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#sunvox
st4rm41d · 3 months
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playing with synth emulators is fun lol
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andmaybegayer · 2 years
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My desktop audio jingles were getting outdated so I'm rewriting some of them, here's what plays on boot (might stick some LFO on it later)
Here's what plays when you start the program launcher
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lain0alien · 10 months
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I had a very specific goal when started this and I think I achieved it
a lil synth choir doin vowels and a poppy airy 3/4 beat very fun uwu
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thefossdog · 11 months
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Here is some of my music. I made it in sunvox and posted it on my soundcloud a bit ago. I boosted the audio here, because I accidentally made it too quiet on soundcloud.
https://soundcloud.com/zodiepupper/tracks
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poemformachine · 2 years
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fragmentedmental · 2 years
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({a clever name}) Liminal Hopes
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azulcrescent · 9 months
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I randomly found your YouTube channel and ended up on the playlists section, and noticed the music creation playlist and a couple videos on making chiptune
I'm curious, have you heard of a piece of software called Furnace? It's a tracker (the interface is like SunVox I'm pretty sure, I've never used SunVox) and it supports a ton of different sound chips, from the NES to the Atari 2600, and even a custom chip by the developer, called the Tildearrow Sound Unit
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It usually can play back on original hardware too, at least I know it's been used for Mega Drive game soundtracks, I think its files are too big for 8-bit systems
You can also combine chips, so if you really wanted to add the Pong chip to the Game Boy you can now
I'm not sure how experienced you would be with the interface, so it might take a while to learn
If you've ever used a similar program called Deflemask, it should be simple, and you can move elements around to your liking, plus it's fully compatible with Deflemask, some demo songs were made in Deflemask
I couldn't insert a link, but if you search "Furnace Tracker" it should come up, and it's the first result on Github when searching Furnace
Thank you so much for the advice and the recommendation for Furnace! To be perfectly honestly I had close to no music background and couldn't make heads or tails out of music theory for the longest time. I've recently starting learning piano but I'm still very much firmly in the learning process so it'll take my a while to make use of these, but thank you! ^^
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noisytenant · 26 days
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what was ur trajectory for getting into hardcore?
Short answer:
Vocaloid -> Tumblr mutuals give me a taste of hardcore -> hardcore touhou arranges and lolicore -> hardcore autism -> 4lung links me a copy of FL studio -> Perpetuates the cycle
Long timeline below the cut:
c. 2009-2011: get into vocaloid because a high schooler TA at art camp plays World Is Mine and a few other classics, and i think it's just the coolest thing ever.
c 2012-2013: still really into vocaloid. it's my special interest. finding myself enjoying electronic stuff but not knowing anything about genres. going on youtube deep dives, listening to anything i can find reuploaded off niconico. i have a bookmark folder from around this time with a good hundred or so songs in it lol
2013-2014: introduced to things like wolfgun, pendulum, and more experimental electronic like osamu sato by tumblr mutuals. some of my mutuals make their own music. they and quite a few others i follow are into lapfox but i never went out of my way to listen. the callout drops and i have no idea what anyone is talking about but i avoid the subject.
i want to get into making music. i had a tiny bit of background when i was in elementary school, but i still struggle to read sheet music, i don't know shit about playing the piano, and i don't know what programs to use. i watch Cakewalk videos in mystified awe, unable to read anything on it. i am very bad at searching for information online.
somehow, i get myself into using UTAU, mostly just converting USTs, doing a little tuning, and trying to edit in Audacity. I start using Famitracker. While I struggle with the interface, I finally for the first time understand music. The process of synthesizing a sound makes sense for me, and I want more.
