#subnautica multiplayer
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spark-circuit · 15 days ago
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important questions being asked here ☕️
[Original video: 'The Complete Subnautica Multiplayer Collection' by WorstPremadeEver]
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t33th-t00th · 2 years ago
Video
twitch
twitch.tv/atebunnybob
@atebunnybob
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puppetmaster13u · 2 months ago
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Have Yall Seen the Subnautica 2 Trailer Yet
youtube
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sunspiralings · 2 months ago
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Man I can't wait to experience the Unfathomable Horrors of the Ocean pt.2 with friends
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cuddle-leviathan · 18 days ago
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Dunno if I've yelled about it here yet, so
*takes a deep breath*
SUBNAUTICA TWO
LETS GOOOOOO
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subnautica-reviews · 10 months ago
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I have 5 followers on reddit and i think that’s too much. I have 132 followers here. What the hell are you guys doing? Subnautica 3 isn’t coming yet. Why are you still tied to my dying vessel?
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meroppi · 2 years ago
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The yearly urge to play Subnautica
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froghubb · 2 months ago
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Is Subnautica Multiplayer? Exploring Co-op Options
Is Subnautica Multiplayer? Exploring Co-op Options – Since its release, Subnautica has captivated players with its deep oceans, immersive survival mechanics, and mysterious alien ecosystems. The game invites players to explore the underwater world of Planet 4546B, where survival means finding food, gathering resources, crafting essential tools, and discovering secrets beneath the ocean’s surface.…
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ohkay0 · 2 years ago
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Subnautica Co-op Stream!
Gonna be playing some more Subnautica co-op mod with Shuckle at 6 pm EST. See you soon!
twitch_live
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dezertvideogames · 9 months ago
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The Subnautica of other fears
Subnautica is a game infamous for it's almost all ocean planet, underwater worldbuilding, and deep sea gameplay. It's also the bane of all thalassaphobia peeps.
So here's the subnautica of other phobias
Claustrophobia Fear of Tight/Cramped Spaces - The Forest Series : After a plane crash leaves you stranded in a strange forests, something increasingly becomes... wrong. The caves around don't help.
Scopophobia Fear of being watched or the center of attention - Brighter Day : A weirdcore horror game where something is definitely watching you and definitely following you.
Entomophobia/Arachnophobia - Grounded : You play a group of kids who are stuck in a "honey I shrunk the kids" incident. They are forced to venture across their yard, and survive the various common insects around.
Megalophobia Fear of very very very big things - The Utility Room : An experience. More of an experience then a game and fever dreamish, worth it, and mysterious all the way. It's almost as if the universe accidentally left one strange dev room behind.
Nyctophobia Fear of darkness - Amnesia: The Bunker (from the Amnesia series) : It's a first-person survival horror. You play a French man trapped in a bunker during WW1, while being hunted by something inside its darkness.
Autophobia Fear of being/feeling alone - Firewatch : You work in a national park in order to watch out for fires. Traveling across the Wyoming wilderness takes a complicated turn.
Hemophobia Fear of blood or bleeding - Iron Lung : What awaits you in the deep of a strange moon. Trapped in a submarine you have no choice but to find out.
Amaxophobia Fear of car accidents or being run over - Decimate Drive : After freeing yourself from a kidnapping, the world you wake up to is full of hostile cars.
Final Boss Games:
Lethal Company
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Fun with friends :D
Genre: Indie Comedy Horror
Takes place on alien planets in outerspace
It's multiplayer, and very fun, but as soon as it hits the fan the sound design works hard to immerse you in the sudden loneliness. The games sound design is one the major players of Lethal Company's fear. As soon as a friend walks away the proximity chat teaches you just how separated you now are.
Before you know it you have had something unfriendly following behind you, and finally finding the silhouette of a friend in the dark you are betrayed by the creatures of the Lethal Company universe.
Fear of Darkness
Fear of Loneliness
Fear of Being Watched
Fear of Outerspace
The Metro Series
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Genre: Survival Horror Shooter
You play the beautiful and amazing Artyom Chynornyj in the post-apocalyptic world of Metro. Developed by Ukrainians and based off the Russian book series + Polish fanon writing community.
The world of Metro is unfair and unforgiving, full of mutated creatures, and the leftover souls that the destruction of humanity left in it's wake. Crawl across the underground of Russian cities, or panic across the even more dangerous world of the destroyed above.
Fear of Darkness
Fear of Wild Animals
Fear of Deep Water
Fear of Ghost/The Supernatural
Fear of Insects/Spider
Fear of Heights
Fear of Dead Bodies
Fear of the Cold
No Man's Sky
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The scariest game I've ever played. I don't know why, but this game freaks me out. I know the picture I chose was harmless, but I did that on purpose.
This game is beautiful, but don't let that fool ya. This world will leave you no hesitation lost in the unpredictable randomly generated horrors of space. From planet that are all water, to colossus creatures you see for only a split second, to the infinite colorless expanse of space.
