularly frantic), so they can be dealt with in literally the exact same way a super jumping player would be. What happened here. Who came up with this idea. Surely this end product wasn’t what they meant for it to be
#im convinced it was originally conceptualized to scatter the bombs all across the map#but got turned into this because they didnt want it to be infinite range#because that's literally the only way the concept makes sense.#There are never 8 people on the same team superjumping to the same spot at once. This doesn't happen.#mypost#splt
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they never expect my ultimate tactical maneuver: RUNNING AWAY VERY QUICKLY WHEN IT GETS SCARY
#splatoon#i unironically have that superjump down to muscle memory now#i can do it so fast#i see something hitting me from behind im GONE
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Superjumping to a random in a match is one of the many reasons I have trust issues.
#splatoon#I always keep guard to anyone superjumping to me#I deserve at least a similar level of decency#Or at least leave me a soda on the landing spot?
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