2014-2015: i'm into 8tracks and i like, like fucking, electroswing and glitch hop and shit. i'm just listening to random dancey electronic. i don't know. i liked the hotline miami soundtrack
2015: old vocaloid producers are retiring and moving on, the slump is starting to hit. i get a new computer, i deleted my old tumblr coinciding with losing most of the people i spent time with on there, i focus more on school. but i'm on twitter and soon i've remade my tumblr.
i start making new friends. i get invited to play nekodancer with one of them, and get introduced to their friend (hi ein). i think he put on like a goreshit song or a touhou arrange or something but it just really cracked my brain open.
i get into touhou, i get into touhou arranges, and this is when i meet gabber and breakcore. i'm also pretty into lolicore but i have a hard time talking about it due to it being called lolicore (oh, how time changes a person)
2016: at this point, hardcore is my special interest. i'm collecting things in youtube playlists, i'm getting really granular about genres. i'm slurping shit off of lolicore.ch
i want to make hardcore but i don't know how. i try doing things in sunvox to no avail. i try playing around in audacity to no avail. but the hardcore spirit is within me
additional events of note:
2016 or 2017: i don't know when or how i ended up finding out about 4lung, probably a twitter mutual. i like her stuff and she puts out a lot of it. the fanbase is friendly.
if you ask, 4lung will send you a pastebin with a link to FL studio, sample packs, and tips on getting started making breakcore. so i get FL studio. i'm still busy at school, but i make some practice tracks for assignments.
2017: i make the first E-R0 MAID.f track.
and then i just kept going. my music-related special interests wax and wane with my ability to focus on them compared to other things going on in my life but they never really fade completely. in early 2023 i started djing so that's brought it back.
so yeah that's roughly my trajectory thanks for listening
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hiwaporwave · 2 months
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destiny sound designer
what were you DOING
context: using polaris lance in destiny 2, and complaining about a weird case of tinnitus, it just wouldnt seem to go away. I started to worry if i was losing my hearing or something. then it seemed to come in bursts, and.... wait....
I shot my gun, and ohhh my god oww my ears, that is the highest pitch I have ever heard in my life. I took it into audacity to have a look:
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what the actual hell that is at the top of the spectrograph. analyzer says it B9 WHAT. the NINTH octave WHAT
so then i open up my music program (sunvox) just to double check, and for the love of god B9 is literally the top note on its interface
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it doesnt seem like this is the top of the midi standard, but maybe its the same in other programs. did the designer straight up add a highest note sine wave??? to the ??? gun???
the hilarious part is that sunvox wont even let you play B9. I believe because of harmonics and nyquist? I could explain these seperately but what i mean here is that its tapering towards the high end (not that B9 is the "highest pitch" in machines or humans however). i guess they dont expect you to play a ballad in OCTAVE NINE.
this is like 15.8kHz, and with rough testing of my hearing, till 18kHz still sounds just as loud?? so its very. high. and we perceive tones logarithmically, so thats only like 4 semi tones up i believe.
these pitches might normally be in a sound, like a high hat, but definitely tapering down towards that end! not just a pure isolated pitch. maybe it was added for a machine-like sound? perhaps because of sensory issues it definitely signals in my brain as "machine that i want to walk away from very quickly"
anyways yeah, it seems it really was B9
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it feels like they sprinkled CRT humm into the sound effect for good measure, and it is actually going to stop me from using this weapon. sad because i was liking it too
heres the pitch if you want to hear it but WARNING that it might actually be unpleasant to listen to if you are like me!
reminds me of when I received a synth that had a similarly high pitch, but even way way louder! to me it was genuinely unusable, but I realized because of the age of its creator, it was likely that he just couldnt hear it at all
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echoesinthedeep · 2 years
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Your music is amazing! What do you use to make it?
i use a lot of different programs for different things but im mostly a tracker user, i use the free version of deflemask and also furnace tracker. these are programs that make old video game style music for different systems' sound chips. they can seem tricky and intimidating to learn but there's video tutorials and stuff. i like them because they offer a bit more of a centralized look at your music than daws do sometimes, and i think not having to worry about all the instrumentation and stuff that goes into modern music as much is nice
i also sometimes use sunvox and renoise for less chiptune-y stuff, which are for more modern music styles
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aavega · 2 years
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What are the core game assets used in game development?
Give some essence to your gaming creation!