Megalphobes and astrophobes, this is your subnautica
Fear of Outerspace
Fear of Darkness
Fear of Cramped Spaces
Fear of the Unknown
Fear of Very Very Very Big Things
Fear of Deep Water
Fear of Loneliness
Fear of Caves
Fear of the Supernatural
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spearxwind · 23 days ago
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i think every game that makes flying the focus (and theres veeery few of those) should have a map with a lot of verticality to it. Yes we all wanna fly a dragon over a vast landscape but when youre high up everything is indistinguishable, the sky is empty, and that gets boring real quick. A flying game should have verticality in a way that lets you explore heights that are really high and places on the map that are overlaid with each other would feel more alive and give you so much more space to work with. In a way, itd be like the inverse of the subnautica map. The original map was amazing because it made the ocean feel so huge. "What do you mean theres five biomes underneath the earth?? what do you mean theres just vast caves under here?" and everything felt super interconnected too. There should be more things in the sky than just you too. Enemies, prey, companions.... etc.
my fave flying game is called 'aer memories of old' and it doesnt really have that verticality but its a good flying game imo because its got a map thats so rewarding to explore, there is a PURPOSE to flying around just beyond what the game wants you to do. The lore of the world is out there for you to find and piece together, and the map is filled with life and details. And recently theres been an uptick in developers trying to make flying dragon games but none feel like flying has any purpose at all other than be really showy and yeah it looks awesome but without a purpose for flying its gonna get boring for the player!!
"This is the dragon game you've always wanted" and its another purposeless multiplayer mmorpg with an insanely huge completely empty map and they focus so much on the five fucking billion dragon cosmetics (and god forbid theyre all free btw) instead of making a game that is fun to play and just put the responsibility of having fun on the shoulders of the player. "omg u can make any dragon in this game the models look so cool!!" ok but what about the game. can you tell me if you game is fun? is there anything to do? oh, just material gathering shit and crafting? and an mmo where you have to play with others for there to be any semblance of life in the world? ok
idk im just sick of seeing games advertised as a dragon survival game where the only survival aspect is like. 'find food' 'find water' 'find a mate to have an egg' repeat. repeat. repeat. surely theres other things?? what about migration? territorial disputes? becoming the apex predator? being a local tyrant or a benevolent protector? there is so much that could be done with dragons but all every dev wants to dip their ass in is multiplayer nonsesne with the most basic hunger and thirst and a basic as fuck combat mechanic and call it survival so that people can choose to kill each other. its so lazy
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freysir · 2 years ago
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So I uh predicted the future again
Petition for Jack to revisit Subnautica in 2023. Yeah, he’s already made 70 videos, but that’s not enough. We need more.
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darkopsiian · 5 months ago
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thumbnail for my multiplayer subnautica video
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without the double Rileys
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pandiongames · 9 months ago
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Our brand new apocalyptic mystery TTRPG has launched on Backerkit!
Substratum Protocol is a solo+ survival mystery TTRPG utilizing step-down dice and card draw mechanics, Substratum Protocol is playable as both a solo game or guided by a GM.
If you are familiar with our Hints and Hijinx system (Waffles for Esther, Hamsters and Himbos, etc) then this multiplayer mystery will feel familiar!
Make sure to check out the campaign to get the free preview PDF!
The preview includes the first 38 pages of the book. It contains all the rules and how to play, but does not include any of the information about the mystery, clues, knowledge questions, the sectors' events and descriptions, or the character folios.
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With players taking on the role of Earth's best remaining scientists, Substratum Protocol is our entry into the Deep Delving Mystery genre (like Subnautica and In Other Waters). 
On their grueling journey to the center of the Earth, members of the Substratum Expedition will overcome challenges, gain clues and knowledge of the interdimensional portal, discover creatures, aliens, cosmic horrors, and ultimately assemble their final hypothesis to overcome the apocalypse looming before them.
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The game intertwines hard science fiction with the inescapable, unknowable horrors of an interdimensional portal tearing apart reality.
Features
Purpose-built for solo and multiplayer mysteries
Unique dice and card draw resolution mechanics
Take special Actions whose outcomes can chain together
Collect beaten cards during Skill Checks to power your suit's abilities
A self-contained story, with unlimited possibilities and outcomes
Quickly build unique and interesting characters at the table
36 unique clues to discover, 36 questions to answer
10 sectors to explore, each one stranger than the last
120 events and encounters to surprise and stump your players
Build the Last Hypothesis: When they have learned all they can, the scientists must pour over their knowledge of the portal, construct the Last Hypothesis and enact their plan. Will it be enough?
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Made by an All-Star Team of Creators
We've assembled a fantastic team to bring Substratum Protocol to life, including the group behind the wildly popular dwarves in space TTRPG, Stoneburner by Fari RPGs
Illustrations by Galen Pejeau
Editing by Eric Lazure
Developmental Editing by René-Pier Deshaies-Gélinas
Layout Direction from Tony Tran
Writing and Design by Andrew Boyd
Promotion by Alex from Backerkit
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noxumboots · 2 months ago
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More RYLEYVERSE! They're all sopping wet and their neurodivergence levels could set off geiger counter :]
More explanation about the naming conventions I used and who belongs to who below the cut!
