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salty-stories · 4 years ago
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Treble K. Left -- The Merged Mechanic
appearance
29. Non-binary. White. They have a light tan from growing up in a coastal town and a smattering of moles and freckles all over. Short, wavy auburn hair, often twisted into a bun. They’re fairly lean like they would be agile in a sprint. Before the m҉e҈r̵g҉i̸n̴g̷, their eyes were a pale blue-grey. Now they’re so gray it’s hard to see where their irises begin against the white of their eyes. They wear colored circle sunglasses, regardless of the weather, even indoors…
description
As the town’s only mechanic, Treble is often found running from place to place on one errand or another. And when not tending to the malfunctions of the machines, they tinker away in their shop in the town’s center. Generally easy-going and sociable, Treble is very popular among other townsfolk, a fact Marci loves to tease them about. Though your interaction with the mechanic is brief, the sad yearning look they adopt when no one is looking intrigues you.
Damian Vargas -- The “Retired” Private Eye
appearance
39. Male. Hispanic. Light brown skin weathered and marred by a long career of dangerous work, Damian bears his scars proudly, though the most prominent is the jagged gash across the bridge of his nose. He keeps his jet black hair long enough to comb and slick back. Though the scruff on his face gets less care and does as it pleases. His eyes are the kind of dark brown that glow in the sunshine and crinkle with his smile.
description
Well-known for his affinity for finding missing persons, Damian gave up his investigative career after the missing eldest Moondeer child’s trail ran cold. A string of other missing persons cases also led to Natoma–and all of them now remain unsolved. While his retirement was less than voluntary, Damian has settled into Natoma rather well. Unlike Treble and Marci, Damian can fall into the trap of taking things too seriously but time off has tempered some of his sharper edges. His concern for your wellbeing is touching but you do wonder if he knows more about the danger surrounding Natoma than he lets on.
Marci Cruz -- The Rocker-turned-Barkeep
appearance
34. Female. Filipino. Olive-toned skin when not covered in ink, Marci has tattoos crawling down her neck, arms, and chest. To complete the alternative aesthetic, Marci wears a lot of liner around her black eyes and has several piercings, a septum, a few on her right brow, to name a few. Her hair is short-cropped with black roots and the tips dyed a different color every other month.
description
Marci owns Natoma’s only bar, On The Rocks, a bustling establishment with good drinks and even better music. It’s punk rock aesthetic seems at odds with the rest of the sleepy town but there’s always more customers than seats to fill. Though a responsible business owner and mother to her son, Marci still knows her way into a good time. Maybe you’ll be even lucky enough to catch her playing music. While she has no problem with you, Marci harbors a strong resentment towards your employer and even stranger a deep distrust of the lighthouse.
Eden Witt -- The Bewitching Biologist
appearance
31. Gender determined in game. Black. Eden has a pretty solid jawline with high-cheekbones and a wide smile, the kind that creates laugh lines. They have shoulder-length braids, that are usually tied back into a ponytail or bun. Though they spend most of their time indoors working, Dr. Witt is fairly toned and muscular from their time working on a research vessel. They tend to wear thick and funky block-shaped glasses when reading and writing.  
description
A non-native to Natoma, Dr. Witt came to the town on a marine biology grant to study an anomalous algae bloom. Though their work keeps them confined to their make-shift lab in the town’s library, Eden is rather popular among the single town residents.  And though they respond in kind, none of their flirting or fascination ever lasts long. Personal curiosity aside, the biologist’s interest in Natoma’s coast, the Lighthouse, and the ecosystem surrounding it may pose a problem for the creature it houses and that you must protect.
Beacon -- Your Eldritch Roomie
appearance
Unknown age. Agender. Eldritch being of unknown origin. When in the lighthouse, Beacon appears to you as…well, a shadow, a dark outline of where a shape might be. But isn’t. There exists a physical component to Beacon’s shadow, a form adapted to life beneath the sea, housed somewhere underneath the Lighthouse itself. Beacon refuses to speak on the subject. Though they’ve never managed to manifest a humanoid form–thanks to the Lighthouse’s strange restrictions, it’s unclear how much control over its appearance they would have.
description
Your Keeper guide materials say little about the being you’re meant to be “keeping” in the Lighthouse. Aside from some basic descriptions of their appearance and expected behaviors, you really have no idea what you’re dealing with here. And though they love to threaten “flattening the coast” with their other-worldly powers(of course, no one ever explains what those are…), the threats begin to feel hollow as you settle into your new cohabitation. Being from another dimension doesn’t make them any less annoying or petty as your human roommates, from being slightly passive-aggressive to a lack of personal space, rooming with an Eldritch being is going to take some adjustment for the both of you.
DEMO TBA.
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