For game lovers, it becomes necessary that the game must fulfill their expectations and give them an extreme level of fun after playing it. But have you ever thought that developing a video game from any software is enough without any game assets (graphics, sound effects, background designs, etc.)? The answer we get is a big "NO" because a game with no graphics, no sound effects, or no backgrounds seems less enjoyable to play. That is why game assets are highly demanded in the development of any video game to capture all the attention of gamers and compel them to go for consistent play. 
 
 
Know the prominent game assets
If we talk about some free graphic designing tools, then we will find many options, such as Sketchbook Pro, Krita, and Glimp. These assets initially help artists to come up with some innovative skills for quirky and exclusive creations as required for video games. More to this, various new and upgraded software of game assets are making noise in the market, which are immensely helpful for the artists and developers who are more in gaming. To get depth knowledge about this, let's discuss a few of the most demanding game assets of graphics and sound, which are as follows;
In Graphics:
Maya: It is exceedingly usable software in the field of artwork and designing to perform 3D modeling, rendering, animation, etc. Maya also allows simulation, Virtual Reality, and character designing, which are a necessity nowadays in the gaming industry.  
Blender: Blender is a free and frequent 3D creation platform that is pretty useful in rigging, animation, simulation, motion tracking, etc. People find it the most suitable tool for 3D creation due to its immeasurable features.  
Glimp: It is also a free tool used to edit images on various platforms such as Windows, OS X, Linux, and a few more systems as well. 
GraphicsGale: The most reliable tool used as an animation graphic editor, in which you can preview your animation during the time of editing sprites. 
Adobe Photoshop CC: To edit pre-existing images, this Adobe Photoshop CC tool is incredibly advisable, which allows the altering of images that already exist to make them more curative and captivating. 
For Sound Effects:
Sunvox: It is a greatly preferable asset that works as a modern synthesizer with various patterns of the tracker to create or compose thrilling music for games. Moreover, it can be accessed on almost every device.
Bosca Ceoil: The software with creative options to compose music or sound of high quality. It is a free tool and is well-suited for beginners to start creating some productive output. 
Conclusion:
If you are more into gaming, then you must realize the importance of game assets in video games, which are graphics, background designs, sound effects, etc. With the help of these creative tools and assets, the game seems more captivating and appealing, leading to a massive inclination of the gamers' crowd to it. 
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Stay tuned with our experts!
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andmaybegayer · 2 years
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oh hey there's a new FM synth in Sunvox I wonder what they did AAH
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that's. a lotta controller inputs.
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kedamono-dreams · 2 years
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so in the previous week:
i fried my main laptop trying to service it,
i installed a succession of unix/unix-like operating systems on my backup laptop until i got to one with no included firmware for my laptop's wireless card and now i can't get online at all,
i had to resort to making music on my phone via sunvox.
painfullllll
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chunter16 · 1 year
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I Don't Have to Go Anywhere
Featuring Kasane Teto, a voicebank for Synthesizer V. Made with SunVox and Deflemask. The extra track was made with Klystrack. I don’t need a holiday to escape the mundaneThis life is a journeyThis life is an adventure, and I don’t need to travel far I don’t have to go anywhere to find what I’m looking forThis is my destination and I need nothing more I don’t have to go anywhere because you’re…
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btcprox · 4 years
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This was a collab track I did with Ersatz Waterfall back in 2018, as part of a fun little album project where participants were randomly paired up to make tracks (loosely) based around a common theme: this edition’s theme was “Field Trip”
She was pretty comfortable with chiptune-y stuff, so I figured it would be fine to let her take the reins in most of the melody while I supplied more supporting harmony + beats
Not easy considering we were literally on opposite timezones and primarily worked in different programs (her on Sunvox, me on Ableton) so there was lots of back-and-forth sending of project files, but we managed to pull through and churned out this pretty chill tune, kinda evocative of chilling on a school bus sitting on a window seat
I think it would be interesting if something similar could be arranged within Tumblr? (If there hasn’t been such a project already)
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solardrakemusic · 4 years
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A first draft of some ambient music. 45 seconds.
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