Thlassa belongs to @ryley-robinson and is called that because it's his middle name! He chose it for himself after returning from 4546B.
Nitrox belongs to @master-kohga-dating-sim and has two meanings: one, in their fic, MK puts a lot more care into the intricacies of diving and the equipment/preparation needed. Nitrox is a nitrogen-reduced gas and is important when diving (more time underwater & less risk of decompression sickness)! It's also is the name of a multiplayer Subnautica mod, which is fitting since Ryley has the company of Bart Torgal in his universe.
Hero belongs to @minecraftgender and is pretty much the name of the fic series they come from! It's called Heroverse, and Ryley's pretty heroic in that one, so he gets the title!
Enzyme belongs to me! He's named that because his body produces a mutated version of Enzyme 42, and that's a pretty big plot point in the story he's going to be in. But that's a topic for another day!
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consumeroflemoans · 2 months ago
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Hiiiii analyzing every part of the Subnautica 2 trailer that I can because I am unwell.
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Starting off we have a diver in a deep empty abyssal-like area. Typically in the depths there is a source of bioluminescence or at least rock formations for light to reflect off of. The only place inside the game there’s this much empty darkness is the dead zone.
This could mean we have the chance to explore the dead zone! Or that there’s a new area that has similar features to the dark depths of the void.
This would be a banger feature to have considering how horrifying the dead zone is to traverse already. It would provide a new difficulty to the game if we had to confront or avoid packs of adult leviathans to progress.
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The trailer then shifts to what could be the safe shallows or twisty bridges equivalent in this game. It seems we’re getting what looks like a proper reef! It’s super neat to see the game being more colorful with its environment design.
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We also have a clear look at a new species of fish in this game. Considering its shape and large eye it could be a tropical/reef version of the peeper (or maybe the feather fish?). Or it could just be a new edible fish entirely!
All in all cool design. I do like how vibrant they look
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Ok now for one of the most hype things in the trailer. Some sort of hermit crab based leviathan? It would be fascinating to have a leviathan that shows up in the shallows instead of only in deeper water. It could provide an additional challenge but I think this would be something similar to the reefback. Perhaps one of the elements of gameplay would be making it lift itself to access things hidden beneath it?
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Next up we have what looks like an underwater city or at least a big building in the background. It’s pretty much a given there’s mysterious underwater structures in this franchise but I personally think it would be fascinating to have a proper Atlantis style city in Subnautica. This could also maybe incorporate the Architects into it? Like maybe after Al-An went to his home planet he brought back more Architects to cure the Kharaa and they set up a base.
Then again this also doesn’t exactly look like Architect architecture which is more of a cube structure. It looks closer like a temple’s architecture from what we can see. Maybe it could be a new alien species? That seems less likely
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Next we have a specific feature that I am so hyped to see. It looks like Subnautica may be adding rip currants or something similar. Something that would actively make it more difficult for a player to swim to the surface. This would be so interesting because other than caves/islands/ice flows we generally never have something preventing us from going to the surface in Subnautica. Nothing actively pushing the player back at least. This would be a fresh new difficulty to get used to (if done correctly, at least. It could also be very annoying)
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From there we get into something extra curious. It seems like we may have a second human in this game. Before Subnautica’s concepts have been based in the fact your character is alone on this planet with the odds against them. The way I see it, this addition can largely go three ways:
- a possible addition of a co-op system to Subnautica: unlikely, but it has been semi-popular in modding communities. People would have fun playing with their friends but I think it would take away from the horror aspect of Subnautica, one of its major draws
- a human companion that joins you in your journey: slightly more likely than multiplayer, but still not the direction I think they’d go. This could open the game to having puzzles that need two people and a companion could function similar to the sea monkey (bringing you needed items basically). This would also require a lot of AI and would probably be more annoying than anything else, however
- someone like Marguerite or Al-An that shows up in cutscenes and phone calls but mostly stays in one place: the most likely scenario. It could be we have a home base of sorts where this person is stays and gives the player hints and coordinates
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Also as a note the vehicle she’s driving looks like a sea truck. Please oh please tell me it is not Sea Truck 2.0
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Aaaand now we’re onto the most hype part of the trailer. We have a new leviathan!
This one looks a lot like a Kraken type with a bunch of limbs. It could maybe be related to the crab squids? Like a dead zone version of them? It could explain why it’s attracted to the vehicle
Or as a completely out there theory this could maybe be architect technology like the warpers? It may just be me but the way it moves its hands and its claws are very much reminiscent of heavier machinery. It would be so banger if the architects built themselves a leviathan.
Either way it would be fascinating to encounter a leviathan with the ability to seek out a grab a player with ‘hands’. Before creatures typically grab with their mouths or pinchers like the Reaper. This would be an interesting twist to learn to avoid
In conclusion I am unwell about this game and the theories are buzzing. I am so hyped
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